feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events
The biggest release in Vestige history. Complete visual and cognitive overhaul.
Dashboard:
- SvelteKit 2 + Three.js 3D neural visualization at localhost:3927/dashboard
- 7 interactive pages: Graph, Memories, Timeline, Feed, Explore, Intentions, Stats
- WebSocket event bus with 16 event types, real-time 3D animations
- Bloom post-processing, GPU instanced rendering, force-directed layout
- Dream visualization mode, FSRS retention curves, command palette (Cmd+K)
- Keyboard shortcuts, responsive mobile layout, PWA installable
- Single binary deployment via include_dir! (22MB)
Engine:
- HyDE query expansion (intent classification + 3-5 semantic variants + centroid)
- fastembed 5.11 with optional Nomic v2 MoE + Qwen3 reranker + Metal GPU
- Emotional memory module (#29)
- Criterion benchmark suite
Backend:
- Axum WebSocket at /ws with heartbeat + event broadcast
- 7 new REST endpoints for cognitive operations
- Event emission from MCP tools via shared broadcast channel
- CORS for SvelteKit dev mode
Distribution:
- GitHub issue templates (bug report, feature request)
- CHANGELOG with comprehensive v2.0 release notes
- README updated with dashboard docs, architecture diagram, comparison table
734 tests passing, zero warnings, 22MB release binary.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:07:25 -06:00
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<html lang="en">
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
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<meta name="theme-color" content="#050510" />
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<meta name="description" content="Vestige — Cognitive Memory Dashboard. 3D visualization of your AI's long-term memory." />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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<meta name="apple-mobile-web-app-title" content="Vestige" />
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2026-03-13 23:37:20 +01:00
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<link rel="icon" type="image/svg+xml" href="/dashboard/favicon.svg" />
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<link rel="apple-touch-icon" href="/dashboard/favicon.svg" />
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<link rel="manifest" href="/dashboard/manifest.json" />
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chore(release): v2.0.6 "Composer" — rebuild + version bump + CHANGELOG
Bumps vestige-core + vestige-mcp + @vestige/dashboard +
vestige-mcp-server + @vestige/init from 2.0.5 → 2.0.6, regenerates the
Cargo.lock, rebuilds the dashboard with the new events.ts handlers +
intentions page fix baked in, and writes the v2.0.6 "Composer" entry
to CHANGELOG.md.
Release contents:
- fix(dashboard): intentions page priority + trigger rendering
(commit 9df63de)
- feat(dashboard): wire 6 graph event handlers — suppress, unsuppress,
Rac1 cascade, Connected, ConsolidationStarted, ImportanceScored
(commit f085cfd)
- feat(mcp): opt-in VESTIGE_SYSTEM_PROMPT_MODE=full composition mandate
(commit 7d7a7c2)
- docs(readme): v2.0.6 header + Intel Mac / Windows build-from-source
honesty (commit ede0a02)
Pre-push gates green: cargo test --workspace --release, cargo clippy
--all-targets -D warnings, svelte-check (580 files 0 errors), vitest
(171/171). No regressions of merged PRs #18/20/22/24/26/28/29/30/32/33.
2026-04-18 18:33:04 -05:00
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<link href="/dashboard/_app/immutable/entry/start.D1AvCvNH.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/D1EqE5Bq.js" rel="modulepreload">
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feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control
First AI memory system to model forgetting as a neuroscience-grounded
PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24),
Rac1 cascade worker, migration V10, and dashboard forgetting indicators.
Based on:
- Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right
lateral PFC as the domain-general inhibitory controller; SIF
compounds with each stopping attempt.
- Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 —
Rac1 GTPase as the active synaptic destabilization mechanism.
What's new:
* `suppress` MCP tool — each call compounds `suppression_count` and
subtracts a `0.15 × count` penalty (saturating at 80%) from
retrieval scores during hybrid search. Distinct from delete
(removes) and demote (one-shot).
* Rac1 cascade worker — background sweep piggybacks the 6h
consolidation loop, walks `memory_connections` edges from
recently-suppressed seeds, applies attenuated FSRS decay to
co-activated neighbors. You don't just forget Jake — you fade
the café, the roommate, the birthday.
