# Canvas and WebGL Testing > **When to use**: When your application renders content on `` elements -- charts (Chart.js, D3), maps (Mapbox, Leaflet), games, image editors, WebGL visualizations, drawing tools, signature pads. > **Prerequisites**: [core/assertions-and-waiting.md](assertions-and-waiting.md), [core/locators.md](locators.md) ## Quick Reference ```typescript // Screenshot comparison — the primary strategy for canvas await expect(page.locator('canvas#chart')).toHaveScreenshot('revenue-chart.png'); // Click at specific coordinates on canvas await page.locator('canvas').click({ position: { x: 200, y: 150 } }); // Read canvas state via page.evaluate const pixelColor = await page.evaluate(() => { const canvas = document.querySelector('canvas') as HTMLCanvasElement; const ctx = canvas.getContext('2d')!; const pixel = ctx.getImageData(100, 100, 1, 1).data; return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] }; }); ``` ## Patterns ### Screenshot Comparison (Visual Regression) **Use when**: Verifying the visual output of canvas-rendered content -- charts, graphs, maps, drawings. This is the most reliable approach because canvas pixels are not queryable via DOM. **Avoid when**: The canvas content is dynamic on every render (animations, timestamps). Use threshold or mask options. **TypeScript** ```typescript import { test, expect } from '@playwright/test'; test('revenue chart renders correctly', async ({ page }) => { await page.goto('/dashboard'); // Wait for the chart to finish rendering await expect(page.locator('canvas#revenue-chart')).toBeVisible(); // Optionally wait for a loading indicator to disappear await expect(page.getByTestId('chart-loading')).toBeHidden(); // Screenshot comparison against a baseline await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart.png', { maxDiffPixelRatio: 0.01, // Allow 1% pixel difference for anti-aliasing }); }); test('chart updates after date range change', async ({ page }) => { await page.goto('/dashboard'); // Change date range await page.getByRole('combobox', { name: 'Date range' }).selectOption('Last 30 days'); // Wait for chart to re-render await expect(page.getByTestId('chart-loading')).toBeHidden(); // Compare against a different baseline await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart-30d.png', { maxDiffPixelRatio: 0.01, }); }); test('mask dynamic areas in canvas screenshot', async ({ page }) => { await page.goto('/dashboard'); await expect(page.locator('canvas#chart')).toHaveScreenshot('chart-stable.png', { // Mask the timestamp area that changes every render mask: [page.locator('.chart-timestamp')], maxDiffPixelRatio: 0.02, }); }); ``` **JavaScript** ```javascript const { test, expect } = require('@playwright/test'); test('revenue chart renders correctly', async ({ page }) => { await page.goto('/dashboard'); await expect(page.locator('canvas#revenue-chart')).toBeVisible(); await expect(page.getByTestId('chart-loading')).toBeHidden(); await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart.png', { maxDiffPixelRatio: 0.01, }); }); test('chart updates after date range change', async ({ page }) => { await page.goto('/dashboard'); await page.getByRole('combobox', { name: 'Date range' }).selectOption('Last 30 days'); await expect(page.getByTestId('chart-loading')).toBeHidden(); await expect(page.locator('canvas#revenue-chart')).toHaveScreenshot('revenue-chart-30d.png', { maxDiffPixelRatio: 0.01, }); }); ``` ### Interacting with Canvas via Coordinates **Use when**: Testing user interactions on canvas -- clicking chart data points, dragging on a drawing tool, selecting map regions. **Avoid when**: The element has an accessible DOM overlay (many chart libraries render tooltips as HTML). Interact with the overlay instead. **TypeScript** ```typescript import { test, expect } from '@playwright/test'; test('click on chart data point shows tooltip', async ({ page }) => { await page.goto('/analytics'); const canvas = page.locator('canvas#line-chart'); await expect(canvas).toBeVisible(); // Click at a specific coordinate on the canvas await canvas.click({ position: { x: 200, y: 100 } }); // Tooltip appears as an HTML overlay (most chart libraries) await expect(page.getByTestId('chart-tooltip')).toContainText('Revenue: $12,400'); }); test('draw a line on the canvas', async ({ page }) => { await page.goto('/drawing-tool'); const canvas = page.locator('canvas#drawing-area'); // Simulate a drag to draw a line await canvas.hover({ position: { x: 50, y: 50 } }); await page.mouse.down(); await page.mouse.move(200, 