SurfSense/.cursor/skills/playwright-testing/canvas-and-webgl.md
2026-05-04 13:54:13 +05:30

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# Canvas and WebGL Testing
> **When to use**: When your application renders content on `<canvas>` elements -- charts (Chart.js, D3), maps (Mapbox, Leaflet), games, image editors, WebGL visualizations, drawing tools, signature pads.
> **Prerequisites**: [core/assertions-and-waiting.md](assertions-and-waiting.md), [core/locators.md](locators.md)
## Quick Reference
```typescript
// Screenshot comparison — the primary strategy for canvas
await expect(page.locator('canvas#chart')).toHaveScreenshot('revenue-chart.png');
// Click at specific coordinates on canvas
await page.locator('canvas').click({ position: { x: 200, y: 150 } });
// Read canvas state via page.evaluate
const pixelColor = await page.evaluate(() => {
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
const ctx = canvas.getContext('2d')!;
const pixel = ctx.getImageData(100, 100, 1, 1).data;
return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] };
});
```
## Patterns
### Screenshot Comparison (Visual Regression)
**Use when**: Verifying the visual output of canvas-rendered content -- charts, graphs, maps, drawings. This is the most reliable approach because canvas pixels are not queryable via DOM.
**Avoid when**: The canvas content is dynamic on every render (animations, timestamps). Use threshold or mask options.
**TypeScript**
```typescript
import { test, expect } from '@playwright/test';
test('revenue chart renders correctly', async ({ page }) => {
await page.goto('/dashboard');
// Wait for the chart to finish rendering
await expect(page.locator('canvas#revenue-chart')).toBeVisible();
// Optionally wait for a loading indicator to disappear
await expect(page.getByTestId('chart-loading')).toBeHidden();
// Screenshot comparison against a baseline
await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart.png', {
maxDiffPixelRatio: 0.01, // Allow 1% pixel difference for anti-aliasing
});
});
test('chart updates after date range change', async ({ page }) => {
await page.goto('/dashboard');
// Change date range
await page.getByRole('combobox', { name: 'Date range' }).selectOption('Last 30 days');
// Wait for chart to re-render
await expect(page.getByTestId('chart-loading')).toBeHidden();
// Compare against a different baseline
await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart-30d.png', {
maxDiffPixelRatio: 0.01,
});
});
test('mask dynamic areas in canvas screenshot', async ({ page }) => {
await page.goto('/dashboard');
await expect(page.locator('canvas#chart')).toHaveScreenshot('chart-stable.png', {
// Mask the timestamp area that changes every render
mask: [page.locator('.chart-timestamp')],
maxDiffPixelRatio: 0.02,
});
});
```
**JavaScript**
```javascript
const { test, expect } = require('@playwright/test');
test('revenue chart renders correctly', async ({ page }) => {
await page.goto('/dashboard');
await expect(page.locator('canvas#revenue-chart')).toBeVisible();
await expect(page.getByTestId('chart-loading')).toBeHidden();
await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart.png', {
maxDiffPixelRatio: 0.01,
});
});
test('chart updates after date range change', async ({ page }) => {
await page.goto('/dashboard');
await page.getByRole('combobox', { name: 'Date range' }).selectOption('Last 30 days');
await expect(page.getByTestId('chart-loading')).toBeHidden();
await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart-30d.png', {
maxDiffPixelRatio: 0.01,
});
});
```
### Interacting with Canvas via Coordinates
**Use when**: Testing user interactions on canvas -- clicking chart data points, dragging on a drawing tool, selecting map regions.
**Avoid when**: The element has an accessible DOM overlay (many chart libraries render tooltips as HTML). Interact with the overlay instead.
