dramatic tour

This commit is contained in:
Arjun 2026-07-02 02:39:21 +05:30
parent 731ffe2215
commit 27c3136739
4 changed files with 728 additions and 129 deletions

View file

@ -1,7 +1,9 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react'
import { createPortal } from 'react-dom'
import { X } from 'lucide-react'
import { Button } from '@/components/ui/button'
import { TalkingHead } from '@/components/talking-head'
import { TalkingHead, type MascotHat } from '@/components/talking-head'
import { TourSounds } from '@/lib/tour-sounds'
import type { TTSState } from '@/hooks/useVoiceTTS'
import { cn } from '@/lib/utils'
@ -20,6 +22,8 @@ type TourStep = {
targetId?: string
/** View to open when the step starts, via App's navigation handlers. */
navigate?: TourNavTarget
/** Costume the mascot wears at this stop. */
hat?: MascotHat
title: string
text: string
}
@ -27,20 +31,21 @@ type TourStep = {
const TOUR_STEPS: TourStep[] = [
{
id: 'welcome',
title: 'Ahoy! 👋',
text: "I'm the Rowboat mascot. Let me row you around the app — it only takes a minute. Use the Next button or your arrow keys.",
title: 'All aboard! ⚓',
text: "I'm your captain for the next minute. The lights are down and the water's in — let me row you across Rowboat, one stop at a time. Use Next or your arrow keys.",
},
{
id: 'home',
targetId: 'nav-home',
navigate: 'home',
title: 'Home',
title: 'First stop: Home',
text: 'Home is your landing spot — a quick overview of what needs your attention to get you back into the flow.',
},
{
id: 'email',
targetId: 'nav-email',
navigate: 'email',
hat: 'mailcap',
title: 'Email',
text: 'Read and triage your inbox right here. Rowboat can summarize threads, label messages, and help you draft replies.',
},
@ -48,6 +53,7 @@ const TOUR_STEPS: TourStep[] = [
id: 'meetings',
targetId: 'nav-meetings',
navigate: 'meetings',
hat: 'headphones',
title: 'Meetings',
text: 'Record or join meetings, and get transcripts and notes automatically — prep briefs show up before your calls, too.',
},
@ -55,6 +61,7 @@ const TOUR_STEPS: TourStep[] = [
id: 'code',
targetId: 'nav-code',
navigate: 'code',
hat: 'hardhat',
title: 'Code',
text: 'The Code section runs coding agents on your projects — point one at a folder and drive it from a chat.',
},
@ -62,6 +69,7 @@ const TOUR_STEPS: TourStep[] = [
id: 'knowledge',
targetId: 'nav-knowledge',
navigate: 'knowledge',
hat: 'gradcap',
title: 'Brain',
text: "Brain is your knowledge base — notes, files, and everything Rowboat learns for you, all connected and searchable.",
},
@ -69,6 +77,7 @@ const TOUR_STEPS: TourStep[] = [
id: 'agents',
targetId: 'nav-agents',
navigate: 'agents',
hat: 'captain',
title: 'Background agents',
text: 'Background agents work on schedules — they keep your Brain fresh and take care of recurring tasks while you row elsewhere.',
},
@ -76,6 +85,7 @@ const TOUR_STEPS: TourStep[] = [
id: 'workspaces',
targetId: 'nav-workspaces',
navigate: 'workspaces',
hat: 'explorer',
title: 'Workspaces',
text: 'Workspaces hold your project folders and files, so related work stays docked together.',
},
@ -93,8 +103,9 @@ const TOUR_STEPS: TourStep[] = [
},
{
id: 'done',
title: "That's the lay of the water! 🚣",
text: 'You can take this tour again anytime from the bottom of the sidebar. Happy rowing!',
hat: 'party',
title: "Land ho! 🎉",
text: "That's the whole bay — and there's my wake to prove it. Take this voyage again anytime from the bottom of the sidebar. Happy rowing!",
},
]
@ -102,46 +113,60 @@ const MASCOT_SIZE = 120
const VIEWPORT_MARGIN = 16
const BUBBLE_WIDTH = 288
const TARGET_RESOLVE_TIMEOUT_MS = 1500
const ZOOM_SCALE = 1.05
const GLIDE_EASING = 'cubic-bezier(0.45, 0, 0.2, 1)'
type TourLayout = {
mascot: { x: number; y: number }
ring: { left: number; top: number; width: number; height: number } | null
bubbleSide: 'left' | 'right'
}
type Pt = { x: number; y: number }
type Rect = { left: number; top: number; width: number; height: number }
type Spot = Rect & { round: boolean }
function clamp(v: number, min: number, max: number): number {
return Math.max(min, Math.min(max, v))
}
function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2
}
function quadPoint(p0: Pt, c: Pt, p1: Pt, t: number): Pt {
const u = 1 - t
return {
x: u * u * p0.x + 2 * u * t * c.x + t * t * p1.x,
y: u * u * p0.y + 2 * u * t * c.y + t * t * p1.y,
}
}
function quadPathLength(d: string): number {
const p = document.createElementNS('http://www.w3.org/2000/svg', 'path')
p.setAttribute('d', d)
return p.getTotalLength()
}
// A data-tour-id can legitimately appear on several elements (e.g. the chat
// composer renders in both the full-screen chat and the side pane) — pick the
// one that is actually laid out.
