"""Canvas / WebGL render-stealth regression test (binary-level, 2026-06-18). Guards a patched-binary behaviour that must never regress, needed for the fingerprint to look like a real Windows browser to FOSS detectors (CreepJS, FingerprintJS, BrowserLeaks) and fixed-hash reference checks: Solid WebGL readback purity under render-noise — a fixed solid-colour WebGL readback (which reference checks hash against a universal constant) must stay byte-exact even with per-seed render-noise enabled, while high-entropy renders stay noised. (C++: render-noise skips near-uniform WebGL readbacks.) (Per-font canvas distinctness is no longer guarded here: the font-collapse + per-font draw offset were removed on 2026-06-20 in favour of real bundled Windows fonts, which rasterise to distinct images by nature.) Runs against about:blank, no network/proxy. Part of the e2e release gate. Run: pytest tests/test_canvas_render_stealth.py -m e2e -v """ from __future__ import annotations import pytest from invisible_playwright import InvisiblePlaywright @pytest.fixture(scope="module") def noised_page(firefox_binary): """Headless session with render-noise explicitly ON (positive hw_seed) so the purity / distinctness guards actually exercise the noise path.""" with InvisiblePlaywright( seed=42, binary_path=firefox_binary, headless=True, extra_prefs={"zoom.stealth.fpp.hw_seed": 24680}, ) as browser: p = browser.new_context().new_page() p.goto("about:blank", timeout=30_000) yield p @pytest.mark.e2e def test_solid_webgl_readback_stays_pure_under_noise(noised_page): """A solid-colour WebGL readback must remain byte-exact (only {0,255}) with render-noise on. Regression: the noise drifted edge pixels 255->254 on some GL backends (Linux ANGLE-over-GL), breaking fixed-hash reference checks ('oe').""" res = noised_page.evaluate( """() => { const c = document.createElement('canvas'); c.width = 256; c.height = 24; const gl = c.getContext('webgl', {preserveDrawingBuffer: true}); if (!gl) return {ok: false, reason: 'no-webgl'}; gl.clearColor(1, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); const buf = new Uint8Array(256 * 24 * 4); gl.finish(); gl.readPixels(0, 0, 256, 24, gl.RGBA, gl.UNSIGNED_BYTE, buf); const vals = new Set(); for (let i = 0; i < buf.length; i++) vals.add(buf[i]); return {ok: true, vals: Array.from(vals).sort((a, b) => a - b)}; }""" ) if not res["ok"]: pytest.skip(res.get("reason", "webgl unavailable")) assert res["vals"] == [0, 255], \ f"solid WebGL readback not pure under noise: values {res['vals']} (uniform-skip regressed?)" # NOTE: "high-entropy WebGL still noised" is covered by test_webgl_noise_active.py # (kept separate: it launches its own browsers, so it must not run while this # module's shared `noised_page` browser is open — the sync API cannot nest).