vestige/apps/dashboard/build/_app/immutable/nodes/6.Dxyv36u8.js
Sam Valladares 4c2016596c feat(graph): FSRS memory-state colour mode + legend overlay
Closes Agent 1's audit gap #4: FSRS memory state (Active / Dormant /
Silent / Unavailable) was computed server-side per query but never
rendered in the 3D graph. Spheres always tinted by node type.

The new colour mode adds a second channel that users can toggle
between at runtime — Type (default, existing behaviour) and State
(new). The toggle is a radio-pair pill in the graph page's top-right
control bar next to the node-count selector + Dream button.

Buckets + palette:
- Active    ≥ 70%  emerald #10b981  easily retrievable
- Dormant  40-70%  amber   #f59e0b  retrievable with effort
- Silent   10-40%  violet  #8b5cf6  difficult, needs cues
- Unavail.  < 10%  slate   #6b7280  needs reinforcement

Thresholds match `execute_system_status` at the backend so the graph
colour bands line up exactly with what the Stats page reports in its
stateDistribution block. Using retention as the proxy for the full
accessibility formula (retention × 0.5 + retrieval × 0.3 + storage ×
0.2) is an approximation — retention is the dominant 0.5 weight and
it is the only FSRS channel the current GraphNode DTO carries. Swap
to the full formula in a future release if the DTO grows.

Implementation:
- `apps/dashboard/src/lib/graph/nodes.ts` — new `MemoryState` type,
  `getMemoryState(retention)`, `MEMORY_STATE_COLORS`,
  `MEMORY_STATE_DESCRIPTIONS`, `ColorMode`, `getNodeColor(node, mode)`.
- `NodeManager.colorMode` field (default `'type'`). `createNodeMeshes`
  now calls `getNodeColor(node, this.colorMode)` so newly-added nodes
  during the session follow the toggled mode.
- New `NodeManager.setColorMode(mode)` mutates every live mesh's
  material + glow sprite colour in place. Idempotent; cheap. Does NOT
  touch opacity/emissive-intensity so the v2.0.5 suppression dimming
  layer keeps working unchanged.
- New `MemoryStateLegend.svelte` floating overlay in the bottom-right
  when state mode is active (hidden in type mode so the legend doesn't
  compete with the node-type palette).
- `Graph3D.svelte` accepts a new `colorMode` prop (default `'type'`)
  and runs a `$effect` that calls `setColorMode` on every toggle.
- Dashboard rebuild picks up the new component + wiring.

Tests: 171 vitest, svelte-check 581 files / 0 errors. No backend
changes; this is pure dashboard code.
2026-04-19 20:45:08 -05:00

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this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(s=this.workingColorSpace){return this.spaces[s].workingColorSpaceConfig.unpackColorSpace}},t=[.64,.33,.3,.6,.15,.06],e=[.2126,.7152,.0722],n=[.3127,.329];return i.define({[Vi]:{primaries:t,whitePoint:n,transfer:hr,toXYZ:yo,fromXYZ:Eo,luminanceCoefficients:e,workingColorSpaceConfig:{unpackColorSpace:Qe},outputColorSpaceConfig:{drawingBufferColorSpace:Qe}},[Qe]:{primaries:t,whitePoint:n,transfer:re,toXYZ:yo,fromXYZ:Eo,luminanceCoefficients:e,outputColorSpaceConfig:{drawingBufferColorSpace:Qe}}}),i}const Qt=Uh();function An(i){return i<.04045?i*.0773993808:Math.pow(i*.9478672986+.0521327014,2.4)}function Ni(i){return i<.0031308?i*12.92:1.055*Math.pow(i,.41666)-.055}let hi;class Ih{static getDataURL(t){if(/^data:/i.test(t.src)||typeof HTMLCanvasElement>"u")return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{hi===void 0&&(hi=dr("canvas")),hi.width=t.width,hi.height=t.height;const n=hi.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=hi}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if(typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap){const e=dr("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const s=n.getImageData(0,0,t.width,t.height),r=s.data;for(let a=0;a<r.length;a++)r[a]=An(r[a]/255)*255;return n.putImageData(s,0,0),e}else if(t.data){const e=t.data.slice(0);for(let n=0;n<e.length;n++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[n]=Math.floor(An(e[n]/255)*255):e[n]=An(e[n]);return{data:e,width:t.width,height:t.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}let Nh=0;class nc{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Nh++}),this.uuid=zn(),this.data=t,this.dataReady=!0,this.version=0}set needsUpdate(t){t===!0&&this.version++}toJSON(t){const e=t===void 0||typeof t=="string";if(!e&&t.images[this.uuid]!==void 0)return t.images[this.uuid];const n={uuid:this.uuid,url:""},s=this.data;if(s!==null){let r;if(Array.isArray(s)){r=[];for(let a=0,o=s.length;a<o;a++)s[a].isDataTexture?r.push(Ar(s[a].image)):r.push(Ar(s[a]))}else r=Ar(s);n.url=r}return e||(t.images[this.uuid]=n),n}}function Ar(i){return typeof HTMLImageElement<"u"&&i instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&i instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&i instanceof ImageBitmap?Ih.getDataURL(i):i.data?{data:Array.from(i.data),width:i.width,height:i.height,type:i.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Fh=0;class be extends ri{constructor(t=be.DEFAULT_IMAGE,e=be.DEFAULT_MAPPING,n=Qn,s=Qn,r=pn,a=ti,o=ln,l=Rn,c=be.DEFAULT_ANISOTROPY,h=On){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Fh++}),this.uuid=zn(),this.name="",this.source=new nc(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=s,this.magFilter=r,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Mt(0,0),this.repeat=new Mt(1,1),this.center=new Mt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Bt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){const e=t===void 0||typeof t=="string";if(!e&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==Gl)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case ga:t.x=t.x-Math.floor(t.x);break;case Qn:t.x=t.x<0?0:1;break;case _a:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case ga:t.y=t.y-Math.floor(t.y);break;case Qn:t.y=t.y<0?0:1;break;case _a:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){t===!0&&this.pmremVersion++}}be.DEFAULT_IMAGE=null;be.DEFAULT_MAPPING=Gl;be.DEFAULT_ANISOTROPY=1;class le{constructor(t=0,e=0,n=0,s=1){le.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,s){return this.x=t,this.y=e,this.z=n,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,s=this.z,r=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*s+a[12]*r,this.y=a[1]*e+a[5]*n+a[9]*s+a[13]*r,this.z=a[2]*e+a[6]*n+a[10]*s+a[14]*r,this.w=a[3]*e+a[7]*n+a[11]*s+a[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,s,r;const l=t.elements,c=l[0],h=l[4],f=l[8],p=l[1],u=l[5],g=l[9],v=l[2],m=l[6],d=l[10];if(Math.abs(h-p)<.01&&Math.abs(f-v)<.01&&Math.abs(g-m)<.01){if(Math.abs(h+p)<.1&&Math.abs(f+v)<.1&&Math.abs(g+m)<.1&&Math.abs(c+u+d-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const b=(c+1)/2,S=(u+1)/2,D=(d+1)/2,w=(h+p)/4,R=(f+v)/4,U=(g+m)/4;return b>S&&b>D?b<.01?(n=0,s=.707106781,r=.707106781):(n=Math.sqrt(b),s=w/n,r=R/n):S>D?S<.01?(n=.707106781,s=0,r=.707106781):(s=Math.sqrt(S),n=w/s,r=U/s):D<.01?(n=.707106781,s=.707106781,r=0):(r=Math.sqrt(D),n=R/r,s=U/r),this.set(n,s,r,e),this}let T=Math.sqrt((m-g)*(m-g)+(f-v)*(f-v)+(p-h)*(p-h));return Math.abs(T)<.001&&(T=1),this.x=(m-g)/T,this.y=(f-v)/T,this.z=(p-h)/T,this.w=Math.acos((c+u+d-1)/2),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Xt(this.x,t.x,e.x),this.y=Xt(this.y,t.y,e.y),this.z=Xt(this.z,t.z,e.z),this.w=Xt(this.w,t.w,e.w),this}clampScalar(t,e){return this.x=Xt(this.x,t,e),this.y=Xt(this.y,t,e),this.z=Xt(this.z,t,e),this.w=Xt(this.w,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Xt(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Oh extends ri{constructor(t=1,e=1,n={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new le(0,0,t,e),this.scissorTest=!1,this.viewport=new le(0,0,t,e);const s={width:t,height:e,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:pn,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new be(s,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let o=0;o<a;o++)this.textures[o]=r.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(t){this.textures[0]=t}set depthTexture(t){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),t!==null&&(t.renderTarget=this),this._depthTexture=t}get depthTexture(){return this._depthTexture}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let s=0,r=this.textures.length;s<r;s++)this.textures[s].image.width=t,this.textures[s].image.height=e,this.textures[s].image.depth=n;this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return new this.constructor().copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let n=0,s=t.textures.length;n<s;n++)this.textures[n]=t.textures[n].clone(),this.textures[n].isRenderTargetTexture=!0,this.textures[n].renderTarget=this;const e=Object.assign({},t.texture.image);return this.texture.source=new nc(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.resolveDepthBuffer=t.resolveDepthBuffer,this.resolveStencilBuffer=t.resolveStencilBuffer,t.depthTexture!==null&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class cn extends Oh{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}}class ic extends be{constructor(t=null,e=1,n=1,s=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:s},this.magFilter=Ze,this.minFilter=Ze,this.wrapR=Qn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}}class Bh extends be{constructor(t=null,e=1,n=1,s=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:n,depth:s},this.magFilter=Ze,this.minFilter=Ze,this.wrapR=Qn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class si{constructor(t=0,e=0,n=0,s=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=s}static slerpFlat(t,e,n,s,r,a,o){let l=n[s+0],c=n[s+1],h=n[s+2],f=n[s+3];const p=r[a+0],u=r[a+1],g=r[a+2],v=r[a+3];if(o===0){t[e+0]=l,t[e+1]=c,t[e+2]=h,t[e+3]=f;return}if(o===1){t[e+0]=p,t[e+1]=u,t[e+2]=g,t[e+3]=v;return}if(f!==v||l!==p||c!==u||h!==g){let m=1-o;const d=l*p+c*u+h*g+f*v,T=d>=0?1:-1,b=1-d*d;if(b>Number.EPSILON){const D=Math.sqrt(b),w=Math.atan2(D,d*T);m=Math.sin(m*w)/D,o=Math.sin(o*w)/D}const S=o*T;if(l=l*m+p*S,c=c*m+u*S,h=h*m+g*S,f=f*m+v*S,m===1-o){const D=1/Math.sqrt(l*l+c*c+h*h+f*f);l*=D,c*=D,h*=D,f*=D}}t[e]=l,t[e+1]=c,t[e+2]=h,t[e+3]=f}static multiplyQuaternionsFlat(t,e,n,s,r,a){const o=n[s],l=n[s+1],c=n[s+2],h=n[s+3],f=r[a],p=r[a+1],u=r[a+2],g=r[a+3];return t[e]=o*g+h*f+l*u-c*p,t[e+1]=l*g+h*p+c*f-o*u,t[e+2]=c*g+h*u+o*p-l*f,t[e+3]=h*g-o*f-l*p-c*u,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,s){return this._x=t,this._y=e,this._z=n,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const n=t._x,s=t._y,r=t._z,a=t._order,o=Math.cos,l=Math.sin,c=o(n/2),h=o(s/2),f=o(r/2),p=l(n/2),u=l(s/2),g=l(r/2);switch(a){case"XYZ":this._x=p*h*f+c*u*g,this._y=c*u*f-p*h*g,this._z=c*h*g+p*u*f,this._w=c*h*f-p*u*g;break;case"YXZ":this._x=p*h*f+c*u*g,this._y=c*u*f-p*h*g,this._z=c*h*g-p*u*f,this._w=c*h*f+p*u*g;break;case"ZXY":this._x=p*h*f-c*u*g,this._y=c*u*f+p*h*g,this._z=c*h*g+p*u*f,this._w=c*h*f-p*u*g;break;case"ZYX":this._x=p*h*f-c*u*g,this._y=c*u*f+p*h*g,this._z=c*h*g-p*u*f,this._w=c*h*f+p*u*g;break;case"YZX":this._x=p*h*f+c*u*g,this._y=c*u*f+p*h*g,this._z=c*h*g-p*u*f,this._w=c*h*f-p*u*g;break;case"XZY":this._x=p*h*f-c*u*g,this._y=c*u*f-p*h*g,this._z=c*h*g+p*u*f,this._w=c*h*f+p*u*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return e===!0&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,s=Math.sin(n);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],s=e[4],r=e[8],a=e[1],o=e[5],l=e[9],c=e[2],h=e[6],f=e[10],p=n+o+f;if(p>0){const u=.5/Math.sqrt(p+1);this._w=.25/u,this._x=(h-l)*u,this._y=(r-c)*u,this._z=(a-s)*u}else if(n>o&&n>f){const u=2*Math.sqrt(1+n-o-f);this._w=(h-l)/u,this._x=.25*u,this._y=(s+a)/u,this._z=(r+c)/u}else if(o>f){const u=2*Math.sqrt(1+o-n-f);this._w=(r-c)/u,this._x=(s+a)/u,this._y=.25*u,this._z=(l+h)/u}else{const u=2*Math.sqrt(1+f-n-o);this._w=(a-s)/u,this._x=(r+c)/u,this._y=(l+h)/u,this._z=.25*u}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Xt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(n===0)return this;const s=Math.min(1,e/n);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,s=t._y,r=t._z,a=t._w,o=e._x,l=e._y,c=e._z,h=e._w;return this._x=n*h+a*o+s*c-r*l,this._y=s*h+a*l+r*o-n*c,this._z=r*h+a*c+n*l-s*o,this._w=a*h-n*o-s*l-r*c,this._onChangeCallback(),this}slerp(t,e){if(e===0)return this;if(e===1)return this.copy(t);const n=this._x,s=this._y,r=this._z,a=this._w;let o=a*t._w+n*t._x+s*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=s,this._z=r,this;const l=1-o*o;if(l<=Number.EPSILON){const u=1-e;return this._w=u*a+e*this._w,this._x=u*n+e*this._x,this._y=u*s+e*this._y,this._z=u*r+e*this._z,this.normalize(),this}const c=Math.sqrt(l),h=Math.atan2(c,o),f=Math.sin((1-e)*h)/c,p=Math.sin(e*h)/c;return this._w=a*f+this._w*p,this._x=n*f+this._x*p,this._y=s*f+this._y*p,this._z=r*f+this._z*p,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),n=Math.random(),s=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(s*Math.sin(t),s*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class C{constructor(t=0,e=0,n=0){C.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return n===void 0&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(bo.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(bo.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*s,this.y=r[1]*e+r[4]*n+r[7]*s,this.z=r[2]*e+r[5]*n+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,s=this.z,r=t.elements,a=1/(r[3]*e+r[7]*n+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*s+r[12])*a,this.y=(r[1]*e+r[5]*n+r[9]*s+r[13])*a,this.z=(r[2]*e+r[6]*n+r[10]*s+r[14])*a,this}applyQuaternion(t){const e=this.x,n=this.y,s=this.z,r=t.x,a=t.y,o=t.z,l=t.w,c=2*(a*s-o*n),h=2*(o*e-r*s),f=2*(r*n-a*e);return this.x=e+l*c+a*f-o*h,this.y=n+l*h+o*c-r*f,this.z=s+l*f+r*h-a*c,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*s,this.y=r[1]*e+r[5]*n+r[9]*s,this.z=r[2]*e+r[6]*n+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Xt(this.x,t.x,e.x),this.y=Xt(this.y,t.y,e.y),this.z=Xt(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=Xt(this.x,t,e),this.y=Xt(this.y,t,e),this.z=Xt(this.z,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Xt(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,s=t.y,r=t.z,a=e.x,o=e.y,l=e.z;return this.x=s*l-r*o,this.y=r*a-n*l,this.z=n*o-s*a,this}projectOnVector(t){const e=t.lengthSq();if(e===0)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Rr.copy(this).projectOnVector(t),this.sub(Rr)}reflect(t){return this.sub(Rr.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Xt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,s=this.z-t.z;return e*e+n*n+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const s=Math.sin(e)*t;return this.x=s*Math.sin(n),this.y=Math.cos(e)*t,this.z=s*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,e*4)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,e*3)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=Math.random()*2-1,n=Math.sqrt(1-e*e);return this.x=n*Math.cos(t),this.y=e,this.z=n*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Rr=new C,bo=new si;class ai{constructor(t=new C(1/0,1/0,1/0),e=new C(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(sn.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(sn.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=sn.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return new this.constructor().copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){t.updateWorldMatrix(!1,!1);const n=t.geometry;if(n!==void 0){const r=n.getAttribute("position");if(e===!0&&r!==void 0&&t.isInstancedMesh!==!0)for(let a=0,o=r.count;a<o;a++)t.isMesh===!0?t.getVertexPosition(a,sn):sn.fromBufferAttribute(r,a),sn.applyMatrix4(t.matrixWorld),this.expandByPoint(sn);else t.boundingBox!==void 0?(t.boundingBox===null&&t.computeBoundingBox(),bs.copy(t.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),bs.copy(n.boundingBox)),bs.applyMatrix4(t.matrixWorld),this.union(bs)}const s=t.children;for(let r=0,a=s.length;r<a;r++)this.expandByObject(s[r],e);return this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,sn),sn.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ki),Ts.subVectors(this.max,Ki),ui.subVectors(t.a,Ki),di.subVectors(t.b,Ki),fi.subVectors(t.c,Ki),Cn.subVectors(di,ui),Pn.subVectors(fi,di),Gn.subVectors(ui,fi);let e=[0,-Cn.z,Cn.y,0,-Pn.z,Pn.y,0,-Gn.z,Gn.y,Cn.z,0,-Cn.x,Pn.z,0,-Pn.x,Gn.z,0,-Gn.x,-Cn.y,Cn.x,0,-Pn.y,Pn.x,0,-Gn.y,Gn.x,0];return!Cr(e,ui,di,fi,Ts)||(e=[1,0,0,0,1,0,0,0,1],!Cr(e,ui,di,fi,Ts))?!1:(ws.crossVectors(Cn,Pn),e=[ws.x,ws.y,ws.z],Cr(e,ui,di,fi,Ts))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,sn).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=this.getSize(sn).length()*.5),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(_n[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),_n[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),_n[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),_n[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),_n[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),_n[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),_n[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),_n[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(_n),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const _n=[new C,new C,new C,new C,new C,new C,new C,new C],sn=new C,bs=new ai,ui=new C,di=new C,fi=new C,Cn=new C,Pn=new C,Gn=new C,Ki=new C,Ts=new C,ws=new C,Wn=new C;function Cr(i,t,e,n,s){for(let r=0,a=i.length-3;r<=a;r+=3){Wn.fromArray(i,r);const o=s.x*Math.abs(Wn.x)+s.y*Math.abs(Wn.y)+s.z*Math.abs(Wn.z),l=t.dot(Wn),c=e.dot(Wn),h=n.dot(Wn);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const zh=new ai,$i=new C,Pr=new C;class oi{constructor(t=new C,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;e!==void 0?n.copy(e):zh.setFromPoints(t).getCenter(n);let s=0;for(let r=0,a=t.length;r<a;r++)s=Math.max(s,n.distanceToSquared(t[r]));return this.radius=Math.sqrt(s),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;$i.subVectors(t,this.center);const e=$i.lengthSq();if(e>this.radius*this.radius){const n=Math.sqrt(e),s=(n-this.radius)*.5;this.center.addScaledVector($i,s/n),this.radius+=s}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(this.center.equals(t.center)===!0?this.radius=Math.max(this.radius,t.radius):(Pr.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint($i.copy(t.center).add(Pr)),this.expandByPoint($i.copy(t.center).sub(Pr))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return new this.constructor().copy(this)}}const vn=new C,Dr=new C,As=new C,Dn=new C,Lr=new C,Rs=new C,Ur=new C;class ms{constructor(t=new C,e=new C(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,vn)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=vn.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(vn.copy(this.origin).addScaledVector(this.direction,e),vn.distanceToSquared(t))}distanceSqToSegment(t,e,n,s){Dr.copy(t).add(e).multiplyScalar(.5),As.copy(e).sub(t).normalize(),Dn.copy(this.origin).sub(Dr);const r=t.distanceTo(e)*.5,a=-this.direction.dot(As),o=Dn.dot(this.direction),l=-Dn.dot(As),c=Dn.lengthSq(),h=Math.abs(1-a*a);let f,p,u,g;if(h>0)if(f=a*l-o,p=a*o-l,g=r*h,f>=0)if(p>=-g)if(p<=g){const v=1/h;f*=v,p*=v,u=f*(f+a*p+2*o)+p*(a*f+p+2*l)+c}else p=r,f=Math.max(0,-(a*p+o)),u=-f*f+p*(p+2*l)+c;else p=-r,f=Math.max(0,-(a*p+o)),u=-f*f+p*(p+2*l)+c;else p<=-g?(f=Math.max(0,-(-a*r+o)),p=f>0?-r:Math.min(Math.max(-r,-l),r),u=-f*f+p*(p+2*l)+c):p<=g?(f=0,p=Math.min(Math.max(-r,-l),r),u=p*(p+2*l)+c):(f=Math.max(0,-(a*r+o)),p=f>0?r:Math.min(Math.max(-r,-l),r),u=-f*f+p*(p+2*l)+c);else p=a>0?-r:r,f=Math.max(0,-(a*p+o)),u=-f*f+p*(p+2*l)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,f),s&&s.copy(Dr).addScaledVector(As,p),u}intersectSphere(t,e){vn.subVectors(t.center,this.origin);const n=vn.dot(this.direction),s=vn.dot(vn)-n*n,r=t.radius*t.radius;if(s>r)return null;const a=Math.sqrt(r-s),o=n-a,l=n+a;return l<0?null:o<0?this.at(l,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return n===null?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,s,r,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,f=1/this.direction.z,p=this.origin;return c>=0?(n=(t.min.x-p.x)*c,s=(t.max.x-p.x)*c):(n=(t.max.x-p.x)*c,s=(t.min.x-p.x)*c),h>=0?(r=(t.min.y-p.y)*h,a=(t.max.y-p.y)*h):(r=(t.max.y-p.y)*h,a=(t.min.y-p.y)*h),n>a||r>s||((r>n||isNaN(n))&&(n=r),(a<s||isNaN(s))&&(s=a),f>=0?(o=(t.min.z-p.z)*f,l=(t.max.z-p.z)*f):(o=(t.max.z-p.z)*f,l=(t.min.z-p.z)*f),n>l||o>s)||((o>n||n!==n)&&(n=o),(l<s||s!==s)&&(s=l),s<0)?null:this.at(n>=0?n:s,e)}intersectsBox(t){return this.intersectBox(t,vn)!==null}intersectTriangle(t,e,n,s,r){Lr.subVectors(e,t),Rs.subVectors(n,t),Ur.crossVectors(Lr,Rs);let a=this.direction.dot(Ur),o;if(a>0){if(s)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Dn.subVectors(this.origin,t);const l=o*this.direction.dot(Rs.crossVectors(Dn,Rs));if(l<0)return null;const c=o*this.direction.dot(Lr.cross(Dn));if(c<0||l+c>a)return null;const h=-o*Dn.dot(Ur);return h<0?null:this.at(h/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ie{constructor(t,e,n,s,r,a,o,l,c,h,f,p,u,g,v,m){ie.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],t!==void 0&&this.set(t,e,n,s,r,a,o,l,c,h,f,p,u,g,v,m)}set(t,e,n,s,r,a,o,l,c,h,f,p,u,g,v,m){const d=this.elements;return d[0]=t,d[4]=e,d[8]=n,d[12]=s,d[1]=r,d[5]=a,d[9]=o,d[13]=l,d[2]=c,d[6]=h,d[10]=f,d[14]=p,d[3]=u,d[7]=g,d[11]=v,d[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ie().fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,s=1/pi.setFromMatrixColumn(t,0).length(),r=1/pi.setFromMatrixColumn(t,1).length(),a=1/pi.setFromMatrixColumn(t,2).length();return e[0]=n[0]*s,e[1]=n[1]*s,e[2]=n[2]*s,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,s=t.y,r=t.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(s),c=Math.sin(s),h=Math.cos(r),f=Math.sin(r);if(t.order==="XYZ"){const p=a*h,u=a*f,g=o*h,v=o*f;e[0]=l*h,e[4]=-l*f,e[8]=c,e[1]=u+g*c,e[5]=p-v*c,e[9]=-o*l,e[2]=v-p*c,e[6]=g+u*c,e[10]=a*l}else if(t.order==="YXZ"){const p=l*h,u=l*f,g=c*h,v=c*f;e[0]=p+v*o,e[4]=g*o-u,e[8]=a*c,e[1]=a*f,e[5]=a*h,e[9]=-o,e[2]=u*o-g,e[6]=v+p*o,e[10]=a*l}else if(t.order==="ZXY"){const p=l*h,u=l*f,g=c*h,v=c*f;e[0]=p-v*o,e[4]=-a*f,e[8]=g+u*o,e[1]=u+g*o,e[5]=a*h,e[9]=v-p*o,e[2]=-a*c,e[6]=o,e[10]=a*l}else if(t.order==="ZYX"){const p=a*h,u=a*f,g=o*h,v=o*f;e[0]=l*h,e[4]=g*c-u,e[8]=p*c+v,e[1]=l*f,e[5]=v*c+p,e[9]=u*c-g,e[2]=-c,e[6]=o*l,e[10]=a*l}else if(t.order==="YZX"){const p=a*l,u=a*c,g=o*l,v=o*c;e[0]=l*h,e[4]=v-p*f,e[8]=g*f+u,e[1]=f,e[5]=a*h,e[9]=-o*h,e[2]=-c*h,e[6]=u*f+g,e[10]=p-v*f}else if(t.order==="XZY"){const p=a*l,u=a*c,g=o*l,v=o*c;e[0]=l*h,e[4]=-f,e[8]=c*h,e[1]=p*f+v,e[5]=a*h,e[9]=u*f-g,e[2]=g*f-u,e[6]=o*h,e[10]=v*f+p}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(kh,t,Hh)}lookAt(t,e,n){const s=this.elements;return Ye.subVectors(t,e),Ye.lengthSq()===0&&(Ye.z=1),Ye.normalize(),Ln.crossVectors(n,Ye),Ln.lengthSq()===0&&(Math.abs(n.z)===1?Ye.x+=1e-4:Ye.z+=1e-4,Ye.normalize(),Ln.crossVectors(n,Ye)),Ln.normalize(),Cs.crossVectors(Ye,Ln),s[0]=Ln.x,s[4]=Cs.x,s[8]=Ye.x,s[1]=Ln.y,s[5]=Cs.y,s[9]=Ye.y,s[2]=Ln.z,s[6]=Cs.z,s[10]=Ye.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,s=e.elements,r=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],h=n[1],f=n[5],p=n[9],u=n[13],g=n[2],v=n[6],m=n[10],d=n[14],T=n[3],b=n[7],S=n[11],D=n[15],w=s[0],R=s[4],U=s[8],y=s[12],M=s[1],P=s[5],W=s[9],z=s[13],G=s[2],$=s[6],X=s[10],Q=s[14],k=s[3],it=s[7],ft=s[11],St=s[15];return r[0]=a*w+o*M+l*G+c*k,r[4]=a*R+o*P+l*$+c*it,r[8]=a*U+o*W+l*X+c*ft,r[12]=a*y+o*z+l*Q+c*St,r[1]=h*w+f*M+p*G+u*k,r[5]=h*R+f*P+p*$+u*it,r[9]=h*U+f*W+p*X+u*ft,r[13]=h*y+f*z+p*Q+u*St,r[2]=g*w+v*M+m*G+d*k,r[6]=g*R+v*P+m*$+d*it,r[10]=g*U+v*W+m*X+d*ft,r[14]=g*y+v*z+m*Q+d*St,r[3]=T*w+b*M+S*G+D*k,r[7]=T*R+b*P+S*$+D*it,r[11]=T*U+b*W+S*X+D*ft,r[15]=T*y+b*z+S*Q+D*St,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],s=t[8],r=t[12],a=t[1],o=t[5],l=t[9],c=t[13],h=t[2],f=t[6],p=t[10],u=t[14],g=t[3],v=t[7],m=t[11],d=t[15];return g*(+r*l*f-s*c*f-r*o*p+n*c*p+s*o*u-n*l*u)+v*(+e*l*u-e*c*p+r*a*p-s*a*u+s*c*h-r*l*h)+m*(+e*c*f-e*o*u-r*a*f+n*a*u+r*o*h-n*c*h)+d*(-s*o*h-e*l*f+e*o*p+s*a*f-n*a*p+n*l*h)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],s=t[2],r=t[3],a=t[4],o=t[5],l=t[6],c=t[7],h=t[8],f=t[9],p=t[10],u=t[11],g=t[12],v=t[13],m=t[14],d=t[15],T=f*m*c-v*p*c+v*l*u-o*m*u-f*l*d+o*p*d,b=g*p*c-h*m*c-g*l*u+a*m*u+h*l*d-a*p*d,S=h*v*c-g*f*c+g*o*u-a*v*u-h*o*d+a*f*d,D=g*f*l-h*v*l-g*o*p+a*v*p+h*o*m-a*f*m,w=e*T+n*b+s*S+r*D;if(w===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/w;return t[0]=T*R,t[1]=(v*p*r-f*m*r-v*s*u+n*m*u+f*s*d-n*p*d)*R,t[2]=(o*m*r-v*l*r+v*s*c-n*m*c-o*s*d+n*l*d)*R,t[3]=(f*l*r-o*p*r-f*s*c+n*p*c+o*s*u-n*l*u)*R,t[4]=b*R,t[5]=(h*m*r-g*p*r+g*s*u-e*m*u-h*s*d+e*p*d)*R,t[6]=(g*l*r-a*m*r-g*s*c+e*m*c+a*s*d-e*l*d)*R,t[7]=(a*p*r-h*l*r+h*s*c-e*p*c-a*s*u+e*l*u)*R,t[8]=S*R,t[9]=(g*f*r-h*v*r-g*n*u+e*v*u+h*n*d-e*f*d)*R,t[10]=(a*v*r-g*o*r+g*n*c-e*v*c-a*n*d+e*o*d)*R,t[11]=(h*o*r-a*f*r-h*n*c+e*f*c+a*n*u-e*o*u)*R,t[12]=D*R,t[13]=(h*v*s-g*f*s+g*n*p-e*v*p-h*n*m+e*f*m)*R,t[14]=(g*o*s-a*v*s-g*n*l+e*v*l+a*n*m-e*o*m)*R,t[15]=(a*f*s-h*o*s+h*n*l-e*f*l-a*n*p+e*o*p)*R,this}scale(t){const e=this.elements,n=t.x,s=t.y,r=t.z;return e[0]*=n,e[4]*=s,e[8]*=r,e[1]*=n,e[5]*=s,e[9]*=r,e[2]*=n,e[6]*=s,e[10]*=r,e[3]*=n,e[7]*=s,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,s))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),s=Math.sin(e),r=1-n,a=t.x,o=t.y,l=t.z,c=r*a,h=r*o;return this.set(c*a+n,c*o-s*l,c*l+s*o,0,c*o+s*l,h*o+n,h*l-s*a,0,c*l-s*o,h*l+s*a,r*l*l+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,s,r,a){return this.set(1,n,r,0,t,1,a,0,e,s,1,0,0,0,0,1),this}compose(t,e,n){const s=this.elements,r=e._x,a=e._y,o=e._z,l=e._w,c=r+r,h=a+a,f=o+o,p=r*c,u=r*h,g=r*f,v=a*h,m=a*f,d=o*f,T=l*c,b=l*h,S=l*f,D=n.x,w=n.y,R=n.z;return s[0]=(1-(v+d))*D,s[1]=(u+S)*D,s[2]=(g-b)*D,s[3]=0,s[4]=(u-S)*w,s[5]=(1-(p+d))*w,s[6]=(m+T)*w,s[7]=0,s[8]=(g+b)*R,s[9]=(m-T)*R,s[10]=(1-(p+v))*R,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,n){const s=this.elements;let r=pi.set(s[0],s[1],s[2]).length();const a=pi.set(s[4],s[5],s[6]).length(),o=pi.set(s[8],s[9],s[10]).length();this.determinant()<0&&(r=-r),t.x=s[12],t.y=s[13],t.z=s[14],rn.copy(this);const c=1/r,h=1/a,f=1/o;return rn.elements[0]*=c,rn.elements[1]*=c,rn.elements[2]*=c,rn.elements[4]*=h,rn.elements[5]*=h,rn.elements[6]*=h,rn.elements[8]*=f,rn.elements[9]*=f,rn.elements[10]*=f,e.setFromRotationMatrix(rn),n.x=r,n.y=a,n.z=o,this}makePerspective(t,e,n,s,r,a,o=bn){const l=this.elements,c=2*r/(e-t),h=2*r/(n-s),f=(e+t)/(e-t),p=(n+s)/(n-s);let u,g;if(o===bn)u=-(a+r)/(a-r),g=-2*a*r/(a-r);else if(o===ur)u=-a/(a-r),g=-a*r/(a-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=h,l[9]=p,l[13]=0,l[2]=0,l[6]=0,l[10]=u,l[14]=g,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,n,s,r,a,o=bn){const l=this.elements,c=1/(e-t),h=1/(n-s),f=1/(a-r),p=(e+t)*c,u=(n+s)*h;let g,v;if(o===bn)g=(a+r)*f,v=-2*f;else if(o===ur)g=r*f,v=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-p,l[1]=0,l[5]=2*h,l[9]=0,l[13]=-u,l[2]=0,l[6]=0,l[10]=v,l[14]=-g,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let s=0;s<16;s++)if(e[s]!==n[s])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const pi=new C,rn=new ie,kh=new C(0,0,0),Hh=new C(1,1,1),Ln=new C,Cs=new C,Ye=new C,To=new ie,wo=new si;class gn{constructor(t=0,e=0,n=0,s=gn.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,s=this._order){return this._x=t,this._y=e,this._z=n,this._order=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const s=t.elements,r=s[0],a=s[4],o=s[8],l=s[1],c=s[5],h=s[9],f=s[2],p=s[6],u=s[10];switch(e){case"XYZ":this._y=Math.asin(Xt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,u),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Xt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,u),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,r),this._z=0);break;case"ZXY":this._x=Math.asin(Xt(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-f,u),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-Xt(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(p,u),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Xt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-f,r)):(this._x=0,this._y=Math.atan2(o,u));break;case"XZY":this._z=Math.asin(-Xt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,u),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,n===!0&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return To.makeRotationFromQuaternion(t),this.setFromRotationMatrix(To,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return wo.setFromEuler(this),this.setFromQuaternion(wo,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],t[3]!==void 0&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}gn.DEFAULT_ORDER="XYZ";class ao{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return(this.mask&t.mask)!==0}isEnabled(t){return(this.mask&(1<<t|0))!==0}}let Vh=0;const Ao=new C,mi=new si,xn=new ie,Ps=new C,Ji=new C,Gh=new C,Wh=new si,Ro=new C(1,0,0),Co=new C(0,1,0),Po=new C(0,0,1),Do={type:"added"},Xh={type:"removed"},gi={type:"childadded",child:null},Ir={type:"childremoved",child:null};class Ae extends ri{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Vh++}),this.uuid=zn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ae.DEFAULT_UP.clone();const t=new C,e=new gn,n=new si,s=new C(1,1,1);function r(){n.setFromEuler(e,!1)}function a(){e.setFromQuaternion(n,void 0,!1)}e._onChange(r),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:s},modelViewMatrix:{value:new ie},normalMatrix:{value:new Bt}}),this.matrix=new ie,this.matrixWorld=new ie,this.matrixAutoUpdate=Ae.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Ae.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new ao,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return mi.setFromAxisAngle(t,e),this.quaternion.multiply(mi),this}rotateOnWorldAxis(t,e){return mi.setFromAxisAngle(t,e),this.quaternion.premultiply(mi),this}rotateX(t){return this.rotateOnAxis(Ro,t)}rotateY(t){return this.rotateOnAxis(Co,t)}rotateZ(t){return this.rotateOnAxis(Po,t)}translateOnAxis(t,e){return Ao.copy(t).applyQuaternion(this.quaternion),this.position.add(Ao.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Ro,t)}translateY(t){return this.translateOnAxis(Co,t)}translateZ(t){return this.translateOnAxis(Po,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(xn.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Ps.copy(t):Ps.set(t,e,n);const s=this.parent;this.updateWorldMatrix(!0,!1),Ji.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?xn.lookAt(Ji,Ps,this.up):xn.lookAt(Ps,Ji,this.up),this.quaternion.setFromRotationMatrix(xn),s&&(xn.extractRotation(s.matrixWorld),mi.setFromRotationMatrix(xn),this.quaternion.premultiply(mi.invert()))}add(t){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.removeFromParent(),t.parent=this,this.children.push(t),t.dispatchEvent(Do),gi.child=t,this.dispatchEvent(gi),gi.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const e=this.children.indexOf(t);return e!==-1&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Xh),Ir.child=t,this.dispatchEvent(Ir),Ir.child=null),this}removeFromParent(){const t=this.parent;return t!==null&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),xn.copy(this.matrixWorld).invert(),t.parent!==null&&(t.parent.updateWorldMatrix(!0,!1),xn.multiply(t.parent.matrixWorld)),t.applyMatrix4(xn),t.removeFromParent(),t.parent=this,this.children.push(t),t.updateWorldMatrix(!1,!0),t.dispatchEvent(Do),gi.child=t,this.dispatchEvent(gi),gi.child=null,this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,s=this.children.length;n<s;n++){const a=this.children[n].getObjectByProperty(t,e);if(a!==void 0)return a}}getObjectsByProperty(t,e,n=[]){this[t]===e&&n.push(this);const s=this.children;for(let r=0,a=s.length;r<a;r++)s[r].getObjectsByProperty(t,e,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ji,t,Gh),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ji,Wh,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,s=e.length;n<s;n++)e[n].traverse(t)}traverseVisible(t){if(this.visible===!1)return;t(this);const e=this.children;for(let n=0,s=e.length;n<s;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;e!==null&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,s=e.length;n<s;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(t===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),e===!0){const s=this.children;for(let r=0,a=s.length;r<a;r++)s[r].updateWorldMatrix(!1,!0)}}toJSON(t){const e=t===void 0||typeof t=="string",n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const s={};s.uuid=this.uuid,s.type=this.type,this.name!==""&&(s.name=this.name),this.castShadow===!0&&(s.castShadow=!0),this.receiveShadow===!0&&(s.receiveShadow=!0),this.visible===!1&&(s.visible=!1),this.frustumCulled===!1&&(s.frustumCulled=!1),this.renderOrder!==0&&(s.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.visibility=this._visibility,s.active=this._active,s.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.geometryCount=this._geometryCount,s.matricesTexture=this._matricesTexture.toJSON(t),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(t)),this.boundingSphere!==null&&(s.boundingSphere={center:s.boundingSphere.center.toArray(),radius:s.boundingSphere.radius}),this.boundingBox!==null&&(s.boundingBox={min:s.boundingBox.min.toArray(),max:s.boundingBox.max.toArray()}));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(t)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(t.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const f=l[c];r(t.shapes,f)}else r(t.shapes,l)}}if(this.isSkinnedMesh&&(s.bindMode=this.bindMode,s.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(t.skeletons,this.skeleton),s.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(r(t.materials,this.material[l]));s.material=o}else s.material=r(t.materials,this.material);if(this.children.length>0){s.children=[];for(let o=0;o<this.children.length;o++)s.children.push(this.children[o].toJSON(t).object)}if(this.animations.length>0){s.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];s.animations.push(r(t.animations,l))}}if(e){const o=a(t.geometries),l=a(t.materials),c=a(t.textures),h=a(t.images),f=a(t.shapes),p=a(t.skeletons),u=a(t.animations),g=a(t.nodes);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),f.length>0&&(n.shapes=f),p.length>0&&(n.skeletons=p),u.length>0&&(n.animations=u),g.length>0&&(n.nodes=g)}return n.object=s,n;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(t){return new this.constructor().copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(let n=0;n<t.children.length;n++){const s=t.children[n];this.add(s.clone())}return this}}Ae.DEFAULT_UP=new C(0,1,0);Ae.DEFAULT_MATRIX_AUTO_UPDATE=!0;Ae.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const an=new C,Mn=new C,Nr=new C,Sn=new C,_i=new C,vi=new C,Lo=new C,Fr=new C,Or=new C,Br=new C,zr=new le,kr=new le,Hr=new le;class tn{constructor(t=new C,e=new C,n=new C){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,s){s.subVectors(n,e),an.subVectors(t,e),s.cross(an);const r=s.lengthSq();return r>0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(t,e,n,s,r){an.subVectors(s,e),Mn.subVectors(n,e),Nr.subVectors(t,e);const a=an.dot(an),o=an.dot(Mn),l=an.dot(Nr),c=Mn.dot(Mn),h=Mn.dot(Nr),f=a*c-o*o;if(f===0)return r.set(0,0,0),null;const p=1/f,u=(c*l-o*h)*p,g=(a*h-o*l)*p;return r.set(1-u-g,g,u)}static containsPoint(t,e,n,s){return this.getBarycoord(t,e,n,s,Sn)===null?!1:Sn.x>=0&&Sn.y>=0&&Sn.x+Sn.y<=1}static getInterpolation(t,e,n,s,r,a,o,l){return this.getBarycoord(t,e,n,s,Sn)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,Sn.x),l.addScaledVector(a,Sn.y),l.addScaledVector(o,Sn.z),l)}static getInterpolatedAttribute(t,e,n,s,r,a){return zr.setScalar(0),kr.setScalar(0),Hr.setScalar(0),zr.fromBufferAttribute(t,e),kr.fromBufferAttribute(t,n),Hr.fromBufferAttribute(t,s),a.setScalar(0),a.addScaledVector(zr,r.x),a.addScaledVector(kr,r.y),a.addScaledVector(Hr,r.z),a}static isFrontFacing(t,e,n,s){return an.subVectors(n,e),Mn.subVectors(t,e),an.cross(Mn).dot(s)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,s){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[s]),this}setFromAttributeAndIndices(t,e,n,s){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,s),this}clone(){return new this.constructor().copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return an.subVectors(this.c,this.b),Mn.subVectors(this.a,this.b),an.cross(Mn).length()*.5}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return tn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return tn.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,n,s,r){return tn.getInterpolation(t,this.a,this.b,this.c,e,n,s,r)}containsPoint(t){return tn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return tn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,s=this.b,r=this.c;let a,o;_i.subVectors(s,n),vi.subVectors(r,n),Fr.subVectors(t,n);const l=_i.dot(Fr),c=vi.dot(Fr);if(l<=0&&c<=0)return e.copy(n);Or.subVectors(t,s);const h=_i.dot(Or),f=vi.dot(Or);if(h>=0&&f<=h)return e.copy(s);const p=l*f-h*c;if(p<=0&&l>=0&&h<=0)return a=l/(l-h),e.copy(n).addScaledVector(_i,a);Br.subVectors(t,r);const u=_i.dot(Br),g=vi.dot(Br);if(g>=0&&u<=g)return e.copy(r);const v=u*c-l*g;if(v<=0&&c>=0&&g<=0)return o=c/(c-g),e.copy(n).addScaledVector(vi,o);const m=h*g-u*f;if(m<=0&&f-h>=0&&u-g>=0)return Lo.subVectors(r,s),o=(f-h)/(f-h+(u-g)),e.copy(s).addScaledVector(Lo,o);const d=1/(m+v+p);return a=v*d,o=p*d,e.copy(n).addScaledVector(_i,a).addScaledVector(vi,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const sc={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Un={h:0,s:0,l:0},Ds={h:0,s:0,l:0};function Vr(i,t,e){return e<0&&(e+=1),e>1&&(e-=1),e<1/6?i+(t-i)*6*e:e<1/2?t:e<2/3?i+(t-i)*6*(2/3-e):i}class rt{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(e===void 0&&n===void 0){const s=t;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Qe){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,Qt.toWorkingColorSpace(this,e),this}setRGB(t,e,n,s=Qt.workingColorSpace){return this.r=t,this.g=e,this.b=n,Qt.toWorkingColorSpace(this,s),this}setHSL(t,e,n,s=Qt.workingColorSpace){if(t=Ah(t,1),e=Xt(e,0,1),n=Xt(n,0,1),e===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+e):n+e-n*e,a=2*n-r;this.r=Vr(a,r,t+1/3),this.g=Vr(a,r,t),this.b=Vr(a,r,t-1/3)}return Qt.toWorkingColorSpace(this,s),this}setStyle(t,e=Qe){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const a=s[1],o=s[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(t)){const r=s[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,e);if(a===6)return this.setHex(parseInt(r,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Qe){const n=sc[t.toLowerCase()];return n!