vestige/crates/vestige-mcp/src/tools/feedback.rs

571 lines
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//! Feedback Tools
//!
//! Promote and demote memories based on outcome quality.
//! Implements preference learning for Vestige.
//!
//! v1.5.0: Enhanced with cognitive pipeline:
//! - Reward signal recording (4-channel importance)
//! - Importance tracking (retrieval outcome)
//! - Reconsolidation modification (labile window boost)
//! - Activation network reinforcement
use serde::Deserialize;
use serde_json::Value;
use std::sync::Arc;
use tokio::sync::Mutex;
use crate::cognitive::CognitiveEngine;
use vestige_core::{Modification, OutcomeType, Storage};
/// Input schema for promote_memory tool
pub fn promote_schema() -> Value {
serde_json::json!({
"type": "object",
"properties": {
"id": {
"type": "string",
"description": "The ID of the memory to promote"
},
"reason": {
"type": "string",
"description": "Why this memory was helpful (optional, for logging)"
}
},
"required": ["id"]
})
}
/// Input schema for demote_memory tool
pub fn demote_schema() -> Value {
serde_json::json!({
"type": "object",
"properties": {
"id": {
"type": "string",
"description": "The ID of the memory to demote"
},
"reason": {
"type": "string",
"description": "Why this memory was unhelpful or wrong (optional, for logging)"
}
},
"required": ["id"]
})
}
#[derive(Debug, Deserialize)]
struct FeedbackArgs {
id: String,
reason: Option<String>,
}
/// Promote a memory (thumbs up) - it led to a good outcome
pub async fn execute_promote(
storage: &Arc<Storage>,
cognitive: &Arc<Mutex<CognitiveEngine>>,
args: Option<Value>,
) -> Result<Value, String> {
let args: FeedbackArgs = match args {
Some(v) => serde_json::from_value(v).map_err(|e| format!("Invalid arguments: {}", e))?,
None => return Err("Missing arguments".to_string()),
};
// Validate UUID
uuid::Uuid::parse_str(&args.id).map_err(|_| "Invalid node ID format".to_string())?;
// Get node before for comparison
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let before = storage
.get_node(&args.id)
.map_err(|e| e.to_string())?
.ok_or_else(|| format!("Node not found: {}", args.id))?;
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let node = storage
.promote_memory(&args.id)
.map_err(|e| e.to_string())?;
// ====================================================================
// COGNITIVE FEEDBACK PIPELINE (promote)
// ====================================================================
if let Ok(mut cog) = cognitive.try_lock() {
// 5A. Reward signal — record positive outcome
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
cog.reward_signal
.record_outcome(&args.id, OutcomeType::Helpful);
// 5B. Importance tracking — mark as helpful retrieval
cog.importance_tracker.on_retrieved(&args.id, true);
// 5C. Reconsolidation — boost retrieval if memory is labile
if cog.reconsolidation.is_labile(&args.id) {
cog.reconsolidation.apply_modification(
&args.id,
Modification::StrengthenConnection {
target_memory_id: args.id.clone(),
boost: 0.2,
},
);
}
}
Ok(serde_json::json!({
"success": true,
"action": "promoted",
"nodeId": node.id,
"reason": args.reason,
"changes": {
"retrievalStrength": {
"before": before.retrieval_strength,
"after": node.retrieval_strength,
"delta": "+0.20"
},
"retentionStrength": {
"before": before.retention_strength,
"after": node.retention_strength,
"delta": "+0.10"
},
"stability": {
"before": before.stability,
"after": node.stability,
"multiplier": "1.5x"
}
},
"message": format!("Memory promoted. It will now surface more often in searches. Retrieval: {:.2} -> {:.2}",
before.retrieval_strength, node.retrieval_strength),
}))
}
/// Demote a memory (thumbs down) - it led to a bad outcome
pub async fn execute_demote(
storage: &Arc<Storage>,
cognitive: &Arc<Mutex<CognitiveEngine>>,
args: Option<Value>,
) -> Result<Value, String> {
let args: FeedbackArgs = match args {
Some(v) => serde_json::from_value(v).map_err(|e| format!("Invalid arguments: {}", e))?,
None => return Err("Missing arguments".to_string()),
};
// Validate UUID
uuid::Uuid::parse_str(&args.id).map_err(|_| "Invalid node ID format".to_string())?;
// Get node before for comparison
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let before = storage
.get_node(&args.id)
.map_err(|e| e.to_string())?
