mirror of
https://github.com/Kaelio/ktx.git
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143 lines
4.3 KiB
TypeScript
143 lines
4.3 KiB
TypeScript
import { emitKeypressEvents } from 'node:readline';
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import {
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buildMemoryFlowViewModel,
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createInitialMemoryFlowInteractionState,
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reduceMemoryFlowInteractionState,
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renderMemoryFlowInteractive,
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type MemoryFlowInteractionCommand,
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type MemoryFlowInteractionState,
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type MemoryFlowReplayInput,
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} from '@ktx/context/ingest';
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interface KtxMemoryFlowKey {
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name?: string;
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ctrl?: boolean;
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}
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export interface KtxMemoryFlowStdin {
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isTTY?: boolean;
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isRaw?: boolean;
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setRawMode?(value: boolean): void;
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resume?(): void;
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pause?(): void;
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on(event: 'keypress', listener: (chunk: string, key: KtxMemoryFlowKey) => void): this;
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off?(event: 'keypress', listener: (chunk: string, key: KtxMemoryFlowKey) => void): this;
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removeListener?(event: 'keypress', listener: (chunk: string, key: KtxMemoryFlowKey) => void): this;
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}
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interface KtxMemoryFlowInteractiveIo {
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stdin?: KtxMemoryFlowStdin;
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stdout: {
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isTTY?: boolean;
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columns?: number;
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write(chunk: string): void;
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};
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}
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interface RenderMemoryFlowInteractiveOptions {
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prepareKeypressEvents?(stdin: KtxMemoryFlowStdin): void;
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}
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function defaultPrepareKeypressEvents(stdin: KtxMemoryFlowStdin): void {
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emitKeypressEvents(stdin as Parameters<typeof emitKeypressEvents>[0]);
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}
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export function memoryFlowCommandForKey(
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chunk: string,
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search: MemoryFlowInteractionState['search'],
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key: KtxMemoryFlowKey,
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): MemoryFlowInteractionCommand | null {
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if (search.editing) {
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if (key.name === 'escape') return 'search-clear';
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if (key.name === 'return' || key.name === 'enter') return 'search-submit';
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if (key.name === 'backspace') return 'search-backspace';
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if (chunk.length === 1 && chunk >= ' ' && chunk !== '\u007f') {
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return { type: 'search-input', value: chunk };
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}
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return null;
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}
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if (key.ctrl === true && key.name === 'c') {
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return 'quit';
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}
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if (key.name === '/') return 'search-start';
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if (key.name === 'left') return 'left';
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if (key.name === 'right') return 'right';
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if (key.name === 'up') return 'up';
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if (key.name === 'down') return 'down';
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if (key.name === 'return' || key.name === 'enter') return 'enter';
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if (key.name === 'tab') return 'tab';
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if (key.name === 'f') return 'filter';
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if (key.name === 'p') return 'provenance';
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if (key.name === 't') return 'transcript';
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if (key.name === 'q' || key.name === 'escape') return 'quit';
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return null;
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}
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function removeKeypressListener(
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stdin: KtxMemoryFlowStdin,
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handler: (chunk: string, key: KtxMemoryFlowKey) => void,
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): void {
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if (stdin.off) {
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stdin.off('keypress', handler);
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return;
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}
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stdin.removeListener?.('keypress', handler);
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}
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function repaint(input: MemoryFlowReplayInput, state: MemoryFlowInteractionState, io: KtxMemoryFlowInteractiveIo): void {
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const view = buildMemoryFlowViewModel(input);
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io.stdout.write('\u001b[2J\u001b[H');
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io.stdout.write(renderMemoryFlowInteractive(view, state, { terminalWidth: io.stdout.columns }));
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}
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export async function renderMemoryFlowInteractively(
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input: MemoryFlowReplayInput,
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io: KtxMemoryFlowInteractiveIo,
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options: RenderMemoryFlowInteractiveOptions = {},
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): Promise<void> {
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const stdin = io.stdin;
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if (stdin?.isTTY !== true) {
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const view = buildMemoryFlowViewModel(input);
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io.stdout.write(
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renderMemoryFlowInteractive(view, createInitialMemoryFlowInteractionState(view), {
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terminalWidth: io.stdout.columns,
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}),
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);
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return;
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}
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const view = buildMemoryFlowViewModel(input);
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let state = createInitialMemoryFlowInteractionState(view);
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const previousRawMode = stdin.isRaw === true;
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return new Promise((resolve) => {
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const cleanup = (): void => {
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removeKeypressListener(stdin, handleKeypress);
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stdin.setRawMode?.(previousRawMode);
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stdin.pause?.();
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};
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const handleKeypress = (_chunk: string, key: KtxMemoryFlowKey): void => {
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const command = memoryFlowCommandForKey(_chunk, state.search, key);
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if (!command) {
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return;
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}
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state = reduceMemoryFlowInteractionState(state, command, view);
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repaint(input, state, io);
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if (state.shouldQuit) {
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cleanup();
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resolve();
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}
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};
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(options.prepareKeypressEvents ?? defaultPrepareKeypressEvents)(stdin);
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stdin.setRawMode?.(true);
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stdin.resume?.();
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stdin.on('keypress', handleKeypress);
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repaint(input, state, io);
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});
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}
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