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update code: directly get events instead of request mc
bug fix: human_msg and system_msg assignment
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3 changed files with 5 additions and 4 deletions
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@ -22,7 +22,7 @@ class GenerateActionCode(Action):
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Implement the logic for generating action code here.
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"""
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logger.info(f"human_msg {human_msg}, system_msg {system_msg}")
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# logger.info(f"human_msg {human_msg}, system_msg {system_msg}")
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rsp = await self._aask(prompt=human_msg, system_msgs=system_msg)
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parsed_result = parse_action_response(rsp)
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# logger.info(f"parsed_result is HERE: {parsed_result}")
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@ -313,7 +313,8 @@ class CurriculumDesigner(Base):
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logger.debug(f"Todo is {todo}")
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self.maintain_actions(todo)
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# 获取最新的游戏周边环境信息
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events = await self._obtain_events()
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# events = await self._obtain_events()
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events = self.game_memory.event
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chest_observation = self.game_memory.chest_observation
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# DesignCurriculum.set_qa_cache(self.game_memory.qa_cache)
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@ -36,8 +36,8 @@ class SkillManager(Base):
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)
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def encapsule_message(self, program_code, program_name, *args, **kwargs):
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human_msg = self.render_system_message(load_prompt("skill"))
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system_msg = self.render_human_message(
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system_msg = self.render_system_message(load_prompt("skill"))
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human_msg = self.render_human_message(
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program_code + "\n\n" + f"The main function is `{program_name}`."
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)
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return {"system_msg": [system_msg.content], "human_msg": human_msg.content}
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