==void 0?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=An(t.r),this.g=An(t.g),this.b=An(t.b),this}copyLinearToSRGB(t){return this.r=Ni(t.r),this.g=Ni(t.g),this.b=Ni(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Qe){return Qt.fromWorkingColorSpace(Ce.copy(this),t),Math.round(Xt(Ce.r*255,0,255))*65536+Math.round(Xt(Ce.g*255,0,255))*256+Math.round(Xt(Ce.b*255,0,255))}getHexString(t=Qe){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Qt.workingColorSpace){Qt.fromWorkingColorSpace(Ce.copy(this),e);const n=Ce.r,s=Ce.g,r=Ce.b,a=Math.max(n,s,r),o=Math.min(n,s,r);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const f=a-o;switch(c=h<=.5?f/(a+o):f/(2-a-o),a){case n:l=(s-r)/f+(s<r?6:0);break;case s:l=(r-n)/f+2;break;case r:l=(n-s)/f+4;break}l/=6}return t.h=l,t.s=c,t.l=h,t}getRGB(t,e=Qt.workingColorSpace){return Qt.fromWorkingColorSpace(Ce.copy(this),e),t.r=Ce.r,t.g=Ce.g,t.b=Ce.b,t}getStyle(t=Qe){Qt.fromWorkingColorSpace(Ce.copy(this),t);const e=Ce.r,n=Ce.g,s=Ce.b;return t!==Qe?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${s.toFixed(3)})`:`rgb(${Math.round(e*255)},${Math.round(n*255)},${Math.round(s*255)})`}offsetHSL(t,e,n){return this.getHSL(Un),this.setHSL(Un.h+t,Un.s+e,Un.l+n)}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Un),t.getHSL(Ds);const n=Tr(Un.h,Ds.h,e),s=Tr(Un.s,Ds.s,e),r=Tr(Un.l,Ds.l,e);return this.setHSL(n,s,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,s=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*s,this.g=r[1]*e+r[4]*n+r[7]*s,this.b=r[2]*e+r[5]*n+r[8]*s,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Ce=new rt;rt.NAMES=sc;let Yh=0;class Hn extends ri{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Yh++}),this.uuid=zn(),this.name="",this.type="Material",this.blending=Ui,this.side=kn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=ra,this.blendDst=aa,this.blendEquation=$n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new rt(0,0,0),this.blendAlpha=0,this.depthFunc=Oi,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=xo,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ci,this.stencilZFail=ci,this.stencilZPass=ci,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(t!==void 0)for(const e in t){const n=t[e];if(n===void 0){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const s=this[e];if(s===void 0){console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(n):s&&s.isVector3&&n&&n.isVector3?s.copy(n):this[e]=n}}toJSON(t){const e=t===void 0||typeof t=="string";e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Ui&&(n.blending=this.blending),this.side!==kn&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==ra&&(n.blendSrc=this.blendSrc),this.blendDst!==aa&&(n.blendDst=this.blendDst),this.blendEquation!==$n&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Oi&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==xo&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ci&&(n.stencilFail=this.stencilFail),this.stencilZFail!==ci&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==ci&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function s(r){const a=[];for(const o in r){const l=r[o];delete l.metadata,a.push(l)}return a}if(e){const r=s(t.textures),a=s(t.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(e!==null){const s=e.length;n=new Array(s);for(let r=0;r!==s;++r)n[r]=e[r].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){t===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class ds extends Hn{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new rt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new gn,this.combine=Hl,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const ve=new C,Ls=new Mt;class ue{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=n,this.usage=Wa,this.updateRanges=[],this.gpuType=mn,this.version=0}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let s=0,r=this.itemSize;s<r;s++)this.array[t+s]=e.array[n+s];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(this.itemSize===2)for(let e=0,n=this.count;e<n;e++)Ls.fromBufferAttribute(this,e),Ls.applyMatrix3(t),this.setXY(e,Ls.x,Ls.y);else if(this.itemSize===3)for(let e=0,n=this.count;e<n;e++)ve.fromBufferAttribute(this,e),ve.applyMatrix3(t),this.setXYZ(e,ve.x,ve.y,ve.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)ve.fromBufferAttribute(this,e),ve.applyMatrix4(t),this.setXYZ(e,ve.x,ve.y,ve.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)ve.fromBufferAttribute(this,e),ve.applyNormalMatrix(t),this.setXYZ(e,ve.x,ve.y,ve.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)ve.fromBufferAttribute(this,e),ve.transformDirection(t),this.setXYZ(e,ve.x,ve.y,ve.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=fn(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=ae(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=fn(e,this.array)),e}setX(t,e){return this.normalized&&(e=ae(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=fn(e,this.array)),e}setY(t,e){return this.normalized&&(e=ae(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=fn(e,this.array)),e}setZ(t,e){return this.normalized&&(e=ae(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=fn(e,this.array)),e}setW(t,e){return this.normalized&&(e=ae(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=ae(e,this.array),n=ae(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,s){return t*=this.itemSize,this.normalized&&(e=ae(e,this.array),n=ae(n,this.array),s=ae(s,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=s,this}setXYZW(t,e,n,s,r){return t*=this.itemSize,this.normalized&&(e=ae(e,this.array),n=ae(n,this.array),s=ae(s,this.array),r=ae(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=s,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(t.name=this.name),this.usage!==Wa&&(t.usage=this.usage),t}}class rc extends ue{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class ac extends ue{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class Le extends ue{constructor(t,e,n){super(new Float32Array(t),e,n)}}let qh=0;const Je=new ie,Gr=new Ae,xi=new C,qe=new ai,Qi=new ai,Ee=new C;class ge extends ri{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:qh++}),this.uuid=zn(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(ec(t)?ac:rc)(t,1):this.index=t,this}setIndirect(t){return this.indirect=t,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return this.attributes[t]!==void 0}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;e!==void 0&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new Bt().getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}const s=this.attributes.tangent;return s!==void 0&&(s.transformDirection(t),s.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(t){return Je.makeRotationFromQuaternion(t),this.applyMatrix4(Je),this}rotateX(t){return Je.makeRotationX(t),this.applyMatrix4(Je),this}rotateY(t){return Je.makeRotationY(t),this.applyMatrix4(Je),this}rotateZ(t){return Je.makeRotationZ(t),this.applyMatrix4(Je),this}translate(t,e,n){return Je.makeTranslation(t,e,n),this.applyMatrix4(Je),this}scale(t,e,n){return Je.makeScale(t,e,n),this.applyMatrix4(Je),this}lookAt(t){return Gr.lookAt(t),Gr.updateMatrix(),this.applyMatrix4(Gr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xi).negate(),this.translate(xi.x,xi.y,xi.z),this}setFromPoints(t){const e=this.getAttribute("position");if(e===void 0){const n=[];for(let s=0,r=t.length;s<r;s++){const a=t[s];n.push(a.x,a.y,a.z||0)}this.setAttribute("position",new Le(n,3))}else{const n=Math.min(t.length,e.count);for(let s=0;s<n;s++){const r=t[s];e.setXYZ(s,r.x,r.y,r.z||0)}t.length>e.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new ai);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new C(-1/0,-1/0,-1/0),new C(1/0,1/0,1/0));return}if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,s=e.length;n<s;n++){const r=e[n];qe.setFromBufferAttribute(r),this.morphTargetsRelative?(Ee.addVectors(this.boundingBox.min,qe.min),this.boundingBox.expandByPoint(Ee),Ee.addVectors(this.boundingBox.max,qe.max),this.boundingBox.expandByPoint(Ee)):(this.boundingBox.expandByPoint(qe.min),this.boundingBox.expandByPoint(qe.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new oi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new C,1/0);return}if(t){const n=this.boundingSphere.center;if(qe.setFromBufferAttribute(t),e)for(let r=0,a=e.length;r<a;r++){const o=e[r];Qi.setFromBufferAttribute(o),this.morphTargetsRelative?(Ee.addVectors(qe.min,Qi.min),qe.expandByPoint(Ee),Ee.addVectors(qe.max,Qi.max),qe.expandByPoint(Ee)):(qe.expandByPoint(Qi.min),qe.expandByPoint(Qi.max))}qe.getCenter(n);let s=0;for(let r=0,a=t.count;r<a;r++)Ee.fromBufferAttribute(t,r),s=Math.max(s,n.distanceToSquared(Ee));if(e)for(let r=0,a=e.length;r<a;r++){const o=e[r],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)Ee.fromBufferAttribute(o,c),l&&(xi.fromBufferAttribute(t,c),Ee.add(xi)),s=Math.max(s,n.distanceToSquared(Ee))}this.boundingSphere.radius=Math.sqrt(s),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(t===null||e.position===void 0||e.normal===void 0||e.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.position,s=e.normal,r=e.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new ue(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],l=[];for(let U=0;U<n.count;U++)o[U]=new C,l[U]=new C;const c=new C,h=new C,f=new C,p=new Mt,u=new Mt,g=new Mt,v=new C,m=new C;function d(U,y,M){c.fromBufferAttribute(n,U),h.fromBufferAttribute(n,y),f.fromBufferAttribute(n,M),p.fromBufferAttribute(r,U),u.fromBufferAttribute(r,y),g.fromBufferAttribute(r,M),h.sub(c),f.sub(c),u.sub(p),g.sub(p);const P=1/(u.x*g.y-g.x*u.y);isFinite(P)&&(v.copy(h).multiplyScalar(g.y).addScaledVector(f,-u.y).multiplyScalar(P),m.copy(f).multiplyScalar(u.x).addScaledVector(h,-g.x).multiplyScalar(P),o[U].add(v),o[y].add(v),o[M].add(v),l[U].add(m),l[y].add(m),l[M].add(m))}let T=this.groups;T.length===0&&(T=[{start:0,count:t.count}]);for(let U=0,y=T.length;U<y;++U){const M=T[U],P=M.start,W=M.count;for(let z=P,G=P+W;z<G;z+=3)d(t.getX(z+0),t.getX(z+1),t.getX(z+2))}const b=new C,S=new C,D=new C,w=new C;function R(U){D.fromBufferAttribute(s,U),w.copy(D);const y=o[U];b.copy(y),b.sub(D.multiplyScalar(D.dot(y))).normalize(),S.crossVectors(w,y);const P=S.dot(l[U])<0?-1:1;a.setXYZW(U,b.x,b.y,b.z,P)}for(let U=0,y=T.length;U<y;++U){const M=T[U],P=M.start,W=M.count;for(let z=P,G=P+W;z<G;z+=3)R(t.getX(z+0)),R(t.getX(z+1)),R(t.getX(z+2))}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(e!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new ue(new Float32Array(e.count*3),3),this.setAttribute("normal",n);else for(let p=0,u=n.count;p<u;p++)n.setXYZ(p,0,0,0);const s=new C,r=new C,a=new C,o=new C,l=new C,c=new C,h=new C,f=new C;if(t)for(let p=0,u=t.count;p<u;p+=3){const g=t.getX(p+0),v=t.getX(p+1),m=t.getX(p+2);s.fromBufferAttribute(e,g),r.fromBufferAttribute(e,v),a.fromBufferAttribute(e,m),h.subVectors(a,r),f.subVectors(s,r),h.cross(f),o.fromBufferAttribute(n,g),l.fromBufferAttribute(n,v),c.fromBufferAttribute(n,m),o.add(h),l.add(h),c.add(h),n.setXYZ(g,o.x,o.y,o.z),n.setXYZ(v,l.x,l.y,l.z),n.setXYZ(m,c.x,c.y,c.z)}else for(let p=0,u=e.count;p<u;p+=3)s.fromBufferAttribute(e,p+0),r.fromBufferAttribute(e,p+1),a.fromBufferAttribute(e,p+2),h.subVectors(a,r),f.subVectors(s,r),h.cross(f),n.setXYZ(p+0,h.x,h.y,h.z),n.setXYZ(p+1,h.x,h.y,h.z),n.setXYZ(p+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Ee.fromBufferAttribute(t,e),Ee.normalize(),t.setXYZ(e,Ee.x,Ee.y,Ee.z)}toNonIndexed(){function t(o,l){const c=o.array,h=o.itemSize,f=o.normalized,p=new c.constructor(l.length*h);let u=0,g=0;for(let v=0,m=l.length;v<m;v++){o.isInterleavedBufferAttribute?u=l[v]*o.data.stride+o.offset:u=l[v]*h;for(let d=0;d<h;d++)p[g++]=c[u++]}return new ue(p,h,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new ge,n=this.index.array,s=this.attributes;for(const o in s){const l=s[o],c=t(l,n);e.setAttribute(o,c)}const r=this.morphAttributes;for(const o in r){const l=[],c=r[o];for(let h=0,f=c.length;h<f;h++){const p=c[h],u=t(p,n);l.push(u)}e.morphAttributes[o]=l}e.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];e.addGroup(c.start,c.count,c.materialIndex)}return e}toJSON(){const t={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,this.name!==""&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(t[c]=l[c]);return t}t.data={attributes:{}};const e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const l in n){const c=n[l];t.data.attributes[l]=c.toJSON(t.data)}const s={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let f=0,p=c.length;f<p;f++){const u=c[f];h.push(u.toJSON(t.data))}h.length>0&&(s[l]=h,r=!0)}r&&(t.data.morphAttributes=s,t.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(t.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t}clone(){return new this.constructor().copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;n!==null&&this.setIndex(n.clone(e));const s=t.attributes;for(const c in s){const h=s[c];this.setAttribute(c,h.clone(e))}const r=t.morphAttributes;for(const c in r){const h=[],f=r[c];for(let p=0,u=f.length;p<u;p++)h.push(f[p].clone(e));this.morphAttributes[c]=h}this.morphTargetsRelative=t.morphTargetsRelative;const a=t.groups;for(let c=0,h=a.length;c<h;c++){const f=a[c];this.addGroup(f.start,f.count,f.materialIndex)}const o=t.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=t.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Uo=new ie,Xn=new ms,Us=new oi,Io=new C,Is=new C,Ns=new C,Fs=new C,Wr=new C,Os=new C,No=new C,Bs=new C;class Me extends Ae{constructor(t=new ge,e=new ds){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),t.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),t.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,n=Object.keys(e);if(n.length>0){const s=e[n[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;r<a;r++){const o=s[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}getVertexPosition(t,e){const n=this.geometry,s=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;e.fromBufferAttribute(s,t);const o=this.morphTargetInfluences;if(r&&o){Os.set(0,0,0);for(let l=0,c=r.length;l<c;l++){const h=o[l],f=r[l];h!==0&&(Wr.fromBufferAttribute(f,t),a?Os.addScaledVector(Wr,h):Os.addScaledVector(Wr.sub(e),h))}e.add(Os)}return e}raycast(t,e){const n=this.geometry,s=this.material,r=this.matrixWorld;s!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Us.copy(n.boundingSphere),Us.applyMatrix4(r),Xn.copy(t.ray).recast(t.near),!(Us.containsPoint(Xn.origin)===!1&&(Xn.intersectSphere(Us,Io)===null||Xn.origin.distanceToSquared(Io)>(t.far-t.near)**2))&&(Uo.copy(r).invert(),Xn.copy(t.ray).applyMatrix4(Uo),!(n.boundingBox!==null&&Xn.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(t,e,Xn)))}_computeIntersections(t,e,n){let s;const r=this.geometry,a=this.material,o=r.index,l=r.attributes.position,c=r.attributes.uv,h=r.attributes.uv1,f=r.attributes.normal,p=r.groups,u=r.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,v=p.length;g<v;g++){const m=p[g],d=a[m.materialIndex],T=Math.max(m.start,u.start),b=Math.min(o.count,Math.min(m.start+m.count,u.start+u.count));for(let S=T,D=b;S<D;S+=3){const w=o.getX(S),R=o.getX(S+1),U=o.getX(S+2);s=zs(this,d,t,n,c,h,f,w,R,U),s&&(s.faceIndex=Math.floor(S/3),s.face.materialIndex=m.materialIndex,e.push(s))}}else{const g=Math.max(0,u.start),v=Math.min(o.count,u.start+u.count);for(let m=g,d=v;m<d;m+=3){const T=o.getX(m),b=o.getX(m+1),S=o.getX(m+2);s=zs(this,a,t,n,c,h,f,T,b,S),s&&(s.faceIndex=Math.floor(m/3),e.push(s))}}else if(l!==void 0)if(Array.isArray(a))for(let g=0,v=p.length;g<v;g++){const m=p[g],d=a[m.materialIndex],T=Math.max(m.start,u.start),b=Math.min(l.count,Math.min(m.start+m.count,u.start+u.count));for(let S=T,D=b;S<D;S+=3){const w=S,R=S+1,U=S+2;s=zs(this,d,t,n,c,h,f,w,R,U),s&&(s.faceIndex=Math.floor(S/3),s.face.materialIndex=m.materialIndex,e.push(s))}}else{const g=Math.max(0,u.start),v=Math.min(l.count,u.start+u.count);for(let m=g,d=v;m<d;m+=3){const T=m,b=m+1,S=m+2;s=zs(this,a,t,n,c,h,f,T,b,S),s&&(s.faceIndex=Math.floor(m/3),e.push(s))}}}}function jh(i,t,e,n,s,r,a,o){let l;if(t.side===We?l=n.intersectTriangle(a,r,s,!0,o):l=n.intersectTriangle(s,r,a,t.side===kn,o),l===null)return null;Bs.copy(o),Bs.applyMatrix4(i.matrixWorld);const c=e.ray.origin.distanceTo(Bs);return c<e.near||c>e.far?null:{distance:c,point:Bs.clone(),object:i}}function zs(i,t,e,n,s,r,a,o,l,c){i.getVertexPosition(o,Is),i.getVertexPosition(l,Ns),i.getVertexPosition(c,Fs);const h=jh(i,t,e,n,Is,Ns,Fs,No);if(h){const f=new C;tn.getBarycoord(No,Is,Ns,Fs,f),s&&(h.uv=tn.getInterpolatedAttribute(s,o,l,c,f,new Mt)),r&&(h.uv1=tn.getInterpolatedAttribute(r,o,l,c,f,new Mt)),a&&(h.normal=tn.getInterpolatedAttribute(a,o,l,c,f,new C),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const p={a:o,b:l,c,normal:new C,materialIndex:0};tn.getNormal(Is,Ns,Fs,p.normal),h.face=p,h.barycoord=f}return h}class gs extends ge{constructor(t=1,e=1,n=1,s=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:s,heightSegments:r,depthSegments:a};const o=this;s=Math.floor(s),r=Math.floor(r),a=Math.floor(a);const l=[],c=[],h=[],f=[];let p=0,u=0;g("z","y","x",-1,-1,n,e,t,a,r,0),g("z","y","x",1,-1,n,e,-t,a,r,1),g("x","z","y",1,1,t,n,e,s,a,2),g("x","z","y",1,-1,t,n,-e,s,a,3),g("x","y","z",1,-1,t,e,n,s,r,4),g("x","y","z",-1,-1,t,e,-n,s,r,5),this.setIndex(l),this.setAttribute("position",new Le(c,3)),this.setAttribute("normal",new Le(h,3)),this.setAttribute("uv",new Le(f,2));function g(v,m,d,T,b,S,D,w,R,U,y){const M=S/R,P=D/U,W=S/2,z=D/2,G=w/2,$=R+1,X=U+1;let Q=0,k=0;const it=new C;for(let ft=0;ft<X;ft++){const St=ft*P-z;for(let Ft=0;Ft<$;Ft++){const Vt=Ft*M-W;it[v]=Vt*T,it[m]=St*b,it[d]=G,c.push(it.x,it.y,it.z),it[v]=0,it[m]=0,it[d]=w>0?1:-1,h.push(it.x,it.y,it.z),f.push(Ft/R),f.push(1-ft/U),Q+=1}}for(let ft=0;ft<U;ft++)for(let St=0;St<R;St++){const Ft=p+St+$*ft,Vt=p+St+$*(ft+1),Y=p+(St+1)+$*(ft+1),nt=p+(St+1)+$*ft;l.push(Ft,Vt,nt),l.push(Vt,Y,nt),k+=6}o.addGroup(u,k,y),u+=k,p+=Q}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new gs(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function Gi(i){const t={};for(const e in i){t[e]={};for(const n in i[e]){const s=i[e][n];s&&(s.isColor||s.isMatrix3||s.isMatrix4||s.isVector2||s.isVector3||s.isVector4||s.isTexture||s.isQuaternion)?s.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[e][n]=null):t[e][n]=s.clone():Array.isArray(s)?t[e][n]=s.slice():t[e][n]=s}}return t}function Oe(i){const t={};for(let e=0;e<i.length;e++){const n=Gi(i[e]);for(const s in n)t[s]=n[s]}return t}function Zh(i){const t=[];for(let e=0;e<i.length;e++)t.push(i[e].clone());return t}function oc(i){const t=i.getRenderTarget();return t===null?i.outputColorSpace:t.isXRRenderTarget===!0?t.texture.colorSpace:Qt.workingColorSpace}const fr={clone:Gi,merge:Oe};var Kh=`void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,$h=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`;class ze extends Hn{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=Kh,this.fragmentShader=$h,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,t!==void 0&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Gi(t.uniforms),this.uniformsGroups=Zh(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const s in this.uniforms){const a=this.uniforms[s].value;a&&a.isTexture?e.uniforms[s]={type:"t",value:a.toJSON(t).uuid}:a&&a.isColor?e.uniforms[s]={type:"c",value:a.getHex()}:a&&a.isVector2?e.uniforms[s]={type:"v2",value:a.toArray()}:a&&a.isVector3?e.uniforms[s]={type:"v3",value:a.toArray()}:a&&a.isVector4?e.uniforms[s]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?e.uniforms[s]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?e.uniforms[s]={type:"m4",value:a.toArray()}:e.uniforms[s]={value:a}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const s in this.extensions)this.extensions[s]===!0&&(n[s]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class lc extends Ae{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new ie,this.projectionMatrix=new ie,this.projectionMatrixInverse=new ie,this.coordinateSystem=bn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const In=new C,Fo=new Mt,Oo=new Mt;class je extends lc{constructor(t=50,e=1,n=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=s,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=t.view===null?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=Xa*2*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(rr*.5*this.fov);return .5*this.getFilmHeight()/t}getEffectiveFOV(){return Xa*2*Math.atan(Math.tan(rr*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,n){In.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(In.x,In.y).multiplyScalar(-t/In.z),In.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(In.x,In.y).multiplyScalar(-t/In.z)}getViewSize(t,e){return this.getViewBounds(t,Fo,Oo),e.subVectors(Oo,Fo)}setViewOffset(t,e,n,s,r,a){this.aspect=t/e,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=s,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(rr*.5*this.fov)/this.zoom,n=2*e,s=this.aspect*n,r=-.5*s;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;r+=a.offsetX*s/l,e-=a.offsetY*n/c,s*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(r+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+s,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,this.view!==null&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const Mi=-90,Si=1;class Jh extends Ae{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new je(Mi,Si,t,e);s.layers=this.layers,this.add(s);const r=new je(Mi,Si,t,e);r.layers=this.layers,this.add(r);const a=new je(Mi,Si,t,e);a.layers=this.layers,this.add(a);const o=new je(Mi,Si,t,e);o.layers=this.layers,this.add(o);const l=new je(Mi,Si,t,e);l.layers=this.layers,this.add(l);const c=new je(Mi,Si,t,e);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,s,r,a,o,l]=e;for(const c of e)this.remove(c);if(t===bn)n.up.set(0,1,0),n.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(t===ur)n.up.set(0,-1,0),n.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);for(const c of e)this.add(c),c.updateMatrixWorld()}update(t,e){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:s}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,l,c,h]=this.children,f=t.getRenderTarget(),p=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),g=t.xr.enabled;t.xr.enabled=!1;const v=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0,s),t.render(e,r),t.setRenderTarget(n,1,s),t.render(e,a),t.setRenderTarget(n,2,s),t.render(e,o),t.setRenderTarget(n,3,s),t.render(e,l),t.setRenderTarget(n,4,s),t.render(e,c),n.texture.generateMipmaps=v,t.setRenderTarget(n,5,s),t.render(e,h),t.setRenderTarget(f,p,u),t.xr.enabled=g,n.texture.needsPMREMUpdate=!0}}class cc extends be{constructor(t,e,n,s,r,a,o,l,c,h){t=t!==void 0?t:[],e=e!==void 0?e:Bi,super(t,e,n,s,r,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class Qh extends cn{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},s=[n,n,n,n,n,n];this.texture=new cc(s,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=e.generateMipmaps!==void 0?e.generateMipmaps:!1,this.texture.minFilter=e.minFilter!==void 0?e.minFilter:pn}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},s=new gs(5,5,5),r=new ze({name:"CubemapFromEquirect",uniforms:Gi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:We,blending:Tn});r.uniforms.tEquirect.value=e;const a=new Me(s,r),o=e.minFilter;return e.minFilter===ti&&(e.minFilter=pn),new Jh(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(t,e,n,s){const r=t.getRenderTarget();for(let a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,s);t.setRenderTarget(r)}}class xr{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new rt(t),this.density=e}clone(){return new xr(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class tu extends Ae{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new gn,this.environmentIntensity=1,this.environmentRotation=new gn,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),t.background!==null&&(this.background=t.background.clone()),t.environment!==null&&(this.environment=t.environment.clone()),t.fog!==null&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,this.backgroundRotation.copy(t.backgroundRotation),this.environmentIntensity=t.environmentIntensity,this.environmentRotation.copy(t.environmentRotation),t.overrideMaterial!==null&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return this.fog!==null&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}}class eu{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=t!==void 0?t.length/e:0,this.usage=Wa,this.updateRanges=[],this.version=0,this.uuid=zn()}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let s=0,r=this.stride;s<r;s++)this.array[t+s]=e.array[n+s];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){t.arrayBuffers===void 0&&(t.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=zn()),t.arrayBuffers[this.array.buffer._uuid]===void 0&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return t.arrayBuffers===void 0&&(t.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=zn()),t.arrayBuffers[this.array.buffer._uuid]===void 0&&(t.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const Fe=new C;class pr{constructor(t,e,n,s=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=s}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)Fe.fromBufferAttribute(this,e),Fe.applyMatrix4(t),this.setXYZ(e,Fe.x,Fe.y,Fe.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Fe.fromBufferAttribute(this,e),Fe.applyNormalMatrix(t),this.setXYZ(e,Fe.x,Fe.y,Fe.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Fe.fromBufferAttribute(this,e),Fe.transformDirection(t),this.setXYZ(e,Fe.x,Fe.y,Fe.z);return this}getComponent(t,e){let n=this.array[t*this.data.stride+this.offset+e];return this.normalized&&(n=fn(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=ae(n,this.array)),this.data.array[t*this.data.stride+this.offset+e]=n,this}setX(t,e){return this.normalized&&(e=ae(e,this.array)),this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.normalized&&(e=ae(e,this.array)),this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.normalized&&(e=ae(e,this.array)),this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.normalized&&(e=ae(e,this.array)),this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){let e=this.data.array[t*this.data.stride+this.offset];return this.normalized&&(e=fn(e,this.array)),e}getY(t){let e=this.data.array[t*this.data.stride+this.offset+1];return this.normalized&&(e=fn(e,this.array)),e}getZ(t){let e=this.data.array[t*this.data.stride+this.offset+2];return this.normalized&&(e=fn(e,this.array)),e}getW(t){let e=this.data.array[t*this.data.stride+this.offset+3];return this.normalized&&(e=fn(e,this.array)),e}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.normalized&&(e=ae(e,this.array),n=ae(n,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,s){return t=t*this.data.stride+this.offset,this.normalized&&(e=ae(e,this.array),n=ae(n,this.array),s=ae(s,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=s,this}setXYZW(t,e,n,s,r){return t=t*this.data.stride+this.offset,this.normalized&&(e=ae(e,this.array),n=ae(n,this.array),s=ae(s,this.array),r=ae(r,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=s,this.data.array[t+3]=r,this}clone(t){if(t===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let n=0;n<this.count;n++){const s=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)e.push(this.data.array[s+r])}return new ue(new this.array.constructor(e),this.itemSize,this.normalized)}else return t.interleavedBuffers===void 0&&(t.interleavedBuffers={}),t.interleavedBuffers[this.data.uuid]===void 0&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new pr(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(t===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let n=0;n<this.count;n++){const s=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)e.push(this.data.array[s+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}else return t.interleavedBuffers===void 0&&(t.interleavedBuffers={}),t.interleavedBuffers[this.data.uuid]===void 0&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class ar extends Hn{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new rt(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}let yi;const ts=new C,Ei=new C,bi=new C,Ti=new Mt,es=new Mt,hc=new ie,ks=new C,ns=new C,Hs=new C,Bo=new Mt,Xr=new Mt,zo=new Mt;class Vs extends Ae{constructor(t=new ar){if(super(),this.isSprite=!0,this.type="Sprite",yi===void 0){yi=new ge;const e=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new eu(e,5);yi.setIndex([0,1,2,0,2,3]),yi.setAttribute("position",new pr(n,3,0,!1)),yi.setAttribute("uv",new pr(n,2,3,!1))}this.geometry=yi,this.material=t,this.center=new Mt(.5,.5)}raycast(t,e){t.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Ei.setFromMatrixScale(this.matrixWorld),hc.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),bi.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Ei.multiplyScalar(-bi.z);const n=this.material.rotation;let s,r;n!==0&&(r=Math.cos(n),s=Math.sin(n));const a=this.center;Gs(ks.set(-.5,-.5,0),bi,a,Ei,s,r),Gs(ns.set(.5,-.5,0),bi,a,Ei,s,r),Gs(Hs.set(.5,.5,0),bi,a,Ei,s,r),Bo.set(0,0),Xr.set(1,0),zo.set(1,1);let o=t.ray.intersectTriangle(ks,ns,Hs,!1,ts);if(o===null&&(Gs(ns.set(-.5,.5,0),bi,a,Ei,s,r),Xr.set(0,1),o=t.ray.intersectTriangle(ks,Hs,ns,!1,ts),o===null))return;const l=t.ray.origin.distanceTo(ts);l<t.near||l>t.far||e.push({distance:l,point:ts.clone(),uv:tn.getInterpolation(ts,ks,ns,Hs,Bo,Xr,zo,new Mt),face:null,object:this})}copy(t,e){return super.copy(t,e),t.center!==void 0&&this.center.copy(t.center),this.material=t.material,this}}function Gs(i,t,e,n,s,r){Ti.subVectors(i,e).addScalar(.5).multiply(n),s!==void 0?(es.x=r*Ti.x-s*Ti.y,es.y=s*Ti.x+r*Ti.y):es.copy(Ti),i.copy(t),i.x+=es.x,i.y+=es.y,i.applyMatrix4(hc)}class nu extends be{constructor(t=null,e=1,n=1,s,r,a,o,l,c=Ze,h=Ze,f,p){super(null,a,o,l,c,h,s,r,f,p),this.isDataTexture=!0,this.image={data:t,width:e,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ko extends ue{constructor(t,e,n,s=1){super(t,e,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=s}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}const wi=new ie,Ho=new ie,Ws=[],Vo=new ai,iu=new ie,is=new Me,ss=new oi;class su extends Me{constructor(t,e,n){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new ko(new Float32Array(n*16),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let s=0;s<n;s++)this.setMatrixAt(s,iu)}computeBoundingBox(){const t=this.geometry,e=this.count;this.boundingBox===null&&(this.boundingBox=new ai),t.boundingBox===null&&t.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,wi),Vo.copy(t.boundingBox).applyMatrix4(wi),this.boundingBox.union(Vo)}computeBoundingSphere(){const t=this.geometry,e=this.count;this.boundingSphere===null&&(this.boundingSphere=new oi),t.boundingSphere===null&&t.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,wi),ss.copy(t.boundingSphere).applyMatrix4(wi),this.boundingSphere.union(ss)}copy(t,e){return super.copy(t,e),this.instanceMatrix.copy(t.instanceMatrix),t.morphTexture!==null&&(this.morphTexture=t.morphTexture.clone()),t.instanceColor!==null&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,t.boundingBox!==null&&(this.boundingBox=t.boundingBox.clone()),t.boundingSphere!==null&&(this.boundingSphere=t.boundingSphere.clone()),this}getColorAt(t,e){e.fromArray(this.instanceColor.array,t*3)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,t*16)}getMorphAt(t,e){const n=e.morphTargetInfluences,s=this.morphTexture.source.data.data,r=n.length+1,a=t*r+1;for(let o=0;o<n.length;o++)n[o]=s[a+o]}raycast(t,e){const n=this.matrixWorld,s=this.count;if(is.geometry=this.geometry,is.material=this.material,is.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),ss.copy(this.boundingSphere),ss.applyMatrix4(n),t.ray.intersectsSphere(ss)!==!1))for(let r=0;r<s;r++){this.getMatrixAt(r,wi),Ho.multiplyMatrices(n,wi),is.matrixWorld=Ho,is.raycast(t,Ws);for(let a=0,o=Ws.length;a<o;a++){const l=Ws[a];l.instanceId=r,l.object=this,e.push(l)}Ws.length=0}}setColorAt(t,e){this.instanceColor===null&&(this.instanceColor=new ko(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),e.toArray(this.instanceColor.array,t*3)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,t*16)}setMorphAt(t,e){const n=e.morphTargetInfluences,s=n.length+1;this.morphTexture===null&&(this.morphTexture=new nu(new Float32Array(s*this.count),s,this.count,no,mn));const r=this.morphTexture.source.data.data;let a=0;for(let c=0;c<n.length;c++)a+=n[c];const o=this.geometry.morphTargetsRelative?1:1-a,l=s*t;r[l]=o,r.set(n,l+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null),this}}const Yr=new C,ru=new C,au=new Bt;class Fn{constructor(t=new C(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,s){return this.normal.set(t,e,n),this.constant=s,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const s=Yr.subVectors(n,e).cross(ru.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(s,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(Yr),s=this.normal.dot(n);if(s===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/s;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||au.getNormalMatrix(t),s=this.coplanarPoint(Yr).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-s.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Yn=new oi,Xs=new C;class oo{constructor(t=new Fn,e=new Fn,n=new Fn,s=new Fn,r=new Fn,a=new Fn){this.planes=[t,e,n,s,r,a]}set(t,e,n,s,r,a){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(s),o[4].copy(r),o[5].copy(a),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=bn){const n=this.planes,s=t.elements,r=s[0],a=s[1],o=s[2],l=s[3],c=s[4],h=s[5],f=s[6],p=s[7],u=s[8],g=s[9],v=s[10],m=s[11],d=s[12],T=s[13],b=s[14],S=s[15];if(n[0].setComponents(l-r,p-c,m-u,S-d).normalize(),n[1].setComponents(l+r,p+c,m+u,S+d).normalize(),n[2].setComponents(l+a,p+h,m+g,S+T).normalize(),n[3].setComponents(l-a,p-h,m-g,S-T).normalize(),n[4].setComponents(l-o,p-f,m-v,S-b).normalize(),e===bn)n[5].setComponents(l+o,p+f,m+v,S+b).normalize();else if(e===ur)n[5].setComponents(o,f,v,b).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);return this}intersectsObject(t){if(t.boundingSphere!==void 0)t.boundingSphere===null&&t.computeBoundingSphere(),Yn.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;e.boundingSphere===null&&e.computeBoundingSphere(),Yn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Yn)}intersectsSprite(t){return Yn.center.set(0,0,0),Yn.radius=.7071067811865476,Yn.applyMatrix4(t.matrixWorld),this.intersectsSphere(Yn)}intersectsSphere(t){const e=this.planes,n=t.center,s=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)<s)return!1;return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const s=e[n];if(Xs.x=s.normal.x>0?t.max.x:t.min.x,Xs.y=s.normal.y>0?t.max.y:t.min.y,Xs.z=s.normal.z>0?t.max.z:t.min.z,s.distanceToPoint(Xs)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class mr extends Hn{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new rt(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const gr=new C,_r=new C,Go=new ie,rs=new ms,Ys=new oi,qr=new C,Wo=new C;class Ya extends Ae{constructor(t=new ge,e=new mr){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.index===null){const e=t.attributes.position,n=[0];for(let s=1,r=e.count;s<r;s++)gr.fromBufferAttribute(e,s-1),_r.fromBufferAttribute(e,s),n[s]=n[s-1],n[s]+=gr.distanceTo(_r);t.setAttribute("lineDistance",new Le(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(t,e){const n=this.geometry,s=this.matrixWorld,r=t.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ys.copy(n.boundingSphere),Ys.applyMatrix4(s),Ys.radius+=r,t.ray.intersectsSphere(Ys)===!1)return;Go.copy(s).invert(),rs.copy(t.ray).applyMatrix4(Go);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,h=n.index,p=n.attributes.position;if(h!==null){const u=Math.max(0,a.start),g=Math.min(h.count,a.start+a.count);for(let v=u,m=g-1;v<m;v+=c){const d=h.getX(v),T=h.getX(v+1),b=qs(this,t,rs,l,d,T);b&&e.push(b)}if(this.isLineLoop){const v=h.getX(g-1),m=h.getX(u),d=qs(this,t,rs,l,v,m);d&&e.push(d)}}else{const u=Math.max(0,a.start),g=Math.min(p.count,a.start+a.count);for(let v=u,m=g-1;v<m;v+=c){const d=qs(this,t,rs,l,v,v+1);d&&e.push(d)}if(this.isLineLoop){const v=qs(this,t,rs,l,g-1,u);v&&e.push(v)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,n=Object.keys(e);if(n.length>0){const s=e[n[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;r<a;r++){const o=s[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function qs(i,t,e,n,s,r){const a=i.geometry.attributes.position;if(gr.fromBufferAttribute(a,s),_r.fromBufferAttribute(a,r),e.distanceSqToSegment(gr,_r,qr,Wo)>n)return;qr.applyMatrix4(i.matrixWorld);const l=t.ray.origin.distanceTo(qr);if(!(l<t.near||l>t.far))return{distance:l,point:Wo.clone().applyMatrix4(i.