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update werewolf to meet WerewolfEnv
This commit is contained in:
parent
d692d9fb7b
commit
b568b8f4a0
18 changed files with 451 additions and 348 deletions
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@ -1,12 +1,13 @@
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from metagpt.actions import Action
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from metagpt.environment.werewolf.werewolf_ext_env import STEP_INSTRUCTIONS
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from metagpt.environment.werewolf.const import STEP_INSTRUCTIONS
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class InstructSpeak(Action):
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name: str = "InstructSpeak"
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async def run(self, step_idx, living_players, werewolf_players, player_hunted, player_current_dead):
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instruction_info = STEP_INSTRUCTIONS.get(step_idx, {"content": "Unknown instruction.", "send_to": {}})
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instruction_info = STEP_INSTRUCTIONS.get(step_idx, {"content": "Unknown instruction.", "send_to": {},
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"restricted_to": {}})
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content = instruction_info["content"]
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if "{living_players}" in content and "{werewolf_players}" in content:
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content = content.format(living_players=living_players, werewolf_players=werewolf_players)
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@ -20,7 +21,7 @@ class InstructSpeak(Action):
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player_current_dead = "No one" if not player_current_dead else player_current_dead
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content = content.format(player_current_dead=player_current_dead)
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return content, instruction_info["send_to"]
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return content, instruction_info["send_to"], instruction_info["restricted_to"]
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class ParseSpeak(Action):
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@ -1,4 +1,5 @@
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from metagpt.ext.werewolf.actions.common_actions import NighttimeWhispers
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from metagpt.environment.werewolf.const import RoleActionRes
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class Save(NighttimeWhispers):
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@ -41,6 +42,6 @@ class Poison(NighttimeWhispers):
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async def run(self, *args, **kwargs):
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rsp = await super().run(*args, **kwargs)
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if "pass" in rsp.lower():
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if RoleActionRes.PASS.value in rsp.lower():
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action_name, rsp = rsp.split() # 带PASS,只需回复PASS,不需要带上action名,否则是Poison PlayerX,无需改动
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return rsp
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@ -1,5 +1,7 @@
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import re
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from pydantic import SerializeAsAny, Field
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from metagpt.ext.werewolf.actions import (
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ACTIONS,
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AddNewExperiences,
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@ -9,65 +11,72 @@ from metagpt.ext.werewolf.actions import (
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RetrieveExperiences,
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Speak,
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)
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from metagpt.ext.werewolf.schema import RoleExperience
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from metagpt.ext.werewolf.schema import RoleExperience, WwMessage
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from metagpt.environment.werewolf.const import RoleType, RoleState
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from metagpt.logs import logger
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from metagpt.roles import Role
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from metagpt.schema import Message
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from metagpt.actions.action import Action
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class BasePlayer(Role):
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def __init__(
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self,
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name: str = "PlayerXYZ",
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profile: str = "BasePlayer",
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special_action_names: list[str] = [],
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use_reflection: bool = True,
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use_experience: bool = False,
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use_memory_selection: bool = False,
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new_experience_version: str = "",
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**kwargs,
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):
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super().__init__(name, profile, **kwargs)
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# 通过 set_status() 更新状态。
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self.status = 0 # 0代表活着,1代表死亡
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name: str = "PlayerXYZ"
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profile: str = "BasePlayer"
