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Author SHA1 Message Date
Sam Valladares
30d92b5371 feat(graph): redesign node labels as dark glass pills
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Labels previously rendered as near-white text (#e2e8f0) on a transparent
canvas. UnrealBloomPass (threshold 0.2) amplified every bright pixel
into a huge white halo that made labels unreadable at normal camera
distances — reported by Sam 2026-04-19 with a screenshot of the LoRA
training label blown out into a luminous blob.

New design:

- Dark rounded pill (rgba(10,16,28,0.82)) sits below the text and
  hugs its measured width. That keeps the pill background well below
  bloom threshold so the halo can't spread past the label footprint.
- Text dimmed to mid-luminance slate (#94a3b8). Still legible at the
  standard camera distance but dim enough that bloom only adds a soft
  glow instead of a blast.
- Font trimmed to 22px / weight 600 (was bold 28px); sprite scale
  tightened from 12×1.5 to 9×1.2 so labels don't visually out-compete
  the node spheres they annotate.
- Hairline slate stroke (18% alpha) on the pill for definition when
  the camera gets close.

The canvas mock in the vitest setup grew beginPath / closePath /
moveTo / lineTo / quadraticCurveTo / arc / fill / stroke / strokeText
stubs so createTextSprite can exercise the full rounded-rect path in
unit tests without a real DOM. All 251 tests stay green.
2026-04-19 21:52:14 -05:00
Sam Valladares
d7f0fe03e0 test(graph): ruthless coverage for v2.0.8 memory-state colour mode
80 new vitest cases exhaustively exercising the v2.0.8 colour-mode
additions, taking total dashboard coverage to 251 tests.

Pure-function correctness:
- getMemoryState: 12 retention boundaries including exact thresholds,
  NaN, ±Infinity, negative, and >1 values + determinism across 10k
  random samples.
- getNodeColor: per-node-type mapping in type mode (all 8 types),
  per-bucket mapping in state mode, unknown-type fallback, and the
  invariants that type mode ignores retention + state mode ignores type.
- MEMORY_STATE_COLORS: valid 6-digit hex, all four buckets distinct,
  zero overlap with NODE_TYPE_COLORS.
- MEMORY_STATE_DESCRIPTIONS: threshold parentheticals match getMemoryState
  bucket boundaries (70 / 40 / 10), all four lines distinct.

NodeManager state machine:
- default mode 'type', field writable pre-createNodes.
- setColorMode is idempotent (early return verified via copy() spy counts).
- setColorMode calls color.copy + emissive.copy + glow.color.copy exactly
  once per node per transition, never replaces mesh / glow / material
  references, preserves userData.{nodeId,type,retention}.
- rapid 5× type <-> state toggle preserves all three maps.
- addNode during state mode inherits the mode; subsequent switch to
  type correctly retints the live-added node.
- suppressed-node interaction: setColorMode updates color + emissive but
  never touches opacity or emissiveIntensity (v2.0.5 SIF channel stays
  isolated from v2.0.8 colour channel).
- defensive paths: missing glow, missing userData.retention, missing
  userData.type — all degrade to sane defaults without throwing.

Also refreshes the embedded dashboard build so the Rust binary picks up
the new SvelteKit chunks with the memory-state-colors feature baked in.
2026-04-19 21:12:06 -05:00
Renamed from apps/dashboard/build/_app/immutable/entry/app.B2ShtSI_.js (Browse further)