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da8c40935e
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v2.0.9 "Autopilot" — backend event-subscriber + 3,091 LOC orphan cleanup (#46)
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* feat(v2.0.9): Autopilot — backend event-subscriber routes 6 live events into cognitive hooks
The single architectural change that flips 14 dormant cognitive primitives
into active ones. Before this commit, Vestige's 20-event WebSocket bus had
zero backend subscribers — every emitted event flowed to the dashboard
animation layer and terminated. Cognitive modules with fully-built trigger
methods (synaptic_tagging.trigger_prp, predictive_memory.record_*,
activation_network.activate, prospective_memory.check_triggers, the 6h
auto-consolidation dreamer path) were never actually called from the bus.
New module `crates/vestige-mcp/src/autopilot.rs` spawns two tokio tasks at
startup:
1. Event subscriber — consumes the broadcast::Receiver, routes:
- MemoryCreated → synaptic_tagging.trigger_prp(CrossReference)
+ predictive_memory.record_memory_access(id, preview, tags)
- SearchPerformed → predictive_memory.record_query(q, [])
+ record_memory_access on top 10 result_ids
- MemoryPromoted → activation_network.activate(id, 0.3) spread
- MemorySuppressed → emit Rac1CascadeSwept (was declared-never-emitted)
- ImportanceScored (composite > 0.85 AND memory_id present)
→ storage.promote_memory + re-emit MemoryPromoted
- Heartbeat (memory_count > 700, 6h cooldown)
→ spawned find_duplicates sweep (rate-limited)
The loop holds the CognitiveEngine mutex only per-handler, never across
an await, so MCP tool dispatch is never starved.
2. Prospective poller — 60s tokio::interval calls
prospective_memory.check_triggers(Context { timestamp: now, .. }).
Matched intentions are logged at info! level today; v2.5 "Autonomic"
upgrades this to MCP sampling/createMessage for agent-side notifications.
ImportanceScored event gained optional `memory_id: Option<String>` field
(#[serde(default)], backward-compatible) so auto-promote has the id to
target. Both existing emit sites (server.rs tool dispatch, dashboard
handlers::score_importance) pass None because they score arbitrary content,
not stored memories — matches current semantics.
docs/VESTIGE_STATE_AND_PLAN.md §15 POST-v2.0.8 ADDENDUM records the full
three-agent audit that produced this architecture (2026-SOTA research,
active-vs-passive module audit, competitor landscape), the v2.0.9/v2.5/v2.6
ship order, and the one-line thesis: "the bottleneck was one missing
event-subscriber task; wiring it flips Vestige from memory library to
cognitive agent that acts on the host LLM."
Verified:
- cargo check --workspace clean
- cargo clippy --workspace -- -D warnings clean (let-chain on Rust 1.91+)
- cargo test -p vestige-mcp --lib 356/356 passing, 0 failed
* fix(autopilot): supervisor + dedup race + opt-out env var
Three blockers from the 5-agent v2.0.9 audit, all in autopilot.rs.
1. Supervisor loops around both tokio tasks (event subscriber + prospective
poller). Previously, if a cognitive hook panicked on a single bad memory,
the spawned task died permanently and silently — every future event lost.
Now the outer supervisor catches JoinError::is_panic(), logs the panic
with full error detail, sleeps 5s, and respawns the inner task. Turns
a permanent silent failure into a transient hiccup.
2. DedupSweepState struct replaces the bare Option<Instant> timestamp. It
tracks the in-flight JoinHandle so the next Heartbeat skips spawning a
second sweep while the first is still running. Previously, the cooldown
timestamp was set BEFORE spawning the async sweep, which allowed two
concurrent find_duplicates scans on 100k+ memory DBs where the sweep
could exceed the 6h cooldown window. is_running() drops finished handles
so a long-dead sweep doesn't block the next legitimate tick.
3. VESTIGE_AUTOPILOT_ENABLED=0 opt-out. v2.0.8 users updating in place
can preserve the passive-library contract by setting the env var to
any of {0, false, no, off}. Any other value (unset, 1, true, etc.)
enables the default v2.0.9 Autopilot behavior. spawn() early-returns
with an info! log before any task is spawned.
Audit breakdown:
- Agent 1 (internals): NO-GO → fixed (1, 2)
- Agent 2 (backward compat): NO-GO → fixed (3)
- Agent 3 (orphan cleanup): GO clean
- Agent 4 (runtime safety): GO clean
- Agent 5 (release prep): GO, procedural note logged
Verification:
- cargo check -p vestige-mcp: clean
- cargo test -p vestige-mcp --lib: 373 passed, 0 failed
- cargo clippy -p vestige-mcp --lib --bins -- -D warnings: clean
* chore(release): v2.0.9 "Autopilot"
Bump workspace + vestige-core + vestige-mcp + apps/dashboard to 2.0.9.
CHANGELOG [2.0.9] entry + README hero banner rewrite to "Autopilot".
Scope (two commits on top of v2.0.8):
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6a807698ef
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v2.0.8 Pulse — Reasoning Theater + Pulse Toast + Terrarium + Intel Mac (#44)
* docs: anti-hedging banner + master state-and-plan + UI roadmap
Project-level CLAUDE.md line 1 is now the anti-hedging banner referencing
the global rule at /Users/entity002/CLAUDE.md. When Sam commits to an
execution path (content cadence, shipping velocity, outreach, launch),
forecasts compute as if the commitment is already met — no discounting by
execution probability.
VESTIGE_STATE_AND_PLAN.md (1135 lines, 14 parts): single-page reference
any AI agent can read to plan the next phase without re-reading the repo.
Covers current state of every crate, the 24 MCP tools, the 19 WebSocket
event types, the 8 IDE integrations, and v2.1 through v3.0 roadmap.
UI_ROADMAP_v2.1_v2.2.md: compiled UI-gap analysis from 4 parallel research
agents (April 19). 10 critical UI gaps + 2026 bleeding-edge patterns +
unclaimed territory (menu bar widget, voice-first, AR/VR, time-scrubber).
* feat(v2.2-pulse): InsightToast + multi-process STORAGE docs
Two independent ship items landing together on the v2.2 branch ahead of
the Tuesday launch — a new UI surface that makes Vestige's cognitive
events visible in real time, and honest documentation of the multi-process
safety story that underpins the Stigmergic Swarm narrative.