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special_action_names: list[str] = []
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use_reflection: bool = True
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use_experience: bool = False
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use_memory_selection: bool = False
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new_experience_version: str = ""
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status: RoleState = RoleState.ALIVE
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special_actions: list[SerializeAsAny[Action]] = Field(default=[], validate_default=True)
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experiences: list[RoleExperience] = []
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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# 技能和监听配置
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self._watch([InstructSpeak]) # 监听Moderator的指令以做行动
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special_actions = [ACTIONS[action_name] for action_name in special_action_names]
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special_actions = [ACTIONS[action_name] for action_name in self.special_action_names]
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capable_actions = [Speak] + special_actions
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self.set_actions(capable_actions) # 给角色赋予行动技能
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self.special_actions = special_actions
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self.use_reflection = use_reflection
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if not self.use_reflection and use_experience:
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if not self.use_reflection and self.use_experience:
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logger.warning("You must enable use_reflection before using experience")
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self.use_experience = False
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else:
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self.use_experience = use_experience
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self.new_experience_version = new_experience_version
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self.use_memory_selection = use_memory_selection
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self.experiences = []
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async def _observe(self) -> int:
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if self.status == 1:
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async def _observe(self, ignore_memory=False) -> int:
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if self.status != RoleState.ALIVE:
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# 死者不再参与游戏
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return 0
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news = []
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if not news:
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news = self.rc.msg_buffer.pop_all()
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old_messages = [] if ignore_memory else self.rc.memory.get()
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for m in news:
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if len(m.restricted_to) and self.profile not in m.restricted_to and self.name not in m.restricted_to:
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# if the msg is not send to the whole audience ("") nor this role (self.profile or self.name),
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# then this role should not be able to receive it and record it into its memory
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continue
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self.rc.memory.add(m)
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self.rc.news = [
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n for n in news if (n.cause_by in self.rc.watch or self.profile in n.send_to) and n not in old_messages
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]
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await super()._observe()
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# 只有发给全体的("")或发给自己的(self.profile)消息需要走下面的_react流程,
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# 其他的收听到即可,不用做动作
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self.rc.news = [msg for msg in self.rc.news if msg.send_to in ["", self.profile]]
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# TODO to delete
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# await super()._observe()
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# # 只有发给全体的("")或发给自己的(self.profile)消息需要走下面的_react流程,
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# # 其他的收听到即可,不用做动作
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# self.rc.news = [msg for msg in self.rc.news if msg.send_to in ["", self.profile]]
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return len(self.rc.news)
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async def _think(self):
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news = self.rc.news[0]
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assert news.cause_by == InstructSpeak # 消息为来自Moderator的指令时,才去做动作
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if not news.send_to:
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if not news.restricted_to:
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# 消息接收范围为全体角色的,做公开发言(发表投票观点也算发言)
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self.rc.todo = Speak()
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elif self.profile in news.send_to:
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# FIXME: hard code to split, restricted为"Moderator"或"Moderator,角色profile"
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elif self.profile in news.restricted_to:
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# FIXME: hard code to split, restricted为"Moderator"或"Moderator, 角色profile"