* 24h labile window — reversible via `suppress({id, reverse: true})`
within 24 hours. Matches Nader reconsolidation semantics.
* Migration V10 — additive-only (`suppression_count`, `suppressed_at`
+ partial indices). All v2.0.x DBs upgrade seamlessly on first launch.
* Dashboard: `ForgettingIndicator.svelte` pulses when suppressions
are active. 3D graph nodes dim to 20% opacity when suppressed.
New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`,
`Rac1CascadeSwept`. Heartbeat carries `suppressed_count`.
* Search pipeline: SIF penalty inserted into the accessibility stage
so it stacks on top of passive FSRS decay.
* Tool count bumped 23 → 24. Cognitive modules 29 → 30.
Memories persist — they are INHIBITED, not erased. `memory.get(id)`
returns full content through any number of suppressions. The 24h
labile window is a grace period for regret.
Also fixes issue #31 (dashboard graph view buggy) as a companion UI
bug discovered during the v2.0.5 audit cycle:
* Root cause: node glow `SpriteMaterial` had no `map`, so
`THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive
blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square
edges into hard-edged glowing cubes.
* Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used
as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog
density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a`
to brand violet `0x8b5cf6` with higher opacity. Added explicit
`scene.background` and a 2000-point starfield for depth.
* 21 regression tests added in `ui-fixes.test.ts` locking every
invariant in (shared texture singleton, depthWrite:false, scale
×6, bloom magic numbers via source regex, starfield presence).
Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed
Clippy: clean across all targets, zero warnings
Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green
Versions: workspace aligned at 2.0.5 across all 6 crates/packages
Closes #31
2026-04-14 17:30:30 -05:00
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<link href="/dashboard/_app/immutable/chunks/nyjtQ1Ok.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/DAj0p1rI.js" rel="modulepreload">
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chore(release): v2.0.6 "Composer" — rebuild + version bump + CHANGELOG
Bumps vestige-core + vestige-mcp + @vestige/dashboard +
vestige-mcp-server + @vestige/init from 2.0.5 → 2.0.6, regenerates the
Cargo.lock, rebuilds the dashboard with the new events.ts handlers +
intentions page fix baked in, and writes the v2.0.6 "Composer" entry
to CHANGELOG.md.
Release contents:
- fix(dashboard): intentions page priority + trigger rendering
(commit 9df63de)
- feat(dashboard): wire 6 graph event handlers — suppress, unsuppress,
Rac1 cascade, Connected, ConsolidationStarted, ImportanceScored
(commit f085cfd)
- feat(mcp): opt-in VESTIGE_SYSTEM_PROMPT_MODE=full composition mandate
(commit 7d7a7c2)
- docs(readme): v2.0.6 header + Intel Mac / Windows build-from-source
honesty (commit ede0a02)
Pre-push gates green: cargo test --workspace --release, cargo clippy
--all-targets -D warnings, svelte-check (580 files 0 errors), vitest
(171/171). No regressions of merged PRs #18/20/22/24/26/28/29/30/32/33.
2026-04-18 18:33:04 -05:00
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<link href="/dashboard/_app/immutable/chunks/BAlzCWFX.js" rel="modulepreload">
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feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control
First AI memory system to model forgetting as a neuroscience-grounded
PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24),
Rac1 cascade worker, migration V10, and dashboard forgetting indicators.
Based on:
- Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right
lateral PFC as the domain-general inhibitory controller; SIF
compounds with each stopping attempt.
- Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 —
Rac1 GTPase as the active synaptic destabilization mechanism.
What's new:
* `suppress` MCP tool — each call compounds `suppression_count` and
subtracts a `0.15 × count` penalty (saturating at 80%) from
retrieval scores during hybrid search. Distinct from delete
(removes) and demote (one-shot).
* Rac1 cascade worker — background sweep piggybacks the 6h
consolidation loop, walks `memory_connections` edges from
recently-suppressed seeds, applies attenuated FSRS decay to
co-activated neighbors. You don't just forget Jake — you fade
the café, the roommate, the birthday.