.ok_or_else(|| format!("Node not found: {}", args.id))?;
let node = storage.demote_memory(&args.id).map_err(|e| e.to_string())?;
// ====================================================================
// COGNITIVE FEEDBACK PIPELINE (demote)
// ====================================================================
if let Ok(mut cog) = cognitive.try_lock() {
// 5A. Reward signal — record negative outcome
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
cog.reward_signal
.record_outcome(&args.id, OutcomeType::NotHelpful);
// 5B. Importance tracking — mark as unhelpful retrieval
cog.importance_tracker.on_retrieved(&args.id, false);
// 5C. Reconsolidation — weaken if memory is labile
if cog.reconsolidation.is_labile(&args.id) {
cog.reconsolidation.apply_modification(
&args.id,
Modification::AddContext {
context: "User reported this memory was wrong/unhelpful".to_string(),
},
);
}
}
Ok(serde_json::json!({
"success": true,
"action": "demoted",
"nodeId": node.id,
"reason": args.reason,
"changes": {
"retrievalStrength": {
"before": before.retrieval_strength,
"after": node.retrieval_strength,
"delta": "-0.30"
},
"retentionStrength": {
"before": before.retention_strength,
"after": node.retention_strength,
"delta": "-0.15"
},
"stability": {
"before": before.stability,
"after": node.stability,
"multiplier": "0.5x"
}
},
"message": format!("Memory demoted. Better alternatives will now surface instead. Retrieval: {:.2} -> {:.2}",
before.retrieval_strength, node.retrieval_strength),
"note": "Memory is NOT deleted - it remains searchable but ranks lower."
}))
}
/// Input schema for request_feedback tool
pub fn request_feedback_schema() -> Value {
serde_json::json!({
"type": "object",
"properties": {
"id": {
"type": "string",
"description": "The ID of the memory to request feedback on"
},
"context": {
"type": "string",
"description": "What the memory was used for (e.g., 'error handling advice')"
}
},
"required": ["id"]
})
}
#[derive(Debug, Deserialize)]
struct RequestFeedbackArgs {
id: String,
context: Option<String>,
}
/// Request feedback from the user about a memory's usefulness
/// Returns a structured prompt for Claude to ask the user
pub async fn execute_request_feedback(
storage: &Arc<Storage>,
args: Option<Value>,
) -> Result<Value, String> {
let args: RequestFeedbackArgs = match args {
Some(v) => serde_json::from_value(v).map_err(|e| format!("Invalid arguments: {}", e))?,
None => return Err("Missing arguments".to_string()),
};
// Validate UUID
uuid::Uuid::parse_str(&args.id).map_err(|_| "Invalid node ID format".to_string())?;
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let node = storage
.get_node(&args.id)
.map_err(|e| e.to_string())?
.ok_or_else(|| format!("Node not found: {}", args.id))?;
// Truncate content for display
let preview: String = node.content.chars().take(100).collect();
let preview = if node.content.len() > 100 {
format!("{}...", preview)
} else {
preview
};
Ok(serde_json::json!({
"action": "request_feedback",
"nodeId": node.id,
"memoryPreview": preview,
"context": args.context,
"prompt": "Was this memory helpful?",
"options": [
{
"key": "A",
"label": "Yes, helpful",
"action": "promote",
"description": "Memory will surface more often"
},
{
"key": "B",
"label": "No, wrong/outdated",
"action": "demote",
"description": "Better alternatives will surface instead"
},
{
"key": "C",
"label": "Ask Claude...",
"action": "custom",
"description": "Give Claude a custom instruction (e.g., 'update this memory', 'merge with X', 'add tag Y')"
}
],
"instruction": "PRESENT THESE OPTIONS TO THE USER. If they choose A, call memory(action='promote'). If B, call memory(action='demote'). If C, they will provide a custom instruction - execute it (could be: update the memory content, delete it, merge it, add tags, research something, etc.)."