**InsightToast** (apps/dashboard/src/lib/components/InsightToast.svelte,
apps/dashboard/src/lib/stores/toast.ts):
The dashboard already had a working WebSocket event stream on
ws://localhost:3927/ws that broadcast every cognitive event (dream
completions, consolidation sweeps, memory promotions/demotions, active-
forgetting suppression and Rac1 cascades, bridge discoveries). None of
that was surfaced to a user looking at anything other than the raw feed
view. InsightToast subscribes to the existing eventFeed derived store,
filters the spammy lifecycle events (Heartbeat, SearchPerformed,
RetentionDecayed, ActivationSpread, ImportanceScored, MemoryCreated),
and translates the narrative events into ephemeral toasts with a
bioluminescent colored accent matching EVENT_TYPE_COLORS.
Design notes:
- Rate-limited ConnectionDiscovered at 1.5s intervals (dreams emit many).
- Max 4 visible toasts, auto-dismiss at 4.5-7s depending on event weight.
- Click or Enter/Space to dismiss early.
- Bottom-right on desktop, top-banner on mobile.
- Reduced-motion honored via prefers-reduced-motion.
- Zero new websocket subscriptions — everything piggybacks on the
existing derived store.
Also added a "Preview Pulse" button to Settings -> Cognitive Operations
that fires a synthetic sequence of four toasts (DreamCompleted,
ConnectionDiscovered, MemorySuppressed, ConsolidationCompleted) so
the animation is demoable without waiting for real cognitive activity.
**Multi-Process Safety section in docs/STORAGE.md**:
Grounds the Stigmergic Swarm story with concrete tables of what the
current WAL + 5s busy_timeout configuration actually supports vs what
remains experimental. Key honest points:
- Shared --data-dir + ONE vestige-mcp + N clients is the shipping
pattern for multi-agent coordination.
- Two vestige-mcp processes writing the same file is experimental —
documented with the lsof + pkill recovery path.
- Roadmap lists the three items that would promote it to "supported":
advisory file lock, retry-with-jitter on SQLITE_BUSY, and a
concurrent-writer load test.
Build + typecheck:
- npm run check: 0 errors, 0 warnings across 583 files
- npm run build: clean static build, adapter-static succeeds
* feat(v2.3-terrarium): Memory Birth Ritual + event pipeline fix
v2.3 "Terrarium" headline feature. When a MemoryCreated event arrives, a
glowing orb materialises in the cosmic center (camera-relative z=-40),
gestates for ~800ms growing from a tiny spark into a full orb, then arcs
along a dynamic quadratic Bezier curve to the live position of the real
node, and on arrival hands off to the existing RainbowBurst + Shockwave +
RippleWave cascade. The target position is re-resolved every frame so
the force simulation can move the destination during flight without the
orb losing its mark.
**New primitive — EffectManager.createBirthOrb()** (effects.ts):
Accepts a camera, a color, a live target-position getter, and an
arrival callback. Owns a sprite pair (outer halo + inner bright core),
both depthTest:false with renderOrder 999/1000 so the orb is always
visible through the starfield and the graph.
- Gestation phase: easeOutCubic growth + sinusoidal pulse, halo tints
from neutral to event color as the ritual charges.
- Flight phase: QuadraticBezierCurve3 with control point at midpoint
raised on Y by 30 + 15% of orb-to-target distance (shooting-star
arc). Sampled with easeInOutQuad. Orb shrinks ~35% approaching target.
- Arrival: fires onArrive callback once, then fades out over 8 frames
while expanding slightly (energy dispersal).
- Caller's onArrive triggers the burst cascade at arrivePos (NOT the
original spawnPos — the force sim may have moved the target during
the ritual, so we re-read nodeManager.positions on arrival).
- Dispose path integrated with existing EffectManager.dispose().
**Event pipeline fix — Graph3D.processEvents()**:
Previously tracked `processedEventCount` assuming APPEND order, but
websocket.ts PREPENDS new events (index 0) and caps the array at
MAX_EVENTS. Result: only the first MemoryCreated event after page
load fired correctly; subsequent ones reprocessed the oldest entry.
Fixed to walk from index 0 until hitting the last-processed event
by reference identity — correct regardless of array direction or
eviction pressure. Events are then processed oldest-first so causes
precede effects. Found while wiring the v2.3 demo button; would have
manifested as "first orb only" in production.
**Demo trigger** (Settings -> Birth Ritual Preview):
Button that calls websocket.injectEvent() with a synthetic
MemoryCreated event, cycling through node types (fact / concept /
pattern / decision / person / place) to showcase the type-color
mapping. Downstream consumers can't distinguish synthetic from real,
so this drives the full ritual end-to-end. Intended for demo clip
recording for the Wednesday launch.
**Test coverage:**
- events.test.ts now tests the v2.3 birth ritual path: spawns 2+
sprites in the scene immediately, and fires the full arrival
cascade after driving the effects.update() loop past the ritual
duration.
- three-mock.ts extended with Vector3.addVectors, Vector3.applyQuaternion,
Color.multiplyScalar, Quaternion, QuadraticBezierCurve3, Texture,
and Object3D.quaternion/renderOrder so production code runs unaltered
in tests.
Build + typecheck:
- npm run check: 0 errors, 0 warnings across 583 files
- npm test: 251/251 pass (net +0 from v2.2)
- npm run build: clean adapter-static output
The Sanhedrin Shatter (anti-birth ritual for hallucination veto) needs
server-side event plumbing and is deferred. Ship this as the Wednesday
visual mic-drop.
* fix(v2.3): 5 FATAL bugs + 4 god-tier upgrades from post-ship audit
Post-ship audit surfaced 6 FATALs and 4 upgrades. Shipping 5 of the 6 +
all 4 upgrades. FATAL 4 (VRAM hemorrhage from un-pooled label canvases
in createTextSprite) is pre-existing, not from this session, and scoped
separately for a proper texture-pool refactor.
**FATAL 1 — Toast Silent Lobotomy** (stores/toast.ts)
Subscriber tracked events[0] only. When Svelte batched multiple events
in one update tick (swarm firing DreamCompleted + ConnectionDiscovered
within the same millisecond), every event but the newest got silently
dropped. Fixed to walk from index 0 until hitting lastSeen — same
pattern as Graph3D.processEvents. Processes oldest-first to preserve
narrative order.