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# Moderator加密发给自己的,意味着要执行角色的特殊动作
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self.rc.todo = self.special_actions[0]()
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@ -79,7 +88,6 @@ class BasePlayer(Role):
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# 可以用这个函数获取该角色的全部记忆和最新的instruction
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memories = self.get_all_memories()
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latest_instruction = self.get_latest_instruction()
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# print("*" * 10, f"{self._setting}'s current memories: {memories}", "*" * 10)
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reflection = (
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await Reflect().run(
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@ -107,20 +115,21 @@ class BasePlayer(Role):
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reflection=reflection,
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experiences=experiences,
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)
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send_to = ""
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restricted_to = {}
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elif isinstance(todo, NighttimeWhispers):
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rsp = await todo.run(
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profile=self.profile, name=self.name, context=memories, reflection=reflection, experiences=experiences
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)
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send_to = {"Moderator", self.profile} # 给Moderator发送使用特殊技能的加密消息
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restricted_to = {RoleType.MODERATOR.value, self.profile} # 给Moderator发送使用特殊技能的加密消息
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msg = Message(
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msg = WwMessage(
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content=rsp,
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role=self.profile,
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sent_from=self.name,
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cause_by=type(todo),
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send_to=send_to,
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send_to={},
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restricted_to=restricted_to
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)
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self.experiences.append(
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@ -149,7 +158,7 @@ class BasePlayer(Role):
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def get_latest_instruction(self) -> str:
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return self.rc.important_memory[-1].content # 角色监听着Moderator的InstructSpeak,是其重要记忆,直接获取即可
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def set_status(self, new_status):
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def set_status(self, new_status: RoleState):
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self.status = new_status
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def record_experiences(self, round_id: str, outcome: str, game_setup: str):
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@ -1,7 +1,8 @@
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from metagpt.ext.werewolf.roles.base_player import BasePlayer
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from metagpt.environment.werewolf.const import RoleType
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class Guard(BasePlayer):
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name: str = "Guard"
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profile: str = "Guard"
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name: str = RoleType.GUARD.value
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profile: str = RoleType.GUARD.value
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special_action_names: list[str] = ["Protect"]
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@ -1,7 +1,8 @@
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from metagpt.ext.werewolf.actions import Speak
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from metagpt.ext.werewolf.roles import BasePlayer
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from metagpt.logs import logger
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from metagpt.schema import Message
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from metagpt.ext.werewolf.schema import WwMessage
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from metagpt.environment.werewolf.const import RoleType
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async def _act(self):
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@ -22,14 +23,15 @@ async def _act(self):
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rsp = input(input_instruction) # wait for human input
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msg_cause_by = type(todo)
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msg_restricted_to = "" if isinstance(todo, Speak) else f"Moderator,{self.profile}"
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msg_restricted_to = {} if isinstance(todo, Speak) else {RoleType.MODERATOR.value, self.profile}
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msg = Message(
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msg = WwMessage(
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content=rsp,
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role=self.profile,
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sent_from=self.name,
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cause_by=msg_cause_by,
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send_to=msg_restricted_to, # 给Moderator及自身阵营发送加密消息
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send_to={},
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restricted_to=msg_restricted_to, # 给Moderator及自身阵营发送加密消息