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:i}}class ni extends Hn{constructor(t){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new rt(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}const Xo=new ie,qa=new ms,js=new oi,Zs=new C;class Fi extends Ae{constructor(t=new ge,e=new ni){super(),this.isPoints=!0,this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,s=this.matrixWorld,r=t.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),js.copy(n.boundingSphere),js.applyMatrix4(s),js.radius+=r,t.ray.intersectsSphere(js)===!1)return;Xo.copy(s).invert(),qa.copy(t.ray).applyMatrix4(Xo);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=n.index,f=n.attributes.position;if(c!==null){const p=Math.max(0,a.start),u=Math.min(c.count,a.start+a.count);for(let g=p,v=u;g<v;g++){const m=c.getX(g);Zs.fromBufferAttribute(f,m),Yo(Zs,m,l,s,t,e,this)}}else{const p=Math.max(0,a.start),u=Math.min(f.count,a.start+a.count);for(let g=p,v=u;g<v;g++)Zs.fromBufferAttribute(f,g),Yo(Zs,g,l,s,t,e,this)}}updateMorphTargets(){const e=this.geometry.morphAttributes,n=Object.keys(e);if(n.length>0){const s=e[n[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;r<a;r++){const o=s[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function Yo(i,t,e,n,s,r,a){const o=qa.distanceSqToPoint(i);if(o<e){const l=new C;qa.closestPointToPoint(i,l),l.applyMatrix4(n);const c=s.ray.origin.distanceTo(l);if(c<s.near||c>s.far)return;r.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:t,face:null,faceIndex:null,barycoord:null,object:a})}}class Pi extends Ae{constructor(){super(),this.isGroup=!0,this.type="Group"}}class uc extends be{constructor(t,e,n,s,r,a,o,l,c){super(t,e,n,s,r,a,o,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class dc extends be{constructor(t,e,n,s,r,a,o,l,c,h=Ii){if(h!==Ii&&h!==Hi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===Ii&&(n=ii),n===void 0&&h===Hi&&(n=ki),super(null,s,r,a,o,l,h,n,c),this.isDepthTexture=!0,this.image={width:t,height:e},this.magFilter=o!==void 0?o:Ze,this.minFilter=l!==void 0?l:Ze,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return this.compareFunction!==null&&(e.compareFunction=this.compareFunction),e}}class _s extends ge{constructor(t=1,e=1,n=1,s=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:s};const r=t/2,a=e/2,o=Math.floor(n),l=Math.floor(s),c=o+1,h=l+1,f=t/o,p=e/l,u=[],g=[],v=[],m=[];for(let d=0;d<h;d++){const T=d*p-a;for(let b=0;b<c;b++){const S=b*f-r;g.push(S,-T,0),v.push(0,0,1),m.push(b/o),m.push(1-d/l)}}for(let d=0;d<l;d++)for(let T=0;T<o;T++){const b=T+c*d,S=T+c*(d+1),D=T+1+c*(d+1),w=T+1+c*d;u.push(b,S,w),u.push(S,D,w)}this.setIndex(u),this.setAttribute("position",new Le(g,3)),this.setAttribute("normal",new Le(v,3)),this.setAttribute("uv",new Le(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new _s(t.width,t.height,t.widthSegments,t.heightSegments)}}class lo extends ge{constructor(t=.5,e=1,n=32,s=1,r=0,a=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:s,thetaStart:r,thetaLength:a},n=Math.max(3,n),s=Math.max(1,s);const o=[],l=[],c=[],h=[];let f=t;const p=(e-t)/s,u=new C,g=new Mt;for(let v=0;v<=s;v++){for(let m=0;m<=n;m++){const d=r+m/n*a;u.x=f*Math.cos(d),u.y=f*Math.sin(d),l.push(u.x,u.y,u.z),c.push(0,0,1),g.x=(u.x/e+1)/2,g.y=(u.y/e+1)/2,h.push(g.x,g.y)}f+=p}for(let v=0;v<s;v++){const m=v*(n+1);for(let d=0;d<n;d++){const T=d+m,b=T,S=T+n+1,D=T+n+2,w=T+1;o.push(b,S,w),o.push(S,D,w)}}this.setIndex(o),this.setAttribute("position",new Le(l,3)),this.setAttribute("normal",new Le(c,3)),this.setAttribute("uv",new Le(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new lo(t.innerRadius,t.outerRadius,t.thetaSegments,t.phiSegments,t.thetaStart,t.thetaLength)}}class Mr extends ge{constructor(t=1,e=32,n=16,s=0,r=Math.PI*2,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:s,phiLength:r,thetaStart:a,thetaLength:o},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const l=Math.min(a+o,Math.PI);let c=0;const h=[],f=new C,p=new C,u=[],g=[],v=[],m=[];for(let d=0;d<=n;d++){const T=[],b=d/n;let S=0;d===0&&a===0?S=.5/e:d===n&&l===Math.PI&&(S=-.5/e);for(let D=0;D<=e;D++){const w=D/e;f.x=-t*Math.cos(s+w*r)*Math.sin(a+b*o),f.y=t*Math.cos(a+b*o),f.z=t*Math.sin(s+w*r)*Math.sin(a+b*o),g.push(f.x,f.y,f.z),p.copy(f).normalize(),v.push(p.x,p.y,p.z),m.push(w+S,1-b),T.push(c++)}h.push(T)}for(let d=0;d<n;d++)for(let T=0;T<e;T++){const b=h[d][T+1],S=h[d][T],D=h[d+1][T],w=h[d+1][T+1];(d!==0||a>0)&&u.push(b,S,w),(d!==n-1||l<Math.PI)&&u.push(S,D,w)}this.setIndex(u),this.setAttribute("position",new Le(g,3)),this.setAttribute("normal",new Le(v,3)),this.setAttribute("uv",new Le(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Mr(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class ou extends Hn{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new rt(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new rt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ql,this.normalScale=new Mt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new gn,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class lu extends Hn{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=_h,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class cu extends Hn{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}class fc extends Ae{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new rt(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,this.groundColor!==void 0&&(e.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(e.object.distance=this.distance),this.angle!==void 0&&(e.object.angle=this.angle),this.decay!==void 0&&(e.object.decay=this.decay),this.penumbra!==void 0&&(e.object.penumbra=this.penumbra),this.shadow!==void 0&&(e.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(e.object.target=this.target.uuid),e}}const jr=new ie,qo=new C,jo=new C;class hu{constructor(t){this.camera=t,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Mt(512,512),this.map=null,this.mapPass=null,this.matrix=new ie,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new oo,this._frameExtents=new Mt(1,1),this._viewportCount=1,this._viewports=[new le(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;qo.setFromMatrixPosition(t.matrixWorld),e.position.copy(qo),jo.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(jo),e.updateMatrixWorld(),jr.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(jr),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(jr)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.intensity=t.intensity,this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const t={};return this.intensity!==1&&(t.intensity=this.intensity),this.bias!==0&&(t.bias=this.bias),this.normalBias!==0&&(t.normalBias=this.normalBias),this.radius!==1&&(t.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}const Zo=new ie,as=new C,Zr=new C;class uu extends hu{constructor(){super(new je(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Mt(4,2),this._viewportCount=6,this._viewports=[new le(2,1,1,1),new le(0,1,1,1),new le(3,1,1,1),new le(1,1,1,1),new le(3,0,1,1),new le(1,0,1,1)],this._cubeDirections=[new C(1,0,0),new C(-1,0,0),new C(0,0,1),new C(0,0,-1),new C(0,1,0),new C(0,-1,0)],this._cubeUps=[new C(0,1,0),new C(0,1,0),new C(0,1,0),new C(0,1,0),new C(0,0,1),new C(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,s=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),as.setFromMatrixPosition(t.matrixWorld),n.position.copy(as),Zr.copy(n.position),Zr.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(Zr),n.updateMatrixWorld(),s.makeTranslation(-as.x,-as.y,-as.z),Zo.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Zo)}}class Ko extends fc{constructor(t,e,n=0,s=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=s,this.shadow=new uu}get power(){return this.intensity*4*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}class pc extends lc{constructor(t=-1,e=1,n=1,s=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=s,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=t.view===null?null:Object.assign({},t.view),this}setViewOffset(t,e,n,s,r,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=s,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let r=n-t,a=n+t,o=s+e,l=s-e;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,a=r+c*this.view.width,o-=h*this.view.offsetY,l=o-h*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,this.view!==null&&(e.object.view=Object.assign({},this.view)),e}}class du extends fc{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}}class fu extends je{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}class pu{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=$o(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=$o();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function $o(){return performance.now()}const Jo=new ie;class mu{constructor(t,e,n=0,s=1/0){this.ray=new ms(t,e),this.near=n,this.far=s,this.camera=null,this.layers=new ao,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}setFromXRController(t){return Jo.identity().extractRotation(t.matrixWorld),this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Jo),this}intersectObject(t,e=!0,n=[]){return ja(t,this,n,e),n.sort(Qo),n}intersectObjects(t,e=!0,n=[]){for(let s=0,r=t.length;s<r;s++)ja(t[s],this,n,e);return n.sort(Qo),n}}function Qo(i,t){return i.distance-t.distance}function ja(i,t,e,n){let s=!0;if(i.layers.test(t.layers)&&i.raycast(t,e)===!1&&(s=!1),s===!0&&n===!0){const r=i.children;for(let a=0,o=r.length;a<o;a++)ja(r[a],t,e,!0)}}class tl{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){return this.phi=Xt(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Xt(e/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class gu extends ri{constructor(t,e=null){super(),this.object=t,this.domElement=e,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(){}disconnect(){}dispose(){}update(){}}function el(i,t,e,n){const s=_u(n);switch(e){case ql:return i*t;case Zl:return i*t;case Kl:return i*t*2;case no:return i*t/s.components*s.byteLength;case io:return i*t/s.components*s.byteLength;case $l:return i*t*2/s.components*s.byteLength;case so:return i*t*2/s.components*s.byteLength;case jl:return i*t*3/s.components*s.byteLength;case ln:return i*t*4/s.components*s.byteLength;case ro:return i*t*4/s.components*s.byteLength;case tr:case er:return Math.floor((i+3)/4)*Math.floor((t+3)/4)*8;case nr:case ir:return Math.floor((i+3)/4)*Math.floor((t+3)/4)*16;case xa:case Sa:return Math.max(i,16)*Math.max(t,8)/4;case va:case Ma:return Math.max(i,8)*Math.max(t,8)/2;case ya:case Ea:return Math.floor((i+3)/4)*Math.floor((t+3)/4)*8;case ba:return Math.floor((i+3)/4)*Math.floor((t+3)/4)*16;case Ta:return Math.floor((i+3)/4)*Math.floor((t+3)/4)*16;case wa:return Math.floor((i+4)/5)*Math.floor((t+3)/4)*16;case Aa:return Math.floor((i+4)/5)*Math.floor((t+4)/5)*16;case Ra:return Math.floor((i+5)/6)*Math.floor((t+4)/5)*16;case Ca:return Math.floor((i+5)/6)*Math.floor((t+5)/6)*16;case Pa:return Math.floor((i+7)/8)*Math.floor((t+4)/5)*16;case Da:return Math.floor((i+7)/8)*Math.floor((t+5)/6)*16;case La:return Math.floor((i+7)/8)*Math.floor((t+7)/8)*16;case Ua:return Math.floor((i+9)/10)*Math.floor((t+4)/5)*16;case Ia:return Math.floor((i+9)/10)*Math.floor((t+5)/6)*16;case Na:return Math.floor((i+9)/10)*Math.floor((t+7)/8)*16;case Fa:return Math.floor((i+9)/10)*Math.floor((t+9)/10)*16;case Oa:return Math.floor((i+11)/12)*Math.floor((t+9)/10)*16;case Ba:return Math.floor((i+11)/12)*Math.floor((t+11)/12)*16;case sr:case za:case ka:return Math.ceil(i/4)*Math.ceil(t/4)*16;case Jl:case Ha:return Math.ceil(i/4)*Math.ceil(t/4)*8;case Va:case Ga:return Math.ceil(i/4)*Math.ceil(t/4)*16}throw new Error(`Unable to determine texture byte length for ${e} format.`)}function _u(i){switch(i){case Rn:case Wl:return{byteLength:1,components:1};case us:case Xl:case wn:return{byteLength:2,components:1};case to:case eo:return{byteLength:2,components:4};case ii:case Qa:case mn:return{byteLength:4,components:1};case Yl:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${i}.`)}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Ja}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Ja);/**
* @license
* Copyright 2010-2024 Three.js Authors
* SPDX-License-Identifier: MIT
*/function mc(){let i=null,t=!1,e=null,n=null;function s(r,a){e(r,a),n=i.requestAnimationFrame(s)}return{start:function(){t!==!0&&e!==null&&(n=i.requestAnimationFrame(s),t=!0)},stop:function(){i.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(r){e=r},setContext:function(r){i=r}}}function vu(i){const t=new WeakMap;function e(o,l){const c=o.array,h=o.usage,f=c.byteLength,p=i.createBuffer();i.bindBuffer(l,p),i.bufferData(l,c,h),o.onUploadCallback();let u;if(c instanceof Float32Array)u=i.FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?u=i.HALF_FLOAT:u=i.UNSIGNED_SHORT;else if(c instanceof Int16Array)u=i.SHORT;else if(c instanceof Uint32Array)u=i.UNSIGNED_INT;else if(c instanceof Int32Array)u=i.INT;else if(c instanceof Int8Array)u=i.BYTE;else if(c instanceof Uint8Array)u=i.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)u=i.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:p,type:u,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:f}}function n(o,l,c){const h=l.array,f=l.updateRanges;if(i.bindBuffer(c,o),f.length===0)i.bufferSubData(c,0,h);else{f.sort((u,g)=>u.start-g.start);let p=0;for(let u=1;u<f.length;u++){const g=f[p],v=f[u];v.start<=g.start+g.count+1?g.count=Math.max(g.count,v.start+v.count-g.start):(++p,f[p]=v)}f.length=p+1;for(let u=0,g=f.length;u<g;u++){const v=f[u];i.bufferSubData(c,v.start*h.BYTES_PER_ELEMENT,h,v.start,v.count)}l.clearUpdateRanges()}l.onUploadCallback()}function s(o){return o.isInterleavedBufferAttribute&&(o=o.data),t.get(o)}function r(o){o.isInterleavedBufferAttribute&&(o=o.data);const l=t.get(o);l&&(i.deleteBuffer(l.buffer),t.delete(o))}function a(o,l){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const h=t.get(o);(!h||h.version<o.version)&&t.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const c=t.get(o);if(c===void 0)t.set(o,e(o,l));else if(c.version<o.version){if(c.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");n(c.buffer,o,l),c.version=o.version}}return{get:s,remove:r,update:a}}var xu=`#ifdef USE_ALPHAHASH
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif`,Mu=`#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif`,Su=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
#endif`,yu=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,Eu=`#ifdef USE_ALPHATEST
#ifdef ALPHA_TO_COVERAGE
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
if ( diffuseColor.a == 0.0 ) discard;
#else
if ( diffuseColor.a < alphaTest ) discard;
#endif
#endif`,bu=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,Tu=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_CLEARCOAT )
clearcoatSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_SHEEN )
sheenSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,wu=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,Au=`#ifdef USE_BATCHING
#if ! defined( GL_ANGLE_multi_draw )
#define gl_DrawID _gl_DrawID
uniform int _gl_DrawID;
#endif
uniform highp sampler2D batchingTexture;
uniform highp usampler2D batchingIdTexture;
mat4 getBatchingMatrix( const in float i ) {
int size = textureSize( batchingTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
float getIndirectIndex( const in int i ) {
int size = textureSize( batchingIdTexture, 0 ).x;
int x = i % size;
int y = i / size;
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
}
#endif
#ifdef USE_BATCHING_COLOR
uniform sampler2D batchingColorTexture;
vec3 getBatchingColor( const in float i ) {
int size = textureSize( batchingColorTexture, 0 ).x;
int j = int( i );
int x = j % size;
int y = j / size;
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
}
#endif`,Ru=`#ifdef USE_BATCHING
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
#endif`,Cu=`vec3 transformed = vec3( position );
#ifdef USE_ALPHAHASH
vPosition = vec3( position );
#endif`,Pu=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,Du=`float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated`,Lu=`#ifdef USE_IRIDESCENCE
const mat3 XYZ_TO_REC709 = mat3(
3.2404542, -0.9692660, 0.0556434,
-1.5371385, 1.8760108, -0.2040259,
-0.4985314, 0.0415560, 1.0572252
);
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
vec3 sqrtF0 = sqrt( fresnel0 );
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
}
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
}
float IorToFresnel0( float transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
}
vec3 evalSensitivity( float OPD, vec3 shift ) {
float phase = 2.0 * PI * OPD * 1.0e-9;
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
xyz /= 1.0685e-7;
vec3 rgb = XYZ_TO_REC709 * xyz;
return rgb;
}
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
vec3 I;
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
float cosTheta2Sq = 1.0 - sinTheta2Sq;
if ( cosTheta2Sq < 0.0 ) {
return vec3( 1.0 );
}
float cosTheta2 = sqrt( cosTheta2Sq );
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
float T121 = 1.0 - R12;
float phi12 = 0.0;
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
float phi21 = PI - phi12;
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
vec3 phi23 = vec3( 0.0 );
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
vec3 phi = vec3( phi21 ) + phi23;
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
vec3 r123 = sqrt( R123 );
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
vec3 C0 = R12 + Rs;
I = C0;
vec3 Cm = Rs - T121;
for ( int m = 1; m <= 2; ++ m ) {
Cm *= r123;
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
I += Cm * Sm;
}
return max( I, vec3( 0.0 ) );
}
#endif`,Uu=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vBumpMapUv );
vec2 dSTdy = dFdy( vBumpMapUv );
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,Iu=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#ifdef ALPHA_TO_COVERAGE
float distanceToPlane, distanceGradient;
float clipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
if ( clipOpacity == 0.0 ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
float unionClipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
}
#pragma unroll_loop_end
clipOpacity *= 1.0 - unionClipOpacity;
#endif
diffuseColor.a *= clipOpacity;
if ( diffuseColor.a == 0.0 ) discard;
#else
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
#endif`,Nu=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,Fu=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,Ou=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,Bu=`#if defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#elif defined( USE_COLOR )
diffuseColor.rgb *= vColor;
#endif`,zu=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR )
varying vec3 vColor;
#endif`,ku=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
varying vec3 vColor;
#endif`,Hu=`#if defined( USE_COLOR_ALPHA )
vColor = vec4( 1.0 );
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
vColor = vec3( 1.0 );
#endif
#ifdef USE_COLOR
vColor *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.xyz *= instanceColor.xyz;
#endif
#ifdef USE_BATCHING_COLOR
vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
vColor.xyz *= batchingColor.xyz;
#endif`,Vu=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
vec3 pow2( const in vec3 x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
#ifdef USE_ALPHAHASH
varying vec3 vPosition;
#endif
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
mat3 transposeMat3( const in mat3 m ) {
mat3 tmp;
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
return tmp;
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated`,Gu=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_minMipLevel 4.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
uv.x *= CUBEUV_TEXEL_WIDTH;
uv.y *= CUBEUV_TEXEL_HEIGHT;
#ifdef texture2DGradEXT
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
#else
return texture2D( envMap, uv ).rgb;
#endif
}
#define cubeUV_r0 1.0
#define cubeUV_m0 - 2.0
#define cubeUV_r1 0.8
#define cubeUV_m1 - 1.0
#define cubeUV_r4 0.4
#define cubeUV_m4 2.0
#define cubeUV_r5 0.305
#define cubeUV_m5 3.0
#define cubeUV_r6 0.21
#define cubeUV_m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= cubeUV_r1 ) {
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
} else if ( roughness >= cubeUV_r4 ) {
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
} else if ( roughness >= cubeUV_r5 ) {
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
} else if ( roughness >= cubeUV_r6 ) {
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,Wu=`vec3 transformedNormal = objectNormal;
#ifdef USE_TANGENT
vec3 transformedTangent = objectTangent;
#endif
#ifdef USE_BATCHING
mat3 bm = mat3( batchingMatrix );
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
transformedNormal = bm * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = bm * transformedTangent;
#endif
#endif
#ifdef USE_INSTANCING
mat3 im = mat3( instanceMatrix );
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
transformedNormal = im * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = im * transformedTangent;
#endif
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,Xu=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,Yu=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
#endif`,qu=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
emissiveColor = sRGBTransferEOTF( emissiveColor );
#endif
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,ju=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,Zu="gl_FragColor = linearToOutputTexel( gl_FragColor );",Ku=`vec4 LinearTransferOETF( in vec4 value ) {
return value;
}
vec4 sRGBTransferEOTF( in vec4 value ) {
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
}
vec4 sRGBTransferOETF( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,$u=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
#else
vec4 envColor = vec4( 0.0 );
#endif
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif`,Ju=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform float flipEnvMap;
uniform mat3 envMapRotation;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,Qu=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,td=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,ed=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,nd=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,id=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,sd=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,rd=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,ad=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
vec2 fw = fwidth( coord ) * 0.5;
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
#endif
}`,od=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,ld=`LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;`,cd=`varying vec3 vViewPosition;
struct LambertMaterial {
vec3 diffuseColor;
float specularStrength;
};
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Lambert
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,hd=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
#if defined( USE_LIGHT_PROBES )
uniform vec3 lightProbe[ 9 ];
#endif
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometryPosition;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometryPosition;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif`,ud=`#ifdef USE_ENVMAP
vec3 getIBLIrradiance( const in vec3 normal ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#ifdef USE_ANISOTROPY
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 bentNormal = cross( bitangent, viewDir );
bentNormal = normalize( cross( bentNormal, bitangent ) );
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
return getIBLRadiance( viewDir, bentNormal, roughness );
#else
return vec3( 0.0 );
#endif
}
#endif
#endif`,dd=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,fd=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,pd=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,md=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,gd=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
material.ior = ior;
#ifdef USE_SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULAR_COLORMAP
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_DISPERSION
material.dispersion = dispersion;
#endif
#ifdef USE_IRIDESCENCE
material.iridescence = iridescence;
material.iridescenceIOR = iridescenceIOR;
#ifdef USE_IRIDESCENCEMAP
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
#else
material.iridescenceThickness = iridescenceThicknessMaximum;
#endif
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEEN_COLORMAP
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
#ifdef USE_SHEEN_ROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
#endif
#endif
#ifdef USE_ANISOTROPY
#ifdef USE_ANISOTROPYMAP
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
#else
vec2 anisotropyV = anisotropyVector;
#endif
material.anisotropy = length( anisotropyV );
if( material.anisotropy == 0.0 ) {
anisotropyV = vec2( 1.0, 0.0 );
} else {
anisotropyV /= material.anisotropy;
material.anisotropy = saturate( material.anisotropy );
}
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
#endif`,_d=`struct PhysicalMaterial {
vec3 diffuseColor;
float roughness;
vec3 specularColor;
float specularF90;
float dispersion;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_IRIDESCENCE
float iridescence;
float iridescenceIOR;
float iridescenceThickness;
vec3 iridescenceFresnel;
vec3 iridescenceF0;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
#ifdef IOR
float ior;
#endif
#ifdef USE_TRANSMISSION
float transmission;
float transmissionAlpha;
float thickness;
float attenuationDistance;
vec3 attenuationColor;
#endif
#ifdef USE_ANISOTROPY
float anisotropy;
float alphaT;
vec3 anisotropyT;
vec3 anisotropyB;
#endif
};
vec3 clearcoatSpecularDirect = vec3( 0.0 );
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
vec3 sheenSpecularDirect = vec3( 0.0 );
vec3 sheenSpecularIndirect = vec3(0.0 );
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
float x2 = x * x;
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
#ifdef USE_ANISOTROPY
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
float v = 0.5 / ( gv + gl );
return saturate(v);
}
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
float a2 = alphaT * alphaB;
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
highp float v2 = dot( v, v );
float w2 = a2 / v2;
return RECIPROCAL_PI * a2 * pow2 ( w2 );
}
#endif
#ifdef USE_CLEARCOAT
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
vec3 f0 = material.clearcoatF0;
float f90 = material.clearcoatF90;
float roughness = material.clearcoatRoughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
#endif
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 f0 = material.specularColor;
float f90 = material.specularF90;
float roughness = material.roughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
#ifdef USE_IRIDESCENCE
F = mix( F, material.iridescenceFresnel, material.iridescence );
#endif
#ifdef USE_ANISOTROPY
float dotTL = dot( material.anisotropyT, lightDir );
float dotTV = dot( material.anisotropyT, viewDir );
float dotTH = dot( material.anisotropyT, halfDir );
float dotBL = dot( material.anisotropyB, lightDir );
float dotBV = dot( material.anisotropyB, viewDir );
float dotBH = dot( material.anisotropyB, halfDir );
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
#else
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
#endif
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
return saturate( DG * RECIPROCAL_PI );
}
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
vec4 r = roughness * c0 + c1;
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
return fab;
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
return specularColor * fab.x + specularF90 * fab.y;
}
#ifdef USE_IRIDESCENCE
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#else
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#endif
vec2 fab = DFGApprox( normal, viewDir, roughness );
#ifdef USE_IRIDESCENCE
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
#else
vec3 Fr = specularColor;
#endif
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometryNormal;
vec3 viewDir = geometryViewDir;
vec3 position = geometryPosition;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
#endif
#ifdef USE_SHEEN
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
#endif
vec3 singleScattering = vec3( 0.0 );
vec3 multiScattering = vec3( 0.0 );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
#ifdef USE_IRIDESCENCE
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
#else
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
#endif
vec3 totalScattering = singleScattering + multiScattering;
vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
reflectedLight.indirectSpecular += radiance * singleScattering;
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,vd=`
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal = vec3( 0.0 );
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#ifdef USE_IRIDESCENCE
float dotNVi = saturate( dot( normal, geometryViewDir ) );
if ( material.iridescenceThickness == 0.0 ) {
material.iridescence = 0.0;
} else {
material.iridescence = saturate( material.iridescence );
}
if ( material.iridescence > 0.0 ) {
material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
}
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometryPosition, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
vec4 spotColor;
vec3 spotLightCoord;
bool inSpotLightMap;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometryPosition, directLight );
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
#else
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#endif
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
#endif
#undef SPOT_LIGHT_MAP_INDEX
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
}
#pragma unroll_loop_end
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,xd=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
iblIrradiance += getIBLIrradiance( geometryNormal );
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
#ifdef USE_ANISOTROPY
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
#else
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
#endif
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,Md=`#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif`,Sd=`#if defined( USE_LOGDEPTHBUF )
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,yd=`#if defined( USE_LOGDEPTHBUF )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,Ed=`#ifdef USE_LOGDEPTHBUF
varying float vFragDepth;
varying float vIsPerspective;
#endif`,bd=`#ifdef USE_LOGDEPTHBUF
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#endif`,Td=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,wd=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,Ad=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
#if defined( USE_POINTS_UV )
vec2 uv = vUv;
#else
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,Rd=`#if defined( USE_POINTS_UV )
varying vec2 vUv;
#else
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,Cd=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
metalnessFactor *= texelMetalness.b;
#endif`,Pd=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,Dd=`#ifdef USE_INSTANCING_MORPH
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
}
#endif`,Ld=`#if defined( USE_MORPHCOLORS )
vColor *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#if defined( USE_COLOR_ALPHA )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
}
#endif`,Ud=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
}
#endif`,Id=`#ifdef USE_MORPHTARGETS
#ifndef USE_INSTANCING_MORPH
uniform float morphTargetBaseInfluence;
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
#endif
uniform sampler2DArray morphTargetsTexture;
uniform ivec2 morphTargetsTextureSize;
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
int y = texelIndex / morphTargetsTextureSize.x;
int x = texelIndex - y * morphTargetsTextureSize.x;
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
return texelFetch( morphTargetsTexture, morphUV, 0 );
}
#endif`,Nd=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
}
#endif`,Fd=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal,
#if defined( USE_NORMALMAP )
vNormalMapUv
#elif defined( USE_CLEARCOAT_NORMALMAP )
vClearcoatNormalMapUv
#else
vUv
#endif
);
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
vec3 nonPerturbedNormal = normal;`,Od=`#ifdef USE_NORMALMAP_OBJECTSPACE
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( USE_NORMALMAP_TANGENTSPACE )
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
normal = normalize( tbn * mapN );
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,Bd=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,zd=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,kd=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,Hd=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef USE_NORMALMAP_OBJECTSPACE
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#endif`,Vd=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = nonPerturbedNormal;
#endif`,Gd=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
#endif`,Wd=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif`,Xd=`#ifdef USE_IRIDESCENCEMAP
uniform sampler2D iridescenceMap;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform sampler2D iridescenceThicknessMap;
#endif`,Yd=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,qd=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
const float Inv255 = 1. / 255.;
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
vec4 packDepthToRGBA( const in float v ) {
if( v <= 0.0 )
return vec4( 0., 0., 0., 0. );
if( v >= 1.0 )
return vec4( 1., 1., 1., 1. );
float vuf;
float af = modf( v * PackFactors.a, vuf );
float bf = modf( vuf * ShiftRight8, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
}
vec3 packDepthToRGB( const in float v ) {
if( v <= 0.0 )
return vec3( 0., 0., 0. );
if( v >= 1.0 )
return vec3( 1., 1., 1. );
float vuf;
float bf = modf( v * PackFactors.b, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec3( vuf * Inv255, gf * PackUpscale, bf );
}
vec2 packDepthToRG( const in float v ) {
if( v <= 0.0 )
return vec2( 0., 0. );
if( v >= 1.0 )
return vec2( 1., 1. );
float vuf;
float gf = modf( v * 256., vuf );
return vec2( vuf * Inv255, gf );
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors4 );
}
float unpackRGBToDepth( const in vec3 v ) {
return dot( v, UnpackFactors3 );
}
float unpackRGToDepth( const in vec2 v ) {
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
}
vec4 pack2HalfToRGBA( const in vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( const in vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
return depth * ( near - far ) - near;
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
return ( near * far ) / ( ( far - near ) * depth - far );
}`,jd=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,Zd=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
mvPosition = batchingMatrix * mvPosition;
#endif
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,Kd=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,$d=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,Jd=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
roughnessFactor *= texelRoughness.g;
#endif`,Qd=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,tf=`#if NUM_SPOT_LIGHT_COORDS > 0
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#if NUM_SPOT_LIGHT_MAPS > 0
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
}
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
return unpackRGBATo2Half( texture2D( shadow, uv ) );
}
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
float occlusion = 1.0;
vec2 distribution = texture2DDistribution( shadow, uv );
float hard_shadow = step( compare , distribution.x );
if (hard_shadow != 1.0 ) {
float distance = compare - distribution.x ;
float variance = max( 0.00000, distribution.y * distribution.y );
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
}
return occlusion;
}
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
#if defined( SHADOWMAP_TYPE_PCF )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx0 = - texelSize.x * shadowRadius;
float dy0 = - texelSize.y * shadowRadius;
float dx1 = + texelSize.x * shadowRadius;
float dy1 = + texelSize.y * shadowRadius;
float dx2 = dx0 / 2.0;
float dy2 = dy0 / 2.0;
float dx3 = dx1 / 2.0;
float dy3 = dy1 / 2.0;
shadow = (
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
) * ( 1.0 / 17.0 );
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx = texelSize.x;
float dy = texelSize.y;
vec2 uv = shadowCoord.xy;
vec2 f = fract( uv * shadowMapSize + 0.5 );
uv -= f * texelSize;
shadow = (
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
f.x ),
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
f.x ),
f.y )
) * ( 1.0 / 9.0 );
#elif defined( SHADOWMAP_TYPE_VSM )
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
#else
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
vec2 cubeToUV( vec3 v, float texelSizeY ) {
vec3 absV = abs( v );
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
absV *= scaleToCube;
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
vec2 planar = v.xy;
float almostATexel = 1.5 * texelSizeY;
float almostOne = 1.0 - almostATexel;
if ( absV.z >= almostOne ) {
if ( v.z > 0.0 )
planar.x = 4.0 - v.x;
} else if ( absV.x >= almostOne ) {
float signX = sign( v.x );
planar.x = v.z * signX + 2.0 * signX;
} else if ( absV.y >= almostOne ) {
float signY = sign( v.y );
planar.x = v.x + 2.0 * signY + 2.0;
planar.y = v.z * signY - 2.0;
}
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
}
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
