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vendor: add all of our dependencies
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583
vendor/github.com/disintegration/imaging/resize.go
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vendored
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583
vendor/github.com/disintegration/imaging/resize.go
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vendored
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@ -0,0 +1,583 @@
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package imaging
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import (
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"image"
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"math"
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)
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type iwpair struct {
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i int
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w int32
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}
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type pweights struct {
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iwpairs []iwpair
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wsum int32
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}
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func precomputeWeights(dstSize, srcSize int, filter ResampleFilter) []pweights {
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du := float64(srcSize) / float64(dstSize)
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scale := du
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if scale < 1.0 {
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scale = 1.0
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}
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ru := math.Ceil(scale * filter.Support)
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out := make([]pweights, dstSize)
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for v := 0; v < dstSize; v++ {
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fu := (float64(v)+0.5)*du - 0.5
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startu := int(math.Ceil(fu - ru))
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if startu < 0 {
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startu = 0
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}
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endu := int(math.Floor(fu + ru))
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if endu > srcSize-1 {
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endu = srcSize - 1
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}
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wsum := int32(0)
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for u := startu; u <= endu; u++ {
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w := int32(0xff * filter.Kernel((float64(u)-fu)/scale))
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if w != 0 {
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wsum += w
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out[v].iwpairs = append(out[v].iwpairs, iwpair{u, w})
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}
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}
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out[v].wsum = wsum
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}
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return out
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}
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// Resize resizes the image to the specified width and height using the specified resampling
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// filter and returns the transformed image. If one of width or height is 0, the image aspect
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// ratio is preserved.
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//
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// Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
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// CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
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//
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// Usage example:
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//
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// dstImage := imaging.Resize(srcImage, 800, 600, imaging.Lanczos)
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//
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func Resize(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
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dstW, dstH := width, height
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if dstW < 0 || dstH < 0 {
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return &image.NRGBA{}
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}
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if dstW == 0 && dstH == 0 {
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return &image.NRGBA{}
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}
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src := toNRGBA(img)
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srcW := src.Bounds().Max.X
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srcH := src.Bounds().Max.Y
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if srcW <= 0 || srcH <= 0 {
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return &image.NRGBA{}
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}
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// if new width or height is 0 then preserve aspect ratio, minimum 1px
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if dstW == 0 {
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tmpW := float64(dstH) * float64(srcW) / float64(srcH)
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dstW = int(math.Max(1.0, math.Floor(tmpW+0.5)))
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}
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if dstH == 0 {
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tmpH := float64(dstW) * float64(srcH) / float64(srcW)
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dstH = int(math.Max(1.0, math.Floor(tmpH+0.5)))
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}
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var dst *image.NRGBA
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if filter.Support <= 0.0 {
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// nearest-neighbor special case
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dst = resizeNearest(src, dstW, dstH)
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} else {
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// two-pass resize
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if srcW != dstW {
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dst = resizeHorizontal(src, dstW, filter)
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} else {
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dst = src
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}
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if srcH != dstH {
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dst = resizeVertical(dst, dstH, filter)
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}
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}
