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Codex's engine ships as a native console-subsystem binary (codex.exe). Launched from our console-less Electron process tree, Windows allocated a fresh *visible* console window for it; closing that window wedged the run in a pending state. (Claude Code is a Node CLI, so it never triggers this.) The window is created by @openai/codex's launcher (bin/codex.js), which spawns codex.exe with no windowsHide. Patch it via pnpm to pass windowsHide: true (CREATE_NO_WINDOW) so the console stays hidden — no window, nothing to close. |
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| @openai__codex@0.128.0.patch | ||