200, { steps: 10 }); // Smooth drag await page.mouse.up(); // Verify via screenshot await expect(canvas).toHaveScreenshot('drawn-line.png'); }); test('pinch-to-zoom on a map canvas', async ({ page }) => { await page.goto('/map'); const canvas = page.locator('canvas#map'); // Scroll to zoom (common in map libraries) await canvas.hover({ position: { x: 300, y: 300 } }); await page.mouse.wheel(0, -500); // Scroll up = zoom in // Verify zoom level changed await expect(page.getByTestId('zoom-level')).toHaveText('Zoom: 12'); }); ``` **JavaScript** ```javascript const { test, expect } = require('@playwright/test'); test('click on chart data point shows tooltip', async ({ page }) => { await page.goto('/analytics'); const canvas = page.locator('canvas#line-chart'); await expect(canvas).toBeVisible(); await canvas.click({ position: { x: 200, y: 100 } }); await expect(page.getByTestId('chart-tooltip')).toContainText('Revenue: $12,400'); }); test('draw a line on the canvas', async ({ page }) => { await page.goto('/drawing-tool'); const canvas = page.locator('canvas#drawing-area'); await canvas.hover({ position: { x: 50, y: 50 } }); await page.mouse.down(); await page.mouse.move(200, 200, { steps: 10 }); await page.mouse.up(); await expect(canvas).toHaveScreenshot('drawn-line.png'); }); ``` ### Canvas API Testing via `page.evaluate()` **Use when**: You need to inspect canvas pixel data, read the rendering context state, or verify programmatic canvas operations. **Avoid when**: A screenshot comparison is sufficient. Pixel-level assertions are brittle. **TypeScript** ```typescript import { test, expect } from '@playwright/test'; test('verify specific pixel color on canvas', async ({ page }) => { await page.goto('/color-picker'); // Click the red swatch await page.getByRole('button', { name: 'Red' }).click(); // Read the pixel color at the canvas center const color = await page.evaluate(() => { const canvas = document.querySelector('canvas#preview') as HTMLCanvasElement; const ctx = canvas.getContext('2d')!; const centerX = Math.floor(canvas.width / 2); const centerY = Math.floor(canvas.height / 2); const pixel = ctx.getImageData(centerX, centerY, 1, 1).data; return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] }; }); expect(color.r).toBeGreaterThan(200); // Red channel high expect(color.g).toBeLessThan(50); // Green channel low expect(color.b).toBeLessThan(50); // Blue channel low }); test('verify canvas dimensions match expected size', async ({ page }) => { await page.goto('/editor'); const dimensions = await page.evaluate(() => { const canvas = document.querySelector('canvas#main') as HTMLCanvasElement; return { width: canvas.width, height: canvas.height }; }); expect(dimensions).toEqual({ width: 1920, height: 1080 }); }); test('canvas has content (is not blank)', async ({ page }) => { await page.goto('/chart'); // Wait for rendering await expect(page.getByTestId('chart-loading')).toBeHidden(); const isBlank = await page.evaluate(() => { const canvas = document.querySelector('canvas') as HTMLCanvasElement; const ctx = canvas.getContext('2d')!; const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); // Check if all pixels are transparent (blank canvas) return imageData.data.every((value, index) => { return index % 4 === 3 ? value === 0 : true; // Check alpha channel }); }); expect(isBlank).toBe(false); }); ``` **JavaScript** ```javascript const { test, expect } = require('@playwright/test'); test('verify specific pixel color on canvas', async ({ page }) => { await page.goto('/color-picker'); await page.getByRole('button', { name: 'Red' }).click(); const color = await page.evaluate(() => { const canvas = document.querySelector('canvas#preview'); const ctx = canvas.getContext('2d'); const centerX = Math.floor(canvas.width / 2); const centerY = Math.floor(canvas.height / 2); const pixel = ctx.getImageData(centerX, centerY, 1, 1).data; return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] }; }); expect(color.r).toBeGreaterThan(200); expect(color.g).toBeLessThan(50); expect(color.b).toBeLessThan(50); }); test('canvas has content (is not blank)', async ({ page }) => { await page.goto('/chart'); await expect(page.getByTestId('chart-loading')).toBeHidden(); const isBlank = await page.evaluate(() => { const canvas = document.querySelector('canvas'); const ctx = canvas.getContext('2d'); const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); return imageData.data.every((value, index) => { return index % 4 === 3 ? value === 0 : true; }); }); expect(isBlank).toBe(false); }); ``` ### WebGL Rendering Verification **Use when**: Your app uses WebGL for 3D visualizations, data plots, or games. **Avoid when**: The canvas uses 2D context only. WebGL canvas cannot be read with `getImageData` from a 2D context. Use `toDataURL()` or screenshot comparison. **TypeScript** ```typescript import { test, expect } from '@playwright/test'; test('WebGL scene renders a 3D model', async ({ page }) => { await page.goto('/3d-viewer'); // Wait for WebGL to finish rendering await page.waitForFunction(() => { const canvas = document.querySelector('canvas#scene') as HTMLCanvasElement; const gl = canvas.getContext('webgl2') || canvas.getContext('webgl'); return gl !