feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events

The biggest release in Vestige history. Complete visual and cognitive overhaul.

Dashboard:
- SvelteKit 2 + Three.js 3D neural visualization at localhost:3927/dashboard
- 7 interactive pages: Graph, Memories, Timeline, Feed, Explore, Intentions, Stats
- WebSocket event bus with 16 event types, real-time 3D animations
- Bloom post-processing, GPU instanced rendering, force-directed layout
- Dream visualization mode, FSRS retention curves, command palette (Cmd+K)
- Keyboard shortcuts, responsive mobile layout, PWA installable
- Single binary deployment via include_dir! (22MB)

Engine:
- HyDE query expansion (intent classification + 3-5 semantic variants + centroid)
- fastembed 5.11 with optional Nomic v2 MoE + Qwen3 reranker + Metal GPU
- Emotional memory module (#29)
- Criterion benchmark suite

Backend:
- Axum WebSocket at /ws with heartbeat + event broadcast
- 7 new REST endpoints for cognitive operations
- Event emission from MCP tools via shared broadcast channel
- CORS for SvelteKit dev mode

Distribution:
- GitHub issue templates (bug report, feature request)
- CHANGELOG with comprehensive v2.0 release notes
- README updated with dashboard docs, architecture diagram, comparison table

734 tests passing, zero warnings, 22MB release binary.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Sam Valladares 2026-02-22 03:07:25 -06:00
parent 26cee040a5
commit c2d28f3433
321 changed files with 32695 additions and 4727 deletions

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apps/dashboard/src/app.css Normal file
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@import 'tailwindcss';
@theme {
/* Vestige cosmic dark palette */
--color-void: #050510;
--color-abyss: #0a0a1a;
--color-deep: #10102a;
--color-surface: #161638;
--color-elevated: #1e1e4a;
--color-subtle: #2a2a5e;
--color-muted: #4a4a7a;
--color-dim: #7a7aaa;
--color-text: #e0e0ff;
--color-bright: #ffffff;
/* Accent colors */
--color-synapse: #6366f1;
--color-synapse-glow: #818cf8;
--color-dream: #a855f7;
--color-dream-glow: #c084fc;
--color-memory: #3b82f6;
--color-recall: #10b981;
--color-decay: #ef4444;
--color-warning: #f59e0b;
/* Node type colors */
--color-node-fact: #3b82f6;
--color-node-concept: #8b5cf6;
--color-node-event: #f59e0b;
--color-node-person: #10b981;
--color-node-place: #06b6d4;
--color-node-note: #6b7280;
--color-node-pattern: #ec4899;
--color-node-decision: #ef4444;
--font-mono: 'JetBrains Mono', 'Fira Code', 'SF Mono', monospace;
}
/* Base styles */
html {
background: var(--color-void);
color: var(--color-text);
font-family: var(--font-mono);
}
body {
margin: 0;
min-height: 100vh;
overflow: hidden;
}
/* Scrollbar */
::-webkit-scrollbar {
width: 6px;
height: 6px;
}
::-webkit-scrollbar-track {
background: var(--color-abyss);
}
::-webkit-scrollbar-thumb {
background: var(--color-subtle);
border-radius: 3px;
}
::-webkit-scrollbar-thumb:hover {
background: var(--color-muted);
}
/* Glow effects */
.glow-synapse {
box-shadow: 0 0 20px rgba(99, 102, 241, 0.3), 0 0 60px rgba(99, 102, 241, 0.1);
}
.glow-dream {
box-shadow: 0 0 20px rgba(168, 85, 247, 0.3), 0 0 60px rgba(168, 85, 247, 0.1);
}
.glow-memory {
box-shadow: 0 0 20px rgba(59, 130, 246, 0.3), 0 0 60px rgba(59, 130, 246, 0.1);
}
/* Pulse animation for live indicators */
@keyframes pulse-glow {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
.animate-pulse-glow {
animation: pulse-glow 2s ease-in-out infinite;
}
/* Neural particle animation */
@keyframes float {
0%, 100% { transform: translateY(0) translateX(0); }
25% { transform: translateY(-10px) translateX(5px); }
50% { transform: translateY(-5px) translateX(-5px); }
75% { transform: translateY(-15px) translateX(3px); }
}
/* Retention bar colors */
.retention-critical { color: var(--color-decay); }
.retention-low { color: var(--color-warning); }
.retention-good { color: var(--color-recall); }
.retention-strong { color: var(--color-synapse); }

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
<meta name="theme-color" content="#050510" />
<meta name="description" content="Vestige — Cognitive Memory Dashboard. 3D visualization of your AI's long-term memory." />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="apple-mobile-web-app-title" content="Vestige" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<link rel="apple-touch-icon" href="/favicon.svg" />
<link rel="manifest" href="/manifest.json" />
%sveltekit.head%
<title>Vestige</title>
</head>
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</html>

