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director.ts: optional shots:ResolvedShot[] in DirectorOptions; per-beat flight/dwell timing; framePosition now reads move (push_in/pull_back/crane scale standoff) + angle (low=look-up, high=look-down) + standoff; orbit shots revolve the camera during dwell; Dutch roll via camera.up; hard/match cuts snap (editorial cut). With NO shots the camera is byte-identical to before (all values fall back to the existing constants + easeInOutCubic lerp). MemoryCinema.svelte: build computeSignals + planShotsDeterministic + resolveShots on launch, pass shots to the director; onBeat drives storm mode + director's note + Act + tension from the shot. New UI: pre-roll DIRECTOR'S PLAN card (logline naming real memories), per-beat 'why this shot' note, Act I/II/III badge, tension-tinted progress bar, Auteur source badge. The deterministic auteur ships the hero film with zero LLM. 937 tests + build green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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