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The /launch landing page (bleeding-edge waitlist hero): - Full-viewport WebGL node engine (src/lib/hero/nodeEngine.ts): 40k GPU particles on a two-FBO GPUComputationRenderer running an 18s looping cinematic — particles stream in from the screen edges, slam together and EXPLODE at center, reform into a brain / graph constellation / neural lattice, dissolve back out, loop. Glowing additive particles + UnrealBloom, fills the whole screen edge to edge. - Key GPGPU fix: custom DataTexture shape targets read black in GPUComputationRenderer (three.js #15882), so shape targets are computed PROCEDURALLY in-shader from the per-particle seed. Position integrates raw per-frame velocity (Codrops pattern), texel-center reference attribute. - AmbientField (god-ray glow + parallax starfield), phantomBrain (deterministic seed-from-identity memory graph), LandingHero/neuralFlow (WebGPU Cinema-storm reuse + WebGL fallback, kept as alternates). Manifesto copy, seed input, email capture. No em-dashes. SSR off + prerender for the WebGL route. Waitlist backend (Supabase, owned data): - supabase/migrations/0001_waitlist.sql (RLS-locked table, dedup), Edge Function waitlist-join (CORS, validation, honeypot, dedup, Resend confirmation), setup doc. Dashboard auth removed (reverts the launch-polish auth wall that 401'd the dashboard against itself): mod.rs/state.rs/websocket.rs back to no-token, api.ts/websocket.ts/ +layout.svelte stripped of the token client. Pending-review UX + Memory PR gating kept. Research/spec docs under docs/launch/. Frontend typechecks 0/0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| functions/waitlist-join | ||
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| config.toml | ||