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<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import type { GraphNode, GraphEdge, VestigeEvent } from '$types';
import { NODE_TYPE_COLORS } from '$types';
interface Props {
nodes: GraphNode[];
edges: GraphEdge[];
centerId: string;
events?: VestigeEvent[];
isDreaming?: boolean;
onSelect?: (nodeId: string) => void;
}
let { nodes, edges, centerId, events = [], isDreaming = false, onSelect }: Props = $props();
let container: HTMLDivElement;
let renderer: THREE.WebGLRenderer;
let scene: THREE.Scene;
let camera: THREE.PerspectiveCamera;
let controls: OrbitControls;
let composer: EffectComposer;
let bloomPass: UnrealBloomPass;
let raycaster: THREE.Raycaster;
let mouse: THREE.Vector2;
let animationId: number;
let nodeGroup: THREE.Group;
let edgeGroup: THREE.Group;
let particleSystem: THREE.Points;
let starField: THREE.Points;
// Maps for lookup
let nodeMeshMap = new Map<string, THREE.Mesh>();
let nodePositions = new Map<string, THREE.Vector3>();
let labelSprites = new Map<string, THREE.Sprite>();
let hoveredNode: string | null = null;
let selectedNode: string | null = null;
// Force simulation state
let velocities = new Map<string, THREE.Vector3>();
let simulationRunning = true;
let simulationStep = 0;
// Event-driven animation state
let processedEventCount = 0;
let pulseEffects: { nodeId: string; intensity: number; color: THREE.Color; decay: number }[] = [];
let connectionFlashes: { line: THREE.Line; intensity: number }[] = [];
let spawnBursts: { position: THREE.Vector3; age: number; particles: THREE.Points }[] = [];
let dreamTrails: { points: THREE.Vector3[]; line: THREE.Line; age: number }[] = [];
let shockwaves: { mesh: THREE.Mesh; age: number; maxAge: number }[] = [];
onMount(() => {
initScene();
createStarField();
createGraph();
createParticleSystem();
animate();
window.addEventListener('resize', onResize);
container.addEventListener('pointermove', onPointerMove);
container.addEventListener('click', onClick);
});
onDestroy(() => {
cancelAnimationFrame(animationId);
window.removeEventListener('resize', onResize);
renderer?.dispose();
composer?.dispose();
});
function initScene() {
// Scene
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050510, 0.008);
// Camera
camera = new THREE.PerspectiveCamera(60, container.clientWidth / container.clientHeight, 0.1, 2000);
camera.position.set(0, 30, 80);
// Renderer (WebGL2 — WebGPU requires async init, use WebGL for now with bloom)
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
powerPreference: 'high-performance'
});
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.2;
container.appendChild(renderer.domElement);
// Controls
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.rotateSpeed = 0.5;
controls.zoomSpeed = 0.8;
controls.minDistance = 10;
controls.maxDistance = 500;
controls.autoRotate = true;
controls.autoRotateSpeed = 0.3;
// Post-processing: Bloom
composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
bloomPass = new UnrealBloomPass(
new THREE.Vector2(container.clientWidth, container.clientHeight),
0.8, // strength
0.4, // radius
0.85 // threshold
);
composer.addPass(bloomPass);
// Lighting
const ambient = new THREE.AmbientLight(0x1a1a3a, 0.5);
scene.add(ambient);
const point1 = new THREE.PointLight(0x6366f1, 1.5, 200);
point1.position.set(50, 50, 50);
scene.add(point1);
const point2 = new THREE.PointLight(0xa855f7, 1, 200);
point2.position.set(-50, -30, -50);
scene.add(point2);
// Raycaster
raycaster = new THREE.Raycaster();
raycaster.params.Points = { threshold: 2 };
mouse = new THREE.Vector2();
}
function createStarField() {
const starGeo = new THREE.BufferGeometry();
const starCount = 3000;
const positions = new Float32Array(starCount * 3);
const sizes = new Float32Array(starCount);
for (let i = 0; i < starCount; i++) {
positions[i * 3] = (Math.random() - 0.5) * 1000;
positions[i * 3 + 1] = (Math.random() - 0.5) * 1000;
positions[i * 3 + 2] = (Math.random() - 0.5) * 1000;
sizes[i] = Math.random() * 1.5;
}
starGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
starGeo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const starMat = new THREE.PointsMaterial({
color: 0x6366f1,
size: 0.5,
transparent: true,
opacity: 0.4,
sizeAttenuation: true,
blending: THREE.AdditiveBlending
});
starField = new THREE.Points(starGeo, starMat);
scene.add(starField);
}
function createGraph() {
nodeGroup = new THREE.Group();
edgeGroup = new THREE.Group();
// Position nodes using force-directed initial layout
const nodeCount = nodes.length;
const phi = (1 + Math.sqrt(5)) / 2; // Golden ratio for sphere distribution
nodes.forEach((node, i) => {
// Fibonacci sphere distribution for initial positions
const y = 1 - (2 * i) / (nodeCount - 1 || 1);
const radius = Math.sqrt(1 - y * y);
const theta = 2 * Math.PI * i / phi;
const spread = 30 + nodeCount * 0.5;
const pos = new THREE.Vector3(
radius * Math.cos(theta) * spread,
y * spread,
radius * Math.sin(theta) * spread
);
// Center node at origin
if (node.isCenter) pos.set(0, 0, 0);
nodePositions.set(node.id, pos);
velocities.set(node.id, new THREE.Vector3());
// Create node mesh
const size = 0.5 + node.retention * 2;
const color = NODE_TYPE_COLORS[node.type] || '#6b7280';
const geometry = new THREE.SphereGeometry(size, 16, 16);
const material = new THREE.MeshStandardMaterial({
color: new THREE.Color(color),
emissive: new THREE.Color(color),
emissiveIntensity: 0.3 + node.retention * 0.5,
roughness: 0.3,
metalness: 0.1,
transparent: true,
opacity: 0.3 + node.retention * 0.7,
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.copy(pos);
mesh.userData = { nodeId: node.id, type: node.type, retention: node.retention };
nodeMeshMap.set(node.id, mesh);
nodeGroup.add(mesh);
// Glow sprite
const spriteMat = new THREE.SpriteMaterial({
color: new THREE.Color(color),
transparent: true,
opacity: 0.15 + node.retention * 0.2,
blending: THREE.AdditiveBlending,
});
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(size * 4, size * 4, 1);
sprite.position.copy(pos);
sprite.userData = { isGlow: true, nodeId: node.id };
nodeGroup.add(sprite);
// Text label sprite (distance-faded)
const labelText = node.label || node.type;
const labelSprite = createTextSprite(labelText, '#e2e8f0');
labelSprite.position.copy(pos);
labelSprite.position.y += size * 2 + 1.5;
labelSprite.userData = { isLabel: true, nodeId: node.id, offset: size * 2 + 1.5 };
nodeGroup.add(labelSprite);
labelSprites.set(node.id, labelSprite);
});
// Create edges
edges.forEach(edge => {
const sourcePos = nodePositions.get(edge.source);
const targetPos = nodePositions.get(edge.target);
if (!sourcePos || !targetPos) return;
const points = [sourcePos, targetPos];
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const material = new THREE.LineBasicMaterial({
color: 0x4a4a7a,
transparent: true,
opacity: Math.min(0.1 + edge.weight * 0.5, 0.6),
blending: THREE.AdditiveBlending,
});
const line = new THREE.Line(geometry, material);
line.userData = { source: edge.source, target: edge.target };
edgeGroup.add(line);
});
scene.add(edgeGroup);
scene.add(nodeGroup);
}
function createParticleSystem() {
const particleCount = 500;
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(particleCount * 3);
const colors = new Float32Array(particleCount * 3);
for (let i = 0; i < particleCount; i++) {
positions[i * 3] = (Math.random() - 0.5) * 100;
positions[i * 3 + 1] = (Math.random() - 0.5) * 100;
positions[i * 3 + 2] = (Math.random() - 0.5) * 100;
// Purple-blue neural particles
colors[i * 3] = 0.4 + Math.random() * 0.3;
colors[i * 3 + 1] = 0.3 + Math.random() * 0.2;
colors[i * 3 + 2] = 0.8 + Math.random() * 0.2;
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
const material = new THREE.PointsMaterial({
size: 0.3,
vertexColors: true,
transparent: true,
opacity: 0.4,
blending: THREE.AdditiveBlending,
sizeAttenuation: true,
});
particleSystem = new THREE.Points(geometry, material);
scene.add(particleSystem);
}
function createTextSprite(text: string, color: string): THREE.Sprite {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d')!;
canvas.width = 512;
canvas.height = 64;
// Truncate text
const label = text.length > 40 ? text.slice(0, 37) + '...' : text;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.font = 'bold 28px -apple-system, BlinkMacSystemFont, sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// Shadow for readability
ctx.shadowColor = 'rgba(0, 0, 0, 0.8)';
ctx.shadowBlur = 6;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 2;
ctx.fillStyle = color;
ctx.fillText(label, canvas.width / 2, canvas.height / 2);
const texture = new THREE.CanvasTexture(canvas);
texture.needsUpdate = true;
const mat = new THREE.SpriteMaterial({
map: texture,
transparent: true,
opacity: 0,
depthTest: false,
sizeAttenuation: true,
});
const sprite = new THREE.Sprite(mat);
sprite.scale.set(12, 1.5, 1);
return sprite;
}
function runForceSimulation() {
if (!simulationRunning || simulationStep > 300) return;
simulationStep++;
const alpha = Math.max(0.001, 1 - simulationStep / 300);
const repulsionStrength = 500;
const attractionStrength = 0.01;
const dampening = 0.9;
// Repulsion between all nodes
const nodeIds = Array.from(nodePositions.keys());
for (let i = 0; i < nodeIds.length; i++) {
for (let j = i + 1; j < nodeIds.length; j++) {
const posA = nodePositions.get(nodeIds[i])!;
const posB = nodePositions.get(nodeIds[j])!;
const diff = new THREE.Vector3().subVectors(posA, posB);
const dist = diff.length() || 1;
const force = repulsionStrength / (dist * dist) * alpha;
const dir = diff.normalize().multiplyScalar(force);
velocities.get(nodeIds[i])!.add(dir);
velocities.get(nodeIds[j])!.sub(dir);
}
}
// Attraction along edges
edges.forEach(edge => {
const posA = nodePositions.get(edge.source);
const posB = nodePositions.get(edge.target);
if (!posA || !posB) return;
const diff = new THREE.Vector3().subVectors(posB, posA);
const dist = diff.length();
const force = dist * attractionStrength * edge.weight * alpha;
const dir = diff.normalize().multiplyScalar(force);
velocities.get(edge.source)!.add(dir);
velocities.get(edge.target)!.sub(dir);
});
// Centering force
nodeIds.forEach(id => {
const pos = nodePositions.get(id)!;
const vel = velocities.get(id)!;
vel.sub(pos.clone().multiplyScalar(0.001 * alpha));
vel.multiplyScalar(dampening);
pos.add(vel);
// Update mesh positions
const mesh = nodeMeshMap.get(id);
if (mesh) mesh.position.copy(pos);
});
// Update glow sprite and label positions
nodeGroup.children.forEach(child => {
if (child.userData.nodeId) {
const pos = nodePositions.get(child.userData.nodeId);
if (!pos) return;
if (child.userData.isGlow) {
child.position.copy(pos);
} else if (child.userData.isLabel) {
child.position.copy(pos);
child.position.y += child.userData.offset;
}
}
});
// Update edge positions
edgeGroup.children.forEach(child => {
const line = child as THREE.Line;
const sourcePos = nodePositions.get(line.userData.source);
const targetPos = nodePositions.get(line.userData.target);
if (sourcePos && targetPos) {
const positions = line.geometry.attributes.position as THREE.BufferAttribute;
positions.setXYZ(0, sourcePos.x, sourcePos.y, sourcePos.z);
positions.setXYZ(1, targetPos.x, targetPos.y, targetPos.z);
positions.needsUpdate = true;
}
});
}
function animate() {
animationId = requestAnimationFrame(animate);
const time = performance.now() * 0.001;
// Force simulation
runForceSimulation();
// Animate particles
if (particleSystem) {
const positions = particleSystem.geometry.attributes.position as THREE.BufferAttribute;
for (let i = 0; i < positions.count; i++) {
positions.setY(i, positions.getY(i) + Math.sin(time + i * 0.1) * 0.02);
positions.setX(i, positions.getX(i) + Math.cos(time + i * 0.05) * 0.01);
}
positions.needsUpdate = true;
}
// Slow star rotation
if (starField) {
starField.rotation.y += 0.0001;
starField.rotation.x += 0.00005;
}
// Node breathing (retention-based pulse)
nodeMeshMap.forEach((mesh, id) => {
const node = nodes.find(n => n.id === id);
if (!node) return;
const breathe = 1 + Math.sin(time * 1.5 + nodes.indexOf(node) * 0.5) * 0.05 * node.retention;
mesh.scale.setScalar(breathe);
// Highlight hovered
const mat = mesh.material as THREE.MeshStandardMaterial;
if (id === hoveredNode) {
mat.emissiveIntensity = 1.0;
} else if (id === selectedNode) {
mat.emissiveIntensity = 0.8;
} else {
mat.emissiveIntensity = 0.3 + node.retention * 0.5;
}
});
// Distance-based label visibility
labelSprites.forEach((sprite, id) => {
const pos = nodePositions.get(id);
if (!pos) return;
const dist = camera.position.distanceTo(pos);
const mat = sprite.material as THREE.SpriteMaterial;
// Fade in when close (< 40 units), fade out when far (> 80 units)
const targetOpacity = id === hoveredNode || id === selectedNode
? 1.0
: dist < 40 ? 0.9 : dist < 80 ? 0.9 * (1 - (dist - 40) / 40) : 0;
mat.opacity += (targetOpacity - mat.opacity) * 0.1;
});
// Dream mode: slower rotation, purple tint, stronger bloom
if (isDreaming) {
controls.autoRotateSpeed = 0.1;
bloomPass.strength = 1.5;
scene.fog = new THREE.FogExp2(0x0a0520, 0.006);
} else {
controls.autoRotateSpeed = 0.3;
bloomPass.strength = 0.8;
}
// Process incoming events
processEvents();
// Update visual effects
updateEffects(time);
controls.update();
composer.render();
}
function processEvents() {
if (!events || events.length <= processedEventCount) return;
const newEvents = events.slice(processedEventCount);
processedEventCount = events.length;
for (const event of newEvents) {
switch (event.type) {
case 'MemoryCreated': {
// Spawn burst: ring of particles expanding outward
const nodeId = (event.data as { id?: string })?.id;
const pos = nodeId ? nodePositions.get(nodeId) : null;
const burstPos = pos?.clone() ?? new THREE.Vector3(
(Math.random() - 0.5) * 40,
(Math.random() - 0.5) * 40,
(Math.random() - 0.5) * 40
);
createSpawnBurst(burstPos, new THREE.Color(0x10b981));
// Also create a shockwave ring
createShockwave(burstPos, new THREE.Color(0x10b981));
break;
}
case 'SearchPerformed': {
// Pulse all visible nodes with blue ripple
const query = (event.data as { query?: string })?.query;
nodeMeshMap.forEach((_, id) => {
pulseEffects.push({
nodeId: id,
intensity: 0.6 + Math.random() * 0.4,
color: new THREE.Color(0x3b82f6),
decay: 0.02
});
});
break;
}
case 'DreamStarted': {
// Dramatic: pulse everything purple, slow time
nodeMeshMap.forEach((_, id) => {
pulseEffects.push({
nodeId: id,
intensity: 1.0,
color: new THREE.Color(0xa855f7),
decay: 0.005
});
});
break;
}
case 'DreamProgress': {
// Light up specific memories as they're "replayed"
const memoryId = (event.data as { memory_id?: string })?.memory_id;
if (memoryId && nodeMeshMap.has(memoryId)) {
pulseEffects.push({
nodeId: memoryId,
intensity: 1.5,
color: new THREE.Color(0xc084fc),
decay: 0.01
});
}
break;
}
case 'DreamCompleted': {
// Celebration burst from center
createSpawnBurst(new THREE.Vector3(0, 0, 0), new THREE.Color(0xa855f7));
createShockwave(new THREE.Vector3(0, 0, 0), new THREE.Color(0xa855f7));
break;
}
case 'ConnectionDiscovered': {
const data = event.data as { source?: string; target?: string };
const srcPos = data.source ? nodePositions.get(data.source) : null;
const tgtPos = data.target ? nodePositions.get(data.target) : null;
if (srcPos && tgtPos) {
createConnectionFlash(srcPos, tgtPos, new THREE.Color(0xf59e0b));
}
break;
}
case 'RetentionDecayed': {
const decayId = (event.data as { id?: string })?.id;
if (decayId && nodeMeshMap.has(decayId)) {
pulseEffects.push({
nodeId: decayId,
intensity: 0.8,
color: new THREE.Color(0xef4444),
decay: 0.03
});
}
break;
}
case 'MemoryPromoted': {
const promoId = (event.data as { id?: string })?.id;
if (promoId && nodeMeshMap.has(promoId)) {
pulseEffects.push({
nodeId: promoId,
intensity: 1.2,
color: new THREE.Color(0x10b981),
decay: 0.01
});
const promoPos = nodePositions.get(promoId);
if (promoPos) createShockwave(promoPos, new THREE.Color(0x10b981));
}
break;
}
case 'ConsolidationCompleted': {
// Global shimmer effect
nodeMeshMap.forEach((_, id) => {
pulseEffects.push({
nodeId: id,
intensity: 0.4 + Math.random() * 0.3,
color: new THREE.Color(0xf59e0b),
decay: 0.015
});
});
break;
}
}
}
}
function createSpawnBurst(position: THREE.Vector3, color: THREE.Color) {
const count = 60;
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const velocitiesArr = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
positions[i * 3] = position.x;
positions[i * 3 + 1] = position.y;
positions[i * 3 + 2] = position.z;
// Random outward velocity
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const speed = 0.3 + Math.random() * 0.5;
velocitiesArr[i * 3] = Math.sin(phi) * Math.cos(theta) * speed;
velocitiesArr[i * 3 + 1] = Math.sin(phi) * Math.sin(theta) * speed;
velocitiesArr[i * 3 + 2] = Math.cos(phi) * speed;
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('velocity', new THREE.BufferAttribute(velocitiesArr, 3));
const mat = new THREE.PointsMaterial({
color,
size: 0.6,
transparent: true,
opacity: 1.0,
blending: THREE.AdditiveBlending,
sizeAttenuation: true,
});
const pts = new THREE.Points(geo, mat);
scene.add(pts);
spawnBursts.push({ position: position.clone(), age: 0, particles: pts });
}
function createShockwave(position: THREE.Vector3, color: THREE.Color) {
const geo = new THREE.RingGeometry(0.1, 0.5, 64);
const mat = new THREE.MeshBasicMaterial({
color,
transparent: true,
opacity: 0.8,
side: THREE.DoubleSide,
blending: THREE.AdditiveBlending,
});
const ring = new THREE.Mesh(geo, mat);
ring.position.copy(position);
// Face camera
ring.lookAt(camera.position);
scene.add(ring);
shockwaves.push({ mesh: ring, age: 0, maxAge: 60 });
}
function createConnectionFlash(from: THREE.Vector3, to: THREE.Vector3, color: THREE.Color) {
const points = [from.clone(), to.clone()];
const geo = new THREE.BufferGeometry().setFromPoints(points);
const mat = new THREE.LineBasicMaterial({
color,
transparent: true,
opacity: 1.0,
blending: THREE.AdditiveBlending,
});
const line = new THREE.Line(geo, mat);
scene.add(line);
connectionFlashes.push({ line, intensity: 1.0 });
}
function updateEffects(time: number) {
// Update pulse effects on nodes
for (let i = pulseEffects.length - 1; i >= 0; i--) {
const pulse = pulseEffects[i];
pulse.intensity -= pulse.decay;
if (pulse.intensity <= 0) {
pulseEffects.splice(i, 1);
continue;
}
const mesh = nodeMeshMap.get(pulse.nodeId);
if (mesh) {
const mat = mesh.material as THREE.MeshStandardMaterial;
mat.emissive.lerp(pulse.color, pulse.intensity * 0.3);
mat.emissiveIntensity = Math.max(mat.emissiveIntensity, pulse.intensity);
}
}
// Update spawn burst particles
for (let i = spawnBursts.length - 1; i >= 0; i--) {
const burst = spawnBursts[i];
burst.age++;
if (burst.age > 120) {
scene.remove(burst.particles);
burst.particles.geometry.dispose();
(burst.particles.material as THREE.Material).dispose();
spawnBursts.splice(i, 1);
continue;
}
const positions = burst.particles.geometry.attributes.position as THREE.BufferAttribute;
const vels = burst.particles.geometry.attributes.velocity as THREE.BufferAttribute;
for (let j = 0; j < positions.count; j++) {
positions.setX(j, positions.getX(j) + vels.getX(j));
positions.setY(j, positions.getY(j) + vels.getY(j));
positions.setZ(j, positions.getZ(j) + vels.getZ(j));
// Dampen velocity
vels.setX(j, vels.getX(j) * 0.97);
vels.setY(j, vels.getY(j) * 0.97);
vels.setZ(j, vels.getZ(j) * 0.97);
}
positions.needsUpdate = true;
const mat = burst.particles.material as THREE.PointsMaterial;
mat.opacity = Math.max(0, 1 - burst.age / 120);
mat.size = 0.6 * (1 - burst.age / 200);
}
// Update shockwave rings
for (let i = shockwaves.length - 1; i >= 0; i--) {
const sw = shockwaves[i];
sw.age++;
if (sw.age > sw.maxAge) {
scene.remove(sw.mesh);
sw.mesh.geometry.dispose();
(sw.mesh.material as THREE.Material).dispose();
shockwaves.splice(i, 1);
continue;
}
const progress = sw.age / sw.maxAge;
const scale = 1 + progress * 20;
sw.mesh.scale.setScalar(scale);
(sw.mesh.material as THREE.MeshBasicMaterial).opacity = 0.8 * (1 - progress);
sw.mesh.lookAt(camera.position);
}
// Update connection flash lines
for (let i = connectionFlashes.length - 1; i >= 0; i--) {
const flash = connectionFlashes[i];
flash.intensity -= 0.015;
if (flash.intensity <= 0) {
scene.remove(flash.line);
flash.line.geometry.dispose();
(flash.line.material as THREE.Material).dispose();
connectionFlashes.splice(i, 1);
continue;
}
(flash.line.material as THREE.LineBasicMaterial).opacity = flash.intensity;
}
}
function onResize() {
if (!container) return;
const w = container.clientWidth;
const h = container.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
composer.setSize(w, h);
}
function onPointerMove(event: PointerEvent) {
const rect = container.getBoundingClientRect();
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const meshes = Array.from(nodeMeshMap.values());
const intersects = raycaster.intersectObjects(meshes);
if (intersects.length > 0) {
hoveredNode = intersects[0].object.userData.nodeId;
container.style.cursor = 'pointer';
} else {
hoveredNode = null;
container.style.cursor = 'grab';
}
}
function onClick() {
if (hoveredNode) {
selectedNode = hoveredNode;
onSelect?.(hoveredNode);
// Fly camera to selected node
const pos = nodePositions.get(hoveredNode);
if (pos) {
const target = pos.clone();
controls.target.lerp(target, 0.5);
}
}
}
</script>
<div bind:this={container} class="w-full h-full"></div>

