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First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
1256 lines
44 KiB
Rust
1256 lines
44 KiB
Rust
//! 4-Phase Biologically-Accurate Dream Cycle
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//!
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//! Implements a neuroscience-grounded sleep cycle based on:
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//! - **NREM1 (Light Sleep / Triage)**: Score & categorize memories, build replay queue
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//! - **NREM3 (Deep Sleep / Consolidation)**: SO-spindle-ripple coupling, FSRS decay, synaptic downscaling
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//! - **REM (Dreaming / Creative)**: Cross-domain pairing, pattern extraction, emotional processing
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//! - **Integration (Pre-Wake)**: Validate insights, store new nodes, generate report
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//!
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//! References:
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//! - Diekelmann & Born (2010): Active system consolidation during NREM
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//! - Stickgold & Walker (2013): REM creativity and abstraction
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//! - Tononi & Cirelli (2006): Synaptic homeostasis (downscaling)
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//! - Frey & Morris (1997): Synaptic tag-and-capture
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use std::collections::{HashMap, HashSet};
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use std::time::Instant;
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use chrono::{DateTime, Utc};
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use crate::memory::KnowledgeNode;
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use crate::neuroscience::emotional_memory::{EmotionCategory, EmotionalMemory};
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use crate::neuroscience::importance_signals::ImportanceSignals;
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use crate::neuroscience::synaptic_tagging::SynapticTaggingSystem;
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// ============================================================================
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// PHASE RESULTS
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// ============================================================================
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/// Which dream phase
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum DreamPhase {
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/// Light sleep — triage and scoring
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Nrem1,
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/// Deep sleep — consolidation and replay
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Nrem3,
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/// REM sleep — creative connections and emotional processing
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Rem,
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/// Pre-wake — validate and integrate
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Integration,
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}
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impl DreamPhase {
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pub fn as_str(&self) -> &'static str {
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match self {
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DreamPhase::Nrem1 => "NREM1_Triage",
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DreamPhase::Nrem3 => "NREM3_Consolidation",
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DreamPhase::Rem => "REM_Creative",
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DreamPhase::Integration => "Integration",
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}
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}
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}
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impl std::fmt::Display for DreamPhase {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", self.as_str())
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}
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}
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/// Result from a single dream phase
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#[derive(Debug, Clone)]
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pub struct PhaseResult {
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pub phase: DreamPhase,
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pub duration_ms: u64,
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pub memories_processed: usize,
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pub actions: Vec<String>,
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}
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/// Memory categorized during NREM1 triage
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#[derive(Debug, Clone)]
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pub struct TriagedMemory {
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pub id: String,
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pub content: String,
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pub importance: f64,
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pub category: TriageCategory,
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pub tags: Vec<String>,
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pub created_at: DateTime<Utc>,
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pub retention_strength: f64,
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pub emotional_valence: f64,
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pub is_flashbulb: bool,
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}
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/// Categories assigned during NREM1 triage
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum TriageCategory {
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/// High emotional content (bug fixes, breakthroughs, frustrations)
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Emotional,
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/// Future-relevant (intentions, plans, TODOs)
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FutureRelevant,
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/// User-promoted or high-reward memories
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Rewarded,
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/// High prediction error / novel content
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Novel,
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/// Standard memory, no special category
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Standard,
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}
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/// A creative connection discovered during REM
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#[derive(Debug, Clone)]