function findTourTarget(targetId: string): DOMRect | null {
function findTourTarget(targetId: string): HTMLElement | null {
const nodes = document.querySelectorAll<HTMLElement>(`[data-tour-id="${targetId}"]`)
for (const el of nodes) {
const rect = el.getBoundingClientRect()
if (rect.width > 0 && rect.height > 0) return rect
if (rect.width > 0 && rect.height > 0) return el
}
return null
}
function layoutForCenter(): TourLayout {
function mascotDestForCenter(): Pt {
return {
mascot: {
x: window.innerWidth / 2 - MASCOT_SIZE / 2 - BUBBLE_WIDTH / 2,
y: window.innerHeight / 2 - MASCOT_SIZE / 2,
},
ring: null,
bubbleSide: 'right',
x: window.innerWidth / 2 - MASCOT_SIZE / 2 - BUBBLE_WIDTH / 2,
y: window.innerHeight / 2 - MASCOT_SIZE / 2,
}
}
function layoutForTarget(rect: DOMRect): TourLayout {
function mascotDestForRect(rect: Rect): Pt {
let x: number
let y: number
const fitsRight = rect.right + MASCOT_SIZE + BUBBLE_WIDTH + VIEWPORT_MARGIN * 3 < window.innerWidth
const fitsRight = rect.left + rect.width + MASCOT_SIZE + BUBBLE_WIDTH + VIEWPORT_MARGIN * 3 < window.innerWidth
if (fitsRight) {
x = rect.right + 20
x = rect.left + rect.width + 20
y = rect.top + rect.height / 2 - MASCOT_SIZE / 2
} else if (rect.top > MASCOT_SIZE + VIEWPORT_MARGIN * 2) {
x = rect.left + rect.width / 2 - MASCOT_SIZE / 2
@ -150,17 +175,29 @@ function layoutForTarget(rect: DOMRect): TourLayout {
x = rect.left - MASCOT_SIZE - 20
y = rect.top + rect.height / 2 - MASCOT_SIZE / 2
}
x = clamp(x, VIEWPORT_MARGIN, window.innerWidth - MASCOT_SIZE - VIEWPORT_MARGIN)
y = clamp(y, VIEWPORT_MARGIN, window.innerHeight - MASCOT_SIZE - VIEWPORT_MARGIN)
return {
mascot: { x, y },
ring: {
left: rect.left - 6,
top: rect.top - 6,
width: rect.width + 12,
height: rect.height + 12,
},
bubbleSide: x + MASCOT_SIZE / 2 < window.innerWidth / 2 ? 'right' : 'left',
x: clamp(x, VIEWPORT_MARGIN, window.innerWidth - MASCOT_SIZE - VIEWPORT_MARGIN),
y: clamp(y, VIEWPORT_MARGIN, window.innerHeight - MASCOT_SIZE - VIEWPORT_MARGIN),
}
}
function spotForRect(rect: Rect): Spot {
return {
left: rect.left - 6,
top: rect.top - 6,
width: rect.width + 12,
height: rect.height + 12,
round: false,
}
}
function spotForMascot(dest: Pt): Spot {
return {
left: dest.x - 26,
top: dest.y - 18,
width: MASCOT_SIZE + 52,
height: MASCOT_SIZE + 44,
round: true,
}
}
@ -175,9 +212,14 @@ type ProductTourProps = {
}
/**
* Mascot-guided walkthrough. The talking head glides between the app's
* [data-tour-id] anchors, opening each section as it goes, with a speech
* bubble (and spoken narration when TTS is configured) describing each stop.
* The Grand Voyage: a mascot-guided walkthrough where the app dims to a
* night-time bay, the boat rows curved routes between [data-tour-id] anchors
* (leaving a dotted wake behind it), a spotlight and gentle camera zoom reveal
* each section, and a parchment mini-map charts progress. Narrated with TTS
* lip sync when available; ends in confetti.
*
* Rendered through a portal to <body> so the camera zoom applied to the app
* shell never transforms the tour's own fixed-position layers.
*/
export function ProductTour({
onClose,
@ -189,22 +231,44 @@ export function ProductTour({
getLevel,
}: ProductTourProps) {
const [stepIndex, setStepIndex] = useState(0)
// Start below the bottom-right corner so the first layout glides the mascot in
const [layout, setLayout] = useState<TourLayout>(() => ({
mascot: { x: window.innerWidth - MASCOT_SIZE - 32, y: window.innerHeight + 40 },
ring: null,
bubbleSide: 'left',
}))
const [resizeNonce, setResizeNonce] = useState(0)
const [arrived, setArrived] = useState(false)
const [rowing, setRowing] = useState(false)
const [flipped, setFlipped] = useState(false)
const [bubbleSide, setBubbleSide] = useState<'left' | 'right'>('right')
const [spot, setSpot] = useState<Spot | null>(null)
const [wakes, setWakes] = useState<{ id: number; d: string }[]>([])
const [activeWake, setActiveWake] = useState<{ d: string; len: number } | null>(null)
const [confettiOn, setConfettiOn] = useState(false)
const [resizeNonce, setResizeNonce] = useState(0)
const reducedMotion = useMemo(
() => window.matchMedia('(prefers-reduced-motion: reduce)').matches,
[]
)
// Mascot position is animated by mutating the container's transform directly
// (60fps travel without re-rendering React); posRef is the source of truth.
const mascotElRef = useRef<HTMLDivElement>(null)
const posRef = useRef<Pt>({
x: window.innerWidth / 2 - MASCOT_SIZE / 2,
y: window.innerHeight + 60,
})
const travelRafRef = useRef(0)
const wakePathElRef = useRef<SVGPathElement>(null)
const wakeIdRef = useRef(0)
const curveSideRef = useRef(1)
const lastSplashRef = useRef(0)
// Direction of travel through the steps, used when a step's target is
// missing (e.g. Code mode disabled) and the tour has to skip over it.