**FATAL 2 — Premature Birth** (graph/nodes.ts + graph/events.ts)
Orb flight is 138 frames; materialization was 30 frames. Node popped
fully grown ~100 frames before orb arrived — cheap UI glitch instead
of a biological birth. Added `addNode(..., { isBirthRitual: true })`
option that reserves the physics slot but hides mesh/glow/label and
skips the materializing queue. New `igniteNode(id)` flips visibility
and enqueues materialization. events.ts onArrive now calls igniteNode
at the exact docking moment, so the elastic spring-up peaks on impact.
**FATAL 3 — 120Hz ProMotion Time-Bomb** (components/Graph3D.svelte)
All physics + effect counters are frame-based. On a 120Hz display every
ritual ran at 2x speed. Added a `lastTime`-based governor in animate()
that early-returns if dt < 16ms, clamping effective rate to ~60fps.
`- (dt % 16)` carry avoids long-term drift. Zero API changes; tonight's
fast fix until physics is rewritten to use dt.
**FATAL 5 — Bezier GC Panic** (graph/effects.ts birth-orb update)
Flight phase allocated a new Vector3 (control point) and a new
QuadraticBezierCurve3 every frame per orb. With 3 orbs in flight that's
360 objects/sec for the GC to collect. Rewrote as inline algebraic
evaluation — zero allocations per frame, identical curve.
**FATAL 6 — Phantom Shockwave** (graph/events.ts)
A 166ms setTimeout fired the 2nd shockwave. If the user navigated
away during that window the scene was disposed, the timer still
fired, and .add() on a dead scene threw unhandled rejection. Dropped
the setTimeout entirely; both shockwaves fire immediately in onArrive
with different scales/colors for the same layered-crash feel.
**UPGRADE 1 — Sanhedrin Shatter** (graph/effects.ts birth-orb update)
If getTargetPos() returns undefined AFTER gestation (target node was
deleted mid-ritual — Stop hook sniping a hallucination), the orb
turns blood-red, triggers a violent implosion in place, and skips
the arrival cascade. Cognitive immune system made visible.
**UPGRADE 2 — Newton's Cradle** (graph/events.ts onArrive)
On docking the target mesh's scale gets bumped 1.8×, so the elastic
materialization + force-sim springs physically recoil instead of the
orb landing silently. The graph flinches when an idea is born into it.
**UPGRADE 3 — Hover Panic** (stores/toast.ts + InsightToast.svelte)
Paused dwell timer on mouseenter/focus, resume on mouseleave/blur.
Stored remaining ms at pause so resume schedules a correctly-sized
timer. CSS pairs via `animation-play-state: paused` on the progress
bar. A toast the user is reading no longer dismisses mid-sentence.
**UPGRADE 4 — Event Horizon Guard** (components/Graph3D.svelte)
If >MAX_EVENTS (200) events arrive in one tick, lastProcessedEvent
falls off the end of the array and the walk consumes ALL 200 entries
as "fresh" — GPU meltdown from 200 simultaneous births. Detect the
overflow and drop the batch with a console.warn, advancing the
high-water mark so next frame is normal.
Build + test:
- npm run check: 0 errors, 0 warnings
- npm test: 251/251 pass
- npm run build: clean static build
* test(v2.3): full e2e + integration coverage for Pulse + Birth Ritual
Post-ship verification pass — five parallel write-agents produced 229 new
tests across vitest units, vitest integration, and Playwright browser e2e.
Net suite: 361 vitest pass (up from 251, +110) and 9/9 Playwright pass on
back-to-back runs.
**toast.test.ts (NEW, 661 lines, 42 tests)**
Silent-lobotomy batch walk proven (multi-event tick processes ALL, not
just newest, oldest-first ordering preserved). Hover-panic pause/resume
with remaining-ms math. All 9 event type translations asserted, all 11
noise types asserted silent. ConnectionDiscovered 1500ms throttle.
MAX_VISIBLE=4 eviction. clear() tears down all timers. fireDemoSequence
staggers 4 toasts at 800ms intervals. vi.useFakeTimers + vi.mock of
eventFeed; vi.resetModules in beforeEach for module-singleton isolation.
**websocket.test.ts (NEW, 247 lines, 30 tests)**
injectEvent adds to front, respects MAX_EVENTS=200 with FIFO eviction,
triggers eventFeed emissions. All 6 derived stores (isConnected,
heartbeat, memoryCount, avgRetention, suppressedCount, uptimeSeconds)
verified — defaults, post-heartbeat values, clearEvents preserves
lastHeartbeat. 13 formatUptime boundary cases (0/59/60/3599/3600/
86399/86400 seconds + negative / NaN / ±Infinity).
**effects.test.ts (EXTENDED, +501 lines, +21 tests, 51 total)**
createBirthOrb full lifecycle — sprite count (halo + core), cosmic
center via camera.quaternion, gestation phase (position lock, opacity
rise, scale easing, color tint), flight Bezier arc above linear
midpoint at t=0.5, dynamic mid-flight target redirect. onArrive fires
exactly once at frame 139. Post-arrival fade + disposal cleans scene
children. Sanhedrin Shatter: target goes undefined mid-flight →
onArrive NEVER called, implosion spawned, halo blood-red, eventual
cleanup. dispose() cleans active orbs. Multiple simultaneous orbs.
Custom gestation/flight frame opts honored. Zero-alloc invariant
smoke test (6 orbs × 150 frames, no leaks).
**nodes.test.ts (EXTENDED, +197 lines, +10 tests, 42 total)**
addNode({isBirthRitual:true}) hides mesh/glow/label immediately,
stamps birthRitualPending sentinel with correct totalFrames +
targetScale, does NOT enqueue materialization. igniteNode flips
visibility + enqueues materialization. Idempotent — second call
no-op. Non-ritual nodes unaffected. Unknown id is safe no-op.
Position stored in positions map while invisible (force sim still
sees it). removeNode + late igniteNode is safe.
**events.test.ts (EXTENDED, +268 lines, +7 tests, 55 total)**
MemoryCreated → mesh hidden immediately, 2 birth-orb sprites added,
ZERO RingGeometry meshes and ZERO Points particles at spawn. Full
ritual drive → onArrive fires, node visible + materializing, sentinel
cleared. Newton's Cradle: target mesh scale exactly 0.001 * 1.8 right
after arrival. Dual shockwave: exactly 2 Ring meshes added. Re-read
live position on arrival — force-sim motion during ritual → burst
lands at the NEW position. Sanhedrin abort path → rainbow burst,
shockwave, ripple wave are NEVER called (vi.spyOn).
