vestige/apps/dashboard/src/lib/graph/cinema
Sam Valladares dca910fa01 feat(cinema): near-plane fade (immersion step 2/6)
Particles dissolve as they approach the camera (view-space -positionView.z,
smoothstep over [near, near+band]) so the upcoming flythrough never additive-pops
a sprite in your face. Folded into color + emissive so the bloom fades too.
Invisible at the default far camera. positionView confirmed working in the
SpriteNodeMaterial color node.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 16:05:35 -05:00
..
__tests__ feat(auteur): Phase 1 — graph signals + director contract (pure, headless) 2026-06-24 16:05:35 -05:00
auteur.ts feat(auteur): Phase 1 — graph signals + director contract (pure, headless) 2026-06-24 16:05:35 -05:00
director.ts fix(cinema): tighten storm framing so the bloom halo never clips 2026-06-24 16:05:35 -05:00
narrator.ts feat(auteur): Phase 1 — graph signals + director contract (pure, headless) 2026-06-24 16:05:35 -05:00
pathfinder.ts feat(auteur): Phase 1 — graph signals + director contract (pure, headless) 2026-06-24 16:05:35 -05:00
sandbox.ts feat(cinema): endless dream mode — infinite generative figures after the tour 2026-06-24 16:05:35 -05:00
storm.ts feat(cinema): near-plane fade (immersion step 2/6) 2026-06-24 16:05:35 -05:00
topology.ts feat(auteur): Phase 1 — graph signals + director contract (pure, headless) 2026-06-24 16:05:35 -05:00