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Post-ship verification pass — five parallel write-agents produced 229 new
tests across vitest units, vitest integration, and Playwright browser e2e.
Net suite: 361 vitest pass (up from 251, +110) and 9/9 Playwright pass on
back-to-back runs.
**toast.test.ts (NEW, 661 lines, 42 tests)**
Silent-lobotomy batch walk proven (multi-event tick processes ALL, not
just newest, oldest-first ordering preserved). Hover-panic pause/resume
with remaining-ms math. All 9 event type translations asserted, all 11
noise types asserted silent. ConnectionDiscovered 1500ms throttle.
MAX_VISIBLE=4 eviction. clear() tears down all timers. fireDemoSequence
staggers 4 toasts at 800ms intervals. vi.useFakeTimers + vi.mock of
eventFeed; vi.resetModules in beforeEach for module-singleton isolation.
**websocket.test.ts (NEW, 247 lines, 30 tests)**
injectEvent adds to front, respects MAX_EVENTS=200 with FIFO eviction,
triggers eventFeed emissions. All 6 derived stores (isConnected,
heartbeat, memoryCount, avgRetention, suppressedCount, uptimeSeconds)
verified — defaults, post-heartbeat values, clearEvents preserves
lastHeartbeat. 13 formatUptime boundary cases (0/59/60/3599/3600/
86399/86400 seconds + negative / NaN / ±Infinity).
**effects.test.ts (EXTENDED, +501 lines, +21 tests, 51 total)**
createBirthOrb full lifecycle — sprite count (halo + core), cosmic
center via camera.quaternion, gestation phase (position lock, opacity
rise, scale easing, color tint), flight Bezier arc above linear
midpoint at t=0.5, dynamic mid-flight target redirect. onArrive fires
exactly once at frame 139. Post-arrival fade + disposal cleans scene
children. Sanhedrin Shatter: target goes undefined mid-flight →
onArrive NEVER called, implosion spawned, halo blood-red, eventual
cleanup. dispose() cleans active orbs. Multiple simultaneous orbs.
Custom gestation/flight frame opts honored. Zero-alloc invariant
smoke test (6 orbs × 150 frames, no leaks).
**nodes.test.ts (EXTENDED, +197 lines, +10 tests, 42 total)**
addNode({isBirthRitual:true}) hides mesh/glow/label immediately,
stamps birthRitualPending sentinel with correct totalFrames +
targetScale, does NOT enqueue materialization. igniteNode flips
visibility + enqueues materialization. Idempotent — second call
no-op. Non-ritual nodes unaffected. Unknown id is safe no-op.
Position stored in positions map while invisible (force sim still
sees it). removeNode + late igniteNode is safe.
**events.test.ts (EXTENDED, +268 lines, +7 tests, 55 total)**
MemoryCreated → mesh hidden immediately, 2 birth-orb sprites added,
ZERO RingGeometry meshes and ZERO Points particles at spawn. Full
ritual drive → onArrive fires, node visible + materializing, sentinel
cleared. Newton's Cradle: target mesh scale exactly 0.001 * 1.8 right
after arrival. Dual shockwave: exactly 2 Ring meshes added. Re-read
live position on arrival — force-sim motion during ritual → burst
lands at the NEW position. Sanhedrin abort path → rainbow burst,
shockwave, ripple wave are NEVER called (vi.spyOn).
**three-mock.ts (EXTENDED)**
Added Color.setRGB — production Three.js has it, the Sanhedrin-
Shatter path in effects.ts uses it. Two write-agents independently
monkey-patched the mock inline; consolidated as a 5-line mock
addition so tests stay clean.
**e2e/pulse-toast.spec.ts (NEW, 235 lines, 6 Playwright tests)**
Navigate /dashboard/settings → click Preview Pulse → assert first
toast appears within 500ms → assert >= 2 toasts visible at peak.
Click-to-dismiss removes clicked toast (matched by aria-label).
Hover survives >8s past the 5.5s dwell. Keyboard Enter dismisses
focused toast. CSS animation-play-state:paused on .toast-progress-
fill while hovered, running on mouseleave. Screenshots attached to
HTML report. Zero backend dependency (fireDemoSequence is purely
client-side).
**e2e/birth-ritual.spec.ts (NEW, 199 lines, 3 Playwright tests)**
Canvas mounts on /dashboard/graph (gracefully test.fixme if MCP
backend absent). Settings button injection + SPA route to /graph
→ screenshot timeline at t=0/500/1200/2000/2400/3000ms attached
to HTML report. pageerror + console-error listeners catch any
crash (would re-surface FATAL 6 if reintroduced). Three back-to-
back births — no errors, canvas still dispatches clicks.