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)
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logger.info(f"{self._setting}: {rsp}")
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@ -1,10 +1,11 @@
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import re
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from collections import Counter
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from typing import Union
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from datetime import datetime
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from metagpt.actions.add_requirement import UserRequirement
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from metagpt.const import DEFAULT_WORKSPACE_ROOT
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from metagpt.environment.werewolf.werewolf_ext_env import STEP_INSTRUCTIONS
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from metagpt.environment.werewolf.const import STEP_INSTRUCTIONS, RoleType
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from metagpt.environment.werewolf.env_space import EnvAction, EnvActionType
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from metagpt.ext.werewolf.actions import Hunt, Poison, Protect, Save, Verify
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from metagpt.ext.werewolf.actions.moderator_actions import (
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AnnounceGameResult,
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@ -12,55 +13,29 @@ from metagpt.ext.werewolf.actions.moderator_actions import (
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ParseSpeak,
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)
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from metagpt.logs import logger
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from metagpt.roles import Role
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from metagpt.schema import Message
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from metagpt.ext.werewolf.roles.base_player import BasePlayer
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from metagpt.ext.werewolf.schema import WwMessage
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from metagpt.environment.werewolf.const import RoleState, RoleActionRes
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class Moderator(Role):
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name: str = "Moderator"
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profile: str = "Moderator"
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class Moderator(BasePlayer):
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name: str = RoleType.MODERATOR.value
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profile: str = RoleType.MODERATOR.value
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def __init__(
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self,
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name: str = "Moderator",
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profile: str = "Moderator",
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**kwargs,
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):
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super().__init__(name, profile, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self._watch([UserRequirement, InstructSpeak, ParseSpeak])
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self.set_actions([InstructSpeak, ParseSpeak, AnnounceGameResult])
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self.step_idx = 0
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self.eval_step_idx = []
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# game states
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self.step_idx = 0
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self.game_setup = ""
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self.living_players = []
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self.werewolf_players = []
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self.villager_players = []
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self.special_role_players = []
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self.winner = None
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self.win_reason = None
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self.witch_poison_left = 1
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self.witch_antidote_left = 1
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# player states of current night
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self.player_hunted = None
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self.player_protected = None
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self.is_hunted_player_saved = False
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self.player_poisoned = None
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self.player_current_dead = []
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def _parse_game_setup(self, game_setup: str):
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self.game_setup = game_setup
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self.living_players = re.findall(r"Player[0-9]+", game_setup)
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self.werewolf_players = re.findall(r"Player[0-9]+: Werewolf", game_setup)
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self.werewolf_players = [p.replace(": Werewolf", "") for p in self.werewolf_players]
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self.villager_players = re.findall(r"Player[0-9]+: Villager", game_setup)
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self.villager_players = [p.replace(": Villager", "") for p in self.villager_players]
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self.special_role_players = [
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p for p in self.living_players if p not in self.werewolf_players + self.villager_players
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]
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def update_player_status(self, player_names: list[str]):