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<script lang="ts">
interface Props {
retention: number;
stability: number;
width?: number;
height?: number;
}
let { retention, stability, width = 240, height = 80 }: Props = $props();
// FSRS-6 retention formula: R(t) = e^(-t/S)
// where S = stability (in days), t = time since last review
function retentionAt(days: number): number {
if (stability <= 0) return 0;
return Math.exp(-days / stability);
}
// Generate SVG path for the decay curve
let curvePath = $derived(() => {
const points: string[] = [];
const maxDays = Math.max(stability * 3, 30);
const padding = 4;
const w = width - padding * 2;
const h = height - padding * 2;
for (let i = 0; i <= 50; i++) {
const t = (i / 50) * maxDays;
const r = retentionAt(t);
const x = padding + (i / 50) * w;
const y = padding + (1 - r) * h;
points.push(`${i === 0 ? 'M' : 'L'}${x.toFixed(1)},${y.toFixed(1)}`);
}
return points.join(' ');
});
// Key prediction points
let predictions = $derived([
{ label: 'Now', days: 0, value: retention },
{ label: '1d', days: 1, value: retentionAt(1) },
{ label: '7d', days: 7, value: retentionAt(7) },
{ label: '30d', days: 30, value: retentionAt(30) },
]);
function retColor(r: number): string {
if (r > 0.7) return '#10b981';
if (r > 0.4) return '#f59e0b';
return '#ef4444';
}
</script>
<div class="space-y-2">
<!-- SVG Curve -->
<svg {width} {height} class="w-full" viewBox="0 0 {width} {height}">
<!-- Grid lines -->
<line x1="4" y1="{4 + (height - 8) * 0.5}" x2="{width - 4}" y2="{4 + (height - 8) * 0.5}" stroke="#2a2a5e" stroke-width="0.5" stroke-dasharray="2,4" />
<line x1="4" y1="{4 + (height - 8) * 0.8}" x2="{width - 4}" y2="{4 + (height - 8) * 0.8}" stroke="#ef444430" stroke-width="0.5" stroke-dasharray="2,4" />
<!-- Decay curve -->
<path d={curvePath()} fill="none" stroke="#6366f1" stroke-width="2" stroke-linecap="round" />
<!-- Fill under curve -->
<path d="{curvePath()} L{width - 4},{height - 4} L4,{height - 4} Z" fill="url(#curveGrad)" opacity="0.15" />
<!-- Current retention dot -->
<circle cx="4" cy="{4 + (1 - retention) * (height - 8)}" r="3" fill={retColor(retention)} />
<defs>
<linearGradient id="curveGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#6366f1" />
<stop offset="100%" stop-color="#6366f100" />
</linearGradient>
</defs>
</svg>
<!-- Prediction pills -->
<div class="flex gap-2 flex-wrap">
{#each predictions as pred}
<div class="flex items-center gap-1 text-[10px]">
<span class="text-muted">{pred.label}:</span>
<span style="color: {retColor(pred.value)}">{(pred.value * 100).toFixed(0)}%</span>
</div>
{/each}
</div>
</div>

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import type {
MemoryListResponse,
Memory,
SearchResult,
SystemStats,
HealthCheck,
TimelineResponse,
GraphResponse,
DreamResult,
ImportanceScore,
RetentionDistribution,
ConsolidationResult,
IntentionItem
} from '$types';
const BASE = '/api';
async function fetcher<T>(path: string, options?: RequestInit): Promise<T> {
const res = await fetch(`${BASE}${path}`, {
headers: { 'Content-Type': 'application/json' },
...options
});
if (!res.ok) throw new Error(`API ${res.status}: ${res.statusText}`);
return res.json();
}
export const api = {
// Memories
memories: {
list: (params?: Record<string, string>) => {
const qs = params ? '?' + new URLSearchParams(params).toString() : '';
return fetcher<MemoryListResponse>(`/memories${qs}`);
},
get: (id: string) => fetcher<Memory>(`/memories/${id}`),
delete: (id: string) => fetcher<{ deleted: boolean }>(`/memories/${id}`, { method: 'DELETE' }),
promote: (id: string) => fetcher<Memory>(`/memories/${id}/promote`, { method: 'POST' }),
demote: (id: string) => fetcher<Memory>(`/memories/${id}/demote`, { method: 'POST' })
},
// Search
search: (q: string, limit = 20) =>
fetcher<SearchResult>(`/search?q=${encodeURIComponent(q)}&limit=${limit}`),
// Stats & Health
stats: () => fetcher<SystemStats>('/stats'),
health: () => fetcher<HealthCheck>('/health'),
// Timeline
timeline: (days = 7, limit = 200) =>
fetcher<TimelineResponse>(`/timeline?days=${days}&limit=${limit}`),
// Graph
graph: (params?: { query?: string; center_id?: string; depth?: number; max_nodes?: number }) => {
const qs = params ? '?' + new URLSearchParams(
Object.entries(params)
.filter(([, v]) => v !== undefined)
.map(([k, v]) => [k, String(v)])
).toString() : '';
return fetcher<GraphResponse>(`/graph${qs}`);
},
// Cognitive operations
dream: () => fetcher<DreamResult>('/dream', { method: 'POST' }),
explore: (fromId: string, action = 'associations', toId?: string, limit = 10) =>
fetcher<Record<string, unknown>>('/explore', {
method: 'POST',
body: JSON.stringify({ from_id: fromId, action, to_id: toId, limit })
}),
predict: () => fetcher<Record<string, unknown>>('/predict', { method: 'POST' }),
importance: (content: string) =>
fetcher<ImportanceScore>('/importance', {
method: 'POST',
body: JSON.stringify({ content })
}),
consolidate: () => fetcher<ConsolidationResult>('/consolidate', { method: 'POST' }),
retentionDistribution: () => fetcher<RetentionDistribution>('/retention-distribution'),
// Intentions
intentions: (status = 'active') =>
fetcher<{ intentions: IntentionItem[]; total: number; filter: string }>(`/intentions?status=${status}`)
};

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import { writable, derived } from 'svelte/store';
import type { VestigeEvent } from '$types';
const MAX_EVENTS = 200;
function createWebSocketStore() {
const { subscribe, set, update } = writable<{
connected: boolean;
events: VestigeEvent[];
lastHeartbeat: VestigeEvent | null;
error: string | null;
}>({
connected: false,
events: [],
lastHeartbeat: null,
error: null
});
let ws: WebSocket | null = null;
let reconnectTimer: ReturnType<typeof setTimeout> | null = null;
let reconnectAttempts = 0;
function connect(url?: string) {
const wsUrl = url || (window.location.port === '5173'
? `ws://${window.location.hostname}:3927/ws`
: `ws://${window.location.host}/ws`);
if (ws?.readyState === WebSocket.OPEN) return;
try {
ws = new WebSocket(wsUrl);
ws.onopen = () => {
reconnectAttempts = 0;
update(s => ({ ...s, connected: true, error: null }));
};
ws.onmessage = (event) => {
try {
const parsed: VestigeEvent = JSON.parse(event.data);
update(s => {
if (parsed.type === 'Heartbeat') {
return { ...s, lastHeartbeat: parsed };
}
const events = [parsed, ...s.events].slice(0, MAX_EVENTS);
return { ...s, events };
});
} catch {
// Ignore malformed messages
}
};
ws.onclose = () => {
update(s => ({ ...s, connected: false }));
scheduleReconnect(wsUrl);
};
ws.onerror = () => {
update(s => ({ ...s, error: 'WebSocket connection failed' }));
};
} catch (e) {
update(s => ({ ...s, error: String(e) }));
}
}
function scheduleReconnect(url: string) {
if (reconnectTimer) clearTimeout(reconnectTimer);
const delay = Math.min(1000 * 2 ** reconnectAttempts, 30000);
reconnectAttempts++;
reconnectTimer = setTimeout(() => connect(url), delay);
}
function disconnect() {
if (reconnectTimer) clearTimeout(reconnectTimer);
ws?.close();
ws = null;
set({ connected: false, events: [], lastHeartbeat: null, error: null });
}
function clearEvents() {
update(s => ({ ...s, events: [] }));
}
return {
subscribe,
connect,
disconnect,
clearEvents
};
}
export const websocket = createWebSocketStore();
// Derived stores for specific event types
export const isConnected = derived(websocket, $ws => $ws.connected);
export const eventFeed = derived(websocket, $ws => $ws.events);
export const heartbeat = derived(websocket, $ws => $ws.lastHeartbeat);
export const memoryCount = derived(websocket, $ws =>
($ws.lastHeartbeat?.data?.memory_count as number) ?? 0
);
export const avgRetention = derived(websocket, $ws =>
($ws.lastHeartbeat?.data?.avg_retention as number) ?? 0
);

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// Vestige API Types — auto-matched to Rust backend
export interface Memory {
id: string;
content: string;
nodeType: string;
tags: string[];
retentionStrength: number;
storageStrength: number;
retrievalStrength: number;
createdAt: string;
updatedAt: string;
source?: string;
reviewCount?: number;
combinedScore?: number;
sentimentScore?: number;
sentimentMagnitude?: number;
lastAccessedAt?: string;
nextReviewAt?: string;
validFrom?: string;
validUntil?: string;
}
export interface SearchResult {
query: string;
total: number;
durationMs: number;
results: Memory[];
}
export interface MemoryListResponse {
total: number;
memories: Memory[];
}
export interface SystemStats {
totalMemories: number;
dueForReview: number;
averageRetention: number;
averageStorageStrength: number;
averageRetrievalStrength: number;
withEmbeddings: number;
embeddingCoverage: number;
embeddingModel: string;
oldestMemory?: string;
newestMemory?: string;
}
export interface HealthCheck {
status: 'healthy' | 'degraded' | 'critical' | 'empty';
totalMemories: number;
averageRetention: number;
version: string;
}
export interface TimelineDay {
date: string;
count: number;
memories: Memory[];
}
export interface TimelineResponse {
days: number;
totalMemories: number;
timeline: TimelineDay[];
}
export interface GraphNode {
id: string;
label: string;
type: string;
retention: number;
tags: string[];
createdAt: string;
updatedAt: string;
isCenter: boolean;
}
export interface GraphEdge {
source: string;
target: string;
weight: number;
type: string;
}
export interface GraphResponse {
nodes: GraphNode[];
edges: GraphEdge[];
center_id: string;
depth: number;
nodeCount: number;
edgeCount: number;
}
export interface DreamResult {
status: string;
memoriesReplayed: number;
connectionsPersisted: number;
insights: DreamInsight[];
stats: {
newConnectionsFound: number;
connectionsPersisted: number;
memoriesStrengthened: number;
memoriesCompressed: number;
insightsGenerated: number;
durationMs: number;
};
}
export interface DreamInsight {
type: string;
insight: string;
sourceMemories: string[];
confidence: number;
noveltyScore: number;
}
export interface ImportanceScore {
composite: number;
channels: {
novelty: number;
arousal: number;
reward: number;
attention: number;
};
recommendation: 'save' | 'skip';
}
export interface RetentionDistribution {
distribution: { range: string; count: number }[];
byType: Record<string, number>;
endangered: Memory[];
total: number;
}
export interface ConsolidationResult {
nodesProcessed: number;
decayApplied: number;
embeddingsGenerated: number;
duplicatesMerged: number;
activationsComputed: number;
durationMs: number;
}
// WebSocket event types
export type VestigeEventType =
| 'Connected'
| 'MemoryCreated'
| 'MemoryUpdated'
| 'MemoryDeleted'
| 'MemoryPromoted'
| 'MemoryDemoted'
| 'SearchPerformed'
| 'DreamStarted'
| 'DreamProgress'
| 'DreamCompleted'
| 'ConsolidationStarted'
| 'ConsolidationCompleted'
| 'RetentionDecayed'
| 'ConnectionDiscovered'
| 'ActivationSpread'
| 'ImportanceScored'
| 'Heartbeat';
export interface VestigeEvent {
type: VestigeEventType;
data: Record<string, unknown>;
}
// Intentions (prospective memory)
export interface IntentionItem {
id: string;
content: string;
trigger_type: string;
trigger_value: string;
status: string;
priority: string;
created_at: string;
deadline?: string;
snoozed_until?: string;
}
// Node type colors for visualization
export const NODE_TYPE_COLORS: Record<string, string> = {
fact: '#3b82f6', // blue
concept: '#8b5cf6', // purple
event: '#f59e0b', // amber
person: '#10b981', // emerald
place: '#06b6d4', // cyan
note: '#6b7280', // gray
pattern: '#ec4899', // pink
decision: '#ef4444', // red
};
export const EVENT_TYPE_COLORS: Record<string, string> = {
MemoryCreated: '#10b981',
MemoryUpdated: '#3b82f6',
MemoryDeleted: '#ef4444',
SearchPerformed: '#6366f1',
DreamStarted: '#8b5cf6',
DreamCompleted: '#a855f7',
ConsolidationStarted: '#f59e0b',
ConsolidationCompleted: '#f97316',
ConnectionDiscovered: '#06b6d4',
ImportanceScored: '#ec4899',
Heartbeat: '#6b7280',
};