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pub struct CreativeConnection {
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pub memory_a_id: String,
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pub memory_b_id: String,
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pub insight: String,
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pub confidence: f64,
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pub connection_type: CreativeConnectionType,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CreativeConnectionType {
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/// Memories from different domains share an abstract pattern
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CrossDomain,
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/// Memories together suggest a causal relationship
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Causal,
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/// Memories complement each other (fill knowledge gaps)
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Complementary,
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/// Memories contradict — needs resolution
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Contradictory,
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}
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/// A validated insight from the Integration phase
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#[derive(Debug, Clone)]
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pub struct DreamInsight {
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pub insight: String,
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pub source_memory_ids: Vec<String>,
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pub confidence: f64,
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pub novelty: f64,
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pub insight_type: String,
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}
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/// Complete result from the 4-phase dream cycle
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#[derive(Debug, Clone)]
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pub struct FourPhaseDreamResult {
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pub phases: Vec<PhaseResult>,
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pub total_duration_ms: u64,
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pub memories_replayed: usize,
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pub insights: Vec<DreamInsight>,
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pub creative_connections: Vec<CreativeConnection>,
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pub memories_strengthened: usize,
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pub memories_downscaled: usize,
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pub emotional_processed: usize,
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pub replay_queue_size: usize,
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}
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// ============================================================================
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// 4-PHASE DREAM ENGINE
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// ============================================================================
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/// Orchestrates the 4-phase biologically-accurate dream cycle
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pub struct DreamEngine {
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/// NREM1: 70% high-value, 30% random noise floor
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high_value_ratio: f64,
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/// NREM3: batch size for oscillation waves
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wave_batch_size: usize,
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/// NREM3: synaptic downscaling factor for unreplayed low-importance memories
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downscale_factor: f64,
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/// REM: minimum confidence for cross-domain insights
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min_insight_confidence: f64,
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/// Integration: minimum confidence to keep an insight
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validation_threshold: f64,
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}
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impl Default for DreamEngine {
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fn default() -> Self {
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Self {
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high_value_ratio: 0.7,
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wave_batch_size: 15,
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downscale_factor: 0.95,
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min_insight_confidence: 0.3,
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validation_threshold: 0.4,
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}
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}
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}
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impl DreamEngine {
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pub fn new() -> Self {
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Self::default()
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}
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/// Run the complete 4-phase dream cycle
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pub fn run(
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&self,
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memories: &[KnowledgeNode],
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emotional_memory: &mut EmotionalMemory,
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importance_signals: &ImportanceSignals,
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synaptic_tagging: &mut SynapticTaggingSystem,
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) -> FourPhaseDreamResult {
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let total_start = Instant::now();
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let mut phases = Vec::with_capacity(4);
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// ==================== PHASE 1: NREM1 (Triage) ====================
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let (triaged, replay_queue, phase1) =
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self.phase_nrem1(memories, emotional_memory, importance_signals);
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phases.push(phase1);
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// ==================== PHASE 2: NREM3 (Consolidation) ====================
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let (strengthened_ids, downscaled_count, phase2) =
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self.phase_nrem3(&replay_queue, &triaged, synaptic_tagging);
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phases.push(phase2);
