Bundled release: Reasoning Theater wired to the 8-stage deep_reference
cognitive pipeline, Pulse InsightToast, Memory Birth Ritual (v2.3
Terrarium), 7 new dashboard surfaces (/duplicates, /dreams, /schedule,
/importance, /activation, /contradictions, /patterns), 3D graph
brightness system with auto distance-compensation + user slider, and
contradiction-detection + primary-selection hardening in the
cross_reference tool. Intel Mac (x86_64-apple-darwin) also flows through
to the release matrix from PR #43.
Added:
- POST /api/deep_reference — HTTP surface for the 8-stage pipeline
- DeepReferenceCompleted WebSocket event (primary + supporting +
contradicting memory IDs for downstream graph animation)
- /reasoning route, full UI + Cmd+K Ask palette
- 7 new dashboard surfaces exposing the cognitive engine
- Graph brightness slider + localStorage persistence + distance-based
emissive compensation so nodes don't disappear into fog at zoom-out
Fixed:
- Contradiction-detection false positives: adjacent-domain memories no
longer flagged as conflicts (NEGATION_PAIRS wildcards removed,
shared-words floor 2 → 4, topic-sim floor 0.15 → 0.55, STAGE 5
overlap floor 0.15 → 0.4)
- Primary-memory selection: unified composite 0.5 × relevance + 0.2 ×
trust + 0.3 × term_presence with hard topic-term filter, closing the
class of bug where off-topic high-trust memories won queries about
specific subjects
- Graph default-load fallback from sort=recent to sort=connected when
the newest memory is isolated, both backend and client
Changed:
- Reasoning page information hierarchy: chain renders first as hero,
confidence meter + Primary Source citation footer below
- Cargo feature split: embeddings code-only + ort-download | ort-dynamic
backends; defaults preserve identical behavior for existing consumers
- CI release-build now gates PRs too so multi-platform regressions
surface pre-merge
Closes Agent 1's audit gap #4: FSRS memory state (Active / Dormant /
Silent / Unavailable) was computed server-side per query but never
rendered in the 3D graph. Spheres always tinted by node type.
The new colour mode adds a second channel that users can toggle
between at runtime — Type (default, existing behaviour) and State
(new). The toggle is a radio-pair pill in the graph page's top-right
control bar next to the node-count selector + Dream button.
Buckets + palette:
- Active ≥ 70% emerald #10b981 easily retrievable
- Dormant 40-70% amber #f59e0b retrievable with effort
- Silent 10-40% violet #8b5cf6 difficult, needs cues
- Unavail. < 10% slate #6b7280 needs reinforcement
Thresholds match `execute_system_status` at the backend so the graph
colour bands line up exactly with what the Stats page reports in its
stateDistribution block. Using retention as the proxy for the full
accessibility formula (retention × 0.5 + retrieval × 0.3 + storage ×
0.2) is an approximation — retention is the dominant 0.5 weight and
it is the only FSRS channel the current GraphNode DTO carries. Swap
to the full formula in a future release if the DTO grows.
Implementation:
- `apps/dashboard/src/lib/graph/nodes.ts` — new `MemoryState` type,
`getMemoryState(retention)`, `MEMORY_STATE_COLORS`,
`MEMORY_STATE_DESCRIPTIONS`, `ColorMode`, `getNodeColor(node, mode)`.
- `NodeManager.colorMode` field (default `'type'`). `createNodeMeshes`
now calls `getNodeColor(node, this.colorMode)` so newly-added nodes
during the session follow the toggled mode.
- New `NodeManager.setColorMode(mode)` mutates every live mesh's
material + glow sprite colour in place. Idempotent; cheap. Does NOT
touch opacity/emissive-intensity so the v2.0.5 suppression dimming
layer keeps working unchanged.
- New `MemoryStateLegend.svelte` floating overlay in the bottom-right
when state mode is active (hidden in type mode so the legend doesn't
compete with the node-type palette).
- `Graph3D.svelte` accepts a new `colorMode` prop (default `'type'`)
and runs a `$effect` that calls `setColorMode` on every toggle.
- Dashboard rebuild picks up the new component + wiring.
Tests: 171 vitest, svelte-check 581 files / 0 errors. No backend
changes; this is pure dashboard code.
2026-04-19 20:45:08 -05:00
Renamed from apps/dashboard/build/_app/immutable/nodes/4.D6WJnHW5.js (Browse further)