vestige/apps
Sam Valladares 9d791a35a5 feat(dashboard): backdrop robustness + fallback firewall flash
Real robustness fixes found while verifying Phase 3:

- Boot watchdog: if WebGPU hasn't started rendering within 6s (slow/contended
  GPU, hung device request), fall back to Canvas2D so the field is never stuck
  on the static gradient. Cleared on successful webgpu boot + onDestroy.
- bootFallback is now idempotent (guards double-start, cancels any in-flight
  rAF) so the watchdog can't race a second loop.
- Canvas2D fallback now reacts to the firewall field event too — an outward
  shockwave + crimson tint — so pre-iOS-26 / no-WebGPU users also see the catch.
- ?demo=firewall fires the flash on a short delay (so the field has booted, not
  mid-boot where it'd be missed); ?demo=firewall&loop=1 re-arms it every 3.2s
  for repeatable launch-footage capture.

svelte-check 0 errors / 967 files. NOTE: the on-screen crimson flash remains
visually unconfirmed this session — the preview env had an unstable viewport +
exhausted GPU process; pending a clean browser. Memory Cinema untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 12:29:42 -05:00
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dashboard feat(dashboard): backdrop robustness + fallback firewall flash 2026-06-27 12:29:42 -05:00