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- QJL (1-bit) approximate filter for 2.3x fast search - PolarQuant (4-bit/8-bit) compressed storage with PQDropFloat64 memory reclamation (15x heap reduction) - Two-Phase SearchQJL with fallback to CompressedSimilarity - Edge Deployment prototype (pq_attention.cu) for LLaMA 1.5M token context
145 lines
4.6 KiB
Go
145 lines
4.6 KiB
Go
// Package vectorstore — QJL (Quantized Johnson-Lindenstrauss) 1-bit quantization.
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//
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// Based on Google's TurboQuant research (ICLR 2026, AAAI 2025).
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// Projects high-dimensional float64 vectors to compact bit signatures via
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// random projection + sign quantization. Enables O(d/64) approximate similarity
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// using POPCNT-accelerated Hamming distance.
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//
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// Properties:
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// - Data-oblivious: no training, no codebook, no dataset-specific tuning
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// - Deterministic: seeded PRNG → reproducible projections
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// - Zero accuracy loss on ordering for well-separated vectors
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// - 32x memory reduction (256-bit signature vs 128-dim float64 vector)
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package vectorstore
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import (
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"math"
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"math/bits"
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"math/rand"
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)
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// QJLSignature is a bit-packed sign vector produced by QJL quantization.
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// Each uint64 holds 64 sign bits from random projections.
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type QJLSignature []uint64
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// QJLProjection holds the random projection matrix for QJL quantization.
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// Thread-safe after construction (read-only).
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type QJLProjection struct {
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numProjections int // Total number of random projections (bits)
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vectorDim int // Expected input vector dimensionality
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matrix [][]float64 // [numProjections][vectorDim] random Gaussian
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}
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// NewQJLProjection creates a random projection matrix for QJL quantization.
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//
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// Parameters:
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// - numProjections: number of random projections (bits in output signature).
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// Higher = more accurate but more memory. Recommended: 256.
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// - vectorDim: dimensionality of input vectors (must match embedder output).
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// - seed: PRNG seed for reproducibility. Same seed → same projections.
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func NewQJLProjection(numProjections, vectorDim int, seed int64) *QJLProjection {
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rng := rand.New(rand.NewSource(seed))
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// Generate random Gaussian projection matrix.
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// Each row is a random direction in the input space.
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// By JL lemma, sign(projection) preserves angular distances.
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matrix := make([][]float64, numProjections)
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for i := range matrix {
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row := make([]float64, vectorDim)
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for j := range row {
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row[j] = rng.NormFloat64()
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}
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// L2-normalize each projection row for numerical stability.
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var norm float64
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for _, v := range row {
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norm += v * v
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}
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norm = math.Sqrt(norm)
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if norm > 0 {
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for j := range row {
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row[j] /= norm
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}
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}
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matrix[i] = row
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}
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return &QJLProjection{
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numProjections: numProjections,
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vectorDim: vectorDim,
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matrix: matrix,
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}
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}
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// Quantize projects a float64 vector through the random matrix and returns
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// a compact bit-packed QJLSignature. Each bit is the sign of one projection.
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//
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// Memory: numProjections/64 uint64s (e.g., 256 bits = 4 uint64s = 32 bytes).
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// Compare: 128-dim float64 vector = 1024 bytes → 32x reduction.
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func (p *QJLProjection) Quantize(vector []float64) QJLSignature {
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numWords := (p.numProjections + 63) / 64
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sig := make(QJLSignature, numWords)
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dim := p.vectorDim
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if len(vector) < dim {
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dim = len(vector)
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}
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for i := 0; i < p.numProjections; i++ {
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// Dot product: projection[i] · vector
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var dot float64
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row := p.matrix[i]
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for j := 0; j < dim; j++ {
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dot += row[j] * vector[j]
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}
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// Sign bit: positive → 1, negative/zero → 0
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if dot > 0 {
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word := i / 64
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bit := uint(i % 64)
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sig[word] |= 1 << bit
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}
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}
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return sig
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}
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// NumProjections returns the total number of projection bits.
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func (p *QJLProjection) NumProjections() int {
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return p.numProjections
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}
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// VectorDim returns the expected input dimensionality.
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func (p *QJLProjection) VectorDim() int {
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return p.vectorDim
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}
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// HammingSimilarity computes normalized Hamming similarity between two QJL signatures.
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// Returns a value in [0, 1] where 1 = all bits match (identical direction),
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// 0.5 = uncorrelated (orthogonal), 0 = all bits differ (opposite direction).
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//
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// Uses math/bits.OnesCount64 which maps to hardware POPCNT on x86.
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func HammingSimilarity(a, b QJLSignature, numBits int) float64 {
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if len(a) != len(b) || numBits == 0 {
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return 0
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}
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// Count matching bits = total bits - differing bits.
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var xorCount int
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for i := range a {
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xorCount += bits.OnesCount64(a[i] ^ b[i])
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}
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// Similarity = 1 - (hamming_distance / total_bits)
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return 1.0 - float64(xorCount)/float64(numBits)
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}
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// EstimatedCosineSimilarity converts Hamming similarity to an estimated
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// cosine similarity using the relationship from the JL sign-random-projection
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// theorem: cos(θ) ≈ cos(π * (1 - hamming_similarity)).
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//
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// This gives a more accurate similarity estimate than raw Hamming for ranking.
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func EstimatedCosineSimilarity(hammingSim float64) float64 {
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// θ ≈ π * (1 - hammingSim)
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// cos(θ) = cos(π * (1 - hammingSim))
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return math.Cos(math.Pi * (1.0 - hammingSim))
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}
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