* 24h labile window — reversible via `suppress({id, reverse: true})`
within 24 hours. Matches Nader reconsolidation semantics.
* Migration V10 — additive-only (`suppression_count`, `suppressed_at`
+ partial indices). All v2.0.x DBs upgrade seamlessly on first launch.
* Dashboard: `ForgettingIndicator.svelte` pulses when suppressions
are active. 3D graph nodes dim to 20% opacity when suppressed.
New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`,
`Rac1CascadeSwept`. Heartbeat carries `suppressed_count`.
* Search pipeline: SIF penalty inserted into the accessibility stage
so it stacks on top of passive FSRS decay.
* Tool count bumped 23 → 24. Cognitive modules 29 → 30.
Memories persist — they are INHIBITED, not erased. `memory.get(id)`
returns full content through any number of suppressions. The 24h
labile window is a grace period for regret.
Also fixes issue #31 (dashboard graph view buggy) as a companion UI
bug discovered during the v2.0.5 audit cycle:
* Root cause: node glow `SpriteMaterial` had no `map`, so
`THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive
blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square
edges into hard-edged glowing cubes.
* Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used
as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog
density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a`
to brand violet `0x8b5cf6` with higher opacity. Added explicit
`scene.background` and a 2000-point starfield for depth.
* 21 regression tests added in `ui-fixes.test.ts` locking every
invariant in (shared texture singleton, depthWrite:false, scale
×6, bloom magic numbers via source regex, starfield presence).
Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed
Clippy: clean across all targets, zero warnings
Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green
Versions: workspace aligned at 2.0.5 across all 6 crates/packages
Closes #31
2026-04-14 17:30:30 -05:00
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<link href="/dashboard/_app/immutable/chunks/DeTA_5mp.js" rel="modulepreload">
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chore(release): v2.0.6 "Composer" — rebuild + version bump + CHANGELOG
Bumps vestige-core + vestige-mcp + @vestige/dashboard +
vestige-mcp-server + @vestige/init from 2.0.5 → 2.0.6, regenerates the
Cargo.lock, rebuilds the dashboard with the new events.ts handlers +
intentions page fix baked in, and writes the v2.0.6 "Composer" entry
to CHANGELOG.md.
Release contents:
- fix(dashboard): intentions page priority + trigger rendering
(commit 9df63de)
- feat(dashboard): wire 6 graph event handlers — suppress, unsuppress,
Rac1 cascade, Connected, ConsolidationStarted, ImportanceScored
(commit f085cfd)
- feat(mcp): opt-in VESTIGE_SYSTEM_PROMPT_MODE=full composition mandate
(commit 7d7a7c2)
- docs(readme): v2.0.6 header + Intel Mac / Windows build-from-source
honesty (commit ede0a02)
Pre-push gates green: cargo test --workspace --release, cargo clippy
--all-targets -D warnings, svelte-check (580 files 0 errors), vitest
(171/171). No regressions of merged PRs #18/20/22/24/26/28/29/30/32/33.
2026-04-18 18:33:04 -05:00
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<link href="/dashboard/_app/immutable/entry/app.Bvvx1UVC.js" rel="modulepreload">
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feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control
First AI memory system to model forgetting as a neuroscience-grounded
PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24),
Rac1 cascade worker, migration V10, and dashboard forgetting indicators.
Based on:
- Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right
lateral PFC as the domain-general inhibitory controller; SIF
compounds with each stopping attempt.
- Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 —
Rac1 GTPase as the active synaptic destabilization mechanism.
What's new:
* `suppress` MCP tool — each call compounds `suppression_count` and
subtracts a `0.15 × count` penalty (saturating at 80%) from
retrieval scores during hybrid search. Distinct from delete
(removes) and demote (one-shot).
* Rac1 cascade worker — background sweep piggybacks the 6h
consolidation loop, walks `memory_connections` edges from
recently-suppressed seeds, applies attenuated FSRS decay to
co-activated neighbors. You don't just forget Jake — you fade
the café, the roommate, the birthday.