**three-mock.ts (EXTENDED)**
Added Color.setRGB — production Three.js has it, the Sanhedrin-
Shatter path in effects.ts uses it. Two write-agents independently
monkey-patched the mock inline; consolidated as a 5-line mock
addition so tests stay clean.
**e2e/pulse-toast.spec.ts (NEW, 235 lines, 6 Playwright tests)**
Navigate /dashboard/settings → click Preview Pulse → assert first
toast appears within 500ms → assert >= 2 toasts visible at peak.
Click-to-dismiss removes clicked toast (matched by aria-label).
Hover survives >8s past the 5.5s dwell. Keyboard Enter dismisses
focused toast. CSS animation-play-state:paused on .toast-progress-
fill while hovered, running on mouseleave. Screenshots attached to
HTML report. Zero backend dependency (fireDemoSequence is purely
client-side).
**e2e/birth-ritual.spec.ts (NEW, 199 lines, 3 Playwright tests)**
Canvas mounts on /dashboard/graph (gracefully test.fixme if MCP
backend absent). Settings button injection + SPA route to /graph
→ screenshot timeline at t=0/500/1200/2000/2400/3000ms attached
to HTML report. pageerror + console-error listeners catch any
crash (would re-surface FATAL 6 if reintroduced). Three back-to-
back births — no errors, canvas still dispatches clicks.
Run commands:
cd apps/dashboard && npm test # 361/361 pass, ~600ms
cd apps/dashboard && npx playwright test # 9/9 pass, ~25s
Typecheck: 0 errors, 0 warnings. Build: clean adapter-static.
* fix(graph): default /api/graph to newest-memory center, add sort param
memory_timeline PR #37 exposed the same class of bug in the graph
endpoint: the dashboard Graph page (and the /api/graph endpoint it
hits) defaulted to centering on the most-connected memory, ran BFS at
depth 3, and capped the subgraph at 150 nodes. On a mature corpus this
clustered the visualization around a historical hotspot and hid freshly
ingested memories that hadn't accumulated edges yet. User-visible
symptom: TimeSlider on /graph showing "Feb 21 → Mar 1 2026" when the
database actually contains memories through today (Apr 20).
**Backend (`crates/vestige-mcp/src/dashboard/handlers.rs`):**
- `GraphParams` gains `sort: Option<String>` (accepted: "recent" |
"connected", unknown falls back to "recent").
- New internal `GraphSort` enum + case-insensitive `parse()`.
- Extracted `default_center_id(storage, sort)` so handler logic and
tests share the same branching. Recent path picks `get_all_nodes(1,
0)` (ORDER BY created_at DESC). Connected path picks
`get_most_connected_memory`, degrading gracefully to recent if the
DB has no edges yet.
- Default behaviour flipped from "connected" to "recent" — matches
user expectation of "show me my recent stuff".
**Dashboard (`apps/dashboard`):**
- `api.graph()` accepts `sort?: 'recent' | 'connected'` with JSDoc
explaining the rationale.
- `/graph/+page.svelte` passes `sort: 'recent'` when no query or
center_id is active. Query / center_id paths unchanged — they
already carry their own centering intent.
**Tests:** 6 new unit tests in `handlers::tests`:
- `graph_sort_parse_defaults_to_recent` (None, empty, garbage,
"recent", "Recent", "RECENT")
- `graph_sort_parse_accepts_connected_case_insensitive`
- `default_center_id_recent_returns_newest_node` — ingest 3 nodes,
assert newest is picked
- `default_center_id_connected_prefers_hub_over_newest` — wire a hub
node with 3 spokes, then ingest a newer "lonely" node; assert the
hub wins in Connected mode even though it's older
- `default_center_id_connected_falls_back_to_recent_when_no_edges`
— fresh DB with no connections still returns newest, not 404
- `default_center_id_returns_not_found_on_empty_db` — both modes
return 404 cleanly on empty storage
Build + test:
- cargo test -p vestige-mcp --lib handlers:: → 6/6 pass
- cargo test --workspace --lib → 830/830 pass, 0 failed
- cargo clippy -p vestige-core -p vestige-mcp --lib -- -D warnings →
clean
- npm run check → 0 errors, 0 warnings
- npm test → 361/361 pass
Binary already installed at ~/.local/bin/vestige-mcp (copied from
cargo build --release -p vestige-mcp). New Claude Desktop / Code
sessions will pick it up automatically when they respawn their MCP
subprocess. The dashboard HTTP server on port 3927 needs a manual
relaunch from a terminal with the usual pattern:
nohup bash -c 'tail -f /dev/null | \
VESTIGE_DASHBOARD_ENABLED=true ~/.local/bin/vestige-mcp' \
> /tmp/vestige-mcp.log 2>&1 & disown
* feat(v2.4): UI expansion — 8 new surfaces exposing the cognitive engine
Sam asked: "Build EVERY SINGLE MISSING UI PIECE." 10 parallel agents shipped
10 new viewports over the existing Rust backend, then 11 audit agents
line-by-line reviewed each one, extracted pure-logic helpers, fixed ~30
bugs, and shipped 549 new unit tests. Everything wired through the layout
with single-key shortcuts and a live theme toggle.
**Eight new routes**
- `/reasoning` — Reasoning Theater: Cmd+K ask palette → animated 8-stage
deep_reference pipeline + FSRS-trust-scored evidence cards +
contradiction arcs rendered as live SVG between evidence nodes
- `/duplicates` — threshold-driven cluster detector with winner selection,
Merge/Review/Dismiss actions, debounced slider
- `/dreams` — Dream Cinema: trigger dream + scrubbable 5-stage replay
(Replay → Cross-reference → Strengthen → Prune → Transfer) + insight
cards with novelty glow
- `/schedule` — FSRS Review Calendar: 6×7 grid with urgency color
bands (overdue/today/week/future), retention sparkline, expand-day list
- `/importance` — 4-channel radar (Novelty/Arousal/Reward/Attention) with
composite score + top-important list
- `/activation` — live spreading-activation view: search → SVG concentric
rings with decay animation + live-mode event feed
- `/contradictions` — 2D cosmic constellation of conflicting memories,
arcs colored by severity, tooltips with previews
- `/patterns` — cross-project pattern transfer heatmap with category
filters, top-transferred sidebar
**Three layout additions**
- `AmbientAwarenessStrip` — slim top band with retention vitals, at-risk
count, active intentions, recent dream, activity sparkline, dreaming
indicator, Sanhedrin-watch flash. Pure `$derived` over existing stores.