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// ==================== PHASE 3: REM (Creative) ====================
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let (connections, emotional_processed, phase3) = self.phase_rem(&triaged, emotional_memory);
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phases.push(phase3);
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// ==================== PHASE 4: Integration ====================
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let (insights, phase4) = self.phase_integration(&connections, &triaged);
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phases.push(phase4);
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FourPhaseDreamResult {
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total_duration_ms: total_start.elapsed().as_millis() as u64,
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memories_replayed: replay_queue.len(),
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replay_queue_size: replay_queue.len(),
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insights,
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creative_connections: connections,
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memories_strengthened: strengthened_ids.len(),
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memories_downscaled: downscaled_count,
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emotional_processed,
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phases,
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}
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}
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// ========================================================================
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// PHASE 1: NREM1 — Light Sleep / Triage
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// ========================================================================
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//
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// Score all memories with importance signals, categorize them, and build
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// the replay queue with 70% high-value + 30% random noise floor.
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fn phase_nrem1(
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&self,
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memories: &[KnowledgeNode],
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emotional_memory: &mut EmotionalMemory,
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importance_signals: &ImportanceSignals,
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) -> (Vec<TriagedMemory>, Vec<String>, PhaseResult) {
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let start = Instant::now();
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let mut triaged = Vec::with_capacity(memories.len());
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let mut actions = Vec::new();
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for node in memories {
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// Score importance using 4-channel model
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let ctx = crate::neuroscience::importance_signals::Context::current();
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let score = importance_signals.compute_importance(&node.content, &ctx);
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let importance = score.composite;
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// Evaluate emotional content
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let emotional = emotional_memory.evaluate_content(&node.content);
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// Categorize
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let category = self.categorize_memory(node, importance, &emotional.category);
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triaged.push(TriagedMemory {
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id: node.id.clone(),
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content: node.content.clone(),
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importance,
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category,
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tags: node.tags.clone(),
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created_at: node.created_at,
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retention_strength: node.retention_strength,
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emotional_valence: emotional.valence,
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is_flashbulb: emotional.is_flashbulb,
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});
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}
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// Sort by importance (highest first)
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triaged.sort_by(|a, b| {
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b.importance
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.partial_cmp(&a.importance)
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.unwrap_or(std::cmp::Ordering::Equal)
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});
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// Build replay queue: 70% high-value, 30% random noise floor
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let high_value_count = (triaged.len() as f64 * self.high_value_ratio).ceil() as usize;
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let random_count = triaged.len().saturating_sub(high_value_count);
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let mut replay_queue: Vec<String> = triaged
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.iter()
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.take(high_value_count)
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.map(|m| m.id.clone())
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.collect();
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// Add random noise floor from the remaining memories
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if random_count > 0 {
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let remaining: Vec<&TriagedMemory> = triaged.iter().skip(high_value_count).collect();
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// Simple deterministic shuffle using content hash
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let mut noise: Vec<&TriagedMemory> = remaining;
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noise.sort_by_key(|m| {
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let hash: u64 =
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m.id.bytes()
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.fold(0u64, |acc, b| acc.wrapping_mul(31).wrapping_add(b as u64));
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hash
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});
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for m in noise.iter().take(random_count) {
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replay_queue.push(m.id.clone());
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}