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return dst
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}
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func resizeHorizontal(src *image.NRGBA, width int, filter ResampleFilter) *image.NRGBA {
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srcBounds := src.Bounds()
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srcW := srcBounds.Max.X
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srcH := srcBounds.Max.Y
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dstW := width
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dstH := srcH
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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weights := precomputeWeights(dstW, srcW, filter)
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parallel(dstH, func(partStart, partEnd int) {
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for dstY := partStart; dstY < partEnd; dstY++ {
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for dstX := 0; dstX < dstW; dstX++ {
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var c [4]int32
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for _, iw := range weights[dstX].iwpairs {
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i := dstY*src.Stride + iw.i*4
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c[0] += int32(src.Pix[i+0]) * iw.w
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c[1] += int32(src.Pix[i+1]) * iw.w
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c[2] += int32(src.Pix[i+2]) * iw.w
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c[3] += int32(src.Pix[i+3]) * iw.w
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}
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j := dstY*dst.Stride + dstX*4
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sum := weights[dstX].wsum
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dst.Pix[j+0] = clampint32(int32(float32(c[0])/float32(sum) + 0.5))
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dst.Pix[j+1] = clampint32(int32(float32(c[1])/float32(sum) + 0.5))
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dst.Pix[j+2] = clampint32(int32(float32(c[2])/float32(sum) + 0.5))
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dst.Pix[j+3] = clampint32(int32(float32(c[3])/float32(sum) + 0.5))
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}
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}
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})
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return dst
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}
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func resizeVertical(src *image.NRGBA, height int, filter ResampleFilter) *image.NRGBA {
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srcBounds := src.Bounds()
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srcW := srcBounds.Max.X
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srcH := srcBounds.Max.Y
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dstW := srcW
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dstH := height
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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weights := precomputeWeights(dstH, srcH, filter)
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parallel(dstW, func(partStart, partEnd int) {
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for dstX := partStart; dstX < partEnd; dstX++ {
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for dstY := 0; dstY < dstH; dstY++ {
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var c [4]int32
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for _, iw := range weights[dstY].iwpairs {
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i := iw.i*src.Stride + dstX*4
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c[0] += int32(src.Pix[i+0]) * iw.w
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c[1] += int32(src.Pix[i+1]) * iw.w
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c[2] += int32(src.Pix[i+2]) * iw.w
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c[3] += int32(src.Pix[i+3]) * iw.w
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}
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j := dstY*dst.Stride + dstX*4
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sum := weights[dstY].wsum
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dst.Pix[j+0] = clampint32(int32(float32(c[0])/float32(sum) + 0.5))
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dst.Pix[j+1] = clampint32(int32(float32(c[1])/float32(sum) + 0.5))
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dst.Pix[j+2] = clampint32(int32(float32(c[2])/float32(sum) + 0.5))
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dst.Pix[j+3] = clampint32(int32(float32(c[3])/float32(sum) + 0.5))
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}
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}
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})
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return dst
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}
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// fast nearest-neighbor resize, no filtering
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func resizeNearest(src *image.NRGBA, width, height int) *image.NRGBA {
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dstW, dstH := width, height
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srcBounds := src.Bounds()
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srcW := srcBounds.Max.X
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srcH := srcBounds.Max.Y
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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dx := float64(srcW) / float64(dstW)
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dy := float64(srcH) / float64(dstH)
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parallel(dstH, func(partStart, partEnd int) {
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for dstY := partStart; dstY < partEnd; dstY++ {
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fy := (float64(dstY)+0.5)*dy - 0.5
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for dstX := 0; dstX < dstW; dstX++ {
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fx := (float64(dstX)+0.5)*dx - 0.5
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srcX := int(math.Min(math.Max(math.Floor(fx+0.5), 0.0), float64(srcW)))
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srcY := int(math.Min(math.Max(math.Floor(fy+0.5), 0.0), float64(srcH)))
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srcOff := srcY*src.Stride + srcX*4
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dstOff := dstY*dst.Stride + dstX*4
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copy(dst.Pix[dstOff:dstOff+4], src.Pix[srcOff:srcOff+4])
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}
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}
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})
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return dst
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}
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// Fit scales down the image using the specified resample filter to fit the specified
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// maximum width and height and returns the transformed image.