**TypeScript**
```typescript
import { test, expect } from '@playwright/test';
test('click on chart data point shows tooltip', async ({ page }) => {
await page.goto('/analytics');
const canvas = page.locator('canvas#line-chart');
await expect(canvas).toBeVisible();
// Click at a specific coordinate on the canvas
await canvas.click({ position: { x: 200, y: 100 } });
// Tooltip appears as an HTML overlay (most chart libraries)
await expect(page.getByTestId('chart-tooltip')).toContainText('Revenue: $12,400');
});
test('draw a line on the canvas', async ({ page }) => {
await page.goto('/drawing-tool');
const canvas = page.locator('canvas#drawing-area');
// Simulate a drag to draw a line
await canvas.hover({ position: { x: 50, y: 50 } });
await page.mouse.down();
await page.mouse.move(200, 200, { steps: 10 }); // Smooth drag
await page.mouse.up();
// Verify via screenshot
await expect(canvas).toHaveScreenshot('drawn-line.png');
});
test('pinch-to-zoom on a map canvas', async ({ page }) => {
await page.goto('/map');
const canvas = page.locator('canvas#map');
// Scroll to zoom (common in map libraries)
await canvas.hover({ position: { x: 300, y: 300 } });
await page.mouse.wheel(0, -500); // Scroll up = zoom in
// Verify zoom level changed
await expect(page.getByTestId('zoom-level')).toHaveText('Zoom: 12');
});
```
**JavaScript**
```javascript
const { test, expect } = require('@playwright/test');
test('click on chart data point shows tooltip', async ({ page }) => {
await page.goto('/analytics');
const canvas = page.locator('canvas#line-chart');
await expect(canvas).toBeVisible();
await canvas.click({ position: { x: 200, y: 100 } });
await expect(page.getByTestId('chart-tooltip')).toContainText('Revenue: $12,400');
});
test('draw a line on the canvas', async ({ page }) => {
await page.goto('/drawing-tool');
const canvas = page.locator('canvas#drawing-area');
await canvas.hover({ position: { x: 50, y: 50 } });
await page.mouse.down();
await page.mouse.move(200, 200, { steps: 10 });
await page.mouse.up();
await expect(canvas).toHaveScreenshot('drawn-line.png');
});
```
### Canvas API Testing via `page.evaluate()`
**Use when**: You need to inspect canvas pixel data, read the rendering context state, or verify programmatic canvas operations.
**Avoid when**: A screenshot comparison is sufficient. Pixel-level assertions are brittle.
**TypeScript**
```typescript
import { test, expect } from '@playwright/test';
test('verify specific pixel color on canvas', async ({ page }) => {
await page.goto('/color-picker');
// Click the red swatch
await page.getByRole('button', { name: 'Red' }).click();
// Read the pixel color at the canvas center
const color = await page.evaluate(() => {
const canvas = document.querySelector('canvas#preview') as HTMLCanvasElement;
const ctx = canvas.getContext('2d')!;
const centerX = Math.floor(canvas.width / 2);
const centerY = Math.floor(canvas.height / 2);
const pixel = ctx.getImageData(centerX, centerY, 1, 1).data;
return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] };
});
expect(color.r).toBeGreaterThan(200); // Red channel high
expect(color.g).toBeLessThan(50); // Green channel low
expect(color.b).toBeLessThan(50); // Blue channel low
});
test('verify canvas dimensions match expected size', async ({ page }) => {
await page.goto('/editor');
const dimensions = await page.evaluate(() => {
const canvas = document.querySelector('canvas#main') as HTMLCanvasElement;
return { width: canvas.width, height: canvas.height };
});
expect(dimensions).toEqual({ width: 1920, height: 1080 });
});
test('canvas has content (is not blank)', async ({ page }) => {
await page.goto('/chart');
// Wait for rendering
await expect(page.getByTestId('chart-loading')).toBeHidden();
const isBlank = await page.evaluate(() => {
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
const ctx = canvas.getContext('2d')!;
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
// Check if all pixels are transparent (blank canvas)
return imageData.data.every((value, index) => {
return index % 4 === 3 ? value === 0 : true; // Check alpha channel
});
});
expect(isBlank).toBe(false);
});
```
**JavaScript**
```javascript
const { test, expect } = require('@playwright/test');
test('verify specific pixel color on canvas', async ({ page }) => {
await page.goto('/color-picker');
await page.getByRole('button', { name: 'Red' }).click();
const color = await page.evaluate(() => {
const canvas = document.querySelector('canvas#preview');
const ctx = canvas.getContext('2d');
const centerX = Math.floor(canvas.width / 2);
const centerY = Math.floor(canvas.height / 2);
const pixel = ctx.getImageData(centerX, centerY, 1, 1).data;
return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] };
});
expect(color.r).toBeGreaterThan(200);
expect(color.g).toBeLessThan(50);
expect(color.b).toBeLessThan(50);
});
test('canvas has content (is not blank)', async ({ page }) => {
await page.goto('/chart');
await expect(page.getByTestId('chart-loading')).toBeHidden();
const isBlank = await page.evaluate(() => {
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
return imageData.data.every((value, index) => {
return index % 4 === 3 ? value === 0 : true;
});
});
expect(isBlank).toBe(false);
});
```
### WebGL Rendering Verification
**Use when**: Your app uses WebGL for 3D visualizations, data plots, or games.
**Avoid when**: The canvas uses 2D context only.
WebGL canvas cannot be read with `getImageData` from a 2D context. Use `toDataURL()` or screenshot comparison.