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<script lang="ts">
let { children } = $props();
</script>
{@render children()}

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<script lang="ts">
import { api } from '$stores/api';
import type { Memory } from '$types';
let searchQuery = $state('');
let targetQuery = $state('');
let sourceMemory: Memory | null = $state(null);
let targetMemory: Memory | null = $state(null);
let associations: Record<string, unknown>[] = $state([]);
let mode = $state<'associations' | 'chains' | 'bridges'>('associations');
let loading = $state(false);
let importanceText = $state('');
let importanceResult: Record<string, unknown> | null = $state(null);
const MODE_INFO: Record<string, { icon: string; desc: string }> = {
associations: { icon: '◎', desc: 'Spreading activation — find related memories via graph traversal' },
chains: { icon: '⟿', desc: 'Build reasoning path from source to target memory' },
bridges: { icon: '⬡', desc: 'Find connecting memories between two concepts' },
};
async function findSource() {
if (!searchQuery.trim()) return;
loading = true;
try {
const res = await api.search(searchQuery, 1);
if (res.results.length > 0) {
sourceMemory = res.results[0];
await explore();
}
} catch { /* ignore */ }
finally { loading = false; }
}
async function findTarget() {
if (!targetQuery.trim()) return;
loading = true;
try {
const res = await api.search(targetQuery, 1);
if (res.results.length > 0) {
targetMemory = res.results[0];
if (sourceMemory) await explore();
}
} catch { /* ignore */ }
finally { loading = false; }
}
async function explore() {
if (!sourceMemory) return;
loading = true;
try {
const toId = (mode === 'chains' || mode === 'bridges') && targetMemory
? targetMemory.id : undefined;
const res = await api.explore(sourceMemory.id, mode, toId);
associations = (res.results || res.nodes || res.chain || res.bridges || []) as Record<string, unknown>[];
} catch { associations = []; }
finally { loading = false; }
}
async function scoreImportance() {
if (!importanceText.trim()) return;
importanceResult = await api.importance(importanceText) as unknown as Record<string, unknown>;
}
function switchMode(m: typeof mode) {
mode = m;
if (sourceMemory) explore();
}
</script>
<div class="p-6 max-w-5xl mx-auto space-y-8">
<h1 class="text-xl text-bright font-semibold">Explore Connections</h1>
<!-- Mode selector -->
<div class="grid grid-cols-3 gap-2">
{#each (['associations', 'chains', 'bridges'] as const) as m}
<button onclick={() => switchMode(m)}
class="flex flex-col items-center gap-1 p-3 rounded-lg text-sm transition
{mode === m
? 'bg-synapse/15 text-synapse-glow border border-synapse/40'
: 'bg-surface/30 text-dim border border-subtle/20 hover:border-subtle/40'}">
<span class="text-xl">{MODE_INFO[m].icon}</span>
<span class="font-medium">{m.charAt(0).toUpperCase() + m.slice(1)}</span>
<span class="text-[10px] text-muted text-center">{MODE_INFO[m].desc}</span>
</button>
{/each}
</div>
<!-- Search for source memory -->
<div class="space-y-3">
<label class="text-xs text-dim font-medium">Source Memory</label>
<div class="flex gap-2">
<input type="text" placeholder="Search for a memory to explore from..."
bind:value={searchQuery}
onkeydown={(e) => e.key === 'Enter' && findSource()}
class="flex-1 px-4 py-2.5 bg-surface border border-subtle/40 rounded-lg text-text text-sm
placeholder:text-muted focus:outline-none focus:border-synapse/60 transition" />
<button onclick={findSource}
class="px-4 py-2.5 bg-synapse/20 border border-synapse/40 text-synapse-glow text-sm rounded-lg hover:bg-synapse/30 transition">
Find
</button>
</div>
</div>
{#if sourceMemory}
<div class="p-3 bg-synapse/10 border border-synapse/30 rounded-lg">
<div class="text-[10px] text-synapse-glow mb-1 uppercase tracking-wider">Source</div>
<p class="text-sm text-text">{sourceMemory.content.slice(0, 200)}</p>
<div class="flex gap-2 mt-1.5 text-[10px] text-muted">
<span>{sourceMemory.nodeType}</span>
<span>{(sourceMemory.retentionStrength * 100).toFixed(0)}% retention</span>
</div>
</div>
{/if}
<!-- Target memory (for chains/bridges) -->
{#if mode === 'chains' || mode === 'bridges'}
<div class="space-y-3">
<label class="text-xs text-dim font-medium">Target Memory <span class="text-muted">(for {mode})</span></label>
<div class="flex gap-2">
<input type="text" placeholder="Search for the target memory..."
bind:value={targetQuery}
onkeydown={(e) => e.key === 'Enter' && findTarget()}
class="flex-1 px-4 py-2.5 bg-surface border border-subtle/40 rounded-lg text-text text-sm
placeholder:text-muted focus:outline-none focus:border-dream/60 transition" />
<button onclick={findTarget}
class="px-4 py-2.5 bg-dream/20 border border-dream/40 text-dream-glow text-sm rounded-lg hover:bg-dream/30 transition">
Find
</button>
</div>
</div>
{#if targetMemory}
<div class="p-3 bg-dream/10 border border-dream/30 rounded-lg">
<div class="text-[10px] text-dream-glow mb-1 uppercase tracking-wider">Target</div>
<p class="text-sm text-text">{targetMemory.content.slice(0, 200)}</p>
<div class="flex gap-2 mt-1.5 text-[10px] text-muted">
<span>{targetMemory.nodeType}</span>
<span>{(targetMemory.retentionStrength * 100).toFixed(0)}% retention</span>
</div>
</div>
{/if}
{/if}
<!-- Results -->
{#if sourceMemory}
{#if loading}
<div class="text-center py-8 text-dim">
<div class="text-lg animate-pulse mb-2"></div>
<p>Exploring {mode}...</p>
</div>
{:else if associations.length > 0}
<div class="space-y-4">
<div class="flex items-center justify-between">
<h2 class="text-sm text-bright font-semibold">{associations.length} Connections Found</h2>
</div>
<div class="space-y-2">
{#each associations as assoc, i}
<div class="p-3 bg-surface/40 border border-subtle/20 rounded-lg flex items-start gap-3 hover:border-subtle/40 transition">
<div class="w-6 h-6 rounded-full bg-synapse/15 text-synapse-glow text-xs flex items-center justify-center flex-shrink-0 mt-0.5">
{i + 1}
</div>
<div class="flex-1 min-w-0">
<p class="text-sm text-text line-clamp-2">{assoc.content}</p>
<div class="flex flex-wrap gap-3 mt-1.5 text-xs text-muted">
{#if assoc.nodeType}<span class="px-1.5 py-0.5 bg-deep rounded">{assoc.nodeType}</span>{/if}
{#if assoc.score}<span>Score: {Number(assoc.score).toFixed(3)}</span>{/if}
{#if assoc.similarity}<span>Similarity: {Number(assoc.similarity).toFixed(3)}</span>{/if}
{#if assoc.retention}<span>{(Number(assoc.retention) * 100).toFixed(0)}% retention</span>{/if}
{#if assoc.connectionType}<span class="text-synapse-glow">{assoc.connectionType}</span>{/if}
</div>
</div>
</div>
{/each}
</div>
</div>
{:else}
<div class="text-center py-8 text-dim">
<div class="text-3xl mb-3 opacity-20"></div>
<p>No connections found for this query.</p>
</div>
{/if}
{/if}
<!-- Importance Scorer -->
<div class="pt-8 border-t border-subtle/20">
<h2 class="text-lg text-bright font-semibold mb-4">Importance Scorer</h2>
<p class="text-xs text-muted mb-3">4-channel neuroscience scoring: novelty, arousal, reward, attention</p>
<textarea
bind:value={importanceText}
placeholder="Paste any text to score its importance..."
class="w-full h-24 px-4 py-3 bg-surface border border-subtle/40 rounded-lg text-text text-sm
placeholder:text-muted resize-none focus:outline-none focus:border-synapse/60 transition"
></textarea>
<button onclick={scoreImportance}
class="mt-2 px-4 py-2 bg-dream/20 border border-dream/40 text-dream-glow text-sm rounded-lg hover:bg-dream/30 transition">
Score
</button>
{#if importanceResult}
{@const channels = importanceResult.channels as Record<string, number> | undefined}
{@const composite = Number(importanceResult.composite || importanceResult.compositeScore || 0)}
<div class="mt-4 p-4 bg-surface/30 border border-subtle/20 rounded-lg">
<div class="flex items-center gap-3 mb-4">
<span class="text-3xl text-bright font-bold">{composite.toFixed(2)}</span>
<span class="px-2 py-1 rounded text-xs {composite > 0.6
? 'bg-recall/20 text-recall border border-recall/30'
: 'bg-surface text-dim border border-subtle/30'}">
{composite > 0.6 ? 'SAVE' : 'SKIP'}
</span>
</div>
{#if channels}
<div class="grid grid-cols-4 gap-3">
{#each Object.entries(channels) as [channel, score]}
<div>
<div class="text-xs text-dim mb-1.5 capitalize">{channel}</div>
<div class="h-2 bg-deep rounded-full overflow-hidden">
<div class="h-full rounded-full transition-all duration-500
{channel === 'novelty' ? 'bg-synapse' :
channel === 'arousal' ? 'bg-dream' :
channel === 'reward' ? 'bg-recall' : 'bg-amber-400'}"
style="width: {score * 100}%"></div>
</div>
<div class="text-xs text-muted mt-1">{score.toFixed(2)}</div>
</div>
{/each}
</div>
{/if}
</div>
{/if}
</div>
</div>

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<script lang="ts">
import { eventFeed, websocket } from '$stores/websocket';
import { EVENT_TYPE_COLORS, type VestigeEvent } from '$types';
function formatTime(ts: string): string {
return new Date(ts).toLocaleTimeString();
}
function eventIcon(type: string): string {
const icons: Record<string, string> = {
MemoryCreated: '+',
MemoryUpdated: '~',
MemoryDeleted: '×',
MemoryPromoted: '↑',
MemoryDemoted: '↓',
SearchPerformed: '◎',
DreamStarted: '◈',
DreamProgress: '◈',
DreamCompleted: '◈',
ConsolidationStarted: '◉',
ConsolidationCompleted: '◉',
RetentionDecayed: '↘',
ConnectionDiscovered: '━',
ActivationSpread: '◬',
ImportanceScored: '◫',
Heartbeat: '♡',
};
return icons[type] || '·';
}
function eventSummary(event: VestigeEvent): string {
const d = event.data;
switch (event.type) {
case 'MemoryCreated': return `New ${d.node_type}: "${String(d.content_preview).slice(0, 60)}..."`;
case 'SearchPerformed': return `Searched "${d.query}" → ${d.result_count} results (${d.duration_ms}ms)`;
case 'DreamStarted': return `Dream started with ${d.memory_count} memories`;
case 'DreamCompleted': return `Dream complete: ${d.connections_found} connections, ${d.insights_generated} insights (${d.duration_ms}ms)`;
case 'ConsolidationStarted': return 'Consolidation cycle started';
case 'ConsolidationCompleted': return `Consolidated ${d.nodes_processed} nodes, ${d.decay_applied} decayed (${d.duration_ms}ms)`;
case 'ConnectionDiscovered': return `Connection: ${String(d.connection_type)} (weight: ${Number(d.weight).toFixed(2)})`;
case 'ImportanceScored': return `Scored ${Number(d.composite_score).toFixed(2)}: "${String(d.content_preview).slice(0, 50)}..."`;
case 'MemoryPromoted': return `Promoted → ${(Number(d.new_retention) * 100).toFixed(0)}% retention`;
case 'MemoryDemoted': return `Demoted → ${(Number(d.new_retention) * 100).toFixed(0)}% retention`;
default: return JSON.stringify(d).slice(0, 100);
}
}
</script>
<div class="p-6 max-w-4xl mx-auto space-y-6">
<div class="flex items-center justify-between">
<h1 class="text-xl text-bright font-semibold">Live Feed</h1>
<div class="flex gap-3">
<span class="text-dim text-sm">{$eventFeed.length} events</span>
<button onclick={() => websocket.clearEvents()}
class="text-xs text-muted hover:text-text transition">Clear</button>
</div>
</div>
{#if $eventFeed.length === 0}
<div class="text-center py-20 text-dim">
<div class="text-4xl mb-4"></div>
<p>Waiting for cognitive events...</p>
<p class="text-sm text-muted mt-2">Events appear here in real-time as Vestige thinks.</p>
</div>
{:else}
<div class="space-y-2">
{#each $eventFeed as event, i (i)}
<div
class="flex items-start gap-3 p-3 bg-surface/40 border border-subtle/15 rounded-lg
hover:border-subtle/30 transition-all duration-200"
style="border-left: 3px solid {EVENT_TYPE_COLORS[event.type] || '#6b7280'}"
>
<div class="w-6 h-6 rounded flex items-center justify-center text-xs flex-shrink-0"
style="background: {EVENT_TYPE_COLORS[event.type] || '#6b7280'}20; color: {EVENT_TYPE_COLORS[event.type] || '#6b7280'}">
{eventIcon(event.type)}
</div>
<div class="flex-1 min-w-0">
<div class="flex items-center gap-2 mb-0.5">
<span class="text-xs font-medium" style="color: {EVENT_TYPE_COLORS[event.type] || '#6b7280'}">{event.type}</span>
{#if event.data.timestamp}
<span class="text-xs text-muted">{formatTime(String(event.data.timestamp))}</span>
{/if}
</div>
<p class="text-sm text-dim">{eventSummary(event)}</p>
</div>
</div>
{/each}
</div>
{/if}
</div>

