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190 lines
10 KiB
Markdown
190 lines
10 KiB
Markdown
# Calls (Video Mode) — Deep Dive
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Calls let the user talk to the assistant hands-free while it *sees* them
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(webcam) and their screen (screen share). There is ONE call engine —
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continuous listening, auto-submitted utterances, forced read-aloud TTS, frame
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capture — entered through four presets that differ only in starting devices.
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This doc covers the product flow, the technical pipeline, and the LLM prompt
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surface with exact pointers.
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## Product flow
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The composer has a **call split-button** (`chat-input-with-mentions.tsx`).
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The main click is the "work together" default — preset `share`: screen
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sharing ON, camera OFF, floating pill, so the user keeps working while the
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assistant watches along (the button tooltip discloses the screen share). The
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chevron menu holds the deviations. While a call is live the button turns red
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and ends it.
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| Preset | Starting devices | First surface |
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|--------|------------------|---------------|
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| `share` — main click | screen on, camera off | floating pill |
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| `voice` — "Voice call" | camera off, screen off | floating mascot pill |
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| `video` — "Video call" | camera on | full-screen call |
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| `practice` — "Practice session" | camera on, + coaching persona | full-screen call |
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**One surface rule** (`callSurface` in `App.tsx`): full screen and screen
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sharing are mutually exclusive in both directions — a full-screen call covers
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the screen, so sharing it would show the call itself.
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- sharing → floating popout, always (pill = working)
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- not sharing → full screen unless `callMinimized` (full screen = facing
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each other)
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- expanding the pill auto-STOPS any share; minimizing the full-screen call
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auto-STARTS one (the pill exists to work together) — presenting from full
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screen likewise collapses to the pill
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- the camera toggle never changes the surface: turning it on from the pill
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puts your video IN the pill; expanding is its own explicit action
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**Screen-share consent** is three-layered: a toast the moment any share
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starts ("Your screen is being shared… [Stop sharing]"), a persistent
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"Sharing screen" badge on the pill, and macOS's purple recording indicator.
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If the auto-share fails (Screen Recording permission not granted) the call
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starts anyway as a voice call, with a toast linking to System Settings.
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Practice/coaching is always an explicit choice — expanding to full screen
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never turns the coach on.
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In-call controls (identical bar on both surfaces): camera toggle (silhouette
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avatar while off, no webcam frames captured), screen share toggle, mascot ⇄
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"R" letter avatar, end call. Captions of the in-progress utterance and the
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assistant's spoken line run along the bottom. Typing in the composer still
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works mid-call; frames ride along with typed messages too.
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Outside calls the composer keeps exactly one voice affordance: the **mic
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button** (push-to-talk dictation, untouched). Spoken responses exist only
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inside calls (forced full read-aloud, off on hang-up). The old video
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dropdown, talking-head toggle, read-aloud headphones toggle, and summary/full
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TTS dropdown are all retired — a per-message "read aloud" action on assistant
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messages is the planned replacement for text-in/voice-out.
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The call button is disabled unless both voice input (Deepgram) and voice
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output (TTS) are configured. `call_started` (with `preset`) is captured in
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PostHog — the adoption metric for this feature.
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**Popout mechanics**: a small always-on-top frameless window (camera tile
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when on + mascot tile, live caption, control bar) floating over every app —
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including Rowboat. Control-bar actions round-trip `video:popoutAction` →
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main → `video:popout-action` → app window, which owns the mic/camera/capture;
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`expand` also refocuses the app window (handled in main).
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## Frame pipeline
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`apps/renderer/src/hooks/useVideoMode.ts` runs one capture pipe per source
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(stream → offscreen `<video>` → canvas JPEG → ring buffer):
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- Cadence: 1 fps (`CAPTURE_INTERVAL_MS`, line 20); ring buffer ~2 min.
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- Webcam: 512px wide, JPEG q0.65, max **12 frames/message** (lines 21, 31).
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- Screen: 1280px wide (text legibility), JPEG q0.7, max **4 frames/message**
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(lines 24, 32).
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- `collectFrames()` drains frames buffered since the last send, evenly
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sampled down to the caps, always keeping the newest; grabs one final frame
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at the moment of send. Falls back to the single latest frame for
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rapid-fire messages.
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`App.tsx` `handlePromptSubmit` attaches the drained frames (whenever a call
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is live) to the outgoing message as `UserImagePart`s and sets
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`composition.videoMode` when the camera or screen is active, plus
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`composition.coachMode` during a practice session. Frames also become
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`isVideoFrame` display attachments (filmstrip in the transcript —
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`chat-message-attachments.tsx`; history hydration in
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`lib/run-to-conversation.ts`).
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## Message schema & model encoding
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- `packages/shared/src/message.ts:51` — `UserImagePart`: inline base64
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(`data`, `mediaType`), `source: 'camera' | 'screen'`, `capturedAt`. Unlike
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file attachments (path references read via the `LLMParse` tool), image
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parts go to the model as real multimodal image parts.
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- `packages/core/src/agents/runtime.ts` `convertFromMessages` (~line 1013):
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emits a context line (frame counts + time span), then labeled groups —
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a `"Webcam frames (oldest to newest):"` text part before camera images and
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a `"Screen-share frames (oldest to newest):"` text part before screen
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images — so the model never confuses the user with their screen.
