trustgraph/ts/packages/client/src/socket/service-call-multi.ts
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2026-05-12 08:06:58 -05:00

179 lines
4.8 KiB
TypeScript

import type { RequestMessage } from "../models/messages.js";
import { WS_OPEN, WS_CONNECTING, type IsomorphicWebSocket } from "./websocket-adapter.js";
// Constant defining the delay before attempting to reconnect a WebSocket
// (2 seconds)
export const SOCKET_RECONNECTION_TIMEOUT = 2000;
// Forward declare Socket type to avoid circular dependency
// Using a minimal interface that matches what BaseApi provides
interface Socket {
ws: IsomorphicWebSocket | null | undefined;
inflight: {
[key: string]: {
onReceived: (resp: object) => void;
retryNow: () => void;
error: (err: object | string) => void;
};
};
reopen: () => void;
getNextId?: () => string;
user?: string;
}
export class ServiceCallMulti {
constructor(
mid: string,
msg: RequestMessage,
success: (resp: unknown) => void,
error: (err: object | string) => void,
timeout: number,
retries: number,
socket: Socket,
receiver: (resp: unknown) => boolean,
) {
this.mid = mid;
this.msg = msg;
this.success = success;
this.error = error;
this.timeout = timeout;
this.retries = retries;
this.socket = socket;
this.complete = false;
this.receiver = receiver;
}
mid: string;
msg: RequestMessage;
success: (resp: unknown) => void;
error: (err: object | string) => void;
receiver: (resp: unknown) => boolean;
timeoutId: ReturnType<typeof setTimeout> | undefined = undefined;
timeout: number;
retries: number;
socket: Socket;
complete: boolean;
start() {
this.socket.inflight[this.mid] = this;
this.attempt();
}
onReceived(resp: object) {
if (this.complete == true)
console.log(this.mid, "should not happen, request is already complete");
const fin = this.receiver(resp);
if (fin) {
this.complete = true;
// console.log("Received for", this.mid);
clearTimeout(this.timeoutId);
this.timeoutId = undefined;
delete this.socket.inflight[this.mid];
this.success(resp);
}
}
/**
* Called when socket connects - immediately retry if we were waiting
*/
retryNow() {
if (this.complete) return;
// Clear any pending backoff timer
clearTimeout(this.timeoutId);
this.timeoutId = undefined;
// Restore retry count since we didn't actually fail
this.retries++;
// Attempt immediately
this.attempt();
}
onTimeout() {
if (this.complete == true)
console.log(
this.mid,
"timeout should not happen, request is already complete",
);
console.log("Request", this.mid, "timed out");
clearTimeout(this.timeoutId);
this.attempt();
}
attempt() {
// console.log("attempt:", this.mid);
if (this.complete == true)
console.log(
this.mid,
"attempt should not be called, request is already complete",
);
this.retries--;
if (this.retries < 0) {
console.log("Request", this.mid, "ran out of retries");
clearTimeout(this.timeoutId);
delete this.socket.inflight[this.mid];
this.error("Ran out of retries");
return; // Exit early - no more attempts
}
// Check if WebSocket connection is available and ready
if (this.socket.ws !== null && this.socket.ws !== undefined && this.socket.ws.readyState === WS_OPEN) {
try {
this.socket.ws.send(JSON.stringify(this.msg));
this.timeoutId = setTimeout(this.onTimeout.bind(this), this.timeout);
return;
} catch (e) {
console.log("Error:", e);
console.log("Message send failure, retry...");
// Calculate backoff delay with jitter
const backoffDelay = Math.min(
SOCKET_RECONNECTION_TIMEOUT * Math.pow(2, 3 - this.retries) +
Math.random() * 1000,
30000, // Max 30 seconds
);
this.timeoutId = setTimeout(this.attempt.bind(this), backoffDelay);
console.log("Reopen...");
// Attempt to reopen the WebSocket connection
this.socket.reopen();
}
} else {
// No WebSocket connection available or not ready
// Check if socket is connecting
if (
this.socket.ws !== null &&
this.socket.ws !== undefined &&
this.socket.ws.readyState === WS_CONNECTING
) {
// Wait a bit longer for connection to establish
setTimeout(this.attempt.bind(this), 500);
} else {
// Socket is closed or closing, trigger reopen
console.log("Socket not ready, reopening...");
this.socket.reopen();
// Calculate backoff delay
const backoffDelay = Math.min(
SOCKET_RECONNECTION_TIMEOUT * Math.pow(2, 3 - this.retries) +
Math.random() * 1000,
30000,
);
setTimeout(this.attempt.bind(this), backoffDelay);
}
}
}
}