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<script lang="ts">
import { onMount } from 'svelte';
import Graph3D from '$components/Graph3D.svelte';
import RetentionCurve from '$components/RetentionCurve.svelte';
import { api } from '$stores/api';
import { eventFeed } from '$stores/websocket';
import type { GraphResponse, Memory } from '$types';
let graphData: GraphResponse | null = $state(null);
let selectedMemory: Memory | null = $state(null);
let loading = $state(true);
let error = $state('');
let isDreaming = $state(false);
let searchQuery = $state('');
let maxNodes = $state(150);
onMount(() => loadGraph());
async function loadGraph(query?: string, centerId?: string) {
loading = true;
error = '';
try {
graphData = await api.graph({
max_nodes: maxNodes,
depth: 3,
query: query || undefined,
center_id: centerId || undefined
});
} catch {
error = 'No memories yet. Start using Vestige to populate your graph.';
} finally {
loading = false;
}
}
async function triggerDream() {
isDreaming = true;
try {
await api.dream();
await loadGraph();
} catch { /* dream failed */ }
finally { isDreaming = false; }
}
async function onNodeSelect(nodeId: string) {
try {
selectedMemory = await api.memories.get(nodeId);
} catch {
selectedMemory = null;
}
}
function searchGraph() {
if (searchQuery.trim()) loadGraph(searchQuery);
}
</script>
<div class="h-full relative">
{#if loading}
<div class="h-full flex items-center justify-center">
<div class="text-center space-y-4">
<div class="w-16 h-16 mx-auto rounded-full border-2 border-synapse/30 border-t-synapse animate-spin"></div>
<p class="text-dim text-sm">Loading memory graph...</p>
</div>
</div>
{:else if error}
<div class="h-full flex items-center justify-center">
<div class="text-center space-y-4 max-w-md px-8">
<div class="text-5xl opacity-30"></div>
<h2 class="text-xl text-bright">Your Mind Awaits</h2>
<p class="text-dim text-sm">{error}</p>
</div>
</div>
{:else if graphData}
<Graph3D
nodes={graphData.nodes}
edges={graphData.edges}
centerId={graphData.center_id}
events={$eventFeed}
{isDreaming}
onSelect={onNodeSelect}
/>
{/if}
<!-- Top controls bar -->
<div class="absolute top-4 left-4 right-4 z-10 flex items-center gap-3">
<!-- Search -->
<div class="flex gap-2 flex-1 max-w-md">
<input
type="text"
placeholder="Center graph on..."
bind:value={searchQuery}
onkeydown={(e) => e.key === 'Enter' && searchGraph()}
class="flex-1 px-3 py-2 bg-abyss/80 backdrop-blur-sm border border-subtle/30 rounded-lg text-text text-sm
placeholder:text-muted focus:outline-none focus:border-synapse/50 transition"
/>
<button onclick={searchGraph}
class="px-3 py-2 bg-synapse/20 border border-synapse/40 text-synapse-glow text-sm rounded-lg hover:bg-synapse/30 transition backdrop-blur-sm">
Focus
</button>
</div>
<div class="flex gap-2 ml-auto">
<!-- Node count -->
<select bind:value={maxNodes} onchange={() => loadGraph()}
class="px-2 py-2 bg-abyss/80 backdrop-blur-sm border border-subtle/30 rounded-lg text-dim text-xs">
<option value={50}>50 nodes</option>
<option value={100}>100 nodes</option>
<option value={150}>150 nodes</option>
<option value={200}>200 nodes</option>
</select>
<!-- Dream button -->
<button
onclick={triggerDream}
disabled={isDreaming}
class="px-4 py-2 rounded-lg bg-dream/20 border border-dream/40 text-dream-glow text-sm
hover:bg-dream/30 transition-all backdrop-blur-sm disabled:opacity-50
{isDreaming ? 'glow-dream animate-pulse-glow' : ''}"
>
{isDreaming ? '◈ Dreaming...' : '◈ Dream'}
</button>
<!-- Reload -->
<button onclick={() => loadGraph()}
class="px-3 py-2 bg-abyss/80 backdrop-blur-sm border border-subtle/30 rounded-lg text-dim text-sm hover:text-text transition">
</button>
</div>
</div>
<!-- Bottom stats -->
<div class="absolute bottom-4 left-4 z-10 text-xs text-dim backdrop-blur-sm bg-abyss/60 rounded-lg px-3 py-2 border border-subtle/20">
{#if graphData}
<span>{graphData.nodeCount} nodes</span>
<span class="mx-2 text-subtle">·</span>
<span>{graphData.edgeCount} edges</span>
<span class="mx-2 text-subtle">·</span>
<span>depth {graphData.depth}</span>
{/if}
</div>
<!-- Selected memory panel -->
{#if selectedMemory}
<div class="absolute right-0 top-0 h-full w-96 bg-abyss/95 backdrop-blur-xl border-l border-subtle/30 p-6 overflow-y-auto z-20
transition-transform duration-300">
<div class="flex justify-between items-start mb-4">
<h3 class="text-bright text-sm font-semibold">Memory Detail</h3>
<button onclick={() => selectedMemory = null} class="text-dim hover:text-text text-lg leading-none">×</button>
</div>
<div class="space-y-4">
<div class="flex gap-2 flex-wrap">
<span class="px-2 py-0.5 rounded text-xs bg-synapse/20 text-synapse-glow">{selectedMemory.nodeType}</span>
{#each selectedMemory.tags as tag}
<span class="px-2 py-0.5 rounded text-xs bg-surface text-dim">{tag}</span>
{/each}
</div>
<div class="text-sm text-text leading-relaxed whitespace-pre-wrap max-h-64 overflow-y-auto">{selectedMemory.content}</div>
<!-- FSRS bars -->
<div class="space-y-2">
{#each [
{ label: 'Retention', value: selectedMemory.retentionStrength },
{ label: 'Storage', value: selectedMemory.storageStrength },
{ label: 'Retrieval', value: selectedMemory.retrievalStrength }
] as bar}
<div>
<div class="flex justify-between text-xs text-dim mb-0.5">
<span>{bar.label}</span>
<span>{(bar.value * 100).toFixed(1)}%</span>
</div>
<div class="h-1.5 bg-surface rounded-full overflow-hidden">
<div
class="h-full rounded-full transition-all duration-500"
style="width: {bar.value * 100}%; background: {
bar.value > 0.7 ? '#10b981' :
bar.value > 0.4 ? '#f59e0b' : '#ef4444'
}"
></div>
</div>
</div>
{/each}
</div>
<!-- FSRS Decay Curve -->
<div>
<div class="text-xs text-dim mb-1 font-medium">Retention Forecast</div>
<RetentionCurve
retention={selectedMemory.retentionStrength}
stability={selectedMemory.storageStrength * 30}
/>
</div>
<div class="text-xs text-muted space-y-1">
<div>Created: {new Date(selectedMemory.createdAt).toLocaleString()}</div>
<div>Updated: {new Date(selectedMemory.updatedAt).toLocaleString()}</div>
{#if selectedMemory.lastAccessedAt}
<div>Accessed: {new Date(selectedMemory.lastAccessedAt).toLocaleString()}</div>
{/if}
<div>Reviews: {selectedMemory.reviewCount ?? 0}</div>
</div>
<div class="flex gap-2 pt-2">
<button
onclick={() => { if (selectedMemory) { api.memories.promote(selectedMemory.id); } }}
class="flex-1 px-3 py-2 rounded bg-recall/20 text-recall text-xs hover:bg-recall/30 transition"
>
↑ Promote
</button>
<button
onclick={() => { if (selectedMemory) { api.memories.demote(selectedMemory.id); } }}
class="flex-1 px-3 py-2 rounded bg-decay/20 text-decay text-xs hover:bg-decay/30 transition"
>
↓ Demote
</button>
</div>
<!-- Explore from this node -->
<a
href="/explore"
class="block text-center px-3 py-2 rounded bg-dream/10 text-dream-glow text-xs hover:bg-dream/20 transition border border-dream/20"
>
◬ Explore Connections
</a>
</div>
</div>
{/if}
</div>

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<script lang="ts">
import { onMount } from 'svelte';
import { api } from '$stores/api';
import type { IntentionItem } from '$types';
let intentions: IntentionItem[] = $state([]);
let predictions: Record<string, unknown>[] = $state([]);
let loading = $state(true);
let statusFilter = $state('active');
const STATUS_COLORS: Record<string, string> = {
active: 'text-synapse-glow bg-synapse/10 border-synapse/30',
fulfilled: 'text-recall bg-recall/10 border-recall/30',
cancelled: 'text-dim bg-surface border-subtle/30',
snoozed: 'text-dream-glow bg-dream/10 border-dream/30',
};
const PRIORITY_COLORS: Record<string, string> = {
critical: 'text-decay',
high: 'text-amber-400',
normal: 'text-dim',
low: 'text-muted',
};
const TRIGGER_ICONS: Record<string, string> = {
time: '⏰',
context: '◎',
event: '⚡',
};
onMount(async () => {
await loadData();
});
async function loadData() {
loading = true;
try {
const [intRes, predRes] = await Promise.all([
api.intentions(statusFilter),
api.predict()
]);
intentions = intRes.intentions || [];
predictions = (predRes.predictions || []) as Record<string, unknown>[];
} catch { /* ignore */ }
finally { loading = false; }
}
async function changeFilter(status: string) {
statusFilter = status;
await loadData();
}
function formatDate(d: string | undefined): string {
if (!d) return '';
try {
return new Date(d).toLocaleDateString('en-US', { month: 'short', day: 'numeric', hour: '2-digit', minute: '2-digit' });
} catch { return d; }
}
</script>
<div class="p-6 max-w-5xl mx-auto space-y-8">
<div class="flex items-center justify-between">
<h1 class="text-xl text-bright font-semibold">Intentions & Predictions</h1>
<span class="text-xs text-muted">{intentions.length} intentions</span>
</div>
<!-- Intentions Section -->
<div class="space-y-4">
<div class="flex items-center gap-2">
<h2 class="text-sm text-bright font-semibold">Prospective Memory</h2>
<span class="text-xs text-muted">"Remember to do X when Y happens"</span>
</div>
<!-- Status filter tabs -->
<div class="flex gap-1.5">
{#each ['active', 'fulfilled', 'snoozed', 'cancelled', 'all'] as status}
<button
onclick={() => changeFilter(status)}
class="px-3 py-1.5 rounded-lg text-xs transition {statusFilter === status
? 'bg-synapse/20 text-synapse-glow border border-synapse/40'
: 'bg-surface/40 text-dim border border-subtle/20 hover:border-subtle/40'}"
>
{status.charAt(0).toUpperCase() + status.slice(1)}
</button>
{/each}
</div>
{#if loading}
<div class="space-y-2">
{#each Array(4) as _}
<div class="h-16 bg-surface/50 rounded-lg animate-pulse"></div>
{/each}
</div>
{:else if intentions.length === 0}
<div class="text-center py-12 text-dim">
<div class="text-4xl mb-3 opacity-20"></div>
<p>No {statusFilter === 'all' ? '' : statusFilter + ' '}intentions.</p>
<p class="text-xs text-muted mt-1">Use "Remind me..." in conversation to create intentions.</p>
</div>
{:else}
<div class="space-y-2">
{#each intentions as intention}
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg">
<div class="flex items-start gap-3">
<!-- Trigger icon -->
<div class="w-8 h-8 rounded-lg bg-deep flex items-center justify-center text-lg flex-shrink-0">
{TRIGGER_ICONS[intention.trigger_type] || '◇'}
</div>
<div class="flex-1 min-w-0">
<p class="text-sm text-text">{intention.content}</p>
<div class="flex flex-wrap gap-2 mt-2">
<!-- Status badge -->
<span class="px-2 py-0.5 text-[10px] rounded border {STATUS_COLORS[intention.status] || 'text-dim bg-surface border-subtle/30'}">
{intention.status}
</span>
<!-- Priority -->
<span class="text-[10px] {PRIORITY_COLORS[intention.priority] || 'text-muted'}">
{intention.priority} priority
</span>
<!-- Trigger -->
<span class="text-[10px] text-muted">
{intention.trigger_type}: {intention.trigger_value.length > 40
? intention.trigger_value.slice(0, 37) + '...'
: intention.trigger_value}
</span>
{#if intention.deadline}
<span class="text-[10px] text-dream-glow">
deadline: {formatDate(intention.deadline)}
</span>
{/if}
{#if intention.snoozed_until}
<span class="text-[10px] text-muted">
snoozed until {formatDate(intention.snoozed_until)}
</span>
{/if}
</div>
</div>
<span class="text-[10px] text-muted flex-shrink-0">{formatDate(intention.created_at)}</span>
</div>
</div>
{/each}
</div>
{/if}
</div>
<!-- Predictions Section -->
<div class="pt-6 border-t border-subtle/20 space-y-4">
<div class="flex items-center gap-2">
<h2 class="text-sm text-bright font-semibold">Predicted Needs</h2>
<span class="text-xs text-muted">What you might need next</span>
</div>
{#if predictions.length === 0}
<div class="text-center py-8 text-dim">
<div class="text-3xl mb-3 opacity-20"></div>
<p class="text-sm">No predictions yet. Use Vestige more to train the predictive model.</p>
</div>
{:else}
<div class="space-y-2">
{#each predictions as pred, i}
<div class="p-3 bg-surface/40 border border-subtle/20 rounded-lg flex items-start gap-3">
<div class="w-6 h-6 rounded-full bg-dream/20 text-dream-glow text-xs flex items-center justify-center flex-shrink-0 mt-0.5">
{i + 1}
</div>
<div class="flex-1 min-w-0">
<p class="text-sm text-text line-clamp-2">{pred.content}</p>
<div class="flex gap-3 mt-1 text-xs text-muted">
<span>{pred.nodeType}</span>
{#if pred.retention}
<span>{(Number(pred.retention) * 100).toFixed(0)}% retention</span>
{/if}
{#if pred.predictedNeed}
<span class="text-dream-glow">{pred.predictedNeed} need</span>
{/if}
</div>
</div>
</div>
{/each}
</div>
{/if}
</div>
</div>