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}
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// Count categories
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let mut cat_counts: HashMap<&str, usize> = HashMap::new();
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for t in &triaged {
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let label = match t.category {
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TriageCategory::Emotional => "emotional",
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TriageCategory::FutureRelevant => "future_relevant",
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TriageCategory::Rewarded => "rewarded",
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TriageCategory::Novel => "novel",
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TriageCategory::Standard => "standard",
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};
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*cat_counts.entry(label).or_insert(0) += 1;
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}
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actions.push(format!("Scored {} memories", triaged.len()));
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actions.push(format!("Categories: {:?}", cat_counts));
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actions.push(format!(
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"Replay queue: {} high-value + {} noise = {} total",
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high_value_count.min(triaged.len()),
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replay_queue
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.len()
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.saturating_sub(high_value_count.min(triaged.len())),
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replay_queue.len()
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));
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let flashbulb_count = triaged.iter().filter(|m| m.is_flashbulb).count();
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if flashbulb_count > 0 {
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actions.push(format!("Flashbulb memories detected: {}", flashbulb_count));
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}
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let phase = PhaseResult {
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phase: DreamPhase::Nrem1,
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duration_ms: start.elapsed().as_millis() as u64,
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memories_processed: triaged.len(),
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actions,
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};
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(triaged, replay_queue, phase)
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}
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fn categorize_memory(
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&self,
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node: &KnowledgeNode,
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importance: f64,
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emotion: &EmotionCategory,
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) -> TriageCategory {
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// High emotional content
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if matches!(
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emotion,
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EmotionCategory::Frustration
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| EmotionCategory::Urgency
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| EmotionCategory::Joy
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| EmotionCategory::Surprise
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) && node.sentiment_magnitude > 0.4
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{
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return TriageCategory::Emotional;
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}
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// Future-relevant (intentions, TODOs)
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let content_lower = node.content.to_lowercase();
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if content_lower.contains("todo")
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|| content_lower.contains("remind")
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|| content_lower.contains("intention")
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|| content_lower.contains("next time")
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|| content_lower.contains("plan to")
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{
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return TriageCategory::FutureRelevant;
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}
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// Rewarded (promoted or high utility)
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if node.utility_score.unwrap_or(0.0) > 0.5 || node.reps >= 5 {
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return TriageCategory::Rewarded;
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}
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// Novel (high importance score)
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if importance > 0.6 {
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return TriageCategory::Novel;
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}
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TriageCategory::Standard
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}
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// ========================================================================
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// PHASE 2: NREM3 — Deep Sleep / Consolidation
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// ========================================================================
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//
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// Process in oscillation-like waves (batches of 10-20):
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// - SO phase: Select cluster from replay queue
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// - Spindle phase: Strengthen connections via synaptic tagging
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// - Ripple phase: Replay sequences, find causal links
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// - Synaptic downscaling for unreplayed low-importance memories
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fn phase_nrem3(
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&self,
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replay_queue: &[String],
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triaged: &[TriagedMemory],
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synaptic_tagging: &mut SynapticTaggingSystem,
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) -> (Vec<String>, usize, PhaseResult) {
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let start = Instant::now();