* 24h labile window — reversible via `suppress({id, reverse: true})`
within 24 hours. Matches Nader reconsolidation semantics.
* Migration V10 — additive-only (`suppression_count`, `suppressed_at`
+ partial indices). All v2.0.x DBs upgrade seamlessly on first launch.
* Dashboard: `ForgettingIndicator.svelte` pulses when suppressions
are active. 3D graph nodes dim to 20% opacity when suppressed.
New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`,
`Rac1CascadeSwept`. Heartbeat carries `suppressed_count`.
* Search pipeline: SIF penalty inserted into the accessibility stage
so it stacks on top of passive FSRS decay.
* Tool count bumped 23 → 24. Cognitive modules 29 → 30.
Memories persist — they are INHIBITED, not erased. `memory.get(id)`
returns full content through any number of suppressions. The 24h
labile window is a grace period for regret.
Also fixes issue #31 (dashboard graph view buggy) as a companion UI
bug discovered during the v2.0.5 audit cycle:
* Root cause: node glow `SpriteMaterial` had no `map`, so
`THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive
blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square
edges into hard-edged glowing cubes.
* Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used
as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog
density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a`
to brand violet `0x8b5cf6` with higher opacity. Added explicit
`scene.background` and a 2000-point starfield for depth.
* 21 regression tests added in `ui-fixes.test.ts` locking every
invariant in (shared texture singleton, depthWrite:false, scale
×6, bloom magic numbers via source regex, starfield presence).
Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed
Clippy: clean across all targets, zero warnings
Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green
Versions: workspace aligned at 2.0.5 across all 6 crates/packages
Closes #31
2026-04-14 17:30:30 -05:00
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<link href="/dashboard/_app/immutable/chunks/C4L78yoI.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/B0IenmM-.js" rel="modulepreload">
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2026-02-22 15:50:47 -06:00
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<link href="/dashboard/_app/immutable/chunks/Bzak7iHL.js" rel="modulepreload">
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feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control
First AI memory system to model forgetting as a neuroscience-grounded
PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24),
Rac1 cascade worker, migration V10, and dashboard forgetting indicators.
Based on:
- Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right
lateral PFC as the domain-general inhibitory controller; SIF
compounds with each stopping attempt.
- Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 —
Rac1 GTPase as the active synaptic destabilization mechanism.
What's new:
* `suppress` MCP tool — each call compounds `suppression_count` and
subtracts a `0.15 × count` penalty (saturating at 80%) from
retrieval scores during hybrid search. Distinct from delete
(removes) and demote (one-shot).
* Rac1 cascade worker — background sweep piggybacks the 6h
consolidation loop, walks `memory_connections` edges from
recently-suppressed seeds, applies attenuated FSRS decay to
co-activated neighbors. You don't just forget Jake — you fade
the café, the roommate, the birthday.
* 24h labile window — reversible via `suppress({id, reverse: true})`
within 24 hours. Matches Nader reconsolidation semantics.
* Migration V10 — additive-only (`suppression_count`, `suppressed_at`
+ partial indices). All v2.0.x DBs upgrade seamlessly on first launch.
* Dashboard: `ForgettingIndicator.svelte` pulses when suppressions
are active. 3D graph nodes dim to 20% opacity when suppressed.
New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`,
`Rac1CascadeSwept`. Heartbeat carries `suppressed_count`.
* Search pipeline: SIF penalty inserted into the accessibility stage
so it stacks on top of passive FSRS decay.
* Tool count bumped 23 → 24. Cognitive modules 29 → 30.
Memories persist — they are INHIBITED, not erased. `memory.get(id)`
returns full content through any number of suppressions. The 24h
labile window is a grace period for regret.
Also fixes issue #31 (dashboard graph view buggy) as a companion UI
bug discovered during the v2.0.5 audit cycle:
* Root cause: node glow `SpriteMaterial` had no `map`, so
`THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive
blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square
edges into hard-edged glowing cubes.
* Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used
as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog
density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a`
to brand violet `0x8b5cf6` with higher opacity. Added explicit
`scene.background` and a 2000-point starfield for depth.
* 21 regression tests added in `ui-fixes.test.ts` locking every
invariant in (shared texture singleton, depthWrite:false, scale
×6, bloom magic numbers via source regex, starfield presence).
Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed
Clippy: clean across all targets, zero warnings
Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green
Versions: workspace aligned at 2.0.5 across all 6 crates/packages
Closes #31
2026-04-14 17:30:30 -05:00
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<link href="/dashboard/_app/immutable/chunks/B17metm1.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/C3lo34Tx.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/DAhpUNCK.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/BPtVz5jm.js" rel="modulepreload">
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<link href="/dashboard/_app/immutable/chunks/C3ZC25l2.js" rel="modulepreload">
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feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events
The biggest release in Vestige history. Complete visual and cognitive overhaul.
Dashboard:
- SvelteKit 2 + Three.js 3D neural visualization at localhost:3927/dashboard
- 7 interactive pages: Graph, Memories, Timeline, Feed, Explore, Intentions, Stats
- WebSocket event bus with 16 event types, real-time 3D animations
- Bloom post-processing, GPU instanced rendering, force-directed layout
- Dream visualization mode, FSRS retention curves, command palette (Cmd+K)
- Keyboard shortcuts, responsive mobile layout, PWA installable
- Single binary deployment via include_dir! (22MB)
Engine:
- HyDE query expansion (intent classification + 3-5 semantic variants + centroid)
- fastembed 5.11 with optional Nomic v2 MoE + Qwen3 reranker + Metal GPU
- Emotional memory module (#29)
- Criterion benchmark suite
Backend:
- Axum WebSocket at /ws with heartbeat + event broadcast
- 7 new REST endpoints for cognitive operations
- Event emission from MCP tools via shared broadcast channel
- CORS for SvelteKit dev mode
Distribution:
- GitHub issue templates (bug report, feature request)
- CHANGELOG with comprehensive v2.0 release notes
- README updated with dashboard docs, architecture diagram, comparison table
734 tests passing, zero warnings, 22MB release binary.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:07:25 -06:00
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<title>Vestige</title>
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</head>
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<body data-sveltekit-preload-data="hover">
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<div style="display: contents">
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<script>
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{
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chore(release): v2.0.6 "Composer" — rebuild + version bump + CHANGELOG
Bumps vestige-core + vestige-mcp + @vestige/dashboard +
vestige-mcp-server + @vestige/init from 2.0.5 → 2.0.6, regenerates the
Cargo.lock, rebuilds the dashboard with the new events.ts handlers +
intentions page fix baked in, and writes the v2.0.6 "Composer" entry
to CHANGELOG.md.
Release contents:
- fix(dashboard): intentions page priority + trigger rendering
(commit 9df63de)
- feat(dashboard): wire 6 graph event handlers — suppress, unsuppress,
Rac1 cascade, Connected, ConsolidationStarted, ImportanceScored
(commit f085cfd)
- feat(mcp): opt-in VESTIGE_SYSTEM_PROMPT_MODE=full composition mandate
(commit 7d7a7c2)
- docs(readme): v2.0.6 header + Intel Mac / Windows build-from-source
honesty (commit ede0a02)
Pre-push gates green: cargo test --workspace --release, cargo clippy
--all-targets -D warnings, svelte-check (580 files 0 errors), vitest
(171/171). No regressions of merged PRs #18/20/22/24/26/28/29/30/32/33.
2026-04-18 18:33:04 -05:00
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__sveltekit_k7ei3f = {
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feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events
The biggest release in Vestige history. Complete visual and cognitive overhaul.
