vestige/docs/STORAGE.md

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# Storage Configuration
> Global, per-project, and multi-Claude setups
---
## Database Location
All memories are stored in a **single local SQLite file**:
| Platform | Database Location |
|----------|------------------|
| macOS | `~/Library/Application Support/com.vestige.core/vestige.db` |
| Linux | `~/.local/share/vestige/core/vestige.db` |
| Windows | `%APPDATA%\vestige\core\vestige.db` |
---
## Storage Modes
### Option 1: Global Memory (Default)
One shared memory for all projects. Good for:
- Personal preferences that apply everywhere
- Cross-project learning
- Simpler setup
```bash
# Default behavior - no configuration needed
claude mcp add vestige vestige-mcp -s user
```
### Option 2: Per-Project Memory
Separate memory per codebase. Good for:
- Client work (keep memories isolated)
- Different coding styles per project
- Team environments
**Claude Code Setup:**
Add to your project's `.claude/settings.local.json`:
```json
{
"mcpServers": {
"vestige": {
"command": "vestige-mcp",
"args": ["--data-dir", "./.vestige"]
}
}
}
```
This creates `.vestige/vestige.db` in your project root. Add `.vestige/` to `.gitignore`.
**Multiple Named Instances:**
For power users who want both global AND project memory:
```json
{
"mcpServers": {
"vestige-global": {
"command": "vestige-mcp"
},
"vestige-project": {
"command": "vestige-mcp",
"args": ["--data-dir", "./.vestige"]
}
}
}
```
### Option 3: Multi-Claude Household
For setups with multiple Claude instances (e.g., Claude Desktop + Claude Code, or two personas):
**Shared Memory (Both Claudes share memories):**
```json
{
"mcpServers": {
"vestige": {
"command": "vestige-mcp",
"args": ["--data-dir", "~/shared-vestige"]
}
}
}
```
**Separate Identities (Each Claude has own memory):**
Claude Desktop config - for "Domovoi":
```json
{
"mcpServers": {
"vestige": {
"command": "vestige-mcp",
"args": ["--data-dir", "~/vestige-domovoi"]
}
}
}
```
Claude Code config - for "Storm":
```json
{
"mcpServers": {
"vestige": {
"command": "vestige-mcp",
"args": ["--data-dir", "~/vestige-storm"]
}
}
}
```
---
## Data Safety
**Important:** Vestige stores data locally with no cloud sync, redundancy, or automatic backup.
| Use Case | Risk Level | Recommendation |
|----------|------------|----------------|
| AI conversation memory | Low | Acceptable without backup—easily rebuilt |
| Coding patterns & decisions | Medium | Periodic backups recommended |
| Sensitive/critical data | High | **Not recommended**—use purpose-built systems |
**Vestige is not designed for:** medical records, financial transactions, legal documents, or any data requiring compliance guarantees.
---
## Backup Options
### Manual (one-time)
```bash
# macOS
cp ~/Library/Application\ Support/com.vestige.core/vestige.db ~/vestige-backup.db
# Linux
cp ~/.local/share/vestige/core/vestige.db ~/vestige-backup.db
```
### Automated (cron job)
```bash
# Add to crontab - backs up every hour
0 * * * * cp ~/Library/Application\ Support/com.vestige.core/vestige.db ~/.vestige-backups/vestige-$(date +\%Y\%m\%d-\%H\%M).db
```
### System Backups
Just use **Time Machine** (macOS) / **Windows Backup** / **rsync** — they'll catch the file automatically.
> For personal use with Claude? Don't overthink it. The memories aren't that precious.
---
## Direct SQL Access
The database is just SQLite. You can query it directly:
```bash
sqlite3 ~/Library/Application\ Support/com.vestige.core/vestige.db
# Example queries
SELECT content, retention_strength FROM knowledge_nodes ORDER BY retention_strength DESC LIMIT 10;
SELECT content FROM knowledge_nodes WHERE tags LIKE '%identity%';
SELECT COUNT(*) FROM knowledge_nodes WHERE retention_strength < 0.1;