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//
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// Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
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// CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
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//
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// Usage example:
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//
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// dstImage := imaging.Fit(srcImage, 800, 600, imaging.Lanczos)
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//
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func Fit(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
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maxW, maxH := width, height
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if maxW <= 0 || maxH <= 0 {
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return &image.NRGBA{}
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}
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srcBounds := img.Bounds()
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srcW := srcBounds.Dx()
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srcH := srcBounds.Dy()
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if srcW <= 0 || srcH <= 0 {
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return &image.NRGBA{}
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}
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if srcW <= maxW && srcH <= maxH {
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return Clone(img)
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}
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srcAspectRatio := float64(srcW) / float64(srcH)
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maxAspectRatio := float64(maxW) / float64(maxH)
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var newW, newH int
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if srcAspectRatio > maxAspectRatio {
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newW = maxW
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newH = int(float64(newW) / srcAspectRatio)
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} else {
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newH = maxH
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newW = int(float64(newH) * srcAspectRatio)
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}
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return Resize(img, newW, newH, filter)
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}
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// Fill scales the image to the smallest possible size that will cover the specified dimensions,
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// crops the resized image to the specified dimensions using the given anchor point and returns
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// the transformed image.
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//
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// Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
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// CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
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//
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// Usage example:
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//
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// dstImage := imaging.Fill(srcImage, 800, 600, imaging.Center, imaging.Lanczos)
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//
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func Fill(img image.Image, width, height int, anchor Anchor, filter ResampleFilter) *image.NRGBA {
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minW, minH := width, height
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if minW <= 0 || minH <= 0 {
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return &image.NRGBA{}
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}
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srcBounds := img.Bounds()
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srcW := srcBounds.Dx()
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srcH := srcBounds.Dy()
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if srcW <= 0 || srcH <= 0 {
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return &image.NRGBA{}
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}
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if srcW == minW && srcH == minH {
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return Clone(img)
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}
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srcAspectRatio := float64(srcW) / float64(srcH)
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minAspectRatio := float64(minW) / float64(minH)
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var tmp *image.NRGBA
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if srcAspectRatio < minAspectRatio {
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tmp = Resize(img, minW, 0, filter)
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} else {
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tmp = Resize(img, 0, minH, filter)
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}
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return CropAnchor(tmp, minW, minH, anchor)
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}
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// Thumbnail scales the image up or down using the specified resample filter, crops it
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// to the specified width and hight and returns the transformed image.
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//
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// Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
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// CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
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//
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// Usage example:
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//
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// dstImage := imaging.Thumbnail(srcImage, 100, 100, imaging.Lanczos)
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//
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func Thumbnail(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
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return Fill(img, width, height, Center, filter)
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}
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// Resample filter struct. It can be used to make custom filters.
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//
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// Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
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// CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
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//
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// General filter recommendations:
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//
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// - Lanczos
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// Probably the best resampling filter for photographic images yielding sharp results,
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// but it's slower than cubic filters (see below).
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//
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// - CatmullRom
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// A sharp cubic filter. It's a good filter for both upscaling and downscaling if sharp results are needed.
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//
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// - MitchellNetravali
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// A high quality cubic filter that produces smoother results with less ringing than CatmullRom.
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//
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// - BSpline
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// A good filter if a very smooth output is needed.
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//
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// - Linear
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// Bilinear interpolation filter, produces reasonably good, smooth output. It's faster than cubic filters.
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//
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// - Box
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// Simple and fast resampling filter appropriate for downscaling.
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// When upscaling it's similar to NearestNeighbor.
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//
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// - NearestNeighbor
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// Fastest resample filter, no antialiasing at all. Rarely used.
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//
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type ResampleFilter struct {
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Support float64
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Kernel func(float64) float64
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}
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// Nearest-neighbor filter, no anti-aliasing.
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var NearestNeighbor ResampleFilter
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// Box filter (averaging pixels).
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var Box ResampleFilter
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// Linear filter.
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var Linear ResampleFilter
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// Hermite cubic spline filter (BC-spline; B=0; C=0).
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var Hermite ResampleFilter
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// Mitchell-Netravali cubic filter (BC-spline; B=1/3; C=1/3).
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var MitchellNetravali ResampleFilter
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// Catmull-Rom - sharp cubic filter (BC-spline; B=0; C=0.5).
