vestige/apps
Sam Valladares 0d50eac624 feat(dashboard): Parallax Engram Field — cursor-reactive 3D/4D text
The dashboard text is now a volumetric field: each glyph floats at a depth
set by its trust, stroke weight set by FSRS retention, blur by confidence,
glow by salience. Move the cursor and nearby glyphs lift toward the camera,
lean, and ripple (SDF domain-warp); the field parallaxes like a diorama.
Every motion is a real memory fact — Math.random would visibly break it.

v1: PARAMS 16→20 cursor uniform (pre-divide NDC + velocity + off-canvas
sentinel), depth/weight packed into the free info.zw glyph lanes, vertex
depth→clip.z + Gaussian cursor lift + lean + pulse parallax, fragment SDF
warp + retention weight bias + depth-of-field + depth glow. Zero new render
passes. Deterministic (params.time/frame, never wall clock).

Built by GPT-5.5 against a source-verified scour spec (8-agent frontier
research combining W-perspective depth, cursor Gaussian fields, SDF warp,
and weight-as-data-gauge). Conductor live-GPU audit caught + fixed two
visual bugs: z clamped positive so cursor-lift never clips glyphs behind the
near plane; resting depth-of-field and glow floor raised so the field is
readable and lit at rest, sharpening toward the cursor. Verified live: text
glows at rest, brightens and lifts toward the pointer. check 0 errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 13:32:15 -07:00
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dashboard feat(dashboard): Parallax Engram Field — cursor-reactive 3D/4D text 2026-07-09 13:32:15 -07:00