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<script lang="ts">
import { onMount } from 'svelte';
import { api } from '$stores/api';
import type { Memory } from '$types';
import { NODE_TYPE_COLORS } from '$types';
let memories: Memory[] = $state([]);
let searchQuery = $state('');
let selectedType = $state('');
let selectedTag = $state('');
let minRetention = $state(0);
let loading = $state(true);
let selectedMemory: Memory | null = $state(null);
let debounceTimer: ReturnType<typeof setTimeout>;
onMount(() => loadMemories());
async function loadMemories() {
loading = true;
try {
const params: Record<string, string> = {};
if (searchQuery) params.q = searchQuery;
if (selectedType) params.node_type = selectedType;
if (selectedTag) params.tag = selectedTag;
if (minRetention > 0) params.min_retention = String(minRetention);
const res = await api.memories.list(params);
memories = res.memories;
} catch {
memories = [];
} finally {
loading = false;
}
}
function onSearch() {
clearTimeout(debounceTimer);
debounceTimer = setTimeout(loadMemories, 300);
}
function retentionColor(r: number): string {
if (r > 0.7) return '#10b981';
if (r > 0.4) return '#f59e0b';
return '#ef4444';
}
</script>
<div class="p-6 max-w-6xl mx-auto space-y-6">
<div class="flex items-center justify-between">
<h1 class="text-xl text-bright font-semibold">Memories</h1>
<span class="text-dim text-sm">{memories.length} results</span>
</div>
<!-- Search & Filters -->
<div class="flex gap-3 flex-wrap">
<input
type="text"
placeholder="Search memories..."
bind:value={searchQuery}
oninput={onSearch}
class="flex-1 min-w-64 px-4 py-2.5 bg-surface border border-subtle/40 rounded-lg text-text text-sm
placeholder:text-muted focus:outline-none focus:border-synapse/60 focus:ring-1 focus:ring-synapse/30 transition"
/>
<select bind:value={selectedType} onchange={loadMemories}
class="px-3 py-2.5 bg-surface border border-subtle/40 rounded-lg text-dim text-sm focus:outline-none">
<option value="">All types</option>
<option value="fact">Fact</option>
<option value="concept">Concept</option>
<option value="event">Event</option>
<option value="person">Person</option>
<option value="place">Place</option>
<option value="note">Note</option>
<option value="pattern">Pattern</option>
<option value="decision">Decision</option>
</select>
<div class="flex items-center gap-2 text-xs text-dim">
<span>Min retention:</span>
<input type="range" min="0" max="1" step="0.1" bind:value={minRetention} onchange={loadMemories}
class="w-24 accent-synapse" />
<span>{(minRetention * 100).toFixed(0)}%</span>
</div>
</div>
<!-- Memory grid -->
{#if loading}
<div class="grid gap-3">
{#each Array(8) as _}
<div class="h-24 bg-surface/50 rounded-lg animate-pulse"></div>
{/each}
</div>
{:else}
<div class="grid gap-3">
{#each memories as memory (memory.id)}
<button
onclick={() => selectedMemory = selectedMemory?.id === memory.id ? null : memory}
class="text-left p-4 bg-surface/50 border border-subtle/20 rounded-lg hover:border-synapse/30
hover:bg-surface transition-all duration-200 group
{selectedMemory?.id === memory.id ? 'border-synapse/50 glow-synapse' : ''}"
>
<div class="flex items-start justify-between gap-4">
<div class="flex-1 min-w-0">
<div class="flex items-center gap-2 mb-2">
<span class="w-2 h-2 rounded-full" style="background: {NODE_TYPE_COLORS[memory.nodeType] || '#6b7280'}"></span>
<span class="text-xs text-dim">{memory.nodeType}</span>
{#each memory.tags.slice(0, 3) as tag}
<span class="text-xs px-1.5 py-0.5 bg-deep rounded text-muted">{tag}</span>
{/each}
</div>
<p class="text-sm text-text leading-relaxed line-clamp-2">{memory.content}</p>
</div>
<div class="flex flex-col items-end gap-1 flex-shrink-0">
<div class="w-12 h-1.5 bg-deep rounded-full overflow-hidden">
<div class="h-full rounded-full" style="width: {memory.retentionStrength * 100}%; background: {retentionColor(memory.retentionStrength)}"></div>
</div>
<span class="text-xs text-muted">{(memory.retentionStrength * 100).toFixed(0)}%</span>
</div>
</div>
{#if selectedMemory?.id === memory.id}
<div class="mt-4 pt-4 border-t border-subtle/20 space-y-3">
<p class="text-sm text-text whitespace-pre-wrap">{memory.content}</p>
<div class="grid grid-cols-3 gap-3 text-xs text-dim">
<div>Storage: {(memory.storageStrength * 100).toFixed(1)}%</div>
<div>Retrieval: {(memory.retrievalStrength * 100).toFixed(1)}%</div>
<div>Created: {new Date(memory.createdAt).toLocaleDateString()}</div>
</div>
<div class="flex gap-2">
<button onclick={(e) => { e.stopPropagation(); api.memories.promote(memory.id); }}
class="px-3 py-1.5 bg-recall/20 text-recall text-xs rounded hover:bg-recall/30">Promote</button>
<button onclick={(e) => { e.stopPropagation(); api.memories.demote(memory.id); }}
class="px-3 py-1.5 bg-decay/20 text-decay text-xs rounded hover:bg-decay/30">Demote</button>
<button onclick={(e) => { e.stopPropagation(); api.memories.delete(memory.id); loadMemories(); }}
class="px-3 py-1.5 bg-decay/10 text-decay/60 text-xs rounded hover:bg-decay/20 ml-auto">Delete</button>
</div>
</div>
{/if}
</button>
{/each}
</div>
{/if}
</div>

View file

@ -0,0 +1,259 @@
<script lang="ts">
import { api } from '$stores/api';
import { isConnected, memoryCount, avgRetention } from '$stores/websocket';
// Operation states
let consolidating = $state(false);
let dreaming = $state(false);
let consolidationResult = $state<Record<string, unknown> | null>(null);
let dreamResult = $state<Record<string, unknown> | null>(null);
// Stats
let stats = $state<Record<string, unknown> | null>(null);
let retentionDist = $state<Record<string, unknown> | null>(null);
let loadingStats = $state(true);
// Health
let health = $state<Record<string, unknown> | null>(null);
$effect(() => {
loadAllData();
});
async function loadAllData() {
loadingStats = true;
try {
const [s, h, r] = await Promise.all([
api.stats().catch(() => null),
api.health().catch(() => null),
api.retentionDistribution().catch(() => null),
]);
stats = s as Record<string, unknown> | null;
health = h as Record<string, unknown> | null;
retentionDist = r as Record<string, unknown> | null;
} finally {
loadingStats = false;
}
}
async function runConsolidation() {
consolidating = true;
consolidationResult = null;
try {
consolidationResult = await api.consolidate() as unknown as Record<string, unknown>;
await loadAllData();
} catch { /* ignore */ }
finally { consolidating = false; }
}
async function runDream() {
dreaming = true;
dreamResult = null;
try {
dreamResult = await api.dream() as unknown as Record<string, unknown>;
await loadAllData();
} catch { /* ignore */ }
finally { dreaming = false; }
}
</script>
<div class="p-6 max-w-4xl mx-auto space-y-8">
<div class="flex items-center justify-between">
<h1 class="text-xl text-bright font-semibold">Settings & System</h1>
<button onclick={loadAllData} class="text-xs text-dim hover:text-text transition">Refresh</button>
</div>
<!-- System Health Overview -->
<div class="grid grid-cols-2 md:grid-cols-4 gap-3">
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg text-center">
<div class="text-2xl text-bright font-bold">{$memoryCount}</div>
<div class="text-xs text-dim mt-1">Memories</div>
</div>
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg text-center">
<div class="text-2xl font-bold" style="color: {$avgRetention > 0.7 ? '#10b981' : $avgRetention > 0.4 ? '#f59e0b' : '#ef4444'}">{($avgRetention * 100).toFixed(1)}%</div>
<div class="text-xs text-dim mt-1">Avg Retention</div>
</div>
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg text-center">
<div class="text-2xl text-bright font-bold flex items-center justify-center gap-2">
<div class="w-2.5 h-2.5 rounded-full {$isConnected ? 'bg-recall animate-pulse-glow' : 'bg-decay'}"></div>
<span class="text-sm">{$isConnected ? 'Online' : 'Offline'}</span>
</div>
<div class="text-xs text-dim mt-1">WebSocket</div>
</div>
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg text-center">
<div class="text-2xl text-synapse-glow font-bold">v2.0</div>
<div class="text-xs text-dim mt-1">Vestige</div>
</div>
</div>
<!-- Cognitive Operations -->
<section class="space-y-4">
<h2 class="text-sm text-bright font-semibold flex items-center gap-2">
<span class="text-dream"></span> Cognitive Operations
</h2>
<!-- Consolidation -->
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg space-y-3">
<div class="flex items-center justify-between">
<div>
<div class="text-sm text-text font-medium">FSRS-6 Consolidation</div>
<div class="text-xs text-dim">Apply spaced-repetition decay, regenerate embeddings, run maintenance</div>
</div>
<button onclick={runConsolidation} disabled={consolidating}
class="px-4 py-2 bg-warning/20 border border-warning/40 text-warning text-sm rounded-lg hover:bg-warning/30 transition disabled:opacity-50 flex items-center gap-2">
{#if consolidating}
<span class="w-3 h-3 border border-warning/50 border-t-warning rounded-full animate-spin"></span>
Running...
{:else}
Consolidate
{/if}
</button>
</div>
{#if consolidationResult}
<div class="bg-deep/50 p-3 rounded-lg border border-subtle/10">
<div class="grid grid-cols-3 gap-3 text-center">
{#if consolidationResult.processed !== undefined}
<div>
<div class="text-lg text-text font-semibold">{consolidationResult.processed}</div>
<div class="text-[10px] text-muted">Processed</div>
</div>
{/if}
{#if consolidationResult.decayed !== undefined}
<div>
<div class="text-lg text-decay font-semibold">{consolidationResult.decayed}</div>
<div class="text-[10px] text-muted">Decayed</div>
</div>
{/if}
{#if consolidationResult.embedded !== undefined}
<div>
<div class="text-lg text-synapse-glow font-semibold">{consolidationResult.embedded}</div>
<div class="text-[10px] text-muted">Embedded</div>
</div>
{/if}
</div>
</div>
{/if}
</div>
<!-- Dream -->
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg space-y-3">
<div class="flex items-center justify-between">
<div>
<div class="text-sm text-text font-medium">Memory Dream Cycle</div>
<div class="text-xs text-dim">Replay memories, discover hidden connections, synthesize insights</div>
</div>
<button onclick={runDream} disabled={dreaming}
class="px-4 py-2 bg-dream/20 border border-dream/40 text-dream-glow text-sm rounded-lg hover:bg-dream/30 transition disabled:opacity-50 flex items-center gap-2
{dreaming ? 'glow-dream animate-pulse-glow' : ''}">
{#if dreaming}
<span class="w-3 h-3 border border-dream/50 border-t-dream rounded-full animate-spin"></span>
Dreaming...
{:else}
Dream
{/if}
</button>
</div>
{#if dreamResult}
<div class="bg-deep/50 p-3 rounded-lg border border-subtle/10 space-y-2">
{#if dreamResult.insights && Array.isArray(dreamResult.insights)}
<div class="text-xs text-bright font-medium">Insights Discovered:</div>
{#each dreamResult.insights as insight}
<div class="text-xs text-dim bg-dream/5 border border-dream/10 rounded p-2">
{typeof insight === 'string' ? insight : JSON.stringify(insight)}
</div>
{/each}
{/if}
{#if dreamResult.connections_found !== undefined}
<div class="text-xs text-dim">Connections found: <span class="text-dream-glow">{dreamResult.connections_found}</span></div>
{/if}
{#if dreamResult.memories_replayed !== undefined}
<div class="text-xs text-dim">Memories replayed: <span class="text-text">{dreamResult.memories_replayed}</span></div>
{/if}
</div>
{/if}
</div>
</section>
<!-- Retention Distribution -->
{#if retentionDist}
<section class="space-y-4">
<h2 class="text-sm text-bright font-semibold flex items-center gap-2">
<span class="text-recall"></span> Retention Distribution
</h2>
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg">
{#if retentionDist.buckets && Array.isArray(retentionDist.buckets)}
<div class="flex items-end gap-1 h-32">
{#each retentionDist.buckets as bucket, i}
{@const maxCount = Math.max(...(retentionDist.buckets as {count: number}[]).map((b: {count: number}) => b.count), 1)}
{@const height = ((bucket as {count: number}).count / maxCount) * 100}
{@const color = i < 2 ? '#ef4444' : i < 4 ? '#f59e0b' : i < 7 ? '#6366f1' : '#10b981'}
<div class="flex-1 flex flex-col items-center gap-1">
<div class="text-[9px] text-muted">{(bucket as {count: number}).count}</div>
<div
class="w-full rounded-t transition-all duration-500"
style="height: {Math.max(height, 2)}%; background: {color}; opacity: 0.7"
></div>
<div class="text-[9px] text-muted">{i * 10}%</div>
</div>
{/each}
</div>
{/if}
</div>
</section>
{/if}
<!-- Keyboard Shortcuts -->
<section class="space-y-4">
<h2 class="text-sm text-bright font-semibold flex items-center gap-2">
<span class="text-synapse"></span> Keyboard Shortcuts
</h2>
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg">
<div class="grid grid-cols-2 gap-2 text-xs">
{#each [
{ key: '⌘ K', desc: 'Command palette' },
{ key: '/', desc: 'Focus search' },
{ key: 'G', desc: 'Go to Graph' },
{ key: 'M', desc: 'Go to Memories' },
{ key: 'T', desc: 'Go to Timeline' },
{ key: 'F', desc: 'Go to Feed' },
{ key: 'E', desc: 'Go to Explore' },
{ key: 'S', desc: 'Go to Stats' },
] as shortcut}
<div class="flex items-center gap-2 py-1">
<kbd class="px-1.5 py-0.5 bg-deep rounded text-[10px] font-mono text-muted min-w-[2rem] text-center">{shortcut.key}</kbd>
<span class="text-dim">{shortcut.desc}</span>
</div>
{/each}
</div>
</div>
</section>
<!-- About -->
<section class="space-y-4">
<h2 class="text-sm text-bright font-semibold flex items-center gap-2">
<span class="text-memory"></span> About
</h2>
<div class="p-4 bg-surface/30 border border-subtle/20 rounded-lg space-y-3">
<div class="flex items-center gap-4">
<div class="w-12 h-12 rounded-xl bg-gradient-to-br from-dream to-synapse flex items-center justify-center text-bright text-xl font-bold shadow-lg shadow-synapse/20">
V
</div>
<div>
<div class="text-sm text-bright font-semibold">Vestige v2.0 "Cognitive Leap"</div>
<div class="text-xs text-dim">Your AI's long-term memory system</div>
</div>
</div>
<div class="grid grid-cols-2 gap-2 text-xs text-dim pt-2 border-t border-subtle/10">
<div>29 cognitive modules</div>
<div>FSRS-6 spaced repetition</div>
<div>Nomic Embed v1.5 (256d)</div>
<div>Jina Reranker v1 Turbo</div>
<div>USearch HNSW (20x FAISS)</div>
<div>Local-first, zero cloud</div>
</div>
<div class="text-[10px] text-muted pt-1">
Built with Rust + Axum + SvelteKit 2 + Svelte 5 + Three.js + Tailwind CSS 4
</div>
</div>
</section>
</div>