**TypeScript**
```typescript
import { test, expect } from '@playwright/test';
test('WebGL scene renders a 3D model', async ({ page }) => {
await page.goto('/3d-viewer');
// Wait for WebGL to finish rendering
await page.waitForFunction(() => {
const canvas = document.querySelector('canvas#scene') as HTMLCanvasElement;
const gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
return gl !== null;
});
// Give the renderer time to complete the first frame
await expect(page.getByTestId('render-status')).toHaveText('Ready');
// Screenshot comparison is the most reliable approach for WebGL
await expect(page.locator('canvas#scene')).toHaveScreenshot('3d-model.png', {
maxDiffPixelRatio: 0.02, // WebGL has more rendering variance
});
});
test('WebGL canvas is not blank', async ({ page }) => {
await page.goto('/3d-viewer');
await expect(page.getByTestId('render-status')).toHaveText('Ready');
// Check that the WebGL canvas has drawn something
const hasContent = await page.evaluate(() => {
const canvas = document.querySelector('canvas#scene') as HTMLCanvasElement;
// Convert canvas to data URL and check it's not a blank image
const dataUrl = canvas.toDataURL();
// A blank canvas produces a very short data URL
return dataUrl.length > 1000;
});
expect(hasContent).toBe(true);
});
test('rotate 3D model and verify new angle', async ({ page }) => {
await page.goto('/3d-viewer');
await expect(page.getByTestId('render-status')).toHaveText('Ready');
// Take baseline screenshot
const canvas = page.locator('canvas#scene');
// Drag to rotate
await canvas.hover({ position: { x: 300, y: 300 } });
await page.mouse.down();
await page.mouse.move(450, 300, { steps: 20 });
await page.mouse.up();
// Screenshot should differ from default angle
await expect(canvas).toHaveScreenshot('3d-model-rotated.png', {
maxDiffPixelRatio: 0.02,
});
});
```
**JavaScript**
```javascript
const { test, expect } = require('@playwright/test');
test('WebGL scene renders a 3D model', async ({ page }) => {
await page.goto('/3d-viewer');
await page.waitForFunction(() => {
const canvas = document.querySelector('canvas#scene');
const gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
return gl !== null;
});
await expect(page.getByTestId('render-status')).toHaveText('Ready');
await expect(page.locator('canvas#scene')).toHaveScreenshot('3d-model.png', {
maxDiffPixelRatio: 0.02,
});
});
test('WebGL canvas is not blank', async ({ page }) => {
await page.goto('/3d-viewer');
await expect(page.getByTestId('render-status')).toHaveText('Ready');
const hasContent = await page.evaluate(() => {
const canvas = document.querySelector('canvas#scene');
const dataUrl = canvas.toDataURL();
return dataUrl.length > 1000;
});
expect(hasContent).toBe(true);
});
```
### Chart Library Testing Strategies
**Use when**: Testing Chart.js, D3, Recharts, Highcharts, or similar chart libraries.
**Avoid when**: Charts have full HTML/SVG DOM output (D3 with SVG). Use standard locators for SVG elements.
**TypeScript**
```typescript
import { test, expect } from '@playwright/test';
test('bar chart shows correct number of bars (SVG-based chart)', async ({ page }) => {
await page.goto('/analytics');
// SVG-based charts (D3, Recharts) render DOM elements — use locators
const bars = page.locator('svg.chart rect.bar');
await expect(bars).toHaveCount(12); // 12 months
// Check a specific bar's aria-label or tooltip
await bars.nth(0).hover();
await expect(page.getByTestId('chart-tooltip')).toContainText('January: $8,200');
});
test('canvas-based chart displays data (Chart.js)', async ({ page }) => {
await page.goto('/analytics');
// Canvas charts — no DOM elements to query, use screenshot
await expect(page.getByTestId('chart-loading')).toBeHidden();
await expect(page.locator('canvas#monthly-chart')).toHaveScreenshot('monthly-chart.png');
});
test('chart legend toggles data series', async ({ page }) => {
await page.goto('/analytics');
// Click legend item (usually HTML, not canvas)
await page.getByRole('button', { name: 'Revenue' }).click();
// Revenue series hidden — chart should look different
await expect(page.locator('canvas#chart')).toHaveScreenshot('chart-no-revenue.png');
// Click again to re-enable
await page.getByRole('button', { name: 'Revenue' }).click();
await expect(page.locator('canvas#chart')).toHaveScreenshot('chart-with-revenue.png');
});
test('export chart as image', async ({ page }) => {
await page.goto('/analytics');