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let mut actions = Vec::new();
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let mut strengthened_ids = Vec::new();
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let replay_set: HashSet<&String> = replay_queue.iter().collect();
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// Process replay queue in oscillation waves
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let wave_count = replay_queue.len().div_ceil(self.wave_batch_size);
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for wave_idx in 0..wave_count {
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let wave_start = wave_idx * self.wave_batch_size;
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let wave_end = (wave_start + self.wave_batch_size).min(replay_queue.len());
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let wave = &replay_queue[wave_start..wave_end];
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// SO phase: The wave IS the selected cluster
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// Spindle phase: Tag memories for consolidation via synaptic tagging
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for id in wave {
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// Tag this memory in the synaptic tagging system
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synaptic_tagging.tag_memory(id);
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strengthened_ids.push(id.clone());
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}
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// Ripple phase: Find sequential pairs within the wave for causal linking
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// (Adjacent memories in replay order represent temporal associations)
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}
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actions.push(format!(
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"Processed {} waves of {} memories",
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wave_count,
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replay_queue.len()
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));
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actions.push(format!(
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"Strengthened {} memories via synaptic tagging",
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strengthened_ids.len()
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));
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// Synaptic downscaling: reduce retention on unreplayed low-importance memories
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let mut downscaled_count = 0;
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for tm in triaged {
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if !replay_set.contains(&tm.id) && tm.importance < 0.4 {
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// This memory wasn't replayed and has low importance
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// In the actual DB update, we'd multiply retrieval_strength by downscale_factor
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downscaled_count += 1;
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}
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}
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if downscaled_count > 0 {
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actions.push(format!(
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"Synaptic downscaling: {} unreplayed low-importance memories marked for {}x decay",
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downscaled_count, self.downscale_factor
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));
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}
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|
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let phase = PhaseResult {
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phase: DreamPhase::Nrem3,
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duration_ms: start.elapsed().as_millis() as u64,
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memories_processed: replay_queue.len(),
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actions,
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};
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|
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(strengthened_ids, downscaled_count, phase)
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}
|
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|
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// ========================================================================
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// PHASE 3: REM — Creative Connections & Emotional Processing
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|
// ========================================================================
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//
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// - Cross-domain pairing: match memories from different tags/categories
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// - Extract abstract patterns
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// - Reduce emotional intensity of error memories (extract lesson)
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// - Generate creative hypotheses
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|
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fn phase_rem(
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&self,
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triaged: &[TriagedMemory],
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emotional_memory: &mut EmotionalMemory,
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) -> (Vec<CreativeConnection>, usize, PhaseResult) {
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let start = Instant::now();
|
|
let mut connections = Vec::new();
|
|
let mut actions = Vec::new();
|
|
let mut emotional_processed = 0;
|
|
|
|
// Group memories by primary tag for cross-domain pairing
|
|
let mut tag_groups: HashMap<String, Vec<&TriagedMemory>> = HashMap::new();
|
|
for tm in triaged {
|
|
let primary_tag = tm
|
|
.tags
|
|
.first()
|
|
.cloned()
|
|
.unwrap_or_else(|| "untagged".to_string());
|
|
tag_groups.entry(primary_tag).or_default().push(tm);
|
|
}
|
|
|
|
let tag_keys: Vec<String> = tag_groups.keys().cloned().collect();
|
|
|
|
// Cross-domain pairing: compare memories between different tag groups
|
|
for i in 0..tag_keys.len() {
|
|
for j in (i + 1)..tag_keys.len() {
|
|
let group_a = &tag_groups[&tag_keys[i]];
|
|
let group_b = &tag_groups[&tag_keys[j]];
|
|
|
|
// Sample pairs (max 5 per group pair to keep bounded)
|
|
let max_pairs = 5;
|
|
let mut pair_count = 0;
|
|
|
|
for mem_a in group_a.iter().take(3) {
|
|
for mem_b in group_b.iter().take(3) {
|
|
if pair_count >= max_pairs {
|
|
break;
|
|
}
|
|
|
|
// Check for shared words (simple content similarity)
|
|
let similarity = self.content_similarity(&mem_a.content, &mem_b.content);
|
|
|
|
if similarity > self.min_insight_confidence {
|
|
let conn_type = self.classify_connection(mem_a, mem_b, similarity);
|
|
let insight = self.generate_connection_insight(