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<script lang="ts">
import { onMount } from 'svelte';
import { api } from '$stores/api';
import type { SystemStats, HealthCheck, RetentionDistribution } from '$types';
let stats: SystemStats | null = $state(null);
let health: HealthCheck | null = $state(null);
let retention: RetentionDistribution | null = $state(null);
let loading = $state(true);
onMount(async () => {
try {
[stats, health, retention] = await Promise.all([
api.stats(),
api.health(),
api.retentionDistribution()
]);
} catch {
// API not available
} finally {
loading = false;
}
});
function statusColor(status: string): string {
return { healthy: '#10b981', degraded: '#f59e0b', critical: '#ef4444', empty: '#6b7280' }[status] || '#6b7280';
}
async function runConsolidation() {
try { await api.consolidate(); } catch { /* ignore */ }
// Refresh
[stats, health, retention] = await Promise.all([api.stats(), api.health(), api.retentionDistribution()]);
}
</script>
<div class="p-6 max-w-5xl mx-auto space-y-6">
<h1 class="text-xl text-bright font-semibold">System Stats</h1>
{#if loading}
<div class="grid grid-cols-2 lg:grid-cols-4 gap-4">
{#each Array(8) as _}
<div class="h-24 bg-surface/50 rounded-lg animate-pulse"></div>
{/each}
</div>
{:else if stats && health}
<!-- Status banner -->
<div class="flex items-center gap-3 p-4 rounded-lg border" style="border-color: {statusColor(health.status)}40; background: {statusColor(health.status)}10">
<div class="w-3 h-3 rounded-full animate-pulse-glow" style="background: {statusColor(health.status)}"></div>
<span class="text-sm font-medium" style="color: {statusColor(health.status)}">{health.status.toUpperCase()}</span>
<span class="text-xs text-dim">v{health.version}</span>
</div>
<!-- Key metrics -->
<div class="grid grid-cols-2 lg:grid-cols-4 gap-4">
<div class="p-4 bg-surface/50 border border-subtle/20 rounded-lg">
<div class="text-2xl text-bright font-bold">{stats.totalMemories}</div>
<div class="text-xs text-dim mt-1">Total Memories</div>
</div>
<div class="p-4 bg-surface/50 border border-subtle/20 rounded-lg">
<div class="text-2xl font-bold" style="color: {stats.averageRetention > 0.7 ? '#10b981' : stats.averageRetention > 0.4 ? '#f59e0b' : '#ef4444'}">{(stats.averageRetention * 100).toFixed(1)}%</div>
<div class="text-xs text-dim mt-1">Avg Retention</div>
</div>
<div class="p-4 bg-surface/50 border border-subtle/20 rounded-lg">
<div class="text-2xl text-bright font-bold">{stats.dueForReview}</div>
<div class="text-xs text-dim mt-1">Due for Review</div>
</div>
<div class="p-4 bg-surface/50 border border-subtle/20 rounded-lg">
<div class="text-2xl text-bright font-bold">{stats.embeddingCoverage.toFixed(0)}%</div>
<div class="text-xs text-dim mt-1">Embedding Coverage</div>
</div>
</div>
<!-- Retention Distribution -->
{#if retention}
<div class="p-6 bg-surface/30 border border-subtle/20 rounded-lg">
<h2 class="text-sm text-bright font-semibold mb-4">Retention Distribution</h2>
<div class="flex items-end gap-1 h-40">
{#each retention.distribution as bucket, i}
{@const maxCount = Math.max(...retention.distribution.map(b => b.count), 1)}
{@const height = (bucket.count / maxCount) * 100}
{@const color = i < 3 ? '#ef4444' : i < 5 ? '#f59e0b' : i < 7 ? '#10b981' : '#6366f1'}
<div class="flex-1 flex flex-col items-center gap-1">
<span class="text-xs text-dim">{bucket.count}</span>
<div class="w-full rounded-t transition-all duration-500" style="height: {height}%; background: {color}; opacity: 0.7; min-height: 2px"></div>
<span class="text-xs text-muted">{bucket.range}</span>
</div>
{/each}
</div>
</div>
<!-- Type breakdown -->
<div class="p-6 bg-surface/30 border border-subtle/20 rounded-lg">
<h2 class="text-sm text-bright font-semibold mb-4">Memory Types</h2>
<div class="grid grid-cols-2 lg:grid-cols-4 gap-3">
{#each Object.entries(retention.byType) as [type, count]}
<div class="flex items-center gap-2 text-sm">
<div class="w-3 h-3 rounded-full" style="background: {({'fact':'#3b82f6','concept':'#8b5cf6','event':'#f59e0b','person':'#10b981','note':'#6b7280','pattern':'#ec4899','decision':'#ef4444'})[type] || '#6b7280'}"></div>
<span class="text-dim">{type}</span>
<span class="text-muted ml-auto">{count}</span>
</div>
{/each}
</div>
</div>
<!-- Endangered memories -->
{#if retention.endangered.length > 0}
<div class="p-6 bg-decay/5 border border-decay/20 rounded-lg">
<h2 class="text-sm text-decay font-semibold mb-3">Endangered Memories ({retention.endangered.length})</h2>
<div class="space-y-2 max-h-48 overflow-y-auto">
{#each retention.endangered.slice(0, 20) as m}
<div class="flex items-center gap-3 text-sm">
<span class="text-xs text-decay">{(m.retentionStrength * 100).toFixed(0)}%</span>
<span class="text-dim truncate">{m.content}</span>
</div>
{/each}
</div>
</div>
{/if}
{/if}
<!-- Actions -->
<div class="flex gap-3">
<button onclick={runConsolidation}
class="px-4 py-2 bg-warning/20 border border-warning/40 text-warning text-sm rounded-lg hover:bg-warning/30 transition">
Run Consolidation
</button>
</div>
{/if}
</div>

View file

@ -0,0 +1,99 @@
<script lang="ts">
import { onMount } from 'svelte';
import { api } from '$stores/api';
import type { TimelineDay } from '$types';
import { NODE_TYPE_COLORS } from '$types';
let timeline: TimelineDay[] = $state([]);
let loading = $state(true);
let days = $state(14);
let expandedDay: string | null = $state(null);
onMount(() => loadTimeline());
async function loadTimeline() {
loading = true;
try {
const res = await api.timeline(days, 500);
timeline = res.timeline;
} catch {
timeline = [];
} finally {
loading = false;
}
}
</script>
<div class="p-6 max-w-4xl mx-auto space-y-6">
<div class="flex items-center justify-between">
<h1 class="text-xl text-bright font-semibold">Timeline</h1>
<select bind:value={days} onchange={loadTimeline}
class="px-3 py-2 bg-surface border border-subtle/40 rounded-lg text-dim text-sm">
<option value={7}>7 days</option>
<option value={14}>14 days</option>
<option value={30}>30 days</option>
<option value={90}>90 days</option>
</select>
</div>
{#if loading}
<div class="space-y-4">
{#each Array(7) as _}
<div class="h-16 bg-surface/50 rounded-lg animate-pulse"></div>
{/each}
</div>
{:else if timeline.length === 0}
<div class="text-center py-20 text-dim">
<p>No memories in the selected time range.</p>
</div>
{:else}
<div class="relative">
<!-- Timeline line -->
<div class="absolute left-6 top-0 bottom-0 w-px bg-subtle/30"></div>
<div class="space-y-4">
{#each timeline as day (day.date)}
<div class="relative pl-14">
<!-- Dot -->
<div class="absolute left-4 top-3 w-5 h-5 rounded-full border-2 border-synapse bg-abyss flex items-center justify-center">
<div class="w-2 h-2 rounded-full bg-synapse"></div>
</div>
<button onclick={() => expandedDay = expandedDay === day.date ? null : day.date}
class="w-full text-left p-4 bg-surface/40 border border-subtle/20 rounded-lg hover:border-synapse/30 transition-all">
<div class="flex items-center justify-between">
<div>
<span class="text-sm text-bright font-medium">{day.date}</span>
<span class="text-xs text-dim ml-2">{day.count} memories</span>
</div>
<!-- Dots for memory types -->
<div class="flex gap-1">
{#each day.memories.slice(0, 10) as m}
<div class="w-2 h-2 rounded-full" style="background: {NODE_TYPE_COLORS[m.nodeType] || '#6b7280'}; opacity: {0.3 + m.retentionStrength * 0.7}"></div>
{/each}
{#if day.memories.length > 10}
<span class="text-xs text-muted">+{day.memories.length - 10}</span>
{/if}
</div>
</div>
{#if expandedDay === day.date}
<div class="mt-3 pt-3 border-t border-subtle/20 space-y-2">
{#each day.memories as m}
<div class="flex items-start gap-2 text-sm">
<div class="w-2 h-2 mt-1.5 rounded-full flex-shrink-0" style="background: {NODE_TYPE_COLORS[m.nodeType] || '#6b7280'}"></div>
<div class="flex-1 min-w-0">
<span class="text-dim line-clamp-1">{m.content}</span>
</div>
<span class="text-xs text-muted flex-shrink-0">{(m.retentionStrength * 100).toFixed(0)}%</span>
</div>
{/each}
</div>
{/if}
</button>
</div>
{/each}
</div>
</div>
{/if}
</div>