```
**Caution**: Don't modify the database while Vestige is running.
v2.0.8 Pulse — Reasoning Theater + Pulse Toast + Terrarium + Intel Mac (#44) * docs: anti-hedging banner + master state-and-plan + UI roadmap Project-level CLAUDE.md line 1 is now the anti-hedging banner referencing the global rule at /Users/entity002/CLAUDE.md. When Sam commits to an execution path (content cadence, shipping velocity, outreach, launch), forecasts compute as if the commitment is already met — no discounting by execution probability. VESTIGE_STATE_AND_PLAN.md (1135 lines, 14 parts): single-page reference any AI agent can read to plan the next phase without re-reading the repo. Covers current state of every crate, the 24 MCP tools, the 19 WebSocket event types, the 8 IDE integrations, and v2.1 through v3.0 roadmap. UI_ROADMAP_v2.1_v2.2.md: compiled UI-gap analysis from 4 parallel research agents (April 19). 10 critical UI gaps + 2026 bleeding-edge patterns + unclaimed territory (menu bar widget, voice-first, AR/VR, time-scrubber). * feat(v2.2-pulse): InsightToast + multi-process STORAGE docs Two independent ship items landing together on the v2.2 branch ahead of the Tuesday launch — a new UI surface that makes Vestige's cognitive events visible in real time, and honest documentation of the multi-process safety story that underpins the Stigmergic Swarm narrative. **InsightToast** (apps/dashboard/src/lib/components/InsightToast.svelte, apps/dashboard/src/lib/stores/toast.ts): The dashboard already had a working WebSocket event stream on ws://localhost:3927/ws that broadcast every cognitive event (dream completions, consolidation sweeps, memory promotions/demotions, active- forgetting suppression and Rac1 cascades, bridge discoveries). None of that was surfaced to a user looking at anything other than the raw feed view. InsightToast subscribes to the existing eventFeed derived store, filters the spammy lifecycle events (Heartbeat, SearchPerformed, RetentionDecayed, ActivationSpread, ImportanceScored, MemoryCreated), and translates the narrative events into ephemeral toasts with a bioluminescent colored accent matching EVENT_TYPE_COLORS. Design notes: - Rate-limited ConnectionDiscovered at 1.5s intervals (dreams emit many). - Max 4 visible toasts, auto-dismiss at 4.5-7s depending on event weight. - Click or Enter/Space to dismiss early. - Bottom-right on desktop, top-banner on mobile. - Reduced-motion honored via prefers-reduced-motion. - Zero new websocket subscriptions — everything piggybacks on the existing derived store. Also added a "Preview Pulse" button to Settings -> Cognitive Operations that fires a synthetic sequence of four toasts (DreamCompleted, ConnectionDiscovered, MemorySuppressed, ConsolidationCompleted) so the animation is demoable without waiting for real cognitive activity. **Multi-Process Safety section in docs/STORAGE.md**: Grounds the Stigmergic Swarm story with concrete tables of what the current WAL + 5s busy_timeout configuration actually supports vs what remains experimental. Key honest points: - Shared --data-dir + ONE vestige-mcp + N clients is the shipping pattern for multi-agent coordination. - Two vestige-mcp processes writing the same file is experimental — documented with the lsof + pkill recovery path. - Roadmap lists the three items that would promote it to "supported": advisory file lock, retry-with-jitter on SQLITE_BUSY, and a concurrent-writer load test. Build + typecheck: - npm run check: 0 errors, 0 warnings across 583 files - npm run build: clean static build, adapter-static succeeds * feat(v2.3-terrarium): Memory Birth Ritual + event pipeline fix v2.3 "Terrarium" headline feature. When a MemoryCreated event arrives, a glowing orb materialises in the cosmic center (camera-relative z=-40), gestates for ~800ms growing from a tiny spark into a full orb, then arcs along a dynamic quadratic Bezier curve to the live position of the real node, and on arrival hands off to the existing RainbowBurst + Shockwave + RippleWave cascade. The target position is re-resolved every frame so the force simulation can move the destination during flight without the orb losing its mark. **New primitive — EffectManager.createBirthOrb()** (effects.ts): Accepts a camera, a color, a live target-position getter, and an arrival callback. Owns a sprite pair (outer halo + inner bright core), both depthTest:false with renderOrder 999/1000 so the orb is always visible through the starfield and the graph. - Gestation phase: easeOutCubic growth + sinusoidal pulse, halo tints from neutral to event color as the ritual charges. - Flight phase: QuadraticBezierCurve3 with control point at midpoint raised on Y by 30 + 15% of orb-to-target distance (shooting-star arc). Sampled with easeInOutQuad. Orb shrinks ~35% approaching target. - Arrival: fires onArrive callback once, then fades out over 8 frames while expanding slightly (energy dispersal). - Caller's onArrive triggers the burst cascade at arrivePos (NOT the original spawnPos — the force sim may have moved the target during the ritual, so we re-read nodeManager.positions on arrival). - Dispose path integrated with existing EffectManager.dispose(). **Event pipeline fix — Graph3D.processEvents()**: Previously tracked `processedEventCount` assuming APPEND order, but websocket.ts PREPENDS new events (index 0) and caps the array at MAX_EVENTS. Result: only the first MemoryCreated event after page load fired correctly; subsequent ones reprocessed the oldest entry. Fixed to walk from index 0 until hitting the last-processed event by reference identity — correct regardless of array direction or eviction pressure. Events are then processed oldest-first so causes precede effects. Found while wiring the v2.3 demo button; would have manifested as "first orb only" in production. **Demo trigger** (Settings -> Birth Ritual Preview): Button that calls websocket.injectEvent() with a synthetic MemoryCreated event, cycling through node types (fact / concept / pattern / decision / person / place) to showcase the type-color mapping. Downstream consumers can't distinguish synthetic from real, so this drives the full ritual end-to-end. Intended for demo clip recording for the Wednesday launch. **Test coverage:** - events.test.ts now tests the v2.3 birth ritual path: spawns 2+ sprites in the scene immediately, and fires the full arrival cascade after driving the effects.update() loop past the ritual duration. - three-mock.ts extended with Vector3.addVectors, Vector3.applyQuaternion, Color.multiplyScalar, Quaternion, QuadraticBezierCurve3, Texture, and Object3D.quaternion/renderOrder so production code runs unaltered in tests. Build + typecheck: - npm run check: 0 errors, 0 warnings across 583 files - npm test: 251/251 pass (net +0 from v2.2) - npm run build: clean adapter-static output The Sanhedrin Shatter (anti-birth ritual for hallucination veto) needs server-side event plumbing and is deferred. Ship this as the Wednesday visual mic-drop. * fix(v2.3): 5 FATAL bugs + 4 god-tier upgrades from post-ship audit Post-ship audit surfaced 6 FATALs and 4 upgrades. Shipping 5 of the 6 + all 4 upgrades. FATAL 4 (VRAM hemorrhage from un-pooled label canvases in createTextSprite) is pre-existing, not from this session, and scoped separately for a proper texture-pool refactor. **FATAL 1 — Toast Silent Lobotomy** (stores/toast.ts) Subscriber tracked events[0] only. When Svelte batched multiple events in one update tick (swarm firing DreamCompleted + ConnectionDiscovered within the same millisecond), every event but the newest got silently dropped. Fixed to walk from index 0 until hitting lastSeen — same pattern as Graph3D.processEvents. Processes oldest-first to preserve narrative order. **FATAL 2 — Premature Birth** (graph/nodes.ts + graph/events.ts) Orb flight is 138 frames; materialization was 30 frames. Node popped fully grown ~100 frames before orb arrived — cheap UI glitch instead of a biological birth. Added `addNode(..., { isBirthRitual: true })` option that reserves the physics slot but hides mesh/glow/label and skips the materializing queue. New `igniteNode(id)` flips visibility and enqueues materialization. events.ts onArrive now calls igniteNode at the exact docking moment, so the elastic spring-up peaks on impact. **FATAL 3 — 120Hz ProMotion Time-Bomb** (components/Graph3D.svelte) All physics + effect counters are frame-based. On a 120Hz display every ritual ran at 2x speed. Added a `lastTime`-based governor in animate() that early-returns if dt < 16ms, clamping effective rate to ~60fps. `- (dt % 16)` carry avoids long-term drift. Zero API changes; tonight's fast fix until physics is rewritten to use dt. **FATAL 5 — Bezier GC Panic** (graph/effects.ts birth-orb update) Flight phase allocated a new Vector3 (control point) and a new QuadraticBezierCurve3 every frame per orb. With 3 orbs in flight that's 360 objects/sec for the GC to collect. Rewrote as inline algebraic evaluation — zero allocations per frame, identical curve. **FATAL 6 — Phantom Shockwave** (graph/events.ts) A 166ms setTimeout fired the 2nd shockwave. If the user navigated away during that window the scene was disposed, the timer still fired, and .add() on a dead scene threw unhandled rejection. Dropped the setTimeout entirely; both shockwaves fire immediately in onArrive with different scales/colors for the same layered-crash feel. **UPGRADE 1 — Sanhedrin Shatter** (graph/effects.ts birth-orb update) If getTargetPos() returns undefined AFTER gestation (target node was deleted mid-ritual — Stop hook sniping a hallucination), the orb turns blood-red, triggers a violent implosion in place, and skips the arrival cascade. Cognitive immune system made visible. **UPGRADE 2 — Newton's Cradle** (graph/events.ts onArrive) On docking the target mesh's scale gets bumped 1.8×, so the elastic materialization + force-sim springs physically recoil instead of the orb landing silently. The graph flinches when an idea is born into it. **UPGRADE 3 — Hover Panic** (stores/toast.ts + InsightToast.svelte) Paused dwell timer on mouseenter/focus, resume on mouseleave/blur. Stored remaining ms at pause so resume schedules a correctly-sized timer. CSS pairs via `animation-play-state: paused` on the progress bar. A toast the user is reading no longer dismisses mid-sentence. **UPGRADE 4 — Event Horizon Guard** (components/Graph3D.svelte) If >MAX_EVENTS (200) events arrive in one tick, lastProcessedEvent falls off the end of the array and the walk consumes ALL 200 entries as "fresh" — GPU meltdown from 200 simultaneous births. Detect the overflow and drop the batch with a console.warn, advancing the high-water mark so next frame is normal. Build + test: - npm run check: 0 errors, 0 warnings - npm test: 251/251 pass - npm run build: clean static build * test(v2.3): full e2e + integration coverage for Pulse + Birth Ritual Post-ship verification pass — five parallel write-agents produced 229 new tests across vitest units, vitest integration, and Playwright browser e2e. Net suite: 361 vitest pass (up from 251, +110) and 9/9 Playwright pass on back-to-back runs. **toast.test.ts (NEW, 661 lines, 42 tests)** Silent-lobotomy batch walk proven (multi-event tick processes ALL, not just newest, oldest-first ordering preserved). Hover-panic pause/resume with remaining-ms math. All 9 event type translations asserted, all 11 noise types asserted silent. ConnectionDiscovered 1500ms throttle. MAX_VISIBLE=4 eviction. clear() tears down all timers. fireDemoSequence staggers 4 toasts at 800ms intervals. vi.useFakeTimers + vi.mock of eventFeed; vi.resetModules in beforeEach for module-singleton isolation. **websocket.test.ts (NEW, 247 lines, 30 tests)** injectEvent adds to front, respects MAX_EVENTS=200 with FIFO eviction, triggers eventFeed emissions. All 6 derived stores (isConnected, heartbeat, memoryCount, avgRetention, suppressedCount, uptimeSeconds) verified — defaults, post-heartbeat values, clearEvents preserves lastHeartbeat. 13 formatUptime boundary cases (0/59/60/3599/3600/ 86399/86400 seconds + negative / NaN / ±Infinity). **effects.test.ts (EXTENDED, +501 lines, +21 tests, 51 total)** createBirthOrb full lifecycle — sprite count (halo + core), cosmic center via camera.quaternion, gestation phase (position lock, opacity rise, scale easing, color tint), flight Bezier arc above linear midpoint at t=0.5, dynamic mid-flight target redirect. onArrive fires exactly once at frame 139. Post-arrival fade + disposal cleans scene children. Sanhedrin Shatter: target goes undefined mid-flight → onArrive NEVER called, implosion spawned, halo blood-red, eventual cleanup. dispose() cleans active orbs. Multiple simultaneous orbs. Custom gestation/flight frame opts honored. Zero-alloc invariant smoke test (6 orbs × 150 frames, no leaks). **nodes.test.ts (EXTENDED, +197 lines, +10 tests, 42 total)** addNode({isBirthRitual:true}) hides mesh/glow/label immediately, stamps birthRitualPending sentinel with correct totalFrames + targetScale, does NOT enqueue materialization. igniteNode flips visibility + enqueues materialization. Idempotent — second call no-op. Non-ritual nodes unaffected. Unknown id is safe no-op. Position stored in positions map while invisible (force sim still sees it). removeNode + late igniteNode is safe. **events.test.ts (EXTENDED, +268 lines, +7 tests, 55 total)** MemoryCreated → mesh hidden immediately, 2 birth-orb sprites added, ZERO RingGeometry meshes and ZERO Points particles at spawn. Full ritual drive → onArrive fires, node visible + materializing, sentinel cleared. Newton's Cradle: target mesh scale exactly 0.001 * 1.8 right after arrival. Dual shockwave: exactly 2 Ring meshes added. Re-read live position on arrival — force-sim motion during ritual → burst lands at the NEW position. Sanhedrin abort path → rainbow burst, shockwave, ripple wave are NEVER called (vi.spyOn). **three-mock.ts (EXTENDED)** Added Color.setRGB — production Three.js has it, the Sanhedrin- Shatter path in effects.ts uses it. Two write-agents independently monkey-patched the mock inline; consolidated as a 5-line mock addition so tests stay clean. **e2e/pulse-toast.spec.ts (NEW, 235 lines, 6 Playwright tests)** Navigate /dashboard/settings → click Preview Pulse → assert first toast appears within 500ms → assert >= 2 toasts visible at peak. Click-to-dismiss removes clicked toast (matched by aria-label). Hover survives >8s past the 5.5s dwell. Keyboard Enter dismisses focused toast. CSS animation-play-state:paused on .toast-progress- fill while hovered, running on mouseleave. Screenshots attached to HTML report. Zero backend dependency (fireDemoSequence is purely client-side). **e2e/birth-ritual.spec.ts (NEW, 199 lines, 3 Playwright tests)** Canvas mounts on /dashboard/graph (gracefully test.fixme if MCP backend absent). Settings button injection + SPA route to /graph → screenshot timeline at t=0/500/1200/2000/2400/3000ms attached to HTML report. pageerror + console-error listeners catch any crash (would re-surface FATAL 6 if reintroduced). Three back-to- back births — no errors, canvas still dispatches clicks. Run commands: cd apps/dashboard && npm test # 361/361 pass, ~600ms cd apps/dashboard && npx playwright test # 9/9 pass, ~25s Typecheck: 0 errors, 0 warnings. Build: clean adapter-static. * fix(graph): default /api/graph to newest-memory center, add sort param memory_timeline PR #37 exposed the same class of bug in the graph endpoint: the dashboard Graph page (and the /api/graph endpoint it hits) defaulted to centering on the most-connected memory, ran BFS at depth 3, and capped the subgraph at 150 nodes. On a mature corpus this clustered the visualization around a historical hotspot and hid freshly ingested memories that hadn't accumulated edges yet. User-visible symptom: TimeSlider on /graph showing "Feb 21 → Mar 1 2026" when the database actually contains memories through today (Apr 20). **Backend (`crates/vestige-mcp/src/dashboard/handlers.rs`):** - `GraphParams` gains `sort: Option<String>` (accepted: "recent" | "connected", unknown falls back to "recent"). - New internal `GraphSort` enum + case-insensitive `parse()`. - Extracted `default_center_id(storage, sort)` so handler logic and tests share the same branching. Recent path picks `get_all_nodes(1, 0)` (ORDER BY created_at DESC). Connected path picks `get_most_connected_memory`, degrading gracefully to recent if the DB has no edges yet. - Default behaviour flipped from "connected" to "recent" — matches user expectation of "show me my recent stuff". **Dashboard (`apps/dashboard`):** - `api.graph()` accepts `sort?: 'recent' | 'connected'` with JSDoc explaining the rationale. - `/graph/+page.svelte` passes `sort: 'recent'` when no query or center_id is active. Query / center_id paths unchanged — they already carry their own centering intent. **Tests:** 6 new unit tests in `handlers::tests`: - `graph_sort_parse_defaults_to_recent` (None, empty, garbage, "recent", "Recent", "RECENT") - `graph_sort_parse_accepts_connected_case_insensitive` - `default_center_id_recent_returns_newest_node` — ingest 3 nodes, assert newest is picked - `default_center_id_connected_prefers_hub_over_newest` — wire a hub node with 3 spokes, then ingest a newer "lonely" node; assert the hub wins in Connected mode even though it's older - `default_center_id_connected_falls_back_to_recent_when_no_edges` — fresh DB with no connections still returns newest, not 404 - `default_center_id_returns_not_found_on_empty_db` — both modes return 404 cleanly on empty storage Build + test: - cargo test -p vestige-mcp --lib handlers:: → 6/6 pass - cargo test --workspace --lib → 830/830 pass, 0 failed - cargo clippy -p vestige-core -p vestige-mcp --lib -- -D warnings → clean - npm run check → 0 errors, 0 warnings - npm test → 361/361 pass Binary already installed at ~/.local/bin/vestige-mcp (copied from cargo build --release -p vestige-mcp). New Claude Desktop / Code sessions will pick it up automatically when they respawn their MCP subprocess. The dashboard HTTP server on port 3927 needs a manual relaunch from a terminal with the usual pattern: nohup bash -c 'tail -f /dev/null | \ VESTIGE_DASHBOARD_ENABLED=true ~/.local/bin/vestige-mcp' \ > /tmp/vestige-mcp.log 2>&1 & disown * feat(v2.4): UI expansion — 8 new surfaces exposing the cognitive engine Sam asked: "Build EVERY SINGLE MISSING UI PIECE." 10 parallel agents shipped 10 new viewports over the existing Rust backend, then 11 audit agents line-by-line reviewed each one, extracted pure-logic helpers, fixed ~30 bugs, and shipped 549 new unit tests. Everything wired through the layout with single-key shortcuts and a live theme toggle. **Eight new routes** - `/reasoning` — Reasoning Theater: Cmd+K ask palette → animated 8-stage deep_reference pipeline + FSRS-trust-scored evidence cards + contradiction arcs rendered as live SVG between evidence nodes - `/duplicates` — threshold-driven cluster detector with winner selection, Merge/Review/Dismiss actions, debounced slider - `/dreams` — Dream Cinema: trigger dream + scrubbable 5-stage replay (Replay → Cross-reference → Strengthen → Prune → Transfer) + insight cards with novelty glow - `/schedule` — FSRS Review Calendar: 6×7 grid with urgency color bands (overdue/today/week/future), retention sparkline, expand-day list - `/importance` — 4-channel radar (Novelty/Arousal/Reward/Attention) with composite score + top-important list - `/activation` — live spreading-activation view: search → SVG concentric rings with decay animation + live-mode event feed - `/contradictions` — 2D cosmic constellation of conflicting memories, arcs colored by severity, tooltips with previews - `/patterns` — cross-project pattern transfer heatmap with category filters, top-transferred sidebar **Three layout additions** - `AmbientAwarenessStrip` — slim top band with retention vitals, at-risk count, active intentions, recent dream, activity sparkline, dreaming indicator, Sanhedrin-watch flash. Pure `$derived` over existing stores. - `ThemeToggle` — dark/light/auto cycle with matchMedia listener, localStorage persistence, SSR-safe, reduced-motion-aware. Rendered in sidebar footer next to the connection dot. - `MemoryAuditTrail` — per-memory Sources panel integrated as a Content/Audit tab into the existing /memories expansion. **Pure-logic helper modules extracted (for testability + reuse)** reasoning-helpers, duplicates-helpers, dream-helpers, schedule-helpers, audit-trail-helpers, awareness-helpers, contradiction-helpers, activation-helpers, patterns-helpers, importance-helpers. **Bugs fixed during audit (not exhaustive)** - Trust-color inconsistency between EvidenceCard and the page confidence ring (0.75 boundary split emerald vs amber) - `new Date('garbage').toLocaleDateString()` returned literal "Invalid Date" in 3 components — all now return em-dash or raw string - NaN propagation in `Math.max(0, Math.min(1, NaN))` across clamps - Off-by-one PRNG in audit-trail seeded mock (seed === UINT32_MAX yielded rand() === 1.0 → index out of bounds) - Duplicates dismissals keyed by array index broke on re-fetch; now keyed by sorted cluster member IDs with stale-dismissal pruning - Empty-cluster crash in DuplicateCluster.pickWinner - Undefined tags crash in DuplicateCluster.safeTags - Debounce timer leak in threshold slider (missing onDestroy cleanup) - Schedule day-vs-hour granularity mismatch