const directionRef = useRef(1)
const enteredStepRef = useRef(-1)
const lastXRef = useRef<number | null>(null)
const stepIndexRef = useRef(stepIndex)
// Camera zoom state applied to the app shell (outside the portal)
const shellRef = useRef<HTMLElement | null>(null)
const zoomRef = useRef<{ ox: number; oy: number; s: number } | null>(null)
const soundsRef = useRef<TourSounds | null>(null)
const onCloseRef = useRef(onClose)
const onNavigateRef = useRef(onNavigate)
const speakRef = useRef(speak)
@ -222,6 +286,138 @@ export function ProductTour({
ttsAvailableRef.current = ttsAvailable
})
useLayoutEffect(() => {
if (mascotElRef.current) {
mascotElRef.current.style.transform = `translate(${posRef.current.x}px, ${posRef.current.y}px)`
}
soundsRef.current = new TourSounds()
return () => {
soundsRef.current?.dispose()
soundsRef.current = null
}
}, [])
// Grab the app shell for the camera zoom; restore it when the tour ends
useEffect(() => {
const shell = document.querySelector<HTMLElement>('.rowboat-shell')
shellRef.current = shell
return () => {
if (shell) {
shell.style.transform = ''
shell.style.transformOrigin = ''
shell.style.transition = ''
}
shellRef.current = null
zoomRef.current = null
}
}, [])
const applyZoom = useCallback((origin: { ox: number; oy: number } | null) => {
const shell = shellRef.current
if (!shell || reducedMotion) return
if (origin) {
// transform-origin transitions too, so moving between targets pans
// smoothly instead of jumping when the origin changes
shell.style.transition = `transform 0.9s ${GLIDE_EASING}, transform-origin 0.9s ${GLIDE_EASING}`
shell.style.transformOrigin = `${origin.ox}px ${origin.oy}px`
shell.style.transform = `scale(${ZOOM_SCALE})`
zoomRef.current = { ox: origin.ox, oy: origin.oy, s: ZOOM_SCALE }
} else {
shell.style.transition = `transform 0.9s ${GLIDE_EASING}, transform-origin 0.9s ${GLIDE_EASING}`
shell.style.transform = 'scale(1)'
zoomRef.current = null
}
}, [reducedMotion])
// Where the element will sit on screen once this step's zoom settles:
// undo the current zoom mathematically, then apply the upcoming one (whose
// origin is the target's own center, so the center never moves).
const displayedRect = useCallback((el: HTMLElement, willZoom: boolean): { rect: Rect; origin: { ox: number; oy: number } } => {
const m = el.getBoundingClientRect()
const z = zoomRef.current
let cx = m.left + m.width / 2
let cy = m.top + m.height / 2
let w = m.width
let h = m.height
if (z) {
cx = z.ox + (cx - z.ox) / z.s
cy = z.oy + (cy - z.oy) / z.s
w /= z.s
h /= z.s
}
const s = willZoom && !reducedMotion ? ZOOM_SCALE : 1
return {
rect: { left: cx - (w * s) / 2, top: cy - (h * s) / 2, width: w * s, height: h * s },
origin: { ox: cx, oy: cy },
}
}, [reducedMotion])
const cancelTravel = useCallback(() => {
cancelAnimationFrame(travelRafRef.current)
}, [])
const moveMascot = useCallback((p: Pt) => {
posRef.current = p
if (mascotElRef.current) {
mascotElRef.current.style.transform = `translate(${p.x}px, ${p.y}px)`
}
}, [])
// Row along a curved path from the current position, drawing the wake as we
// go and splashing the oar; commits the wake as a dotted trail on arrival.
const startTravel = useCallback((dest: Pt, onArrive: () => void) => {
cancelTravel()
const from = { ...posRef.current }
const dist = Math.hypot(dest.x - from.x, dest.y - from.y)
if (dist < 6 || reducedMotion) {
moveMascot(dest)
setRowing(false)
onArrive()
return
}
const dur = clamp(dist * 1.1, 550, 1500)
curveSideRef.current = -curveSideRef.current
const mx = (from.x + dest.x) / 2
const my = (from.y + dest.y) / 2
const nx = -(dest.y - from.y) / dist
const ny = (dest.x - from.x) / dist
const mag = Math.min(140, dist * 0.3) * curveSideRef.current
const c = { x: mx + nx * mag, y: my + ny * mag }
// Wake follows the stern (bottom-center of the mascot box)
const sternX = MASCOT_SIZE / 2
const sternY = MASCOT_SIZE * 0.82
const d = `M ${from.x + sternX} ${from.y + sternY} Q ${c.x + sternX} ${c.y + sternY} ${dest.x + sternX} ${dest.y + sternY}`
const len = quadPathLength(d)
setActiveWake({ d, len })
setFlipped(dest.x < from.x - 4)
setRowing(true)
lastSplashRef.current = 0
const t0 = performance.now()
const frame = (now: number) => {
const raw = Math.min(1, (now - t0) / dur)
const t = easeInOutCubic(raw)
moveMascot(quadPoint(from, c, dest, t))
if (wakePathElRef.current) {
wakePathElRef.current.style.strokeDashoffset = String(len * (1 - t))
}
if (now - lastSplashRef.current > 420) {
lastSplashRef.current = now
soundsRef.current?.splash()
}
if (raw < 1) {
travelRafRef.current = requestAnimationFrame(frame)
} else {
setRowing(false)
setActiveWake(null)
setWakes((ws) => [...ws, { id: wakeIdRef.current++, d }])
onArrive()
}
}
travelRafRef.current = requestAnimationFrame(frame)
}, [cancelTravel, moveMascot, reducedMotion])
const finish = useCallback(() => {
cancelSpeechRef.current()
onCloseRef.current()
@ -246,8 +442,8 @@ export function ProductTour({
return () => window.removeEventListener('resize', handleResize)
}, [])
// Enter the current step: navigate, wait for its anchor to exist, position
// the mascot, and narrate. Re-runs on resize purely to recompute positions.