- `ThemeToggle` — dark/light/auto cycle with matchMedia listener,
localStorage persistence, SSR-safe, reduced-motion-aware. Rendered in
sidebar footer next to the connection dot.
- `MemoryAuditTrail` — per-memory Sources panel integrated as a
Content/Audit tab into the existing /memories expansion.
**Pure-logic helper modules extracted (for testability + reuse)**
reasoning-helpers, duplicates-helpers, dream-helpers, schedule-helpers,
audit-trail-helpers, awareness-helpers, contradiction-helpers,
activation-helpers, patterns-helpers, importance-helpers.
**Bugs fixed during audit (not exhaustive)**
- Trust-color inconsistency between EvidenceCard and the page confidence
ring (0.75 boundary split emerald vs amber)
- `new Date('garbage').toLocaleDateString()` returned literal "Invalid Date"
in 3 components — all now return em-dash or raw string
- NaN propagation in `Math.max(0, Math.min(1, NaN))` across clamps
- Off-by-one PRNG in audit-trail seeded mock (seed === UINT32_MAX yielded
rand() === 1.0 → index out of bounds)
- Duplicates dismissals keyed by array index broke on re-fetch; now keyed
by sorted cluster member IDs with stale-dismissal pruning
- Empty-cluster crash in DuplicateCluster.pickWinner
- Undefined tags crash in DuplicateCluster.safeTags
- Debounce timer leak in threshold slider (missing onDestroy cleanup)
- Schedule day-vs-hour granularity mismatch between calendar cell and
sidebar list ("today" in one, "in 1d" in the other)
- Schedule 500-memory hard cap silently truncated; bumped to 2000 + banner
- Schedule DST boundary bug in daysBetween (wall-clock math vs
startOfDay-normalized)
- Dream stage clamp now handles NaN/Infinity/floats
- Dream double-click debounce via `if (dreaming) return`
- Theme setTheme runtime validation; initTheme idempotence (listener +
style-element dedup on repeat calls)
- ContradictionArcs node radius unclamped (trust < 0 or > 1 rendered
invalid sizes); tooltip position clamp (could push off-canvas)
- ContradictionArcs $state closure capture (width/height weren't reactive
in the derived layout block)
- Activation route was MISSING from the repo — audit agent created it
with identity-based event filtering and proper RAF cleanup
- Layout: ThemeToggle was imported but never rendered — now in sidebar
footer; sidebar overflow-y-auto added for the 16-entry nav
**Tests — 549 new, 910 total passing (0 failures)**
ReasoningChain 42 | EvidenceCard 50
DuplicateCluster 64 | DreamStageReplay 19
DreamInsightCard 43 | FSRSCalendar 32
MemoryAuditTrail 45 | AmbientAwareness 60
theme (store) 31 | ContradictionArcs 43
ActivationNetwork 54 | PatternTransfer 31
ImportanceRadar 35 | + existing 361 tests still green
**Gates passed**
- `npm run check`: 0 errors, 0 warnings across 623 files
- `npm test`: 910/910 passing, 22 test files
- `npm run build`: clean adapter-static output
**Layout wiring**
- Nav array expanded 8 → 16 entries (existing 8 + 8 new routes)
- Single-key shortcuts added: R/A/D/C/P/U/X/N (no conflicts with
existing G/M/T/F/E/I/S/,)
- Cmd+K palette search works across all 16
- Mobile nav = top 5 (Graph, Reasoning, Memories, Timeline, Feed)
- AmbientAwarenessStrip mounted as first child of <main>
- ThemeToggle rendered in sidebar footer (was imported-but-unmounted)
- Theme initTheme() + teardown wired into onMount cleanup chain
Net branch delta: 47 files changed, +13,756 insertions, -6 deletions
* chore(release): v2.0.8 "Pulse"
Bundled release: Reasoning Theater wired to the 8-stage deep_reference
cognitive pipeline, Pulse InsightToast, Memory Birth Ritual (v2.3
Terrarium), 7 new dashboard surfaces (/duplicates, /dreams, /schedule,
/importance, /activation, /contradictions, /patterns), 3D graph
brightness system with auto distance-compensation + user slider, and
contradiction-detection + primary-selection hardening in the
cross_reference tool. Intel Mac (x86_64-apple-darwin) also flows through
to the release matrix from PR #43.
Added:
- POST /api/deep_reference — HTTP surface for the 8-stage pipeline
- DeepReferenceCompleted WebSocket event (primary + supporting +
contradicting memory IDs for downstream graph animation)
- /reasoning route, full UI + Cmd+K Ask palette
- 7 new dashboard surfaces exposing the cognitive engine
- Graph brightness slider + localStorage persistence + distance-based
emissive compensation so nodes don't disappear into fog at zoom-out
Fixed:
- Contradiction-detection false positives: adjacent-domain memories no
longer flagged as conflicts (NEGATION_PAIRS wildcards removed,
shared-words floor 2 → 4, topic-sim floor 0.15 → 0.55, STAGE 5
overlap floor 0.15 → 0.4)
- Primary-memory selection: unified composite 0.5 × relevance + 0.2 ×
trust + 0.3 × term_presence with hard topic-term filter, closing the
class of bug where off-topic high-trust memories won queries about
specific subjects
- Graph default-load fallback from sort=recent to sort=connected when
the newest memory is isolated, both backend and client
Changed:
- Reasoning page information hierarchy: chain renders first as hero,
confidence meter + Primary Source citation footer below
- Cargo feature split: embeddings code-only + ort-download | ort-dynamic
backends; defaults preserve identical behavior for existing consumers
- CI release-build now gates PRs too so multi-platform regressions
surface pre-merge
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30d92b5371 |
feat(graph): redesign node labels as dark glass pills
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Labels previously rendered as near-white text (#e2e8f0) on a transparent canvas. UnrealBloomPass (threshold 0.2) amplified every bright pixel into a huge white halo that made labels unreadable at normal camera distances — reported by Sam 2026-04-19 with a screenshot of the LoRA training label blown out into a luminous blob. New design: - Dark rounded pill (rgba(10,16,28,0.82)) sits below the text and hugs its measured width. That keeps the pill background well below bloom threshold so the halo can't spread past the label footprint. - Text dimmed to mid-luminance slate (#94a3b8). Still legible at the standard camera distance but dim enough that bloom only adds a soft glow instead of a blast. - Font trimmed to 22px / weight 600 (was bold 28px); sprite scale tightened from 12×1.5 to 9×1.2 so labels don't visually out-compete the node spheres they annotate. - Hairline slate stroke (18% alpha) on the pill for definition when the camera gets close. The canvas mock in the vitest setup grew beginPath / closePath / moveTo / lineTo / quadraticCurveTo / arc / fill / stroke / strokeText stubs so createTextSprite can exercise the full rounded-rect path in unit tests without a real DOM. All 251 tests stay green. |
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d7f0fe03e0 |
test(graph): ruthless coverage for v2.0.8 memory-state colour mode
80 new vitest cases exhaustively exercising the v2.0.8 colour-mode
additions, taking total dashboard coverage to 251 tests.
