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fix MemoryTree init, add testcase
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3 changed files with 13 additions and 4 deletions
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@ -8,10 +8,14 @@ memory that aids in grounding their behavior in the game world.
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import json
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import os
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from ..utils.utils import check_if_file_exists
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class MemoryTree:
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def __init__(self) -> None:
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def __init__(self, f_saved: str):
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self.tree = {}
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if check_if_file_exists(f_saved):
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with open(f_saved) as f:
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self.tree = json.load(f)
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def set_mem_path(self, f_saved: str):
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if os.path.isfile(f_saved) and os.path.exists(f_saved):
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@ -3,6 +3,9 @@ from ..maze import Maze
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def test_maze_init():
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maze = Maze(maze_asset_path=MAZE_ASSET_PATH)
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assert maze.maze_height == 100
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assert maze.maze_width == 140
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@ -2,6 +2,8 @@ from ..utils.const import STORAGE_PATH
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from ..memory.spatial_memory import MemoryTree
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def test_spatial_memory():
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x = STORAGE_PATH.joinpath("base_the_ville_isabella_maria_klaus\personas\Isabella Rodriguez\bootstrap_memory\spatial_memory.json")
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x = MemoryTree(x)
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x.print_tree()
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f_path = STORAGE_PATH.joinpath("base_the_ville_isabella_maria_klaus/personas/Isabella Rodriguez/bootstrap_memory/spatial_memory.json")
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x = MemoryTree(f_path)
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assert x.tree
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assert "the Ville" in x.tree
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assert "Isabella Rodriguez's apartment" in x.get_str_accessible_sectors("the Ville")
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