// Enter the current step: navigate, wait for its anchor, aim the spotlight
// and camera, row over, then narrate. Re-runs on resize to re-anchor.
useEffect(() => {
const step = TOUR_STEPS[stepIndex]
const entering = enteredStepRef.current !== stepIndex
@ -257,34 +453,57 @@ export function ProductTour({
onNavigateRef.current(step.navigate)
}
const applyLayout = (next: TourLayout) => {
setLayout(next)
setFlipped(lastXRef.current != null && next.mascot.x < lastXRef.current)
lastXRef.current = next.mascot.x
if (entering) {
enteredStepRef.current = stepIndex
const settle = (dest: Pt, side: 'left' | 'right', spotlight: Spot, origin: { ox: number; oy: number } | null) => {
applyZoom(origin)
setSpot(spotlight)
setBubbleSide(side)
if (!entering) {
// Resize while already at this step: jump, keep the bubble up
cancelTravel()
moveMascot(dest)
return
}
enteredStepRef.current = stepIndex
setArrived(false)
startTravel(dest, () => {
if (cancelled) return
setArrived(true)
soundsRef.current?.bump()
cancelSpeechRef.current()
if (ttsAvailableRef.current) {
speakRef.current(step.text)
}
}
if (stepIndex === TOUR_STEPS.length - 1) {
setConfettiOn(true)
soundsRef.current?.fanfare()
}
})
}
if (!step.targetId) {
applyLayout(layoutForCenter())
return
const dest = mascotDestForCenter()
applyZoom(null)
settle(dest, 'right', spotForMascot(dest), null)
return () => {
cancelled = true
cancelTravel()
}
}
const startedAt = performance.now()
let pollRaf = 0
const attempt = () => {
if (cancelled) return
const rect = findTourTarget(step.targetId!)
if (rect) {
applyLayout(layoutForTarget(rect))
const el = findTourTarget(step.targetId!)
if (el) {
const { rect, origin } = displayedRect(el, true)
const dest = mascotDestForRect(rect)
const side: 'left' | 'right' = dest.x + MASCOT_SIZE / 2 < window.innerWidth / 2 ? 'right' : 'left'
settle(dest, side, spotForRect(rect), origin)
return
}
if (performance.now() - startedAt < TARGET_RESOLVE_TIMEOUT_MS) {
requestAnimationFrame(attempt)
pollRaf = requestAnimationFrame(attempt)
} else if (entering) {
// Anchor never appeared (feature disabled / pane closed) — skip past it
goTo(stepIndex + directionRef.current, directionRef.current as 1 | -1)
@ -293,8 +512,10 @@ export function ProductTour({
attempt()
return () => {
cancelled = true
cancelAnimationFrame(pollRaf)
cancelTravel()
}
}, [stepIndex, resizeNonce, goTo])
}, [stepIndex, resizeNonce, goTo, applyZoom, displayedRect, startTravel, cancelTravel, moveMascot])
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
@ -317,85 +538,286 @@ export function ProductTour({
const isFirst = stepIndex === 0
const isLast = stepIndex === TOUR_STEPS.length - 1
return (
return createPortal(
<>
<style>{`
@keyframes tour-bubble-in {
0% { opacity: 0; transform: translateY(6px) scale(0.97); }
100% { opacity: 1; transform: translateY(0) scale(1); }
}
@keyframes tour-wave-drift {
from { transform: translateX(0); }
to { transform: translateX(-50%); }
}
@keyframes tour-stamp-in {
0% { opacity: 0; transform: scale(2); }
100% { opacity: 1; transform: scale(1); }
}
`}</style>
{/* highlight ring around the current step's anchor */}
{layout.ring && (
{/* night falls: dim everything except the spotlight cutout */}
{spot && (
<div
className="pointer-events-none fixed z-[65] rounded-lg border-2 border-primary/70 ring-4 ring-primary/15"
className="pointer-events-none fixed z-[64]"
style={{
left: layout.ring.left,
top: layout.ring.top,
width: layout.ring.width,
height: layout.ring.height,
transition: 'all 0.6s cubic-bezier(0.22, 1, 0.36, 1)',
left: spot.left,
top: spot.top,
width: spot.width,
height: spot.height,
borderRadius: spot.round ? 9999 : 14,
boxShadow: '0 0 0 200vmax rgba(7, 14, 26, 0.52)',
transition: `all 0.9s ${GLIDE_EASING}`,
}}
/>
)}
{/* mascot + speech bubble */}
<TourWater />
{/* wake trails: the committed dotted route + the wake being drawn now */}
<svg className="pointer-events-none fixed inset-0 z-[66] h-full w-full">
{wakes.map((w) => (
<path
key={w.id}
d={w.d}
fill="none"
stroke="#9CCBEA"
strokeWidth={4}
strokeLinecap="round"
strokeDasharray="1 11"
opacity={0.75}
/>
))}
{activeWake && (
<path
ref={wakePathElRef}
d={activeWake.d}
fill="none"
stroke="#BFE0F5"
strokeWidth={5}
strokeLinecap="round"
strokeDasharray={activeWake.len}
strokeDashoffset={activeWake.len}
opacity={0.8}
/>
)}
</svg>
<TourMiniMap total={TOUR_STEPS.length} current={stepIndex} arrived={arrived} />
{/* the boat (position driven imperatively during travel) */}
<div
className="pointer-events-none fixed left-0 top-0 z-[70]"
style={{
transform: `translate(${layout.mascot.x}px, ${layout.mascot.y}px)`,
transition: 'transform 0.9s cubic-bezier(0.45, 0, 0.2, 1)',
}}
ref={mascotElRef}
className="fixed left-0 top-0 z-[70]"
style={{ width: MASCOT_SIZE, pointerEvents: 'none' }}
>
<div
style={{
transform: flipped ? 'scaleX(-1)' : undefined,
transition: 'transform 0.4s ease-in-out',
}}
>
<TalkingHead ttsState={ttsState} getLevel={getLevel} size={MASCOT_SIZE} />
<div style={{ transform: flipped ? 'scaleX(-1)' : undefined, transition: 'transform 0.35s ease-in-out' }}>
<TalkingHead ttsState={ttsState} getLevel={getLevel} size={MASCOT_SIZE} hat={step.hat} rowing={rowing} />
</div>
<div
key={step.id}
className={cn(
'pointer-events-auto absolute top-0 rounded-xl border border-border bg-popover p-4 text-popover-foreground shadow-lg',
layout.bubbleSide === 'right' ? 'left-full ml-3' : 'right-full mr-3'
)}
style={{
width: BUBBLE_WIDTH,
animation: 'tour-bubble-in 0.25s ease-out',
}}
>
<button
type="button"
onClick={finish}
className="absolute right-2 top-2 flex h-6 w-6 items-center justify-center rounded-md text-muted-foreground transition-colors hover:bg-muted hover:text-foreground"
aria-label="End tour"
{arrived && (
<div
key={step.id}
className={cn(
'pointer-events-auto absolute top-0 rounded-xl border border-border bg-popover p-4 text-popover-foreground shadow-lg',
bubbleSide === 'right' ? 'left-full ml-3' : 'right-full mr-3'
)}
style={{
width: BUBBLE_WIDTH,
animation: 'tour-bubble-in 0.25s ease-out',
}}
>
<X className="h-3.5 w-3.5" />
</button>
<p className="pr-6 text-sm font-semibold">{step.title}</p>
<p className="mt-1.5 text-sm text-muted-foreground">{step.text}</p>
<div className="mt-3 flex items-center justify-between">
<span className="text-xs tabular-nums text-muted-foreground">
{stepIndex + 1} / {TOUR_STEPS.length}
</span>
<div className="flex items-center gap-1.5">
{!isFirst && (
<Button variant="ghost" size="sm" className="h-7 px-2.5" onClick={() => goTo(stepIndex - 1, -1)}>
Back
<button
type="button"
onClick={finish}
className="absolute right-2 top-2 flex h-6 w-6 items-center justify-center rounded-md text-muted-foreground transition-colors hover:bg-muted hover:text-foreground"
aria-label="End tour"
>
<X className="h-3.5 w-3.5" />
</button>
<p className="pr-6 text-sm font-semibold">{step.title}</p>
<p className="mt-1.5 text-sm text-muted-foreground">{step.text}</p>
<div className="mt-3 flex items-center justify-between">
<span className="text-xs tabular-nums text-muted-foreground">
{stepIndex + 1} / {TOUR_STEPS.length}
</span>
<div className="flex items-center gap-1.5">
{!isFirst && (
<Button variant="ghost" size="sm" className="h-7 px-2.5" onClick={() => goTo(stepIndex - 1, -1)}>
Back
</Button>
)}
<Button
size="sm"
className="h-7 px-3"
onClick={() => (isLast ? finish() : goTo(stepIndex + 1, 1))}
>
{isLast ? 'Done' : 'Next'}
</Button>
)}
<Button
size="sm"
className="h-7 px-3"
onClick={() => (isLast ? finish() : goTo(stepIndex + 1, 1))}
>
{isLast ? 'Done' : 'Next'}
</Button>
</div>
</div>
</div>
</div>
)}
</div>
</>
{confettiOn && !reducedMotion && <ConfettiBurst />}
</>,
document.body
)
}
/** Animated translucent waves lapping at the bottom of the screen. */
function TourWater() {
const back = useMemo(() => wavePath(2400, 96, 8, 22), [])
const front = useMemo(() => wavePath(2400, 96, 12, 30), [])
return (
<div className="pointer-events-none fixed inset-x-0 bottom-0 z-[65] h-24 overflow-hidden" aria-hidden="true">
<svg
className="absolute bottom-0 left-0 h-full"
style={{ width: '200%', animation: 'tour-wave-drift 11s linear infinite' }}
viewBox="0 0 2400 96"
preserveAspectRatio="none"
>
<path d={back} fill="#5F9BC9" opacity={0.3} />
</svg>
<svg
className="absolute bottom-0 left-0 h-full"
style={{ width: '200%', animation: 'tour-wave-drift 7s linear infinite reverse' }}
viewBox="0 0 2400 96"
preserveAspectRatio="none"
>
<path d={front} fill="#8FB6D9" opacity={0.35} />
</svg>
</div>
)
}
// Periodic wave: alternating up/down humps so a -50% translate loops seamlessly
// (both hump counts are even, so half the width is a whole number of periods).
function wavePath(width: number, height: number, humps: number, amp: number): string {
const yTop = 34
const seg = width / humps
let d = `M 0 ${yTop}`
for (let i = 0; i < humps; i++) {
d += ` q ${seg / 2} ${i % 2 === 0 ? -amp : amp} ${seg} 0`
}
d += ` L ${width} ${height} L 0 ${height} Z`
return d
}
/** Parchment chart in the corner: islands per stop, dotted route, boat marker. */
function TourMiniMap({ total, current, arrived }: { total: number; current: number; arrived: boolean }) {
const MW = 184
const MH = 96
const points = useMemo(
() =>
Array.from({ length: total }, (_, i) => {
const t = total === 1 ? 0 : i / (total - 1)
return {
x: 14 + (MW - 28) * t,
y: MH / 2 + 4 + Math.sin(t * Math.PI * 1.5 + 0.6) * (MH * 0.26),
}
}),
[total]
)
const route = points.map((p, i) => (i === 0 ? `M ${p.x} ${p.y}` : `L ${p.x} ${p.y}`)).join(' ')
const boat = points[clamp(current, 0, total - 1)]
return (
<div
className="fixed bottom-5 left-5 z-[71] rounded-lg border-2 border-[#8A6B3D]/60 bg-[#F4E9CE] px-2 pb-1.5 pt-2 shadow-xl"
style={{ transform: 'rotate(-1.2deg)' }}
aria-hidden="true"
>
<p className="mb-0.5 px-1 text-[9px] font-semibold uppercase tracking-[0.22em] text-[#6B5138]">
Voyage chart
</p>
<svg width={MW} height={MH} viewBox={`0 0 ${MW} ${MH}`}>
<path d={route} fill="none" stroke="#8A6B3D" strokeWidth={1.5} strokeDasharray="3 4" opacity={0.65} />
{points.map((p, i) => {
const visited = i < current || (i === current && arrived)
return (
<g key={i}>
<ellipse cx={p.x} cy={p.y} rx={7} ry={5} fill="#DFC896" stroke="#8A6B3D" strokeWidth={1.5} />
{visited && (
<g style={{ animation: 'tour-stamp-in 0.3s ease-out backwards' }}>
<line x1={p.x - 1} y1={p.y - 13} x2={p.x - 1} y2={p.y - 3} stroke="#7A4A21" strokeWidth={1.5} />
<path d={`M ${p.x - 1} ${p.y - 13} L ${p.x + 6} ${p.y - 10.5} L ${p.x - 1} ${p.y - 8} Z`} fill="#D9534F" />
</g>
)}
</g>
)
})}
{/* boat marker glides between islands in step with the real mascot */}
<g style={{ transform: `translate(${boat.x}px, ${boat.y - 7}px)`, transition: `transform 0.9s ${GLIDE_EASING}` }}>
<path d="M -7 0 Q 0 4 7 0 Q 4 6 0 6 Q -4 6 -7 0 Z" fill="#54402F" stroke="#3E2E24" strokeWidth={1} />
<circle cx={0} cy={-3} r={3} fill="#E8E9F5" stroke="#17171B" strokeWidth={1} />
</g>
</svg>
</div>
)
}
/** Two confetti cannons firing from the bottom corners, canvas-driven. */
function ConfettiBurst() {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current
const ctx = canvas?.getContext('2d')
if (!canvas || !ctx) return
const w = window.innerWidth
const h = window.innerHeight
const dpr = window.devicePixelRatio || 1
canvas.width = w * dpr
canvas.height = h * dpr
ctx.scale(dpr, dpr)
const colors = ['#5B8DEF', '#F2B8BE', '#FFD166', '#7AC74F', '#8FB6D9', '#F2699C']
const parts = Array.from({ length: 150 }, (_, i) => {
const fromLeft = i % 2 === 0
return {
x: fromLeft ? 24 : w - 24,
y: h - 40,
vx: (fromLeft ? 1 : -1) * (2.5 + Math.random() * 6.5),
vy: -(9 + Math.random() * 8),
size: 5 + Math.random() * 5,
color: colors[i % colors.length],
rot: Math.random() * Math.PI,
vr: (Math.random() - 0.5) * 0.3,
}
})
let raf = 0
const t0 = performance.now()
const frame = (now: number) => {
ctx.clearRect(0, 0, w, h)
for (const p of parts) {
p.vy += 0.18
p.vx *= 0.99
p.x += p.vx
p.y += p.vy
p.rot += p.vr
ctx.save()
ctx.translate(p.x, p.y)
ctx.rotate(p.rot)
ctx.fillStyle = p.color
ctx.fillRect(-p.size / 2, -p.size / 3, p.size, p.size * 0.66)
ctx.restore()
}
if (now - t0 < 3200) {
raf = requestAnimationFrame(frame)
} else {
ctx.clearRect(0, 0, w, h)
}
}
raf = requestAnimationFrame(frame)
return () => cancelAnimationFrame(raf)
}, [])
return (
<canvas
ref={canvasRef}
className="pointer-events-none fixed inset-0 z-[72]"
style={{ width: '100vw', height: '100vh' }}
/>
)
}

View file

@ -19,10 +19,23 @@ const BOAT_MID = '#54402F'
const BOAT_LIGHT = '#6B5138'
const MOUTH_FILL = '#2A1E19'
export type MascotHat =
| 'mailcap'
| 'headphones'
| 'hardhat'
| 'gradcap'
| 'captain'
| 'explorer'
| 'party'
type TalkingHeadProps = {
ttsState: TTSState
getLevel: () => number
size?: number
/** Costume piece drawn on the head (used by the product tour). */
hat?: MascotHat
/** Paddle hard: fast bobbing + oar strokes, e.g. while traveling in the tour. */
rowing?: boolean
}
/**
@ -30,7 +43,7 @@ type TalkingHeadProps = {
* in a wooden rowboat holding an oar. The mouth is driven every animation
* frame from the live TTS audio level; eyes blink on a randomized timer.