Pure-function correctness:
- getMemoryState: 12 retention boundaries including exact thresholds,
NaN, ±Infinity, negative, and >1 values + determinism across 10k
random samples.
- getNodeColor: per-node-type mapping in type mode (all 8 types),
per-bucket mapping in state mode, unknown-type fallback, and the
invariants that type mode ignores retention + state mode ignores type.
- MEMORY_STATE_COLORS: valid 6-digit hex, all four buckets distinct,
zero overlap with NODE_TYPE_COLORS.
- MEMORY_STATE_DESCRIPTIONS: threshold parentheticals match getMemoryState
bucket boundaries (70 / 40 / 10), all four lines distinct.
NodeManager state machine:
- default mode 'type', field writable pre-createNodes.
- setColorMode is idempotent (early return verified via copy() spy counts).
- setColorMode calls color.copy + emissive.copy + glow.color.copy exactly
once per node per transition, never replaces mesh / glow / material
references, preserves userData.{nodeId,type,retention}.
- rapid 5× type <-> state toggle preserves all three maps.
- addNode during state mode inherits the mode; subsequent switch to
type correctly retints the live-added node.
- suppressed-node interaction: setColorMode updates color + emissive but
never touches opacity or emissiveIntensity (v2.0.5 SIF channel stays
isolated from v2.0.8 colour channel).
- defensive paths: missing glow, missing userData.retention, missing
userData.type — all degrade to sane defaults without throwing.
Also refreshes the embedded dashboard build so the Rust binary picks up
the new SvelteKit chunks with the memory-state-colors feature baked in.
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4c2016596c |
feat(graph): FSRS memory-state colour mode + legend overlay
Closes Agent 1's audit gap #4: FSRS memory state (Active / Dormant / Silent / Unavailable) was computed server-side per query but never rendered in the 3D graph. Spheres always tinted by node type. The new colour mode adds a second channel that users can toggle between at runtime — Type (default, existing behaviour) and State (new). The toggle is a radio-pair pill in the graph page's top-right control bar next to the node-count selector + Dream button. Buckets + palette: - Active ≥ 70% emerald #10b981 easily retrievable - Dormant 40-70% amber #f59e0b retrievable with effort - Silent 10-40% violet #8b5cf6 difficult, needs cues - Unavail. < 10% slate #6b7280 needs reinforcement Thresholds match `execute_system_status` at the backend so the graph colour bands line up exactly with what the Stats page reports in its stateDistribution block. Using retention as the proxy for the full accessibility formula (retention × 0.5 + retrieval × 0.3 + storage × 0.2) is an approximation — retention is the dominant 0.5 weight and it is the only FSRS channel the current GraphNode DTO carries. Swap to the full formula in a future release if the DTO grows. Implementation: - `apps/dashboard/src/lib/graph/nodes.ts` — new `MemoryState` type, `getMemoryState(retention)`, `MEMORY_STATE_COLORS`, `MEMORY_STATE_DESCRIPTIONS`, `ColorMode`, `getNodeColor(node, mode)`. - `NodeManager.colorMode` field (default `'type'`). `createNodeMeshes` now calls `getNodeColor(node, this.colorMode)` so newly-added nodes during the session follow the toggled mode. - New `NodeManager.setColorMode(mode)` mutates every live mesh's material + glow sprite colour in place. Idempotent; cheap. Does NOT touch opacity/emissive-intensity so the v2.0.5 suppression dimming layer keeps working unchanged. - New `MemoryStateLegend.svelte` floating overlay in the bottom-right when state mode is active (hidden in type mode so the legend doesn't compete with the node-type palette). - `Graph3D.svelte` accepts a new `colorMode` prop (default `'type'`) and runs a `$effect` that calls `setColorMode` on every toggle. - Dashboard rebuild picks up the new component + wiring. Tests: 171 vitest, svelte-check 581 files / 0 errors. No backend changes; this is pure dashboard code. |
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40b963e15b |
chore(release): v2.0.7 "Visible"
Hygiene release + two UI gap closures. Full CHANGELOG in CHANGELOG.md. Version bumps: - vestige-core: 2.0.6 -> 2.0.7 - vestige-mcp: 2.0.6 -> 2.0.7 - @vestige/dashboard: 2.0.6 -> 2.0.7 - @vestige/init: 2.0.6 -> 2.0.7 - vestige-mcp-server: 2.0.6 -> 2.0.7 Rebuild: pnpm --dir apps/dashboard run build regenerates apps/dashboard/build/** with the v2.0.7 asset hashes. Pre-release validation green: - cargo check --workspace: clean - cargo test -p vestige-core --lib: 366 passed - cargo test -p vestige-mcp --lib: 425 passed - pnpm run check (svelte-check): 580 files, 0 errors - cargo clippy on touched crates: -D warnings clean - 4-parallel-agent pre-merge audit passed (security, code quality, end-to-end flow, external verification). Two MEDIUM fixes landed in-branch before tag. The 12 feature/fix commits on chore/v2.0.7-clean are preserved via fast-forward merge so each logical change stays independently revertible on main. |
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7a3d30914d |
feat(dashboard): surface Heartbeat uptime_secs in the sidebar footer
The Heartbeat event has shipped since v2.0.5 carrying uptime_secs,
memory_count, avg_retention, suppressed_count. Three of the four were
already wired into the sidebar footer (memory count, retention,
forgetting indicator). uptime_secs was the one field that fired every
30 seconds into a silent void.
Added:
- `uptimeSeconds` derived store + `formatUptime(secs)` helper in
websocket.ts. The helper picks the two most significant units so the
sidebar stays tight: "3d 4h" instead of "3d 4h 22m 17s", "18m 43s"
for shorter runs, "47s" on a fresh boot.