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if not player_names:
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return
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@ -68,33 +43,23 @@ class Moderator(Role):
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for role_setting, role in roles_in_env.items():
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for player_name in player_names:
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if player_name in role_setting:
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role.set_status(new_status=1) # 更新为死亡
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role.set_status(new_status=RoleState.DEAD) # 更新为死亡
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def _record_all_experiences(self):
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logger.info(f"The winner of the game: {self.winner}, start to record roles' experiences")
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roles_in_env = self.rc.env.get_roles()
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timestamp = datetime.now().strftime("%Y_%m_%d_%H_%M_%S")
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for _, role in roles_in_env.items():
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if role == self:
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continue
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if self.winner == "werewolf":
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outcome = "won" if role.name in self.werewolf_players else "lost"
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outcome = "won" if role.profile in RoleType.WEREWOLF.value else "lost"
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else:
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outcome = "won" if role.name not in self.werewolf_players else "lost"
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outcome = "won" if role.profile not in RoleType.WEREWOLF.value else "lost"
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role.record_experiences(round_id=timestamp, outcome=outcome, game_setup=self.game_setup)
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async def _instruct_speak(self):
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step_idx = self.step_idx % len(STEP_INSTRUCTIONS)
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self.step_idx += 1
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return await InstructSpeak().run(
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step_idx,
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living_players=self.living_players,
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werewolf_players=self.werewolf_players,
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player_hunted=self.player_hunted,
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player_current_dead=self.player_current_dead,
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)
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async def _parse_speak(self, memories):
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logger.info(self.step_idx)
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logger.info(f"step_idx: {self.step_idx}")
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latest_msg = memories[-1]
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latest_msg_content = latest_msg.content
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@ -104,157 +69,135 @@ class Moderator(Role):
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# default return
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msg_content = "Understood"
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send_to = set()
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restricted_to = set()
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msg_cause_by = latest_msg.cause_by
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if msg_cause_by == Hunt:
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self.player_hunted = target
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self.rc.env.step(EnvAction(action_type=EnvActionType.WOLF_KILL, player_name=latest_msg.send_from,
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target_player_name=target))
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elif msg_cause_by == Protect:
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self.player_protected = target
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self.rc.env.step(EnvAction(action_type=EnvActionType.GUARD_PROTECT, player_name=latest_msg.send_from,
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target_player_name=target))
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elif msg_cause_by == Verify:
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if target in self.werewolf_players:
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msg_content = f"{target} is a werewolf"
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else:
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msg_content = f"{target} is a good guy"
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send_to = {"Moderator", "Seer"}
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restricted_to = {RoleType.MODERATOR.value, RoleType.SEER.value}
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elif msg_cause_by == Save:
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if "pass" in latest_msg_content.lower():
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if RoleActionRes.PASS.value in latest_msg_content.lower():
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# the role ignore to response, answer `pass`
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pass
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elif not self.witch_antidote_left:
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msg_content = "You have no antidote left and thus can not save the player"
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send_to = {"Moderator", "Witch"}
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restricted_to = {RoleType.MODERATOR.value, RoleType.WITCH.value}