// Many chart libraries offer "download as PNG"
const downloadPromise = page.waitForEvent('download');
await page.getByRole('button', { name: 'Export as PNG' }).click();
const download = await downloadPromise;
expect(download.suggestedFilename()).toMatch(/chart.*\.png$/);
});
```
**JavaScript**
```javascript
const { test, expect } = require('@playwright/test');
test('bar chart shows correct number of bars (SVG-based)', async ({ page }) => {
await page.goto('/analytics');
const bars = page.locator('svg.chart rect.bar');
await expect(bars).toHaveCount(12);
await bars.nth(0).hover();
await expect(page.getByTestId('chart-tooltip')).toContainText('January: $8,200');
});
test('canvas-based chart displays data', async ({ page }) => {
await page.goto('/analytics');
await expect(page.getByTestId('chart-loading')).toBeHidden();
await expect(page.locator('canvas#monthly-chart')).toHaveScreenshot('monthly-chart.png');
});
```
## Decision Guide
| Scenario | Best Approach | Why |
|---|---|---|
| Verify chart looks correct | `toHaveScreenshot()` on canvas element | Canvas pixels are not DOM; screenshot is the source of truth |
| Click a data point on chart | `canvas.click({ position: { x, y } })` | Canvas does not have clickable child elements |
| Verify canvas is not blank | `page.evaluate` + `getImageData` or `toDataURL` | Quick programmatic check without baseline image |
| Test SVG-based chart (D3) | Standard locators (`svg rect`, `svg path`) | SVG elements are in the DOM; use locator queries |
| Read specific pixel color | `page.evaluate` + `getImageData` | Direct access to pixel data |
| Test WebGL rendering | `toHaveScreenshot()` with higher `maxDiffPixelRatio` | WebGL has rendering variance; pixel assertions are unreliable |
| Test canvas drag/draw | `mouse.down()` + `mouse.move()` + `mouse.up()` | Simulates real drawing interactions |
| Chart tooltip after hover | `canvas.hover({ position })` then assert tooltip DOM | Tooltips are usually HTML overlays |
## Anti-Patterns
| Don't Do This | Problem | Do This Instead |
|---|---|---|
| `page.getByRole('button')` inside a canvas | Canvas content has no DOM elements | Use `canvas.click({ position })` for coordinates |
| Assert pixel colors with exact RGB values | Anti-aliasing and GPU differences cause 1-2 value variance | Use ranges (`toBeGreaterThan(200)`) or `toHaveScreenshot` |
| Skip `maxDiffPixelRatio` in canvas screenshots | Different GPUs and OS versions render slightly differently | Set `maxDiffPixelRatio: 0.01` to `0.02` |
| `waitForTimeout` to wait for chart render | Arbitrary; too slow or too fast | Wait for a loading indicator to disappear or use `waitForFunction` |
| Read WebGL pixels via 2D context `getImageData` | WebGL and 2D contexts are mutually exclusive on the same canvas | Use `canvas.toDataURL()` or screenshot comparison |
| Take full-page screenshots for canvas tests | Captures unrelated content; more brittle baselines | Scope screenshot to `page.locator('canvas#specific')` |
## Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| Screenshot baseline always differs | GPU rendering differences across CI and local machine | Use Docker with consistent GPU settings, or increase `maxDiffPixelRatio` |
| Canvas click at coordinates hits wrong element | Coordinates are relative to element, but viewport changed | Use `position` relative to the canvas element, not the page |
| `getImageData` returns all transparent pixels | Canvas has not finished rendering when evaluated | Wait for a render-complete signal or use `waitForFunction` |
| `toDataURL` throws `SecurityError` | Canvas is tainted by cross-origin image | Serve images from the same origin or use CORS headers |
| WebGL context is null | Browser does not support WebGL or it is disabled in CI | Use `--enable-webgl` flag or run tests on a GPU-capable CI runner |
| Screenshot test passes locally, fails in CI | Different font rendering, DPI, or OS | Pin the Docker image, use `fonts` config, or increase threshold |
## Related
- [core/assertions-and-waiting.md](assertions-and-waiting.md) -- auto-retrying assertions and visual comparison options
- [core/configuration.md](configuration.md) -- configure screenshot thresholds and update baselines
- [core/iframes-and-shadow-dom.md](iframes-and-shadow-dom.md) -- canvas elements inside iframes
- [core/debugging.md](debugging.md) -- debugging visual regression failures with trace viewer