humanize: the wrapper wrote invisible_playwright.humanize[.maxTime], but the
binary's Juggler reads stealthfox.humanize (PageHandler.js gates the Bezier
mouse path on it). The old name was a dead no-op, so humanize never fired and
every mouse.move teleported the cursor — an automation tell. Renamed across
config.py, launcher.py and async_api.py; the mouse test now asserts the on/off
contrast instead of a false-green moves>=1.
headless (async): InvisiblePlaywright(headless=True) crashed on Windows/macOS.
_resolve_headless called make_virtual_display().start() unconditionally, but on
Win/macOS that returns None (the binary self-cloaks via DWMWA_CLOAK; only Linux
spawns Xvfb), so it died with AttributeError. It also never injected
cloak_prefs(), so the window wouldn't have hidden anyway. Mirror the sync
launcher: guard `if vd is not None` + inject cloak_prefs() when headless on
win32/darwin. Verified on FF150: headless=True loads, exits clean, window fully
hidden (no MainWindowHandle / no taskbar entry).