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https://github.com/rowboatlabs/rowboat.git
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feat(code-mode): per-session model + effort, and keep output on nav (#632)
Two improvements to the Code section: - Fix: leaving the Code section and returning no longer drops the open session's output. The selected session id is persisted to localStorage (mirroring the terminal-height pattern) and restored on remount, so the right-hand chat pane re-binds instead of falling back to the empty state. - Feature: choose the coding agent's model and reasoning effort per session. Choices are discovered live from the engine (the same list `/model` shows) via a new `codeMode:listModelOptions` IPC, cached per agent — never hardcoded, so they track whatever the provider currently offers. Claude exposes model + effort as separate axes (with explicit Opus/Sonnet/Haiku alias rows surfaced for clarity); Codex folds effort into the model id and reports no separate effort. Selections persist on the CodeSession and are re-applied to the ACP session each turn (best-effort), editable from both the new-session dialog and the session header.
This commit is contained in:
parent
c8d801a123
commit
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9 changed files with 360 additions and 9 deletions
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@ -41,6 +41,7 @@ import type { ICodeProjectsRepo } from '@x/core/dist/code-mode/projects/repo.js'
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import type { ICodeSessionsRepo } from '@x/core/dist/code-mode/sessions/repo.js';
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import { CodeSessionService } from '@x/core/dist/code-mode/sessions/service.js';
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import { CodeSessionStatusTracker } from '@x/core/dist/code-mode/sessions/status-tracker.js';
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import type { CodeModeManager } from '@x/core/dist/code-mode/acp/manager.js';
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import * as codeGit from '@x/core/dist/code-mode/git/service.js';
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import { readProjectDir, readProjectFile } from '@x/core/dist/code-mode/projects/fs.js';
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import { ensureTerminal, writeTerminal, resizeTerminal, disposeTerminal } from './terminal.js';
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@ -972,6 +973,10 @@ export function setupIpcHandlers() {
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const service = container.resolve<CodeSessionService>('codeSessionService');
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return { session: await service.update(args.sessionId, args.patch) };
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},
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'codeMode:listModelOptions': async (_event, args) => {
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const manager = container.resolve<CodeModeManager>('codeModeManager');
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return manager.listModelOptions(args.agent);
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},
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'codeSession:delete': async (_event, args) => {
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const service = container.resolve<CodeSessionService>('codeSessionService');
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disposeTerminal(args.sessionId);
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@ -0,0 +1,28 @@
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import type { CodingAgent } from '@x/shared/src/code-mode.js'
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import type { CodeAgentModelOptions, CodeAgentOption } from '@x/shared/src/code-sessions.js'
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// Model + effort choices for a coding agent, discovered live from the engine
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// (the same list `/model` shows) via the main process, which caches per agent.
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// We memoize the in-flight/resolved promise per agent here too so reopening the
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// picker doesn't re-hit IPC. A failed lookup resolves to empty lists so the UI
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// just falls back to the engine default.
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const EMPTY: CodeAgentModelOptions = { models: [], efforts: [] }
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const cache = new Map<CodingAgent, Promise<CodeAgentModelOptions>>()
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export function fetchCodeAgentOptions(agent: CodingAgent): Promise<CodeAgentModelOptions> {
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let pending = cache.get(agent)
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if (!pending) {
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pending = window.ipc.invoke('codeMode:listModelOptions', { agent }).catch(() => EMPTY)
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cache.set(agent, pending)
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}
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return pending
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}
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// Always offer a Default fallback even before options load (or if discovery fails).
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export function withDefault(options: CodeAgentOption[]): CodeAgentOption[] {
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return options.some((o) => o.value === 'default') ? options : [{ value: 'default', label: 'Default' }, ...options]
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}
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export function optionLabel(options: CodeAgentOption[], value: string | undefined): string {
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return options.find((o) => o.value === (value ?? 'default'))?.label ?? value ?? 'Default'
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}
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@ -1,6 +1,7 @@
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import { useCallback, useEffect, useRef, useState } from 'react'
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import { Bot, ChevronDown, ChevronUp, Code2, GitBranch, Terminal as TerminalIcon } from 'lucide-react'
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import type { CodeSession, CodeSessionStatus } from '@x/shared/src/code-sessions.js'
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import type { CodeSession, CodeSessionStatus, CodeAgentModelOptions } from '@x/shared/src/code-sessions.js'
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import { fetchCodeAgentOptions, withDefault, optionLabel } from './code-agent-options'
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import type { ApprovalPolicy } from '@x/shared/src/code-mode.js'
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import { toast } from 'sonner'
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import { Button } from '@/components/ui/button'
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@ -31,6 +32,16 @@ const TERMINAL_HEIGHT_STORAGE_KEY = 'x:code-terminal-height'
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const TERMINAL_MIN_HEIGHT = 120
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const TERMINAL_MAX_HEIGHT = 600
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// Remember which session was open so leaving the Code section (which unmounts
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// this view) and coming back restores the selection — and with it the chat
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// output in the right pane — instead of dropping back to the empty state.
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const SELECTED_SESSION_STORAGE_KEY = 'x:code-selected-session'
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function readStoredSelectedSessionId(): string | null {
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if (typeof window === 'undefined') return null
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return window.localStorage.getItem(SELECTED_SESSION_STORAGE_KEY) || null
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}
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function readStoredTerminalHeight(): number {
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if (typeof window === 'undefined') return 240
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const raw = Number(window.localStorage.getItem(TERMINAL_HEIGHT_STORAGE_KEY))
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@ -70,7 +81,7 @@ export function CodeView({
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onDiffOpened?: () => void
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}) {
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const { projects, sessions, statusOf, refresh } = useCodeSessions()
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const [selectedSessionId, setSelectedSessionId] = useState<string | null>(null)
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const [selectedSessionId, setSelectedSessionId] = useState<string | null>(readStoredSelectedSessionId)
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const [newSessionProjectId, setNewSessionProjectId] = useState<string | null>(null)
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const [deleteTarget, setDeleteTarget] = useState<CodeSession | null>(null)
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const [terminalOpen, setTerminalOpen] = useState(false)
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@ -81,6 +92,11 @@ export function CodeView({
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window.localStorage.setItem(TERMINAL_HEIGHT_STORAGE_KEY, String(terminalHeight))
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}, [terminalHeight])
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useEffect(() => {
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if (selectedSessionId) window.localStorage.setItem(SELECTED_SESSION_STORAGE_KEY, selectedSessionId)
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else window.localStorage.removeItem(SELECTED_SESSION_STORAGE_KEY)
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}, [selectedSessionId])
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const handleTerminalDragStart = useCallback((e: React.MouseEvent) => {
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e.preventDefault()
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dragStateRef.current = { startY: e.clientY, startHeight: terminalHeight }
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@ -104,6 +120,17 @@ export function CodeView({
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const selectedStatus = selectedSession ? statusOf(selectedSession.id) : 'idle'
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const newSessionProject = projects.find((p) => p.project.id === newSessionProjectId) ?? null
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// Live model/effort choices for the selected session's agent, for the header
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// pickers. Discovered from the engine and cached, so this is cheap to re-run.
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const [modelOpts, setModelOpts] = useState<CodeAgentModelOptions>({ models: [], efforts: [] })
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const selectedAgent = selectedSession?.agent
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useEffect(() => {
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if (!selectedAgent) { setModelOpts({ models: [], efforts: [] }); return }
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let cancelled = false
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void fetchCodeAgentOptions(selectedAgent).then((opts) => { if (!cancelled) setModelOpts(opts) })
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return () => { cancelled = true }
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}, [selectedAgent])
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// Tell App which session (and status) owns the right-hand chat pane.