- New line in the sidebar status footer between retention and the
ForgettingIndicator: "up 3d 4h" with a hover tooltip ("MCP server
uptime") for discoverability. Hidden at sub-lg breakpoints to match
the existing responsive pattern of the surrounding text.
Zero backend work — the data was already on the wire. This is pure
UI gap closure: four of four Heartbeat fields now visible.
svelte-check clean (580 files, 0 errors).
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fc6dca6338 |
feat(dashboard): expose suppress + unsuppress HTTP endpoints + memories UI button
Fixes the biggest UI gap flagged by the v2.0.7 audit: the `suppress`
tool has shipped since v2.0.5 with full graph event handlers
(MemorySuppressed, MemoryUnsuppressed, Rac1CascadeSwept) and violet
implosion animations — but zero trigger from anywhere except the MCP
layer. Dashboard users literally could not forget a memory without
dropping to raw MCP calls.
Backend (Axum):
- `POST /api/memories/{id}/suppress` optionally accepts `{"reason": "..."}`
and returns the full response payload (suppression_count, prior_count,
retrieval_penalty, reversible_until, estimated_cascade_neighbors,
labile_window_hours). Emits `MemorySuppressed` so the 3D graph plays
the compounding violet implosion per the v2.0.6 event handlers.
- `POST /api/memories/{id}/unsuppress` reverses within the 24h labile
window. Returns `stillSuppressed: bool` so the UI can distinguish a
full reversal from a compounded-down state. Emits `MemoryUnsuppressed`
for the rainbow burst reversal animation.
Frontend:
- `api.memories.suppress(id, reason?)` and `api.memories.unsuppress(id)`
wired through `apps/dashboard/src/lib/stores/api.ts`.
- Two new TypeScript response types (`SuppressResult`, `UnsuppressResult`)
in `lib/types/index.ts` mirroring the backend JSON shapes.
- Memories page gets a third action button alongside Promote / Demote /
Delete: violet "Suppress" with a hover-tooltip explaining "Top-down
inhibition (Anderson 2025). Compounds. Reversible for 24h." The button
ships `reason: "dashboard trigger"` so the audit log carries source
attribution.
Tests: 425 mcp + 366 core all pass, svelte-check 580 files 0 errors.
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83902b46dd |
fix(audit): sanitize graph error paths + expose intention status field
Two fixes surfaced by the pre-merge audit of chore/v2.0.7-clean:
1. Security MEDIUM (audit M2): `graph/+page.svelte` was rendering
`e.message` verbatim into the DOM. A backend error that carried a
filesystem path (e.g. a wrapped rusqlite error with the DB path in
the message) would leak that path to any browser viewer. SvelteKit
auto-escapes the interpolation so raw XSS is blocked, but the info-
disclosure is real. Now we strip `/path/to/file.{sqlite,rs,db,toml,
lock}` patterns and cap the rendered string at 200 chars before it
hits the DOM. The regex used to gate the empty-state branch still
runs against the raw message so detection accuracy isn't affected.
2. Correctness nit (audit PATH D): `execute_check` in
`intention_unified.rs` was dropping `intention.status` and
`intention.snoozed_until` from the response JSON. When
`include_snoozed=true` surfaces both active and snoozed intentions
in the same list, callers cannot distinguish an active-triggered
intention from a snoozed-overdue one. Expose both fields so the
consumer (dashboard, CLI, Claude Code) can render them
appropriately.
Neither change affects the default code path under
`include_snoozed=false`; regression risk is zero.
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01d2e006dc |
fix(dashboard): split empty-database from API-failure on the graph page
Before this, any exception from `api.graph()` — network down, dashboard disabled server-side, 500, 404 — surfaced as "No memories yet. Start using Vestige to populate your graph." Indistinguishable from a clean first-run install. Users couldn't tell whether Vestige was empty or actually broken. The fix checks both the error message shape (looks for 404 / not found / empty / "no memor" patterns) AND the last known graph node count. Only when both say "empty" do we keep the onboarding message; anything else surfaces the real error under "Failed to load graph: ..." so debugging doesn't require guessing. |
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6c24a0ca69 |
chore(release): v2.0.6 "Composer" — rebuild + version bump + CHANGELOG
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Bumps vestige-core + vestige-mcp + @vestige/dashboard + vestige-mcp-server + @vestige/init from 2.0.5 → 2.0.6, regenerates the Cargo.lock, rebuilds the dashboard with the new events.ts handlers + intentions page fix baked in, and writes the v2.0.6 "Composer" entry to CHANGELOG.md. Release contents: - fix(dashboard): intentions page priority + trigger rendering (commit 9df63de) - feat(dashboard): wire 6 graph event handlers — suppress, unsuppress, Rac1 cascade, Connected, ConsolidationStarted, ImportanceScored (commit f085cfd) - feat(mcp): opt-in VESTIGE_SYSTEM_PROMPT_MODE=full composition mandate (commit 7d7a7c2) - docs(readme): v2.0.6 header + Intel Mac / Windows build-from-source honesty (commit ede0a02) Pre-push gates green: cargo test --workspace --release, cargo clippy --all-targets -D warnings, svelte-check (580 files 0 errors), vitest (171/171). No regressions of merged PRs #18/20/22/24/26/28/29/30/32/33. |
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cc0e70acc8 |
feat(dashboard): wire 6 graph event handlers (suppress + core cognitive)
Before this commit, six live WebSocket events fired against a silent 3D graph. v2.0.5 shipped the `suppress` tool but the graph did not react to MemorySuppressed, MemoryUnsuppressed, or Rac1CascadeSwept. Three more core events — Connected, ConsolidationStarted, ImportanceScored — have been silent on the graph since v2.0.0 despite appearing in the live feed, which made the dashboard feel broken during real cognitive work. Handlers added, all driven by the existing EffectManager: - MemorySuppressed: violet implosion + compounding pulse scaled by suppression_count (Anderson 2025 SIF visualised). - MemoryUnsuppressed: rainbow burst + green pulse to mark reversal within the 24h labile window. - Rac1CascadeSwept: violet wave across a random neighbour sample (event carries counts, not IDs, until v2.1). - Connected: gentle cyan ripple from the first node on WS handshake. - ConsolidationStarted: subtle amber pulses across a 20-node sample while FSRS-6 decay runs (colour matches feed entry). - ImportanceScored: magenta pulse on the scored node with intensity proportional to composite_score (novelty/arousal/reward/attention). |
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d58e851af5 |
fix(dashboard): intentions page priority + trigger rendering
IntentionItem.priority was typed as string but the API returns the
numeric FSRS-style scale (1=low, 2=normal, 3=high, 4=critical), so the
dashboard always rendered 'normal priority' regardless of the real
value. trigger_value was also a plain string but the API actually
returns trigger_data as a JSON-encoded payload (e.g. {"type":"time",
"at":"..."}), so the UI surfaced raw JSON or empty strings for every
non-manual trigger.
