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Storm was a small ring leaving the canvas empty, and the core blew to white. - FILL: sandbox fitRadius margin 0.40 -> 0.82 so the storm fills most of the frame; particles now target their OWN radius across 0.12r..0.92r (filled volumetric ORB, not a thin ring). - COLOR: brightness was x(ignition*2.4+0.6) = up to x19.8, which + additive blending across 150k sprites clipped every channel to white. Clamp the glow low (0.45 floor, ~1.15 ceil) so the RAINBOW shows as pure spectral color; smaller quads (0.18 -> 0.1) keep particles crisp instead of overlapping to mush; gentler bloom (strength 1.1->0.6, threshold 0->0.35) accents cores rather than washing the cloud. 937 tests + build green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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