|
|
mem_a,
|
|
mem_b,
|
|
&tag_keys[i],
|
|
&tag_keys[j],
|
|
conn_type,
|
|
);
|
|
|
|
connections.push(CreativeConnection {
|
|
memory_a_id: mem_a.id.clone(),
|
|
memory_b_id: mem_b.id.clone(),
|
|
insight,
|
|
confidence: similarity,
|
|
connection_type: conn_type,
|
|
});
|
|
pair_count += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
actions.push(format!(
|
|
"Cross-domain pairing: {} tag groups, {} connections found",
|
|
tag_keys.len(),
|
|
connections.len()
|
|
));
|
|
|
|
// Emotional processing: reduce intensity of error/frustration memories
|
|
for tm in triaged {
|
|
if tm.category == TriageCategory::Emotional && tm.emotional_valence < -0.3 {
|
|
// Process negative emotional memories — extract the lesson, reduce raw emotion
|
|
// In practice: the insight extraction above captures the lesson,
|
|
// and we record the emotional processing for the engine
|
|
emotional_memory.record_encoding(&tm.id, tm.emotional_valence * 0.7, 0.3);
|
|
emotional_processed += 1;
|
|
}
|
|
}
|
|
|
|
if emotional_processed > 0 {
|
|
actions.push(format!(
|
|
"Emotional processing: {} negative memories had intensity reduced",
|
|
emotional_processed
|
|
));
|
|
}
|
|
|
|
// Pattern extraction: find repeated patterns across memories
|
|
let pattern_count = self.extract_patterns(triaged, &mut connections);
|
|
if pattern_count > 0 {
|
|
actions.push(format!(
|
|
"Pattern extraction: {} shared patterns found",
|
|
pattern_count
|
|
));
|
|
}
|
|
|
|
let phase = PhaseResult {
|
|
phase: DreamPhase::Rem,
|
|
duration_ms: start.elapsed().as_millis() as u64,
|
|
memories_processed: triaged.len(),
|
|
actions,
|
|
};
|
|
|
|
(connections, emotional_processed, phase)
|
|
}
|
|
|
|
fn content_similarity(&self, a: &str, b: &str) -> f64 {
|
|
let words_a: HashSet<&str> = a
|
|
.split_whitespace()
|
|
.map(|w| w.trim_matches(|c: char| !c.is_alphanumeric()))
|
|
.filter(|w| w.len() > 3)
|
|
.collect();
|
|
let words_b: HashSet<&str> = b
|
|
.split_whitespace()
|
|
.map(|w| w.trim_matches(|c: char| !c.is_alphanumeric()))
|
|
.filter(|w| w.len() > 3)
|
|
.collect();
|
|
|
|
if words_a.is_empty() || words_b.is_empty() {
|
|
return 0.0;
|
|
}
|
|
|
|
let intersection = words_a.intersection(&words_b).count() as f64;
|
|
let union = words_a.union(&words_b).count() as f64;
|
|
intersection / union // Jaccard similarity
|
|
}
|
|
|
|
fn classify_connection(
|
|
&self,
|
|
a: &TriagedMemory,
|
|
b: &TriagedMemory,
|
|
similarity: f64,
|
|
) -> CreativeConnectionType {
|
|
// Check for contradiction (opposing sentiments about similar content)
|
|
if (a.emotional_valence - b.emotional_valence).abs() > 1.0 && similarity > 0.4 {
|
|
return CreativeConnectionType::Contradictory;
|
|
}
|
|
|
|
// Check for causal (temporal ordering + one references the other's topic)
|
|
if a.created_at < b.created_at && similarity > 0.3 {
|
|
let time_gap = (b.created_at - a.created_at).num_hours();
|
|
if time_gap < 24 {
|
|
return CreativeConnectionType::Causal;
|
|
}
|
|
}
|
|
|
|
// Cross-domain if different primary tags
|
|
if a.tags.first() != b.tags.first() {
|
|
return CreativeConnectionType::CrossDomain;
|
|
}
|
|
|
|
CreativeConnectionType::Complementary
|
|
}
|
|
|
|
fn generate_connection_insight(
|
|
&self,
|
|
a: &TriagedMemory,
|
|
b: &TriagedMemory,
|
|
tag_a: &str,
|
|
tag_b: &str,
|
|
conn_type: CreativeConnectionType,
|
|
) -> String {
|
|
let a_summary = if a.content.len() > 60 {
|
|
&a.content[..60]
|
|
} else {
|
|
&a.content
|
|
};
|
|
let b_summary = if b.content.len() > 60 {
|
|
&b.content[..60]
|
|
} else {
|
|
&b.content
|
|
};
|
|
|
|
match conn_type {
|
|
CreativeConnectionType::CrossDomain => {
|
|
format!(
|
|
"Cross-domain pattern between [{}] and [{}]: '{}...' connects to '{}...'",
|
|
tag_a, tag_b, a_summary, b_summary
|
|
)
|
|
}
|
|
CreativeConnectionType::Causal => {
|
|
format!(
|
|
"Possible causal link: '{}...' may have led to '{}...'",
|
|
a_summary, b_summary
|
|
)
|
|
}
|
|
CreativeConnectionType::Complementary => {
|
|
format!(
|
|
"Complementary knowledge: '{}...' and '{}...' fill gaps in each other",
|
|
a_summary, b_summary
|
|
)
|
|
}
|
|
CreativeConnectionType::Contradictory => {
|
|
format!(
|
|
"Contradiction detected: '{}...' vs '{}...' — may need resolution",
|
|
a_summary, b_summary
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
fn extract_patterns(
|
|
&self,
|
|
triaged: &[TriagedMemory],
|
|
connections: &mut Vec<CreativeConnection>,
|
|
) -> usize {
|
|
// Find memories that share common n-word sequences (patterns)
|
|
let mut bigram_index: HashMap<(String, String), Vec<usize>> = HashMap::new();
|
|
|
|
for (idx, tm) in triaged.iter().enumerate() {
|
|
let words: Vec<String> = tm
|
|
.content
|
|
.split_whitespace()
|
|
.map(|w| w.to_lowercase())
|
|
.filter(|w| w.len() > 3)
|
|
.collect();
|
|
|
|
for window in words.windows(2) {
|
|
let key = (window[0].clone(), window[1].clone());
|
|
bigram_index.entry(key).or_default().push(idx);
|
|
}
|
|
}
|
|
|
|
// Find bigrams shared by 3+ memories (indicates a pattern)
|
|
let mut pattern_count = 0;
|
|
for (bigram, indices) in &bigram_index {
|
|
if indices.len() >= 3 && indices.len() <= 10 {
|
|
pattern_count += 1;
|
|
// Create a connection between the first and last memory sharing this pattern
|
|
if let (Some(&first), Some(&last)) = (indices.first(), indices.last())
|
|
&& first != last
|
|
{
|
|
connections.push(CreativeConnection {
|
|
memory_a_id: triaged[first].id.clone(),
|
|
memory_b_id: triaged[last].id.clone(),
|
|
insight: format!(
|
|
"Shared pattern '{} {}' found across {} memories",
|
|
bigram.0,
|
|
bigram.1,
|
|
indices.len()
|
|
),
|
|
confidence: (indices.len() as f64 / triaged.len() as f64).min(1.0),
|
|
connection_type: CreativeConnectionType::CrossDomain,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
pattern_count
|
|
}
|
|
|
|
// ========================================================================
|
|
// PHASE 4: Integration — Pre-Wake
|
|
// ========================================================================
|
|
//
|
|
// - Validate REM insights against memory graph
|
|
// - Filter low-confidence connections
|
|
// - Generate dream report
|
|
|
|
fn phase_integration(
|
|
&self,
|
|
connections: &[CreativeConnection],
|
|
triaged: &[TriagedMemory],
|
|
) -> (Vec<DreamInsight>, PhaseResult) {
|
|
let start = Instant::now();
|
|
let mut insights = Vec::new();
|
|
let mut actions = Vec::new();
|
|
|
|
// Validate connections: keep only those above threshold
|
|
let valid_connections: Vec<&CreativeConnection> = connections
|
|
.iter()
|
|
.filter(|c| c.confidence >= self.validation_threshold)
|
|
.collect();
|
|
|
|
actions.push(format!(
|
|
"Validated {}/{} connections (threshold: {})",
|
|
valid_connections.len(),
|
|
connections.len(),
|
|
self.validation_threshold
|
|
));
|
|
|
|
// Convert validated connections to insights
|
|
for conn in &valid_connections {
|
|
insights.push(DreamInsight {
|
|
insight: conn.insight.clone(),
|
|
source_memory_ids: vec![conn.memory_a_id.clone(), conn.memory_b_id.clone()],
|
|
confidence: conn.confidence,
|
|
novelty: self.estimate_novelty(conn, triaged),
|
|
insight_type: match conn.connection_type {
|
|
CreativeConnectionType::CrossDomain => "CrossDomain".to_string(),
|
|
CreativeConnectionType::Causal => "Causal".to_string(),
|
|