Run commands:
cd apps/dashboard && npm test # 361/361 pass, ~600ms
cd apps/dashboard && npx playwright test # 9/9 pass, ~25s
Typecheck: 0 errors, 0 warnings. Build: clean adapter-static.
235 lines
8.7 KiB
TypeScript
235 lines
8.7 KiB
TypeScript
// ─────────────────────────────────────────────────────────────────────────────
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// v2.2 Pulse Toast — E2E behaviour proof
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//
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// These tests exercise the InsightToast overlay (mounted in the root layout
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// at /src/routes/+layout.svelte) via the Settings page's "✦ Preview Pulse"
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// button. That button calls `fireDemoSequence()` which pushes 4 synthetic
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// toasts directly through the toast store — no WebSocket or MCP backend
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// required. This is why the pulse-toast tests are backend-agnostic and
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// should run reliably in CI without vestige-mcp.
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//
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// Coverage:
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// 1. First toast appears within 500ms of clicking Preview Pulse
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// 2. At peak of the 3.2s sequence, >= 2 toasts are visible simultaneously
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// 3. Click-to-dismiss removes a toast
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// 4. Hover pauses the 5.5s dwell timer (toast survives 8s hover)
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// 5. Keyboard Enter on focused toast dismisses it
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// 6. The `.toast-progress-fill` animation is paused during hover
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// ─────────────────────────────────────────────────────────────────────────────
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import { test, expect, type Page } from '@playwright/test';
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const SETTINGS_URL = '/dashboard/settings';
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const TOAST = '.toast-item';
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const PROGRESS_FILL = '.toast-progress-fill';
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const PREVIEW_PULSE_TEXT = /Preview Pulse/i;
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async function gotoSettings(page: Page) {
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await page.goto(SETTINGS_URL);
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// The Preview Pulse button lives inside the "Cognitive Operations" card.
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// Wait for it before each test so clicks aren't racing hydration.
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await expect(page.getByRole('button', { name: PREVIEW_PULSE_TEXT })).toBeVisible();
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}
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async function clearAllToasts(page: Page) {
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// Dismiss any lingering toasts from a previous sub-test to keep counts clean.
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const count = await page.locator(TOAST).count();
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for (let i = 0; i < count; i++) {
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const first = page.locator(TOAST).first();
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if (await first.isVisible().catch(() => false)) {
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await first.click({ timeout: 1000 }).catch(() => { /* race with auto-dismiss */ });
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}
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}
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await expect(page.locator(TOAST)).toHaveCount(0, { timeout: 5000 });
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}
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async function firePulse(page: Page) {
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await page.getByRole('button', { name: PREVIEW_PULSE_TEXT }).click();
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}
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test.describe('v2.2 Pulse Toast — Demo sequence', () => {
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test('1. first toast appears promptly after clicking Preview Pulse', async ({ page }) => {
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await gotoSettings(page);
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await clearAllToasts(page);
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await firePulse(page);
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// The first demo toast is pushed via setTimeout(..., 0) in
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// fireDemoSequence. After the setTimeout, Svelte reactive pipeline
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// ticks, then the toast-in CSS animation (0.32s) brings opacity from
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// 0→1. On a warm Vite cache this is well under a second; on a cold
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// start with parallel workers it can spike to 3–4s. The assertion
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// target is "promptly" — not a perf SLA — so allow up to 5s.
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await expect(page.locator(TOAST).first()).toBeVisible({ timeout: 5000 });
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await page.screenshot({
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path: 'e2e/screenshots/pulse-01-first-toast.png',
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fullPage: false,
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});
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await clearAllToasts(page);
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});
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test('2. peak stack shows at least 2 toasts simultaneously', async ({ page }) => {
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await gotoSettings(page);
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await clearAllToasts(page);
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await firePulse(page);
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// The demo fires 4 toasts at i*800ms = 0, 800, 1600, 2400. The first
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// toast has dwellMs 7000, so at t=2500 all 4 should coexist.
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// Poll the count through the sequence and capture the peak.
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let peak = 0;
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const until = Date.now() + 3500;
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while (Date.now() < until) {
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const n = await page.locator(TOAST).count();
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if (n > peak) peak = n;
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await page.waitForTimeout(120);
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}
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expect(peak).toBeGreaterThanOrEqual(2);
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await page.screenshot({
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path: 'e2e/screenshots/pulse-02-peak-stack.png',
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fullPage: false,
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});
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await clearAllToasts(page);
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});
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test('3. click-to-dismiss removes the clicked toast', async ({ page }) => {
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await gotoSettings(page);
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await clearAllToasts(page);
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await firePulse(page);
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await expect(page.locator(TOAST).first()).toBeVisible({ timeout: 1000 });
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// Capture the toast's accessibility label so we can assert *that exact*
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// toast disappeared, independent of how many siblings stayed on screen.