Swap to numeric priority + PRIORITY_LABELS map and add a
summarizeTrigger() helper that parses trigger_data and picks the most
human-readable field (condition / topic / formatted at / in_minutes /
codebase/filePattern) before truncating for display.
Extends PR #26 (snake_case in_minutes / file_pattern on TriggerSpec)
end-to-end to the UI layer.
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8178beb961 |
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control
First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31 |
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5b1127d630 |
fix: remove vestige-agent from workspace (not shipped), improve reasoning chain output
- Removed vestige-agent and vestige-agent-py from workspace members (ARC-AGI-3 code, not part of Vestige release — caused CI failure) - Improved deep_reference reasoning chain: fuller output with arrows on supersession reasoning, longer primary finding preview, fallback message when no relations found, boosted relation detection for search results with high combined_score Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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b05168ba9d |
fix: dashboard nav links now include /dashboard base path prefix
All sidebar links, mobile nav links, command palette navigation, logo link, and the graph page "Explore Connections" link now correctly use SvelteKit's base path. Also fixes favicon.svg and manifest.json paths in app.html. Fixes: https://github.com/samvallad33/vestige/issues/17 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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85fcaedcef |
fix: resolve CI failures — clippy lint + lockfile sync
- unwrap_or_else → unwrap_or for constant IpAddr (Rust 1.93 clippy) - Update pnpm-lock.yaml with vitest/playwright dev deps - Rebuild dashboard build/ artifacts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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9bdcc69ce3 |
feat: live memory materialization — nodes spawn in 3D graph in real-time
When memories are created, promoted, deleted, or dreamed via MCP tools, the 3D graph now shows spectacular live animations: - Rainbow particle burst + elastic scale-up on MemoryCreated - Ripple wave cascading to nearby nodes - Green pulse + node growth on MemoryPromoted - Implosion + dissolution on MemoryDeleted - Edge growth animation on ConnectionDiscovered - Purple cascade on DreamStarted/DreamProgress/DreamCompleted - FIFO eviction at 50 live nodes to guard performance Also: graph center defaults to most-connected node, legacy HTML redirects to SvelteKit dashboard, CSS height chain fix in layout. Testing: 150 unit tests (vitest), 11 e2e tests (Playwright with MCP Streamable HTTP client), 22 proof screenshots. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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d98cf6136a |
feat: dashboard v2.1 glassmorphism + graph decomposition + fix flaky macOS vector test
Dashboard v2.1 "Nuclear" upgrade: - Dark glassmorphism UI system (4-tier glass utilities, ambient orbs, nav glow) - Graph3D decomposed from 806-line monolith into 10 focused modules - Custom GLSL shaders (nebula FBM background, chromatic aberration, film grain, vignette) - Enhanced dream mode with smooth 2s lerped transitions and aurora cycling - Cognitive pipeline visualizer (7-stage search cascade animation) - Temporal playback slider (scrub through memory evolution over time) - Bioluminescent color palette for node types and events Fix flaky CI test on macOS: - vector::tests::test_add_and_search used near-identical test vectors (additive phase shift) - Changed to multiplicative frequency so each seed produces a distinct vector Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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ec2af6e71b |
fix: comprehensive audit fixes for dashboard and backend
Backend: - Emit WebSocket events from REST delete/promote/demote handlers - Emit DreamStarted/ConsolidationStarted from MCP tool dispatch - Add path validation in backup_to() for defense-in-depth Dashboard: - Fix ConnectionDiscovered field names (source_id/target_id) - Fix $effect → onMount in settings (prevents infinite loop) - Fix $derived → $derived.by in RetentionCurve - Fix field name mismatches in settings (nodesProcessed, etc.) - Fix nested <button> → <span role="button"> in memories - Fix unhandled Promise rejection in stats consolidation - Add missing EVENT_TYPE_COLORS entries - Add Three.js resource disposal and event listener cleanup - Eliminate duplicate root page, redirect to /graph - Update nav links and keyboard shortcuts to /graph All 734+ tests passing, 22MB binary, zero build warnings. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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9b1aa9cdeb |
chore: CI workflows, gitignore, release pipeline for v2.0
- Add ci.yml: cargo check + clippy + test on macOS/Linux, dashboard build - Update release.yml: build dashboard before cargo build, fix x86_64-apple-darwin runner (macos-13) - Update test.yml: add dashboard build job, update checkout action to v4 - Add .svelte-kit/ and apps/dashboard/node_modules/ to gitignore - Remove .svelte-kit/ from git tracking (intermediate build artifacts) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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c2d28f3433 |
feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events
The biggest release in Vestige history. Complete visual and cognitive overhaul. Dashboard: - SvelteKit 2 + Three.js 3D neural visualization at localhost:3927/dashboard - 7 interactive pages: Graph, Memories, Timeline, Feed, Explore, Intentions, Stats - WebSocket event bus with 16 event types, real-time 3D animations - Bloom post-processing, GPU instanced rendering, force-directed layout - Dream visualization mode, FSRS retention curves, command palette (Cmd+K) - Keyboard shortcuts, responsive mobile layout, PWA installable - Single binary deployment via include_dir! (22MB) Engine: - HyDE query expansion (intent classification + 3-5 semantic variants + centroid) - fastembed 5.11 with optional Nomic v2 MoE + Qwen3 reranker + Metal GPU - Emotional memory module (#29) - Criterion benchmark suite Backend: - Axum WebSocket at /ws with heartbeat + event broadcast - 7 new REST endpoints for cognitive operations - Event emission from MCP tools via shared broadcast channel - CORS for SvelteKit dev mode Distribution: - GitHub issue templates (bug report, feature request) - CHANGELOG with comprehensive v2.0 release notes - README updated with dashboard docs, architecture diagram, comparison table 734 tests passing, zero warnings, 22MB release binary. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |