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feat(x): graceful wrap-up when a chat turn hits its model-call limit
Interactive turns no longer die with a raw 'Model call limit of N reached' error. The final budgeted model call is composed as a wrap-up: the durable request records wrapUp: true, and the composer strips tools and appends a notice telling the model to answer with what it has, state what's unfinished, and mention the limit is configurable in Settings -> Advanced. The turn then completes normally with that answer. Headless turns (and a wrap-up call that still emits tool calls) keep the hard model-call-limit failure so automation retains the machine-readable outcome; sub-agents already surface partial results. If a hard limit failure still reaches the chat UI, the error bubble now explains the limit and points at the setting instead of the raw error.
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@ -519,6 +519,13 @@ Rules:
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the global limit. Without a resolver (tests) it defaults to `20`. Spawned
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sub-agents default to the global limit, which also caps the budget a
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parent may grant them. Settings changes affect only newly created turns.
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- Budget exhaustion (§20): interactive turns (`humanAvailable: true`) spend
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their final budgeted call wrapping up — the request records `wrapUp: true`,
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and the composer strips tools and appends the shared `wrapUpNotice`, so
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the turn completes with a real answer that admits what's unfinished.
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Headless turns (and a wrap-up call that still emits tool calls) keep the
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hard `turn_failed` with `model-call-limit` — automation needs the
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machine-readable outcome.
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- Persisted values are fully resolved and immutable.
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The capability is named `humanAvailable`, not `headless`. `headless` describes
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