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Particles dissolve as they approach the camera (view-space -positionView.z, smoothstep over [near, near+band]) so the upcoming flythrough never additive-pops a sprite in your face. Folded into color + emissive so the bloom fades too. Invisible at the default far camera. positionView confirmed working in the SpriteNodeMaterial color node. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| __tests__ | ||
| auteur.ts | ||
| director.ts | ||
| narrator.ts | ||
| pathfinder.ts | ||
| sandbox.ts | ||
| storm.ts | ||
| topology.ts | ||