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<script lang="ts">
import '../app.css';
import { onMount } from 'svelte';
import { page } from '$app/stores';
import { goto } from '$app/navigation';
import { base } from '$app/paths';
import { websocket, isConnected, memoryCount, avgRetention } from '$stores/websocket';
let { children } = $props();
let showCommandPalette = $state(false);
let cmdQuery = $state('');
let cmdInput: HTMLInputElement;
onMount(() => {
websocket.connect();
function onKeyDown(e: KeyboardEvent) {
if ((e.metaKey || e.ctrlKey) && e.key === 'k') {
e.preventDefault();
showCommandPalette = !showCommandPalette;
cmdQuery = '';
if (showCommandPalette) {
requestAnimationFrame(() => cmdInput?.focus());
}
return;
}
if (e.key === 'Escape' && showCommandPalette) {
showCommandPalette = false;
return;
}
if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) return;
if (e.key === '/') {
e.preventDefault();
const searchInput = document.querySelector<HTMLInputElement>('input[type="text"]');
searchInput?.focus();
return;
}
// Single-key navigation shortcuts
const shortcutMap: Record<string, string> = {
g: '/', m: '/memories', t: '/timeline', f: '/feed',
e: '/explore', i: '/intentions', s: '/stats',
};
const target = shortcutMap[e.key.toLowerCase()];
if (target && !e.metaKey && !e.ctrlKey && !e.altKey) {
e.preventDefault();
goto(`${base}${target}`);
}
}
window.addEventListener('keydown', onKeyDown);
return () => {
websocket.disconnect();
window.removeEventListener('keydown', onKeyDown);
};
});
const nav = [
{ href: '/', label: 'Graph', icon: '◎', shortcut: 'G' },
{ href: '/memories', label: 'Memories', icon: '◈', shortcut: 'M' },
{ href: '/timeline', label: 'Timeline', icon: '◷', shortcut: 'T' },
{ href: '/feed', label: 'Feed', icon: '◉', shortcut: 'F' },
{ href: '/explore', label: 'Explore', icon: '◬', shortcut: 'E' },
{ href: '/intentions', label: 'Intentions', icon: '◇', shortcut: 'I' },
{ href: '/stats', label: 'Stats', icon: '◫', shortcut: 'S' },
{ href: '/settings', label: 'Settings', icon: '⚙', shortcut: ',' },
];
// Mobile nav shows top 5 items
const mobileNav = nav.slice(0, 5);
function isActive(href: string, currentPath: string): boolean {
// Strip base prefix for comparison
const path = currentPath.startsWith(base) ? currentPath.slice(base.length) || '/' : currentPath;
if (href === '/') return path === '/' || path === '/graph';
return path.startsWith(href);
}
let filteredNav = $derived(
cmdQuery
? nav.filter(n => n.label.toLowerCase().includes(cmdQuery.toLowerCase()))
: nav
);
function cmdNavigate(href: string) {
showCommandPalette = false;
cmdQuery = '';
goto(href);
}
</script>
<!-- Desktop: sidebar + content -->
<!-- Mobile: content + bottom nav -->
<div class="flex flex-col md:flex-row h-screen overflow-hidden bg-void">
<!-- Desktop Sidebar (hidden on mobile) -->
<nav class="hidden md:flex w-16 lg:w-56 flex-shrink-0 bg-abyss border-r border-subtle/30 flex-col">
<!-- Logo -->
<a href="/" class="flex items-center gap-3 px-4 py-5 border-b border-subtle/20">
<div class="w-8 h-8 rounded-lg bg-gradient-to-br from-dream to-synapse flex items-center justify-center text-bright text-sm font-bold">
V
</div>
<span class="hidden lg:block text-sm font-semibold text-bright tracking-wide">VESTIGE</span>
</a>
<!-- Nav items -->
<div class="flex-1 py-3 flex flex-col gap-1 px-2">
{#each nav as item}
{@const active = isActive(item.href, $page.url.pathname)}
<a
href={item.href}
class="flex items-center gap-3 px-3 py-2.5 rounded-lg transition-all duration-200 text-sm
{active
? 'bg-synapse/15 text-synapse-glow border border-synapse/30 shadow-[0_0_12px_rgba(99,102,241,0.15)]'
: 'text-dim hover:text-text hover:bg-surface border border-transparent'}"
>
<span class="text-base w-5 text-center">{item.icon}</span>
<span class="hidden lg:block">{item.label}</span>
<span class="hidden lg:block ml-auto text-[10px] text-muted/50 font-mono">{item.shortcut}</span>
</a>
{/each}
</div>
<!-- Quick action -->
<div class="px-2 pb-2">
<button
onclick={() => { showCommandPalette = true; cmdQuery = ''; requestAnimationFrame(() => cmdInput?.focus()); }}
class="w-full flex items-center gap-2 px-3 py-2 rounded-lg text-xs text-muted hover:text-dim hover:bg-surface/50 transition border border-subtle/20"
>
<span class="text-[10px] font-mono bg-surface/60 px-1.5 py-0.5 rounded">⌘K</span>
<span class="hidden lg:block">Command</span>
</button>
</div>
<!-- Status footer -->
<div class="px-3 py-4 border-t border-subtle/20 space-y-2">
<div class="flex items-center gap-2 text-xs">
<div class="w-2 h-2 rounded-full {$isConnected ? 'bg-recall animate-pulse-glow' : 'bg-decay'}"></div>
<span class="hidden lg:block text-dim">{$isConnected ? 'Connected' : 'Offline'}</span>
</div>
<div class="hidden lg:block text-xs text-muted">
<div>{$memoryCount} memories</div>
<div>{($avgRetention * 100).toFixed(0)}% retention</div>
</div>
</div>
</nav>
<!-- Main content -->
<main class="flex-1 overflow-y-auto pb-16 md:pb-0">
<div class="animate-page-in">
{@render children()}
</div>
</main>
<!-- Mobile Bottom Nav (hidden on desktop) -->
<nav class="md:hidden fixed bottom-0 inset-x-0 bg-abyss/95 backdrop-blur-xl border-t border-subtle/30 z-40 safe-bottom">
<div class="flex items-center justify-around px-2 py-1">
{#each mobileNav as item}
{@const active = isActive(item.href, $page.url.pathname)}
<a
href={item.href}
class="flex flex-col items-center gap-0.5 px-3 py-2 rounded-lg transition-all min-w-[3.5rem]
{active ? 'text-synapse-glow' : 'text-muted'}"
>
<span class="text-lg">{item.icon}</span>
<span class="text-[9px]">{item.label}</span>
</a>
{/each}
<!-- More button opens command palette on mobile -->
<button
onclick={() => { showCommandPalette = true; cmdQuery = ''; requestAnimationFrame(() => cmdInput?.focus()); }}
class="flex flex-col items-center gap-0.5 px-3 py-2 rounded-lg text-muted min-w-[3.5rem]"
>
<span class="text-lg"></span>
<span class="text-[9px]">More</span>
</button>
</div>
</nav>
</div>
<!-- Command Palette overlay -->
{#if showCommandPalette}
<!-- svelte-ignore a11y_no_static_element_interactions -->
<div
class="fixed inset-0 z-50 flex items-start justify-center pt-[10vh] md:pt-[15vh] px-4 bg-void/60 backdrop-blur-sm"
onkeydown={(e) => { if (e.key === 'Escape') showCommandPalette = false; }}
onclick={(e) => { if (e.target === e.currentTarget) showCommandPalette = false; }}
>
<div class="w-full max-w-lg bg-abyss border border-subtle/40 rounded-xl shadow-2xl shadow-synapse/10 overflow-hidden">
<div class="flex items-center gap-3 px-4 py-3 border-b border-subtle/20">
<span class="text-synapse text-sm"></span>
<input
bind:this={cmdInput}
bind:value={cmdQuery}
type="text"
placeholder="Navigate to..."
class="flex-1 bg-transparent text-text text-sm placeholder:text-muted focus:outline-none"
onkeydown={(e) => {
if (e.key === 'Enter' && filteredNav.length > 0) {
cmdNavigate(filteredNav[0].href);
}
}}
/>
<span class="text-[10px] text-muted font-mono bg-surface/40 px-1.5 py-0.5 rounded">esc</span>
</div>
<div class="max-h-72 overflow-y-auto py-1">
{#each filteredNav as item}
<button
onclick={() => cmdNavigate(item.href)}
class="w-full flex items-center gap-3 px-4 py-2.5 text-sm text-dim hover:text-text hover:bg-surface/40 transition"
>
<span class="text-base w-5 text-center">{item.icon}</span>
<span>{item.label}</span>
<span class="ml-auto text-[10px] text-muted/50 font-mono hidden md:block">{item.shortcut}</span>
</button>
{/each}
{#if filteredNav.length === 0}
<div class="px-4 py-6 text-center text-sm text-muted">No matches</div>
{/if}
</div>
</div>
</div>
{/if}
<style>
.safe-bottom {
padding-bottom: env(safe-area-inset-bottom, 0px);
}
@keyframes page-in {
from { opacity: 0; transform: translateY(4px); }
to { opacity: 1; transform: translateY(0); }
}
.animate-page-in {
animation: page-in 0.2s ease-out;
}
</style>

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<script lang="ts">
import { onMount } from 'svelte';
import Graph3D from '$components/Graph3D.svelte';
import { api } from '$stores/api';
import { eventFeed } from '$stores/websocket';
import type { GraphResponse, Memory } from '$types';
let graphData: GraphResponse | null = $state(null);
let selectedMemory: Memory | null = $state(null);
let loading = $state(true);
let error = $state('');
let isDreaming = $state(false);
onMount(async () => {
try {
graphData = await api.graph({ max_nodes: 150, depth: 3 });
} catch (e) {
error = 'No memories yet. Start using Vestige to see your memory graph.';
} finally {
loading = false;
}
});
async function triggerDream() {
isDreaming = true;
try {
const result = await api.dream();
// Reload graph with new connections
graphData = await api.graph({ max_nodes: 150, depth: 3 });
} catch {
// Dream failed silently
} finally {
isDreaming = false;
}
}
async function onNodeSelect(nodeId: string) {
try {
selectedMemory = await api.memories.get(nodeId);
} catch {
selectedMemory = null;
}
}
</script>
<div class="h-full relative">
<!-- 3D Graph fills the viewport -->
{#if loading}
<div class="h-full flex items-center justify-center">
<div class="text-center space-y-4">
<div class="w-16 h-16 mx-auto rounded-full border-2 border-synapse/30 border-t-synapse animate-spin"></div>
<p class="text-dim text-sm">Loading memory graph...</p>
</div>
</div>
{:else if error}
<div class="h-full flex items-center justify-center">
<div class="text-center space-y-4 max-w-md px-8">
<div class="text-4xl"></div>
<h2 class="text-xl text-bright">Your Mind Awaits</h2>
<p class="text-dim text-sm">{error}</p>
</div>
</div>
{:else if graphData}
<Graph3D
nodes={graphData.nodes}
edges={graphData.edges}
centerId={graphData.center_id}
events={$eventFeed}
{isDreaming}
onSelect={onNodeSelect}
/>
{/if}
<!-- Floating controls -->
<div class="absolute top-4 left-4 flex gap-2 z-10">
<button
onclick={triggerDream}
disabled={isDreaming}
class="px-4 py-2 rounded-lg bg-dream/20 border border-dream/40 text-dream-glow text-sm
hover:bg-dream/30 transition-all disabled:opacity-50 backdrop-blur-sm
{isDreaming ? 'glow-dream animate-pulse-glow' : ''}"
>
{isDreaming ? '◎ Dreaming...' : '◎ Dream'}
</button>
</div>
<!-- Floating stats -->
<div class="absolute top-4 right-4 z-10 text-xs text-dim backdrop-blur-sm bg-abyss/60 rounded-lg px-3 py-2 border border-subtle/20">
{#if graphData}
<div>{graphData.nodeCount} nodes / {graphData.edgeCount} edges</div>
{/if}
</div>
<!-- Selected memory detail panel -->
{#if selectedMemory}
<div class="absolute right-0 top-0 h-full w-96 bg-abyss/95 backdrop-blur-xl border-l border-subtle/30 p-6 overflow-y-auto z-20">
<div class="flex justify-between items-start mb-4">
<h3 class="text-bright text-sm font-semibold">Memory Detail</h3>
<button onclick={() => selectedMemory = null} class="text-dim hover:text-text text-lg">×</button>
</div>
<div class="space-y-4">
<!-- Type badge -->
<div class="flex gap-2">
<span class="px-2 py-0.5 rounded text-xs bg-synapse/20 text-synapse-glow">{selectedMemory.nodeType}</span>
{#each selectedMemory.tags as tag}
<span class="px-2 py-0.5 rounded text-xs bg-surface text-dim">{tag}</span>
{/each}
</div>
<!-- Content -->
<div class="text-sm text-text leading-relaxed whitespace-pre-wrap">{selectedMemory.content}</div>
<!-- Retention bar -->
<div>
<div class="flex justify-between text-xs text-dim mb-1">
<span>Retention</span>
<span>{(selectedMemory.retentionStrength * 100).toFixed(1)}%</span>
</div>
<div class="h-2 bg-surface rounded-full overflow-hidden">
<div
class="h-full rounded-full transition-all duration-500"
style="width: {selectedMemory.retentionStrength * 100}%; background: {
selectedMemory.retentionStrength > 0.7 ? '#10b981' :
selectedMemory.retentionStrength > 0.4 ? '#f59e0b' : '#ef4444'
}"
></div>
</div>
</div>
<!-- Metadata -->
<div class="text-xs text-dim space-y-1">
<div>Created: {new Date(selectedMemory.createdAt).toLocaleDateString()}</div>
<div>Reviews: {selectedMemory.reviewCount ?? 0}</div>
{#if selectedMemory.source}
<div>Source: {selectedMemory.source}</div>
{/if}
</div>
<!-- Actions -->
<div class="flex gap-2">
<button
onclick={() => selectedMemory && api.memories.promote(selectedMemory.id)}
class="flex-1 px-3 py-2 rounded bg-recall/20 text-recall text-xs hover:bg-recall/30 transition"
>
Promote
</button>
<button
onclick={() => selectedMemory && api.memories.demote(selectedMemory.id)}
class="flex-1 px-3 py-2 rounded bg-decay/20 text-decay text-xs hover:bg-decay/30 transition"
>
Demote
</button>
</div>
</div>
</div>
{/if}
</div>