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var CatmullRom ResampleFilter
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// Cubic B-spline - smooth cubic filter (BC-spline; B=1; C=0).
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var BSpline ResampleFilter
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// Gaussian Blurring Filter.
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var Gaussian ResampleFilter
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// Bartlett-windowed sinc filter (3 lobes).
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var Bartlett ResampleFilter
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// Lanczos filter (3 lobes).
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var Lanczos ResampleFilter
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// Hann-windowed sinc filter (3 lobes).
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var Hann ResampleFilter
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// Hamming-windowed sinc filter (3 lobes).
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var Hamming ResampleFilter
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// Blackman-windowed sinc filter (3 lobes).
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var Blackman ResampleFilter
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// Welch-windowed sinc filter (parabolic window, 3 lobes).
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var Welch ResampleFilter
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// Cosine-windowed sinc filter (3 lobes).
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var Cosine ResampleFilter
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func bcspline(x, b, c float64) float64 {
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x = math.Abs(x)
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if x < 1.0 {
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return ((12-9*b-6*c)*x*x*x + (-18+12*b+6*c)*x*x + (6 - 2*b)) / 6
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}
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if x < 2.0 {
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return ((-b-6*c)*x*x*x + (6*b+30*c)*x*x + (-12*b-48*c)*x + (8*b + 24*c)) / 6
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}
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return 0
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}
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func sinc(x float64) float64 {
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if x == 0 {
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return 1
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}
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return math.Sin(math.Pi*x) / (math.Pi * x)
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}
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func init() {
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NearestNeighbor = ResampleFilter{
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Support: 0.0, // special case - not applying the filter
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}
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Box = ResampleFilter{
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Support: 0.5,
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Kernel: func(x float64) float64 {
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x = math.Abs(x)
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if x <= 0.5 {
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return 1.0
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}
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return 0
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},
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}
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Linear = ResampleFilter{
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Support: 1.0,
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Kernel: func(x float64) float64 {
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x = math.Abs(x)
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if x < 1.0 {
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return 1.0 - x
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}
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return 0
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},
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}
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Hermite = ResampleFilter{
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Support: 1.0,
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Kernel: func(x float64) float64 {
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x = math.Abs(x)
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if x < 1.0 {
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return bcspline(x, 0.0, 0.0)
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}
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return 0
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},
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}
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MitchellNetravali = ResampleFilter{
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Support: 2.0,
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Kernel: func(x float64) float64 {
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x = math.Abs(x)
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if x < 2.0 {
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return bcspline(x, 1.0/3.0, 1.0/3.0)
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}
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return 0
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},
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}
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CatmullRom = ResampleFilter{
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Support: 2.0,
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Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 2.0 {
|
||||
return bcspline(x, 0.0, 0.5)
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
BSpline = ResampleFilter{
|
||||
Support: 2.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 2.0 {
|
||||
return bcspline(x, 1.0, 0.0)
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Gaussian = ResampleFilter{
|
||||
Support: 2.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 2.0 {
|
||||
return math.Exp(-2 * x * x)
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Bartlett = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * (3.0 - x) / 3.0
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Lanczos = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * sinc(x/3.0)
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Hann = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * (0.5 + 0.5*math.Cos(math.Pi*x/3.0))
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Hamming = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * (0.54 + 0.46*math.Cos(math.Pi*x/3.0))
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Blackman = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * (0.42 - 0.5*math.Cos(math.Pi*x/3.0+math.Pi) + 0.08*math.Cos(2.0*math.Pi*x/3.0))
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Welch = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * (1.0 - (x * x / 9.0))
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
|
||||
Cosine = ResampleFilter{
|
||||
Support: 3.0,
|
||||
Kernel: func(x float64) float64 {
|
||||
x = math.Abs(x)
|
||||
if x < 3.0 {
|
||||
return sinc(x) * math.Cos((math.Pi/2.0)*(x/3.0))
|
||||
}
|
||||
return 0
|
||||
},
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue