80 new vitest cases exhaustively exercising the v2.0.8 colour-mode
additions, taking total dashboard coverage to 251 tests.
Pure-function correctness:
- getMemoryState: 12 retention boundaries including exact thresholds,
NaN, ±Infinity, negative, and >1 values + determinism across 10k
random samples.
- getNodeColor: per-node-type mapping in type mode (all 8 types),
per-bucket mapping in state mode, unknown-type fallback, and the
invariants that type mode ignores retention + state mode ignores type.
- MEMORY_STATE_COLORS: valid 6-digit hex, all four buckets distinct,
zero overlap with NODE_TYPE_COLORS.
- MEMORY_STATE_DESCRIPTIONS: threshold parentheticals match getMemoryState
bucket boundaries (70 / 40 / 10), all four lines distinct.
NodeManager state machine:
- default mode 'type', field writable pre-createNodes.
- setColorMode is idempotent (early return verified via copy() spy counts).
- setColorMode calls color.copy + emissive.copy + glow.color.copy exactly
once per node per transition, never replaces mesh / glow / material
references, preserves userData.{nodeId,type,retention}.
- rapid 5× type <-> state toggle preserves all three maps.
- addNode during state mode inherits the mode; subsequent switch to
type correctly retints the live-added node.
- suppressed-node interaction: setColorMode updates color + emissive but
never touches opacity or emissiveIntensity (v2.0.5 SIF channel stays
isolated from v2.0.8 colour channel).
- defensive paths: missing glow, missing userData.retention, missing
userData.type — all degrade to sane defaults without throwing.
Also refreshes the embedded dashboard build so the Rust binary picks up
the new SvelteKit chunks with the memory-state-colors feature baked in.
Closes Agent 1's audit gap #4: FSRS memory state (Active / Dormant /
Silent / Unavailable) was computed server-side per query but never
rendered in the 3D graph. Spheres always tinted by node type.
The new colour mode adds a second channel that users can toggle
between at runtime — Type (default, existing behaviour) and State
(new). The toggle is a radio-pair pill in the graph page's top-right
control bar next to the node-count selector + Dream button.
Buckets + palette:
- Active ≥ 70% emerald #10b981 easily retrievable
- Dormant 40-70% amber #f59e0b retrievable with effort
- Silent 10-40% violet #8b5cf6 difficult, needs cues
- Unavail. < 10% slate #6b7280 needs reinforcement
Thresholds match `execute_system_status` at the backend so the graph
colour bands line up exactly with what the Stats page reports in its
stateDistribution block. Using retention as the proxy for the full
accessibility formula (retention × 0.5 + retrieval × 0.3 + storage ×
0.2) is an approximation — retention is the dominant 0.5 weight and
it is the only FSRS channel the current GraphNode DTO carries. Swap
to the full formula in a future release if the DTO grows.
Implementation:
- `apps/dashboard/src/lib/graph/nodes.ts` — new `MemoryState` type,
`getMemoryState(retention)`, `MEMORY_STATE_COLORS`,
`MEMORY_STATE_DESCRIPTIONS`, `ColorMode`, `getNodeColor(node, mode)`.
- `NodeManager.colorMode` field (default `'type'`). `createNodeMeshes`
now calls `getNodeColor(node, this.colorMode)` so newly-added nodes
during the session follow the toggled mode.
- New `NodeManager.setColorMode(mode)` mutates every live mesh's
material + glow sprite colour in place. Idempotent; cheap. Does NOT
touch opacity/emissive-intensity so the v2.0.5 suppression dimming
layer keeps working unchanged.
- New `MemoryStateLegend.svelte` floating overlay in the bottom-right
when state mode is active (hidden in type mode so the legend doesn't
compete with the node-type palette).
- `Graph3D.svelte` accepts a new `colorMode` prop (default `'type'`)
and runs a `$effect` that calls `setColorMode` on every toggle.
- Dashboard rebuild picks up the new component + wiring.
Tests: 171 vitest, svelte-check 581 files / 0 errors. No backend
changes; this is pure dashboard code.
2026-04-19 20:45:08 -05:00
Renamed from apps/dashboard/build/_app/immutable/nodes/1.DU07VqNM.js (Browse further)