float lightToPositionLength = length( lightToPosition );
if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
shadow = (
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
) * ( 1.0 / 9.0 );
#else
shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif`,ef=`#if NUM_SPOT_LIGHT_COORDS > 0
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,nf=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
vec4 shadowWorldPosition;
#endif
#if defined( USE_SHADOWMAP )
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif
#if NUM_SPOT_LIGHT_COORDS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
shadowWorldPosition = worldPosition;
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
#endif
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif`,sf=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,rf=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,af=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
uniform highp sampler2D boneTexture;
mat4 getBoneMatrix( const in float i ) {
int size = textureSize( boneTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
#endif`,of=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,lf=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,cf=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,hf=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,uf=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,df=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return saturate( toneMappingExposure * color );
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 CineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
vec3( 1.6605, - 0.1246, - 0.0182 ),
vec3( - 0.5876, 1.1329, - 0.1006 ),
vec3( - 0.0728, - 0.0083, 1.1187 )
);
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
vec3( 0.6274, 0.0691, 0.0164 ),
vec3( 0.3293, 0.9195, 0.0880 ),
vec3( 0.0433, 0.0113, 0.8956 )
);
vec3 agxDefaultContrastApprox( vec3 x ) {
vec3 x2 = x * x;
vec3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
vec3 AgXToneMapping( vec3 color ) {
const mat3 AgXInsetMatrix = mat3(
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
);
const mat3 AgXOutsetMatrix = mat3(
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
);
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
color *= toneMappingExposure;
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
color = AgXInsetMatrix * color;
color = max( color, 1e-10 ); color = log2( color );
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
color = clamp( color, 0.0, 1.0 );
color = agxDefaultContrastApprox( color );
color = AgXOutsetMatrix * color;
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
color = clamp( color, 0.0, 1.0 );
return color;
}
vec3 NeutralToneMapping( vec3 color ) {
const float StartCompression = 0.8 - 0.04;
const float Desaturation = 0.15;
color *= toneMappingExposure;
float x = min( color.r, min( color.g, color.b ) );
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max( color.r, max( color.g, color.b ) );
if ( peak < StartCompression ) return color;
float d = 1. - StartCompression;
float newPeak = 1. - d * d / ( peak + d - StartCompression );
color *= newPeak / peak;
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
return mix( color, vec3( newPeak ), g );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,ff=`#ifdef USE_TRANSMISSION
material.transmission = transmission;
material.transmissionAlpha = 1.0;
material.thickness = thickness;
material.attenuationDistance = attenuationDistance;
material.attenuationColor = attenuationColor;
#ifdef USE_TRANSMISSIONMAP
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
#endif
#ifdef USE_THICKNESSMAP
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmitted = getIBLVolumeRefraction(
n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
material.attenuationColor, material.attenuationDistance );
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
#endif`,pf=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
float w0( float a ) {
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
}
float w1( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
}
float w2( float a ){
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
}
float w3( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * a );
}
float g0( float a ) {
return w0( a ) + w1( a );
}
float g1( float a ) {
return w2( a ) + w3( a );
}
float h0( float a ) {
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
}
float h1( float a ) {
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
}
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
uv = uv * texelSize.zw + 0.5;
vec2 iuv = floor( uv );
vec2 fuv = fract( uv );
float g0x = g0( fuv.x );
float g1x = g1( fuv.x );
float h0x = h0( fuv.x );
float h1x = h1( fuv.x );
float h0y = h0( fuv.y );
float h1y = h1( fuv.y );
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
}
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
vec2 fLodSizeInv = 1.0 / fLodSize;
vec2 cLodSizeInv = 1.0 / cLodSize;
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
return mix( fSample, cSample, fract( lod ) );
}
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
}
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( isinf( attenuationDistance ) ) {
return vec3( 1.0 );
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec4 transmittedLight;
vec3 transmittance;
#ifdef USE_DISPERSION
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
for ( int i = 0; i < 3; i ++ ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
transmittedLight[ i ] = transmissionSample[ i ];
transmittedLight.a += transmissionSample.a;
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
}
transmittedLight.a /= 3.0;
#else
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
#endif
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
}
#endif`,mf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
varying vec2 vNormalMapUv;
#endif
#ifdef USE_EMISSIVEMAP
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_SPECULARMAP
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,gf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
uniform mat3 mapTransform;
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
uniform mat3 alphaMapTransform;
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
uniform mat3 lightMapTransform;
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
uniform mat3 aoMapTransform;
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
uniform mat3 bumpMapTransform;
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
uniform mat3 normalMapTransform;
varying vec2 vNormalMapUv;
#endif
#ifdef USE_DISPLACEMENTMAP
uniform mat3 displacementMapTransform;
varying vec2 vDisplacementMapUv;
#endif
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapTransform;
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
uniform mat3 metalnessMapTransform;
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
uniform mat3 roughnessMapTransform;
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
uniform mat3 anisotropyMapTransform;
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
uniform mat3 clearcoatMapTransform;
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform mat3 clearcoatNormalMapTransform;
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform mat3 clearcoatRoughnessMapTransform;
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
uniform mat3 sheenColorMapTransform;
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform mat3 sheenRoughnessMapTransform;
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
uniform mat3 iridescenceMapTransform;
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform mat3 iridescenceThicknessMapTransform;
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SPECULARMAP
uniform mat3 specularMapTransform;
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
uniform mat3 specularColorMapTransform;
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform mat3 specularIntensityMapTransform;
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,_f=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
vUv = vec3( uv, 1 ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ALPHAMAP
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_LIGHTMAP
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_AOMAP
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_BUMPMAP
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_DISPLACEMENTMAP
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_EMISSIVEMAP
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_METALNESSMAP
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ROUGHNESSMAP
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ANISOTROPYMAP
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOATMAP
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCEMAP
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_COLORMAP
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULARMAP
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_COLORMAP
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_TRANSMISSIONMAP
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_THICKNESSMAP
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
#endif`,vf=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
worldPosition = batchingMatrix * worldPosition;
#endif
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`;const xf=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,Mf=`uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
#ifdef DECODE_VIDEO_TEXTURE
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Sf=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,yf=`#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#elif defined( ENVMAP_TYPE_CUBE_UV )
uniform sampler2D envMap;
#endif
uniform float flipEnvMap;
uniform float backgroundBlurriness;
uniform float backgroundIntensity;
uniform mat3 backgroundRotation;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
#ifdef ENVMAP_TYPE_CUBE
vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
#else
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Ef=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,bf=`uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Tf=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,wf=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <logdepthbuf_fragment>
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#elif DEPTH_PACKING == 3202
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
#elif DEPTH_PACKING == 3203
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
#endif
}`,Af=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,Rf=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = packDepthToRGBA( dist );
}`,Cf=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,Pf=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Df=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,Lf=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Uf=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,If=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Nf=`#define LAMBERT
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Ff=`#define LAMBERT
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_lambert_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_lambert_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Of=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,Bf=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,zf=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
vViewPosition = - mvPosition.xyz;
#endif
}`,kf=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <packing>
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,Hf=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Vf=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Gf=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,Wf=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define USE_SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef USE_SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULAR_COLORMAP
uniform sampler2D specularColorMap;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_DISPERSION
uniform float dispersion;
#endif
#ifdef USE_IRIDESCENCE
uniform float iridescence;
uniform float iridescenceIOR;
uniform float iridescenceThicknessMinimum;
uniform float iridescenceThicknessMaximum;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEEN_COLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
#ifdef USE_ANISOTROPY
uniform vec2 anisotropyVector;
#ifdef USE_ANISOTROPYMAP
uniform sampler2D anisotropyMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <iridescence_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <iridescence_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
#endif
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Xf=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Yf=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,qf=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_POINTS_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
void main() {
#ifdef USE_POINTS_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,jf=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Zf=`#include <common>
#include <batching_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Kf=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
#include <logdepthbuf_fragment>
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,$f=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix[ 3 ];
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,Jf=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,kt={alphahash_fragment:xu,alphahash_pars_fragment:Mu,alphamap_fragment:Su,alphamap_pars_fragment:yu,alphatest_fragment:Eu,alphatest_pars_fragment:bu,aomap_fragment:Tu,aomap_pars_fragment:wu,batching_pars_vertex:Au,batching_vertex:Ru,begin_vertex:Cu,beginnormal_vertex:Pu,bsdfs:Du,iridescence_fragment:Lu,bumpmap_pars_fragment:Uu,clipping_planes_fragment:Iu,clipping_planes_pars_fragment:Nu,clipping_planes_pars_vertex:Fu,clipping_planes_vertex:Ou,color_fragment:Bu,color_pars_fragment:zu,color_pars_vertex:ku,color_vertex:Hu,common:Vu,cube_uv_reflection_fragment:Gu,defaultnormal_vertex:Wu,displacementmap_pars_vertex:Xu,displacementmap_vertex:Yu,emissivemap_fragment:qu,emissivemap_pars_fragment:ju,colorspace_fragment:Zu,colorspace_pars_fragment:Ku,envmap_fragment:$u,envmap_common_pars_fragment:Ju,envmap_pars_fragment:Qu,envmap_pars_vertex:td,envmap_physical_pars_fragment:ud,envmap_vertex:ed,fog_vertex:nd,fog_pars_vertex:id,fog_fragment:sd,fog_pars_fragment:rd,gradientmap_pars_fragment:ad,lightmap_pars_fragment:od,lights_lambert_fragment:ld,lights_lambert_pars_fragment:cd,lights_pars_begin:hd,lights_toon_fragment:dd,lights_toon_pars_fragment:fd,lights_phong_fragment:pd,lights_phong_pars_fragment:md,lights_physical_fragment:gd,lights_physical_pars_fragment:_d,lights_fragment_begin:vd,lights_fragment_maps:xd,lights_fragment_end:Md,logdepthbuf_fragment:Sd,logdepthbuf_pars_fragment:yd,logdepthbuf_pars_vertex:Ed,logdepthbuf_vertex:bd,map_fragment:Td,map_pars_fragment:wd,map_particle_fragment:Ad,map_particle_pars_fragment:Rd,metalnessmap_fragment:Cd,metalnessmap_pars_fragment:Pd,morphinstance_vertex:Dd,morphcolor_vertex:Ld,morphnormal_vertex:Ud,morphtarget_pars_vertex:Id,morphtarget_vertex:Nd,normal_fragment_begin:Fd,normal_fragment_maps:Od,normal_pars_fragment:Bd,normal_pars_vertex:zd,normal_vertex:kd,normalmap_pars_fragment:Hd,clearcoat_normal_fragment_begin:Vd,clearcoat_normal_fragment_maps:Gd,clearcoat_pars_fragment:Wd,iridescence_pars_fragment:Xd,opaque_fragment:Yd,packing:qd,premultiplied_alpha_fragment:jd,project_vertex:Zd,dithering_fragment:Kd,dithering_pars_fragment:$d,roughnessmap_fragment:Jd,roughnessmap_pars_fragment:Qd,shadowmap_pars_fragment:tf,shadowmap_pars_vertex:ef,shadowmap_vertex:nf,shadowmask_pars_fragment:sf,skinbase_vertex:rf,skinning_pars_vertex:af,skinning_vertex:of,skinnormal_vertex:lf,specularmap_fragment:cf,specularmap_pars_fragment:hf,tonemapping_fragment:uf,tonemapping_pars_fragment:df,transmission_fragment:ff,transmission_pars_fragment:pf,uv_pars_fragment:mf,uv_pars_vertex:gf,uv_vertex:_f,worldpos_vertex:vf,background_vert:xf,background_frag:Mf,backgroundCube_vert:Sf,backgroundCube_frag:yf,cube_vert:Ef,cube_frag:bf,depth_vert:Tf,depth_frag:wf,distanceRGBA_vert:Af,distanceRGBA_frag:Rf,equirect_vert:Cf,equirect_frag:Pf,linedashed_vert:Df,linedashed_frag:Lf,meshbasic_vert:Uf,meshbasic_frag:If,meshlambert_vert:Nf,meshlambert_frag:Ff,meshmatcap_vert:Of,meshmatcap_frag:Bf,meshnormal_vert:zf,meshnormal_frag:kf,meshphong_vert:Hf,meshphong_frag:Vf,meshphysical_vert:Gf,meshphysical_frag:Wf,meshtoon_vert:Xf,meshtoon_frag:Yf,points_vert:qf,points_frag:jf,shadow_vert:Zf,shadow_frag:Kf,sprite_vert:$f,sprite_frag:Jf},st={common:{diffuse:{value:new rt(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Bt},alphaMap:{value:null},alphaMapTransform:{value:new Bt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Bt}},envmap:{envMap:{value:null},envMapRotation:{value:new Bt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Bt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Bt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Bt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Bt},normalScale:{value:new Mt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Bt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Bt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Bt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Bt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new rt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new rt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Bt},alphaTest:{value:0},uvTransform:{value:new Bt}},sprite:{diffuse:{value:new rt(16777215)},opacity:{value:1},center:{value:new Mt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Bt},alphaMap:{value:null},alphaMapTransform:{value:new Bt},alphaTest:{value:0}}},un={basic:{uniforms:Oe([st.common,st.specularmap,st.envmap,st.aomap,st.lightmap,st.fog]),vertexShader:kt.meshbasic_vert,fragmentShader:kt.meshbasic_frag},lambert:{uniforms:Oe([st.common,st.specularmap,st.envmap,st.aomap,st.lightmap,st.emissivemap,st.bumpmap,st.normalmap,st.displacementmap,st.fog,st.lights,{emissive:{value:new rt(0)}}]),vertexShader:kt.meshlambert_vert,fragmentShader:kt.meshlambert_frag},phong:{uniforms:Oe([st.common,st.specularmap,st.envmap,st.aomap,st.lightmap,st.emissivemap,st.bumpmap,st.normalmap,st.displacementmap,st.fog,st.lights,{emissive:{value:new rt(0)},specular:{value:new rt(1118481)},shininess:{value:30}}]),vertexShader:kt.meshphong_vert,fragmentShader:kt.meshphong_frag},standard:{uniforms:Oe([st.common,st.envmap,st.aomap,st.lightmap,st.emissivemap,st.bumpmap,st.normalmap,st.displacementmap,st.roughnessmap,st.metalnessmap,st.fog,st.lights,{emissive:{value:new rt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:kt.meshphysical_vert,fragmentShader:kt.meshphysical_frag},toon:{uniforms:Oe([st.common,st.aomap,st.lightmap,st.emissivemap,st.bumpmap,st.normalmap,st.displacementmap,st.gradientmap,st.fog,st.lights,{emissive:{value:new rt(0)}}]),vertexShader:kt.meshtoon_vert,fragmentShader:kt.meshtoon_frag},matcap:{uniforms:Oe([st.common,st.bumpmap,st.normalmap,st.displacementmap,st.fog,{matcap:{value:null}}]),vertexShader:kt.meshmatcap_vert,fragmentShader:kt.meshmatcap_frag},points:{uniforms:Oe([st.points,st.fog]),vertexShader:kt.points_vert,fragmentShader:kt.points_frag},dashed:{uniforms:Oe([st.common,st.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:kt.linedashed_vert,fragmentShader:kt.linedashed_frag},depth:{uniforms:Oe([st.common,st.displacementmap]),vertexShader:kt.depth_vert,fragmentShader:kt.depth_frag},normal:{uniforms:Oe([st.common,st.bumpmap,st.normalmap,st.displacementmap,{opacity:{value:1}}]),vertexShader:kt.meshnormal_vert,fragmentShader:kt.meshnormal_frag},sprite:{uniforms:Oe([st.sprite,st.fog]),vertexShader:kt.sprite_vert,fragmentShader:kt.sprite_frag},background:{uniforms:{uvTransform:{value:new Bt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:kt.background_vert,fragmentShader:kt.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Bt}},vertexShader:kt.backgroundCube_vert,fragmentShader:kt.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:kt.cube_vert,fragmentShader:kt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:kt.equirect_vert,fragmentShader:kt.equirect_frag},distanceRGBA:{uniforms:Oe([st.common,st.displacementmap,{referencePosition:{value:new C},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:kt.distanceRGBA_vert,fragmentShader:kt.distanceRGBA_frag},shadow:{uniforms:Oe([st.lights,st.fog,{color:{value:new rt(0)},opacity:{value:1}}]),vertexShader:kt.shadow_vert,fragmentShader:kt.shadow_frag}};un.physical={uniforms:Oe([un.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Bt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Bt},clearcoatNormalScale:{value:new Mt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Bt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Bt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Bt},sheen:{value:0},sheenColor:{value:new rt(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Bt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Bt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Bt},transmissionSamplerSize:{value:new Mt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Bt},attenuationDistance:{value:0},attenuationColor:{value:new rt(0)},specularColor:{value:new rt(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Bt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Bt},anisotropyVector:{value:new Mt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Bt}}]),vertexShader:kt.meshphysical_vert,fragmentShader:kt.meshphysical_frag};const Ks={r:0,b:0,g:0},qn=new gn,Qf=new ie;function tp(i,t,e,n,s,r,a){const o=new rt(0);let l=r===!0?0:1,c,h,f=null,p=0,u=null;function g(b){let S=b.isScene===!0?b.background:null;return S&&S.isTexture&&(S=(b.backgroundBlurriness>0?e:t).get(S)),S}function v(b){let S=!1;const D=g(b);D===null?d(o,l):D&&D.isColor&&(d(D,1),S=!0);const w=i.xr.getEnvironmentBlendMode();w==="additive"?n.buffers.color.setClear(0,0,0,1,a):w==="alpha-blend"&&n.buffers.color.setClear(0,0,0,0,a),(i.autoClear||S)&&(n.buffers.depth.setTest(!0),n.buffers.depth.setMask(!0),n.buffers.color.setMask(!0),i.clear(i.autoClearColor,i.autoClearDepth,i.autoClearStencil))}function m(b,S){const D=g(S);D&&(D.isCubeTexture||D.mapping===vr)?(h===void 0&&(h=new Me(new gs(1,1,1),new ze({name:"BackgroundCubeMaterial",uniforms:Gi(un.backgroundCube.uniforms),vertexShader:un.backgroundCube.vertexShader,fragmentShader:un.backgroundCube.fragmentShader,side:We,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),h.geometry.deleteAttribute("uv"),h.onBeforeRender=function(w,R,U){this.matrixWorld.copyPosition(U.matrixWorld)},Object.defineProperty(h.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),s.update(h)),qn.copy(S.backgroundRotation),qn.x*=-1,qn.y*=-1,qn.z*=-1,D.isCubeTexture&&D.isRenderTargetTexture===!1&&(qn.y*=-1,qn.z*=-1),h.material.uniforms.envMap.value=D,h.material.uniforms.flipEnvMap.value=D.isCubeTexture&&D.isRenderTargetTexture===!1?-1:1,h.material.uniforms.backgroundBlurriness.value=S.backgroundBlurriness,h.material.uniforms.backgroundIntensity.value=S.backgroundIntensity,h.material.uniforms.backgroundRotation.value.setFromMatrix4(Qf.makeRotationFromEuler(qn)),h.material.toneMapped=Qt.getTransfer(D.colorSpace)!==re,(f!==D||p!==D.version||u!==i.toneMapping)&&(h.material.needsUpdate=!0,f=D,p=D.version,u=i.toneMapping),h.layers.enableAll(),b.unshift(h,h.geometry,h.material,0,0,null)):D&&D.isTexture&&(c===void 0&&(c=new Me(new _s(2,2),new ze({name:"BackgroundMaterial",uniforms:Gi(un.background.uniforms),vertexShader:un.background.vertexShader,fragmentShader:un.background.fragmentShader,side:kn,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),s.update(c)),c.material.uniforms.t2D.value=D,c.material.uniforms.backgroundIntensity.value=S.backgroundIntensity,c.material.toneMapped=Qt.getTransfer(D.colorSpace)!==re,D.matrixAutoUpdate===!0&&D.updateMatrix(),c.material.uniforms.uvTransform.value.copy(D.matrix),(f!==D||p!==D.version||u!==i.toneMapping)&&(c.material.needsUpdate=!0,f=D,p=D.version,u=i.toneMapping),c.layers.enableAll(),b.unshift(c,c.geometry,c.material,0,0,null))}function d(b,S){b.getRGB(Ks,oc(i)),n.buffers.color.setClear(Ks.r,Ks.g,Ks.b,S,a)}function T(){h!==void 0&&(h.geometry.dispose(),h.material.dispose()),c!==void 0&&(c.geometry.dispose(),c.material.dispose())}return{getClearColor:function(){return o},setClearColor:function(b,S=1){o.set(b),l=S,d(o,l)},getClearAlpha:function(){return l},setClearAlpha:function(b){l=b,d(o,l)},render:v,addToRenderList:m,dispose:T}}function ep(i,t){const e=i.getParameter(i.MAX_VERTEX_ATTRIBS),n={},s=p(null);let r=s,a=!1;function o(M,P,W,z,G){let $=!1;const X=f(z,W,P);r!==X&&(r=X,c(r.object)),$=u(M,z,W,G),$&&g(M,z,W,G),G!==null&&t.update(G,i.ELEMENT_ARRAY_BUFFER),($||a)&&(a=!1,S(M,P,W,z),G!==null&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,t.get(G).buffer))}function l(){return i.createVertexArray()}function c(M){return i.bindVertexArray(M)}function h(M){return i.deleteVertexArray(M)}function f(M,P,W){const z=W.wireframe===!0;let G=n[M.id];G===void 0&&(G={},n[M.id]=G);let $=G[P.id];$===void 0&&($={},G[P.id]=$);let X=$[z];return X===void 0&&(X=p(l()),$[z]=X),X}function p(M){const P=[],W=[],z=[];for(let 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y(){s.geometry=null,s.program=null,s.wireframe=!1}return{setup:o,reset:U,resetDefaultState:y,dispose:D,releaseStatesOfGeometry:w,releaseStatesOfProgram:R,initAttributes:v,enableAttribute:m,disableUnusedAttributes:T}}function np(i,t,e){let n;function s(c){n=c}function r(c,h){i.drawArrays(n,c,h),e.update(h,n,1)}function a(c,h,f){f!==0&&(i.drawArraysInstanced(n,c,h,f),e.update(h,n,f))}function o(c,h,f){if(f===0)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(n,c,0,h,0,f);let u=0;for(let g=0;g<f;g++)u+=h[g];e.update(u,n,1)}function l(c,h,f,p){if(f===0)return;const u=t.get("WEBGL_multi_draw");if(u===null)for(let g=0;g<c.length;g++)a(c[g],h[g],p[g]);else{u.multiDrawArraysInstancedWEBGL(n,c,0,h,0,p,0,f);let g=0;for(let v=0;v<f;v++)g+=h[v]*p[v];e.update(g,n,1)}}this.setMode=s,this.render=r,this.renderInstances=a,this.renderMultiDraw=o,this.renderMultiDrawInstances=l}function ip(i,t,e,n){let s;function r(){if(s!==void 0)return s;if(t.has("EXT_texture_filter_anisotropic")===!0){const R=t.get("EXT_texture_filter_anisotropic");s=i.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else s=0;return s}function a(R){return!(R!==ln&&n.convert(R)!==i.getParameter(i.IMPLEMENTATION_COLOR_READ_FORMAT))}function o(R){const U=R===wn&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(R!==Rn&&n.convert(R)!==i.getParameter(i.IMPLEMENTATION_COLOR_READ_TYPE)&&R!==mn&&!U)}function l(R){if(R==="highp"){if(i.getShaderPrecisionFormat(i.VERTEX_SHADER,i.HIGH_FLOAT).precision>0&&i.getShaderPrecisionFormat(i.FRAGMENT_SHADER,i.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&i.getShaderPrecisionFormat(i.VERTEX_SHADER,i.MEDIUM_FLOAT).precision>0&&i.getShaderPrecisionFormat(i.FRAGMENT_SHADER,i.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=e.precision!==void 0?e.precision:"highp";const h=l(c);h!==c&&(console.warn("THREE.WebGLRenderer:",c,"not supported, using",h,"instead."),c=h);const f=e.logarithmicDepthBuffer===!0,p=e.reverseDepthBuffer===!0&&t.has("EXT_clip_control"),u=i.getParameter(i.MAX_TEXTURE_IMAGE_UNITS),g=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS),v=i.getParameter(i.MAX_TEXTURE_SIZE),m=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE),d=i.getParameter(i.MAX_VERTEX_ATTRIBS),T=i.getParameter(i.MAX_VERTEX_UNIFORM_VECTORS),b=i.getParameter(i.MAX_VARYING_VECTORS),S=i.getParameter(i.MAX_FRAGMENT_UNIFORM_VECTORS),D=g>0,w=i.getParameter(i.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:r,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:f,reverseDepthBuffer:p,maxTextures:u,maxVertexTextures:g,maxTextureSize:v,maxCubemapSize:m,maxAttributes:d,maxVertexUniforms:T,maxVaryings:b,maxFragmentUniforms:S,vertexTextures:D,maxSamples:w}}function sp(i){const t=this;let e=null,n=0,s=!1,r=!1;const a=new Fn,o=new Bt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,p){const u=f.length!==0||p||n!==0||s;return s=p,n=f.length,u},this.beginShadows=function(){r=!0,h(null)},this.endShadows=function(){r=!1},this.setGlobalState=function(f,p){e=h(f,p,0)},this.setState=function(f,p,u){const g=f.clippingPlanes,v=f.clipIntersection,m=f.clipShadows,d=i.get(f);if(!s||g===null||g.length===0||r&&!m)r?h(null):c();else{const T=r?0:n,b=T*4;let S=d.clippingState||null;l.value=S,S=h(g,p,b,u);for(let D=0;D!==b;++D)S[D]=e[D];d.clippingState=S,this.numIntersection=v?this.numPlanes:0,this.numPlanes+=T}};function c(){l.value!==e&&(l.value=e,l.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0}function h(f,p,u,g){const v=f!==null?f.length:0;let m=null;if(v!==0){if(m=l.value,g!==!0||m===null){const d=u+v*4,T=p.matrixWorldInverse;o.getNormalMatrix(T),(m===null||m.length<d)&&(m=new Float32Array(d));for(let b=0,S=u;b!==v;++b,S+=4)a.copy(f[b]).applyMatrix4(T,o),a.normal.toArray(m,S),m[S+3]=a.constant}l.value=m,l.needsUpdate=!0}return t.numPlanes=v,t.numIntersection=0,m}}function rp(i){let t=new WeakMap;function e(a,o){return o===pa?a.mapping=Bi:o===ma&&(a.mapping=zi),a}function n(a){if(a&&a.isTexture){const o=a.mapping;if(o===pa||o===ma)if(t.has(a)){const l=t.get(a).texture;return e(l,a.mapping)}else{const l=a.image;if(l&&l.height>0){const c=new Qh(l.height);return c.fromEquirectangularTexture(i,a),t.set(a,c),a.addEventListener("dispose",s),e(c.texture,a.mapping)}else return null}}return a}function s(a){const o=a.target;o.removeEventListener("dispose",s);const l=t.get(o);l!==void 0&&(t.delete(o),l.dispose())}function r(){t=new WeakMap}return{get:n,dispose:r}}const Di=4,nl=[.125,.215,.35,.446,.526,.582],Jn=20,Kr=new pc,il=new rt;let $r=null,Jr=0,Qr=0,ta=!1;const Kn=(1+Math.sqrt(5))/2,Ai=1/Kn,sl=[new C(-Kn,Ai,0),new C(Kn,Ai,0),new C(-Ai,0,Kn),new C(Ai,0,Kn),new C(0,Kn,-Ai),new C(0,Kn,Ai),new C(-1,1,-1),new C(1,1,-1),new C(-1,1,1),new C(1,1,1)];class rl{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,s=100){$r=this._renderer.getRenderTarget(),Jr=this._renderer.getActiveCubeFace(),Qr=this._renderer.getActiveMipmapLevel(),ta=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,s,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=ll(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=ol(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodPlanes.length;t++)this._lodPlanes[t].dispose()}_cleanup(t){this._renderer.setRenderTarget($r,Jr,Qr),this._renderer.xr.enabled=ta,t.scissorTest=!1,$s(t,0,0,t.width,t.height)}_fromTexture(t,e){t.mapping===Bi||t.mapping===zi?this._setSize(t.image.length===0?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),$r=this._renderer.getRenderTarget(),Jr=this._renderer.getActiveCubeFace(),Qr=this._renderer.getActiveMipmapLevel(),ta=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:pn,minFilter:pn,generateMipmaps:!1,type:wn,format:ln,colorSpace:Vi,depthBuffer:!1},s=al(t,e,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=al(t,e,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=ap(r)),this._blurMaterial=op(r,t,e)}return s}_compileMaterial(t){const e=new Me(this._lodPlanes[0],t);this._renderer.compile(e,Kr)}_sceneToCubeUV(t,e,n,s){const o=new je(90,1,e,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,f=h.autoClear,p=h.toneMapping;h.getClearColor(il),h.toneMapping=Bn,h.autoClear=!1;const u=new ds({name:"PMREM.Background",side:We,depthWrite:!1,depthTest:!1}),g=new Me(new gs,u);let v=!1;const m=t.background;m?m.isColor&&(u.color.copy(m),t.background=null,v=!0):(u.color.copy(il),v=!0);for(let d=0;d<6;d++){const T=d%3;T===0?(o.up.set(0,l[d],0),o.lookAt(c[d],0,0)):T===1?(o.up.set(0,0,l[d]),o.lookAt(0,c[d],0)):(o.up.set(0,l[d],0),o.lookAt(0,0,c[d]));const b=this._cubeSize;$s(s,T*b,d>2?b:0,b,b),h.setRenderTarget(s),v&&h.render(g,o),h.render(t,o)}g.geometry.dispose(),g.material.dispose(),h.toneMapping=p,h.autoClear=f,t.background=m}_textureToCubeUV(t,e){const n=this._renderer,s=t.mapping===Bi||t.mapping===zi;s?(this._cubemapMaterial===null&&(this._cubemapMaterial=ll()),this._cubemapMaterial.uniforms.flipEnvMap.value=t.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=ol());const r=s?this._cubemapMaterial:this._equirectMaterial,a=new Me(this._lodPlanes[0],r),o=r.uniforms;o.envMap.value=t;const l=this._cubeSize;$s(e,0,0,3*l,2*l),n.setRenderTarget(e),n.render(a,Kr)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;const s=this._lodPlanes.length;for(let r=1;r<s;r++){const a=Math.sqrt(this._sigmas[r]*this._sigmas[r]-this._sigmas[r-1]*this._sigmas[r-1]),o=sl[(s-r-1)%sl.length];this._blur(t,r-1,r,a,o)}e.autoClear=n}_blur(t,e,n,s,r){const a=this._pingPongRenderTarget;this._halfBlur(t,a,e,n,s,"latitudinal",r),this._halfBlur(a,t,n,n,s,"longitudinal",r)}_halfBlur(t,e,n,s,r,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,f=new Me(this._lodPlanes[s],c),p=c.uniforms,u=this._sizeLods[n]-1,g=isFinite(r)?Math.PI/(2*u):2*Math.PI/(2*Jn-1),v=r/g,m=isFinite(r)?1+Math.floor(h*v):Jn;m>Jn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Jn}`);const d=[];let T=0;for(let R=0;R<Jn;++R){const U=R/v,y=Math.exp(-U*U/2);d.push(y),R===0?T+=y:R<m&&(T+=2*y)}for(let R=0;R<d.length;R++)d[R]=d[R]/T;p.envMap.value=t.texture,p.samples.value=m,p.weights.value=d,p.latitudinal.value=a==="latitudinal",o&&(p.poleAxis.value=o);const{_lodMax:b}=this;p.dTheta.value=g,p.mipInt.value=b-n;const S=this._sizeLods[s],D=3*S*(s>b-Di?s-b+Di:0),w=4*(this._cubeSize-S);$s(e,D,w,3*S,2*S),l.setRenderTarget(e),l.render(f,Kr)}}function ap(i){const t=[],e=[],n=[];let s=i;const r=i-Di+1+nl.length;for(let a=0;a<r;a++){const o=Math.pow(2,s);e.push(o);let l=1/o;a>i-Di?l=nl[a-i+Di-1]:a===0&&(l=0),n.push(l);const c=1/(o-2),h=-c,f=1+c,p=[h,h,f,h,f,f,h,h,f,f,h,f],u=6,g=6,v=3,m=2,d=1,T=new Float32Array(v*g*u),b=new Float32Array(m*g*u),S=new Float32Array(d*g*u);for(let w=0;w<u;w++){const R=w%3*2/3-1,U=w>2?0:-1,y=[R,U,0,R+2/3,U,0,R+2/3,U+1,0,R,U,0,R+2/3,U+1,0,R,U+1,0];T.set(y,v*g*w),b.set(p,m*g*w);const M=[w,w,w,w,w,w];S.set(M,d*g*w)}const D=new ge;D.setAttribute("position",new ue(T,v)),D.setAttribute("uv",new ue(b,m)),D.setAttribute("faceIndex",new ue(S,d)),t.push(D),s>Di&&s--}return{lodPlanes:t,sizeLods:e,sigmas:n}}function al(i,t,e){const n=new cn(i,t,e);return n.texture.mapping=vr,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function $s(i,t,e,n,s){i.viewport.set(t,e,n,s),i.scissor.set(t,e,n,s)}function op(i,t,e){const n=new Float32Array(Jn),s=new C(0,1,0);return new ze({name:"SphericalGaussianBlur",defines:{n:Jn,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/e,CUBEUV_MAX_MIP:`${i}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:co(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:Tn,depthTest:!1,depthWrite:!1})}function ol(){return new ze({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:co(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:Tn,depthTest:!1,depthWrite:!1})}function ll(){return new ze({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:co(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:Tn,depthTest:!1,depthWrite:!1})}function co(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}function lp(i){let t=new WeakMap,e=null;function n(o){if(o&&o.isTexture){const l=o.mapping,c=l===pa||l===ma,h=l===Bi||l===zi;if(c||h){let f=t.get(o);const p=f!==void 0?f.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==p)return e===null&&(e=new rl(i)),f=c?e.fromEquirectangular(o,f):e.fromCubemap(o,f),f.texture.pmremVersion=o.pmremVersion,t.set(o,f),f.texture;if(f!==void 0)return f.texture;{const u=o.image;return c&&u&&u.height>0||h&&u&&s(u)?(e===null&&(e=new rl(i)),f=c?e.fromEquirectangular(o):e.fromCubemap(o),f.texture.pmremVersion=o.pmremVersion,t.set(o,f),o.addEventListener("dispose",r),f.texture):null}}}return o}function s(o){let l=0;const c=6;for(let h=0;h<c;h++)o[h]!==void 0&&l++;return l===c}function r(o){const l=o.target;l.removeEventListener("dispose",r);const c=t.get(l);c!==void 0&&(t.delete(l),c.dispose())}function a(){t=new WeakMap,e!==null&&(e.dispose(),e=null)}return{get:n,dispose:a}}function cp(i){const t={};function e(n){if(t[n]!==void 0)return t[n];let s;switch(n){case"WEBGL_depth_texture":s=i.getExtension("WEBGL_depth_texture")||i.getExtension("MOZ_WEBGL_depth_texture")||i.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":s=i.getExtension("EXT_texture_filter_anisotropic")||i.getExtension("MOZ_EXT_texture_filter_anisotropic")||i.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":s=i.getExtension("WEBGL_compressed_texture_s3tc")||i.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||i.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":s=i.getExtension("WEBGL_compressed_texture_pvrtc")||i.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:s=i.getExtension(n)}return t[n]=s,s}return{has:function(n){return e(n)!==null},init:function(){e("EXT_color_buffer_float"),e("WEBGL_clip_cull_distance"),e("OES_texture_float_linear"),e("EXT_color_buffer_half_float"),e("WEBGL_multisampled_render_to_texture"),e("WEBGL_render_shared_exponent")},get:function(n){const s=e(n);return s===null&&Ri("THREE.WebGLRenderer: "+n+" extension not supported."),s}}}function hp(i,t,e,n){const s={},r=new WeakMap;function a(f){const p=f.target;p.index!==null&&t.remove(p.index);for(const g in p.attributes)t.remove(p.attributes[g]);p.removeEventListener("dispose",a),delete s[p.id];const u=r.get(p);u&&(t.remove(u),r.delete(p)),n.releaseStatesOfGeometry(p),p.isInstancedBufferGeometry===!0&&delete p._maxInstanceCount,e.memory.geometries--}function o(f,p){return s[p.id]===!0||(p.addEventListener("dispose",a),s[p.id]=!0,e.memory.geometries++),p}function l(f){const p=f.attributes;for(const u in p)t.update(p[u],i.ARRAY_BUFFER)}function c(f){const p=[],u=f.index,g=f.attributes.position;let v=0;if(u!==null){const T=u.array;v=u.version;for(let b=0,S=T.length;b<S;b+=3){const D=T[b+0],w=T[b+1],R=T[b+2];p.push(D,w,w,R,R,D)}}else if(g!==void 0){const T=g.array;v=g.version;for(let b=0,S=T.length/3-1;b<S;b+=3){const D=b+0,w=b+1,R=b+2;p.push(D,w,w,R,R,D)}}else return;const m=new(ec(p)?ac:rc)(p,1);m.version=v;const d=r.get(f);d&&t.remove(d),r.set(f,m)}function h(f){const p=r.get(f);if(p){const u=f.index;u!==null&&p.version<u.version&&c(f)}else c(f);return r.get(f)}return{get:o,update:l,getWireframeAttribute:h}}function up(i,t,e){let n;function s(p){n=p}let r,a;function o(p){r=p.type,a=p.bytesPerElement}function l(p,u){i.drawElements(n,u,r,p*a),e.update(u,n,1)}function c(p,u,g){g!==0&&(i.drawElementsInstanced(n,u,r,p*a,g),e.update(u,n,g))}function h(p,u,g){if(g===0)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,u,0,r,p,0,g);let m=0;for(let d=0;d<g;d++)m+=u[d];e.update(m,n,1)}function f(p,u,g,v){if(g===0)return;const m=t.get("WEBGL_multi_draw");if(m===null)for(let 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0)(e[0]!==t.x||e[1]!==t.y||e[2]!==t.z||e[3]!==t.w)&&(i.uniform4f(this.addr,t.x,t.y,t.z,t.w),e[0]=t.x,e[1]=t.y,e[2]=t.z,e[3]=t.w);else{if(Se(e,t))return;i.uniform4fv(this.addr,t),ye(e,t)}}function xp(i,t){const e=this.cache,n=t.elements;if(n===void 0){if(Se(e,t))return;i.uniformMatrix2fv(this.addr,!1,t),ye(e,t)}else{if(Se(e,n))return;pl.set(n),i.uniformMatrix2fv(this.addr,!1,pl),ye(e,n)}}function Mp(i,t){const e=this.cache,n=t.elements;if(n===void 0){if(Se(e,t))return;i.uniformMatrix3fv(this.addr,!1,t),ye(e,t)}else{if(Se(e,n))return;fl.set(n),i.uniformMatrix3fv(this.addr,!1,fl),ye(e,n)}}function Sp(i,t){const e=this.cache,n=t.elements;if(n===void 0){if(Se(e,t))return;i.uniformMatrix4fv(this.addr,!1,t),ye(e,t)}else{if(Se(e,n))return;dl.set(n),i.uniformMatrix4fv(this.addr,!1,dl),ye(e,n)}}function yp(i,t){const e=this.cache;e[0]!==t&&(i.uniform1i(this.addr,t),e[0]=t)}function Ep(i,t){const e=this.cache;if(t.x!==void 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n=this.cache,s=e.allocateTextureUnit();n[0]!==s&&(i.uniform1i(this.addr,s),n[0]=s),e.setTexture2DArray(t||_c,s)}function Ip(i){switch(i){case 5126:return mp;case 35664:return gp;case 35665:return _p;case 35666:return vp;case 35674:return xp;case 35675:return Mp;case 35676:return Sp;case 5124:case 35670:return yp;case 35667:case 35671:return Ep;case 35668:case 35672:return bp;case 35669:case 35673:return Tp;case 5125:return wp;case 36294:return Ap;case 36295:return Rp;case 36296:return Cp;case 35678:case 36198:case 36298:case 36306:case 35682:return Pp;case 35679:case 36299:case 36307:return Dp;case 35680:case 36300:case 36308:case 36293:return Lp;case 36289:case 36303:case 36311:case 36292:return Up}}function Np(i,t){i.uniform1fv(this.addr,t)}function Fp(i,t){const e=Xi(t,this.size,2);i.uniform2fv(this.addr,e)}function Op(i,t){const e=Xi(t,this.size,3);i.uniform3fv(this.addr,e)}function Bp(i,t){const e=Xi(t,this.size,4);i.uniform4fv(this.addr,e)}function zp(i,t){const e=Xi(t,this.size,4);i.uniformMatrix2fv(this.addr,!1,e)}function kp(i,t){const e=Xi(t,this.size,9);i.uniformMatrix3fv(this.addr,!1,e)}function Hp(i,t){const e=Xi(t,this.size,16);i.uniformMatrix4fv(this.addr,!1,e)}function Vp(i,t){i.uniform1iv(this.addr,t)}function Gp(i,t){i.uniform2iv(this.addr,t)}function Wp(i,t){i.uniform3iv(this.addr,t)}function Xp(i,t){i.uniform4iv(this.addr,t)}function Yp(i,t){i.uniform1uiv(this.addr,t)}function qp(i,t){i.uniform2uiv(this.addr,t)}function jp(i,t){i.uniform3uiv(this.addr,t)}function Zp(i,t){i.uniform4uiv(this.addr,t)}function Kp(i,t,e){const n=this.cache,s=t.length,r=Sr(e,s);Se(n,r)||(i.uniform1iv(this.addr,r),ye(n,r));for(let a=0;a!==s;++a)e.setTexture2D(t[a]||gc,r[a])}function $p(i,t,e){const n=this.cache,s=t.length,r=Sr(e,s);Se(n,r)||(i.uniform1iv(this.addr,r),ye(n,r));for(let a=0;a!==s;++a)e.setTexture3D(t[a]||vc,r[a])}function Jp(i,t,e){const n=this.cache,s=t.length,r=Sr(e,s);Se(n,r)||(i.uniform1iv(this.addr,r),ye(n,r));for(let a=0;a!==s;++a)e.setTextureCube(t[a]||xc,r[a])}function Qp(i,t,e){const n=this.cache,s=t.length,r=Sr(e,s);Se(n,r)||(i.uniform1iv(this.addr,r),ye(n,r));for(let a=0;a!==s;++a)e.setTexture2DArray(t[a]||_c,r[a])}function tm(i){switch(i){case 5126:return Np;case 35664:return Fp;case 35665:return Op;case 35666:return Bp;case 35674:return zp;case 35675:return kp;case 35676:return Hp;case 5124:case 35670:return Vp;case 35667:case 35671:return Gp;case 35668:case 35672:return Wp;case 35669:case 35673:return Xp;case 5125:return Yp;case 36294:return qp;case 36295:return jp;case 36296:return Zp;case 35678:case 36198:case 36298:case 36306:case 35682:return Kp;case 35679:case 36299:case 36307:return $p;case 35680:case 36300:case 36308:case 36293:return Jp;case 36289:case 36303:case 36311:case 36292:return Qp}}class em{constructor(t,e,n){this.id=t,this.addr=n,this.cache=[],this.type=e.type,this.setValue=Ip(e.type)}}class 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`].filter(ls).join(`
