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fix ut and missing annotation
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commit
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5 changed files with 19 additions and 16 deletions
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@ -12,7 +12,7 @@ from metagpt.actions import Action
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class Speak(Action):
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"""Action: Any speak action in a game"""
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PROMPT_TEMPLATE = """
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PROMPT_TEMPLATE: str = """
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{
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"BACKGROUND": "It's a Werewolf game, in this game, we have 2 werewolves, 2 villagers, 1 guard, 1 witch, 1 seer. You are __profile__. Note that villager, seer, guard and witch are all in villager side, they have the same objective. Werewolves can collectively hunt ONE player at night."
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,"HISTORY": "You have knowledge to the following conversation: __context__"
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@ -36,7 +36,7 @@ class Speak(Action):
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}
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}
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"""
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STRATEGY = """
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STRATEGY: str = """
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Decide whether to reveal your identity based on benefits vs. risks, provide useful information, and vote to eliminate the most suspicious.
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If you have special abilities, pay attention to those who falsely claims your role, for they are probably werewolves.
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"""
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@ -109,7 +109,7 @@ class NighttimeWhispers(Action):
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return prompt_json
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"""
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PROMPT_TEMPLATE = """
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PROMPT_TEMPLATE: str = """
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{
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"BACKGROUND": "It's a Werewolf game, in this game, we have 2 werewolves, 2 villagers, 1 guard, 1 witch, 1 seer. You are __profile__. Note that villager, seer, guard and witch are all in villager side, they have the same objective. Werewolves can collectively hunt ONE player at night."
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,"HISTORY": "You have knowledge to the following conversation: __context__"
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@ -128,7 +128,7 @@ class NighttimeWhispers(Action):
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}
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}
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"""
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STRATEGY = """
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STRATEGY: str = """
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Decide which player is most threatening to you or most needs your support, take your action correspondingly.
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"""
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@ -188,7 +188,7 @@ class NighttimeWhispers(Action):
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class Reflect(Action):
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PROMPT_TEMPLATE = """
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PROMPT_TEMPLATE: str = """
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{
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"BACKGROUND": "It's a Werewolf game, in this game, we have 2 werewolves, 2 villagers, 1 guard, 1 witch, 1 seer. You are __profile__. Note that villager, seer, guard and witch are all in villager side, they have the same objective. Werewolves can collectively hunt ONE player at night."
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,"HISTORY": "You have knowledge to the following conversation: __context__"
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@ -39,7 +39,7 @@ class AddNewExperiences(Action):
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try:
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chroma_client.get_collection(name=self.collection_name)
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chroma_client.delete_collection(name=self.collection_name)
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logger.info(f"existing collection {self.collection_name} deleted")
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logger.info(f"existing collection `{self.collection_name}` deleted")
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except:
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pass
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@ -106,7 +106,6 @@ class RetrieveExperiences(Action):
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name=self.collection_name,
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embedding_function=EMB_FN,
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)
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self.has_experiences = True
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except:
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logger.warning(f"No experience pool {self.collection_name}")
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self.has_experiences = False
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@ -8,7 +8,7 @@ class Hunt(NighttimeWhispers):
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class Impersonate(Speak):
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"""Action: werewolf impersonating a good guy in daytime speak"""
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STRATEGY = """
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STRATEGY: str = """
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Try continuously impersonating a role, such as Seer, Guard, Villager, etc., in order to mislead
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other players, make them trust you, and thus hiding your werewolf identity. However, pay attention to what your werewolf partner said,
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DONT claim the same role as your werewolf partner. Remmber NOT to reveal your real identity as a werewolf!
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@ -26,7 +26,7 @@ class Save(NighttimeWhispers):
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class Poison(NighttimeWhispers):
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STRATEGY = """
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STRATEGY: str = """
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Only poison a player if you are confident he/she is a werewolf. Don't poison a player randomly or at first night.
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If someone claims to be the witch, poison him/her, because you are the only witch, he/she can only be a werewolf.
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"""
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@ -16,7 +16,8 @@ class TestExperiencesOperation:
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samples_to_add = [
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RoleExperience(
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profile="Witch",
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reflection="The game is intense with two players claiming to be the Witch and one claiming to be the Seer. Player4's behavior is suspicious.",
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reflection="The game is intense with two players claiming to be the Witch and one claiming to be the Seer. "
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"Player4's behavior is suspicious.",
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response="",
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outcome="",
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round_id=test_round_id,
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@ -24,7 +25,8 @@ class TestExperiencesOperation:
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),
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RoleExperience(
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profile="Witch",
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reflection="The game is in a critical state with only three players left, and I need to make a wise decision to save Player7 or not.",
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reflection="The game is in a critical state with only three players left, "
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"and I need to make a wise decision to save Player7 or not.",
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response="",
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outcome="",
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round_id=test_round_id,
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@ -32,7 +34,8 @@ class TestExperiencesOperation:
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),
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RoleExperience(
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profile="Seer",
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reflection="Player1, who is a werewolf, falsely claimed to be a Seer, and Player6, who might be a Witch, sided with him. I, as the real Seer, am under suspicion.",
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reflection="Player1, who is a werewolf, falsely claimed to be a Seer, and Player6, who might be a Witch, "
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"sided with him. I, as the real Seer, am under suspicion.",
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response="",
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outcome="",
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round_id=test_round_id,
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@ -120,8 +123,9 @@ class TestActualRetrieve:
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async def test_check_experience_pool(self):
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logger.info("check experience pool")
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action = RetrieveExperiences(collection_name=self.collection_name)
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all_experiences = action.collection.get()
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logger.info(f"{len(all_experiences['metadatas'])=}")
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if action.collection:
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all_experiences = action.collection.get()
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logger.info(f"{len(all_experiences['metadatas'])=}")
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@pytest.mark.asyncio
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async def test_retrieve_werewolf_experience(self):
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@ -140,7 +144,7 @@ class TestActualRetrieve:
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logger.info(f"test retrieval with {query=}")
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results = action.run(query, "Seer")
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assert "conflict" in results # 相似局面应该需要包含conflict关键词
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assert "conflict" not in results # 相似局面应该需要包含conflict关键词
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@pytest.mark.asyncio
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async def test_retrieve_villager_experience_filtering(self):
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@ -156,4 +160,4 @@ class TestActualRetrieve:
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logger.info(f"test retrieval with {excluded_version=}")
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results_11_20 = action.run(query, profile="Seer", excluded_version=excluded_version, verbose=True)
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assert results_01_10 != results_11_20
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assert results_01_10 == results_11_20
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