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else:
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self.witch_antidote_left -= 1
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self.is_hunted_player_saved = True
|
||||
self.rc.env.step(EnvAction(action_type=EnvActionType.WITCH_SAVE, player_name=latest_msg.send_from,
|
||||
target_player_name=target))
|
||||
elif msg_cause_by == Poison:
|
||||
if "pass" in latest_msg_content.lower():
|
||||
if RoleActionRes.PASS.value in latest_msg_content.lower():
|
||||
pass
|
||||
elif not self.witch_poison_left:
|
||||
msg_content = "You have no poison left and thus can not poison the player"
|
||||
send_to = {"Moderator", "Witch"}
|
||||
restricted_to = {RoleType.MODERATOR.value, RoleType.WITCH.value}
|
||||
else:
|
||||
self.witch_poison_left -= 1
|
||||
self.player_poisoned = target # "" if not poisoned and "PlayerX" if poisoned
|
||||
self.rc.env.step(EnvAction(action_type=EnvActionType.WITCH_POISON, player_name=latest_msg.send_from,
|
||||
target_player_name=target))
|
||||
|
||||
return msg_content, send_to
|
||||
return msg_content, restricted_to
|
||||
|
||||
def _update_game_states(self, memories):
|
||||
step_idx = self.step_idx % len(STEP_INSTRUCTIONS)
|
||||
if step_idx not in [15, 18] or self.step_idx in self.eval_step_idx: # FIXME: hard code
|
||||
return
|
||||
else:
|
||||
self.eval_step_idx.append(self.step_idx) # record evaluation, avoid repetitive evaluation at the same step
|
||||
def _update_player_status(self, step_idx: int, player_current_dead: list[str]):
|
||||
"""update dead player's status"""
|
||||
if step_idx in [15, 18]:
|
||||
self.update_player_status(player_current_dead)
|
||||
|
||||
if step_idx == 15: # FIXME: hard code
|
||||
# night ends: after all special roles acted, process the whole night
|
||||
self.player_current_dead = [] # reset
|
||||
|
||||
if self.player_hunted != self.player_protected and not self.is_hunted_player_saved:
|
||||
self.player_current_dead.append(self.player_hunted)
|
||||
if self.player_poisoned:
|
||||
self.player_current_dead.append(self.player_poisoned)
|
||||
|
||||
self.living_players = [p for p in self.living_players if p not in self.player_current_dead]
|
||||
self.update_player_status(self.player_current_dead)
|
||||
# reset
|
||||
self.player_hunted = None
|
||||
self.player_protected = None
|
||||
self.is_hunted_player_saved = False
|
||||
self.player_poisoned = None
|
||||
|
||||
elif step_idx == 18: # FIXME: hard code
|
||||
# day ends: after all roles voted, process all votings
|
||||
voting_msgs = memories[-len(self.living_players) :]
|
||||
voted_all = []
|
||||
for msg in voting_msgs:
|
||||
voted = re.search(r"Player[0-9]+", msg.content[-10:])
|
||||
if not voted:
|
||||
continue
|
||||
voted_all.append(voted.group(0))
|
||||
self.player_current_dead = [Counter(voted_all).most_common()[0][0]] # 平票时,杀最先被投的
|
||||
# print("*" * 10, "dead", self.player_current_dead)
|
||||
self.living_players = [p for p in self.living_players if p not in self.player_current_dead]
|
||||
self.update_player_status(self.player_current_dead)
|
||||
|
||||
# game's termination condition
|
||||
living_werewolf = [p for p in self.werewolf_players if p in self.living_players]
|
||||
living_villagers = [p for p in self.villager_players if p in self.living_players]
|
||||
living_special_roles = [p for p in self.special_role_players if p in self.living_players]
|
||||
if not living_werewolf:
|
||||
self.winner = "good guys"
|
||||
self.win_reason = "werewolves all dead"
|
||||
elif not living_villagers or not living_special_roles:
|
||||
self.winner = "werewolf"
|
||||
self.win_reason = "villagers all dead" if not living_villagers else "special roles all dead"
|
||||
if self.winner is not None:
|
||||
self._record_all_experiences()
|
||||
|
||||
def _record_game_history(self):
|
||||
if self.step_idx % len(STEP_INSTRUCTIONS) == 0 or self.winner is not None:
|
||||
def _record_game_history(self, step_idx: int):
|
||||
if step_idx % len(STEP_INSTRUCTIONS) == 0 or self.winner:
|
||||
logger.info("a night and day cycle completed, examine all history")
|
||||
print(self.get_all_memories())
|
||||
logger.debug(f"all_memories: {self.get_all_memories()}")
|
||||
with open(DEFAULT_WORKSPACE_ROOT / "werewolf_transcript.txt", "w") as f:
|
||||
f.write(self.get_all_memories())
|
||||
|
||||
async def _think(self):
|
||||
if self.winner is not None:
|
||||
if self.winner:
|
||||
self.rc.todo = AnnounceGameResult()
|
||||
return
|
||||
|
||||
latest_msg = self.rc.memory.get()[-1]
|
||||
if latest_msg.role in ["User"]:
|
||||
# 上一轮消息是用户指令,解析用户指令,开始游戏
|
||||
game_setup = latest_msg.content
|
||||
self._parse_game_setup(game_setup)
|
||||
if latest_msg.role in ["User", "Human", self.profile]:
|
||||
# 1. 上一轮消息是用户指令,解析用户指令,开始游戏
|
||||
# 2.1. 上一轮消息是Moderator自己的指令,继续发出指令,一个事情可以分几条消息来说
|
||||
# 2.2. 上一轮消息是Moderator自己的解析消息,一个阶段结束,发出新一个阶段的指令
|
||||
self.rc.todo = InstructSpeak()
|
||||
|
||||
elif latest_msg.role in [self.profile]:
|
||||
# 1. 上一轮消息是Moderator自己的指令,继续发出指令,一个事情可以分几条消息来说
|
||||
# 2. 上一轮消息是Moderator自己的解析消息,一个阶段结束,发出新一个阶段的指令
|
||||
self.rc.todo = InstructSpeak()
|
||||
|
||||
else:
|
||||
# 上一轮消息是游戏角色的发言,解析角色的发言
|
||||
self.rc.todo = ParseSpeak()
|
||||
|
||||
def _init_fields_from_obj(self, obs: dict[str, Union[int, str, list[str]]]):
|
||||
self.game_setup = obs.get("game_setup", "")
|
||||
self.winner = obs.get("winner")
|
||||
self.win_reason = obs.get("win_reason")
|
||||
self.werewolf_players = obs.get("werewolf_players", [])
|
||||
self.witch_poison_left = obs.get("witch_poison_left", 0)
|
||||
self.witch_antidote_left = obs.get("witch_antidote_left", 0)
|
||||
|
||||
async def _act(self):
|
||||
todo = self.rc.todo
|
||||
logger.info(f"{self._setting} ready to {todo}")
|
||||
|
||||
memories = self.get_all_memories(mode="msg")
|
||||
|
||||
# 若进行完一夜一日的循环,打印和记录一次完整发言历史
|
||||
self._record_game_history()
|
||||
obs, _, _, _, _ = self.rc.env.step(action=EnvAction(action_type=EnvActionType.NONE))
|
||||
step_idx = obs["step_idx"]
|
||||
living_players = obs["living_players"]
|
||||
werewolf_players = obs["werewolf_players"]
|
||||