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`].filter(ls).join(`
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`,m=[u,"#define attribute in","#define varying out","#define texture2D texture"].join(`
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Material Name: `+P.name+`
Material Type: `+P.type+`
Program Info Log: `+W+`
`+Q+`
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Ft=0;$.morphAttributes.position!==void 0&&(Ft=1),$.morphAttributes.normal!==void 0&&(Ft=2),$.morphAttributes.color!==void 0&&(Ft=3);let Vt,Y,nt,_t;if(it){const Wt=un[it];Vt=Wt.vertexShader,Y=Wt.fragmentShader}else Vt=y.vertexShader,Y=y.fragmentShader,l.update(y),nt=l.getVertexShaderID(y),_t=l.getFragmentShaderID(y);const ot=i.getRenderTarget(),Pt=i.state.buffers.depth.getReversed(),Lt=z.isInstancedMesh===!0,Ht=z.isBatchedMesh===!0,he=!!y.map,Yt=!!y.matcap,fe=!!Q,A=!!y.aoMap,ke=!!y.lightMap,qt=!!y.bumpMap,jt=!!y.normalMap,J=!!y.displacementMap,Et=!!y.emissiveMap,ct=!!y.metalnessMap,E=!!y.roughnessMap,_=y.anisotropy>0,F=y.clearcoat>0,q=y.dispersion>0,K=y.iridescence>0,j=y.sheen>0,yt=y.transmission>0,lt=_&&!!y.anisotropyMap,pt=F&&!!y.clearcoatMap,Gt=F&&!!y.clearcoatNormalMap,et=F&&!!y.clearcoatRoughnessMap,mt=K&&!!y.iridescenceMap,Tt=K&&!!y.iridescenceThicknessMap,Ut=j&&!!y.sheenColorMap,gt=j&&!!y.sheenRoughnessMap,Zt=!!y.specularMap,Ot=!!y.specularColorMap,se=!!y.specularIntensityMap,L=yt&&!!y.transmissionMap,at=yt&&!!y.thicknessMap,H=!!y.gradientMap,Z=!!y.alphaMap,dt=y.alphaTest>0,ht=!!y.alphaHash,wt=!!y.extensions;let Kt=Bn;y.toneMapped&&(ot===null||ot.isXRRenderTarget===!0)&&(Kt=i.toneMapping);const ce={shaderID:it,shaderType:y.type,shaderName:y.name,vertexShader:Vt,fragmentShader:Y,defines:y.defines,customVertexShaderID:nt,customFragmentShaderID:_t,isRawShaderMaterial:y.isRawShaderMaterial===!0,glslVersion:y.glslVersion,precision:u,batching:Ht,batchingColor:Ht&&z._colorsTexture!==null,instancing:Lt,instancingColor:Lt&&z.instanceColor!==null,instancingMorph:Lt&&z.morphTexture!==null,supportsVertexTextures:p,outputColorSpace:ot===null?i.outputColorSpace:ot.isXRRenderTarget===!0?ot.texture.colorSpace:Vi,alphaToCoverage:!!y.alphaToCoverage,map:he,matcap:Yt,envMap:fe,envMapMode:fe&&Q.mapping,envMapCubeUVHeight:k,aoMap:A,lightMap:ke,bumpMap:qt,normalMap:jt,displacementMap:p&&J,emissiveMap:Et,normalMapObjectSpace:jt&&y.normalMapType===xh,normalMapTangentSpace:jt&&y.normalMapType===Ql,metalnessMap:ct,roughnessMap:E,anisotropy:_,anisotropyMap:lt,clearcoat:F,clearcoatMap:pt,clearcoatNormalMap:Gt,clearcoatRoughnessMap:et,dispersion:q,iridescence:K,iridescenceMap:mt,iridescenceThicknessMap:Tt,sheen:j,sheenColorMap:Ut,sheenRoughnessMap:gt,specularMap:Zt,specularColorMap:Ot,specularIntensityMap:se,transmission:yt,transmissionMap:L,thicknessMap:at,gradientMap:H,opaque:y.transparent===!1&&y.blending===Ui&&y.alphaToCoverage===!1,alphaMap:Z,alphaTest:dt,alphaHash:ht,combine:y.combine,mapUv:he&&v(y.map.channel),aoMapUv:A&&v(y.aoMap.channel),lightMapUv:ke&&v(y.lightMap.channel),bumpMapUv:qt&&v(y.bumpMap.channel),normalMapUv:jt&&v(y.normalMap.channel),displacementMapUv:J&&v(y.displacementMap.channel),emissiveMapUv:Et&&v(y.emissiveMap.channel),metalnessMapUv:ct&&v(y.metalnessMap.channel),roughnessMapUv:E&&v(y.roughnessMap.channel),anisotropyMapUv:lt&&v(y.anisotropyMap.channel),clearcoatMapUv:pt&&v(y.clearcoatMap.channel),clearcoatNormalMapUv:Gt&&v(y.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:et&&v(y.clearcoatRoughnessMap.channel),iridescenceMapUv:mt&&v(y.iridescenceMap.channel),iridescenceThicknessMapUv:Tt&&v(y.iridescenceThicknessMap.channel),sheenColorMapUv:Ut&&v(y.sheenColorMap.channel),sheenRoughnessMapUv:gt&&v(y.sheenRoughnessMap.channel),specularMapUv:Zt&&v(y.specularMap.channel),specularColorMapUv:Ot&&v(y.specularColorMap.channel),specularIntensityMapUv:se&&v(y.specularIntensityMap.channel),transmissionMapUv:L&&v(y.transmissionMap.channel),thicknessMapUv:at&&v(y.thicknessMap.channel),alphaMapUv:Z&&v(y.alphaMap.channel),vertexTangents:!!$.attributes.tangent&&(jt||_),vertexColors:y.vertexColors,vertexAlphas:y.vertexColors===!0&&!!$.attributes.color&&$.attributes.color.itemSize===4,pointsUvs:z.isPoints===!0&&!!$.attributes.uv&&(he||Z),fog:!!G,useFog:y.fog===!0,fogExp2:!!G&&G.isFogExp2,flatShading:y.flatShading===!0,sizeAttenuation:y.sizeAttenuation===!0,logarithmicDepthBuffer:f,reverseDepthBuffer:Pt,skinning:z.isSkinnedMesh===!0,morphTargets:$.morphAttributes.position!==void 0,morphNormals:$.morphAttributes.normal!==void 0,morphColors:$.morphAttributes.color!==void 0,morphTargetsCount:St,morphTextureStride:Ft,numDirLights:M.directional.length,numPointLights:M.point.length,numSpotLights:M.spot.length,numSpotLightMaps:M.spotLightMap.length,numRectAreaLights:M.rectArea.length,numHemiLights:M.hemi.length,numDirLightShadows:M.directionalShadowMap.length,numPointLightShadows:M.pointShadowMap.length,numSpotLightShadows:M.spotShadowMap.length,numSpotLightShadowsWithMaps:M.numSpotLightShadowsWithMaps,numLightProbes:M.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:y.dithering,shadowMapEnabled:i.shadowMap.enabled&&P.length>0,shadowMapType:i.shadowMap.type,toneMapping:Kt,decodeVideoTexture:he&&y.map.isVideoTexture===!0&&Qt.getTransfer(y.map.colorSpace)===re,decodeVideoTextureEmissive:Et&&y.emissiveMap.isVideoTexture===!0&&Qt.getTransfer(y.emissiveMap.colorSpace)===re,premultipliedAlpha:y.premultipliedAlpha,doubleSided:y.side===dn,flipSided:y.side===We,useDepthPacking:y.depthPacking>=0,depthPacking:y.depthPacking||0,index0AttributeName:y.index0AttributeName,extensionClipCullDistance:wt&&y.extensions.clipCullDistance===!0&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(wt&&y.extensions.multiDraw===!0||Ht)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:y.customProgramCacheKey()};return ce.vertexUv1s=c.has(1),ce.vertexUv2s=c.has(2),ce.vertexUv3s=c.has(3),c.clear(),ce}function d(y){const M=[];if(y.shaderID?M.push(y.shaderID):(M.push(y.customVertexShaderID),M.push(y.customFragmentShaderID)),y.defines!==void 0)for(const P in y.defines)M.push(P),M.push(y.defines[P]);return y.isRawShaderMaterial===!1&&(T(M,y),b(M,y),M.push(i.outputColorSpace)),M.push(y.customProgramCacheKey),M.join()}function T(y,M){y.push(M.precision),y.push(M.outputColorSpace),y.push(M.envMapMode),y.push(M.envMapCubeUVHeight),y.push(M.mapUv),y.push(M.alphaMapUv),y.push(M.lightMapUv),y.push(M.aoMapUv),y.push(M.bumpMapUv),y.push(M.normalMapUv),y.push(M.displacementMapUv),y.push(M.emissiveMapUv),y.push(M.metalnessMapUv),y.push(M.roughnessMapUv),y.push(M.anisotropyMapUv),y.push(M.clearcoatMapUv),y.push(M.clearcoatNormalMapUv),y.push(M.clearcoatRoughnessMapUv),y.push(M.iridescenceMapUv),y.push(M.iridescenceThicknessMapUv),y.push(M.sheenColorMapUv),y.push(M.sheenRoughnessMapUv),y.push(M.specularMapUv),y.push(M.specularColorMapUv),y.push(M.specularIntensityMapUv),y.push(M.transmissionMapUv),y.push(M.thicknessMapUv),y.push(M.combine),y.push(M.fogExp2),y.push(M.sizeAttenuation),y.push(M.morphTargetsCount),y.push(M.morphAttributeCount),y.push(M.numDirLights),y.push(M.numPointLights),y.push(M.numSpotLights),y.push(M.numSpotLightMaps),y.push(M.numHemiLights),y.push(M.numRectAreaLights),y.push(M.numDirLightShadows),y.push(M.numPointLightShadows),y.push(M.numSpotLightShadows),y.push(M.numSpotLightShadowsWithMaps),y.push(M.numLightProbes),y.push(M.shadowMapType),y.push(M.toneMapping),y.push(M.numClippingPlanes),y.push(M.numClipIntersection),y.push(M.depthPacking)}function b(y,M){o.disableAll(),M.supportsVertexTextures&&o.enable(0),M.instancing&&o.enable(1),M.instancingColor&&o.enable(2),M.instancingMorph&&o.enable(3),M.matcap&&o.enable(4),M.envMap&&o.enable(5),M.normalMapObjectSpace&&o.enable(6),M.normalMapTangentSpace&&o.enable(7),M.clearcoat&&o.enable(8),M.iridescence&&o.enable(9),M.alphaTest&&o.enable(10),M.vertexColors&&o.enable(11),M.vertexAlphas&&o.enable(12),M.vertexUv1s&&o.enable(13),M.vertexUv2s&&o.enable(14),M.vertexUv3s&&o.enable(15),M.vertexTangents&&o.enable(16),M.anisotropy&&o.enable(17),M.alphaHash&&o.enable(18),M.batching&&o.enable(19),M.dispersion&&o.enable(20),M.batchingColor&&o.enable(21),y.push(o.mask),o.disableAll(),M.fog&&o.enable(0),M.useFog&&o.enable(1),M.flatShading&&o.enable(2),M.logarithmicDepthBuffer&&o.enable(3),M.reverseDepthBuffer&&o.enable(4),M.skinning&&o.enable(5),M.morphTargets&&o.enable(6),M.morphNormals&&o.enable(7),M.morphColors&&o.enable(8),M.premultipliedAlpha&&o.enable(9),M.shadowMapEnabled&&o.enable(10),M.doubleSided&&o.enable(11),M.flipSided&&o.enable(12),M.useDepthPacking&&o.enable(13),M.dithering&&o.enable(14),M.transmission&&o.enable(15),M.sheen&&o.enable(16),M.opaque&&o.enable(17),M.pointsUvs&&o.enable(18),M.decodeVideoTexture&&o.enable(19),M.decodeVideoTextureEmissive&&o.enable(20),M.alphaToCoverage&&o.enable(21),y.push(o.mask)}function S(y){const M=g[y.type];let P;if(M){const W=un[M];P=fr.clone(W.uniforms)}else P=y.uniforms;return P}function D(y,M){let P;for(let W=0,z=h.length;W<z;W++){const G=h[W];if(G.cacheKey===M){P=G,++P.usedTimes;break}}return P===void 0&&(P=new Tm(i,M,y,r),h.push(P)),P}function w(y){if(--y.usedTimes===0){const M=h.indexOf(y);h[M]=h[h.length-1],h.pop(),y.destroy()}}function R(y){l.remove(y)}function U(){l.dispose()}return{getParameters:m,getProgramCacheKey:d,getUniforms:S,acquireProgram:D,releaseProgram:w,releaseShaderCache:R,programs:h,dispose:U}}function Pm(){let i=new WeakMap;function t(a){return i.has(a)}function e(a){let o=i.get(a);return o===void 0&&(o={},i.set(a,o)),o}function n(a){i.delete(a)}function s(a,o,l){i.get(a)[o]=l}function r(){i=new WeakMap}return{has:t,get:e,remove:n,update:s,dispose:r}}function Dm(i,t){return i.groupOrder!==t.groupOrder?i.groupOrder-t.groupOrder:i.renderOrder!==t.renderOrder?i.renderOrder-t.renderOrder:i.material.id!==t.material.id?i.material.id-t.material.id:i.z!==t.z?i.z-t.z:i.id-t.id}function El(i,t){return i.groupOrder!==t.groupOrder?i.groupOrder-t.groupOrder:i.renderOrder!==t.renderOrder?i.renderOrder-t.renderOrder:i.z!==t.z?t.z-i.z:i.id-t.id}function bl(){const i=[];let t=0;const e=[],n=[],s=[];function r(){t=0,e.length=0,n.length=0,s.length=0}function a(f,p,u,g,v,m){let d=i[t];return d===void 0?(d={id:f.id,object:f,geometry:p,material:u,groupOrder:g,renderOrder:f.renderOrder,z:v,group:m},i[t]=d):(d.id=f.id,d.object=f,d.geometry=p,d.material=u,d.groupOrder=g,d.renderOrder=f.renderOrder,d.z=v,d.group=m),t++,d}function o(f,p,u,g,v,m){const d=a(f,p,u,g,v,m);u.transmission>0?n.push(d):u.transparent===!0?s.push(d):e.push(d)}function l(f,p,u,g,v,m){const d=a(f,p,u,g,v,m);u.transmission>0?n.unshift(d):u.transparent===!0?s.unshift(d):e.unshift(d)}function c(f,p){e.length>1&&e.sort(f||Dm),n.length>1&&n.sort(p||El),s.length>1&&s.sort(p||El)}function h(){for(let f=t,p=i.length;f<p;f++){const u=i[f];if(u.id===null)break;u.id=null,u.object=null,u.geometry=null,u.material=null,u.group=null}}return{opaque:e,transmissive:n,transparent:s,init:r,push:o,unshift:l,finish:h,sort:c}}function Lm(){let i=new WeakMap;function t(n,s){const r=i.get(n);let a;return r===void 0?(a=new bl,i.set(n,[a])):s>=r.length?(a=new bl,r.push(a)):a=r[s],a}function e(){i=new WeakMap}return{get:t,dispose:e}}function Um(){const i={};return{get:function(t){if(i[t.id]!==void 0)return i[t.id];let e;switch(t.type){case"DirectionalLight":e={direction:new C,color:new rt};break;case"SpotLight":e={position:new C,direction:new C,color:new rt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":e={position:new C,color:new rt,distance:0,decay:0};break;case"HemisphereLight":e={direction:new C,skyColor:new rt,groundColor:new rt};break;case"RectAreaLight":e={color:new rt,position:new C,halfWidth:new C,halfHeight:new C};break}return i[t.id]=e,e}}}function Im(){const i={};return{get:function(t){if(i[t.id]!==void 0)return i[t.id];let e;switch(t.type){case"DirectionalLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Mt};break;case"SpotLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Mt};break;case"PointLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Mt,shadowCameraNear:1,shadowCameraFar:1e3};break}return i[t.id]=e,e}}}let Nm=0;function Fm(i,t){return(t.castShadow?2:0)-(i.castShadow?2:0)+(t.map?1:0)-(i.map?1:0)}function Om(i){const t=new Um,e=Im(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)n.probe.push(new C);const s=new C,r=new ie,a=new ie;function o(c){let h=0,f=0,p=0;for(let y=0;y<9;y++)n.probe[y].set(0,0,0);let u=0,g=0,v=0,m=0,d=0,T=0,b=0,S=0,D=0,w=0,R=0;c.sort(Fm);for(let y=0,M=c.length;y<M;y++){const P=c[y],W=P.color,z=P.intensity,G=P.distance,$=P.shadow&&P.shadow.map?P.shadow.map.texture:null;if(P.isAmbientLight)h+=W.r*z,f+=W.g*z,p+=W.b*z;else if(P.isLightProbe){for(let X=0;X<9;X++)n.probe[X].addScaledVector(P.sh.coefficients[X],z);R++}else if(P.isDirectionalLight){const X=t.get(P);if(X.color.copy(P.color).multiplyScalar(P.intensity),P.castShadow){const Q=P.shadow,k=e.get(P);k.shadowIntensity=Q.intensity,k.shadowBias=Q.bias,k.shadowNormalBias=Q.normalBias,k.shadowRadius=Q.radius,k.shadowMapSize=Q.mapSize,n.directionalShadow[u]=k,n.directionalShadowMap[u]=$,n.directionalShadowMatrix[u]=P.shadow.matrix,T++}n.directional[u]=X,u++}else if(P.isSpotLight){const X=t.get(P);X.position.setFromMatrixPosition(P.matrixWorld),X.color.copy(W).multiplyScalar(z),X.distance=G,X.coneCos=Math.cos(P.angle),X.penumbraCos=Math.cos(P.angle*(1-P.penumbra)),X.decay=P.decay,n.spot[v]=X;const Q=P.shadow;if(P.map&&(n.spotLightMap[D]=P.map,D++,Q.updateMatrices(P),P.castShadow&&w++),n.spotLightMatrix[v]=Q.matrix,P.castShadow){const k=e.get(P);k.shadowIntensity=Q.intensity,k.shadowBias=Q.bias,k.shadowNormalBias=Q.normalBias,k.shadowRadius=Q.radius,k.shadowMapSize=Q.mapSize,n.spotShadow[v]=k,n.spotShadowMap[v]=$,S++}v++}else if(P.isRectAreaLight){const X=t.get(P);X.color.copy(W).multiplyScalar(z),X.halfWidth.set(P.width*.5,0,0),X.halfHeight.set(0,P.height*.5,0),n.rectArea[m]=X,m++}else if(P.isPointLight){const X=t.get(P);if(X.color.copy(P.color).multiplyScalar(P.intensity),X.distance=P.distance,X.decay=P.decay,P.castShadow){const Q=P.shadow,k=e.get(P);k.shadowIntensity=Q.intensity,k.shadowBias=Q.bias,k.shadowNormalBias=Q.normalBias,k.shadowRadius=Q.radius,k.shadowMapSize=Q.mapSize,k.shadowCameraNear=Q.camera.near,k.shadowCameraFar=Q.camera.far,n.pointShadow[g]=k,n.pointShadowMap[g]=$,n.pointShadowMatrix[g]=P.shadow.matrix,b++}n.point[g]=X,g++}else if(P.isHemisphereLight){const X=t.get(P);X.skyColor.copy(P.color).multiplyScalar(z),X.groundColor.copy(P.groundColor).multiplyScalar(z),n.hemi[d]=X,d++}}m>0&&(i.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=st.LTC_FLOAT_1,n.rectAreaLTC2=st.LTC_FLOAT_2):(n.rectAreaLTC1=st.LTC_HALF_1,n.rectAreaLTC2=st.LTC_HALF_2)),n.ambient[0]=h,n.ambient[1]=f,n.ambient[2]=p;const U=n.hash;(U.directionalLength!==u||U.pointLength!==g||U.spotLength!==v||U.rectAreaLength!==m||U.hemiLength!==d||U.numDirectionalShadows!==T||U.numPointShadows!==b||U.numSpotShadows!==S||U.numSpotMaps!==D||U.numLightProbes!==R)&&(n.directional.length=u,n.spot.length=v,n.rectArea.length=m,n.point.length=g,n.hemi.length=d,n.directionalShadow.length=T,n.directionalShadowMap.length=T,n.pointShadow.length=b,n.pointShadowMap.length=b,n.spotShadow.length=S,n.spotShadowMap.length=S,n.directionalShadowMatrix.length=T,n.pointShadowMatrix.length=b,n.spotLightMatrix.length=S+D-w,n.spotLightMap.length=D,n.numSpotLightShadowsWithMaps=w,n.numLightProbes=R,U.directionalLength=u,U.pointLength=g,U.spotLength=v,U.rectAreaLength=m,U.hemiLength=d,U.numDirectionalShadows=T,U.numPointShadows=b,U.numSpotShadows=S,U.numSpotMaps=D,U.numLightProbes=R,n.version=Nm++)}function l(c,h){let f=0,p=0,u=0,g=0,v=0;const m=h.matrixWorldInverse;for(let d=0,T=c.length;d<T;d++){const b=c[d];if(b.isDirectionalLight){const S=n.directional[f];S.direction.setFromMatrixPosition(b.matrixWorld),s.setFromMatrixPosition(b.target.matrixWorld),S.direction.sub(s),S.direction.transformDirection(m),f++}else if(b.isSpotLight){const S=n.spot[u];S.position.setFromMatrixPosition(b.matrixWorld),S.position.applyMatrix4(m),S.direction.setFromMatrixPosition(b.matrixWorld),s.setFromMatrixPosition(b.target.matrixWorld),S.direction.sub(s),S.direction.transformDirection(m),u++}else if(b.isRectAreaLight){const S=n.rectArea[g];S.position.setFromMatrixPosition(b.matrixWorld),S.position.applyMatrix4(m),a.identity(),r.copy(b.matrixWorld),r.premultiply(m),a.extractRotation(r),S.halfWidth.set(b.width*.5,0,0),S.halfHeight.set(0,b.height*.5,0),S.halfWidth.applyMatrix4(a),S.halfHeight.applyMatrix4(a),g++}else if(b.isPointLight){const S=n.point[p];S.position.setFromMatrixPosition(b.matrixWorld),S.position.applyMatrix4(m),p++}else if(b.isHemisphereLight){const S=n.hemi[v];S.direction.setFromMatrixPosition(b.matrixWorld),S.direction.transformDirection(m),v++}}}return{setup:o,setupView:l,state:n}}function Tl(i){const t=new Om(i),e=[],n=[];function s(h){c.camera=h,e.length=0,n.length=0}function r(h){e.push(h)}function a(h){n.push(h)}function o(){t.setup(e)}function l(h){t.setupView(e,h)}const c={lightsArray:e,shadowsArray:n,camera:null,lights:t,transmissionRenderTarget:{}};return{init:s,state:c,setupLights:o,setupLightsView:l,pushLight:r,pushShadow:a}}function Bm(i){let t=new WeakMap;function e(s,r=0){const a=t.get(s);let o;return a===void 0?(o=new Tl(i),t.set(s,[o])):r>=a.length?(o=new Tl(i),a.push(o)):o=a[r],o}function n(){t=new WeakMap}return{get:e,dispose:n}}const zm=`void main() {
gl_Position = vec4( position, 1.0 );
}`,km=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
#include <packing>
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( squared_mean - mean * mean );
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
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yt=K?hr:Qt.getTransfer(q);F===i.FLOAT&&(j=i.RGBA32F),F===i.HALF_FLOAT&&(j=i.RGBA16F),F===i.UNSIGNED_BYTE&&(j=yt===re?i.SRGB8_ALPHA8:i.RGBA8),F===i.UNSIGNED_SHORT_4_4_4_4&&(j=i.RGBA4),F===i.UNSIGNED_SHORT_5_5_5_1&&(j=i.RGB5_A1)}return(j===i.R16F||j===i.R32F||j===i.RG16F||j===i.RG32F||j===i.RGBA16F||j===i.RGBA32F)&&t.get("EXT_color_buffer_float"),j}function S(E,_){let F;return E?_===null||_===ii||_===ki?F=i.DEPTH24_STENCIL8:_===mn?F=i.DEPTH32F_STENCIL8:_===us&&(F=i.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. 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e.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY,H,0,0,0,gt.width,gt.height,et.depth,mt,gt.data)}else e.compressedTexImage3D(i.TEXTURE_2D_ARRAY,H,Ut,gt.width,gt.height,et.depth,0,gt.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else Ot?L&&e.texSubImage3D(i.TEXTURE_2D_ARRAY,H,0,0,0,gt.width,gt.height,et.depth,mt,Tt,gt.data):e.texImage3D(i.TEXTURE_2D_ARRAY,H,Ut,gt.width,gt.height,et.depth,0,mt,Tt,gt.data)}else{Ot&&se&&e.texStorage2D(i.TEXTURE_2D,at,Ut,Zt[0].width,Zt[0].height);for(let H=0,Z=Zt.length;H<Z;H++)gt=Zt[H],_.format!==ln?mt!==null?Ot?L&&e.compressedTexSubImage2D(i.TEXTURE_2D,H,0,0,gt.width,gt.height,mt,gt.data):e.compressedTexImage2D(i.TEXTURE_2D,H,Ut,gt.width,gt.height,0,gt.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in 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if(_.isData3DTexture)Ot?(se&&e.texStorage3D(i.TEXTURE_3D,at,Ut,et.width,et.height,et.depth),L&&e.texSubImage3D(i.TEXTURE_3D,0,0,0,0,et.width,et.height,et.depth,mt,Tt,et.data)):e.texImage3D(i.TEXTURE_3D,0,Ut,et.width,et.height,et.depth,0,mt,Tt,et.data);else if(_.isFramebufferTexture){if(se)if(Ot)e.texStorage2D(i.TEXTURE_2D,at,Ut,et.width,et.height);else{let H=et.width,Z=et.height;for(let dt=0;dt<at;dt++)e.texImage2D(i.TEXTURE_2D,dt,Ut,H,Z,0,mt,Tt,null),H>>=1,Z>>=1}}else if(Zt.length>0){if(Ot&&se){const H=ct(Zt[0]);e.texStorage2D(i.TEXTURE_2D,at,Ut,H.width,H.height)}for(let H=0,Z=Zt.length;H<Z;H++)gt=Zt[H],Ot?L&&e.texSubImage2D(i.TEXTURE_2D,H,0,0,mt,Tt,gt):e.texImage2D(i.TEXTURE_2D,H,Ut,mt,Tt,gt);_.generateMipmaps=!1}else if(Ot){if(se){const H=ct(et);e.texStorage2D(i.TEXTURE_2D,at,Ut,H.width,H.height)}L&&e.texSubImage2D(i.TEXTURE_2D,0,0,0,mt,Tt,et)}else e.texImage2D(i.TEXTURE_2D,0,Ut,mt,Tt,et);m(_)&&d(q),yt.__version=j.version,_.onUpdate&&_.onUpdate(_)}E.__version=_.version}function nt(E,_,F){if(_.image.length!==6)return;const q=Vt(E,_),K=_.source;e.bindTexture(i.TEXTURE_CUBE_MAP,E.__webglTexture,i.TEXTURE0+F);const j=n.get(K);if(K.version!==j.__version||q===!0){e.activeTexture(i.TEXTURE0+F);const yt=Qt.getPrimaries(Qt.workingColorSpace),lt=_.colorSpace===On?null:Qt.getPrimaries(_.colorSpace),pt=_.colorSpace===On||yt===lt?i.NONE:i.BROWSER_DEFAULT_WEBGL;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,_.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,_.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,_.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,pt);const Gt=_.isCompressedTexture||_.image[0].isCompressedTexture,et=_.image[0]&&_.image[0].isDataTexture,mt=[];for(let Z=0;Z<6;Z++)!Gt&&!et?mt[Z]=v(_.image[Z],!0,s.maxCubemapSize):mt[Z]=et?_.image[Z].image:_.image[Z],mt[Z]=Et(_,mt[Z]);const Tt=mt[0],Ut=r.convert(_.format,_.colorSpace),gt=r.convert(_.type),Zt=b(_.internalFormat,Ut,gt,_.colorSpace),Ot=_.isVideoTexture!==!0,se=j.__version===void 0||q===!0,L=K.dataReady;let at=D(_,Tt);Ft(i.TEXTURE_CUBE_MAP,_);let H;if(Gt){Ot&&se&&e.texStorage2D(i.TEXTURE_CUBE_MAP,at,Zt,Tt.width,Tt.height);for(let Z=0;Z<6;Z++){H=mt[Z].mipmaps;for(let dt=0;dt<H.length;dt++){const ht=H[dt];_.format!==ln?Ut!==null?Ot?L&&e.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt,0,0,ht.width,ht.height,Ut,ht.data):e.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt,Zt,ht.width,ht.height,0,ht.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):Ot?L&&e.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt,0,0,ht.width,ht.height,Ut,gt,ht.data):e.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt,Zt,ht.width,ht.height,0,Ut,gt,ht.data)}}}else{if(H=_.mipmaps,Ot&&se){H.length>0&&at++;const Z=ct(mt[0]);e.texStorage2D(i.TEXTURE_CUBE_MAP,at,Zt,Z.width,Z.height)}for(let Z=0;Z<6;Z++)if(et){Ot?L&&e.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,0,0,mt[Z].width,mt[Z].height,Ut,gt,mt[Z].data):e.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,Zt,mt[Z].width,mt[Z].height,0,Ut,gt,mt[Z].data);for(let dt=0;dt<H.length;dt++){const wt=H[dt].image[Z].image;Ot?L&&e.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt+1,0,0,wt.width,wt.height,Ut,gt,wt.data):e.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt+1,Zt,wt.width,wt.height,0,Ut,gt,wt.data)}}else{Ot?L&&e.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,0,0,Ut,gt,mt[Z]):e.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,Zt,Ut,gt,mt[Z]);for(let dt=0;dt<H.length;dt++){const ht=H[dt];Ot?L&&e.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt+1,0,0,Ut,gt,ht.image[Z]):e.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,dt+1,Zt,Ut,gt,ht.image[Z])}}}m(_)&&d(i.TEXTURE_CUBE_MAP),j.__version=K.version,_.onUpdate&&_.onUpdate(_)}E.__version=_.version}function _t(E,_,F,q,K,j){const yt=r.convert(F.format,F.colorSpace),lt=r.convert(F.type),pt=b(F.internalFormat,yt,lt,F.colorSpace),Gt=n.get(_),et=n.get(F);if(et.__renderTarget=_,!Gt.__hasExternalTextures){const mt=Math.max(1,_.width>>j),Tt=Math.max(1,_.height>>j);K===i.TEXTURE_3D||K===i.TEXTURE_2D_ARRAY?e.texImage3D(K,j,pt,mt,Tt,_.depth,0,yt,lt,null):e.texImage2D(K,j,pt,mt,Tt,0,yt,lt,null)}e.bindFramebuffer(i.FRAMEBUFFER,E),jt(_)?o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,q,K,et.__webglTexture,0,qt(_)):(K===i.TEXTURE_2D||K>=i.TEXTURE_CUBE_MAP_POSITIVE_X&&K<=i.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&i.framebufferTexture2D(i.FRAMEBUFFER,q,K,et.__webglTexture,j),e.bindFramebuffer(i.FRAMEBUFFER,null)}function ot(E,_,F){if(i.bindRenderbuffer(i.RENDERBUFFER,E),_.depthBuffer){const q=_.depthTexture,K=q&&q.isDepthTexture?q.type:null,j=S(_.stencilBuffer,K),yt=_.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,lt=qt(_);jt(_)?o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER,lt,j,_.width,_.height):F?i.renderbufferStorageMultisample(i.RENDERBUFFER,lt,j,_.width,_.height):i.renderbufferStorage(i.RENDERBUFFER,j,_.width,_.height),i.framebufferRenderbuffer(i.FRAMEBUFFER,yt,i.RENDERBUFFER,E)}else{const q=_.textures;for(let K=0;K<q.length;K++){const j=q[K],yt=r.convert(j.format,j.colorSpace),lt=r.convert(j.type),pt=b(j.internalFormat,yt,lt,j.colorSpace),Gt=qt(_);F&&jt(_)===!1?i.renderbufferStorageMultisample(i.RENDERBUFFER,Gt,pt,_.width,_.height):jt(_)?o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER,Gt,pt,_.width,_.height):i.renderbufferStorage(i.RENDERBUFFER,pt,_.width,_.height)}}i.bindRenderbuffer(i.RENDERBUFFER,null)}function Pt(E,_){if(_&&_.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(e.bindFramebuffer(i.FRAMEBUFFER,E),!(_.depthTexture&&_.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const q=n.get(_.depthTexture);q.__renderTarget=_,(!q.__webglTexture||_.depthTexture.image.width!==_.width||_.depthTexture.image.height!==_.height)&&(_.depthTexture.image.width=_.width,_.depthTexture.image.height=_.height,_.depthTexture.needsUpdate=!0),$(_.depthTexture,0);const K=q.__webglTexture,j=qt(_);if(_.depthTexture.format===Ii)jt(_)?o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.TEXTURE_2D,K,0,j):i.framebufferTexture2D(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.TEXTURE_2D,K,0);else if(_.depthTexture.format===Hi)jt(_)?o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.TEXTURE_2D,K,0,j):i.framebufferTexture2D(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.TEXTURE_2D,K,0);else throw new Error("Unknown depthTexture format")}function Lt(E){const _=n.get(E),F=E.isWebGLCubeRenderTarget===!0;if(_.__boundDepthTexture!==E.depthTexture){const q=E.depthTexture;if(_.__depthDisposeCallback&&_.__depthDisposeCallback(),q){const K=()=>{delete _.__boundDepthTexture,delete _.__depthDisposeCallback,q.removeEventListener("dispose",K)};q.addEventListener("dispose",K),_.__depthDisposeCallback=K}_.__boundDepthTexture=q}if(E.depthTexture&&!_.__autoAllocateDepthBuffer){if(F)throw new Error("target.depthTexture not supported in Cube render targets");Pt(_.__webglFramebuffer,E)}else if(F){_.__webglDepthbuffer=[];for(let q=0;q<6;q++)if(e.bindFramebuffer(i.FRAMEBUFFER,_.__webglFramebuffer[q]),_.__webglDepthbuffer[q]===void 0)_.__webglDepthbuffer[q]=i.createRenderbuffer(),ot(_.__webglDepthbuffer[q],E,!1);else{const K=E.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,j=_.__webglDepthbuffer[q];i.bindRenderbuffer(i.RENDERBUFFER,j),i.framebufferRenderbuffer(i.FRAMEBUFFER,K,i.RENDERBUFFER,j)}}else if(e.bindFramebuffer(i.FRAMEBUFFER,_.__webglFramebuffer),_.__webglDepthbuffer===void 0)_.__webglDepthbuffer=i.createRenderbuffer(),ot(_.__webglDepthbuffer,E,!1);else{const q=E.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,K=_.__webglDepthbuffer;i.bindRenderbuffer(i.RENDERBUFFER,K),i.framebufferRenderbuffer(i.FRAMEBUFFER,q,i.RENDERBUFFER,K)}e.bindFramebuffer(i.FRAMEBUFFER,null)}function Ht(E,_,F){const q=n.get(E);_!==void 0&&_t(q.__webglFramebuffer,E,E.texture,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,0),F!==void 0&&Lt(E)}function he(E){const _=E.texture,F=n.get(E),q=n.get(_);E.addEventListener("dispose",R);const K=E.textures,j=E.isWebGLCubeRenderTarget===!0,yt=K.length>1;if(yt||(q.__webglTexture===void 0&&(q.__webglTexture=i.createTexture()),q.__version=_.version,a.memory.textures++),j){F.__webglFramebuffer=[];for(let lt=0;lt<6;lt++)if(_.mipmaps&&_.mipmaps.length>0){F.__webglFramebuffer[lt]=[];for(let pt=0;pt<_.mipmaps.length;pt++)F.__webglFramebuffer[lt][pt]=i.createFramebuffer()}else F.__webglFramebuffer[lt]=i.createFramebuffer()}else{if(_.mipmaps&&_.mipmaps.length>0){F.__webglFramebuffer=[];for(let lt=0;lt<_.mipmaps.length;lt++)F.__webglFramebuffer[lt]=i.createFramebuffer()}else F.__webglFramebuffer=i.createFramebuffer();if(yt)for(let lt=0,pt=K.length;lt<pt;lt++){const Gt=n.get(K[lt]);Gt.__webglTexture===void 0&&(Gt.__webglTexture=i.createTexture(),a.memory.textures++)}if(E.samples>0&&jt(E)===!1){F.__webglMultisampledFramebuffer=i.createFramebuffer(),F.__webglColorRenderbuffer=[],e.bindFramebuffer(i.FRAMEBUFFER,F.__webglMultisampledFramebuffer);for(let lt=0;lt<K.length;lt++){const pt=K[lt];F.__webglColorRenderbuffer[lt]=i.createRenderbuffer(),i.bindRenderbuffer(i.RENDERBUFFER,F.__webglColorRenderbuffer[lt]);const Gt=r.convert(pt.format,pt.colorSpace),et=r.convert(pt.type),mt=b(pt.internalFormat,Gt,et,pt.colorSpace,E.isXRRenderTarget===!0),Tt=qt(E);i.renderbufferStorageMultisample(i.RENDERBUFFER,Tt,mt,E.width,E.height),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+lt,i.RENDERBUFFER,F.__webglColorRenderbuffer[lt])}i.bindRenderbuffer(i.RENDERBUFFER,null),E.depthBuffer&&(F.__webglDepthRenderbuffer=i.createRenderbuffer(),ot(F.__webglDepthRenderbuffer,E,!0)),e.bindFramebuffer(i.FRAMEBUFFER,null)}}if(j){e.bindTexture(i.TEXTURE_CUBE_MAP,q.__webglTexture),Ft(i.TEXTURE_CUBE_MAP,_);for(let lt=0;lt<6;lt++)if(_.mipmaps&&_.mipmaps.length>0)for(let pt=0;pt<_.mipmaps.length;pt++)_t(F.__webglFramebuffer[lt][pt],E,_,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+lt,pt);else _t(F.__webglFramebuffer[lt],E,_,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+lt,0);m(_)&&d(i.TEXTURE_CUBE_MAP),e.unbindTexture()}else if(yt){for(let lt=0,pt=K.length;lt<pt;lt++){const Gt=K[lt],et=n.get(Gt);e.bindTexture(i.TEXTURE_2D,et.__webglTexture),Ft(i.TEXTURE_2D,Gt),_t(F.__webglFramebuffer,E,Gt,i.COLOR_ATTACHMENT0+lt,i.TEXTURE_2D,0),m(Gt)&&d(i.TEXTURE_2D)}e.unbindTexture()}else{let lt=i.TEXTURE_2D;if((E.isWebGL3DRenderTarget||E.isWebGLArrayRenderTarget)&&(lt=E.isWebGL3DRenderTarget?i.TEXTURE_3D:i.TEXTURE_2D_ARRAY),e.bindTexture(lt,q.__webglTexture),Ft(lt,_),_.mipmaps&&_.mipmaps.length>0)for(let pt=0;pt<_.mipmaps.length;pt++)_t(F.__webglFramebuffer[pt],E,_,i.COLOR_ATTACHMENT0,lt,pt);else _t(F.__webglFramebuffer,E,_,i.COLOR_ATTACHMENT0,lt,0);m(_)&&d(lt),e.unbindTexture()}E.depthBuffer&&Lt(E)}function Yt(E){const _=E.textures;for(let F=0,q=_.length;F<q;F++){const K=_[F];if(m(K)){const j=T(E),yt=n.get(K).__webglTexture;e.bindTexture(j,yt),d(j),e.unbindTexture()}}}const fe=[],A=[];function ke(E){if(E.samples>0){if(jt(E)===!1){const _=E.textures,F=E.width,q=E.height;let K=i.COLOR_BUFFER_BIT;const j=E.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,yt=n.get(E),lt=_.length>1;if(lt)for(let pt=0;pt<_.length;pt++)e.bindFramebuffer(i.FRAMEBUFFER,yt.__webglMultisampledFramebuffer),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+pt,i.RENDERBUFFER,null),e.bindFramebuffer(i.FRAMEBUFFER,yt.__webglFramebuffer),i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0+pt,i.TEXTURE_2D,null,0);e.bindFramebuffer(i.READ_FRAMEBUFFER,yt.__webglMultisampledFramebuffer),e.bindFramebuffer(i.DRAW_FRAMEBUFFER,yt.__webglFramebuffer);for(let pt=0;pt<_.length;pt++){if(E.resolveDepthBuffer&&(E.depthBuffer&&(K|=i.DEPTH_BUFFER_BIT),E.stencilBuffer&&E.resolveStencilBuffer&&(K|=i.STENCIL_BUFFER_BIT)),lt){i.framebufferRenderbuffer(i.READ_FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.RENDERBUFFER,yt.__webglColorRenderbuffer[pt]);const Gt=n.get(_[pt]).__webglTexture;i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,Gt,0)}i.blitFramebuffer(0,0,F,q,0,0,F,q,K,i.NEAREST),l===!0&&(fe.length=0,A.length=0,fe.push(i.COLOR_ATTACHMENT0+pt),E.depthBuffer&&E.resolveDepthBuffer===!1&&(fe.push(j),A.push(j),i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER,A)),i.invalidateFramebuffer(i.READ_FRAMEBUFFER,fe))}if(e.bindFramebuffer(i.READ_FRAMEBUFFER,null),e.bindFramebuffer(i.DRAW_FRAMEBUFFER,null),lt)for(let pt=0;pt<_.length;pt++){e.bindFramebuffer(i.FRAMEBUFFER,yt.__webglMultisampledFramebuffer),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+pt,i.RENDERBUFFER,yt.__webglColorRenderbuffer[pt]);const Gt=n.get(_[pt]).__webglTexture;e.bindFramebuffer(i.FRAMEBUFFER,yt.__webglFramebuffer),i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0+pt,i.TEXTURE_2D,Gt,0)}e.bindFramebuffer(i.DRAW_FRAMEBUFFER,yt.__webglMultisampledFramebuffer)}else if(E.depthBuffer&&E.resolveDepthBuffer===!1&&l){const _=E.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT;i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER,[_])}}}function qt(E){return Math.min(s.maxSamples,E.samples)}function jt(E){const _=n.get(E);return E.samples>0&&t.has("WEBGL_multisampled_render_to_texture")===!0&&_.__useRenderToTexture!==!1}function J(E){const _=a.render.frame;h.get(E)!==_&&(h.set(E,_),E.update())}function Et(E,_){const F=E.colorSpace,q=E.format,K=E.type;return E.isCompressedTexture===!0||E.isVideoTexture===!0||F!==Vi&&F!==On&&(Qt.getTransfer(F)===re?(q!==ln||K!==Rn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",F)),_}function ct(E){return typeof HTMLImageElement<"u"&&E instanceof HTMLImageElement?(c.width=E.naturalWidth||E.width,c.height=E.naturalHeight||E.height):typeof VideoFrame<"u"&&E instanceof VideoFrame?(c.width=E.displayWidth,c.height=E.displayHeight):(c.width=E.width,c.height=E.height),c}this.allocateTextureUnit=z,this.resetTextureUnits=W,this.setTexture2D=$,this.setTexture2DArray=X,this.setTexture3D=Q,this.setTextureCube=k,this.rebindTextures=Ht,this.setupRenderTarget=he,this.updateRenderTargetMipmap=Yt,this.updateMultisampleRenderTarget=ke,this.setupDepthRenderbuffer=Lt,this.setupFrameBufferTexture=_t,this.useMultisampledRTT=jt}function Xm(i,t){function e(n,s=On){let r;const a=Qt.getTransfer(s);if(n===Rn)return i.UNSIGNED_BYTE;if(n===to)return i.UNSIGNED_SHORT_4_4_4_4;if(n===eo)return i.UNSIGNED_SHORT_5_5_5_1;if(n===Yl)return i.UNSIGNED_INT_5_9_9_9_REV;if(n===Wl)return i.BYTE;if(n===Xl)return i.SHORT;if(n===us)return i.UNSIGNED_SHORT;if(n===Qa)return i.INT;if(n===ii)return i.UNSIGNED_INT;if(n===mn)return i.FLOAT;if(n===wn)return i.HALF_FLOAT;if(n===ql)return i.ALPHA;if(n===jl)return i.RGB;if(n===ln)return i.RGBA;if(n===Zl)return i.LUMINANCE;if(n===Kl)return i.LUMINANCE_ALPHA;if(n===Ii)return i.DEPTH_COMPONENT;if(n===Hi)return i.DEPTH_STENCIL;if(n===no)return i.RED;if(n===io)return i.RED_INTEGER;if(n===$l)return i.RG;if(n===so)return i.RG_INTEGER;if(n===ro)return i.RGBA_INTEGER;if(n===tr||n===er||n===nr||n===ir)if(a===re)if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),r!==null){if(n===tr)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===er)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===nr)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ir)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(r=t.get("WEBGL_compressed_texture_s3tc"),r!==null){if(n===tr)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===er)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===nr)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ir)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===va||n===xa||n===Ma||n===Sa)if(r=t.get("WEBGL_compressed_texture_pvrtc"),r!==null){if(n===va)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===xa)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===Ma)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Sa)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===ya||n===Ea||n===ba)if(r=t.get("WEBGL_compressed_texture_etc"),r!==null){if(n===ya||n===Ea)return a===re?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(n===ba)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(n===Ta||n===wa||n===Aa||n===Ra||n===Ca||n===Pa||n===Da||n===La||n===Ua||n===Ia||n===Na||n===Fa||n===Oa||n===Ba)if(r=t.get("WEBGL_compressed_texture_astc"),r!==null){if(n===Ta)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===wa)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===Aa)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===Ra)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===Ca)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===Pa)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===Da)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===La)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===Ua)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===Ia)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===Na)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===Fa)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Oa)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===Ba)return a===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(n===sr||n===za||n===ka)if(r=t.get("EXT_texture_compression_bptc"),r!==null){if(n===sr)return a===re?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===za)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===ka)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===Jl||n===Ha||n===Va||n===Ga)if(r=t.get("EXT_texture_compression_rgtc"),r!==null){if(n===sr)return r.COMPRESSED_RED_RGTC1_EXT;if(n===Ha)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===Va)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===Ga)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return n===ki?i.UNSIGNED_INT_24_8:i[n]!==void 0?i[n]:null}return{convert:e}}const Ym={type:"move"};class na{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Pi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Pi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new C,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new C),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Pi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new C,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new C),this._grip}dispatchEvent(t){return this._targetRay!==null&&this._targetRay.dispatchEvent(t),this._grip!==null&&this._grip.dispatchEvent(t),this._hand!==null&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(t,e,n){let s=null,r=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(t&&e.session.visibilityState!=="visible-blurred"){if(c&&t.hand){a=!0;for(const v of t.hand.values()){const m=e.getJointPose(v,n),d=this._getHandJoint(c,v);m!==null&&(d.matrix.fromArray(m.transform.matrix),d.matrix.decompose(d.position,d.rotation,d.scale),d.matrixWorldNeedsUpdate=!0,d.jointRadius=m.radius),d.visible=m!==null}const h=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],p=h.position.distanceTo(f.position),u=.02,g=.005;c.inputState.pinching&&p>u+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&p<=u-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else l!==null&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(s=e.getPose(t.targetRaySpace,n),s===null&&r!==null&&(s=r),s!==null&&(o.matrix.fromArray(s.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,s.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(s.linearVelocity)):o.hasLinearVelocity=!1,s.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(s.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Ym)))}return o!==null&&(o.visible=s!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(t,e){if(t.joints[e.jointName]===void 0){const n=new Pi;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}const qm=`
void main() {
gl_Position = vec4( position, 1.0 );
}`,jm=`
uniform sampler2DArray depthColor;
uniform float depthWidth;
uniform float depthHeight;
void main() {
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
if ( coord.x >= 1.0 ) {
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
} else {
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
}
}`;class Zm{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e,n){if(this.texture===null){const s=new be,r=t.properties.get(s);r.__webglTexture=e.texture,(e.depthNear!==n.depthNear||e.depthFar!==n.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=s}}getMesh(t){if(this.texture!==null&&this.mesh===null){const e=t.cameras[0].viewport,n=new ze({vertexShader:qm,fragmentShader:jm,uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new Me(new _s(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Km extends ri{constructor(t,e){super();const n=this;let s=null,r=1,a=null,o="local-floor",l=1,c=null,h=null,f=null,p=null,u=null,g=null;const v=new Zm,m=e.getContextAttributes();let d=null,T=null;const b=[],S=[],D=new Mt;let w=null;const R=new je;R.viewport=new le;const U=new je;U.viewport=new le;const y=[R,U],M=new fu;let P=null,W=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(Y){let nt=b[Y];return nt===void 0&&(nt=new na,b[Y]=nt),nt.getTargetRaySpace()},this.getControllerGrip=function(Y){let nt=b[Y];return nt===void 0&&(nt=new na,b[Y]=nt),nt.getGripSpace()},this.getHand=function(Y){let nt=b[Y];return nt===void 0&&(nt=new na,b[Y]=nt),nt.getHandSpace()};function z(Y){const nt=S.indexOf(Y.inputSource);if(nt===-1)return;const _t=b[nt];_t!==void 0&&(_t.update(Y.inputSource,Y.frame,c||a),_t.dispatchEvent({type:Y.type,data:Y.inputSource}))}function G(){s.removeEventListener("select",z),s.removeEventListener("selectstart",z),s.removeEventListener("selectend",z),s.removeEventListener("squeeze",z),s.removeEventListener("squeezestart",z),s.removeEventListener("squeezeend",z),s.removeEventListener("end",G),s.removeEventListener("inputsourceschange",$);for(let Y=0;Y<b.length;Y++){const nt=S[Y];nt!==null&&(S[Y]=null,b[Y].disconnect(nt))}P=null,W=null,v.reset(),t.setRenderTarget(d),u=null,p=null,f=null,s=null,T=null,Vt.stop(),n.isPresenting=!1,t.setPixelRatio(w),t.setSize(D.width,D.height,!1),n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(Y){r=Y,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(Y){o=Y,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(Y){c=Y},this.getBaseLayer=function(){return p!==null?p:u},this.getBinding=function(){return f},this.getFrame=function(){return g},this.getSession=function(){return s},this.setSession=async function(Y){if(s=Y,s!==null){if(d=t.getRenderTarget(),s.addEventListener("select",z),s.addEventListener("selectstart",z),s.addEventListener("selectend",z),s.addEventListener("squeeze",z),s.addEventListener("squeezestart",z),s.addEventListener("squeezeend",z),s.addEventListener("end",G),s.addEventListener("inputsourceschange",$),m.xrCompatible!==!0&&await e.makeXRCompatible(),w=t.getPixelRatio(),t.getSize(D),s.enabledFeatures!==void 0&&s.enabledFeatures.includes("layers")){let _t=null,ot=null,Pt=null;m.depth&&(Pt=m.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,_t=m.stencil?Hi:Ii,ot=m.stencil?ki:ii);const Lt={colorFormat:e.RGBA8,depthFormat:Pt,scaleFactor:r};f=new XRWebGLBinding(s,e),p=f.createProjectionLayer(Lt),s.updateRenderState({layers:[p]}),t.setPixelRatio(1),t.setSize(p.textureWidth,p.textureHeight,!1),T=new cn(p.textureWidth,p.textureHeight,{format:ln,type:Rn,depthTexture:new dc(p.textureWidth,p.textureHeight,ot,void 0,void 0,void 0,void 0,void 0,void 0,_t),stencilBuffer:m.stencil,colorSpace:t.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:p.ignoreDepthValues===!1})}else{const _t={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};u=new XRWebGLLayer(s,e,_t),s.updateRenderState({baseLayer:u}),t.setPixelRatio(1),t.setSize(u.framebufferWidth,u.framebufferHeight,!1),T=new cn(u.framebufferWidth,u.framebufferHeight,{format:ln,type:Rn,colorSpace:t.outputColorSpace,stencilBuffer:m.stencil})}T.isXRRenderTarget=!0,this.setFoveation(l),c=null,a=await s.requestReferenceSpace(o),Vt.setContext(s),Vt.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(s!==null)return s.environmentBlendMode},this.getDepthTexture=function(){return v.getDepthTexture()};function $(Y){for(let nt=0;nt<Y.removed.length;nt++){const _t=Y.removed[nt],ot=S.indexOf(_t);ot>=0&&(S[ot]=null,b[ot].disconnect(_t))}for(let nt=0;nt<Y.added.length;nt++){const _t=Y.added[nt];let ot=S.indexOf(_t);if(ot===-1){for(let Lt=0;Lt<b.length;Lt++)if(Lt>=S.length){S.push(_t),ot=Lt;break}else if(S[Lt]===null){S[Lt]=_t,ot=Lt;break}if(ot===-1)break}const Pt=b[ot];Pt&&Pt.connect(_t)}}const X=new C,Q=new C;function k(Y,nt,_t){X.setFromMatrixPosition(nt.matrixWorld),Q.setFromMatrixPosition(_t.matrixWorld);const ot=X.distanceTo(Q),Pt=nt.projectionMatrix.elements,Lt=_t.projectionMatrix.elements,Ht=Pt[14]/(Pt[10]-1),he=Pt[14]/(Pt[10]+1),Yt=(Pt[9]+1)/Pt[5],fe=(Pt[9]-1)/Pt[5],A=(Pt[8]-1)/Pt[0],ke=(Lt[8]+1)/Lt[0],qt=Ht*A,jt=Ht*ke,J=ot/(-A+ke),Et=J*-A;if(nt.matrixWorld.decompose(Y.position,Y.quaternion,Y.scale),Y.translateX(Et),Y.translateZ(J),Y.matrixWorld.compose(Y.position,Y.quaternion,Y.scale),Y.matrixWorldInverse.copy(Y.matrixWorld).invert(),Pt[10]===-1)Y.projectionMatrix.copy(nt.projectionMatrix),Y.projectionMatrixInverse.copy(nt.projectionMatrixInverse);else{const ct=Ht+J,E=he+J,_=qt-Et,F=jt+(ot-Et),q=Yt*he/E*ct,K=fe*he/E*ct;Y.projectionMatrix.makePerspective(_,F,q,K,ct,E),Y.projectionMatrixInverse.copy(Y.projectionMatrix).invert()}}function it(Y,nt){nt===null?Y.matrixWorld.copy(Y.matrix):Y.matrixWorld.multiplyMatrices(nt.matrixWorld,Y.matrix),Y.matrixWorldInverse.copy(Y.matrixWorld).invert()}this.updateCamera=function(Y){if(s===null)return;let nt=Y.near,_t=Y.far;v.texture!==null&&(v.depthNear>0&&(nt=v.depthNear),v.depthFar>0&&(_t=v.depthFar)),M.near=U.near=R.near=nt,M.far=U.far=R.far=_t,(P!==M.near||W!==M.far)&&(s.updateRenderState({depthNear:M.near,depthFar:M.far}),P=M.near,W=M.far),R.layers.mask=Y.layers.mask|2,U.layers.mask=Y.layers.mask|4,M.layers.mask=R.layers.mask|U.layers.mask;const ot=Y.parent,Pt=M.cameras;it(M,ot);for(let Lt=0;Lt<Pt.length;Lt++)it(Pt[Lt],ot);Pt.length===2?k(M,R,U):M.projectionMatrix.copy(R.projectionMatrix),ft(Y,M,ot)};function ft(Y,nt,_t){_t===null?Y.matrix.copy(nt.matrixWorld):(Y.matrix.copy(_t.matrixWorld),Y.matrix.invert(),Y.matrix.multiply(nt.matrixWorld)),Y.matrix.decompose(Y.position,Y.quaternion,Y.scale),Y.updateMatrixWorld(!0),Y.projectionMatrix.copy(nt.projectionMatrix),Y.projectionMatrixInverse.copy(nt.projectionMatrixInverse),Y.isPerspectiveCamera&&(Y.fov=Xa*2*Math.atan(1/Y.projectionMatrix.elements[5]),Y.zoom=1)}this.getCamera=function(){return M},this.getFoveation=function(){if(!(p===null&&u===null))return l},this.setFoveation=function(Y){l=Y,p!==null&&(p.fixedFoveation=Y),u!==null&&u.fixedFoveation!==void 0&&(u.fixedFoveation=Y)},this.hasDepthSensing=function(){return v.texture!==null},this.getDepthSensingMesh=function(){return v.getMesh(M)};let St=null;function Ft(Y,nt){if(h=nt.getViewerPose(c||a),g=nt,h!==null){const _t=h.views;u!==null&&(t.setRenderTargetFramebuffer(T,u.framebuffer),t.setRenderTarget(T));let ot=!1;_t.length!==M.cameras.length&&(M.cameras.length=0,ot=!0);for(let Lt=0;Lt<_t.length;Lt++){const Ht=_t[Lt];let he=null;if(u!==null)he=u.getViewport(Ht);else{const fe=f.getViewSubImage(p,Ht);he=fe.viewport,Lt===0&&(t.setRenderTargetTextures(T,fe.colorTexture,p.ignoreDepthValues?void 0:fe.depthStencilTexture),t.setRenderTarget(T))}let Yt=y[Lt];Yt===void 0&&(Yt=new je,Yt.layers.enable(Lt),Yt.viewport=new le,y[Lt]=Yt),Yt.matrix.fromArray(Ht.transform.matrix),Yt.matrix.decompose(Yt.position,Yt.quaternion,Yt.scale),Yt.projectionMatrix.fromArray(Ht.projectionMatrix),Yt.projectionMatrixInverse.copy(Yt.projectionMatrix).invert(),Yt.viewport.set(he.x,he.y,he.width,he.height),Lt===0&&(M.matrix.copy(Yt.matrix),M.matrix.decompose(M.position,M.quaternion,M.scale)),ot===!0&&M.cameras.push(Yt)}const Pt=s.enabledFeatures;if(Pt&&Pt.includes("depth-sensing")){const Lt=f.getDepthInformation(_t[0]);Lt&&Lt.isValid&&Lt.texture&&v.init(t,Lt,s.renderState)}}for(let _t=0;_t<b.length;_t++){const ot=S[_t],Pt=b[_t];ot!==null&&Pt!==void 0&&Pt.update(ot,nt,c||a)}St&&St(Y,nt),nt.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:nt}),g=null}const Vt=new mc;Vt.setAnimationLoop(Ft),this.setAnimationLoop=function(Y){St=Y},this.dispose=function(){}}}const jn=new gn,$m=new ie;function Jm(i,t){function e(m,d){m.matrixAutoUpdate===!0&&m.updateMatrix(),d.value.copy(m.matrix)}function n(m,d){d.color.getRGB(m.fogColor.value,oc(i)),d.isFog?(m.fogNear.value=d.near,m.fogFar.value=d.far):d.isFogExp2&&(m.fogDensity.value=d.density)}function s(m,d,T,b,S){d.isMeshBasicMaterial||d.isMeshLambertMaterial?r(m,d):d.isMeshToonMaterial?(r(m,d),f(m,d)):d.isMeshPhongMaterial?(r(m,d),h(m,d)):d.isMeshStandardMaterial?(r(m,d),p(m,d),d.isMeshPhysicalMaterial&&u(m,d,S)):d.isMeshMatcapMaterial?(r(m,d),g(m,d)):d.isMeshDepthMaterial?r(m,d):d.isMeshDistanceMaterial?(r(m,d),v(m,d)):d.isMeshNormalMaterial?r(m,d):d.isLineBasicMaterial?(a(m,d),d.isLineDashedMaterial&&o(m,d)):d.isPointsMaterial?l(m,d,T,b):d.isSpriteMaterial?c(m,d):d.isShadowMaterial?(m.color.value.copy(d.color),m.opacity.value=d.opacity):d.isShaderMaterial&&(d.uniformsNeedUpdate=!1)}function r(m,d){m.opacity.value=d.opacity,d.color&&m.diffuse.value.copy(d.color),d.emissive&&m.emissive.value.copy(d.emissive).multiplyScalar(d.emissiveIntensity),d.map&&(m.map.value=d.map,e(d.map,m.mapTransform)),d.alphaMap&&(m.alphaMap.value=d.alphaMap,e(d.alphaMap,m.alphaMapTransform)),d.bumpMap&&(m.bumpMap.value=d.bumpMap,e(d.bumpMap,m.bumpMapTransform),m.bumpScale.value=d.bumpScale,d.side===We&&(m.bumpScale.value*=-1)),d.normalMap&&(m.normalMap.value=d.normalMap,e(d.normalMap,m.normalMapTransform),m.normalScale.value.copy(d.normalScale),d.side===We&&m.normalScale.value.negate()),d.displacementMap&&(m.displacementMap.value=d.displacementMap,e(d.displacementMap,m.displacementMapTransform),m.displacementScale.value=d.displacementScale,m.displacementBias.value=d.displacementBias),d.emissiveMap&&(m.emissiveMap.value=d.emissiveMap,e(d.emissiveMap,m.emissiveMapTransform)),d.specularMap&&(m.specularMap.value=d.specularMap,e(d.specularMap,m.specularMapTransform)),d.alphaTest>0&&(m.alphaTest.value=d.alphaTest);const T=t.get(d),b=T.envMap,S=T.envMapRotation;b&&(m.envMap.value=b,jn.copy(S),jn.x*=-1,jn.y*=-1,jn.z*=-1,b.isCubeTexture&&b.isRenderTargetTexture===!1&&(jn.y*=-1,jn.z*=-1),m.envMapRotation.value.setFromMatrix4($m.makeRotationFromEuler(jn)),m.flipEnvMap.value=b.isCubeTexture&&b.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=d.reflectivity,m.ior.value=d.ior,m.refractionRatio.value=d.refractionRatio),d.lightMap&&(m.lightMap.value=d.lightMap,m.lightMapIntensity.value=d.lightMapIntensity,e(d.lightMap,m.lightMapTransform)),d.aoMap&&(m.aoMap.value=d.aoMap,m.aoMapIntensity.value=d.aoMapIntensity,e(d.aoMap,m.aoMapTransform))}function a(m,d){m.diffuse.value.copy(d.color),m.opacity.value=d.opacity,d.map&&(m.map.value=d.map,e(d.map,m.mapTransform))}function o(m,d){m.dashSize.value=d.dashSize,m.totalSize.value=d.dashSize+d.gapSize,m.scale.value=d.scale}function l(m,d,T,b){m.diffuse.value.copy(d.color),m.opacity.value=d.opacity,m.size.value=d.size*T,m.scale.value=b*.5,d.map&&(m.map.value=d.map,e(d.map,m.uvTransform)),d.alphaMap&&(m.alphaMap.value=d.alphaMap,e(d.alphaMap,m.alphaMapTransform)),d.alphaTest>0&&(m.alphaTest.value=d.alphaTest)}function c(m,d){m.diffuse.value.copy(d.color),m.opacity.value=d.opacity,m.rotation.value=d.rotation,d.map&&(m.map.value=d.map,e(d.map,m.mapTransform)),d.alphaMap&&(m.alphaMap.value=d.alphaMap,e(d.alphaMap,m.alphaMapTransform)),d.alphaTest>0&&(m.alphaTest.value=d.alphaTest)}function h(m,d){m.specular.value.copy(d.specular),m.shininess.value=Math.max(d.shininess,1e-4)}function f(m,d){d.gradientMap&&(m.gradientMap.value=d.gradientMap)}function p(m,d){m.metalness.value=d.metalness,d.metalnessMap&&(m.metalnessMap.value=d.metalnessMap,e(d.metalnessMap,m.metalnessMapTransform)),m.roughness.value=d.roughness,d.roughnessMap&&(m.roughnessMap.value=d.roughnessMap,e(d.roughnessMap,m.roughnessMapTransform)),d.envMap&&(m.envMapIntensity.value=d.envMapIntensity)}function u(m,d,T){m.ior.value=d.ior,d.sheen>0&&(m.sheenColor.value.copy(d.sheenColor).multiplyScalar(d.sheen),m.sheenRoughness.value=d.sheenRoughness,d.sheenColorMap&&(m.sheenColorMap.value=d.sheenColorMap,e(d.sheenColorMap,m.sheenColorMapTransform)),d.sheenRoughnessMap&&(m.sheenRoughnessMap.value=d.sheenRoughnessMap,e(d.sheenRoughnessMap,m.sheenRoughnessMapTransform))),d.clearcoat>0&&(m.clearcoat.value=d.clearcoat,m.clearcoatRoughness.value=d.clearcoatRoughness,d.clearcoatMap&&(m.clearcoatMap.value=d.clearcoatMap,e(d.clearcoatMap,m.clearcoatMapTransform)),d.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=d.clearcoatRoughnessMap,e(d.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),d.clearcoatNormalMap&&(m.clearcoatNormalMap.value=d.clearcoatNormalMap,e(d.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(d.clearcoatNormalScale),d.side===We&&m.clearcoatNormalScale.value.negate())),d.dispersion>0&&(m.dispersion.value=d.dispersion),d.iridescence>0&&(m.iridescence.value=d.iridescence,m.iridescenceIOR.value=d.iridescenceIOR,m.iridescenceThicknessMinimum.value=d.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=d.iridescenceThicknessRange[1],d.iridescenceMap&&(m.iridescenceMap.value=d.iridescenceMap,e(d.iridescenceMap,m.iridescenceMapTransform)),d.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=d.iridescenceThicknessMap,e(d.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),d.transmission>0&&(m.transmission.value=d.transmission,m.transmissionSamplerMap.value=T.texture,m.transmissionSamplerSize.value.set(T.width,T.height),d.transmissionMap&&(m.transmissionMap.value=d.transmissionMap,e(d.transmissionMap,m.transmissionMapTransform)),m.thickness.value=d.thickness,d.thicknessMap&&(m.thicknessMap.value=d.thicknessMap,e(d.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=d.attenuationDistance,m.attenuationColor.value.copy(d.attenuationColor)),d.anisotropy>0&&(m.anisotropyVector.value.set(d.anisotropy*Math.cos(d.anisotropyRotation),d.anisotropy*Math.sin(d.anisotropyRotation)),d.anisotropyMap&&(m.anisotropyMap.value=d.anisotropyMap,e(d.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=d.specularIntensity,m.specularColor.value.copy(d.specularColor),d.specularColorMap&&(m.specularColorMap.value=d.specularColorMap,e(d.specularColorMap,m.specularColorMapTransform)),d.specularIntensityMap&&(m.specularIntensityMap.value=d.specularIntensityMap,e(d.specularIntensityMap,m.specularIntensityMapTransform))}function g(m,d){d.matcap&&(m.matcap.value=d.matcap)}function v(m,d){const T=t.get(d).light;m.referencePosition.value.setFromMatrixPosition(T.matrixWorld),m.nearDistance.value=T.shadow.camera.near,m.farDistance.value=T.shadow.camera.far}return{refreshFogUniforms:n,refreshMaterialUniforms:s}}function Qm(i,t,e,n){let s={},r={},a=[];const o=i.getParameter(i.MAX_UNIFORM_BUFFER_BINDINGS);function l(T,b){const S=b.program;n.uniformBlockBinding(T,S)}function c(T,b){let S=s[T.id];S===void 0&&(g(T),S=h(T),s[T.id]=S,T.addEventListener("dispose",m));const D=b.program;n.updateUBOMapping(T,D);const w=t.render.frame;r[T.id]!==w&&(p(T),r[T.id]=w)}function h(T){const b=f();T.__bindingPointIndex=b;const S=i.createBuffer(),D=T.__size,w=T.usage;return i.bindBuffer(i.UNIFORM_BUFFER,S),i.bufferData(i.UNIFORM_BUFFER,D,w),i.bindBuffer(i.UNIFORM_BUFFER,null),i.bindBufferBase(i.UNIFORM_BUFFER,b,S),S}function f(){for(let T=0;T<o;T++)if(a.indexOf(T)===-1)return a.push(T),T;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}function p(T){const b=s[T.id],S=T.uniforms,D=T.__cache;i.bindBuffer(i.UNIFORM_BUFFER,b);for(let w=0,R=S.length;w<R;w++){const U=Array.isArray(S[w])?S[w]:[S[w]];for(let y=0,M=U.length;y<M;y++){const P=U[y];if(u(P,w,y,D)===!0){const W=P.__offset,z=Array.isArray(P.value)?P.value:[P.value];let G=0;for(let $=0;$<z.length;$++){const X=z[$],Q=v(X);typeof X=="number"||typeof X=="boolean"?(P.__data[0]=X,i.bufferSubData(i.UNIFORM_BUFFER,W+G,P.__data)):X.isMatrix3?(P.__data[0]=X.elements[0],P.__data[1]=X.elements[1],P.__data[2]=X.elements[2],P.__data[3]=0,P.__data[4]=X.elements[3],P.__data[5]=X.elements[4],P.__data[6]=X.elements[5],P.__data[7]=0,P.__data[8]=X.elements[6],P.__data[9]=X.elements[7],P.__data[10]=X.elements[8],P.__data[11]=0):(X.toArray(P.__data,G),G+=Q.storage/Float32Array.BYTES_PER_ELEMENT)}i.bufferSubData(i.UNIFORM_BUFFER,W,P.__data)}}}i.bindBuffer(i.UNIFORM_BUFFER,null)}function u(T,b,S,D){const w=T.value,R=b+"_"+S;if(D[R]===void 0)return typeof w=="number"||typeof w=="boolean"?D[R]=w:D[R]=w.clone(),!0;{const U=D[R];if(typeof w=="number"||typeof w=="boolean"){if(U!==w)return D[R]=w,!0}else if(U.equals(w)===!1)return U.copy(w),!0}return!1}function g(T){const b=T.uniforms;let S=0;const D=16;for(let R=0,U=b.length;R<U;R++){const y=Array.isArray(b[R])?b[R]:[b[R]];for(let M=0,P=y.length;M<P;M++){const W=y[M],z=Array.isArray(W.value)?W.value:[W.value];for(let G=0,$=z.length;G<$;G++){const X=z[G],Q=v(X),k=S%D,it=k%Q.boundary,ft=k+it;S+=it,ft!==0&&D-ft<Q.storage&&(S+=D-ft),W.__data=new Float32Array(Q.storage/Float32Array.BYTES_PER_ELEMENT),W.__offset=S,S+=Q.storage}}}const w=S%D;return w>0&&(S+=D-w),T.__size=S,T.__cache={},this}function v(T){const b={boundary:0,storage:0};return typeof T=="number"||typeof T=="boolean"?(b.boundary=4,b.storage=4):T.isVector2?(b.boundary=8,b.storage=8):T.isVector3||T.isColor?(b.boundary=16,b.storage=12):T.isVector4?(b.boundary=16,b.storage=16):T.isMatrix3?(b.boundary=48,b.storage=48):T.isMatrix4?(b.boundary=64,b.storage=64):T.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",T),b}function m(T){const b=T.target;b.removeEventListener("dispose",m);const S=a.indexOf(b.__bindingPointIndex);a.splice(S,1),i.deleteBuffer(s[b.id]),delete s[b.id],delete r[b.id]}function d(){for(const T in s)i.deleteBuffer(s[T]);a=[],s={},r={}}return{bind:l,update:c,dispose:d}}class tg{constructor(t={}){const{canvas:e=Ch(),context:n=null,depth:s=!0,stencil:r=!1,alpha:a=!1,antialias:o=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:f=!1,reverseDepthBuffer:p=!1}=t;this.isWebGLRenderer=!0;let 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Yt=!1;function fe(){return U===null?k:1}let A=n;function ke(x,I){return e.getContext(x,I)}try{const x={alpha:!0,depth:s,stencil:r,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:f};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${Ja}`),e.addEventListener("webglcontextlost",Z,!1),e.addEventListener("webglcontextrestored",dt,!1),e.addEventListener("webglcontextcreationerror",ht,!1),A===null){const I="webgl2";if(A=ke(I,x),A===null)throw ke(I)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(x){throw console.error("THREE.WebGLRenderer: "+x.message),x}let qt,jt,J,Et,ct,E,_,F,q,K,j,yt,lt,pt,Gt,et,mt,Tt,Ut,gt,Zt,Ot,se,L;function at(){qt=new cp(A),qt.init(),Ot=new Xm(A,qt),jt=new ip(A,qt,t,Ot),J=new Gm(A,qt),jt.reverseDepthBuffer&&p&&J.buffers.depth.setReversed(!0),Et=new dp(A),ct=new Pm,E=new Wm(A,qt,J,ct,jt,Ot,Et),_=new rp(S),F=new lp(S),q=new vu(A),se=new ep(A,q),K=new hp(A,q,Et,se),j=new pp(A,K,q,Et),Ut=new fp(A,jt,E),et=new sp(ct),yt=new Cm(S,_,F,qt,jt,se,et),lt=new Jm(S,ct),pt=new Lm,Gt=new Bm(qt),Tt=new tp(S,_,F,J,j,u,l),mt=new Hm(S,j,jt),L=new Qm(A,Et,jt,J),gt=new np(A,qt,Et),Zt=new up(A,qt,Et),Et.programs=yt.programs,S.capabilities=jt,S.extensions=qt,S.properties=ct,S.renderLists=pt,S.shadowMap=mt,S.state=J,S.info=Et}at();const H=new Km(S,A);this.xr=H,this.getContext=function(){return A},this.getContextAttributes=function(){return A.getContextAttributes()},this.forceContextLoss=function(){const x=qt.get("WEBGL_lose_context");x&&x.loseContext()},this.forceContextRestore=function(){const x=qt.get("WEBGL_lose_context");x&&x.restoreContext()},this.getPixelRatio=function(){return k},this.setPixelRatio=function(x){x!==void 0&&(k=x,this.setSize(X,Q,!1))},this.getSize=function(x){return x.set(X,Q)},this.setSize=function(x,I,O=!0){if(H.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}X=x,Q=I,e.width=Math.floor(x*k),e.height=Math.floor(I*k),O===!0&&(e.style.width=x+"px",e.style.height=I+"px"),this.setViewport(0,0,x,I)},this.getDrawingBufferSize=function(x){return x.set(X*k,Q*k).floor()},this.setDrawingBufferSize=function(x,I,O){X=x,Q=I,k=O,e.width=Math.floor(x*O),e.height=Math.floor(I*O),this.setViewport(0,0,x,I)},this.getCurrentViewport=function(x){return x.copy(P)},this.getViewport=function(x){return x.copy(St)},this.setViewport=function(x,I,O,B){x.isVector4?St.set(x.x,x.y,x.z,x.w):St.set(x,I,O,B),J.viewport(P.copy(St).multiplyScalar(k).round())},this.getScissor=function(x){return x.copy(Ft)},this.setScissor=function(x,I,O,B){x.isVector4?Ft.set(x.x,x.y,x.z,x.w):Ft.set(x,I,O,B),J.scissor(W.copy(Ft).multiplyScalar(k).round())},this.getScissorTest=function(){return Vt},this.setScissorTest=function(x){J.setScissorTest(Vt=x)},this.setOpaqueSort=function(x){it=x},this.setTransparentSort=function(x){ft=x},this.getClearColor=function(x){return x.copy(Tt.getClearColor())},this.setClearColor=function(){Tt.setClearColor.apply(Tt,arguments)},this.getClearAlpha=function(){return Tt.getClearAlpha()},this.setClearAlpha=function(){Tt.setClearAlpha.apply(Tt,arguments)},this.clear=function(x=!0,I=!0,O=!0){let B=0;if(x){let N=!1;if(U!==null){const tt=U.texture.format;N=tt===ro||tt===so||tt===io}if(N){const tt=U.texture.type,ut=tt===Rn||tt===ii||tt===us||tt===ki||tt===to||tt===eo,vt=Tt.getClearColor(),xt=Tt.getClearAlpha(),It=vt.r,Nt=vt.g,Rt=vt.b;ut?(g[0]=It,g[1]=Nt,g[2]=Rt,g[3]=xt,A.clearBufferuiv(A.COLOR,0,g)):(v[0]=It,v[1]=Nt,v[2]=Rt,v[3]=xt,A.clearBufferiv(A.COLOR,0,v))}else B|=A.COLOR_BUFFER_BIT}I&&(B|=A.DEPTH_BUFFER_BIT),O&&(B|=A.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),A.clear(B)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",Z,!1),e.removeEventListener("webglcontextrestored",dt,!1),e.removeEventListener("webglcontextcreationerror",ht,!1),Tt.dispose(),pt.dispose(),Gt.dispose(),ct.dispose(),_.dispose(),F.dispose(),j.dispose(),se.dispose(),L.dispose(),yt.dispose(),H.dispose(),H.removeEventListener("sessionstart",Yi),H.removeEventListener("sessionend",xs),hn.stop()};function Z(x){x.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),D=!0}function dt(){console.log("THREE.WebGLRenderer: Context Restored."),D=!1;const x=Et.autoReset,I=mt.enabled,O=mt.autoUpdate,B=mt.needsUpdate,N=mt.type;at(),Et.autoReset=x,mt.enabled=I,mt.autoUpdate=O,mt.needsUpdate=B,mt.type=N}function ht(x){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",x.statusMessage)}function wt(x){const I=x.target;I.removeEventListener("dispose",wt),Kt(I)}function Kt(x){ce(x),ct.remove(x)}function ce(x){const I=ct.get(x).programs;I!==void 0&&(I.forEach(function(O){yt.releaseProgram(O)}),x.isShaderMaterial&&yt.releaseShaderCache(x))}this.renderBufferDirect=function(x,I,O,B,N,tt){I===null&&(I=he);const ut=N.isMesh&&N.matrixWorld.determinant()<0,vt=Ec(x,I,O,B,N);J.setMaterial(B,ut);let xt=O.index,It=1;if(B.wireframe===!0){if(xt=K.getWireframeAttribute(O),xt===void 0)return;It=2}const Nt=O.drawRange,Rt=O.attributes.position;let $t=Nt.start*It,ee=(Nt.start+Nt.count)*It;tt!==null&&($t=Math.max($t,tt.start*It),ee=Math.min(ee,(tt.start+tt.count)*It)),xt!==null?($t=Math.max($t,0),ee=Math.min(ee,xt.count)):Rt!=null&&($t=Math.max($t,0),ee=Math.min(ee,Rt.count));const _e=ee-$t;if(_e<0||_e===1/0)return;se.setup(N,B,vt,O,xt);let pe,Jt=gt;if(xt!==null&&(pe=q.get(xt),Jt=Zt,Jt.setIndex(pe)),N.isMesh)B.wireframe===!0?(J.setLineWidth(B.wireframeLinewidth*fe()),Jt.setMode(A.LINES)):Jt.setMode(A.TRIANGLES);else if(N.isLine){let Ct=B.linewidth;Ct===void 0&&(Ct=1),J.setLineWidth(Ct*fe()),N.isLineSegments?Jt.setMode(A.LINES):N.isLineLoop?Jt.setMode(A.LINE_LOOP):Jt.setMode(A.LINE_STRIP)}else N.isPoints?Jt.setMode(A.POINTS):N.isSprite&&Jt.setMode(A.TRIANGLES);if(N.isBatchedMesh)if(N._multiDrawInstances!==null)Jt.renderMultiDrawInstances(N._multiDrawStarts,N._multiDrawCounts,N._multiDrawCount,N._multiDrawInstances);else if(qt.get("WEBGL_multi_draw"))Jt.renderMultiDraw(N._multiDrawStarts,N._multiDrawCounts,N._multiDrawCount);else{const Ct=N._multiDrawStarts,Te=N._multiDrawCounts,ne=N._multiDrawCount,nn=xt?q.get(xt).bytesPerElement:1,li=ct.get(B).currentProgram.getUniforms();for(let Xe=0;Xe<ne;Xe++)li.setValue(A,"_gl_DrawID",Xe),Jt.render(Ct[Xe]/nn,Te[Xe])}else if(N.isInstancedMesh)Jt.renderInstances($t,_e,N.count);else if(O.isInstancedBufferGeometry){const Ct=O._maxInstanceCount!==void 0?O._maxInstanceCount:1/0,Te=Math.min(O.instanceCount,Ct);Jt.renderInstances($t,_e,Te)}else Jt.render($t,_e)};function Wt(x,I,O){x.transparent===!0&&x.side===dn&&x.forceSinglePass===!1?(x.side=We,x.needsUpdate=!0,ys(x,I,O),x.side=kn,x.needsUpdate=!0,ys(x,I,O),x.side=dn):ys(x,I,O)}this.compile=function(x,I,O=null){O===null&&(O=x),d=Gt.get(O),d.init(I),b.push(d),O.traverseVisible(function(N){N.isLight&&N.layers.test(I.layers)&&(d.pushLight(N),N.castShadow&&d.pushShadow(N))}),x!==O&&x.traverseVisible(function(N){N.isLight&&N.layers.test(I.layers)&&(d.pushLight(N),N.castShadow&&d.pushShadow(N))}),d.setupLights();const B=new Set;return x.traverse(function(N){if(!(N.isMesh||N.isPoints||N.isLine||N.isSprite))return;const tt=N.material;if(tt)if(Array.isArray(tt))for(let ut=0;ut<tt.length;ut++){const vt=tt[ut];Wt(vt,O,N),B.add(vt)}else Wt(tt,O,N),B.add(tt)}),b.pop(),d=null,B},this.compileAsync=function(x,I,O=null){const B=this.compile(x,I,O);return new Promise(N=>{function tt(){if(B.forEach(function(ut){ct.get(ut).currentProgram.isReady()&&B.delete(ut)}),B.size===0){N(x);return}setTimeout(tt,10)}qt.get("KHR_parallel_shader_compile")!==null?tt():setTimeout(tt,10)})};let Ie=null;function en(x){Ie&&Ie(x)}function Yi(){hn.stop()}function xs(){hn.start()}const hn=new mc;hn.setAnimationLoop(en),typeof self<"u"&&hn.setContext(self),this.setAnimationLoop=function(x){Ie=x,H.setAnimationLoop(x),x===null?hn.stop():hn.start()},H.addEventListener("sessionstart",Yi),H.addEventListener("sessionend",xs),this.render=function(x,I){if(I!==void 0&&I.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(D===!0)return;if(x.matrixWorldAutoUpdate===!0&&x.updateMatrixWorld(),I.parent===null&&I.matrixWorldAutoUpdate===!0&&I.updateMatrixWorld(),H.enabled===!0&&H.isPresenting===!0&&(H.cameraAutoUpdate===!0&&H.updateCamera(I),I=H.getCamera()),x.isScene===!0&&x.onBeforeRender(S,x,I,U),d=Gt.get(x,b.length),d.init(I),b.push(d),Pt.multiplyMatrices(I.projectionMatrix,I.matrixWorldInverse),Y.setFromProjectionMatrix(Pt),_t=this.localClippingEnabled,nt=et.init(this.clippingPlanes,_t),m=pt.get(x,T.length),m.init(),T.push(m),H.enabled===!0&&H.isPresenting===!0){const tt=S.xr.getDepthSensingMesh();tt!==null&&qi(tt,I,-1/0,S.sortObjects)}qi(x,I,0,S.sortObjects),m.finish(),S.sortObjects===!0&&m.sort(it,ft),Yt=H.enabled===!1||H.isPresenting===!1||H.hasDepthSensing()===!1,Yt&&Tt.addToRenderList(m,x),this.info.render.frame++,nt===!0&&et.beginShadows();const O=d.state.shadowsArray;mt.render(O,x,I),nt===!0&&et.endShadows(),this.info.autoReset===!0&&this.info.reset();const B=m.opaque,N=m.transmissive;if(d.setupLights(),I.isArrayCamera){const tt=I.cameras;if(N.length>0)for(let ut=0,vt=tt.length;ut<vt;ut++){const xt=tt[ut];uo(B,N,x,xt)}Yt&&Tt.render(x);for(let ut=0,vt=tt.length;ut<vt;ut++){const xt=tt[ut];Ms(m,x,xt,xt.viewport)}}else N.length>0&&uo(B,N,x,I),Yt&&Tt.render(x),Ms(m,x,I);U!==null&&R===0&&(E.updateMultisampleRenderTarget(U),E.updateRenderTargetMipmap(U)),x.isScene===!0&&x.onAfterRender(S,x,I),se.resetDefaultState(),y=-1,M=null,b.pop(),b.length>0?(d=b[b.length-1],nt===!0&&et.setGlobalState(S.clippingPlanes,d.state.camera)):d=null,T.pop(),T.length>0?m=T[T.length-1]:m=null};function qi(x,I,O,B){if(x.visible===!1)return;if(x.layers.test(I.layers)){if(x.isGroup)O=x.renderOrder;else if(x.isLOD)x.autoUpdate===!0&&x.update(I);else if(x.isLight)d.pushLight(x),x.castShadow&&d.pushShadow(x);else if(x.isSprite){if(!x.frustumCulled||Y.intersectsSprite(x)){B&&Ht.setFromMatrixPosition(x.matrixWorld).applyMatrix4(Pt);const ut=j.update(x),vt=x.material;vt.visible&&m.push(x,ut,vt,O,Ht.z,null)}}else if((x.isMesh||x.isLine||x.isPoints)&&(!x.frustumCulled||Y.intersectsObject(x))){const ut=j.update(x),vt=x.material;if(B&&(x.boundingSphere!==void 0?(x.boundingSphere===null&&x.computeBoundingSphere(),Ht.copy(x.boundingSphere.center)):(ut.boundingSphere===null&&ut.computeBoundingSphere(),Ht.copy(ut.boundingSphere.center)),Ht.applyMatrix4(x.matrixWorld).applyMatrix4(Pt)),Array.isArray(vt)){const xt=ut.groups;for(let It=0,Nt=xt.length;It<Nt;It++){const Rt=xt[It],$t=vt[Rt.materialIndex];$t&&$t.visible&&m.push(x,ut,$t,O,Ht.z,Rt)}}else vt.visible&&m.push(x,ut,vt,O,Ht.z,null)}}const tt=x.children;for(let ut=0,vt=tt.length;ut<vt;ut++)qi(tt[ut],I,O,B)}function Ms(x,I,O,B){const N=x.opaque,tt=x.transmissive,ut=x.transparent;d.setupLightsView(O),nt===!0&&et.setGlobalState(S.clippingPlanes,O),B&&J.viewport(P.copy(B)),N.length>0&&Ss(N,I,O),tt.length>0&&Ss(tt,I,O),ut.length>0&&Ss(ut,I,O),J.buffers.depth.setTest(!0),J.buffers.depth.setMask(!0),J.buffers.color.setMask(!0),J.setPolygonOffset(!1)}function uo(x,I,O,B){if((O.isScene===!0?O.overrideMaterial:null)!==null)return;d.state.transmissionRenderTarget[B.id]===void 0&&(d.state.transmissionRenderTarget[B.id]=new cn(1,1,{generateMipmaps:!0,type:qt.has("EXT_color_buffer_half_float")||qt.has("EXT_color_buffer_float")?wn:Rn,minFilter:ti,samples:4,stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Qt.workingColorSpace}));const tt=d.state.transmissionRenderTarget[B.id],ut=B.viewport||P;tt.setSize(ut.z*S.transmissionResolutionScale,ut.w*S.transmissionResolutionScale);const vt=S.getRenderTarget();S.setRenderTarget(tt),S.getClearColor(G),$=S.getClearAlpha(),$<1&&S.setClearColor(16777215,.5),S.clear(),Yt&&Tt.render(O);const xt=S.toneMapping;S.toneMapping=Bn;const It=B.viewport;if(B.viewport!==void 0&&(B.viewport=void 0),d.setupLightsView(B),nt===!0&&et.setGlobalState(S.clippingPlanes,B),Ss(x,O,B),E.updateMultisampleRenderTarget(tt),E.updateRenderTargetMipmap(tt),qt.has("WEBGL_multisampled_render_to_texture")===!1){let Nt=!1;for(let Rt=0,$t=I.length;Rt<$t;Rt++){const ee=I[Rt],_e=ee.object,pe=ee.geometry,Jt=ee.material,Ct=ee.group;if(Jt.side===dn&&_e.layers.test(B.layers)){const Te=Jt.side;Jt.side=We,Jt.needsUpdate=!0,fo(_e,O,B,pe,Jt,Ct),Jt.side=Te,Jt.needsUpdate=!0,Nt=!0}}Nt===!0&&(E.updateMultisampleRenderTarget(tt),E.updateRenderTargetMipmap(tt))}S.setRenderTarget(vt),S.setClearColor(G,$),It!==void 0&&(B.viewport=It),S.toneMapping=xt}function Ss(x,I,O){const B=I.isScene===!0?I.overrideMaterial:null;for(let N=0,tt=x.length;N<tt;N++){const ut=x[N],vt=ut.object,xt=ut.geometry,It=B===null?ut.material:B,Nt=ut.group;vt.layers.test(O.layers)&&fo(vt,I,O,xt,It,Nt)}}function fo(x,I,O,B,N,tt){x.onBeforeRender(S,I,O,B,N,tt),x.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,x.matrixWorld),x.normalMatrix.getNormalMatrix(x.modelViewMatrix),N.onBeforeRender(S,I,O,B,x,tt),N.transparent===!0&&N.side===dn&&N.forceSinglePass===!1?(N.side=We,N.needsUpdate=!0,S.renderBufferDirect(O,I,B,N,x,tt),N.side=kn,N.needsUpdate=!0,S.renderBufferDirect(O,I,B,N,x,tt),N.side=dn):S.renderBufferDirect(O,I,B,N,x,tt),x.onAfterRender(S,I,O,B,N,tt)}function ys(x,I,O){I.isScene!==!0&&(I=he);const B=ct.get(x),N=d.state.lights,tt=d.state.shadowsArray,ut=N.state.version,vt=yt.getParameters(x,N.state,tt,I,O),xt=yt.getProgramCacheKey(vt);let It=B.programs;B.environment=x.isMeshStandardMaterial?I.environment:null,B.fog=I.fog,B.envMap=(x.isMeshStandardMaterial?F:_).get(x.envMap||B.environment),B.envMapRotation=B.environment!==null&&x.envMap===null?I.environmentRotation:x.envMapRotation,It===void 0&&(x.addEventListener("dispose",wt),It=new Map,B.programs=It);let Nt=It.get(xt);if(Nt!