== null; }); // Give the renderer time to complete the first frame await expect(page.getByTestId('render-status')).toHaveText('Ready'); // Screenshot comparison is the most reliable approach for WebGL await expect(page.locator('canvas#scene')).toHaveScreenshot('3d-model.png', { maxDiffPixelRatio: 0.02, // WebGL has more rendering variance }); }); test('WebGL canvas is not blank', async ({ page }) => { await page.goto('/3d-viewer'); await expect(page.getByTestId('render-status')).toHaveText('Ready'); // Check that the WebGL canvas has drawn something const hasContent = await page.evaluate(() => { const canvas = document.querySelector('canvas#scene') as HTMLCanvasElement; // Convert canvas to data URL and check it's not a blank image const dataUrl = canvas.toDataURL(); // A blank canvas produces a very short data URL return dataUrl.length > 1000; }); expect(hasContent).toBe(true); }); test('rotate 3D model and verify new angle', async ({ page }) => { await page.goto('/3d-viewer'); await expect(page.getByTestId('render-status')).toHaveText('Ready'); // Take baseline screenshot const canvas = page.locator('canvas#scene'); // Drag to rotate await canvas.hover({ position: { x: 300, y: 300 } }); await page.mouse.down(); await page.mouse.move(450, 300, { steps: 20 }); await page.mouse.up(); // Screenshot should differ from default angle await expect(canvas).toHaveScreenshot('3d-model-rotated.png', { maxDiffPixelRatio: 0.02, }); }); ``` **JavaScript** ```javascript const { test, expect } = require('@playwright/test'); test('WebGL scene renders a 3D model', async ({ page }) => { await page.goto('/3d-viewer'); await page.waitForFunction(() => { const canvas = document.querySelector('canvas#scene'); const gl = canvas.getContext('webgl2') || canvas.getContext('webgl'); return gl !== null; }); await expect(page.getByTestId('render-status')).toHaveText('Ready'); await expect(page.locator('canvas#scene')).toHaveScreenshot('3d-model.png', { maxDiffPixelRatio: 0.02, }); }); test('WebGL canvas is not blank', async ({ page }) => { await page.goto('/3d-viewer'); await expect(page.getByTestId('render-status')).toHaveText('Ready'); const hasContent = await page.evaluate(() => { const canvas = document.querySelector('canvas#scene'); const dataUrl = canvas.toDataURL(); return dataUrl.length > 1000; }); expect(hasContent).toBe(true); }); ``` ### Chart Library Testing Strategies **Use when**: Testing Chart.js, D3, Recharts, Highcharts, or similar chart libraries. **Avoid when**: Charts have full HTML/SVG DOM output (D3 with SVG). Use standard locators for SVG elements. **TypeScript** ```typescript import { test, expect } from '@playwright/test'; test('bar chart shows correct number of bars (SVG-based chart)', async ({ page }) => { await page.goto('/analytics'); // SVG-based charts (D3, Recharts) render DOM elements — use locators const bars = page.locator('svg.chart rect.bar'); await expect(bars).toHaveCount(12); // 12 months // Check a specific bar's aria-label or tooltip await bars.nth(0).hover(); await expect(page.getByTestId('chart-tooltip')).toContainText('January: $8,200'); }); test('canvas-based chart displays data (Chart.js)', async ({ page }) => { await page.goto('/analytics'); // Canvas charts — no DOM elements to query, use screenshot await expect(page.getByTestId('chart-loading')).toBeHidden(); await expect(page.locator('canvas#monthly-chart')).toHaveScreenshot('monthly-chart.png'); }); test('chart legend toggles data series', async ({ page }) => { await page.goto('/analytics'); // Click legend item (usually HTML, not canvas) await page.getByRole('button', { name: 'Revenue' }).click(); // Revenue series hidden — chart should look different await expect(page.locator('canvas#chart')).toHaveScreenshot('chart-no-revenue.png'); // Click again to re-enable await page.getByRole('button', { name: 'Revenue' }).click(); await expect(page.locator('canvas#chart')).toHaveScreenshot('chart-with-revenue.png'); }); test('export chart as image', async ({ page }) => { await page.goto('/analytics'); // Many chart libraries offer "download as PNG" const downloadPromise = page.waitForEvent('download'); await page.getByRole('button', { name: 'Export as PNG' }).click(); const download = await downloadPromise; expect(download.suggestedFilename()).toMatch(/chart.