vestige/apps
Sam Valladares dad74d5aeb feat(cinema): near-plane fade (immersion step 2/6)
Particles dissolve as they approach the camera (view-space -positionView.z,
smoothstep over [near, near+band]) so the upcoming flythrough never additive-pops
a sprite in your face. Folded into color + emissive so the bloom fades too.
Invisible at the default far camera. positionView confirmed working in the
SpriteNodeMaterial color node.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 13:58:14 -05:00
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dashboard feat(cinema): near-plane fade (immersion step 2/6) 2026-06-22 13:58:14 -05:00