vestige/apps/dashboard
Sam Valladares 844b91a804 feat(dashboard): every organ is a living WebGPU field (LivingFieldPass)
Turn all 17 sparse organs from text-on-black voids into full-bleed, moving,
bioluminescent WebGPU fields. Each cell maps to a real backend fact; verified
live on the real brain with a decoded fill% + motion + zero-error probe.

Foundation: one reusable LivingFieldPass (src/lib/observatory/field/) does
splat -> separable-blur (render passes) -> membrane base coat -> HDR cells with
orbital drift and a CPU pick-mirror. Each organ writes a ~20-line data->cells
mapper (cell-layout.ts: layoutGalaxy / layoutRings / FIELD_HUE).

Organs brought alive (fill% before -> after, all zero WebGPU errors):
stats 0.8->80.9, observatory 10.8->81.4, graph 12.3->82.4, memories ->78.4,
blackbox 18.2->83.3, contradictions 1.6->69.6, dreams 0.3->64.5,
settings 2.7->76.4, reasoning 2.7->39.2, patterns 7.1->45.6,
activation 10->64.9, feed ->89, explore ->83.3, intentions ->66.6,
importance ->73.7, memory-prs ->74.4, schedule ->37.1.

Backend surfaces: add api.memoryChangelog() + ChangelogResponse; surface
suppress/unsuppress on the memories field (shift/alt-click -> scar).

Tests: palace-launch-gate now asserts fillPct>30 + isAnimating (not just
non-black), with a longer settle for reasoning's deep_reference and a raised
timeout for the curated tour. all-routes-smoke treats settings as the WebGPU
field it now is. Gates green: check 0/0, build ok, palace-launch-gate 22/22 +
tour, all-routes-smoke 20/20.

Protected work untouched: MemoryCinema, graph/cinema, observatory scene
shaders, node-renderer, palace-map.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 06:20:35 +07:00
..
build feat(dashboard): every organ is a living WebGPU field (LivingFieldPass) 2026-07-12 06:20:35 +07:00
e2e feat(dashboard): every organ is a living WebGPU field (LivingFieldPass) 2026-07-12 06:20:35 +07:00
src feat(dashboard): every organ is a living WebGPU field (LivingFieldPass) 2026-07-12 06:20:35 +07:00
static feat(dashboard): MSDF text engine — the all-WebGPU text linchpin 2026-07-09 12:43:58 -07:00
.env.example v2.1.2 Honest Memory 2026-05-06 02:22:24 -05:00
OBSERVATORY-SPEC.md feat(observatory): raw-WebGPU living cognitive field with 5 deterministic demos 2026-07-08 10:49:18 -07:00
package-lock.json Release v2.1.23 Receipt Lock hardening 2026-05-27 19:03:16 -05:00
package.json chore(release): v2.2.0 — Retroactive Salience + Tool Consolidation 2026-06-29 15:15:54 -05:00
playwright.config.ts feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00
svelte.config.js ci(pages): deploy dashboard to GitHub Pages with subpath-aware base 2026-06-21 17:46:43 -05:00
tsconfig.json feat: live memory materialization — nodes spawn in 3D graph in real-time 2026-03-03 14:04:31 -06:00
vite.config.ts feat(observatory): raw-WebGPU living cognitive field with 5 deterministic demos 2026-07-08 10:49:18 -07:00