CreativeConnectionType::Complementary => "Complementary".to_string(),
|
|
CreativeConnectionType::Contradictory => "Contradiction".to_string(),
|
|
},
|
|
});
|
|
}
|
|
|
|
// Deduplicate insights involving the same memory pairs
|
|
let mut seen_pairs: HashSet<(String, String)> = HashSet::new();
|
|
insights.retain(|i| {
|
|
if i.source_memory_ids.len() >= 2 {
|
|
let (a, b) = (&i.source_memory_ids[0], &i.source_memory_ids[1]);
|
|
let pair = if a <= b {
|
|
(a.clone(), b.clone())
|
|
} else {
|
|
(b.clone(), a.clone())
|
|
};
|
|
seen_pairs.insert(pair)
|
|
} else {
|
|
true
|
|
}
|
|
});
|
|
|
|
// Sort by confidence * novelty (most interesting first)
|
|
insights.sort_by(|a, b| {
|
|
let score_a = a.confidence * a.novelty;
|
|
let score_b = b.confidence * b.novelty;
|
|
score_b
|
|
.partial_cmp(&score_a)
|
|
.unwrap_or(std::cmp::Ordering::Equal)
|
|
});
|
|
|
|
// Cap at 20 insights
|
|
insights.truncate(20);
|
|
|
|
actions.push(format!("Generated {} dream insights", insights.len()));
|
|
|
|
// Summary statistics
|
|
let avg_retention: f64 = if triaged.is_empty() {
|
|
0.0
|
|
} else {
|
|
triaged.iter().map(|m| m.retention_strength).sum::<f64>() / triaged.len() as f64
|
|
};
|
|
actions.push(format!(
|
|
"Average retention across dreamed memories: {:.2}",
|
|
avg_retention
|
|
));
|
|
|
|
let phase = PhaseResult {
|
|
phase: DreamPhase::Integration,
|
|
duration_ms: start.elapsed().as_millis() as u64,
|
|
memories_processed: triaged.len(),
|
|
actions,
|
|
};
|
|
|
|
(insights, phase)
|
|
}
|
|
|
|
fn estimate_novelty(&self, conn: &CreativeConnection, triaged: &[TriagedMemory]) -> f64 {
|
|
// Novelty is higher when:
|
|
// 1. The memories are from different time periods
|
|
// 2. The memories have different tags
|
|
// 3. Cross-domain connections are inherently more novel
|
|
|
|
let mem_a = triaged.iter().find(|m| m.id == conn.memory_a_id);
|
|
let mem_b = triaged.iter().find(|m| m.id == conn.memory_b_id);
|
|
|
|
let mut novelty: f64 = match conn.connection_type {
|
|
CreativeConnectionType::CrossDomain => 0.7,
|
|
CreativeConnectionType::Contradictory => 0.8,
|
|
CreativeConnectionType::Causal => 0.5,
|
|
CreativeConnectionType::Complementary => 0.4,
|
|
};
|
|
|
|
if let (Some(a), Some(b)) = (mem_a, mem_b) {
|
|
// Time distance bonus
|
|
let time_gap_days = (a.created_at - b.created_at).num_days().unsigned_abs();
|
|
if time_gap_days > 7 {
|
|
novelty += 0.1;
|
|
}
|
|
|
|
// Tag diversity bonus
|
|
let tags_a: HashSet<&String> = a.tags.iter().collect();
|
|
let tags_b: HashSet<&String> = b.tags.iter().collect();
|
|
if tags_a.is_disjoint(&tags_b) {
|
|
novelty += 0.1;
|
|
}
|
|
}
|
|
|
|
novelty.min(1.0)
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
// TESTS
|
|
// ============================================================================
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use chrono::Duration;
|
|
|
|
fn make_test_node(id: &str, content: &str, tags: &[&str]) -> KnowledgeNode {
|
|
let now = Utc::now();
|
|
KnowledgeNode {
|
|
id: id.to_string(),
|
|
content: content.to_string(),
|
|
node_type: "fact".to_string(),
|
|
created_at: now - Duration::hours(1),
|
|
updated_at: now,
|
|
last_accessed: now,
|
|
stability: 5.0,
|
|
difficulty: 5.0,
|
|
reps: 2,
|
|
lapses: 0,
|
|
storage_strength: 3.0,
|
|
retrieval_strength: 0.8,
|
|
retention_strength: 0.7,
|
|
sentiment_score: 0.0,
|
|
sentiment_magnitude: 0.0,
|
|
next_review: None,
|
|
source: None,
|
|
tags: tags.iter().map(|s| s.to_string()).collect(),
|
|
valid_from: None,
|
|
valid_until: None,
|
|
utility_score: None,
|
|
times_retrieved: None,
|
|
times_useful: None,
|
|
emotional_valence: None,
|
|
flashbulb: None,
|
|
temporal_level: None,
|
|
has_embedding: None,
|
|
embedding_model: None,
|
|
suppression_count: 0,
|
|
suppressed_at: None,
|
|
}
|
|
}
|
|
|
|
fn make_emotional_node(id: &str, content: &str, sentiment_mag: f64) -> KnowledgeNode {
|
|
let mut node = make_test_node(id, content, &["bug-fix"]);
|
|
node.sentiment_magnitude = sentiment_mag;
|
|
node
|
|
}
|
|
|
|
#[test]
|
|
fn test_dream_engine_creation() {
|
|
let engine = DreamEngine::new();
|
|
assert!((engine.high_value_ratio - 0.7).abs() < f64::EPSILON);
|
|
assert_eq!(engine.wave_batch_size, 15);
|
|
}
|
|
|
|
#[test]
|
|
fn test_full_dream_cycle_runs() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
let importance = ImportanceSignals::new();
|
|
let mut synaptic = SynapticTaggingSystem::new();
|
|
|
|
let memories: Vec<KnowledgeNode> = (0..10)
|
|
.map(|i| {
|
|
make_test_node(
|
|
&format!("mem-{}", i),
|
|
&format!("Test memory content for dream cycle number {}", i),
|
|
&["test"],
|
|
)
|
|
})
|
|
.collect();
|
|
|
|
let result = engine.run(&memories, &mut emotional, &importance, &mut synaptic);
|
|
|
|
assert_eq!(result.phases.len(), 4);
|
|
assert_eq!(result.phases[0].phase, DreamPhase::Nrem1);
|
|
assert_eq!(result.phases[1].phase, DreamPhase::Nrem3);
|
|
assert_eq!(result.phases[2].phase, DreamPhase::Rem);
|
|
assert_eq!(result.phases[3].phase, DreamPhase::Integration);
|
|
assert!(result.total_duration_ms < 5000); // Should be fast
|
|
assert_eq!(result.memories_replayed, 10); // All 10 in replay queue
|
|
}
|
|
|
|
#[test]
|
|
fn test_nrem1_triage_categories() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
let importance = ImportanceSignals::new();
|
|
|
|
let memories = vec![
|
|
make_emotional_node("emo-1", "Critical production crash error panic!", 0.9),
|
|
make_test_node(
|
|
"future-1",
|
|
"TODO: remind me to add caching next time",
|
|
&["planning"],
|
|
),
|
|
make_test_node("standard-1", "The function returns a string", &["docs"]),
|
|
];
|
|
|
|
let (triaged, _queue, phase) = engine.phase_nrem1(&memories, &mut emotional, &importance);
|
|
|
|
assert_eq!(triaged.len(), 3);
|
|
assert_eq!(phase.phase, DreamPhase::Nrem1);
|
|
assert!(phase.memories_processed == 3);
|
|
|
|
// Emotional memory should be categorized
|
|
let emo = triaged.iter().find(|m| m.id == "emo-1").unwrap();
|
|
assert_eq!(emo.category, TriageCategory::Emotional);
|
|
|
|
// Future-relevant should be categorized
|
|
let future = triaged.iter().find(|m| m.id == "future-1").unwrap();
|
|
assert_eq!(future.category, TriageCategory::FutureRelevant);
|
|
}
|
|
|
|
#[test]
|
|
fn test_replay_queue_70_30_split() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
let importance = ImportanceSignals::new();
|
|
|
|
let memories: Vec<KnowledgeNode> = (0..20)
|
|
.map(|i| {
|
|
make_test_node(
|
|
&format!("mem-{}", i),
|
|
&format!("Memory with varying importance content {}", i),
|
|
&["test"],
|
|
)
|
|
})
|
|
.collect();
|
|
|
|
let (_triaged, queue, _phase) = engine.phase_nrem1(&memories, &mut emotional, &importance);
|
|
|
|
// All 20 should be in the queue (70% + 30% = 100%)
|
|
assert_eq!(queue.len(), 20);
|
|
}
|
|
|
|
#[test]
|
|
fn test_nrem3_consolidation_waves() {
|
|
let engine = DreamEngine::new();
|
|
let mut synaptic = SynapticTaggingSystem::new();
|
|
|
|
let triaged: Vec<TriagedMemory> = (0..10)
|
|
.map(|i| TriagedMemory {
|
|
id: format!("mem-{}", i),
|
|
content: format!("Test memory {}", i),
|
|
importance: 0.5,
|
|
category: TriageCategory::Standard,
|
|
tags: vec!["test".to_string()],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.7,
|
|
emotional_valence: 0.0,
|
|
is_flashbulb: false,
|
|
})
|
|
.collect();
|
|
|
|
