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Codex's engine ships as a native console-subsystem binary (codex.exe). Launched from our console-less Electron process tree, Windows allocated a fresh *visible* console window for it; closing that window wedged the run in a pending state. (Claude Code is a Node CLI, so it never triggers this.) The window is created by @openai/codex's launcher (bin/codex.js), which spawns codex.exe with no windowsHide. Patch it via pnpm to pass windowsHide: true (CREATE_NO_WINDOW) so the console stays hidden — no window, nothing to close.
17 lines
276 B
YAML
17 lines
276 B
YAML
packages:
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- apps/*
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- packages/*
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catalog:
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vitest: 4.1.7
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onlyBuiltDependencies:
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- core-js
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- electron
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- electron-winstaller
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- esbuild
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- fs-xattr
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- macos-alias
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- protobufjs
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patchedDependencies:
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'@openai/codex@0.128.0': patches/@openai__codex@0.128.0.patch
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