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- Frames stay inline in history (no pruning) deliberately: pruning would
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bust provider prefix caching every turn and cost more than it saves.
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- The auto-permission classifier stringifies + truncates content to ~3KB per
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message, so inline base64 can't blow up its prompt.
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## Hands-free voice loop
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`apps/renderer/src/hooks/useVoiceMode.ts`:
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- `startContinuous(onUtterance)` (line 404): push-to-talk params but with
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`endpointing=1800` (line 25) so thinking pauses don't cut the user off,
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plus `utterance_end_ms=2000` (line 38) as a second end-of-speech signal.
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**Gotcha:** Deepgram's `speech_final` usually arrives on a result with an
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EMPTY transcript — empty finals must reach the endpoint check or
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utterances never complete (see the NOTE in `ws.onmessage`).
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- `setPaused(true)` (line 414) while the assistant thinks/speaks: drops mic
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audio (so TTS is never transcribed back), discards half-heard buffer,
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sends Deepgram KeepAlives every 5s. `App.tsx` drives this from
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`activeIsProcessing || tts.state !== 'idle'`.
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- Mid-call socket drops reconnect after 1s; the offline audio backlog is
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capped (~30s).
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Call lifecycle lives in `App.tsx` `startCall(preset)` / `endCall()`:
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entering a call saves/forces TTS settings, cancels any push-to-talk
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recording, and starts the continuous loop; ending restores everything.
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Push-to-talk is disabled while a call owns the mic.
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## Popout window
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- Shown iff the derived `callSurface === 'popout'` (effect in `App.tsx`).
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Renderer asks `video:setPopout {show}`; main creates a frameless,
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`alwaysOnTop` ('floating'), all-workspaces BrowserWindow at the top-right
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of the primary display, loading the renderer bundle with `#video-popout`
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(`apps/renderer/src/main.tsx` branches on the hash →
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`components/video-popout.tsx`).
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- Call state streams over the `video:popout-state` push channel; main caches
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the last payload and replays it on popout load. Shown with
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`showInactive()` so it never steals focus.
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- The popout captures its **own** camera preview (MediaStreams can't cross
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windows) and synthesizes the mascot mouth level (no audio in that window).
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- `video:popoutAction` relays control-bar actions to the app window, matched
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only by real app-window URLs — `getAllWindows()` also contains hidden
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utility windows (PDF export) that must not be shown or messaged.
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## Permissions
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- Camera: `voice:ensureCameraAccess` settles the macOS TCC prompt before
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`getUserMedia` (same pattern as the mic). `NSCameraUsageDescription` is in
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`forge.config.cjs` `extendInfo`.
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- Screen: `getDisplayMedia` is auto-approved with the primary screen by
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`setDisplayMediaRequestHandler` in `main.ts` (no picker);
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`meeting:checkScreenPermission` registers the app in macOS Screen
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Recording settings on first use.
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## LLM prompts catalog
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| Prompt | Where |
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|--------|-------|
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| `# Video Mode (Live Camera)` system section — how to use webcam frames, coaching guidance, screen-share rules ("treat the screen as the primary subject", "last screen frame is current"), etiquette (never comment on appearance) | `packages/core/src/agents/runtime.ts:386` (`composeSystemInstructions`, gated on `videoMode`) |
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| `# Practice Session (Coach Mode)` system section — coaching persona: specific/actionable feedback after each take, one-sentence interjections mid-flow, structured debrief on wrap-up | `composeSystemInstructions`, gated on `coachMode` (directly after the video section) |
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| Per-message frame context line `[Video mode: N live webcam frames … and M frames of the user's shared screen …]` + group labels | `packages/core/src/agents/runtime.ts` (`convertFromMessages`) |
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| `videoMode` / `coachMode` composition overrides (session-sticky; flips bust prefix cache) | `packages/core/src/turns/bridges/real-agent-resolver.ts` (`CompositionOverrides`); set from `App.tsx` `sendConfig` |
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Voice input/output prompt sections (`# Voice Input`, `# Voice Output`) are
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reused untouched — calls set `voiceInput` per utterance and force
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`voiceOutput: 'full'`.
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## Cost notes
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Webcam frames ≈ 250–350 tokens each (≤12/message ≈ 3–4k); screen frames ≈
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1.5–2k tokens each (≤4/message ≈ 6–8k). History keeps frames inline, so long
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sessions grow but stay prefix-cached. First lever if cost bites: drop to one
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screen frame per message unless the screen changed.
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## Known limitations
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- Turn-taking is strict — no barge-in (would need echo cancellation against
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TTS output).
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- Frame sampling, not video: motion between frames is invisible (the prompt
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tells the model not to claim otherwise).
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- Vocal-delivery feedback is limited: Deepgram reduces speech to text, so
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"energy" coaching leans on visual cues.
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- Screen share always captures the primary display (no window/display
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picker yet).
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- The full-screen call covers the chat; there's no in-call transcript drawer.
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- The "attach camera frames to typed chat without a call" combination (the
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old video+chat mode) was cut in the call-model simplification; if analytics
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show demand, it should return as an attachment chip, not a mode.
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