vestige/apps/dashboard
Sam Valladares dad74d5aeb feat(cinema): near-plane fade (immersion step 2/6)
Particles dissolve as they approach the camera (view-space -positionView.z,
smoothstep over [near, near+band]) so the upcoming flythrough never additive-pops
a sprite in your face. Folded into color + emissive so the bloom fades too.
Invisible at the default far camera. positionView confirmed working in the
SpriteNodeMaterial color node.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 13:58:14 -05:00
..
build ci(pages): deploy dashboard to GitHub Pages with subpath-aware base 2026-06-21 17:46:43 -05:00
e2e v2.0.8 Pulse — Reasoning Theater + Pulse Toast + Terrarium + Intel Mac (#44) 2026-04-23 02:21:11 -05:00
src feat(cinema): near-plane fade (immersion step 2/6) 2026-06-22 13:58:14 -05:00
static feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events 2026-02-22 03:07:25 -06:00
.env.example v2.1.2 Honest Memory 2026-05-06 02:22:24 -05:00
package-lock.json Release v2.1.23 Receipt Lock hardening 2026-05-27 19:03:16 -05:00
package.json chore(release): v2.1.27 — External-Source Connectors 2026-06-19 11:10:54 -05:00
playwright.config.ts feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00
svelte.config.js ci(pages): deploy dashboard to GitHub Pages with subpath-aware base 2026-06-21 17:46:43 -05:00
tsconfig.json feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00
vite.config.ts feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00