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useEffect(() => {
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onSessionSelected?.(selectedSession ? { session: selectedSession, status: selectedStatus } : null)
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@ -152,7 +179,7 @@ export function CodeView({
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}
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}, [refresh, selectedSessionId])
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const handleUpdateSession = useCallback(async (patch: { mode?: 'direct' | 'rowboat'; policy?: ApprovalPolicy; agent?: 'claude' | 'codex' }) => {
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const handleUpdateSession = useCallback(async (patch: { mode?: 'direct' | 'rowboat'; policy?: ApprovalPolicy; agent?: 'claude' | 'codex'; agentModel?: string; agentEffort?: string }) => {
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if (!selectedSessionId) return
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try {
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await window.ipc.invoke('codeSession:update', { sessionId: selectedSessionId, patch })
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@ -201,6 +228,50 @@ export function CodeView({
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</div>
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</div>
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<div className="ml-auto flex shrink-0 flex-wrap items-center justify-end gap-2">
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button
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variant="ghost"
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size="sm"
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className="h-7 gap-1.5 px-2 text-xs text-muted-foreground"
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title="Coding agent model"
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>
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<span className="whitespace-nowrap">{optionLabel(modelOpts.models, selectedSession.agentModel)}</span>
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<ChevronDown className="size-3" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end" className="max-h-80 overflow-y-auto">
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{withDefault(modelOpts.models).map((m) => (
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<DropdownMenuItem key={m.value} onClick={() => void handleUpdateSession({ agentModel: m.value })}>
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{m.label}
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{(selectedSession.agentModel ?? 'default') === m.value && <span className="ml-auto">✓</span>}
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</DropdownMenuItem>
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))}
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</DropdownMenuContent>
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</DropdownMenu>
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{modelOpts.efforts.length > 0 && (
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button
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variant="ghost"
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size="sm"
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className="h-7 gap-1.5 px-2 text-xs text-muted-foreground"
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title="Reasoning effort"
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>
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<span className="whitespace-nowrap">{optionLabel(modelOpts.efforts, selectedSession.agentEffort)}</span>
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<ChevronDown className="size-3" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end">
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{withDefault(modelOpts.efforts).map((e) => (
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<DropdownMenuItem key={e.value} onClick={() => void handleUpdateSession({ agentEffort: e.value })}>
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{e.label}
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{(selectedSession.agentEffort ?? 'default') === e.value && <span className="ml-auto">✓</span>}
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</DropdownMenuItem>
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))}
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</DropdownMenuContent>
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</DropdownMenu>
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)}
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button
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@ -1,6 +1,7 @@
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import { useEffect, useState } from 'react'
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import { Bot, GitBranch, Loader2, Terminal } from 'lucide-react'
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import type { CodeSession, CodeSessionMode } from '@x/shared/src/code-sessions.js'
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import type { CodeSession, CodeSessionMode, CodeAgentModelOptions } from '@x/shared/src/code-sessions.js'
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import { fetchCodeAgentOptions, withDefault } from './code-agent-options'
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import type { ApprovalPolicy, CodingAgent } from '@x/shared/src/code-mode.js'
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import { cn } from '@/lib/utils'
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import { toast } from 'sonner'
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@ -86,6 +87,11 @@ export function NewSessionDialog({
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const [modelOptions, setModelOptions] = useState<ModelOption[]>([])
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// 'default' = let the backend use the configured default model.
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const [modelKey, setModelKey] = useState('default')
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// The coding agent's own model + reasoning effort. 'default' leaves the
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// engine default. Choices are discovered live per agent (see effect below).
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const [agentModel, setAgentModel] = useState('default')
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const [agentEffort, setAgentEffort] = useState('default')
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const [modelOpts, setModelOpts] = useState<CodeAgentModelOptions>({ models: [], efforts: [] })
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const git = projectRow?.git
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const worktreeAvailable = !!git?.isGitRepo && !!git?.hasCommits
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@ -97,6 +103,8 @@ export function NewSessionDialog({
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setIsolation('in-repo')
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setMode('rowboat')
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setModelKey('default')
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setAgentModel('default')
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setAgentEffort('default')
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void loadModelOptions().then(setModelOptions)
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void window.ipc.invoke('codeMode:checkAgentStatus', null).then((status) => {
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setAgentStatus(status)
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@ -108,6 +116,18 @@ export function NewSessionDialog({
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})
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}, [open])
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// Model/effort choices are per-agent (and the saved value from one agent is
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// meaningless for the other), so reset to defaults and (re)load the live list
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// whenever the agent changes.
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useEffect(() => {
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setAgentModel('default')
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setAgentEffort('default')
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setModelOpts({ models: [], efforts: [] })
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let cancelled = false
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void fetchCodeAgentOptions(agent).then((opts) => { if (!cancelled) setModelOpts(opts) })
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return () => { cancelled = true }
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}, [agent])
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const agentReady = (a: CodingAgent): boolean => {
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if (!agentStatus) return true
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const s = agentStatus[a]
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@ -129,6 +149,8 @@ export function NewSessionDialog({
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policy,
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isolation,
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...(picked ? { model: picked.model, provider: picked.provider } : {}),
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...(agentModel !== 'default' ? { agentModel } : {}),
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...(modelOpts.efforts.length > 0 && agentEffort !== 'default' ? { agentEffort } : {}),
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})
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onOpenChange(false)
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onCreated(res.session)
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@ -278,6 +300,41 @@ export function NewSessionDialog({
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</p>
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</div>
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{/* The coding agent's own model + reasoning effort, discovered live
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from the engine and applied to the ACP session each turn (so they
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stay editable from the session header later). Effort is a separate
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axis only for Claude; Codex folds it into the model id. */}
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<div className="grid grid-cols-2 gap-3">
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<div className="flex flex-col gap-1.5">
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<label className="text-xs font-medium">Model</label>
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<Select value={agentModel} onValueChange={setAgentModel}>
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<SelectTrigger className="w-full">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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{withDefault(modelOpts.models).map((m) => (
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<SelectItem key={m.value} value={m.value}>{m.label}</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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{modelOpts.efforts.length > 0 && (
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<div className="flex flex-col gap-1.5">
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<label className="text-xs font-medium">Effort</label>
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<Select value={agentEffort} onValueChange={setAgentEffort}>
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<SelectTrigger className="w-full">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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{withDefault(modelOpts.efforts).map((e) => (
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<SelectItem key={e.value} value={e.value}>{e.label}</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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)}
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</div>
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{/* The model only powers Rowboat's own turns; the coding agent uses its
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own configured model, so hide this entirely for direct sessions. */}
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{mode === 'rowboat' && modelOptions.length > 0 && (
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@ -37,6 +37,74 @@ const STARTUP_TIMEOUT_MS = Number(process.env.ROWBOAT_ACP_STARTUP_TIMEOUT_MS) >
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? Number(process.env.ROWBOAT_ACP_STARTUP_TIMEOUT_MS)
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: 60_000;
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export interface CodeAgentOption { value: string; label: string }
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export interface CodeAgentModelOptions { models: CodeAgentOption[]; efforts: CodeAgentOption[] }
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// The agent advertises its model + effort choices on the session it opens (the
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// same data that backs its `/model` picker), in one of two shapes:
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// - `configOptions`: select options with id "model" / "effort" (Claude).
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// - `models`: a SessionModelState { availableModels: [{ modelId, name }] }
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// (Codex — which folds effort into the model id, so no separate effort).
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// We read configOptions first and fall back to `models`, then prepend a
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// synthetic "Default" so the user can always keep the engine default.
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type RawSelectOption = { value?: unknown; name?: unknown; options?: Array<{ value?: unknown; name?: unknown }> };
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type RawConfigOption = { id?: string; options?: RawSelectOption[] };
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type RawModelState = { availableModels?: Array<{ modelId?: unknown; name?: unknown }> };
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function withDefault(choices: CodeAgentOption[]): CodeAgentOption[] {
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return choices.some((c) => c.value === 'default')
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? choices
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: [{ value: 'default', label: 'Default' }, ...choices];
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}
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function toChoices(option: RawConfigOption | undefined): CodeAgentOption[] {
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const flat = (option?.options ?? []).flatMap((o) => (Array.isArray(o.options) ? o.options : [o]));
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return flat
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.filter((o): o is { value: string; name?: unknown } => typeof o.value === 'string')
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.map((o) => ({ value: o.value, label: typeof o.name === 'string' && o.name ? o.name : o.value }));
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}
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function modelStateChoices(models: RawModelState | undefined): CodeAgentOption[] {
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return (models?.availableModels ?? [])
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.filter((m): m is { modelId: string; name?: unknown } => typeof m.modelId === 'string')
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.map((m) => ({ value: m.modelId, label: typeof m.name === 'string' && m.name ? m.name : m.modelId }));
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}
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export function extractModelOptions(configOptions: unknown, models?: unknown): CodeAgentModelOptions {
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const list = (Array.isArray(configOptions) ? configOptions : []) as RawConfigOption[];
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const modelOpt = list.find((o) => o.id === 'model');
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const effortOpt = list.find((o) => o.id === 'effort');
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const modelChoices = toChoices(modelOpt);
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return {
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// configOptions is authoritative when present; otherwise fall back to the
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// SessionModelState list (Codex reports models only there).
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models: withDefault(modelChoices.length ? modelChoices : modelStateChoices(models as RawModelState)),
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efforts: effortOpt ? withDefault(toChoices(effortOpt)) : [],
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};
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}
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// Claude's `availableModels` exposes its top model only as "Default
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// (recommended)" and omits an explicit "Opus" row (the interactive `/model`
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// lists it, the ACP adapter dedupes it). Surface the canonical aliases
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// explicitly for clarity — the adapter resolves "opus"/"sonnet"/"haiku" to the
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// concrete model. Deduped against what the engine already returned, so in
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// practice this only adds the missing "Opus" entry, placed right after Default.
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const CLAUDE_ALIAS_ROWS: CodeAgentOption[] = [
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{ value: 'opus', label: 'Opus' },
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{ value: 'sonnet', label: 'Sonnet' },
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{ value: 'haiku', label: 'Haiku' },
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];
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function withClaudeAliases(options: CodeAgentModelOptions): CodeAgentModelOptions {
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const have = new Set(options.models.map((m) => m.value));
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const extra = CLAUDE_ALIAS_ROWS.filter((r) => !have.has(r.value));
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if (extra.length === 0) return options;
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const at = options.models.findIndex((m) => m.value === 'default');
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const models = [...options.models];
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models.splice(at >= 0 ? at + 1 : 0, 0, ...extra);
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return { ...options, models };
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}
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// Map a raw ACP session/update notification onto our small CodeRunEvent union.
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function toEvent(update: SessionUpdate): CodeRunEvent {
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switch (update.sessionUpdate) {
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@ -180,6 +248,20 @@ export class AcpClient {
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}
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}
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// Open a throwaway session purely to read the agent's advertised model +
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// effort choices, then let the caller dispose this client. Used for the
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// model picker before any real session exists.
|
||||
async describeModelOptions(): Promise<CodeAgentModelOptions> {
|
||||
try {
|
||||
const res = await this.withStartupTimeout(this.conn().newSession({ cwd: this.cwd, mcpServers: [] }));
|
||||
const r = res as { configOptions?: unknown; models?: unknown };
|
||||
const options = extractModelOptions(r.configOptions, r.models);
|
||||
return this.agent === 'claude' ? withClaudeAliases(options) : options;
|
||||
} catch (e) {
|
||||
throw this.enrich(e, 'describeModelOptions');
|
||||
}
|
||||
}
|
||||
|
||||
async loadSession(sessionId: string): Promise<void> {
|
||||
try {
|
||||
await this.withStartupTimeout(this.conn().loadSession({ sessionId, cwd: this.cwd, mcpServers: [] }));
|
||||
|
|
@ -188,6 +270,20 @@ export class AcpClient {
|
|||
}
|
||||
}
|
||||
|
||||
// Point the open session at a specific model. The adapter resolves aliases
|
||||
// ("opus"/"sonnet"/…) to concrete ids. Throws if the model is unknown; the
|
||||
// caller applies this best-effort so a bad value never blocks a turn.
|
||||
async setModel(sessionId: string, modelId: string): Promise<void> {
|
||||
await this.conn().unstable_setSessionModel({ sessionId, modelId });
|
||||
}
|
||||
|
||||
// Set the reasoning-effort level via the agent's "effort" config option.
|
||||
// The option only exists for models that support it, so this throws for
|
||||
// others — again applied best-effort by the caller.
|
||||
async setEffort(sessionId: string, value: string): Promise<void> {
|
||||
await this.conn().setSessionConfigOption({ sessionId, configId: 'effort', value });
|
||||
}
|
||||
|
||||
async prompt(sessionId: string, text: string): Promise<PromptResponse> {
|
||||
try {
|
||||
return await this.conn().prompt({ sessionId, prompt: [{ type: 'text', text }] });
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import * as os from 'os';
|
||||
import type { ApprovalPolicy, CodeRunEvent, CodingAgent, PermissionAsk, PermissionDecision, RunPromptResult } from './types.js';
|
||||
import { AcpClient } from './client.js';
|
||||
import { AcpClient, type CodeAgentModelOptions } from './client.js';
|
||||
import { PermissionBroker } from './permission-broker.js';
|
||||
import { readStoredSession, writeStoredSession, clearStoredSession } from './session-store.js';
|
||||
|
||||
|
|
@ -9,6 +10,11 @@ export interface RunPromptArgs {
|
|||
cwd: string;
|
||||
prompt: string;
|
||||
policy: ApprovalPolicy;
|
||||
/** Coding-agent model alias/id (e.g. "opus"); applied to the ACP session
|
||||
* before the prompt. Omitted / "default" leaves the engine default. */
|
||||
model?: string;
|
||||
/** Reasoning-effort level (e.g. "high"); applied alongside the model. */
|
||||
effort?: string;
|
||||
/** Called when the policy needs the user to decide (the "ask" path). */
|
||||
ask: (ask: PermissionAsk) => Promise<PermissionDecision>;
|
||||
/** Stream sink for this prompt's run. */
|
||||
|
|
@ -56,9 +62,32 @@ const CANCEL_GRACE_MS = 2_000;
|
|||
// resumes the persisted session via session/load.
|
||||
export class CodeModeManager {
|
||||
private readonly runs = new Map<string, ActiveRun>();
|
||||
// Per-agent model/effort choices, discovered once from the engine and reused
|
||||
// (the list only changes when the provider ships new models, and the app can
|
||||
// be restarted to pick those up). Avoids cold-starting an adapter per picker.
|
||||
private readonly modelOptionsCache = new Map<CodingAgent, CodeAgentModelOptions>();
|
||||
|
||||
// Discover a coding agent's available models + effort levels straight from
|
||||
// the engine (what its `/model` picker would show). Spawns a short-lived
|
||||
// adapter, opens a throwaway session to read its advertised options, and
|
||||
// tears it down. Cached per agent for the lifetime of the process.
|
||||
async listModelOptions(agent: CodingAgent): Promise<CodeAgentModelOptions> {
|
||||
const cached = this.modelOptionsCache.get(agent);
|
||||
if (cached) return cached;
|
||||
const broker = new PermissionBroker({ policy: 'yolo', ask: async () => 'reject' });
|
||||
const client = new AcpClient({ agent, cwd: os.homedir(), broker, onEvent: () => {} });
|
||||
try {
|
||||
await client.start();
|
||||
const options = await client.describeModelOptions();
|
||||
this.modelOptionsCache.set(agent, options);
|
||||
return options;
|
||||
} finally {
|
||||
client.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
async runPrompt(args: RunPromptArgs): Promise<RunPromptResult> {
|
||||
const { runId, agent, cwd, prompt, policy, ask, onEvent, signal, suppressReplay } = args;
|
||||
const { runId, agent, cwd, prompt, policy, model, effort, ask, onEvent, signal, suppressReplay } = args;
|
||||
|
||||
const broker = new PermissionBroker({
|
||||
policy,
|
||||
|
|
@ -67,6 +96,10 @@ export class CodeModeManager {
|
|||
});
|
||||
|
||||
const run = await this.ensureRun(runId, agent, cwd, broker, onEvent, suppressReplay ?? false);
|
||||
// Re-apply the session's model + effort each turn (idempotent): a warm
|
||||
// connection keeps the last selection, but a cold session/load resets it,
|
||||
// and the user may have changed it from the header since the last turn.
|
||||
await this.applyModelAndEffort(run, model, effort);
|
||||
run.inflight++;
|
||||
|
||||
let graceTimer: ReturnType<typeof setTimeout> | undefined;
|
||||
|
|
@ -109,6 +142,26 @@ export class CodeModeManager {
|
|||
}
|
||||
}
|
||||
|
||||
// Best-effort: a model the engine doesn't know, or an effort level a model
|
||||
// doesn't support, must not abort the turn — we log and proceed with the
|
||||
// engine default rather than surfacing a hard error to the user.
|
||||
private async applyModelAndEffort(run: ActiveRun, model?: string, effort?: string): Promise<void> {
|
||||
if (model && model !== 'default') {
|
||||
try {
|
||||
await run.client.setModel(run.sessionId, model);
|
||||
} catch (e) {
|
||||
console.warn(`[code-mode] could not set model "${model}": ${e instanceof Error ? e.message : String(e)}`);
|
||||
}
|
||||
}
|
||||
if (effort && effort !== 'default') {
|
||||
try {
|
||||
await run.client.setEffort(run.sessionId, effort);
|
||||
} catch (e) {
|
||||
console.warn(`[code-mode] could not set effort "${effort}": ${e instanceof Error ? e.message : String(e)}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dispose(runId: string): void {
|
||||
const run = this.runs.get(runId);
|
||||
if (!run) return;
|
||||
|
|
|
|||
|
|
@ -27,6 +27,10 @@ export interface CreateSessionArgs {
|
|||
// LLM for Rowboat-mode turns; unset falls through to the configured default.
|
||||
model?: string;
|
||||
provider?: string;
|
||||
// The coding agent's own model + reasoning effort (ACP engine); unset leaves
|
||||
// the engine default. Re-applied to the ACP session on every turn.
|
||||
agentModel?: string;
|
||||
agentEffort?: string;
|
||||
}
|
||||
|
||||
export interface SendMessageResult {
|
||||
|
|
@ -142,6 +146,8 @@ export class CodeSessionService {
|
|||
policy: args.policy,
|
||||
cwd,
|
||||
...(worktree ? { worktree } : {}),
|
||||
...(args.agentModel ? { agentModel: args.agentModel } : {}),
|
||||
...(args.agentEffort ? { agentEffort: args.agentEffort } : {}),
|
||||
createdAt: new Date().toISOString(),
|
||||
};
|
||||
await this.codeSessionsRepo.save(session);
|
||||
|
|
@ -149,7 +155,7 @@ export class CodeSessionService {
|
|||
return session;
|
||||
}
|
||||
|
||||
async update(sessionId: string, patch: Partial<Pick<CodeSession, 'title' | 'mode' | 'policy' | 'agent'>>): Promise<CodeSession> {
|
||||
async update(sessionId: string, patch: Partial<Pick<CodeSession, 'title' | 'mode' | 'policy' | 'agent' | 'agentModel' | 'agentEffort'>>): Promise<CodeSession> {
|
||||
const session = await this.codeSessionsRepo.get(sessionId);
|
||||
if (!session) throw new Error(`Unknown session: ${sessionId}`);
|
||||
const updated: CodeSession = { ...session, ...patch };
|
||||
|
|
@ -217,6 +223,8 @@ export class CodeSessionService {
|
|||
cwd: session.cwd,
|
||||
prompt: text,
|
||||
policy: session.policy,
|
||||
...(session.agentModel ? { model: session.agentModel } : {}),
|
||||
...(session.agentEffort ? { effort: session.agentEffort } : {}),
|
||||
signal,
|
||||
suppressReplay: true,
|
||||
onEvent: (event) => {
|
||||
|
|
|
|||
|
|
@ -53,11 +53,34 @@ export const CodeSession = z.object({
|
|||
// Where the agent works: the project path, or the worktree path.
|
||||
cwd: z.string(),
|
||||
worktree: CodeWorktree.optional(),
|
||||
// The coding agent's own model + reasoning effort (applied to the ACP engine,
|
||||
// not the Rowboat-mode LLM). Values come from CODE_AGENT_MODELS /
|
||||
// CODE_AGENT_EFFORTS; unset (or 'default') leaves the engine's own default.