}))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::cognitive::CognitiveEngine;
use tempfile::TempDir;
fn test_cognitive() -> Arc<Mutex<CognitiveEngine>> {
Arc::new(Mutex::new(CognitiveEngine::new()))
}
async fn test_storage() -> (Arc<Storage>, TempDir) {
let dir = TempDir::new().unwrap();
let storage = Storage::new(Some(dir.path().join("test.db"))).unwrap();
(Arc::new(storage), dir)
}
async fn ingest_test_memory(storage: &Arc<Storage>) -> String {
let node = storage
.ingest(vestige_core::IngestInput {
content: "Test memory for feedback".to_string(),
node_type: "fact".to_string(),
source: None,
sentiment_score: 0.0,
sentiment_magnitude: 0.0,
tags: vec![],
valid_from: None,
valid_until: None,
})
.unwrap();
node.id
}
// === PROMOTE SCHEMA ===
#[test]
fn test_promote_schema_has_required_fields() {
let schema = promote_schema();
assert_eq!(schema["type"], "object");
assert!(schema["properties"]["id"].is_object());
assert!(schema["properties"]["reason"].is_object());
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
assert!(
schema["required"]
.as_array()
.unwrap()
.contains(&serde_json::json!("id"))
);
}
#[test]
fn test_demote_schema_has_required_fields() {
let schema = demote_schema();
assert_eq!(schema["type"], "object");
assert!(schema["properties"]["id"].is_object());
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
assert!(
schema["required"]
.as_array()
.unwrap()
.contains(&serde_json::json!("id"))
);
}
#[test]
fn test_request_feedback_schema_has_required_fields() {
let schema = request_feedback_schema();
assert_eq!(schema["type"], "object");
assert!(schema["properties"]["id"].is_object());
assert!(schema["properties"]["context"].is_object());
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
assert!(
schema["required"]
.as_array()
.unwrap()
.contains(&serde_json::json!("id"))
);
}
// === PROMOTE TESTS ===
#[tokio::test]
async fn test_promote_missing_args_fails() {
let (storage, _dir) = test_storage().await;
let result = execute_promote(&storage, &test_cognitive(), None).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Missing arguments"));
}
#[tokio::test]
async fn test_promote_invalid_uuid_fails() {
let (storage, _dir) = test_storage().await;
let args = serde_json::json!({ "id": "not-a-uuid" });
let result = execute_promote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Invalid node ID format"));
}
#[tokio::test]
async fn test_promote_nonexistent_node_fails() {
let (storage, _dir) = test_storage().await;
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let args = serde_json::json!({ "id": "00000000-0000-0000-0000-000000000000" });
let result = execute_promote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Node not found"));
}
#[tokio::test]
async fn test_promote_missing_id_field_fails() {
let (storage, _dir) = test_storage().await;
let args = serde_json::json!({ "reason": "test" });
let result = execute_promote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Invalid arguments"));
}
#[tokio::test]
async fn test_promote_succeeds() {
let (storage, _dir) = test_storage().await;
let id = ingest_test_memory(&storage).await;
let args = serde_json::json!({ "id": id, "reason": "It was helpful" });
let result = execute_promote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_ok());
let value = result.unwrap();
assert_eq!(value["success"], true);
assert_eq!(value["action"], "promoted");
assert_eq!(value["nodeId"], id);
assert_eq!(value["reason"], "It was helpful");
assert!(value["changes"]["retrievalStrength"].is_object());
}
#[tokio::test]
async fn test_promote_without_reason_succeeds() {
let (storage, _dir) = test_storage().await;
let id = ingest_test_memory(&storage).await;
let args = serde_json::json!({ "id": id });
let result = execute_promote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_ok());
let value = result.unwrap();
assert_eq!(value["success"], true);
assert!(value["reason"].is_null());
}
#[tokio::test]
async fn test_promote_changes_contain_expected_fields() {
let (storage, _dir) = test_storage().await;
let id = ingest_test_memory(&storage).await;
let args = serde_json::json!({ "id": id });
let result = execute_promote(&storage, &test_cognitive(), Some(args)).await;
let value = result.unwrap();
// Verify response structure includes before/after/delta for all 3 metrics
assert!(value["changes"]["retrievalStrength"]["before"].is_number());
assert!(value["changes"]["retrievalStrength"]["after"].is_number());
assert_eq!(value["changes"]["retrievalStrength"]["delta"], "+0.20");
assert!(value["changes"]["retentionStrength"]["before"].is_number());
assert!(value["changes"]["retentionStrength"]["after"].is_number());
assert_eq!(value["changes"]["retentionStrength"]["delta"], "+0.10");
assert!(value["changes"]["stability"]["before"].is_number());
assert!(value["changes"]["stability"]["after"].is_number());
assert_eq!(value["changes"]["stability"]["multiplier"], "1.5x");
}
// === DEMOTE TESTS ===
#[tokio::test]
async fn test_demote_missing_args_fails() {
let (storage, _dir) = test_storage().await;
let result = execute_demote(&storage, &test_cognitive(), None).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Missing arguments"));
}
#[tokio::test]
async fn test_demote_invalid_uuid_fails() {
let (storage, _dir) = test_storage().await;
let args = serde_json::json!({ "id": "bad-id" });
let result = execute_demote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Invalid node ID format"));
}
#[tokio::test]
async fn test_demote_nonexistent_node_fails() {
let (storage, _dir) = test_storage().await;
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let args = serde_json::json!({ "id": "00000000-0000-0000-0000-000000000000" });
let result = execute_demote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_err());
assert!(result.unwrap_err().contains("Node not found"));
}
#[tokio::test]
async fn test_demote_succeeds() {
let (storage, _dir) = test_storage().await;
let id = ingest_test_memory(&storage).await;
let args = serde_json::json!({ "id": id, "reason": "It was wrong" });
let result = execute_demote(&storage, &test_cognitive(), Some(args)).await;
assert!(result.is_ok());
let value = result.unwrap();
assert_eq!(value["success"], true);
assert_eq!(value["action"], "demoted");
assert_eq!(value["nodeId"], id);
assert_eq!(value["reason"], "It was wrong");
assert!(value["note"].as_str().unwrap().contains("NOT deleted"));
}
#[tokio::test]
async fn test_demote_changes_contain_expected_fields() {
let (storage, _dir) = test_storage().await;
let id = ingest_test_memory(&storage).await;
let args = serde_json::json!({ "id": id });
let result = execute_demote(&storage, &test_cognitive(), Some(args)).await;
let value = result.unwrap();
assert!(value["changes"]["retrievalStrength"]["before"].is_number());
assert!(value["changes"]["retrievalStrength"]["after"].is_number());
assert_eq!(value["changes"]["retrievalStrength"]["delta"], "-0.30");
assert_eq!(value["changes"]["retentionStrength"]["delta"], "-0.15");
assert_eq!(value["changes"]["stability"]["multiplier"], "0.5x");
}
// === REQUEST FEEDBACK TESTS ===
#[tokio::test]
async fn test_request_feedback_missing_args_fails() {
let (storage, _dir) = test_storage().await;
let result = execute_request_feedback(&storage, None).await;
assert!(result.is_err());
}
#[tokio::test]
async fn test_request_feedback_invalid_uuid_fails() {
let (storage, _dir) = test_storage().await;
let args = serde_json::json!({ "id": "not-valid" });
let result = execute_request_feedback(&storage, Some(args)).await;
assert!(result.is_err());
}
#[tokio::test]
async fn test_request_feedback_nonexistent_node_fails() {
let (storage, _dir) = test_storage().await;