*/
export function TalkingHead({ ttsState, getLevel, size = 160 }: TalkingHeadProps) {
export function TalkingHead({ ttsState, getLevel, size = 160, hat, rowing = false }: TalkingHeadProps) {
const mouthOpenRef = useRef<SVGEllipseElement>(null)
const mouthSmileRef = useRef<SVGPathElement>(null)
const oarRef = useRef<SVGGElement>(null)
@ -51,7 +64,7 @@ export function TalkingHead({ ttsState, getLevel, size = 160 }: TalkingHeadProps
const prev = smoothedRef.current
// Fast attack, slower decay reads as natural mouth movement
const smoothed = target > prev ? prev + (target - prev) * 0.5 : prev + (target - prev) * 0.2
const settled = !speaking && smoothed < 0.005
const settled = !speaking && !rowing && smoothed < 0.005
smoothedRef.current = settled ? 0 : smoothed
const open = settled ? 0 : Math.min(1, smoothed * 1.6)
@ -71,7 +84,11 @@ export function TalkingHead({ ttsState, getLevel, size = 160 }: TalkingHeadProps
const oar = oarRef.current
if (oar) {
if (speaking) {
if (rowing) {
t += 0.14
const angle = Math.sin(t) * 13
oar.setAttribute('transform', `rotate(${angle.toFixed(2)} 128 118)`)
} else if (speaking) {
t += 0.045
const angle = Math.sin(t) * 7
oar.setAttribute('transform', `rotate(${angle.toFixed(2)} 128 118)`)
@ -86,7 +103,7 @@ export function TalkingHead({ ttsState, getLevel, size = 160 }: TalkingHeadProps
}
raf = requestAnimationFrame(tick)
return () => cancelAnimationFrame(raf)
}, [speaking, getLevel])
}, [speaking, rowing, getLevel])
// Randomized blinking
useEffect(() => {
@ -116,7 +133,7 @@ export function TalkingHead({ ttsState, getLevel, size = 160 }: TalkingHeadProps
style={{
width: size,
height: size,
animationDuration: speaking ? '1.6s' : '3.2s',
animationDuration: rowing ? '0.8s' : speaking ? '1.6s' : '3.2s',
}}
>
<style>{`
@ -214,6 +231,7 @@ export function TalkingHead({ ttsState, getLevel, size = 160 }: TalkingHeadProps
strokeWidth="3"
style={{ opacity: 0 }}
/>
{hat && <MascotHatArt hat={hat} />}
</g>
{/* oar (rotates while speaking) */}
@ -390,6 +408,72 @@ export function TalkingHeadOverlay({ ttsState, getLevel, onDismiss }: TalkingHea
)
}
/** Costume pieces for the product tour, drawn on the mascot's head. */
function MascotHatArt({ hat }: { hat: MascotHat }) {
const outline = { stroke: BODY_STROKE, strokeWidth: 4, strokeLinejoin: 'round' as const }
switch (hat) {
case 'mailcap':
return (
<g>
<path d="M 68 36 Q 100 4 132 36 Q 100 26 68 36 Z" fill="#4A7DDB" {...outline} />
<path d="M 126 33 Q 148 31 150 39 Q 132 42 124 39 Z" fill="#3D68B8" {...outline} />
</g>
)
case 'headphones':
return (
<g>
<path d="M 64 58 Q 100 2 136 58" fill="none" stroke={BODY_STROKE} strokeWidth="11" strokeLinecap="round" />
<path d="M 64 58 Q 100 2 136 58" fill="none" stroke="#4B5563" strokeWidth="6" strokeLinecap="round" />
<ellipse cx="64" cy="61" rx="8" ry="11" fill="#4B5563" {...outline} />
<ellipse cx="136" cy="61" rx="8" ry="11" fill="#4B5563" {...outline} />
</g>
)
case 'hardhat':
return (
<g>
<path d="M 66 38 Q 100 0 134 38 Z" fill="#F6C445" {...outline} />
<path d="M 96 10 Q 94 22 96 36 L 106 36 Q 107 22 105 9 Z" fill="#E0AC2C" stroke="none" />
<path d="M 56 38 L 144 38" fill="none" stroke={BODY_STROKE} strokeWidth="9" strokeLinecap="round" />
<path d="M 58 38 L 142 38" fill="none" stroke="#F6C445" strokeWidth="5" strokeLinecap="round" />
</g>
)
case 'gradcap':
return (
<g>
<path d="M 80 28 Q 100 42 120 28 L 120 38 Q 100 50 80 38 Z" fill="#232838" {...outline} />
<path d="M 100 2 L 144 20 L 100 38 L 56 20 Z" fill="#2E3450" {...outline} />
<path d="M 100 20 Q 124 26 136 34" fill="none" stroke="#E8B94A" strokeWidth="3" strokeLinecap="round" />
<circle cx="137" cy="38" r="4" fill="#E8B94A" stroke={BODY_STROKE} strokeWidth="3" />
</g>
)
case 'captain':
return (
<g>
<path d="M 68 36 Q 100 -2 132 36 Q 100 28 68 36 Z" fill="#F4F5F9" {...outline} />
<path d="M 66 36 Q 100 46 134 36 L 134 42 Q 100 52 66 42 Z" fill="#22262E" {...outline} />
<path d="M 122 42 Q 146 42 148 48 Q 130 52 120 48 Z" fill="#22262E" {...outline} />
<circle cx="100" cy="38" r="4.5" fill="#E8B94A" stroke={BODY_STROKE} strokeWidth="3" />