Dashboard:
- SvelteKit 2 + Three.js 3D neural visualization at localhost:3927/dashboard
- 7 interactive pages: Graph, Memories, Timeline, Feed, Explore, Intentions, Stats
- WebSocket event bus with 16 event types, real-time 3D animations
- Bloom post-processing, GPU instanced rendering, force-directed layout
- Dream visualization mode, FSRS retention curves, command palette (Cmd+K)
- Keyboard shortcuts, responsive mobile layout, PWA installable
- Single binary deployment via include_dir! (22MB)
Engine:
- HyDE query expansion (intent classification + 3-5 semantic variants + centroid)
- fastembed 5.11 with optional Nomic v2 MoE + Qwen3 reranker + Metal GPU
- Emotional memory module (#29)
- Criterion benchmark suite
Backend:
- Axum WebSocket at /ws with heartbeat + event broadcast
- 7 new REST endpoints for cognitive operations
- Event emission from MCP tools via shared broadcast channel
- CORS for SvelteKit dev mode
Distribution:
- GitHub issue templates (bug report, feature request)
- CHANGELOG with comprehensive v2.0 release notes
- README updated with dashboard docs, architecture diagram, comparison table
734 tests passing, zero warnings, 22MB release binary.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:07:25 -06:00
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base: "/dashboard",
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assets: "/dashboard"
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};
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const element = document.currentScript.parentElement;
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Promise.all([
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chore(release): v2.0.6 "Composer" — rebuild + version bump + CHANGELOG
Bumps vestige-core + vestige-mcp + @vestige/dashboard +
vestige-mcp-server + @vestige/init from 2.0.5 → 2.0.6, regenerates the
Cargo.lock, rebuilds the dashboard with the new events.ts handlers +
intentions page fix baked in, and writes the v2.0.6 "Composer" entry
to CHANGELOG.md.
Release contents:
- fix(dashboard): intentions page priority + trigger rendering
(commit 9df63de)
- feat(dashboard): wire 6 graph event handlers — suppress, unsuppress,
Rac1 cascade, Connected, ConsolidationStarted, ImportanceScored
(commit f085cfd)
- feat(mcp): opt-in VESTIGE_SYSTEM_PROMPT_MODE=full composition mandate
(commit 7d7a7c2)
- docs(readme): v2.0.6 header + Intel Mac / Windows build-from-source
honesty (commit ede0a02)
Pre-push gates green: cargo test --workspace --release, cargo clippy
--all-targets -D warnings, svelte-check (580 files 0 errors), vitest
(171/171). No regressions of merged PRs #18/20/22/24/26/28/29/30/32/33.
2026-04-18 18:33:04 -05:00
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import("/dashboard/_app/immutable/entry/start.D1AvCvNH.js"),
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import("/dashboard/_app/immutable/entry/app.Bvvx1UVC.js")
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feat: Vestige v2.0.0 "Cognitive Leap" — 3D dashboard, HyDE search, WebSocket events
The biggest release in Vestige history. Complete visual and cognitive overhaul.
Dashboard:
- SvelteKit 2 + Three.js 3D neural visualization at localhost:3927/dashboard
- 7 interactive pages: Graph, Memories, Timeline, Feed, Explore, Intentions, Stats
- WebSocket event bus with 16 event types, real-time 3D animations
- Bloom post-processing, GPU instanced rendering, force-directed layout
- Dream visualization mode, FSRS retention curves, command palette (Cmd+K)
- Keyboard shortcuts, responsive mobile layout, PWA installable
- Single binary deployment via include_dir! (22MB)
Engine:
- HyDE query expansion (intent classification + 3-5 semantic variants + centroid)
- fastembed 5.11 with optional Nomic v2 MoE + Qwen3 reranker + Metal GPU
- Emotional memory module (#29)
- Criterion benchmark suite
Backend:
- Axum WebSocket at /ws with heartbeat + event broadcast
- 7 new REST endpoints for cognitive operations
- Event emission from MCP tools via shared broadcast channel
- CORS for SvelteKit dev mode
Distribution:
- GitHub issue templates (bug report, feature request)
- CHANGELOG with comprehensive v2.0 release notes
- README updated with dashboard docs, architecture diagram, comparison table
734 tests passing, zero warnings, 22MB release binary.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:07:25 -06:00
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]).then(([kit, app]) => {
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kit.start(app, element);
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});
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}
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</script>
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</div>
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</body>
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</html>
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