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const first = page.locator(TOAST).first();
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const label = await first.getAttribute('aria-label');
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expect(label).toBeTruthy();
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await first.click();
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await expect(
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page.locator(`${TOAST}[aria-label="${label}"]`)
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).toHaveCount(0, { timeout: 2000 });
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await clearAllToasts(page);
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});
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test('4. hover pauses the dwell timer (toast survives 8s hover)', async ({ page }) => {
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await gotoSettings(page);
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await clearAllToasts(page);
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await firePulse(page);
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// Let the full 3.2s demo sequence complete so no more prepends happen
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// during the hover window. This avoids any subtle layout churn from
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// new toasts being added above the one we're about to hover on.
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await page.waitForTimeout(3500);
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// After the sequence settles, the DOM stack (newest-first at index 0)
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// is: [ConsolidationCompleted, MemorySuppressed, ConnectionDiscovered,
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// DreamCompleted]. The last item (DreamCompleted) is the oldest
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// and has the longest dwell (7000ms). It's anchored to the bottom of
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// the stack — the most position-stable element. Hover-pause it and
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// verify it outlives 8s of hover.
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const stack = page.locator(TOAST);
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const count = await stack.count();
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expect(count).toBeGreaterThanOrEqual(2);
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const target = stack.last();
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const label = await target.getAttribute('aria-label');
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expect(label).toBeTruthy();
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await target.hover();
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// Re-hover once after 3s and 6s to keep the mouse anchored on the
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// element — defends against any micro-move that could trigger
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// mouseleave. Pause is re-applied on each mouseenter, so this is safe.
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await page.waitForTimeout(3000);
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await target.hover();
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await page.waitForTimeout(3000);
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await target.hover();
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await page.waitForTimeout(2200);
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// If DreamCompleted's raw dwell (7s) without hover would have expired
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// by now (t ≈ 8.2s after hover start); hover-pause must have kept it
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// alive.
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await expect(target).toBeVisible();
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await page.screenshot({
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path: 'e2e/screenshots/pulse-03-hover-pause.png',
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fullPage: false,
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});
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// Mouseleave — move cursor far away to a non-interactive region.
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// After leaving, dwell resumes with whatever time was remaining
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// (>= 200ms floor). The toast should vanish within ~8s (generous
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// to accommodate the 7000ms raw dwell plus a safety margin).
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await page.mouse.move(0, 0);
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await expect(
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page.locator(`${TOAST}[aria-label="${label}"]`)
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).toHaveCount(0, { timeout: 10_000 });
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await clearAllToasts(page);
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});
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test('5. keyboard Enter on focused toast dismisses it', async ({ page }) => {
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await gotoSettings(page);
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await clearAllToasts(page);
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await firePulse(page);
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const first = page.locator(TOAST).first();
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await expect(first).toBeVisible({ timeout: 1000 });
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const label = await first.getAttribute('aria-label');
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const target = page.locator(`${TOAST}[aria-label="${label}"]`);
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// Toasts are <button> elements — they're focusable. focus() avoids
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// relying on tab-order through the Settings page, which is unstable
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// (depends on stat cards, form fields, and other affordances above it).
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await target.focus();
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await expect(target).toBeFocused();
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await page.keyboard.press('Enter');
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await expect(target).toHaveCount(0, { timeout: 2000 });
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await clearAllToasts(page);
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});
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test('6. progress-fill animation is paused while hovering', async ({ page }) => {
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await gotoSettings(page);
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await clearAllToasts(page);
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await firePulse(page);
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const first = page.locator(TOAST).first();
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await expect(first).toBeVisible({ timeout: 1000 });
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// Hover, then read the computed animation-play-state on the inner fill.
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// CSS rule: `.toast-item:hover .toast-progress-fill { animation-play-state: paused; }`.
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await first.hover();
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const playState = await first.locator(PROGRESS_FILL).evaluate(
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(el) => window.getComputedStyle(el).animationPlayState
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);
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expect(playState).toBe('paused');
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// Sanity: moving away resumes the animation.
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await page.mouse.move(0, 0);
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// Small settle so hover styles detach cleanly.
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await page.waitForTimeout(100);
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// The same toast may have already been dismissed in the small window.
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// Guard the assertion so we don't fail on race between resume + dwell.
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if (await first.isVisible().catch(() => false)) {
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const running = await first.locator(PROGRESS_FILL).evaluate(
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(el) => window.getComputedStyle(el).animationPlayState
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);
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expect(running).toBe('running');
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}
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await clearAllToasts(page);
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});
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});
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