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The nested 3D-within-3D figure now collides with its shell in OPPOSING color universes, not a shared rainbow. Each layer is painted from a hard duotone: the outer shell from one world (ice / acid / gold / mint / electric-blue), the inner figure from its enemy (fire / blood / violet / crimson / gold). A new uClash uniform cycles the pair every beat (and randomizes per dream figure), so it's a fresh ice-vs-fire / acid-vs-blood collision each time — the kind of contrast that stops a scroll. To make the clash READ instead of washing white: inner glow floor dropped hard (dense small-radius overlap was blowing to white and killing the color), inner figure scaled up to 0.52 (spread → less overlap), the color blast capped at 0.6 mix so the duotone shows through even during a detonation, and Act II/III ignition lowered 8.0→4.5 so beats no longer flash the clash to white. Gate: svelte-check 0/0, 937/937 tests pass, build green, verified live (gold shell + violet core clash reads clearly, no white-out, beats 0/1 calm). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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