fix: v2.0.1 release — fix broken installs, CI, security, and docs

Critical fixes:
- npm postinstall.js: BINARY_VERSION '1.1.3' → '2.0.1' (every install was 404ing)
- npm package name: corrected error messages to 'vestige-mcp-server'
- README: npm install command pointed to wrong package
- MSRV: bumped from 1.85 to 1.91 (uses floor_char_boundary from 1.91)
- CI: removed stale 'develop' branch from test.yml triggers

Security hardening:
- CSP: restricted connect-src from wildcard 'ws: wss:' to localhost-only
- Added X-Frame-Options, X-Content-Type-Options, Referrer-Policy, Permissions-Policy headers
- Added frame-ancestors 'none', base-uri 'self', form-action 'self' to CSP
- Capped retention_distribution endpoint from 10k to 1k nodes
- Added debug logging for WebSocket connections without Origin header

Maintenance:
- All clippy warnings fixed (58 total: redundant closures, collapsible ifs, no-op casts)
- All versions harmonized to 2.0.1 across Cargo.toml and package.json
- CLAUDE.md updated to match v2.0.1 (21 tools, 29 modules, 1238 tests)
- docs/CLAUDE-SETUP.md updated deprecated function names
- License corrected to AGPL-3.0-only in root package.json

1,238 tests passing, 0 clippy warnings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Sam Valladares 2026-03-01 20:20:14 -06:00
parent b03df324da
commit c6090dc2ba
51 changed files with 343 additions and 490 deletions

View file

@ -333,11 +333,10 @@ impl DreamEngine {
emotion: &EmotionCategory,
) -> TriageCategory {
// High emotional content
if matches!(emotion, EmotionCategory::Frustration | EmotionCategory::Urgency | EmotionCategory::Joy | EmotionCategory::Surprise) {
if node.sentiment_magnitude > 0.4 {
if matches!(emotion, EmotionCategory::Frustration | EmotionCategory::Urgency | EmotionCategory::Joy | EmotionCategory::Surprise)
&& node.sentiment_magnitude > 0.4 {
return TriageCategory::Emotional;
}
}
// Future-relevant (intentions, TODOs)
let content_lower = node.content.to_lowercase();
@ -386,7 +385,7 @@ impl DreamEngine {
.collect();
// Process replay queue in oscillation waves
let wave_count = (replay_queue.len() + self.wave_batch_size - 1) / self.wave_batch_size;
let wave_count = replay_queue.len().div_ceil(self.wave_batch_size);
for wave_idx in 0..wave_count {
let wave_start = wave_idx * self.wave_batch_size;
@ -659,8 +658,8 @@ impl DreamEngine {
if indices.len() >= 3 && indices.len() <= 10 {
pattern_count += 1;
// Create a connection between the first and last memory sharing this pattern
if let (Some(&first), Some(&last)) = (indices.first(), indices.last()) {
if first != last {
if let (Some(&first), Some(&last)) = (indices.first(), indices.last())
&& first != last {
connections.push(CreativeConnection {
memory_a_id: triaged[first].id.clone(),
memory_b_id: triaged[last].id.clone(),
@ -672,7 +671,6 @@ impl DreamEngine {
connection_type: CreativeConnectionType::CrossDomain,
});
}
}
}
}