between calendar cell and sidebar list ("today" in one, "in 1d" in the other) - Schedule 500-memory hard cap silently truncated; bumped to 2000 + banner - Schedule DST boundary bug in daysBetween (wall-clock math vs startOfDay-normalized) - Dream stage clamp now handles NaN/Infinity/floats - Dream double-click debounce via `if (dreaming) return` - Theme setTheme runtime validation; initTheme idempotence (listener + style-element dedup on repeat calls) - ContradictionArcs node radius unclamped (trust < 0 or > 1 rendered invalid sizes); tooltip position clamp (could push off-canvas) - ContradictionArcs $state closure capture (width/height weren't reactive in the derived layout block) - Activation route was MISSING from the repo — audit agent created it with identity-based event filtering and proper RAF cleanup - Layout: ThemeToggle was imported but never rendered — now in sidebar footer; sidebar overflow-y-auto added for the 16-entry nav **Tests — 549 new, 910 total passing (0 failures)** ReasoningChain 42 | EvidenceCard 50 DuplicateCluster 64 | DreamStageReplay 19 DreamInsightCard 43 | FSRSCalendar 32 MemoryAuditTrail 45 | AmbientAwareness 60 theme (store) 31 | ContradictionArcs 43 ActivationNetwork 54 | PatternTransfer 31 ImportanceRadar 35 | + existing 361 tests still green **Gates passed** - `npm run check`: 0 errors, 0 warnings across 623 files - `npm test`: 910/910 passing, 22 test files - `npm run build`: clean adapter-static output **Layout wiring** - Nav array expanded 8 → 16 entries (existing 8 + 8 new routes) - Single-key shortcuts added: R/A/D/C/P/U/X/N (no conflicts with existing G/M/T/F/E/I/S/,) - Cmd+K palette search works across all 16 - Mobile nav = top 5 (Graph, Reasoning, Memories, Timeline, Feed) - AmbientAwarenessStrip mounted as first child of <main> - ThemeToggle rendered in sidebar footer (was imported-but-unmounted) - Theme initTheme() + teardown wired into onMount cleanup chain Net branch delta: 47 files changed, +13,756 insertions, -6 deletions * chore(release): v2.0.8 "Pulse" Bundled release: Reasoning Theater wired to the 8-stage deep_reference cognitive pipeline, Pulse InsightToast, Memory Birth Ritual (v2.3 Terrarium), 7 new dashboard surfaces (/duplicates, /dreams, /schedule, /importance, /activation, /contradictions, /patterns), 3D graph brightness system with auto distance-compensation + user slider, and contradiction-detection + primary-selection hardening in the cross_reference tool. Intel Mac (x86_64-apple-darwin) also flows through to the release matrix from PR #43. Added: - POST /api/deep_reference — HTTP surface for the 8-stage pipeline - DeepReferenceCompleted WebSocket event (primary + supporting + contradicting memory IDs for downstream graph animation) - /reasoning route, full UI + Cmd+K Ask palette - 7 new dashboard surfaces exposing the cognitive engine - Graph brightness slider + localStorage persistence + distance-based emissive compensation so nodes don't disappear into fog at zoom-out Fixed: - Contradiction-detection false positives: adjacent-domain memories no longer flagged as conflicts (NEGATION_PAIRS wildcards removed, shared-words floor 2 → 4, topic-sim floor 0.15 → 0.55, STAGE 5 overlap floor 0.15 → 0.4) - Primary-memory selection: unified composite 0.5 × relevance + 0.2 × trust + 0.3 × term_presence with hard topic-term filter, closing the class of bug where off-topic high-trust memories won queries about specific subjects - Graph default-load fallback from sort=recent to sort=connected when the newest memory is isolated, both backend and client Changed: - Reasoning page information hierarchy: chain renders first as hero, confidence meter + Primary Source citation footer below - Cargo feature split: embeddings code-only + ort-download | ort-dynamic backends; defaults preserve identical behavior for existing consumers - CI release-build now gates PRs too so multi-platform regressions surface pre-merge
2026-04-23 02:21:11 -05:00
---
## Multi-Process Safety
Vestige's SQLite configuration is tuned for **safe concurrent reads alongside a single writer**. Multiple `vestige-mcp` processes pointed at the same database file is a supported *read-heavy* pattern; concurrent heavy writes from multiple processes is **experimental** and documented here honestly.