</g>
)
case 'explorer':
return (
<g>
<ellipse cx="100" cy="35" rx="46" ry="9" fill="#C9A46B" {...outline} />
<path d="M 72 34 Q 100 4 128 34 Z" fill="#C9A46B" {...outline} />
<path d="M 76 30 Q 100 38 124 30" fill="none" stroke="#8A6B3D" strokeWidth="4" strokeLinecap="round" />
</g>
)
case 'party':
return (
<g>
<path d="M 100 -2 L 84 34 L 116 34 Z" fill="#F2699C" {...outline} />
<path d="M 92 16 L 111 22 M 88 26 L 114 31" fill="none" stroke="#FFD166" strokeWidth="3.5" strokeLinecap="round" />
<circle cx="100" cy="0" r="5" fill="#FFD166" stroke={BODY_STROKE} strokeWidth="3" />
</g>
)
}
}
/** Small static mascot face used as the toolbar toggle icon. */
export function MascotFaceIcon({ className }: { className?: string }) {
return (

View file

@ -50,7 +50,7 @@ export function useVoiceTTS() {
// Web Audio analyser tap for lip-sync (talking head)
const audioCtxRef = useRef<AudioContext | null>(null);
const analyserRef = useRef<AnalyserNode | null>(null);
const levelBufferRef = useRef<Uint8Array | null>(null);
const levelBufferRef = useRef<Uint8Array<ArrayBuffer> | null>(null);
// Route playback through an AnalyserNode so consumers can read the live
// output level. If Web Audio wiring fails, the element still plays directly.

View file

@ -0,0 +1,93 @@
/**
* Tiny synthesized sound effects for the product tour oar splashes, dock
* bumps, and an arrival fanfare. Everything is generated with Web Audio
* oscillators/noise so no audio assets are needed. All methods fail silently
* if audio is unavailable.
*/
export class TourSounds {
private ctx: AudioContext | null = null
private master: GainNode | null = null
private ensure(): AudioContext | null {
try {
if (!this.ctx) {
this.ctx = new AudioContext()
this.master = this.ctx.createGain()
this.master.gain.value = 0.5
this.master.connect(this.ctx.destination)
}
if (this.ctx.state === 'suspended') void this.ctx.resume()
return this.ctx
} catch {
return null
}
}
/** Short filtered-noise burst with a falling pitch — an oar dipping. */
splash() {
const ctx = this.ensure()
if (!ctx || !this.master) return
const dur = 0.22
const noise = ctx.createBufferSource()
const buffer = ctx.createBuffer(1, Math.ceil(ctx.sampleRate * dur), ctx.sampleRate)
const data = buffer.getChannelData(0)
for (let i = 0; i < data.length; i++) data[i] = Math.random() * 2 - 1
noise.buffer = buffer
const filter = ctx.createBiquadFilter()
filter.type = 'bandpass'
filter.Q.value = 1.2
filter.frequency.setValueAtTime(1600, ctx.currentTime)
filter.frequency.exponentialRampToValueAtTime(350, ctx.currentTime + dur)
const gain = ctx.createGain()
gain.gain.setValueAtTime(0.14, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + dur)
noise.connect(filter).connect(gain).connect(this.master)
noise.start()
noise.stop(ctx.currentTime + dur)
}
/** Soft low thump — the boat nudging a dock. */
bump() {
const ctx = this.ensure()
if (!ctx || !this.master) return
const osc = ctx.createOscillator()
osc.type = 'sine'
osc.frequency.setValueAtTime(150, ctx.currentTime)
osc.frequency.exponentialRampToValueAtTime(70, ctx.currentTime + 0.18)
const gain = ctx.createGain()
gain.gain.setValueAtTime(0.2, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.25)
osc.connect(gain).connect(this.master)
osc.start()
osc.stop(ctx.currentTime + 0.3)
}
/** Little four-note arpeggio for the tour finale. */
fanfare() {
const ctx = this.ensure()
if (!ctx || !this.master) return
const notes = [523.25, 659.25, 783.99, 1046.5] // C5 E5 G5 C6
notes.forEach((freq, i) => {
const start = ctx.currentTime + i * 0.13
const osc = ctx.createOscillator()
osc.type = 'triangle'
osc.frequency.value = freq
const gain = ctx.createGain()
gain.gain.setValueAtTime(0.0001, start)
gain.gain.exponentialRampToValueAtTime(0.16, start + 0.02)
gain.gain.exponentialRampToValueAtTime(0.001, start + (i === notes.length - 1 ? 0.7 : 0.3))
osc.connect(gain).connect(this.master!)
osc.start(start)
osc.stop(start + 0.8)
})
}
dispose() {
this.ctx?.close().catch(() => {})
this.ctx = null
this.master = null
}
}