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Update go docs (#56)
I'm guessing this version (from the CGO example) is more widely applicable (I ship a `database/sql` driver as well). PS: if you find that all the copies and allocs are a bottleneck, I'm guessing an `buf, err := sqlite_vec .AppendFloat32(buf, values)`, or even an API change (on my side) that allows serializing directly into "native" memory, would help.
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1 changed files with 5 additions and 2 deletions
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@ -107,7 +107,10 @@ If vectors are provided as a list of floats, use `SerializeFloat32(list)` to ser
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values := []float32{0.1, 0.1, 0.1, 0.1}
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values := []float32{0.1, 0.1, 0.1, 0.1}
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v, err := sqlite_vec.SerializeFloat32(values)
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v, err := sqlite_vec.SerializeFloat32(values)
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatal(err)
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}
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_, err = db.Exec("INSERT INTO vec_items(rowid, embedding) VALUES (?, ?)", id, v)
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if err != nil {
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log.Fatal(err)
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}
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}
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stmt.BindInt(1, id)
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```
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```
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