|
||||
agentModel: z.string().optional(),
|
||||
agentEffort: z.string().optional(),
|
||||
createdAt: z.iso.datetime(),
|
||||
lastActivityAt: z.iso.datetime().optional(),
|
||||
});
|
||||
export type CodeSession = z.infer<typeof CodeSession>;
|
||||
|
||||
// Model + effort choices for the ACP coding agents are discovered live from the
|
||||
// engine (the same list `/model` shows), not hardcoded — so they always reflect
|
||||
// whatever the provider currently offers. See the `codeMode:listModelOptions`
|
||||
// IPC and CodeModeManager.listModelOptions. 'default' is a synthetic sentinel
|
||||
// meaning "don't override the engine default".
|
||||
//
|
||||
// Claude exposes model and effort as two independent options; Codex folds the
|
||||
// reasoning effort into the model id ("gpt-5-codex[high]") and so reports no
|
||||
// separate effort list. The UI renders whatever each agent advertises.
|
||||
export const CodeAgentOption = z.object({ value: z.string(), label: z.string() });
|
||||
export type CodeAgentOption = z.infer<typeof CodeAgentOption>;
|
||||
|
||||
export const CodeAgentModelOptions = z.object({
|
||||
models: z.array(CodeAgentOption),
|
||||
efforts: z.array(CodeAgentOption),
|
||||
});
|
||||
export type CodeAgentModelOptions = z.infer<typeof CodeAgentModelOptions>;
|
||||
|
||||
export const GitFileState = z.enum(["modified", "added", "deleted", "untracked", "renamed"]);
|
||||
export type GitFileState = z.infer<typeof GitFileState>;
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ import { BillingInfoSchema } from './billing.js';
|
|||
import { EmailBlockSchema, GmailThreadSchema } from './blocks.js';
|
||||
import { PermissionDecision, ApprovalPolicy, CodingAgent } from './code-mode.js';
|
||||
import { NotificationSettingsSchema } from './notification-settings.js';
|
||||
import { CodeProject, CodeSession, CodeSessionMode, CodeSessionStatus, GitRepoInfo, GitStatusFile } from './code-sessions.js';
|
||||
import { CodeProject, CodeSession, CodeSessionMode, CodeSessionStatus, GitRepoInfo, GitStatusFile, CodeAgentModelOptions } from './code-sessions.js';
|
||||
|
||||
// ============================================================================
|
||||
// Runtime Validation Schemas (Single Source of Truth)
|
||||
|
|
@ -601,6 +601,10 @@ const ipcSchemas = {
|
|||
// chat, the model is fixed once the session's run exists.
|
||||
model: z.string().optional(),
|
||||
provider: z.string().optional(),
|
||||
// The coding agent's own model + reasoning effort (ACP engine). Unlike the
|
||||
// Rowboat model these are re-applied each turn, so they stay editable.
|
||||
agentModel: z.string().optional(),
|
||||
agentEffort: z.string().optional(),
|
||||
}),
|
||||
res: z.object({
|
||||
session: CodeSession,
|
||||
|
|
@ -616,12 +620,18 @@ const ipcSchemas = {
|
|||
'codeSession:update': {
|
||||
req: z.object({
|
||||
sessionId: z.string(),
|
||||
patch: CodeSession.pick({ title: true, mode: true, policy: true, agent: true }).partial(),
|
||||
patch: CodeSession.pick({ title: true, mode: true, policy: true, agent: true, agentModel: true, agentEffort: true }).partial(),
|
||||
}),
|
||||
res: z.object({
|
||||
session: CodeSession,
|
||||
}),
|
||||
},
|
||||
// Live model + effort choices for a coding agent, discovered from the engine
|
||||
// (cached per agent in the main process). Mirrors what `/model` would show.
|
||||
'codeMode:listModelOptions': {
|
||||
req: z.object({ agent: CodingAgent }),
|
||||
res: CodeAgentModelOptions,
|
||||
},
|
||||
'codeSession:delete': {
|
||||
req: z.object({
|
||||
sessionId: z.string(),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue