Before this, any exception from `api.graph()` — network down, dashboard
disabled server-side, 500, 404 — surfaced as "No memories yet. Start
using Vestige to populate your graph." Indistinguishable from a clean
first-run install. Users couldn't tell whether Vestige was empty or
actually broken.
The fix checks both the error message shape (looks for 404 / not found
/ empty / "no memor" patterns) AND the last known graph node count.
Only when both say "empty" do we keep the onboarding message; anything
else surfaces the real error under "Failed to load graph: ..." so
debugging doesn't require guessing.
Before this commit, six live WebSocket events fired against a silent 3D
graph. v2.0.5 shipped the `suppress` tool but the graph did not react to
MemorySuppressed, MemoryUnsuppressed, or Rac1CascadeSwept. Three more
core events — Connected, ConsolidationStarted, ImportanceScored — have
been silent on the graph since v2.0.0 despite appearing in the live
feed, which made the dashboard feel broken during real cognitive work.
Handlers added, all driven by the existing EffectManager:
- MemorySuppressed: violet implosion + compounding pulse scaled by
suppression_count (Anderson 2025 SIF visualised).
- MemoryUnsuppressed: rainbow burst + green pulse to mark reversal
within the 24h labile window.
- Rac1CascadeSwept: violet wave across a random neighbour sample
(event carries counts, not IDs, until v2.1).
- Connected: gentle cyan ripple from the first node on WS handshake.
- ConsolidationStarted: subtle amber pulses across a 20-node sample
while FSRS-6 decay runs (colour matches feed entry).
- ImportanceScored: magenta pulse on the scored node with intensity
proportional to composite_score (novelty/arousal/reward/attention).
IntentionItem.priority was typed as string but the API returns the
numeric FSRS-style scale (1=low, 2=normal, 3=high, 4=critical), so the
dashboard always rendered 'normal priority' regardless of the real
value. trigger_value was also a plain string but the API actually
returns trigger_data as a JSON-encoded payload (e.g. {"type":"time",
"at":"..."}), so the UI surfaced raw JSON or empty strings for every
non-manual trigger.
Swap to numeric priority + PRIORITY_LABELS map and add a
summarizeTrigger() helper that parses trigger_data and picks the most
human-readable field (condition / topic / formatted at / in_minutes /
codebase/filePattern) before truncating for display.
Extends PR #26 (snake_case in_minutes / file_pattern on TriggerSpec)
end-to-end to the UI layer.
First AI memory system to model forgetting as a neuroscience-grounded
PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24),
Rac1 cascade worker, migration V10, and dashboard forgetting indicators.
Based on:
- Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right
lateral PFC as the domain-general inhibitory controller; SIF
compounds with each stopping attempt.
- Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 —
Rac1 GTPase as the active synaptic destabilization mechanism.
What's new:
* `suppress` MCP tool — each call compounds `suppression_count` and
subtracts a `0.15 × count` penalty (saturating at 80%) from
retrieval scores during hybrid search. Distinct from delete
(removes) and demote (one-shot).
* Rac1 cascade worker — background sweep piggybacks the 6h
consolidation loop, walks `memory_connections` edges from
recently-suppressed seeds, applies attenuated FSRS decay to
co-activated neighbors. You don't just forget Jake — you fade
the café, the roommate, the birthday.
* 24h labile window — reversible via `suppress({id, reverse: true})`
within 24 hours. Matches Nader reconsolidation semantics.
* Migration V10 — additive-only (`suppression_count`, `suppressed_at`
+ partial indices). All v2.0.x DBs upgrade seamlessly on first launch.
* Dashboard: `ForgettingIndicator.svelte` pulses when suppressions
are active. 3D graph nodes dim to 20% opacity when suppressed.
New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`,
`Rac1CascadeSwept`. Heartbeat carries `suppressed_count`.
* Search pipeline: SIF penalty inserted into the accessibility stage
so it stacks on top of passive FSRS decay.
* Tool count bumped 23 → 24. Cognitive modules 29 → 30.
Memories persist — they are INHIBITED, not erased. `memory.get(id)`
returns full content through any number of suppressions. The 24h
labile window is a grace period for regret.
Also fixes issue #31 (dashboard graph view buggy) as a companion UI
bug discovered during the v2.0.5 audit cycle:
* Root cause: node glow `SpriteMaterial` had no `map`, so
`THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive
blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square
edges into hard-edged glowing cubes.
* Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used
as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog
density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a`
to brand violet `0x8b5cf6` with higher opacity. Added explicit
`scene.background` and a 2000-point starfield for depth.
* 21 regression tests added in `ui-fixes.test.ts` locking every
invariant in (shared texture singleton, depthWrite:false, scale
×6, bloom magic numbers via source regex, starfield presence).
Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed
Clippy: clean across all targets, zero warnings
Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green
Versions: workspace aligned at 2.0.5 across all 6 crates/packages
Closes#31
- Removed vestige-agent and vestige-agent-py from workspace members
(ARC-AGI-3 code, not part of Vestige release — caused CI failure)
- Improved deep_reference reasoning chain: fuller output with arrows on
supersession reasoning, longer primary finding preview, fallback message
when no relations found, boosted relation detection for search results
with high combined_score
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
All sidebar links, mobile nav links, command palette navigation, logo link,
and the graph page "Explore Connections" link now correctly use SvelteKit's
base path. Also fixes favicon.svg and manifest.json paths in app.html.
Fixes: https://github.com/samvallad33/vestige/issues/17
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When memories are created, promoted, deleted, or dreamed via MCP tools,
the 3D graph now shows spectacular live animations:
- Rainbow particle burst + elastic scale-up on MemoryCreated
- Ripple wave cascading to nearby nodes
- Green pulse + node growth on MemoryPromoted
- Implosion + dissolution on MemoryDeleted
- Edge growth animation on ConnectionDiscovered
- Purple cascade on DreamStarted/DreamProgress/DreamCompleted
- FIFO eviction at 50 live nodes to guard performance
Also: graph center defaults to most-connected node, legacy HTML
redirects to SvelteKit dashboard, CSS height chain fix in layout.
Testing: 150 unit tests (vitest), 11 e2e tests (Playwright with
MCP Streamable HTTP client), 22 proof screenshots.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Dashboard v2.1 "Nuclear" upgrade:
- Dark glassmorphism UI system (4-tier glass utilities, ambient orbs, nav glow)
- Graph3D decomposed from 806-line monolith into 10 focused modules
- Custom GLSL shaders (nebula FBM background, chromatic aberration, film grain, vignette)
- Enhanced dream mode with smooth 2s lerped transitions and aurora cycling
- Cognitive pipeline visualizer (7-stage search cascade animation)
- Temporal playback slider (scrub through memory evolution over time)
- Bioluminescent color palette for node types and events
Fix flaky CI test on macOS:
- vector::tests::test_add_and_search used near-identical test vectors (additive phase shift)
- Changed to multiplicative frequency so each seed produces a distinct vector
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>