vestige/apps
Sam Valladares 12678596d5 feat(cinema): jarring inner/outer color clash — opposing palettes that fight
The nested 3D-within-3D figure now collides with its shell in OPPOSING color
universes, not a shared rainbow. Each layer is painted from a hard duotone:
the outer shell from one world (ice / acid / gold / mint / electric-blue), the
inner figure from its enemy (fire / blood / violet / crimson / gold). A new
uClash uniform cycles the pair every beat (and randomizes per dream figure), so
it's a fresh ice-vs-fire / acid-vs-blood collision each time — the kind of
contrast that stops a scroll.

To make the clash READ instead of washing white: inner glow floor dropped hard
(dense small-radius overlap was blowing to white and killing the color), inner
figure scaled up to 0.52 (spread → less overlap), the color blast capped at 0.6
mix so the duotone shows through even during a detonation, and Act II/III
ignition lowered 8.0→4.5 so beats no longer flash the clash to white.

Gate: svelte-check 0/0, 937/937 tests pass, build green, verified live (gold
shell + violet core clash reads clearly, no white-out, beats 0/1 calm).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:18:25 -05:00
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dashboard feat(cinema): jarring inner/outer color clash — opposing palettes that fight 2026-06-22 12:18:25 -05:00