{#each RINGS as ring} {/each} {#each AXIS_ORDER as axis} {@const [x, y] = pointAt(1, axis.angle)} {/each} {#if size !== 'sm'} {#each AXIS_ORDER as axis} {@const [px, py] = pointAt(values[axis.key] * animProgress, axis.angle)} {/each} {/if} {#if showLabels} {#each AXIS_ORDER as axis} {@const pos = labelPos(axis.angle)} {(values[axis.key] * 100).toFixed(0)}% {AXIS_LABELS[axis.key]} {/each} {/if}