vestige/apps/dashboard
Sam Valladares d9fb791af6 refactor(cinema): canonical sprite center (positionNode = instancePos)
SpriteNodeMaterial.setupPositionView already rebuilds the billboard quad from
positionGeometry — the prior .add(positionLocal) double-counted it (harmless at
0.1 size). Bare center is required for the upcoming velocity-stretch streak
(scaleNode/rotationNode will drive the quad). Verified renders identically.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 13:53:52 -05:00
..
build ci(pages): deploy dashboard to GitHub Pages with subpath-aware base 2026-06-21 17:46:43 -05:00
e2e v2.0.8 Pulse — Reasoning Theater + Pulse Toast + Terrarium + Intel Mac (#44) 2026-04-23 02:21:11 -05:00
src refactor(cinema): canonical sprite center (positionNode = instancePos) 2026-06-22 13:53:52 -05:00
static feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events 2026-02-22 03:07:25 -06:00
.env.example v2.1.2 Honest Memory 2026-05-06 02:22:24 -05:00
package-lock.json Release v2.1.23 Receipt Lock hardening 2026-05-27 19:03:16 -05:00
package.json chore(release): v2.1.27 — External-Source Connectors 2026-06-19 11:10:54 -05:00
playwright.config.ts feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00
svelte.config.js ci(pages): deploy dashboard to GitHub Pages with subpath-aware base 2026-06-21 17:46:43 -05:00
tsconfig.json feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00
vite.config.ts feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00