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Closes the launch guardrail: the field's ambient orbit + force-sim drift run >5s, so WCAG needs a persistent pause control and prefers-reduced- motion must be honored. - engine.setPaused(): freezes the deterministic clock so the orbit + sim drift hold still, while the frame still renders and the live preFrameHook still runs — discrete event pulses (firewall, decay, dream) are information, not decoration, so they land even when motion is reduced. - ObservatoryStage: a persistent ❚❚ PAUSE / ▶ RESUME control on the live field; auto-pauses under prefers-reduced-motion (user can override). Verified live: the pause button toggles engine.isPaused (frozen drift, pulses still land); check 0 err, 1043 tests, build green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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