feat(v2.0.5): Intentional Amnesia — active forgetting via top-down inhibitory control First AI memory system to model forgetting as a neuroscience-grounded PROCESS rather than passive decay. Adds the `suppress` MCP tool (#24), Rac1 cascade worker, migration V10, and dashboard forgetting indicators. Based on: - Anderson, Hanslmayr & Quaegebeur (2025), Nat Rev Neurosci — right lateral PFC as the domain-general inhibitory controller; SIF compounds with each stopping attempt. - Cervantes-Sandoval et al. (2020), Front Cell Neurosci PMC7477079 — Rac1 GTPase as the active synaptic destabilization mechanism. What's new: * `suppress` MCP tool — each call compounds `suppression_count` and subtracts a `0.15 × count` penalty (saturating at 80%) from retrieval scores during hybrid search. Distinct from delete (removes) and demote (one-shot). * Rac1 cascade worker — background sweep piggybacks the 6h consolidation loop, walks `memory_connections` edges from recently-suppressed seeds, applies attenuated FSRS decay to co-activated neighbors. You don't just forget Jake — you fade the café, the roommate, the birthday. * 24h labile window — reversible via `suppress({id, reverse: true})` within 24 hours. Matches Nader reconsolidation semantics. * Migration V10 — additive-only (`suppression_count`, `suppressed_at` + partial indices). All v2.0.x DBs upgrade seamlessly on first launch. * Dashboard: `ForgettingIndicator.svelte` pulses when suppressions are active. 3D graph nodes dim to 20% opacity when suppressed. New WebSocket events: `MemorySuppressed`, `MemoryUnsuppressed`, `Rac1CascadeSwept`. Heartbeat carries `suppressed_count`. * Search pipeline: SIF penalty inserted into the accessibility stage so it stacks on top of passive FSRS decay. * Tool count bumped 23 → 24. Cognitive modules 29 → 30. Memories persist — they are INHIBITED, not erased. `memory.get(id)` returns full content through any number of suppressions. The 24h labile window is a grace period for regret. Also fixes issue #31 (dashboard graph view buggy) as a companion UI bug discovered during the v2.0.5 audit cycle: * Root cause: node glow `SpriteMaterial` had no `map`, so `THREE.Sprite` rendered as a solid-coloured 1×1 plane. Additive blending + `UnrealBloomPass(0.8, 0.4, 0.85)` amplified the square edges into hard-edged glowing cubes. * Fix: shared 128×128 radial-gradient `CanvasTexture` singleton used as the sprite map. Retuned bloom to `(0.55, 0.6, 0.2)`. Halved fog density (0.008 → 0.0035). Edges bumped from dark navy `0x4a4a7a` to brand violet `0x8b5cf6` with higher opacity. Added explicit `scene.background` and a 2000-point starfield for depth. * 21 regression tests added in `ui-fixes.test.ts` locking every invariant in (shared texture singleton, depthWrite:false, scale ×6, bloom magic numbers via source regex, starfield presence). Tests: 1,284 Rust (+47) + 171 Vitest (+21) = 1,455 total, 0 failed Clippy: clean across all targets, zero warnings Release binary: 22.6MB, `cargo build --release -p vestige-mcp` green Versions: workspace aligned at 2.0.5 across all 6 crates/packages Closes #31
2026-04-14 17:30:30 -05:00
let args = serde_json::json!({ "id": "00000000-0000-0000-0000-000000000000" });
let result = execute_request_feedback(&storage, Some(args)).await;
assert!(result.is_err());
}
#[tokio::test]
async fn test_request_feedback_succeeds() {
let (storage, _dir) = test_storage().await;
let id = ingest_test_memory(&storage).await;
let args = serde_json::json!({ "id": id, "context": "debugging" });
let result = execute_request_feedback(&storage, Some(args)).await;
assert!(result.is_ok());
let value = result.unwrap();
assert_eq!(value["action"], "request_feedback");
assert_eq!(value["nodeId"], id);
assert!(value["memoryPreview"].is_string());
assert!(value["options"].is_array());
assert_eq!(value["options"].as_array().unwrap().len(), 3);
assert_eq!(value["context"], "debugging");
}
#[tokio::test]
async fn test_request_feedback_truncates_long_content() {
let (storage, _dir) = test_storage().await;
let long_content = "A".repeat(200);
let node = storage
.ingest(vestige_core::IngestInput {
content: long_content,
node_type: "fact".to_string(),
source: None,
sentiment_score: 0.0,
sentiment_magnitude: 0.0,
tags: vec![],
valid_from: None,
valid_until: None,
})
.unwrap();
let node_id = node.id.clone();
let args = serde_json::json!({ "id": node_id });
let result = execute_request_feedback(&storage, Some(args)).await;
let value = result.unwrap();
let preview = value["memoryPreview"].as_str().unwrap();
assert!(preview.ends_with("..."));
assert!(preview.len() <= 103);
}
}