### What's shipped
Every `Storage::new()` call executes these pragmas on both the reader and writer connection (`crates/vestige-core/src/storage/sqlite.rs`):
```sql
PRAGMA journal_mode = WAL; -- readers don't block writers, writers don't block readers
PRAGMA synchronous = NORMAL; -- durable across app crashes, not across OS crashes
PRAGMA cache_size = -64000; -- 64 MiB page cache per connection
PRAGMA temp_store = MEMORY;
PRAGMA foreign_keys = ON;
PRAGMA busy_timeout = 5000; -- wait 5s on SQLITE_BUSY before surfacing the error
PRAGMA mmap_size = 268435456; -- 256 MiB memory-mapped I/O window
PRAGMA journal_size_limit = 67108864;
PRAGMA optimize = 0x10002;
```
Internally the `Storage` type holds **separate reader and writer connections**, each guarded by its own `Mutex<Connection>`. Within a single process this means:
- Any number of concurrent readers share the read connection lock.
- Writers serialize on the writer connection lock.
- WAL lets readers continue while a writer commits — they don't block each other at the SQLite level.
### What works today
| Pattern | Status | Notes |
|---------|--------|-------|
| One `vestige-mcp` + one Claude client | **Supported** | The default case. Zero contention. |
| Multiple Claude clients, separate `--data-dir` | **Supported** | Each process owns its own DB file. No shared state. |
| Multiple Claude clients, **shared** `--data-dir`, **one** `vestige-mcp` | **Supported** | Clients talk to a single MCP process that owns the DB. Recommended for multi-agent setups. |
| CLI (`vestige` binary) reading while `vestige-mcp` runs | **Supported** | WAL makes this safe — queries see a consistent snapshot. |
| Time Machine / `rsync` backup during writes | **Supported** | WAL journal gets copied with the main file; recovery handles it. |
### What's experimental
| Pattern | Status | Notes |
|---------|--------|-------|
| **Two `vestige-mcp` processes** writing the same DB concurrently | **Experimental** | SQLite serializes writers via a lock; if contention exceeds the 5s `busy_timeout`, writes surface `SQLITE_BUSY`. No exponential backoff or inter-process coordination layer beyond the pragma. |
| External writers (another SQLite client holding a write transaction open) | **Experimental** | Same concern as above — the 5s window is the only safety net. |
| Corrupted WAL recovery after hard-kill | **Supported by SQLite** | WAL is designed for crash recovery, but we do not explicitly test the `PRAGMA wal_checkpoint(RESTART)` path under load. |
If you hit `database is locked` errors:
```bash
# Identify the holder
lsof ~/Library/Application\ Support/com.vestige.core/vestige.db
# Clean shutdown of all vestige processes
pkill -INT vestige-mcp
```
### Why the "Stigmergic Swarm" story is honest
Multi-agent coordination through a shared memory graph — where agents alter the graph and other agents later *sense* those changes rather than passing explicit messages — is a first-class pattern on the **shared `--data-dir` + one `vestige-mcp`** setup above. In that configuration, every write flows through a single MCP process: WAL gives readers (agents querying state) a consistent view while the writer commits atomically, and the broadcast channel in `dashboard/events.rs` surfaces each cognitive event (dream, consolidation, promotion, suppression, Rac1 cascade) to every connected client in real time. No inter-process write coordination is required because there is one writer.
Running two or more `vestige-mcp` processes against the same file is where "experimental" kicks in. For the swarm narrative, point every agent at one MCP instance — that's the shipping pattern.
### Roadmap
Things we haven't shipped yet, tracked for a future release:
1. **File-based advisory lock** (`fs2` / `fcntl`) to detect and refuse startup when another `vestige-mcp` already owns the DB, instead of failing later with a lock error.
2. **Retry with jitter on `SQLITE_BUSY`** in addition to the pragma's blocking wait.
3. **Load test**: two `vestige-mcp` instances hammering the same file with mixed read/write traffic, verifying zero corruption and bounded write latency.
Until those land, treat "two writer processes on one file" as experimental. For everything else on this page, WAL + the 5s busy timeout is the shipping story.