*\.png$/); }); ``` **JavaScript** ```javascript const { test, expect } = require('@playwright/test'); test('bar chart shows correct number of bars (SVG-based)', async ({ page }) => { await page.goto('/analytics'); const bars = page.locator('svg.chart rect.bar'); await expect(bars).toHaveCount(12); await bars.nth(0).hover(); await expect(page.getByTestId('chart-tooltip')).toContainText('January: $8,200'); }); test('canvas-based chart displays data', async ({ page }) => { await page.goto('/analytics'); await expect(page.getByTestId('chart-loading')).toBeHidden(); await expect(page.locator('canvas#monthly-chart')).toHaveScreenshot('monthly-chart.png'); }); ``` ## Decision Guide | Scenario | Best Approach | Why | |---|---|---| | Verify chart looks correct | `toHaveScreenshot()` on canvas element | Canvas pixels are not DOM; screenshot is the source of truth | | Click a data point on chart | `canvas.click({ position: { x, y } })` | Canvas does not have clickable child elements | | Verify canvas is not blank | `page.evaluate` + `getImageData` or `toDataURL` | Quick programmatic check without baseline image | | Test SVG-based chart (D3) | Standard locators (`svg rect`, `svg path`) | SVG elements are in the DOM; use locator queries | | Read specific pixel color | `page.evaluate` + `getImageData` | Direct access to pixel data | | Test WebGL rendering | `toHaveScreenshot()` with higher `maxDiffPixelRatio` | WebGL has rendering variance; pixel assertions are unreliable | | Test canvas drag/draw | `mouse.down()` + `mouse.move()` + `mouse.up()` | Simulates real drawing interactions | | Chart tooltip after hover | `canvas.hover({ position })` then assert tooltip DOM | Tooltips are usually HTML overlays | ## Anti-Patterns | Don't Do This | Problem | Do This Instead | |---|---|---| | `page.getByRole('button')` inside a canvas | Canvas content has no DOM elements | Use `canvas.click({ position })` for coordinates | | Assert pixel colors with exact RGB values | Anti-aliasing and GPU differences cause 1-2 value variance | Use ranges (`toBeGreaterThan(200)`) or `toHaveScreenshot` | | Skip `maxDiffPixelRatio` in canvas screenshots | Different GPUs and OS versions render slightly differently | Set `maxDiffPixelRatio: 0.01` to `0.02` | | `waitForTimeout` to wait for chart render | Arbitrary; too slow or too fast | Wait for a loading indicator to disappear or use `waitForFunction` | | Read WebGL pixels via 2D context `getImageData` | WebGL and 2D contexts are mutually exclusive on the same canvas | Use `canvas.toDataURL()` or screenshot comparison | | Take full-page screenshots for canvas tests | Captures unrelated content; more brittle baselines | Scope screenshot to `page.locator('canvas#specific')` | ## Troubleshooting | Symptom | Cause | Fix | |---|---|---| | Screenshot baseline always differs | GPU rendering differences across CI and local machine | Use Docker with consistent GPU settings, or increase `maxDiffPixelRatio` | | Canvas click at coordinates hits wrong element | Coordinates are relative to element, but viewport changed | Use `position` relative to the canvas element, not the page | | `getImageData` returns all transparent pixels | Canvas has not finished rendering when evaluated | Wait for a render-complete signal or use `waitForFunction` | | `toDataURL` throws `SecurityError` | Canvas is tainted by cross-origin image | Serve images from the same origin or use CORS headers | | WebGL context is null | Browser does not support WebGL or it is disabled in CI | Use `--enable-webgl` flag or run tests on a GPU-capable CI runner | | Screenshot test passes locally, fails in CI | Different font rendering, DPI, or OS | Pin the Docker image, use `fonts` config, or increase threshold | ## Related - [core/assertions-and-waiting.md](assertions-and-waiting.md) -- auto-retrying assertions and visual comparison options - [core/configuration.md](configuration.md) -- configure screenshot thresholds and update baselines - [core/iframes-and-shadow-dom.md](iframes-and-shadow-dom.md) -- canvas elements inside iframes - [core/debugging.md](debugging.md) -- debugging visual regression failures with trace viewer