let replay_queue: Vec<String> = triaged.iter().map(|m| m.id.clone()).collect();
|
|
|
|
let (strengthened, _downscaled, phase) =
|
|
engine.phase_nrem3(&replay_queue, &triaged, &mut synaptic);
|
|
|
|
assert_eq!(phase.phase, DreamPhase::Nrem3);
|
|
assert_eq!(strengthened.len(), 10);
|
|
}
|
|
|
|
#[test]
|
|
fn test_synaptic_downscaling() {
|
|
let engine = DreamEngine::new();
|
|
let mut synaptic = SynapticTaggingSystem::new();
|
|
|
|
let triaged: Vec<TriagedMemory> = vec![
|
|
TriagedMemory {
|
|
id: "replayed".to_string(),
|
|
content: "Important replayed memory".to_string(),
|
|
importance: 0.8,
|
|
category: TriageCategory::Novel,
|
|
tags: vec![],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.9,
|
|
emotional_valence: 0.0,
|
|
is_flashbulb: false,
|
|
},
|
|
TriagedMemory {
|
|
id: "unreplayed".to_string(),
|
|
content: "Low importance unreplayed memory".to_string(),
|
|
importance: 0.2,
|
|
category: TriageCategory::Standard,
|
|
tags: vec![],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.3,
|
|
emotional_valence: 0.0,
|
|
is_flashbulb: false,
|
|
},
|
|
];
|
|
|
|
// Only replay the important one
|
|
let replay_queue = vec!["replayed".to_string()];
|
|
|
|
let (_strengthened, downscaled, _phase) =
|
|
engine.phase_nrem3(&replay_queue, &triaged, &mut synaptic);
|
|
|
|
// The unreplayed low-importance memory should be marked for downscaling
|
|
assert_eq!(downscaled, 1);
|
|
}
|
|
|
|
#[test]
|
|
fn test_rem_cross_domain_connections() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
|
|
let triaged = vec![
|
|
TriagedMemory {
|
|
id: "rust-1".to_string(),
|
|
content: "Implemented error handling with Result type pattern".to_string(),
|
|
importance: 0.6,
|
|
category: TriageCategory::Standard,
|
|
tags: vec!["rust".to_string()],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.7,
|
|
emotional_valence: 0.3,
|
|
is_flashbulb: false,
|
|
},
|
|
TriagedMemory {
|
|
id: "typescript-1".to_string(),
|
|
content: "Used error handling with try-catch pattern for API errors".to_string(),
|
|
importance: 0.5,
|
|
category: TriageCategory::Standard,
|
|
tags: vec!["typescript".to_string()],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.6,
|
|
emotional_valence: 0.0,
|
|
is_flashbulb: false,
|
|
},
|
|
];
|
|
|
|
let (connections, _emotional_processed, phase) = engine.phase_rem(&triaged, &mut emotional);
|
|
|
|
assert_eq!(phase.phase, DreamPhase::Rem);
|
|
// Should find connection via shared "error handling" and "pattern" words
|
|
assert!(
|
|
!connections.is_empty(),
|
|
"Should find cross-domain error handling pattern"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn test_rem_emotional_processing() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
|
|
let triaged = vec![TriagedMemory {
|
|
id: "angry-1".to_string(),
|
|
content: "Critical production error crashed the entire system".to_string(),
|
|
importance: 0.8,
|
|
category: TriageCategory::Emotional,
|
|
tags: vec!["incident".to_string()],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.9,
|
|
emotional_valence: -0.8,
|
|
is_flashbulb: false,
|
|
}];
|
|
|
|
let (_connections, emotional_processed, _phase) =
|
|
engine.phase_rem(&triaged, &mut emotional);
|
|
|
|
assert_eq!(
|
|
emotional_processed, 1,
|
|
"Negative emotional memory should be processed"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn test_integration_validates_insights() {
|
|
let engine = DreamEngine::new();
|
|
|
|
let connections = vec![
|
|
CreativeConnection {
|
|
memory_a_id: "a".to_string(),
|
|
memory_b_id: "b".to_string(),
|
|
insight: "Strong connection".to_string(),
|
|
confidence: 0.8,
|
|
connection_type: CreativeConnectionType::CrossDomain,
|
|
},
|
|
CreativeConnection {
|
|
memory_a_id: "c".to_string(),
|
|
memory_b_id: "d".to_string(),
|
|
insight: "Weak connection".to_string(),
|
|
confidence: 0.1, // Below validation threshold
|
|
connection_type: CreativeConnectionType::Complementary,
|
|
},
|
|
];
|
|
|
|
let triaged = vec![
|
|
TriagedMemory {
|
|
id: "a".to_string(),
|
|
content: "Memory A".to_string(),
|
|
importance: 0.5,
|
|
category: TriageCategory::Standard,
|
|
tags: vec!["tag-a".to_string()],
|
|
created_at: Utc::now() - Duration::days(10),
|
|
retention_strength: 0.7,
|
|
emotional_valence: 0.0,
|
|
is_flashbulb: false,
|
|
},
|
|
TriagedMemory {
|
|
id: "b".to_string(),
|
|
content: "Memory B".to_string(),
|
|
importance: 0.5,
|
|
category: TriageCategory::Standard,
|
|
tags: vec!["tag-b".to_string()],
|
|
created_at: Utc::now(),
|
|
retention_strength: 0.8,
|
|
emotional_valence: 0.0,
|
|
is_flashbulb: false,
|
|
},
|
|
];
|
|
|
|
let (insights, phase) = engine.phase_integration(&connections, &triaged);
|
|
|
|
assert_eq!(phase.phase, DreamPhase::Integration);
|
|
// Only the strong connection should survive validation
|
|
assert_eq!(insights.len(), 1);
|
|
assert_eq!(insights[0].insight, "Strong connection");
|
|
}
|
|
|
|
#[test]
|
|
fn test_content_similarity() {
|
|
let engine = DreamEngine::new();
|
|
|
|
let sim = engine.content_similarity(
|
|
"error handling with Result type pattern",
|
|
"error handling with try-catch pattern",
|
|
);
|
|
assert!(
|
|
sim > 0.2,
|
|
"Similar content should have >0.2 Jaccard: {}",
|
|
sim
|
|
);
|
|
|
|
let dissim = engine.content_similarity(
|
|
"Rust memory management with ownership",
|
|
"Python web framework for HTTP endpoints",
|
|
);
|
|
assert!(dissim < sim, "Dissimilar content should score lower");
|
|
}
|
|
|
|
#[test]
|
|
fn test_empty_memories_returns_empty_results() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
let importance = ImportanceSignals::new();
|
|
let mut synaptic = SynapticTaggingSystem::new();
|
|
|
|
let result = engine.run(&[], &mut emotional, &importance, &mut synaptic);
|
|
|
|
assert_eq!(result.phases.len(), 4);
|
|
assert_eq!(result.memories_replayed, 0);
|
|
assert_eq!(result.insights.len(), 0);
|
|
assert_eq!(result.memories_strengthened, 0);
|
|
}
|
|
|
|
#[test]
|
|
fn test_phase_durations_are_recorded() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
let importance = ImportanceSignals::new();
|
|
let mut synaptic = SynapticTaggingSystem::new();
|
|
|
|
let memories: Vec<KnowledgeNode> = (0..5)
|
|
.map(|i| make_test_node(&format!("m{}", i), &format!("Content {}", i), &["test"]))
|
|
.collect();
|
|
|
|
let result = engine.run(&memories, &mut emotional, &importance, &mut synaptic);
|
|
|
|
for phase in &result.phases {
|
|
// Duration should be non-negative (might be 0ms for fast operations)
|
|
assert!(phase.duration_ms < 10000);
|
|
assert!(
|
|
!phase.actions.is_empty(),
|
|
"Each phase should report actions"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_flashbulb_detected_in_triage() {
|
|
let engine = DreamEngine::new();
|
|
let mut emotional = EmotionalMemory::new();
|
|
let importance = ImportanceSignals::new();
|
|
|
|
let mut node = make_test_node(
|
|
"flash-1",
|
|
"CRITICAL: Production server crash! Emergency rollback needed immediately!",
|
|
&["incident"],
|
|
);
|
|
node.sentiment_magnitude = 0.9;
|
|
|
|
let (triaged, _queue, phase) = engine.phase_nrem1(&[node], &mut emotional, &importance);
|
|
|
|
// Check that the triage processed the memory
|
|
assert_eq!(triaged.len(), 1);
|
|
// Flashbulb detection depends on importance signals — just verify triage runs
|
|
assert_eq!(phase.phase, DreamPhase::Nrem1);
|
|
}
|
|
}
|