==void 0){if(B.currentProgram===Nt&&B.lightsStateVersion===ut)return mo(x,vt),Nt}else vt.uniforms=yt.getUniforms(x),x.onBeforeCompile(vt,S),Nt=yt.acquireProgram(vt,xt),It.set(xt,Nt),B.uniforms=vt.uniforms;const Rt=B.uniforms;return(!x.isShaderMaterial&&!x.isRawShaderMaterial||x.clipping===!0)&&(Rt.clippingPlanes=et.uniform),mo(x,vt),B.needsLights=Tc(x),B.lightsStateVersion=ut,B.needsLights&&(Rt.ambientLightColor.value=N.state.ambient,Rt.lightProbe.value=N.state.probe,Rt.directionalLights.value=N.state.directional,Rt.directionalLightShadows.value=N.state.directionalShadow,Rt.spotLights.value=N.state.spot,Rt.spotLightShadows.value=N.state.spotShadow,Rt.rectAreaLights.value=N.state.rectArea,Rt.ltc_1.value=N.state.rectAreaLTC1,Rt.ltc_2.value=N.state.rectAreaLTC2,Rt.pointLights.value=N.state.point,Rt.pointLightShadows.value=N.state.pointShadow,Rt.hemisphereLights.value=N.state.hemi,Rt.directionalShadowMap.value=N.state.directionalShadowMap,Rt.directionalShadowMatrix.value=N.state.directionalShadowMatrix,Rt.spotShadowMap.value=N.state.spotShadowMap,Rt.spotLightMatrix.value=N.state.spotLightMatrix,Rt.spotLightMap.value=N.state.spotLightMap,Rt.pointShadowMap.value=N.state.pointShadowMap,Rt.pointShadowMatrix.value=N.state.pointShadowMatrix),B.currentProgram=Nt,B.uniformsList=null,Nt}function po(x){if(x.uniformsList===null){const I=x.currentProgram.getUniforms();x.uniformsList=or.seqWithValue(I.seq,x.uniforms)}return x.uniformsList}function mo(x,I){const O=ct.get(x);O.outputColorSpace=I.outputColorSpace,O.batching=I.batching,O.batchingColor=I.batchingColor,O.instancing=I.instancing,O.instancingColor=I.instancingColor,O.instancingMorph=I.instancingMorph,O.skinning=I.skinning,O.morphTargets=I.morphTargets,O.morphNormals=I.morphNormals,O.morphColors=I.morphColors,O.morphTargetsCount=I.morphTargetsCount,O.numClippingPlanes=I.numClippingPlanes,O.numIntersection=I.numClipIntersection,O.vertexAlphas=I.vertexAlphas,O.vertexTangents=I.vertexTangents,O.toneMapping=I.toneMapping}function Ec(x,I,O,B,N){I.isScene!==!0&&(I=he),E.resetTextureUnits();const tt=I.fog,ut=B.isMeshStandardMaterial?I.environment:null,vt=U===null?S.outputColorSpace:U.isXRRenderTarget===!0?U.texture.colorSpace:Vi,xt=(B.isMeshStandardMaterial?F:_).get(B.envMap||ut),It=B.vertexColors===!0&&!!O.attributes.color&&O.attributes.color.itemSize===4,Nt=!!O.attributes.tangent&&(!!B.normalMap||B.anisotropy>0),Rt=!!O.morphAttributes.position,$t=!!O.morphAttributes.normal,ee=!!O.morphAttributes.color;let _e=Bn;B.toneMapped&&(U===null||U.isXRRenderTarget===!0)&&(_e=S.toneMapping);const pe=O.morphAttributes.position||O.morphAttributes.normal||O.morphAttributes.color,Jt=pe!==void 0?pe.length:0,Ct=ct.get(B),Te=d.state.lights;if(nt===!0&&(_t===!0||x!==M)){const Ne=x===M&&B.id===y;et.setState(B,x,Ne)}let ne=!1;B.version===Ct.__version?(Ct.needsLights&&Ct.lightsStateVersion!==Te.state.version||Ct.outputColorSpace!==vt||N.isBatchedMesh&&Ct.batching===!1||!N.isBatchedMesh&&Ct.batching===!0||N.isBatchedMesh&&Ct.batchingColor===!0&&N.colorTexture===null||N.isBatchedMesh&&Ct.batchingColor===!1&&N.colorTexture!==null||N.isInstancedMesh&&Ct.instancing===!1||!N.isInstancedMesh&&Ct.instancing===!0||N.isSkinnedMesh&&Ct.skinning===!1||!N.isSkinnedMesh&&Ct.skinning===!0||N.isInstancedMesh&&Ct.instancingColor===!0&&N.instanceColor===null||N.isInstancedMesh&&Ct.instancingColor===!1&&N.instanceColor!==null||N.isInstancedMesh&&Ct.instancingMorph===!0&&N.morphTexture===null||N.isInstancedMesh&&Ct.instancingMorph===!1&&N.morphTexture!==null||Ct.envMap!==xt||B.fog===!0&&Ct.fog!==tt||Ct.numClippingPlanes!==void 0&&(Ct.numClippingPlanes!==et.numPlanes||Ct.numIntersection!==et.numIntersection)||Ct.vertexAlphas!==It||Ct.vertexTangents!==Nt||Ct.morphTargets!==Rt||Ct.morphNormals!==$t||Ct.morphColors!==ee||Ct.toneMapping!==_e||Ct.morphTargetsCount!==Jt)&&(ne=!0):(ne=!0,Ct.__version=B.version);let nn=Ct.currentProgram;ne===!0&&(nn=ys(B,I,N));let li=!1,Xe=!1,ji=!1;const de=nn.getUniforms(),Ke=Ct.uniforms;if(J.useProgram(nn.program)&&(li=!0,Xe=!0,ji=!0),B.id!==y&&(y=B.id,Xe=!0),li||M!==x){J.buffers.depth.getReversed()?(ot.copy(x.projectionMatrix),Dh(ot),Lh(ot),de.setValue(A,"projectionMatrix",ot)):de.setValue(A,"projectionMatrix",x.projectionMatrix),de.setValue(A,"viewMatrix",x.matrixWorldInverse);const He=de.map.cameraPosition;He!==void 0&&He.setValue(A,Lt.setFromMatrixPosition(x.matrixWorld)),jt.logarithmicDepthBuffer&&de.setValue(A,"logDepthBufFC",2/(Math.log(x.far+1)/Math.LN2)),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&de.setValue(A,"isOrthographic",x.isOrthographicCamera===!0),M!==x&&(M=x,Xe=!0,ji=!0)}if(N.isSkinnedMesh){de.setOptional(A,N,"bindMatrix"),de.setOptional(A,N,"bindMatrixInverse");const Ne=N.skeleton;Ne&&(Ne.boneTexture===null&&Ne.computeBoneTexture(),de.setValue(A,"boneTexture",Ne.boneTexture,E))}N.isBatchedMesh&&(de.setOptional(A,N,"batchingTexture"),de.setValue(A,"batchingTexture",N._matricesTexture,E),de.setOptional(A,N,"batchingIdTexture"),de.setValue(A,"batchingIdTexture",N._indirectTexture,E),de.setOptional(A,N,"batchingColorTexture"),N._colorsTexture!==null&&de.setValue(A,"batchingColorTexture",N._colorsTexture,E));const $e=O.morphAttributes;if(($e.position!==void 0||$e.normal!==void 0||$e.color!==void 0)&&Ut.update(N,O,nn),(Xe||Ct.receiveShadow!==N.receiveShadow)&&(Ct.receiveShadow=N.receiveShadow,de.setValue(A,"receiveShadow",N.receiveShadow)),B.isMeshGouraudMaterial&&B.envMap!==null&&(Ke.envMap.value=xt,Ke.flipEnvMap.value=xt.isCubeTexture&&xt.isRenderTargetTexture===!1?-1:1),B.isMeshStandardMaterial&&B.envMap===null&&I.environment!==null&&(Ke.envMapIntensity.value=I.environmentIntensity),Xe&&(de.setValue(A,"toneMappingExposure",S.toneMappingExposure),Ct.needsLights&&bc(Ke,ji),tt&&B.fog===!0&&lt.refreshFogUniforms(Ke,tt),lt.refreshMaterialUniforms(Ke,B,k,Q,d.state.transmissionRenderTarget[x.id]),or.upload(A,po(Ct),Ke,E)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(or.upload(A,po(Ct),Ke,E),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&de.setValue(A,"center",N.center),de.setValue(A,"modelViewMatrix",N.modelViewMatrix),de.setValue(A,"normalMatrix",N.normalMatrix),de.setValue(A,"modelMatrix",N.matrixWorld),B.isShaderMaterial||B.isRawShaderMaterial){const Ne=B.uniformsGroups;for(let He=0,yr=Ne.length;He<yr;He++){const Vn=Ne[He];L.update(Vn,nn),L.bind(Vn,nn)}}return nn}function bc(x,I){x.ambientLightColor.needsUpdate=I,x.lightProbe.needsUpdate=I,x.directionalLights.needsUpdate=I,x.directionalLightShadows.needsUpdate=I,x.pointLights.needsUpdate=I,x.pointLightShadows.needsUpdate=I,x.spotLights.needsUpdate=I,x.spotLightShadows.needsUpdate=I,x.rectAreaLights.needsUpdate=I,x.hemisphereLights.needsUpdate=I}function Tc(x){return x.isMeshLambertMaterial||x.isMeshToonMaterial||x.isMeshPhongMaterial||x.isMeshStandardMaterial||x.isShadowMaterial||x.isShaderMaterial&&x.lights===!0}this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return R},this.getRenderTarget=function(){return U},this.setRenderTargetTextures=function(x,I,O){ct.get(x.texture).__webglTexture=I,ct.get(x.depthTexture).__webglTexture=O;const B=ct.get(x);B.__hasExternalTextures=!0,B.__autoAllocateDepthBuffer=O===void 0,B.__autoAllocateDepthBuffer||qt.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),B.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(x,I){const O=ct.get(x);O.__webglFramebuffer=I,O.__useDefaultFramebuffer=I===void 0};const wc=A.createFramebuffer();this.setRenderTarget=function(x,I=0,O=0){U=x,w=I,R=O;let B=!0,N=null,tt=!1,ut=!1;if(x){const xt=ct.get(x);if(xt.__useDefaultFramebuffer!==void 0)J.bindFramebuffer(A.FRAMEBUFFER,null),B=!1;else if(xt.__webglFramebuffer===void 0)E.setupRenderTarget(x);else if(xt.__hasExternalTextures)E.rebindTextures(x,ct.get(x.texture).__webglTexture,ct.get(x.depthTexture).__webglTexture);else if(x.depthBuffer){const Rt=x.depthTexture;if(xt.__boundDepthTexture!==Rt){if(Rt!==null&&ct.has(Rt)&&(x.width!==Rt.image.width||x.height!==Rt.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");E.setupDepthRenderbuffer(x)}}const It=x.texture;(It.isData3DTexture||It.isDataArrayTexture||It.isCompressedArrayTexture)&&(ut=!0);const Nt=ct.get(x).__webglFramebuffer;x.isWebGLCubeRenderTarget?(Array.isArray(Nt[I])?N=Nt[I][O]:N=Nt[I],tt=!0):x.samples>0&&E.useMultisampledRTT(x)===!1?N=ct.get(x).__webglMultisampledFramebuffer:Array.isArray(Nt)?N=Nt[O]:N=Nt,P.copy(x.viewport),W.copy(x.scissor),z=x.scissorTest}else P.copy(St).multiplyScalar(k).floor(),W.copy(Ft).multiplyScalar(k).floor(),z=Vt;if(O!==0&&(N=wc),J.bindFramebuffer(A.FRAMEBUFFER,N)&&B&&J.drawBuffers(x,N),J.viewport(P),J.scissor(W),J.setScissorTest(z),tt){const xt=ct.get(x.texture);A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_CUBE_MAP_POSITIVE_X+I,xt.__webglTexture,O)}else if(ut){const xt=ct.get(x.texture),It=I;A.framebufferTextureLayer(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,xt.__webglTexture,O,It)}else if(x!==null&&O!==0){const xt=ct.get(x.texture);A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_2D,xt.__webglTexture,O)}y=-1},this.readRenderTargetPixels=function(x,I,O,B,N,tt,ut){if(!(x&&x.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let vt=ct.get(x).__webglFramebuffer;if(x.isWebGLCubeRenderTarget&&ut!==void 0&&(vt=vt[ut]),vt){J.bindFramebuffer(A.FRAMEBUFFER,vt);try{const xt=x.texture,It=xt.format,Nt=xt.type;if(!jt.textureFormatReadable(It)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!jt.textureTypeReadable(Nt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}I>=0&&I<=x.width-B&&O>=0&&O<=x.height-N&&A.readPixels(I,O,B,N,Ot.convert(It),Ot.convert(Nt),tt)}finally{const xt=U!==null?ct.get(U).__webglFramebuffer:null;J.bindFramebuffer(A.FRAMEBUFFER,xt)}}},this.readRenderTargetPixelsAsync=async function(x,I,O,B,N,tt,ut){if(!(x&&x.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let vt=ct.get(x).__webglFramebuffer;if(x.isWebGLCubeRenderTarget&&ut!==void 0&&(vt=vt[ut]),vt){const xt=x.texture,It=xt.format,Nt=xt.type;if(!jt.textureFormatReadable(It))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!jt.textureTypeReadable(Nt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(I>=0&&I<=x.width-B&&O>=0&&O<=x.height-N){J.bindFramebuffer(A.FRAMEBUFFER,vt);const Rt=A.createBuffer();A.bindBuffer(A.PIXEL_PACK_BUFFER,Rt),A.bufferData(A.PIXEL_PACK_BUFFER,tt.byteLength,A.STREAM_READ),A.readPixels(I,O,B,N,Ot.convert(It),Ot.convert(Nt),0);const $t=U!==null?ct.get(U).__webglFramebuffer:null;J.bindFramebuffer(A.FRAMEBUFFER,$t);const ee=A.fenceSync(A.SYNC_GPU_COMMANDS_COMPLETE,0);return A.flush(),await Ph(A,ee,4),A.bindBuffer(A.PIXEL_PACK_BUFFER,Rt),A.getBufferSubData(A.PIXEL_PACK_BUFFER,0,tt),A.deleteBuffer(Rt),A.deleteSync(ee),tt}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(x,I=null,O=0){x.isTexture!==!0&&(Ri("WebGLRenderer: copyFramebufferToTexture function signature has changed."),I=arguments[0]||null,x=arguments[1]);const B=Math.pow(2,-O),N=Math.floor(x.image.width*B),tt=Math.floor(x.image.height*B),ut=I!==null?I.x:0,vt=I!==null?I.y:0;E.setTexture2D(x,0),A.copyTexSubImage2D(A.TEXTURE_2D,O,0,0,ut,vt,N,tt),J.unbindTexture()};const Ac=A.createFramebuffer(),Rc=A.createFramebuffer();this.copyTextureToTexture=function(x,I,O=null,B=null,N=0,tt=null){x.isTexture!==!0&&(Ri("WebGLRenderer: copyTextureToTexture function signature has changed."),B=arguments[0]||null,x=arguments[1],I=arguments[2],tt=arguments[3]||0,O=null),tt===null&&(N!==0?(Ri("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),tt=N,N=0):tt=0);let ut,vt,xt,It,Nt,Rt,$t,ee,_e;const pe=x.isCompressedTexture?x.mipmaps[tt]:x.image;if(O!==null)ut=O.max.x-O.min.x,vt=O.max.y-O.min.y,xt=O.isBox3?O.max.z-O.min.z:1,It=O.min.x,Nt=O.min.y,Rt=O.isBox3?O.min.z:0;else{const $e=Math.pow(2,-N);ut=Math.floor(pe.width*$e),vt=Math.floor(pe.height*$e),x.isDataArrayTexture?xt=pe.depth:x.isData3DTexture?xt=Math.floor(pe.depth*$e):xt=1,It=0,Nt=0,Rt=0}B!==null?($t=B.x,ee=B.y,_e=B.z):($t=0,ee=0,_e=0);const Jt=Ot.convert(I.format),Ct=Ot.convert(I.type);let Te;I.isData3DTexture?(E.setTexture3D(I,0),Te=A.TEXTURE_3D):I.isDataArrayTexture||I.isCompressedArrayTexture?(E.setTexture2DArray(I,0),Te=A.TEXTURE_2D_ARRAY):(E.setTexture2D(I,0),Te=A.TEXTURE_2D),A.pixelStorei(A.UNPACK_FLIP_Y_WEBGL,I.flipY),A.pixelStorei(A.UNPACK_PREMULTIPLY_ALPHA_WEBGL,I.premultiplyAlpha),A.pixelStorei(A.UNPACK_ALIGNMENT,I.unpackAlignment);const ne=A.getParameter(A.UNPACK_ROW_LENGTH),nn=A.getParameter(A.UNPACK_IMAGE_HEIGHT),li=A.getParameter(A.UNPACK_SKIP_PIXELS),Xe=A.getParameter(A.UNPACK_SKIP_ROWS),ji=A.getParameter(A.UNPACK_SKIP_IMAGES);A.pixelStorei(A.UNPACK_ROW_LENGTH,pe.width),A.pixelStorei(A.UNPACK_IMAGE_HEIGHT,pe.height),A.pixelStorei(A.UNPACK_SKIP_PIXELS,It),A.pixelStorei(A.UNPACK_SKIP_ROWS,Nt),A.pixelStorei(A.UNPACK_SKIP_IMAGES,Rt);const de=x.isDataArrayTexture||x.isData3DTexture,Ke=I.isDataArrayTexture||I.isData3DTexture;if(x.isDepthTexture){const $e=ct.get(x),Ne=ct.get(I),He=ct.get($e.__renderTarget),yr=ct.get(Ne.__renderTarget);J.bindFramebuffer(A.READ_FRAMEBUFFER,He.__webglFramebuffer),J.bindFramebuffer(A.DRAW_FRAMEBUFFER,yr.__webglFramebuffer);for(let Vn=0;Vn<xt;Vn++)de&&(A.framebufferTextureLayer(A.READ_FRAMEBUFFER,A.COLOR_ATTACHMENT0,ct.get(x).__webglTexture,N,Rt+Vn),A.framebufferTextureLayer(A.DRAW_FRAMEBUFFER,A.COLOR_ATTACHMENT0,ct.get(I).__webglTexture,tt,_e+Vn)),A.blitFramebuffer(It,Nt,ut,vt,$t,ee,ut,vt,A.DEPTH_BUFFER_BIT,A.NEAREST);J.bindFramebuffer(A.READ_FRAMEBUFFER,null),J.bindFramebuffer(A.DRAW_FRAMEBUFFER,null)}else if(N!==0||x.isRenderTargetTexture||ct.has(x)){const $e=ct.get(x),Ne=ct.get(I);J.bindFramebuffer(A.READ_FRAMEBUFFER,Ac),J.bindFramebuffer(A.DRAW_FRAMEBUFFER,Rc);for(let He=0;He<xt;He++)de?A.framebufferTextureLayer(A.READ_FRAMEBUFFER,A.COLOR_ATTACHMENT0,$e.__webglTexture,N,Rt+He):A.framebufferTexture2D(A.READ_FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_2D,$e.__webglTexture,N),Ke?A.framebufferTextureLayer(A.DRAW_FRAMEBUFFER,A.COLOR_ATTACHMENT0,Ne.__webglTexture,tt,_e+He):A.framebufferTexture2D(A.DRAW_FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_2D,Ne.__webglTexture,tt),N!==0?A.blitFramebuffer(It,Nt,ut,vt,$t,ee,ut,vt,A.COLOR_BUFFER_BIT,A.NEAREST):Ke?A.copyTexSubImage3D(Te,tt,$t,ee,_e+He,It,Nt,ut,vt):A.copyTexSubImage2D(Te,tt,$t,ee,It,Nt,ut,vt);J.bindFramebuffer(A.READ_FRAMEBUFFER,null),J.bindFramebuffer(A.DRAW_FRAMEBUFFER,null)}else Ke?x.isDataTexture||x.isData3DTexture?A.texSubImage3D(Te,tt,$t,ee,_e,ut,vt,xt,Jt,Ct,pe.data):I.isCompressedArrayTexture?A.compressedTexSubImage3D(Te,tt,$t,ee,_e,ut,vt,xt,Jt,pe.data):A.texSubImage3D(Te,tt,$t,ee,_e,ut,vt,xt,Jt,Ct,pe):x.isDataTexture?A.texSubImage2D(A.TEXTURE_2D,tt,$t,ee,ut,vt,Jt,Ct,pe.data):x.isCompressedTexture?A.compressedTexSubImage2D(A.TEXTURE_2D,tt,$t,ee,pe.width,pe.height,Jt,pe.data):A.texSubImage2D(A.TEXTURE_2D,tt,$t,ee,ut,vt,Jt,Ct,pe);A.pixelStorei(A.UNPACK_ROW_LENGTH,ne),A.pixelStorei(A.UNPACK_IMAGE_HEIGHT,nn),A.pixelStorei(A.UNPACK_SKIP_PIXELS,li),A.pixelStorei(A.UNPACK_SKIP_ROWS,Xe),A.pixelStorei(A.UNPACK_SKIP_IMAGES,ji),tt===0&&I.generateMipmaps&&A.generateMipmap(Te),J.unbindTexture()},this.copyTextureToTexture3D=function(x,I,O=null,B=null,N=0){return x.isTexture!==!0&&(Ri("WebGLRenderer: copyTextureToTexture3D function signature has changed."),O=arguments[0]||null,B=arguments[1]||null,x=arguments[2],I=arguments[3],N=arguments[4]||0),Ri('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'),this.copyTextureToTexture(x,I,O,B,N)},this.initRenderTarget=function(x){ct.get(x).__webglFramebuffer===void 0&&E.setupRenderTarget(x)},this.initTexture=function(x){x.isCubeTexture?E.setTextureCube(x,0):x.isData3DTexture?E.setTexture3D(x,0):x.isDataArrayTexture||x.isCompressedArrayTexture?E.setTexture2DArray(x,0):E.setTexture2D(x,0),J.unbindTexture()},this.resetState=function(){w=0,R=0,U=null,J.reset(),se.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return bn}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(t){this._outputColorSpace=t;const e=this.getContext();e.drawingBufferColorspace=Qt._getDrawingBufferColorSpace(t),e.unpackColorSpace=Qt._getUnpackColorSpace()}}const wl={type:"change"},ho={type:"start"},Mc={type:"end"},Qs=new ms,Al=new Fn,eg=Math.cos(70*Rh.DEG2RAD),xe=new C,Ve=2*Math.PI,oe={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},ia=1e-6;class ng extends gu{constructor(t,e=null){super(t,e),this.state=oe.NONE,this.enabled=!0,this.target=new C,this.cursor=new C,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Li.ROTATE,MIDDLE:Li.DOLLY,RIGHT:Li.PAN},this.touches={ONE:Ci.ROTATE,TWO:Ci.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new C,this._lastQuaternion=new si,this._lastTargetPosition=new C,this._quat=new si().setFromUnitVectors(t.up,new C(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new tl,this._sphericalDelta=new tl,this._scale=1,this._panOffset=new C,this._rotateStart=new Mt,this._rotateEnd=new Mt,this._rotateDelta=new Mt,this._panStart=new Mt,this._panEnd=new Mt,this._panDelta=new Mt,this._dollyStart=new Mt,this._dollyEnd=new Mt,this._dollyDelta=new Mt,this._dollyDirection=new C,this._mouse=new Mt,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=sg.bind(this),this._onPointerDown=ig.bind(this),this._onPointerUp=rg.bind(this),this._onContextMenu=dg.bind(this),this._onMouseWheel=lg.bind(this),this._onKeyDown=cg.bind(this),this._onTouchStart=hg.bind(this),this._onTouchMove=ug.bind(this),this._onMouseDown=ag.bind(this),this._onMouseMove=og.bind(this),this._interceptControlDown=fg.bind(this),this._interceptControlUp=pg.bind(this),this.domElement!==null&&this.connect(),this.update()}connect(){this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(t){t.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=t}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(wl),this.update(),this.state=oe.NONE}update(t=null){const e=this.object.position;xe.copy(e).sub(this.target),xe.applyQuaternion(this._quat),this._spherical.setFromVector3(xe),this.autoRotate&&this.state===oe.NONE&&this._rotateLeft(this._getAutoRotationAngle(t)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let n=this.minAzimuthAngle,s=this.maxAzimuthAngle;isFinite(n)&&isFinite(s)&&(n<-Math.PI?n+=Ve:n>Math.PI&&(n-=Ve),s<-Math.PI?s+=Ve:s>Math.PI&&(s-=Ve),n<=s?this._spherical.theta=Math.max(n,Math.min(s,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(n+s)/2?Math.max(n,this._spherical.theta):Math.min(s,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let r=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),r=a!=this._spherical.radius}if(xe.setFromSpherical(this._spherical),xe.applyQuaternion(this._quatInverse),e.copy(this.target).add(xe),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=xe.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),r=!!l}else if(this.object.isOrthographicCamera){const o=new C(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),r=l!==this.object.zoom;const c=new C(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=xe.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Qs.origin.copy(this.object.position),Qs.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Qs.direction))<eg?this.object.lookAt(this.target):(Al.setFromNormalAndCoplanarPoint(this.object.up,this.target),Qs.intersectPlane(Al,this.target))))}else if(this.object.isOrthographicCamera){const a=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),a!==this.object.zoom&&(this.object.updateProjectionMatrix(),r=!0)}return this._scale=1,this._performCursorZoom=!1,r||this._lastPosition.distanceToSquared(this.object.position)>ia||8*(1-this._lastQuaternion.dot(this.object.quaternion))>ia||this._lastTargetPosition.distanceToSquared(this.target)>ia?(this.dispatchEvent(wl),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(t){return t!==null?Ve/60*this.autoRotateSpeed*t:Ve/60/60*this.autoRotateSpeed}_getZoomScale(t){const e=Math.abs(t*.01);return Math.pow(.95,this.zoomSpeed*e)}_rotateLeft(t){this._sphericalDelta.theta-=t}_rotateUp(t){this._sphericalDelta.phi-=t}_panLeft(t,e){xe.setFromMatrixColumn(e,0),xe.multiplyScalar(-t),this._panOffset.add(xe)}_panUp(t,e){this.screenSpacePanning===!0?xe.setFromMatrixColumn(e,1):(xe.setFromMatrixColumn(e,0),xe.crossVectors(this.object.up,xe)),xe.multiplyScalar(t),this._panOffset.add(xe)}_pan(t,e){const n=this.domElement;if(this.object.isPerspectiveCamera){const s=this.object.position;xe.copy(s).sub(this.target);let r=xe.length();r*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*t*r/n.clientHeight,this.object.matrix),this._panUp(2*e*r/n.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(t*(this.object.right-this.object.left)/this.object.zoom/n.clientWidth,this.object.matrix),this._panUp(e*(this.object.top-this.object.bottom)/this.object.zoom/n.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(t){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(t){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(t,e){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const n=this.domElement.getBoundingClientRect(),s=t-n.left,r=e-n.top,a=n.width,o=n.height;this._mouse.x=s/a*2-1,this._mouse.y=-(r/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(t){return Math.max(this.minDistance,Math.min(this.maxDistance,t))}_handleMouseDownRotate(t){this._rotateStart.set(t.clientX,t.clientY)}_handleMouseDownDolly(t){this._updateZoomParameters(t.clientX,t.clientX),this._dollyStart.set(t.clientX,t.clientY)}_handleMouseDownPan(t){this._panStart.set(t.clientX,t.clientY)}_handleMouseMoveRotate(t){this._rotateEnd.set(t.clientX,t.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const e=this.domElement;this._rotateLeft(Ve*this._rotateDelta.x/e.clientHeight),this._rotateUp(Ve*this._rotateDelta.y/e.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(t){this._dollyEnd.set(t.clientX,t.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(t){this._panEnd.set(t.clientX,t.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(t){this._updateZoomParameters(t.clientX,t.clientY),t.deltaY<0?this._dollyIn(this._getZoomScale(t.deltaY)):t.deltaY>0&&this._dollyOut(this._getZoomScale(t.deltaY)),this.update()}_handleKeyDown(t){let e=!1;switch(t.code){case this.keys.UP:t.ctrlKey||t.metaKey||t.shiftKey?this.enableRotate&&this._rotateUp(Ve*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),e=!0;break;case this.keys.BOTTOM:t.ctrlKey||t.metaKey||t.shiftKey?this.enableRotate&&this._rotateUp(-Ve*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),e=!0;break;case this.keys.LEFT:t.ctrlKey||t.metaKey||t.shiftKey?this.enableRotate&&this._rotateLeft(Ve*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),e=!0;break;case this.keys.RIGHT:t.ctrlKey||t.metaKey||t.shiftKey?this.enableRotate&&this._rotateLeft(-Ve*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),e=!0;break}e&&(t.preventDefault(),this.update())}_handleTouchStartRotate(t){if(this._pointers.length===1)this._rotateStart.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),n=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._rotateStart.set(n,s)}}_handleTouchStartPan(t){if(this._pointers.length===1)this._panStart.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),n=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._panStart.set(n,s)}}_handleTouchStartDolly(t){const e=this._getSecondPointerPosition(t),n=t.pageX-e.x,s=t.pageY-e.y,r=Math.sqrt(n*n+s*s);this._dollyStart.set(0,r)}_handleTouchStartDollyPan(t){this.enableZoom&&this._handleTouchStartDolly(t),this.enablePan&&this._handleTouchStartPan(t)}_handleTouchStartDollyRotate(t){this.enableZoom&&this._handleTouchStartDolly(t),this.enableRotate&&this._handleTouchStartRotate(t)}_handleTouchMoveRotate(t){if(this._pointers.length==1)this._rotateEnd.set(t.pageX,t.pageY);else{const n=this._getSecondPointerPosition(t),s=.5*(t.pageX+n.x),r=.5*(t.pageY+n.y);this._rotateEnd.set(s,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const e=this.domElement;this._rotateLeft(Ve*this._rotateDelta.x/e.clientHeight),this._rotateUp(Ve*this._rotateDelta.y/e.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(t){if(this._pointers.length===1)this._panEnd.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),n=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._panEnd.set(n,s)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(t){const e=this._getSecondPointerPosition(t),n=t.pageX-e.x,s=t.pageY-e.y,r=Math.sqrt(n*n+s*s);this._dollyEnd.set(0,r),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(t.pageX+e.x)*.5,o=(t.pageY+e.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(t){this.enableZoom&&this._handleTouchMoveDolly(t),this.enablePan&&this._handleTouchMovePan(t)}_handleTouchMoveDollyRotate(t){this.enableZoom&&this._handleTouchMoveDolly(t),this.enableRotate&&this._handleTouchMoveRotate(t)}_addPointer(t){this._pointers.push(t.pointerId)}_removePointer(t){delete this._pointerPositions[t.pointerId];for(let e=0;e<this._pointers.length;e++)if(this._pointers[e]==t.pointerId){this._pointers.splice(e,1);return}}_isTrackingPointer(t){for(let e=0;e<this._pointers.length;e++)if(this._pointers[e]==t.pointerId)return!0;return!1}_trackPointer(t){let e=this._pointerPositions[t.pointerId];e===void 0&&(e=new Mt,this._pointerPositions[t.pointerId]=e),e.set(t.pageX,t.pageY)}_getSecondPointerPosition(t){const e=t.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[e]}_customWheelEvent(t){const e=t.deltaMode,n={clientX:t.clientX,clientY:t.clientY,deltaY:t.deltaY};switch(e){case 1:n.deltaY*=16;break;case 2:n.deltaY*=100;break}return t.ctrlKey&&!this._controlActive&&(n.deltaY*=10),n}}function ig(i){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(i.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.domElement.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(i)&&(this._addPointer(i),i.pointerType==="touch"?this._onTouchStart(i):this._onMouseDown(i)))}function sg(i){this.enabled!==!1&&(i.pointerType==="touch"?this._onTouchMove(i):this._onMouseMove(i))}function rg(i){switch(this._removePointer(i),this._pointers.length){case 0:this.domElement.releasePointerCapture(i.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(Mc),this.state=oe.NONE;break;case 1:const t=this._pointers[0],e=this._pointerPositions[t];this._onTouchStart({pointerId:t,pageX:e.x,pageY:e.y});break}}function ag(i){let t;switch(i.button){case 0:t=this.mouseButtons.LEFT;break;case 1:t=this.mouseButtons.MIDDLE;break;case 2:t=this.mouseButtons.RIGHT;break;default:t=-1}switch(t){case Li.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(i),this.state=oe.DOLLY;break;case Li.ROTATE:if(i.ctrlKey||i.metaKey||i.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(i),this.state=oe.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(i),this.state=oe.ROTATE}break;case Li.PAN:if(i.ctrlKey||i.metaKey||i.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(i),this.state=oe.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(i),this.state=oe.PAN}break;default:this.state=oe.NONE}this.state!==oe.NONE&&this.dispatchEvent(ho)}function og(i){switch(this.state){case oe.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(i);break;case oe.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(i);break;case oe.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(i);break}}function lg(i){this.enabled===!1||this.enableZoom===!1||this.state!==oe.NONE||(i.preventDefault(),this.dispatchEvent(ho),this._handleMouseWheel(this._customWheelEvent(i)),this.dispatchEvent(Mc))}function cg(i){this.enabled!==!1&&this._handleKeyDown(i)}function hg(i){switch(this._trackPointer(i),this._pointers.length){case 1:switch(this.touches.ONE){case Ci.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(i),this.state=oe.TOUCH_ROTATE;break;case Ci.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(i),this.state=oe.TOUCH_PAN;break;default:this.state=oe.NONE}break;case 2:switch(this.touches.TWO){case Ci.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(i),this.state=oe.TOUCH_DOLLY_PAN;break;case Ci.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(i),this.state=oe.TOUCH_DOLLY_ROTATE;break;default:this.state=oe.NONE}break;default:this.state=oe.NONE}this.state!==oe.NONE&&this.dispatchEvent(ho)}function ug(i){switch(this._trackPointer(i),this.state){case oe.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(i),this.update();break;case oe.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(i),this.update();break;case oe.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(i),this.update();break;case oe.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(i),this.update();break;default:this.state=oe.NONE}}function dg(i){this.enabled!==!1&&i.preventDefault()}function fg(i){i.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function pg(i){i.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}const Sc={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
gl_FragColor = opacity * texel;
}`};class vs{constructor(){this.isPass=!0,this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}dispose(){}}const mg=new pc(-1,1,1,-1,0,1);class gg extends ge{constructor(){super(),this.setAttribute("position",new Le([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Le([0,2,0,0,2,0],2))}}const _g=new gg;class yc{constructor(t){this._mesh=new Me(_g,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,mg)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}class lr extends vs{constructor(t,e){super(),this.textureID=e!==void 0?e:"tDiffuse",t instanceof ze?(this.uniforms=t.uniforms,this.material=t):t&&(this.uniforms=fr.clone(t.uniforms),this.material=new ze({name:t.name!==void 0?t.name:"unspecified",defines:Object.assign({},t.defines),uniforms:this.uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader})),this.fsQuad=new yc(this.material)}render(t,e,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(e),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t))}dispose(){this.material.dispose(),this.fsQuad.dispose()}}class Rl extends vs{constructor(t,e){super(),this.scene=t,this.camera=e,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(t,e,n){const s=t.getContext(),r=t.state;r.buffers.color.setMask(!1),r.buffers.depth.setMask(!1),r.buffers.color.setLocked(!0),r.buffers.depth.setLocked(!0);let a,o;this.inverse?(a=0,o=1):(a=1,o=0),r.buffers.stencil.setTest(!0),r.buffers.stencil.setOp(s.REPLACE,s.REPLACE,s.REPLACE),r.buffers.stencil.setFunc(s.ALWAYS,a,4294967295),r.buffers.stencil.setClear(o),r.buffers.stencil.setLocked(!0),t.setRenderTarget(n),this.clear&&t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(e),this.clear&&t.clear(),t.render(this.scene,this.camera),r.buffers.color.setLocked(!1),r.buffers.depth.setLocked(!1),r.buffers.color.setMask(!0),r.buffers.depth.setMask(!0),r.buffers.stencil.setLocked(!1),r.buffers.stencil.setFunc(s.EQUAL,1,4294967295),r.buffers.stencil.setOp(s.KEEP,s.KEEP,s.KEEP),r.buffers.stencil.setLocked(!0)}}class vg extends vs{constructor(){super(),this.needsSwap=!1}render(t){t.state.buffers.stencil.setLocked(!1),t.state.buffers.stencil.setTest(!1)}}class xg{constructor(t,e){if(this.renderer=t,this._pixelRatio=t.getPixelRatio(),e===void 0){const n=t.getSize(new Mt);this._width=n.width,this._height=n.height,e=new cn(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:wn}),e.texture.name="EffectComposer.rt1"}else this._width=e.width,this._height=e.height;this.renderTarget1=e,this.renderTarget2=e.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],this.copyPass=new lr(Sc),this.copyPass.material.blending=Tn,this.clock=new pu}swapBuffers(){const t=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=t}addPass(t){this.passes.push(t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(t,e){this.passes.splice(e,0,t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(t){const e=this.passes.indexOf(t);e!==-1&&this.passes.splice(e,1)}isLastEnabledPass(t){for(let e=t+1;e<this.passes.length;e++)if(this.passes[e].enabled)return!1;return!0}render(t){t===void 0&&(t=this.clock.getDelta());const e=this.renderer.getRenderTarget();let n=!1;for(let s=0,r=this.passes.length;s<r;s++){const a=this.passes[s];if(a.enabled!==!1){if(a.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(s),a.render(this.renderer,this.writeBuffer,this.readBuffer,t,n),a.needsSwap){if(n){const o=this.renderer.getContext(),l=this.renderer.state.buffers.stencil;l.setFunc(o.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,t),l.setFunc(o.EQUAL,1,4294967295)}this.swapBuffers()}Rl!==void 0&&(a instanceof Rl?n=!0:a instanceof vg&&(n=!1))}}this.renderer.setRenderTarget(e)}reset(t){if(t===void 0){const e=this.renderer.getSize(new Mt);this._pixelRatio=this.renderer.getPixelRatio(),this._width=e.width,this._height=e.height,t=this.renderTarget1.clone(),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=t,this.renderTarget2=t.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(t,e){this._width=t,this._height=e;const n=this._width*this._pixelRatio,s=this._height*this._pixelRatio;this.renderTarget1.setSize(n,s),this.renderTarget2.setSize(n,s);for(let r=0;r<this.passes.length;r++)this.passes[r].setSize(n,s)}setPixelRatio(t){this._pixelRatio=t,this.setSize(this._width,this._height)}dispose(){this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.copyPass.dispose()}}class Mg extends vs{constructor(t,e,n=null,s=null,r=null){super(),this.scene=t,this.camera=e,this.overrideMaterial=n,this.clearColor=s,this.clearAlpha=r,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new rt}render(t,e,n){const s=t.autoClear;t.autoClear=!1;let r,a;this.overrideMaterial!==null&&(a=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor!==null&&(t.getClearColor(this._oldClearColor),t.setClearColor(this.clearColor,t.getClearAlpha())),this.clearAlpha!==null&&(r=t.getClearAlpha(),t.setClearAlpha(this.clearAlpha)),this.clearDepth==!0&&t.clearDepth(),t.setRenderTarget(this.renderToScreen?null:n),this.clear===!0&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),t.render(this.scene,this.camera),this.clearColor!==null&&t.setClearColor(this._oldClearColor),this.clearAlpha!==null&&t.setClearAlpha(r),this.overrideMaterial!==null&&(this.scene.overrideMaterial=a),t.autoClear=s}}const Sg={uniforms:{tDiffuse:{value:null},luminosityThreshold:{value:1},smoothWidth:{value:1},defaultColor:{value:new rt(0)},defaultOpacity:{value:0}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform sampler2D tDiffuse;
uniform vec3 defaultColor;
uniform float defaultOpacity;
uniform float luminosityThreshold;
uniform float smoothWidth;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
float v = luminance( texel.xyz );
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
gl_FragColor = mix( outputColor, texel, alpha );
}`};class Wi extends vs{constructor(t,e,n,s){super(),this.strength=e!==void 0?e:1,this.radius=n,this.threshold=s,this.resolution=t!==void 0?new Mt(t.x,t.y):new Mt(256,256),this.clearColor=new rt(0,0,0),this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;let r=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);this.renderTargetBright=new cn(r,a,{type:wn}),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let f=0;f<this.nMips;f++){const p=new cn(r,a,{type:wn});p.texture.name="UnrealBloomPass.h"+f,p.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(p);const u=new cn(r,a,{type:wn});u.texture.name="UnrealBloomPass.v"+f,u.texture.generateMipmaps=!1,this.renderTargetsVertical.push(u),r=Math.round(r/2),a=Math.round(a/2)}const o=Sg;this.highPassUniforms=fr.clone(o.uniforms),this.highPassUniforms.luminosityThreshold.value=s,this.highPassUniforms.smoothWidth.value=.01,this.materialHighPassFilter=new ze({uniforms:this.highPassUniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.separableBlurMaterials=[];const l=[3,5,7,9,11];r=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);for(let f=0;f<this.nMips;f++)this.separableBlurMaterials.push(this.getSeparableBlurMaterial(l[f])),this.separableBlurMaterials[f].uniforms.invSize.value=new Mt(1/r,1/a),r=Math.round(r/2),a=Math.round(a/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=e,this.compositeMaterial.uniforms.bloomRadius.value=.1;const c=[1,.8,.6,.4,.2];this.compositeMaterial.uniforms.bloomFactors.value=c,this.bloomTintColors=[new C(1,1,1),new C(1,1,1),new C(1,1,1),new C(1,1,1),new C(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors;const h=Sc;this.copyUniforms=fr.clone(h.uniforms),this.blendMaterial=new ze({uniforms:this.copyUniforms,vertexShader:h.vertexShader,fragmentShader:h.fragmentShader,blending:Be,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new rt,this.oldClearAlpha=1,this.basic=new ds,this.fsQuad=new yc(null)}dispose(){for(let t=0;t<this.renderTargetsHorizontal.length;t++)this.renderTargetsHorizontal[t].dispose();for(let t=0;t<this.renderTargetsVertical.length;t++)this.renderTargetsVertical[t].dispose();this.renderTargetBright.dispose();for(let t=0;t<this.separableBlurMaterials.length;t++)this.separableBlurMaterials[t].dispose();this.compositeMaterial.dispose(),this.blendMaterial.dispose(),this.basic.dispose(),this.fsQuad.dispose()}setSize(t,e){let n=Math.round(t/2),s=Math.round(e/2);this.renderTargetBright.setSize(n,s);for(let r=0;r<this.nMips;r++)this.renderTargetsHorizontal[r].setSize(n,s),this.renderTargetsVertical[r].setSize(n,s),this.separableBlurMaterials[r].uniforms.invSize.value=new Mt(1/n,1/s),n=Math.round(n/2),s=Math.round(s/2)}render(t,e,n,s,r){t.getClearColor(this._oldClearColor),this.oldClearAlpha=t.getClearAlpha();const a=t.autoClear;t.autoClear=!1,t.setClearColor(this.clearColor,0),r&&t.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=n.texture,t.setRenderTarget(null),t.clear(),this.fsQuad.render(t)),this.highPassUniforms.tDiffuse.value=n.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,t.setRenderTarget(this.renderTargetBright),t.clear(),this.fsQuad.render(t);let o=this.renderTargetBright;for(let l=0;l<this.nMips;l++)this.fsQuad.material=this.separableBlurMaterials[l],this.separableBlurMaterials[l].uniforms.colorTexture.value=o.texture,this.separableBlurMaterials[l].uniforms.direction.value=Wi.BlurDirectionX,t.setRenderTarget(this.renderTargetsHorizontal[l]),t.clear(),this.fsQuad.render(t),this.separableBlurMaterials[l].uniforms.colorTexture.value=this.renderTargetsHorizontal[l].texture,this.separableBlurMaterials[l].uniforms.direction.value=Wi.BlurDirectionY,t.setRenderTarget(this.renderTargetsVertical[l]),t.clear(),this.fsQuad.render(t),o=this.renderTargetsVertical[l];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,t.setRenderTarget(this.renderTargetsHorizontal[0]),t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.blendMaterial,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,r&&t.state.buffers.stencil.setTest(!0),this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(n),this.fsQuad.render(t)),t.setClearColor(this._oldClearColor,this.oldClearAlpha),t.autoClear=a}getSeparableBlurMaterial(t){const e=[];for(let n=0;n<t;n++)e.push(.39894*Math.exp(-.5*n*n/(t*t))/t);return new ze({defines:{KERNEL_RADIUS:t},uniforms:{colorTexture:{value:null},invSize:{value:new Mt(.5,.5)},direction:{value:new Mt(.5,.5)},gaussianCoefficients:{value:e}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`#include <common>
varying vec2 vUv;
uniform sampler2D colorTexture;
uniform vec2 invSize;
uniform vec2 direction;
uniform float gaussianCoefficients[KERNEL_RADIUS];
void main() {
float weightSum = gaussianCoefficients[0];
vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
float x = float(i);
float w = gaussianCoefficients[i];
vec2 uvOffset = direction * invSize * x;
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
diffuseSum += (sample1 + sample2) * w;
weightSum += 2.0 * w;
}
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
}`})}getCompositeMaterial(t){return new ze({defines:{NUM_MIPS:t},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`varying vec2 vUv;
uniform sampler2D blurTexture1;
uniform sampler2D blurTexture2;
uniform sampler2D blurTexture3;
uniform sampler2D blurTexture4;
uniform sampler2D blurTexture5;
uniform float bloomStrength;
uniform float bloomRadius;
uniform float bloomFactors[NUM_MIPS];
uniform vec3 bloomTintColors[NUM_MIPS];
float lerpBloomFactor(const in float factor) {
float mirrorFactor = 1.2 - factor;
return mix(factor, mirrorFactor, bloomRadius);
}
void main() {
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
}`})}}Wi.BlurDirectionX=new Mt(1,0);Wi.BlurDirectionY=new Mt(0,1);function yg(){const t=new Float32Array(6e3),e=new Float32Array(2e3*3);for(let r=0;r<2e3;r++){const a=Math.random()*Math.PI*2,o=Math.acos(2*Math.random()-1),l=600+Math.random()*400;t[r*3]=l*Math.sin(o)*Math.cos(a),t[r*3+1]=l*Math.sin(o)*Math.sin(a),t[r*3+2]=l*Math.cos(o);const c=Math.random();e[r*3]=.55+c*.25,e[r*3+1]=.55+c*.15,e[r*3+2]=.75+c*.25}const n=new ge;n.setAttribute("position",new ue(t,3)),n.setAttribute("color",new ue(e,3));const s=new ni({size:1.6,sizeAttenuation:!0,vertexColors:!0,transparent:!0,opacity:.6,depthWrite:!1,blending:Be});return new Fi(n,s)}function Eg(i){const t=new tu;t.background=new rt(328975),t.fog=new xr(657946,.0035);const e=new je(60,i.clientWidth/i.clientHeight,.1,2e3);e.position.set(0,30,80);const n=new tg({antialias:!0,alpha:!0,powerPreference:"high-performance"});n.setSize(i.clientWidth,i.clientHeight),n.setPixelRatio(Math.min(window.devicePixelRatio,2)),n.toneMapping=Vl,n.toneMappingExposure=1.25,i.appendChild(n.domElement);const s=new ng(e,n.domElement);s.enableDamping=!0,s.dampingFactor=.05,s.rotateSpeed=.5,s.zoomSpeed=.8,s.minDistance=10,s.maxDistance=500,s.autoRotate=!0,s.autoRotateSpeed=.3;const r=new xg(n);r.addPass(new Mg(t,e));const a=new Wi(new Mt(i.clientWidth,i.clientHeight),.55,.6,.2);r.addPass(a);const o=new du(2763354,.7);t.add(o);const l=new Ko(6514417,1.8,240);l.position.set(50,50,50),t.add(l);const c=new Ko(11032055,1.2,240);c.position.set(-50,-30,-50),t.add(c);const h=yg();t.add(h);const f=new mu;f.params.Points={threshold:2};const p=new Mt;return{scene:t,camera:e,renderer:n,controls:s,composer:r,bloomPass:a,raycaster:f,mouse:p,lights:{ambient:o,point1:l,point2:c},starfield:h}}function bg(i,t){const e=t.clientWidth,n=t.clientHeight;i.camera.aspect=e/n,i.camera.updateProjectionMatrix(),i.renderer.setSize(e,n),i.composer.setSize(e,n)}function Tg(i){i.scene.traverse(t=>{var e;(t instanceof Me||t instanceof su)&&((e=t.geometry)==null||e.dispose(),Array.isArray(t.material)?t.material.forEach(n=>n.dispose()):t.material&&t.material.dispose())}),i.renderer.dispose(),i.composer.dispose()}class wg{constructor(t){zt(this,"positions");zt(this,"velocities");zt(this,"running",!0);zt(this,"step",0);zt(this,"repulsionStrength",500);zt(this,"attractionStrength",.01);zt(this,"dampening",.9);zt(this,"baseMaxSteps",300);zt(this,"maxSteps",300);zt(this,"cooldownExtension",0);this.positions=t,this.velocities=new Map;for(const e of t.keys())this.velocities.set(e,new C)}addNode(t,e){this.positions.set(t,e.clone()),this.velocities.set(t,new C),this.cooldownExtension=100,this.maxSteps=Math.max(this.maxSteps,this.step+this.cooldownExtension),this.running=!0}removeNode(t){this.positions.delete(t),this.velocities.delete(t)}tick(t){if(!this.running)return;if(this.step>this.maxSteps){this.cooldownExtension>0&&(this.cooldownExtension=0,this.maxSteps=this.baseMaxSteps);return}this.step++;const e=Math.max(.001,1-this.step/this.maxSteps),n=Array.from(this.positions.keys());for(let s=0;s<n.length;s++)for(let r=s+1;r<n.length;r++){const a=this.positions.get(n[s]),o=this.positions.get(n[r]),l=new C().subVectors(a,o),c=l.length()||1,h=this.repulsionStrength/(c*c)*e,f=l.normalize().multiplyScalar(h);this.velocities.get(n[s]).add(f),this.velocities.get(n[r]).sub(f)}for(const s of t){const r=this.positions.get(s.source),a=this.positions.get(s.target);if(!r||!a)continue;const o=new C().subVectors(a,r),c=o.length()*this.attractionStrength*s.weight*e,h=o.normalize().multiplyScalar(c);this.velocities.get(s.source).add(h),this.velocities.get(s.target).sub(h)}for(const s of n){const r=this.positions.get(s),a=this.velocities.get(s);a.sub(r.clone().multiplyScalar(.001*e)),a.multiplyScalar(this.dampening),r.add(a)}}reset(){this.step=0,this.running=!0;for(const t of this.velocities.values())t.set(0,0,0)}}function Ag(i){return i>=.7?"active":i>=.4?"dormant":i>=.1?"silent":"unavailable"}const Ka={active:"#10b981",dormant:"#f59e0b",silent:"#8b5cf6",unavailable:"#6b7280"},Rg={active:"Easily retrievable (retention ≥ 70%)",dormant:"Retrievable with effort (4070%)",silent:"Difficult, needs cues (1040%)",unavailable:"Needs reinforcement (< 10%)"};function Cl(i,t){return t==="state"?Ka[Ag(i.retention)]:zl[i.type]||"#8B95A5"}let os=null;function Cg(){if(os)return os;const i=128,t=document.createElement("canvas");t.width=i,t.height=i;const e=t.getContext("2d");if(!e)return os=new be,os;const n=e.createRadialGradient(i/2,i/2,0,i/2,i/2,i/2);n.addColorStop(0,"rgba(255, 255, 255, 1.0)"),n.addColorStop(.25,"rgba(255, 255, 255, 0.7)"),n.addColorStop(.55,"rgba(255, 255, 255, 0.2)"),n.addColorStop(1,"rgba(255, 255, 255, 0.0)"),e.fillStyle=n,e.fillRect(0,0,i,i);const s=new uc(t);return s.needsUpdate=!0,os=s,s}function Pl(i){if(i===0||i===1)return i;const t=.3;return Math.pow(2,-10*i)*Math.sin((i-t/4)*(2*Math.PI)/t)+1}function Pg(i){return i*i*((1.70158+1)*i-1.70158)}class Dg{constructor(){zt(this,"group");zt(this,"meshMap",new Map);zt(this,"glowMap",new Map);zt(this,"positions",new Map);zt(this,"labelSprites",new Map);zt(this,"hoveredNode",null);zt(this,"selectedNode",null);zt(this,"colorMode","type");zt(this,"materializingNodes",[]);zt(this,"dissolvingNodes",[]);zt(this,"growingNodes",[]);this.group=new Pi}setColorMode(t){if(this.colorMode!==t){this.colorMode=t;for(const[e,n]of this.meshMap){const s=n.userData.retention??0,a={type:n.userData.type??"fact",retention:s},o=Cl(a,t),l=new rt(o),c=n.material;c.color.copy(l),c.emissive.copy(l);const h=this.glowMap.get(e);h&&h.material.color.copy(l)}}}createNodes(t){const e=(1+Math.sqrt(5))/2,n=t.length;for(let s=0;s<n;s++){const r=t[s],a=1-2*s/(n-1||1),o=Math.sqrt(1-a*a),l=2*Math.PI*s/e,c=30+n*.5,h=new C(o*Math.cos(l)*c,a*c,o*Math.sin(l)*c);r.isCenter&&h.set(0,0,0),this.positions.set(r.id,h),this.createNodeMeshes(r,h,1)}return this.positions}createNodeMeshes(t,e,n){const s=.5+t.retention*2,r=Cl(t,this.colorMode),a=(t.suppression_count??0)>0,o=new Mr(s,16,16),l=new ou({color:new rt(r),emissive:new rt(r),emissiveIntensity:a?0:.3+t.retention*.5,roughness:.3,metalness:.1,transparent:!0,opacity:a?.2:.3+t.retention*.7}),c=new Me(o,l);c.position.copy(e),c.scale.setScalar(n),c.userData={nodeId:t.id,type:t.type,retention:t.retention},this.meshMap.set(t.id,c),this.group.add(c);const h=new ar({map:Cg(),color:new rt(r),transparent:!0,opacity:n>0?a?.1:.3+t.retention*.35:0,blending:Be,depthWrite:!1}),f=new Vs(h);f.scale.set(s*6*n,s*6*n,1),f.position.copy(e),f.userData={isGlow:!0,nodeId:t.id},this.glowMap.set(t.id,f),this.group.add(f);const p=t.label||t.type,u=this.createTextSprite(p,"#e2e8f0");return u.position.copy(e),u.position.y+=s*2+1.5,u.userData={isLabel:!0,nodeId:t.id,offset:s*2+1.5},this.group.add(u),this.labelSprites.set(t.id,u),{mesh:c,glow:f,label:u,size:s}}addNode(t,e){const n=(e==null?void 0:e.clone())??new C((Math.random()-.5)*40,(Math.random()-.5)*40,(Math.random()-.5)*40);this.positions.set(t.id,n);const{mesh:s,glow:r,label:a}=this.createNodeMeshes(t,n,0);return s.scale.setScalar(.001),r.scale.set(.001,.001,1),r.material.opacity=0,a.material.opacity=0,this.materializingNodes.push({id:t.id,frame:0,totalFrames:30,mesh:s,glow:r,label:a,targetScale:.5+t.retention*2}),n}removeNode(t){const e=this.meshMap.get(t),n=this.glowMap.get(t),s=this.labelSprites.get(t);!e||!n||!s||(this.materializingNodes=this.materializingNodes.filter(r=>r.id!==t),this.dissolvingNodes.push({id:t,frame:0,totalFrames:60,mesh:e,glow:n,label:s,originalScale:e.scale.x}))}growNode(t,e){const n=this.meshMap.get(t);if(!n)return;const s=n.scale.x,r=.5+e*2;n.userData.retention=e,this.growingNodes.push({id:t,frame:0,totalFrames:30,startScale:s,targetScale:r})}createTextSprite(t,e){const n=document.createElement("canvas"),s=n.getContext("2d");if(!s){const c=new be;return new Vs(new ar({map:c,transparent:!0,opacity:0}))}n.width=512,n.height=64;const r=t.length>40?t.slice(0,37)+"...":t;s.clearRect(0,0,n.width,n.height),s.font="bold 28px -apple-system, BlinkMacSystemFont, sans-serif",s.textAlign="center",s.textBaseline="middle",s.shadowColor="rgba(0, 0, 0, 0.8)",s.shadowBlur=6,s.shadowOffsetX=0,s.shadowOffsetY=2,s.fillStyle=e,s.fillText(r,n.width/2,n.height/2);const a=new uc(n);a.needsUpdate=!0;const o=new ar({map:a,transparent:!0,opacity:0,depthTest:!1,sizeAttenuation:!0}),l=new Vs(o);return l.scale.set(12,1.5,1),l}updatePositions(){this.group.children.forEach(t=>{if(t.userData.nodeId){const e=this.positions.get(t.userData.nodeId);if(!e)return;t.userData.isGlow?t.position.copy(e):t.userData.isLabel?(t.position.copy(e),t.position.y+=t.userData.offset):t instanceof Me&&t.position.copy(e)}})}animate(t,e,n){var r,a;for(let o=this.materializingNodes.length-1;o>=0;o--){const l=this.materializingNodes[o];l.frame++;const c=Math.min(l.frame/l.totalFrames,1),h=Pl(c);if(l.mesh.scale.setScalar(Math.max(.001,h)),l.frame>=5){const f=Math.min((l.frame-5)/5,1),p=l.glow.material;p.opacity=f*.4;const u=l.targetScale*6*h;l.glow.scale.set(u,u,1)}if(l.frame>=40){const f=Math.min((l.frame-40)/20,1);l.label.material.opacity=f*.9}l.frame>=60&&this.materializingNodes.splice(o,1)}for(let o=this.dissolvingNodes.length-1;o>=0;o--){const l=this.dissolvingNodes[o];l.frame++;const c=Math.min(l.frame/l.totalFrames,1),h=1-Pg(c),f=Math.max(.001,l.originalScale*h);l.mesh.scale.setScalar(f);const p=f*6;l.glow.scale.set(p,p,1);const u=l.mesh.material;u.opacity*=.97,l.glow.material.opacity*=.95,l.label.material.opacity*=.93,l.frame>=l.totalFrames&&(this.group.remove(l.mesh),this.group.remove(l.glow),this.group.remove(l.label),l.mesh.geometry.dispose(),l.mesh.material.dispose(),(r=l.glow.material.map)==null||r.dispose(),l.glow.material.dispose(),(a=l.label.material.map)==null||a.dispose(),l.label.material.dispose(),this.meshMap.delete(l.id),this.glowMap.delete(l.id),this.labelSprites.delete(l.id),this.positions.delete(l.id),this.dissolvingNodes.splice(o,1))}for(let o=this.growingNodes.length-1;o>=0;o--){const l=this.growingNodes[o];l.frame++;const c=Math.min(l.frame/l.totalFrames,1),h=l.startScale+(l.targetScale-l.startScale)*Pl(c),f=this.meshMap.get(l.id);f&&f.scale.setScalar(h);const p=this.glowMap.get(l.id);if(p){const u=h*6;p.scale.set(u,u,1)}l.frame>=l.totalFrames&&this.growingNodes.splice(o,1)}const s=new Set([...this.materializingNodes.map(o=>o.id),...this.dissolvingNodes.map(o=>o.id),...this.growingNodes.map(o=>o.id)]);this.meshMap.forEach((o,l)=>{if(s.has(l))return;const c=e.find(p=>p.id===l);if(!c)return;const h=1+Math.sin(t*1.5+e.indexOf(c)*.5)*.15*c.retention;o.scale.setScalar(h);const f=o.material;if(l===this.hoveredNode)f.emissiveIntensity=1;else if(l===this.selectedNode)f.emissiveIntensity=.8;else{const u=.3+c.retention*.5+Math.sin(t*(.8+c.retention*.7))*.1*c.retention;f.emissiveIntensity=u}}),this.labelSprites.forEach((o,l)=>{if(s.has(l))return;const c=this.positions.get(l);if(!c)return;const h=n.position.distanceTo(c),f=o.material,p=l===this.hoveredNode||l===this.selectedNode?1:h<40?.9:h<80?.9*(1-(h-40)/40):0;f.opacity+=(p-f.opacity)*.1})}getMeshes(){return Array.from(this.meshMap.values())}dispose(){this.group.traverse(t=>{var e,n,s,r,a;t instanceof Me?((e=t.geometry)==null||e.dispose(),(n=t.material)==null||n.dispose()):t instanceof Vs&&((r=(s=t.material)==null?void 0:s.map)==null||r.dispose(),(a=t.material)==null||a.dispose())}),this.materializingNodes=[],this.dissolvingNodes=[],this.growingNodes=[]}}function Lg(i){return 1-Math.pow(1-i,3)}class Ug{constructor(){zt(this,"group");zt(this,"growingEdges",[]);zt(this,"dissolvingEdges",[]);this.group=new Pi}createEdges(t,e){for(const n of t){const s=e.get(n.source),r=e.get(n.target);if(!s||!r)continue;const a=[s,r],o=new ge().setFromPoints(a),l=new mr({color:9133302,transparent:!0,opacity:Math.min(.25+n.weight*.5,.8),blending:Be,depthWrite:!1}),c=new Ya(o,l);c.userData={source:n.source,target:n.target},this.group.add(c)}}addEdge(t,e){const n=e.get(t.source),s=e.get(t.target);if(!n||!s)return;const r=[n.clone(),n.clone()],a=new ge().setFromPoints(r),o=new mr({color:9133302,transparent:!0,opacity:0,blending:Be,depthWrite:!1}),l=new Ya(a,o);l.userData={source:t.source,target:t.target},this.group.add(l),this.growingEdges.push({line:l,source:t.source,target:t.target,frame:0,totalFrames:45})}removeEdgesForNode(t){const e=[];this.group.children.forEach(n=>{const s=n;(s.userData.source===t||s.userData.target===t)&&e.push(s)});for(const n of e)this.growingEdges=this.growingEdges.filter(s=>s.line!==n),this.dissolvingEdges.push({line:n,frame:0,totalFrames:40})}animateEdges(t){for(let e=this.growingEdges.length-1;e>=0;e--){const n=this.growingEdges[e];n.frame++;const s=Lg(Math.min(n.frame/n.totalFrames,1)),r=t.get(n.source),a=t.get(n.target);if(!r||!a)continue;const o=r.clone().lerp(a,s),l=n.line.geometry.attributes.position;l.setXYZ(0,r.x,r.y,r.z),l.setXYZ(1,o.x,o.y,o.z),l.needsUpdate=!0;const c=n.line.material;c.opacity=s*.65,n.frame>=n.totalFrames&&(c.opacity=.65,this.growingEdges.splice(e,1))}for(let e=this.dissolvingEdges.length-1;e>=0;e--){const n=this.dissolvingEdges[e];n.frame++;const s=n.frame/n.totalFrames,r=n.line.material;r.opacity=Math.max(0,.65*(1-s)),n.frame>=n.totalFrames&&(this.group.remove(n.line),n.line.geometry.dispose(),n.line.material.dispose(),this.dissolvingEdges.splice(e,1))}}updatePositions(t){this.group.children.forEach(e=>{const n=e;if(this.growingEdges.some(a=>a.line===n)||this.dissolvingEdges.some(a=>a.line===n))return;const s=t.get(n.userData.source),r=t.get(n.userData.target);if(s&&r){const a=n.geometry.attributes.position;a.setXYZ(0,s.x,s.y,s.z),a.setXYZ(1,r.x,r.y,r.z),a.needsUpdate=!0}})}dispose(){this.group.children.forEach(t=>{var n,s;const e=t;(n=e.geometry)==null||n.dispose(),(s=e.material)==null||s.dispose()}),this.growingEdges=[],this.dissolvingEdges=[]}}class Ig{constructor(t){zt(this,"starField");zt(this,"neuralParticles");this.starField=this.createStarField(),this.neuralParticles=this.createNeuralParticles(),t.add(this.starField),t.add(this.neuralParticles)}createStarField(){const e=new ge,n=new Float32Array(3e3*3),s=new Float32Array(3e3);for(let a=0;a<3e3;a++)n[a*3]=(Math.random()-.5)*1e3,n[a*3+1]=(Math.random()-.5)*1e3,n[a*3+2]=(Math.random()-.5)*1e3,s[a]=Math.random()*1.5;e.setAttribute("position",new ue(n,3)),e.setAttribute("size",new ue(s,1));const r=new ni({color:6514417,size:.5,transparent:!0,opacity:.4,sizeAttenuation:!0,blending:Be});return new Fi(e,r)}createNeuralParticles(){const e=new ge,n=new Float32Array(500*3),s=new Float32Array(500*3);for(let a=0;a<500;a++)n[a*3]=(Math.random()-.5)*100,n[a*3+1]=(Math.random()-.5)*100,n[a*3+2]=(Math.random()-.5)*100,s[a*3]=.4+Math.random()*.3,s[a*3+1]=.3+Math.random()*.2,s[a*3+2]=.8+Math.random()*.2;e.setAttribute("position",new ue(n,3)),e.setAttribute("color",new ue(s,3));const r=new ni({size:.3,vertexColors:!0,transparent:!0,opacity:.4,blending:Be,sizeAttenuation:!0});return new Fi(e,r)}animate(t){this.starField.rotation.y+=1e-4,this.starField.rotation.x+=5e-5;const e=this.neuralParticles.geometry.attributes.position;for(let n=0;n<e.count;n++)e.setY(n,e.getY(n)+Math.sin(t+n*.1)*.02),e.setX(n,e.getX(n)+Math.cos(t+n*.05)*.01);e.needsUpdate=!0}dispose(){this.starField.geometry.dispose(),this.starField.material.dispose(),this.neuralParticles.geometry.dispose(),this.neuralParticles.material.dispose()}}class Ng{constructor(t){zt(this,"pulseEffects",[]);zt(this,"spawnBursts",[]);zt(this,"rainbowBursts",[]);zt(this,"rippleWaves",[]);zt(this,"implosions",[]);zt(this,"shockwaves",[]);zt(this,"connectionFlashes",[]);zt(this,"scene");this.scene=t}addPulse(t,e,n,s){this.pulseEffects.push({nodeId:t,intensity:e,color:n,decay:s})}createSpawnBurst(t,e){const s=new ge,r=new Float32Array(180),a=new Float32Array(180);for(let c=0;c<60;c++){r[c*3]=t.x,r[c*3+1]=t.y,r[c*3+2]=t.z;const h=Math.random()*Math.PI*2,f=Math.acos(2*Math.random()-1),p=.3+Math.random()*.5;a[c*3]=Math.sin(f)*Math.cos(h)*p,a[c*3+1]=Math.sin(f)*Math.sin(h)*p,a[c*3+2]=Math.cos(f)*p}s.setAttribute("position",new ue(r,3)),s.setAttribute("velocity",new ue(a,3));const o=new ni({color:e,size:.6,transparent:!0,opacity:1,blending:Be,sizeAttenuation:!0}),l=new Fi(s,o);this.scene.add(l),this.spawnBursts.push({position:t.clone(),age:0,particles:l})}createShockwave(t,e,n){const s=new lo(.1,.5,64),r=new ds({color:e,transparent:!0,opacity:.8,side:dn,blending:Be}),a=new Me(s,r);a.position.copy(t),a.lookAt(n.position),this.scene.add(a),this.shockwaves.push({mesh:a,age:0,maxAge:60})}createRainbowBurst(t,e){const s=new ge,r=new Float32Array(360),a=new Float32Array(360),o=new Float32Array(120);for(let h=0;h<120;h++){r[h*3]=t.x,r[h*3+1]=t.y,r[h*3+2]=t.z;const f=Math.random()*Math.PI*2,p=Math.acos(2*Math.random()-1),u=.2+Math.random()*.6;a[h*3]=Math.sin(p)*Math.cos(f)*u,a[h*3+1]=Math.sin(p)*Math.sin(f)*u,a[h*3+2]=Math.cos(p)*u,o[h]=Math.random()}s.setAttribute("position",new ue(r,3)),s.setAttribute("velocity",new ue(a,3)),s.setAttribute("hueOffset",new ue(o,1));const l=new ni({color:e,size:.8,transparent:!0,opacity:1,blending:Be,sizeAttenuation:!0}),c=new Fi(s,l);this.scene.add(c),this.rainbowBursts.push({position:t.clone(),age:0,maxAge:180,particles:c,baseColor:e.clone()})}createRippleWave(t){this.rippleWaves.push({origin:t.clone(),radius:0,speed:1.2,age:0,maxAge:90,pulsedNodes:new Set})}createImplosion(t,e){const s=new ge,r=new Float32Array(120),a=new Float32Array(120),o=8;for(let h=0;h<40;h++){const f=Math.random()*Math.PI*2,p=Math.acos(2*Math.random()-1),u=o*(.5+Math.random()*.5);r[h*3]=t.x+Math.sin(p)*Math.cos(f)*u,r[h*3+1]=t.y+Math.sin(p)*Math.sin(f)*u,r[h*3+2]=t.z+Math.cos(p)*u,a[h*3]=(t.x-r[h*3])*.04,a[h*3+1]=(t.y-r[h*3+1])*.04,a[h*3+2]=(t.z-r[h*3+2])*.04}s.setAttribute("position",new ue(r,3)),s.setAttribute("velocity",new ue(a,3));const l=new ni({color:e,size:.5,transparent:!0,opacity:1,blending:Be,sizeAttenuation:!0}),c=new Fi(s,l);this.scene.add(c),this.implosions.push({position:t.clone(),age:0,maxAge:60,particles:c,flash:null})}createConnectionFlash(t,e,n){const s=[t.clone(),e.clone()],r=new ge().setFromPoints(s),a=new mr({color:n,transparent:!0,opacity:1,blending:Be}),o=new Ya(r,a);this.scene.add(o),this.connectionFlashes.push({line:o,intensity:1})}update(t,e,n){for(let s=this.pulseEffects.length-1;s>=0;s--){const r=this.pulseEffects[s];if(r.intensity-=r.decay,r.intensity<=0){this.pulseEffects.splice(s,1);continue}const a=t.get(r.nodeId);if(a){const o=a.material;o.emissive.lerp(r.color,r.intensity*.3),o.emissiveIntensity=Math.max(o.emissiveIntensity,r.intensity)}}for(let s=this.spawnBursts.length-1;s>=0;s--){const r=this.spawnBursts[s];if(r.age++,r.age>120){this.scene.remove(r.particles),r.particles.geometry.dispose(),r.particles.material.dispose(),this.spawnBursts.splice(s,1);continue}const a=r.particles.geometry.attributes.position,o=r.particles.geometry.attributes.velocity;for(let c=0;c<a.count;c++)a.setX(c,a.getX(c)+o.getX(c)),a.setY(c,a.getY(c)+o.getY(c)),a.setZ(c,a.getZ(c)+o.getZ(c)),o.setX(c,o.getX(c)*.97),o.setY(c,o.getY(c)*.97),o.setZ(c,o.getZ(c)*.97);a.needsUpdate=!0;const l=r.particles.material;l.opacity=Math.max(0,1-r.age/120),l.size=.6*(1-r.age/200)}for(let s=this.rainbowBursts.length-1;s>=0;s--){const r=this.rainbowBursts[s];if(r.age++,r.age>r.maxAge){this.scene.remove(r.particles),r.particles.geometry.dispose(),r.particles.material.dispose(),this.rainbowBursts.splice(s,1);continue}const a=r.particles.geometry.attributes.position,o=r.particles.geometry.attributes.velocity;for(let p=0;p<a.count;p++)a.setX(p,a.getX(p)+o.getX(p)),a.setY(p,a.getY(p)+o.getY(p)),a.setZ(p,a.getZ(p)+o.getZ(p)),o.setX(p,o.getX(p)*.98),o.setY(p,o.getY(p)*.98),o.setZ(p,o.getZ(p)*.98);a.needsUpdate=!0;const l=r.age/r.maxAge,c=r.particles.material,h=r.age*.02%1,f=new rt().setHSL(h,1,.6);c.color.copy(r.baseColor).lerp(f,.6),c.opacity=Math.max(0,1-l*l),c.size=.8*(1-l*.5)*(1+Math.sin(r.age*.3)*.2)}if(n)for(let s=this.rippleWaves.length-1;s>=0;s--){const r=this.rippleWaves[s];if(r.age++,r.radius+=r.speed,r.age>r.maxAge){this.rippleWaves.splice(s,1);continue}const a=r.radius,o=3;n.forEach((l,c)=>{if(r.pulsedNodes.has(c))return;const h=l.distanceTo(r.origin);h>=a-o&&h<=a+o&&(r.pulsedNodes.add(c),this.addPulse(c,.8,new rt(65489),.03))})}for(let s=this.implosions.length-1;s>=0;s--){const r=this.implosions[s];if(r.age++,r.age>r.maxAge+20){this.scene.remove(r.particles),r.particles.geometry.dispose(),r.particles.material.dispose(),r.flash&&(this.scene.remove(r.flash),r.flash.geometry.dispose(),r.flash.material.dispose()),this.implosions.splice(s,1);continue}if(r.age<=r.maxAge){const a=r.particles.geometry.attributes.position,o=r.particles.geometry.attributes.velocity,l=1+r.age*.02;for(let h=0;h<a.count;h++)a.setX(h,a.getX(h)+o.getX(h)*l),a.setY(h,a.getY(h)+o.getY(h)*l),a.setZ(h,a.getZ(h)+o.getZ(h)*l);a.needsUpdate=!0;const c=r.particles.material;c.opacity=Math.min(1,r.age/15),c.size=.5+r.age/r.maxAge*.3}if(r.age===r.maxAge&&!r.flash){const a=new Mr(2,16,16),o=new ds({color:16777215,transparent:!0,opacity:1,blending:Be});r.flash=new Me(a,o),r.flash.position.copy(r.position),this.scene.add(r.flash),r.particles.material.opacity=0}if(r.flash&&r.age>r.maxAge){const a=(r.age-r.maxAge)/20;r.flash.material.opacity=Math.max(0,1-a),r.flash.scale.setScalar(1+a*3)}}for(let s=this.shockwaves.length-1;s>=0;s--){const r=this.shockwaves[s];if(r.age++,r.age>r.maxAge){this.scene.remove(r.mesh),r.mesh.geometry.dispose(),r.mesh.material.dispose(),this.shockwaves.splice(s,1);continue}const a=r.age/r.maxAge;r.mesh.scale.setScalar(1+a*20),r.mesh.material.opacity=.8*(1-a),r.mesh.lookAt(e.position)}for(let s=this.connectionFlashes.length-1;s>=0;s--){const r=this.connectionFlashes[s];if(r.intensity-=.015,r.intensity<=0){this.scene.remove(r.line),r.line.geometry.dispose(),r.line.material.dispose(),this.connectionFlashes.splice(s,1);continue}r.line.material.opacity=r.intensity}}dispose(){for(const t of this.spawnBursts)this.scene.remove(t.particles),t.particles.geometry.dispose(),t.particles.material.dispose();for(const t of this.rainbowBursts)this.scene.remove(t.particles),t.particles.geometry.dispose(),t.particles.material.dispose();for(const t of this.implosions)this.scene.remove(t.particles),t.particles.geometry.dispose(),t.particles.material.dispose(),t.flash&&(this.scene.remove(t.flash),t.flash.geometry.dispose(),t.flash.material.dispose());for(const t of this.shockwaves)this.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose();for(const t of this.connectionFlashes)this.scene.remove(t.line),t.line.geometry.dispose(),t.line.material.dispose();this.pulseEffects=[],this.spawnBursts=[],this.rainbowBursts=[],this.rippleWaves=[],this.implosions=[],this.shockwaves=[],this.connectionFlashes=[]}}const yn={bloomStrength:.8,rotateSpeed:.3,fogColor:328976,fogDensity:.008,nebulaIntensity:0,chromaticIntensity:.002,vignetteRadius:.9,breatheAmplitude:1},Nn={bloomStrength:1.8,rotateSpeed:.08,fogColor:656672,fogDensity:.006,nebulaIntensity:1,chromaticIntensity:.005,vignetteRadius:.7,breatheAmplitude:2};class Fg{constructor(){zt(this,"active",!1);zt(this,"transition",0);zt(this,"transitionSpeed",.008);zt(this,"current");zt(this,"auroraHue",0);this.current={...yn}}setActive(t){this.active=t}update(t,e,n,s,r){const a=this.active?1:0;this.transition+=(a-this.transition)*this.transitionSpeed*60*(1/60),this.transition=Math.max(0,Math.min(1,this.transition));const o=this.transition;this.current.bloomStrength=this.lerp(yn.bloomStrength,Nn.bloomStrength,o),this.current.rotateSpeed=this.lerp(yn.rotateSpeed,Nn.rotateSpeed,o),this.current.fogDensity=this.lerp(yn.fogDensity,Nn.fogDensity,o),this.current.nebulaIntensity=this.lerp(yn.nebulaIntensity,Nn.nebulaIntensity,o),this.current.chromaticIntensity=this.lerp(yn.chromaticIntensity,Nn.chromaticIntensity,o),this.current.vignetteRadius=this.lerp(yn.vignetteRadius,Nn.vignetteRadius,o),this.current.breatheAmplitude=this.lerp(yn.breatheAmplitude,Nn.breatheAmplitude,o),e.strength=this.current.bloomStrength,n.autoRotateSpeed=this.current.rotateSpeed;const l=new rt(yn.fogColor),c=new rt(Nn.fogColor),h=l.clone().lerp(c,o);if(t.fog=new xr(h,this.current.fogDensity),o>.01){this.auroraHue=r*.1%1;const f=new rt().setHSL(.75+this.auroraHue*.15,.8,.5),p=new rt().setHSL(.55+this.auroraHue*.2,.7,.4);s.point1.color.lerp(f,o*.3),s.point2.color.lerp(p,o*.3)}else s.point1.color.set(6514417),s.point2.color.set(11032055)}lerp(t,e,n){return t+(e-t)*n}}const Og=50,hs=[];function Bg(i,t,e){const n=i.tags??[],s=i.type??"";let r=null,a=0;for(const o of t){let l=0;o.type===s&&(l+=2);for(const c of o.tags)n.includes(c)&&(l+=1);l>a&&(a=l,r=o.id)}if(r&&a>0){const o=e.get(r);if(o)return new C(o.x+(Math.random()-.5)*10,o.y+(Math.random()-.5)*10,o.z+(Math.random()-.5)*10)}return new C((Math.random()-.5)*40,(Math.random()-.5)*40,(Math.random()-.5)*40)}function zg(i,t){if(hs.length<=Og)return;const e=hs.shift();i.edgeManager.removeEdgesForNode(e),i.nodeManager.removeNode(e),i.forceSim.removeNode(e),i.onMutation({type:"edgesRemoved",nodeId:e}),i.onMutation({type:"nodeRemoved",nodeId:e});const n=t.findIndex(s=>s.id===e);n!==-1&&t.splice(n,1)}function kg(i,t,e){var f,p;const{effects:n,nodeManager:s,edgeManager:r,forceSim:a,camera:o,onMutation:l}=t,c=s.positions,h=s.meshMap;switch(i.type){case"MemoryCreated":{const u=i.data;if(!u.id)break;const g={id:u.id,label:(u.content??"").slice(0,60),type:u.node_type??"fact",retention:Math.max(0,Math.min(1,u.retention??.9)),tags:u.tags??[],createdAt:new Date().toISOString(),updatedAt:new Date().toISOString(),isCenter:!1},v=Bg(g,e,c),m=s.addNode(g,v);a.addNode(u.id,m),hs.push(u.id),zg(t,e);const d=new rt(zl[g.type]||"#00ffd1");n.createRainbowBurst(v,d),n.createShockwave(v,d,o);const T=d.clone();T.offsetHSL(.15,0,0),setTimeout(()=>{n.createShockwave(v,T,o)},166),n.createRippleWave(v),l({type:"nodeAdded",node:g});break}case"ConnectionDiscovered":{const u=i.data;if(!u.source_id||!u.target_id)break;const g=c.get(u.source_id),v=c.get(u.target_id),m={source:u.source_id,target:u.target_id,weight:u.weight??.5,type:u.connection_type??"semantic"};r.addEdge(m,c),g&&v&&n.createConnectionFlash(g,v,new rt(54527)),u.source_id&&h.has(u.source_id)&&n.addPulse(u.source_id,1,new rt(54527),.02),u.target_id&&h.has(u.target_id)&&n.addPulse(u.target_id,1,new rt(54527),.02),l({type:"edgeAdded",edge:m});break}case"MemoryDeleted":{const u=i.data;if(!u.id)break;const g=c.get(u.id);if(g){const m=new rt(16729943);n.createImplosion(g,m)}r.removeEdgesForNode(u.id),s.removeNode(u.id),a.removeNode(u.id);const v=hs.indexOf(u.id);v!==-1&&hs.splice(v,1),l({type:"edgesRemoved",nodeId:u.id}),l({type:"nodeRemoved",nodeId:u.id});break}case"MemoryPromoted":{const u=i.data,g=u==null?void 0:u.id;if(!g)break;const v=u.new_retention??.95;if(h.has(g)){s.growNode(g,v),n.addPulse(g,1.2,new rt(65416),.01);const m=c.get(g);m&&(n.createShockwave(m,new rt(65416),o),n.createSpawnBurst(m,new rt(65416))),l({type:"nodeUpdated",nodeId:g,retention:v})}break}case"MemoryDemoted":{const u=i.data,g=u==null?void 0:u.id;if(!g)break;const v=u.new_retention??.3;h.has(g)&&(s.growNode(g,v),n.addPulse(g,.8,new rt(16729943),.03),l({type:"nodeUpdated",nodeId:g,retention:v}));break}case"MemoryUpdated":{const u=i.data,g=u==null?void 0:u.id;if(!g||!h.has(g))break;n.addPulse(g,.6,new rt(8490232),.02),u.retention!==void 0&&(s.growNode(g,u.retention),l({type:"nodeUpdated",nodeId:g,retention:u.retention}));break}case"SearchPerformed":{h.forEach((u,g)=>{n.addPulse(g,.6+Math.random()*.4,new rt(8490232),.02)});break}case"DreamStarted":{h.forEach((u,g)=>{n.addPulse(g,1,new rt(11032055),.005)});break}case"DreamProgress":{const u=(f=i.data)==null?void 0:f.memory_id;u&&h.has(u)&&n.addPulse(u,1.5,new rt(12616956),.01);break}case"DreamCompleted":{n.createSpawnBurst(new C(0,0,0),new rt(11032055)),n.createShockwave(new C(0,0,0),new rt(11032055),o);break}case"RetentionDecayed":{const u=(p=i.data)==null?void 0:p.id;u&&h.has(u)&&n.addPulse(u,.8,new rt(16729943),.03);break}case"ConsolidationCompleted":{h.forEach((u,g)=>{n.addPulse(g,.4+Math.random()*.3,new rt(16758784),.015)});break}case"ActivationSpread":{const u=i.data;if(u.source_id&&u.target_ids){const g=c.get(u.source_id);if(g)for(const v of u.target_ids){const m=c.get(v);m&&n.createConnectionFlash(g,m,new rt(1370310))}}break}case"MemorySuppressed":{const u=i.data;if(!u.id)break;const g=c.get(u.id);if(g){n.createImplosion(g,new rt(11032055));const v=Math.max(1,u.suppression_count??1),m=Math.min(.4+v*.15,1);n.addPulse(u.id,m,new rt(11032055),.04)}break}case"MemoryUnsuppressed":{const u=i.data;if(!u.id)break;const g=c.get(u.id);g&&h.has(u.id)&&(n.createRainbowBurst(g,new rt(65416)),n.addPulse(u.id,1,new rt(65416),.02));break}case"Rac1CascadeSwept":{const g=i.data.neighbors_affected??0;if(g===0)break;const v=Array.from(h.keys()),m=Math.min(g,v.length,12);for(let d=0;d<m;d++){const T=Math.floor(Math.random()*v.length),b=v[T];n.addPulse(b,.5,new rt(11032055),.035)}break}case"Connected":{const u=h.keys().next().value;if(!u)break;const g=c.get(u);g&&n.createRippleWave(g);break}case"ConsolidationStarted":{const u=Array.from(h.keys()),g=Math.min(u.length,20);for(let v=0;v<g;v++){const m=Math.floor(Math.random()*u.length),d=u[m];n.addPulse(d,.45,new rt(16758784),.025)}break}case"ImportanceScored":{const u=i.data;if(!u.id)break;if(c.get(u.id)&&h.has(u.id)){const m=.3+Math.max(0,Math.min(1,u.composite_score??.5))*.7;n.addPulse(u.id,m,new rt(16727212),.03)}break}}}const Hg=`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 1.0);
}
`,Vg=`
precision highp float;
uniform float uTime;
uniform vec2 uResolution;
uniform float uDreamIntensity;
varying vec2 vUv;
// Simplex-style hash
vec3 hash33(vec3 p3) {
p3 = fract(p3 * vec3(0.1031, 0.1030, 0.0973));
p3 += dot(p3, p3.yxz + 33.33);
return fract((p3.xxy + p3.yxx) * p3.zyx);
}
// 3D value noise
float noise(vec3 p) {
vec3 i = floor(p);
vec3 f = fract(p);
f = f * f * (3.0 - 2.0 * f);
float n = i.x + i.y * 157.0 + 113.0 * i.z;
vec4 v1 = fract(sin(vec4(n + 0.0, n + 1.0, n + 157.0, n + 158.0)) * 43758.5453);
vec4 v2 = fract(sin(vec4(n + 113.0, n + 114.0, n + 270.0, n + 271.0)) * 43758.5453);
vec4 a = mix(v1, v2, f.z);
vec2 b = mix(a.xy, a.zw, f.y);
return mix(b.x, b.y, f.x);
}
// FBM with 5 octaves
float fbm(vec3 p) {
float value = 0.0;
float amplitude = 0.5;
float frequency = 1.0;
for (int i = 0; i < 5; i++) {
value += amplitude * noise(p * frequency);
frequency *= 2.0;
amplitude *= 0.5;
}
return value;
}
// IQ cosine palette
vec3 palette(float t, vec3 a, vec3 b, vec3 c, vec3 d) {
return a + b * cos(6.28318 * (c * t + d));
}
void main() {
vec2 uv = (gl_FragCoord.xy - 0.5 * uResolution.xy) / min(uResolution.x, uResolution.y);
float t = uTime * 0.05;
// Domain warping: fbm(p + fbm(p + fbm(p)))
vec3 p = vec3(uv * 2.0, t);
float warp1 = fbm(p);
float warp2 = fbm(p + warp1 * 3.0 + vec3(1.7, 9.2, t * 0.3));
float warp3 = fbm(p + warp2 * 2.5 + vec3(8.3, 2.8, t * 0.2));
// Final noise value
float f = fbm(p + warp3 * 2.0);
// Color: cosmic palette that shifts during dream mode
vec3 normalA = vec3(0.02, 0.01, 0.05);
vec3 normalB = vec3(0.03, 0.02, 0.08);
vec3 normalC = vec3(1.0, 1.0, 1.0);
vec3 normalD = vec3(0.70, 0.55, 0.80);
vec3 dreamA = vec3(0.05, 0.01, 0.08);
vec3 dreamB = vec3(0.06, 0.03, 0.12);
vec3 dreamC = vec3(1.0, 0.8, 1.0);
vec3 dreamD = vec3(0.80, 0.40, 0.90);
vec3 a = mix(normalA, dreamA, uDreamIntensity);
vec3 b = mix(normalB, dreamB, uDreamIntensity);
vec3 c = mix(normalC, dreamC, uDreamIntensity);
vec3 d = mix(normalD, dreamD, uDreamIntensity);
vec3 color = palette(f + warp2 * 0.5, a, b, c, d);
// Add subtle star-like highlights
float stars = smoothstep(0.97, 1.0, noise(vec3(uv * 50.0, t * 0.1)));
color += stars * 0.15;
// Intensity modulation
float intensity = 0.15 + 0.1 * uDreamIntensity;
color *= intensity;
// Vignette
float dist = length(uv);
color *= smoothstep(1.5, 0.3, dist);
gl_FragColor = vec4(color, 1.0);
}
`;function Gg(i){const t=new _s(2,2),e=new ze({vertexShader:Hg,fragmentShader:Vg,uniforms:{uTime:{value:0},uResolution:{value:new Mt(window.innerWidth,window.innerHeight)},uDreamIntensity:{value:0}},depthWrite:!1,depthTest:!1,transparent:!1}),n=new Me(t,e);return n.frustumCulled=!1,n.renderOrder=-1e3,i.add(n),{mesh:n,material:e}}function Wg(i,t,e,n,s){i.uniforms.uTime.value=t,i.uniforms.uDreamIntensity.value=e,i.uniforms.uResolution.value.set(n,s)}const Xg={uniforms:{tDiffuse:{value:null},uIntensity:{value:.002}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,fragmentShader:`
uniform sampler2D tDiffuse;
uniform float uIntensity;
varying vec2 vUv;
void main() {
vec2 center = vec2(0.5);
vec2 dir = vUv - center;
float dist = length(dir);
float rOffset = uIntensity * dist;
float gOffset = 0.0;
float bOffset = -uIntensity * dist;
vec2 rUv = vUv + dir * rOffset;
vec2 gUv = vUv + dir * gOffset;
vec2 bUv = vUv + dir * bOffset;
float r = texture2D(tDiffuse, rUv).r;
float g = texture2D(tDiffuse, gUv).g;
float b = texture2D(tDiffuse, bUv).b;
gl_FragColor = vec4(r, g, b, 1.0);
}
`},Yg={uniforms:{tDiffuse:{value:null},uTime:{value:0},uIntensity:{value:.04}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,fragmentShader:`
uniform sampler2D tDiffuse;
uniform float uTime;
uniform float uIntensity;
varying vec2 vUv;
float rand(vec2 co) {
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
}
void main() {
vec4 color = texture2D(tDiffuse, vUv);
float grain = rand(vUv + vec2(uTime)) * 2.0 - 1.0;
color.rgb += grain * uIntensity;
gl_FragColor = color;
}
`},qg={uniforms:{tDiffuse:{value:null},uRadius:{value:.9},uSoftness:{value:.5}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,fragmentShader:`
uniform sampler2D tDiffuse;
uniform float uRadius;
uniform float uSoftness;
varying vec2 vUv;
void main() {
vec4 color = texture2D(tDiffuse, vUv);
vec2 center = vec2(0.5);
float dist = distance(vUv, center) * 1.414;
float vignette = smoothstep(uRadius, uRadius - uSoftness, dist);
color.rgb *= vignette;
gl_FragColor = color;
}
`};function jg(i){const t=new lr(Xg),e=new lr(Yg),n=new lr(qg);return i.addPass(t),i.addPass(e),i.addPass(n),{chromatic:t,grain:e,vignette:n}}function Zg(i,t,e){i.chromatic.uniforms.uIntensity.value=.002+(.005-.002)*e,i.grain.uniforms.uTime.value=t,i.grain.uniforms.uIntensity.value=.04+e*.02;const r=.9,a=.7;i.vignette.uniforms.uRadius.value=r+(a-r)*e}var Kg=Ue('<div class="w-full h-full"></div>');function $g(i,t){fs(t,!0);let e=cs(t,"events",19,()=>[]),n=cs(t,"isDreaming",3,!1),s=cs(t,"colorMode",3,"type");Dc(()=>{l==null||l.setColorMode(s())});let r,a,o,l,c,h,f,p,u,g,v,m=0,d=[];Ll(()=>{a=Eg(r),g=Gg(a.scene).material,v=jg(a.composer),h=new Ig(a.scene),l=new Dg,l.colorMode=s(),c=new Ug,f=new Ng(a.scene),u=new Fg;const y=l.createNodes(t.nodes);c.createEdges(t.edges,y),p=new wg(y),d=[...t.nodes],a.scene.add(c.group),a.scene.add(l.group),T(),window.addEventListener("resize",S),r.addEventListener("pointermove",D),r.addEventListener("click",w)}),Ul(()=>{cancelAnimationFrame(o),window.removeEventListener("resize",S),r==null||r.removeEventListener("pointermove",D),r==null||r.removeEventListener("click",w),f==null||f.dispose(),h==null||h.dispose(),l==null||l.dispose(),c==null||c.dispose(),a&&Tg(a)});function T(){o=requestAnimationFrame(T);const U=performance.now()*.001;p.tick(t.edges),l.updatePositions(),c.updatePositions(l.positions),c.animateEdges(l.positions),h.animate(U),l.animate(U,d,a.camera),u.setActive(n()),u.update(a.scene,a.bloomPass,a.controls,a.lights,U),Wg(g,U,u.current.nebulaIntensity,r.clientWidth,r.clientHeight),Zg(v,U,u.current.nebulaIntensity),b(),f.update(l.meshMap,a.camera,l.positions),a.controls.update(),a.composer.render()}function b(){if(!e()||e().length<=m)return;const U=e().slice(m);m=e().length;const 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