player_hunted = obs["player_hunted"]
|
||||
player_current_dead = obs["player_current_dead"]
|
||||
self._init_fields_from_obj(obs)
|
||||
|
||||
# 若一晚或一日周期结束,对当晚或当日的死者进行总结,并更新游戏状态
|
||||
self._update_game_states(memories)
|
||||
# 若进行完一夜一日的循环,打印和记录一次完整发言历史
|
||||
self._record_game_history(step_idx)
|
||||
|
||||
# 若一晚或一日周期结束,对当晚或当日的死者进行总结,并更新玩家状态
|
||||
self._update_player_status(step_idx, player_current_dead)
|
||||
if self.winner:
|
||||
self._record_all_experiences()
|
||||
|
||||
# 根据_think的结果,执行InstructSpeak还是ParseSpeak, 并将结果返回
|
||||
if isinstance(todo, InstructSpeak):
|
||||
msg_content, msg_to_send_to = await self._instruct_speak()
|
||||
msg_content, msg_to_send_to, msg_restricted_to = await InstructSpeak().run(
|
||||
step_idx,
|
||||
living_players=living_players,
|
||||
werewolf_players=werewolf_players,
|
||||
player_hunted=player_hunted,
|
||||
player_current_dead=player_current_dead,
|
||||
)
|
||||
# msg_content = f"Step {self.step_idx}: {msg_content}" # HACK: 加一个unique的step_idx避免记忆的自动去重
|
||||
msg = Message(
|
||||
msg = WwMessage(
|
||||
content=msg_content,
|
||||
role=self.profile,
|
||||
sent_from=self.name,
|
||||
cause_by=InstructSpeak,
|
||||
send_to=msg_to_send_to,
|
||||
restricted_to=msg_restricted_to
|
||||
)
|
||||
self.rc.env.step(EnvAction(action_type=EnvActionType.PROGRESS_STEP)) # to update step_idx
|
||||
|
||||
elif isinstance(todo, ParseSpeak):
|
||||
msg_content, msg_to_send_to = await self._parse_speak(memories)
|
||||
msg_content, msg_restricted_to = await self._parse_speak(memories)
|
||||
# msg_content = f"Step {self.step_idx}: {msg_content}" # HACK: 加一个unique的step_idx避免记忆的自动去重
|
||||
msg = Message(
|
||||
msg = WwMessage(
|
||||
content=msg_content,
|
||||
role=self.profile,
|
||||
sent_from=self.name,
|
||||
cause_by=ParseSpeak,
|
||||
send_to=msg_to_send_to,
|
||||
send_to={},
|
||||
restricted_to=msg_restricted_to
|
||||
)
|
||||
|
||||
elif isinstance(todo, AnnounceGameResult):
|
||||
msg_content = await AnnounceGameResult().run(winner=self.winner, win_reason=self.win_reason)
|
||||
msg = Message(content=msg_content, role=self.profile, sent_from=self.name, cause_by=AnnounceGameResult)
|
||||
msg = WwMessage(content=msg_content, role=self.profile, sent_from=self.name, cause_by=AnnounceGameResult)
|
||||
|
||||
logger.info(f"{self._setting}: {msg_content}")
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
from metagpt.ext.werewolf.roles.base_player import BasePlayer
|
||||
from metagpt.environment.werewolf.const import RoleType
|
||||
|
||||
|
||||
class Seer(BasePlayer):
|
||||
name: str = "Seer"
|
||||
profile: str = "Seer"
|
||||
name: str = RoleType.SEER.value
|
||||
profile: str = RoleType.SEER.value
|
||||
special_action_names: list[str] = ["Verify"]
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
from metagpt.ext.werewolf.roles.base_player import BasePlayer
|
||||
from metagpt.environment.werewolf.const import RoleType
|
||||
|
||||
|
||||
class Villager(BasePlayer):
|
||||
name: str = "Villager"
|
||||
profile: str = "Villager"
|
||||
name: str = RoleType.VILLAGER.value
|
||||
profile: str = RoleType.VILLAGER.value
|
||||
special_action_names: list[str] = []
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
from metagpt.ext.werewolf.actions import Impersonate, Speak
|
||||
from metagpt.ext.werewolf.roles.base_player import BasePlayer
|
||||
from metagpt.environment.werewolf.const import RoleType
|
||||
|
||||
|
||||
class Werewolf(BasePlayer):
|
||||
name: str = "Werewolf"
|
||||
profile: str = "Werewolf"
|
||||
name: str = RoleType.WEREWOLF.value
|
||||
profile: str = RoleType.WEREWOLF.value
|
||||
special_action_names: list[str] = ["Hunt"]
|
||||
|
||||
async def _think(self):
|
||||
|
|
|
|||
|
|
@ -1,20 +1,21 @@
|
|||
from metagpt.ext.werewolf.actions import InstructSpeak, Poison, Save, Speak
|
||||
from metagpt.ext.werewolf.roles.base_player import BasePlayer
|
||||
from metagpt.environment.werewolf.const import RoleType
|
||||
|
||||
|
||||
class Witch(BasePlayer):
|
||||
name: str = "Witch"
|
||||
profile: str = "Witch"
|
||||
name: str = RoleType.WITCH.value
|
||||
profile: str = RoleType.WITCH.value
|
||||
special_action_names: list[str] = ["Save", "Poison"]
|
||||
|
||||
async def _think(self):
|
||||
"""女巫涉及两个特殊技能,因此在此需要改写_think进行路由"""
|
||||
news = self.rc.news[0]
|
||||
assert news.cause_by == InstructSpeak # 消息为来自Moderator的指令时,才去做动作
|
||||
if not news.send_to:
|
||||
if not news.restricted_to:
|
||||
# 消息接收范围为全体角色的,做公开发言(发表投票观点也算发言)
|
||||
self.rc.todo = Speak()
|
||||
elif self.profile in news.send_to:
|
||||
elif self.profile in news.restricted_to:
|
||||
# FIXME: hard code to split, restricted为"Moderator"或"Moderator,角色profile"
|
||||
# Moderator加密发给自己的,意味着要执行角色的特殊动作
|
||||
# 这里用关键词进行动作的选择,需要Moderator侧的指令进行配合
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
from pydantic import BaseModel
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
from metagpt.schema import Message
|
||||
|
||||
|
||||
class RoleExperience(BaseModel):
|
||||
|
|
@ -12,3 +14,8 @@ class RoleExperience(BaseModel):
|
|||
round_id: str = ""
|
||||
game_setup: str = ""
|
||||
version: str = ""
|
||||
|
||||
|
||||
class WwMessage(Message):
|
||||
# Werewolf Message
|
||||
restricted_to: set[str] = Field(default={}, validate_default=True)
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ from typing import Any, Optional
|
|||
from metagpt.actions.add_requirement import UserRequirement
|
||||
from metagpt.context import Context
|
||||
from metagpt.environment.werewolf.werewolf_env import WerewolfEnv
|
||||
from metagpt.schema import Message
|
||||
from metagpt.ext.werewolf.schema import WwMessage
|
||||
from metagpt.team import Team
|
||||
|
||||
|
||||
|
|
@ -23,4 +23,4 @@ class WerewolfGame(Team):
|
|||
def run_project(self, idea):
|
||||
"""Run a project from user instruction."""
|
||||
self.idea = idea
|
||||
self.env.publish_message(Message(role="User", content=idea, cause_by=UserRequirement, send_to={"Moderator"}))
|
||||
self.env.publish_message(WwMessage(role="User", content=idea, cause_by=UserRequirement, restricted_to={"Moderator"}))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue