From cc92d8fb4afdbed517cf6616373b4a3100cf0ed5 Mon Sep 17 00:00:00 2001 From: zhanglei Date: Mon, 15 Jan 2024 14:11:41 +0800 Subject: [PATCH 01/10] add:openai text to speech --- metagpt/provider/openai_api.py | 4 ++++ tests/metagpt/provider/test_openai.py | 12 ++++++++++++ 2 files changed, 16 insertions(+) diff --git a/metagpt/provider/openai_api.py b/metagpt/provider/openai_api.py index 3f3a4e1a7..3a9aca870 100644 --- a/metagpt/provider/openai_api.py +++ b/metagpt/provider/openai_api.py @@ -235,3 +235,7 @@ class OpenAILLM(BaseLLM): async def amoderation(self, content: Union[str, list[str]]): """Moderate content.""" return await self.aclient.moderations.create(input=content) + + async def atext_to_speech(self, **kwargs): + """text to speech""" + return await self.aclient.audio.speech.create(**kwargs) diff --git a/tests/metagpt/provider/test_openai.py b/tests/metagpt/provider/test_openai.py index ca9e918da..cb0d0d636 100644 --- a/tests/metagpt/provider/test_openai.py +++ b/tests/metagpt/provider/test_openai.py @@ -42,6 +42,18 @@ async def test_aask_code_message(): assert len(rsp["code"]) > 0 +@pytest.mark.asyncio +async def test_text_to_speech(): + llm = LLM() + resp = await llm.atext_to_speech( + model="tts-1", + voice="alloy", + input="人生说起来长,但知道一个岁月回头看,许多事件仅是仓促的。一段一段拼凑一起,合成了人生。苦难当头时,当下不免觉得是折磨;回头看,也不够是一段短短的人生旅程。", + ) + assert 200 == resp.response.status_code + + + class TestOpenAI: def test_make_client_kwargs_without_proxy(self): instance = OpenAILLM(mock_llm_config) From ca63880753f7d6ea560c36ee24e17d721a9a81ba Mon Sep 17 00:00:00 2001 From: zhanglei Date: Mon, 15 Jan 2024 14:18:35 +0800 Subject: [PATCH 02/10] add: openai's text to speech --- tests/metagpt/provider/test_openai.py | 1 - 1 file changed, 1 deletion(-) diff --git a/tests/metagpt/provider/test_openai.py b/tests/metagpt/provider/test_openai.py index cb0d0d636..bf19a77b8 100644 --- a/tests/metagpt/provider/test_openai.py +++ b/tests/metagpt/provider/test_openai.py @@ -53,7 +53,6 @@ async def test_text_to_speech(): assert 200 == resp.response.status_code - class TestOpenAI: def test_make_client_kwargs_without_proxy(self): instance = OpenAILLM(mock_llm_config) From 8baa6d094f0316f8ac1abb7d0dd3f89a435dbdaf Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 16:37:42 +0800 Subject: [PATCH 03/10] refine writeprd code --- metagpt/actions/action.py | 4 +- metagpt/actions/debug_error.py | 6 +- metagpt/actions/design_api.py | 18 +-- metagpt/actions/prepare_documents.py | 4 +- metagpt/actions/project_management.py | 20 ++-- metagpt/actions/summarize_code.py | 6 +- metagpt/actions/write_code.py | 8 +- metagpt/actions/write_code_review.py | 2 +- metagpt/actions/write_prd.py | 154 +++++++++++++------------- metagpt/context.py | 3 + metagpt/roles/searcher.py | 3 +- metagpt/schema.py | 22 +++- metagpt/utils/project_repo.py | 14 +++ 13 files changed, 150 insertions(+), 114 deletions(-) diff --git a/metagpt/actions/action.py b/metagpt/actions/action.py index a33918a09..a7eb838b0 100644 --- a/metagpt/actions/action.py +++ b/metagpt/actions/action.py @@ -34,8 +34,8 @@ class Action(SerializationMixin, ContextMixin, BaseModel): node: ActionNode = Field(default=None, exclude=True) @property - def project_repo(self): - return ProjectRepo(self.context.git_repo) + def repo(self) -> ProjectRepo: + return self.context.repo @property def prompt_schema(self): diff --git a/metagpt/actions/debug_error.py b/metagpt/actions/debug_error.py index f491fdd55..5ed31bed8 100644 --- a/metagpt/actions/debug_error.py +++ b/metagpt/actions/debug_error.py @@ -49,7 +49,7 @@ class DebugError(Action): i_context: RunCodeContext = Field(default_factory=RunCodeContext) async def run(self, *args, **kwargs) -> str: - output_doc = await self.project_repo.test_outputs.get(filename=self.i_context.output_filename) + output_doc = await self.repo.test_outputs.get(filename=self.i_context.output_filename) if not output_doc: return "" output_detail = RunCodeResult.loads(output_doc.content) @@ -59,12 +59,12 @@ class DebugError(Action): return "" logger.info(f"Debug and rewrite {self.i_context.test_filename}") - code_doc = await self.project_repo.with_src_path(self.context.src_workspace).srcs.get( + code_doc = await self.repo.with_src_path(self.context.src_workspace).srcs.get( filename=self.i_context.code_filename ) if not code_doc: return "" - test_doc = await self.project_repo.tests.get(filename=self.i_context.test_filename) + test_doc = await self.repo.tests.get(filename=self.i_context.test_filename) if not test_doc: return "" prompt = PROMPT_TEMPLATE.format(code=code_doc.content, test_code=test_doc.content, logs=output_detail.stderr) diff --git a/metagpt/actions/design_api.py b/metagpt/actions/design_api.py index 04c580226..c6f608b7e 100644 --- a/metagpt/actions/design_api.py +++ b/metagpt/actions/design_api.py @@ -40,10 +40,10 @@ class WriteDesign(Action): async def run(self, with_messages: Message, schema: str = None): # Use `git status` to identify which PRD documents have been modified in the `docs/prds` directory. - changed_prds = self.project_repo.docs.prd.changed_files + changed_prds = self.repo.docs.prd.changed_files # Use `git status` to identify which design documents in the `docs/system_designs` directory have undergone # changes. - changed_system_designs = self.project_repo.docs.system_design.changed_files + changed_system_designs = self.repo.docs.system_design.changed_files # For those PRDs and design documents that have undergone changes, regenerate the design content. changed_files = Documents() @@ -73,21 +73,21 @@ class WriteDesign(Action): return system_design_doc async def _update_system_design(self, filename) -> Document: - prd = await self.project_repo.docs.prd.get(filename) - old_system_design_doc = await self.project_repo.docs.system_design.get(filename) + prd = await self.repo.docs.prd.get(filename) + old_system_design_doc = await self.repo.docs.system_design.get(filename) if not old_system_design_doc: system_design = await self._new_system_design(context=prd.content) - doc = await self.project_repo.docs.system_design.save( + doc = await self.repo.docs.system_design.save( filename=filename, content=system_design.instruct_content.model_dump_json(), dependencies={prd.root_relative_path}, ) else: doc = await self._merge(prd_doc=prd, system_design_doc=old_system_design_doc) - await self.project_repo.docs.system_design.save_doc(doc=doc, dependencies={prd.root_relative_path}) + await self.repo.docs.system_design.save_doc(doc=doc, dependencies={prd.root_relative_path}) await self._save_data_api_design(doc) await self._save_seq_flow(doc) - await self.project_repo.resources.system_design.save_pdf(doc=doc) + await self.repo.resources.system_design.save_pdf(doc=doc) return doc async def _save_data_api_design(self, design_doc): @@ -95,7 +95,7 @@ class WriteDesign(Action): data_api_design = m.get("Data structures and interfaces") if not data_api_design: return - pathname = self.project_repo.workdir / DATA_API_DESIGN_FILE_REPO / Path(design_doc.filename).with_suffix("") + pathname = self.repo.workdir / DATA_API_DESIGN_FILE_REPO / Path(design_doc.filename).with_suffix("") await self._save_mermaid_file(data_api_design, pathname) logger.info(f"Save class view to {str(pathname)}") @@ -104,7 +104,7 @@ class WriteDesign(Action): seq_flow = m.get("Program call flow") if not seq_flow: return - pathname = self.project_repo.workdir / Path(SEQ_FLOW_FILE_REPO) / Path(design_doc.filename).with_suffix("") + pathname = self.repo.workdir / Path(SEQ_FLOW_FILE_REPO) / Path(design_doc.filename).with_suffix("") await self._save_mermaid_file(seq_flow, pathname) logger.info(f"Saving sequence flow to {str(pathname)}") diff --git a/metagpt/actions/prepare_documents.py b/metagpt/actions/prepare_documents.py index 56c587cb3..84a4fc1d7 100644 --- a/metagpt/actions/prepare_documents.py +++ b/metagpt/actions/prepare_documents.py @@ -15,6 +15,7 @@ from metagpt.actions import Action, ActionOutput from metagpt.const import REQUIREMENT_FILENAME from metagpt.utils.file_repository import FileRepository from metagpt.utils.git_repository import GitRepository +from metagpt.utils.project_repo import ProjectRepo class PrepareDocuments(Action): @@ -38,13 +39,14 @@ class PrepareDocuments(Action): shutil.rmtree(path) self.config.project_path = path self.context.git_repo = GitRepository(local_path=path, auto_init=True) + self.context.repo = ProjectRepo(self.context.git_repo) async def run(self, with_messages, **kwargs): """Create and initialize the workspace folder, initialize the Git environment.""" self._init_repo() # Write the newly added requirements from the main parameter idea to `docs/requirement.txt`. - doc = await self.project_repo.docs.save(filename=REQUIREMENT_FILENAME, content=with_messages[0].content) + doc = await self.repo.docs.save(filename=REQUIREMENT_FILENAME, content=with_messages[0].content) # Send a Message notification to the WritePRD action, instructing it to process requirements using # `docs/requirement.txt` and `docs/prds/`. return ActionOutput(content=doc.content, instruct_content=doc) diff --git a/metagpt/actions/project_management.py b/metagpt/actions/project_management.py index 9ada629be..fb086d5c2 100644 --- a/metagpt/actions/project_management.py +++ b/metagpt/actions/project_management.py @@ -13,8 +13,8 @@ import json from typing import Optional -from metagpt.actions import ActionOutput from metagpt.actions.action import Action +from metagpt.actions.action_output import ActionOutput from metagpt.actions.project_management_an import PM_NODE from metagpt.const import PACKAGE_REQUIREMENTS_FILENAME from metagpt.logs import logger @@ -34,8 +34,8 @@ class WriteTasks(Action): i_context: Optional[str] = None async def run(self, with_messages): - changed_system_designs = self.project_repo.docs.system_design.changed_files - changed_tasks = self.project_repo.docs.task.changed_files + changed_system_designs = self.repo.docs.system_design.changed_files + changed_tasks = self.repo.docs.task.changed_files change_files = Documents() # Rewrite the system designs that have undergone changes based on the git head diff under # `docs/system_designs/`. @@ -57,16 +57,14 @@ class WriteTasks(Action): return ActionOutput(content=change_files.model_dump_json(), instruct_content=change_files) async def _update_tasks(self, filename): - system_design_doc = await self.project_repo.docs.system_design.get(filename) - task_doc = await self.project_repo.docs.task.get(filename) + system_design_doc = await self.repo.docs.system_design.get(filename) + task_doc = await self.repo.docs.task.get(filename) if task_doc: task_doc = await self._merge(system_design_doc=system_design_doc, task_doc=task_doc) - await self.project_repo.docs.task.save_doc( - doc=task_doc, dependencies={system_design_doc.root_relative_path} - ) + await self.repo.docs.task.save_doc(doc=task_doc, dependencies={system_design_doc.root_relative_path}) else: rsp = await self._run_new_tasks(context=system_design_doc.content) - task_doc = await self.project_repo.docs.task.save( + task_doc = await self.repo.docs.task.save( filename=filename, content=rsp.instruct_content.model_dump_json(), dependencies={system_design_doc.root_relative_path}, @@ -87,7 +85,7 @@ class WriteTasks(Action): async def _update_requirements(self, doc): m = json.loads(doc.content) packages = set(m.get("Required Python third-party packages", set())) - requirement_doc = await self.project_repo.get(filename=PACKAGE_REQUIREMENTS_FILENAME) + requirement_doc = await self.repo.get(filename=PACKAGE_REQUIREMENTS_FILENAME) if not requirement_doc: requirement_doc = Document(filename=PACKAGE_REQUIREMENTS_FILENAME, root_path=".", content="") lines = requirement_doc.content.splitlines() @@ -95,4 +93,4 @@ class WriteTasks(Action): if pkg == "": continue packages.add(pkg) - await self.project_repo.save(filename=PACKAGE_REQUIREMENTS_FILENAME, content="\n".join(packages)) + await self.repo.save(filename=PACKAGE_REQUIREMENTS_FILENAME, content="\n".join(packages)) diff --git a/metagpt/actions/summarize_code.py b/metagpt/actions/summarize_code.py index 182561d59..2b5546546 100644 --- a/metagpt/actions/summarize_code.py +++ b/metagpt/actions/summarize_code.py @@ -98,10 +98,10 @@ class SummarizeCode(Action): async def run(self): design_pathname = Path(self.i_context.design_filename) - design_doc = await self.project_repo.docs.system_design.get(filename=design_pathname.name) + design_doc = await self.repo.docs.system_design.get(filename=design_pathname.name) task_pathname = Path(self.i_context.task_filename) - task_doc = await self.project_repo.docs.task.get(filename=task_pathname.name) - src_file_repo = self.project_repo.with_src_path(self.context.src_workspace).srcs + task_doc = await self.repo.docs.task.get(filename=task_pathname.name) + src_file_repo = self.repo.with_src_path(self.context.src_workspace).srcs code_blocks = [] for filename in self.i_context.codes_filenames: code_doc = await src_file_repo.get(filename) diff --git a/metagpt/actions/write_code.py b/metagpt/actions/write_code.py index c0f1b1a93..aaaa9648a 100644 --- a/metagpt/actions/write_code.py +++ b/metagpt/actions/write_code.py @@ -88,12 +88,12 @@ class WriteCode(Action): return code async def run(self, *args, **kwargs) -> CodingContext: - bug_feedback = await self.project_repo.docs.get(filename=BUGFIX_FILENAME) + bug_feedback = await self.repo.docs.get(filename=BUGFIX_FILENAME) coding_context = CodingContext.loads(self.i_context.content) - test_doc = await self.project_repo.test_outputs.get(filename="test_" + coding_context.filename + ".json") + test_doc = await self.repo.test_outputs.get(filename="test_" + coding_context.filename + ".json") summary_doc = None if coding_context.design_doc and coding_context.design_doc.filename: - summary_doc = await self.project_repo.docs.code_summary.get(filename=coding_context.design_doc.filename) + summary_doc = await self.repo.docs.code_summary.get(filename=coding_context.design_doc.filename) logs = "" if test_doc: test_detail = RunCodeResult.loads(test_doc.content) @@ -105,7 +105,7 @@ class WriteCode(Action): code_context = await self.get_codes( coding_context.task_doc, exclude=self.i_context.filename, - project_repo=self.project_repo.with_src_path(self.context.src_workspace), + project_repo=self.repo.with_src_path(self.context.src_workspace), ) prompt = PROMPT_TEMPLATE.format( diff --git a/metagpt/actions/write_code_review.py b/metagpt/actions/write_code_review.py index 21281dde1..8b85608ee 100644 --- a/metagpt/actions/write_code_review.py +++ b/metagpt/actions/write_code_review.py @@ -143,7 +143,7 @@ class WriteCodeReview(Action): code_context = await WriteCode.get_codes( self.i_context.task_doc, exclude=self.i_context.filename, - project_repo=self.project_repo.with_src_path(self.context.src_workspace), + project_repo=self.repo.with_src_path(self.context.src_workspace), ) context = "\n".join( [ diff --git a/metagpt/actions/write_prd.py b/metagpt/actions/write_prd.py index 38ac62536..d401cc588 100644 --- a/metagpt/actions/write_prd.py +++ b/metagpt/actions/write_prd.py @@ -15,7 +15,6 @@ from __future__ import annotations import json from pathlib import Path -from typing import Optional from metagpt.actions import Action, ActionOutput from metagpt.actions.action_node import ActionNode @@ -58,96 +57,106 @@ NEW_REQ_TEMPLATE = """ class WritePRD(Action): - name: str = "WritePRD" - content: Optional[str] = None + """WritePRD deal with the following situations: + 1. Bugfix: If the requirement is a bugfix, the bugfix document will be generated. + 2. New requirement: If the requirement is a new requirement, the PRD document will be generated. + 3. Requirement update: If the requirement is an update, the PRD document will be updated. + """ async def run(self, with_messages, *args, **kwargs) -> ActionOutput | Message: - # Determine which requirement documents need to be rewritten: Use LLM to assess whether new requirements are - # related to the PRD. If they are related, rewrite the PRD. - requirement_doc = await self.project_repo.docs.get(filename=REQUIREMENT_FILENAME) - if requirement_doc and await self._is_bugfix(requirement_doc.content): - await self.project_repo.docs.save(filename=BUGFIX_FILENAME, content=requirement_doc.content) - await self.project_repo.docs.save(filename=REQUIREMENT_FILENAME, content="") - bug_fix = BugFixContext(filename=BUGFIX_FILENAME) - return Message( - content=bug_fix.model_dump_json(), - instruct_content=bug_fix, - role="", - cause_by=FixBug, - sent_from=self, - send_to="Alex", # the name of Engineer - ) + """Run the action.""" + req: Document = await self.repo.requirement + docs: list[Document] = await self.repo.docs.prd.get_all() + if not req: + raise FileNotFoundError("No requirement document found.") + + if await self._is_bugfix(req.content): + logger.info(f"Bugfix detected: {req.content}") + return await self._handle_bugfix(req) + # remove bugfix file from last round in case of conflict + await self.repo.docs.delete(filename=BUGFIX_FILENAME) + + # if requirement is related to other documents, update them, otherwise create a new one + if related_docs := await self.get_related_docs(req, docs): + logger.info(f"Requirement update detected: {req.content}") + return await self._handle_requirement_update(req, related_docs) else: - await self.project_repo.docs.delete(filename=BUGFIX_FILENAME) + logger.info(f"New requirement detected: {req.content}") + return await self._handle_new_requirement(req) - prd_docs = await self.project_repo.docs.prd.get_all() - change_files = Documents() - for prd_doc in prd_docs: - prd_doc = await self._update_prd(requirement_doc=requirement_doc, prd_doc=prd_doc, *args, **kwargs) - if not prd_doc: - continue - change_files.docs[prd_doc.filename] = prd_doc - logger.info(f"rewrite prd: {prd_doc.filename}") - # If there is no existing PRD, generate one using 'docs/requirement.txt'. - if not change_files.docs: - prd_doc = await self._update_prd(requirement_doc=requirement_doc, *args, **kwargs) - if prd_doc: - change_files.docs[prd_doc.filename] = prd_doc - logger.debug(f"new prd: {prd_doc.filename}") - # Once all files under 'docs/prds/' have been compared with the newly added requirements, trigger the - # 'publish' message to transition the workflow to the next stage. This design allows room for global - # optimization in subsequent steps. - return ActionOutput(content=change_files.model_dump_json(), instruct_content=change_files) + async def _handle_bugfix(self, req: Document) -> Message: + # ... bugfix logic ... + await self.repo.docs.save(filename=BUGFIX_FILENAME, content=req.content) + await self.repo.docs.save(filename=REQUIREMENT_FILENAME, content="") + bug_fix = BugFixContext(filename=BUGFIX_FILENAME) + return Message( + content=bug_fix.model_dump_json(), + instruct_content=bug_fix, + role="", + cause_by=FixBug, + sent_from=self, + send_to="Alex", # the name of Engineer + ) - async def _run_new_requirement(self, requirements) -> ActionOutput: + async def _handle_new_requirement(self, req: Document) -> ActionOutput: + """handle new requirement""" project_name = self.project_name - context = CONTEXT_TEMPLATE.format(requirements=requirements, project_name=project_name) + context = CONTEXT_TEMPLATE.format(requirements=req, project_name=project_name) exclude = [PROJECT_NAME.key] if project_name else [] node = await WRITE_PRD_NODE.fill(context=context, llm=self.llm, exclude=exclude) # schema=schema await self._rename_workspace(node) - return node + new_prd_doc = await self.repo.docs.prd.save( + filename=FileRepository.new_filename() + ".json", content=node.instruct_content.model_dump_json() + ) + await self._save_competitive_analysis(new_prd_doc) + await self.repo.resources.prd.save_pdf(doc=new_prd_doc) + return Documents.from_iterable(documents=[new_prd_doc]).to_action_output() - async def _is_relative(self, new_requirement_doc, old_prd_doc) -> bool: - context = NEW_REQ_TEMPLATE.format(old_prd=old_prd_doc.content, requirements=new_requirement_doc.content) + async def _handle_requirement_update(self, req: Document, related_docs: list[Document]) -> ActionOutput: + # ... requirement update logic ... + for doc in related_docs: + await self._update_prd(req, doc) + return Documents.from_iterable(documents=related_docs).to_action_output() + + async def _is_bugfix(self, context: str) -> bool: + if not self.repo.code_files_exists(): + return False + node = await WP_ISSUE_TYPE_NODE.fill(context, self.llm) + return node.get("issue_type") == "BUG" + + async def get_related_docs(self, req: Document, docs: list[Document]) -> list[Document]: + """get the related documents""" + # refine: use gather to speed up + return [i for i in docs if await self._is_related(req, i)] + + async def _is_related(self, req: Document, old_prd: Document) -> bool: + context = NEW_REQ_TEMPLATE.format(old_prd=old_prd.content, requirements=req.content) node = await WP_IS_RELATIVE_NODE.fill(context, self.llm) return node.get("is_relative") == "YES" - async def _merge(self, new_requirement_doc, prd_doc) -> Document: + async def _merge(self, req: Document, related_doc: Document) -> Document: if not self.project_name: self.project_name = Path(self.project_path).name - prompt = NEW_REQ_TEMPLATE.format(requirements=new_requirement_doc.content, old_prd=prd_doc.content) + prompt = NEW_REQ_TEMPLATE.format(requirements=req.content, old_prd=related_doc.content) node = await WRITE_PRD_NODE.fill(context=prompt, llm=self.llm, schema=self.prompt_schema) - prd_doc.content = node.instruct_content.model_dump_json() + related_doc.content = node.instruct_content.model_dump_json() await self._rename_workspace(node) - return prd_doc + return related_doc - async def _update_prd(self, requirement_doc, prd_doc=None, *args, **kwargs) -> Document | None: - if not prd_doc: - prd = await self._run_new_requirement( - requirements=[requirement_doc.content if requirement_doc else ""], *args, **kwargs - ) - new_prd_doc = await self.project_repo.docs.prd.save( - filename=FileRepository.new_filename() + ".json", content=prd.instruct_content.model_dump_json() - ) - elif await self._is_relative(requirement_doc, prd_doc): - new_prd_doc = await self._merge(requirement_doc, prd_doc) - self.project_repo.docs.prd.save_doc(doc=new_prd_doc) - else: - return None + async def _update_prd(self, req: Document, prd_doc: Document) -> Document: + new_prd_doc: Document = await self._merge(req, prd_doc) + self.repo.docs.prd.save_doc(doc=new_prd_doc) await self._save_competitive_analysis(new_prd_doc) - await self.project_repo.resources.prd.save_pdf(doc=new_prd_doc) + await self.repo.resources.prd.save_pdf(doc=new_prd_doc) return new_prd_doc - async def _save_competitive_analysis(self, prd_doc): + async def _save_competitive_analysis(self, prd_doc: Document): m = json.loads(prd_doc.content) quadrant_chart = m.get("Competitive Quadrant Chart") if not quadrant_chart: return - pathname = ( - self.project_repo.workdir / Path(COMPETITIVE_ANALYSIS_FILE_REPO) / Path(prd_doc.filename).with_suffix("") - ) - if not pathname.parent.exists(): - pathname.parent.mkdir(parents=True, exist_ok=True) + pathname = self.repo.workdir / COMPETITIVE_ANALYSIS_FILE_REPO / Path(prd_doc.filename).stem + pathname.parent.mkdir(parents=True, exist_ok=True) await mermaid_to_file(self.config.mermaid_engine, quadrant_chart, pathname) async def _rename_workspace(self, prd): @@ -158,15 +167,4 @@ class WritePRD(Action): ws_name = CodeParser.parse_str(block="Project Name", text=prd) if ws_name: self.project_name = ws_name - self.project_repo.git_repo.rename_root(self.project_name) - - async def _is_bugfix(self, context) -> bool: - git_workdir = self.project_repo.git_repo.workdir - src_workdir = git_workdir / git_workdir.name - if not src_workdir.exists(): - return False - code_files = self.project_repo.with_src_path(path=git_workdir / git_workdir.name).srcs.all_files - if not code_files: - return False - node = await WP_ISSUE_TYPE_NODE.fill(context, self.llm) - return node.get("issue_type") == "BUG" + self.repo.git_repo.rename_root(self.project_name) diff --git a/metagpt/context.py b/metagpt/context.py index 1e0d91237..2f0264f2d 100644 --- a/metagpt/context.py +++ b/metagpt/context.py @@ -17,6 +17,7 @@ from metagpt.provider.base_llm import BaseLLM from metagpt.provider.llm_provider_registry import create_llm_instance from metagpt.utils.cost_manager import CostManager from metagpt.utils.git_repository import GitRepository +from metagpt.utils.project_repo import ProjectRepo class AttrDict(BaseModel): @@ -58,6 +59,8 @@ class Context(BaseModel): kwargs: AttrDict = AttrDict() config: Config = Config.default() + + repo: Optional[ProjectRepo] = None git_repo: Optional[GitRepository] = None src_workspace: Optional[Path] = None cost_manager: CostManager = CostManager() diff --git a/metagpt/roles/searcher.py b/metagpt/roles/searcher.py index e0d2dbb65..19a73a40e 100644 --- a/metagpt/roles/searcher.py +++ b/metagpt/roles/searcher.py @@ -10,8 +10,9 @@ from pydantic import Field -from metagpt.actions import ActionOutput, SearchAndSummarize +from metagpt.actions import SearchAndSummarize from metagpt.actions.action_node import ActionNode +from metagpt.actions.action_output import ActionOutput from metagpt.logs import logger from metagpt.roles import Role from metagpt.schema import Message diff --git a/metagpt/schema.py b/metagpt/schema.py index 853a9c6bb..e9434b9c0 100644 --- a/metagpt/schema.py +++ b/metagpt/schema.py @@ -23,7 +23,7 @@ from abc import ABC from asyncio import Queue, QueueEmpty, wait_for from json import JSONDecodeError from pathlib import Path -from typing import Any, Dict, List, Optional, Type, TypeVar, Union +from typing import Any, Dict, Iterable, List, Optional, Type, TypeVar, Union from pydantic import ( BaseModel, @@ -36,6 +36,7 @@ from pydantic import ( model_validator, ) +from metagpt.actions.action_output import ActionOutput from metagpt.const import ( MESSAGE_ROUTE_CAUSE_BY, MESSAGE_ROUTE_FROM, @@ -162,6 +163,25 @@ class Documents(BaseModel): docs: Dict[str, Document] = Field(default_factory=dict) + @classmethod + def from_iterable(cls, documents: Iterable[Document]) -> Documents: + """Create a Documents instance from a list of Document instances. + + :param documents: A list of Document instances. + :return: A Documents instance. + """ + + docs = {doc.filename: doc for doc in documents} + return Documents(docs=docs) + + def to_action_output(self) -> ActionOutput: + """Convert to action output string. + + :return: A string representing action output. + """ + + return ActionOutput(content=self.model_dump_json(), instruct_content=self) + class Message(BaseModel): """list[: ]""" diff --git a/metagpt/utils/project_repo.py b/metagpt/utils/project_repo.py index dd54cb56b..77ac4f897 100644 --- a/metagpt/utils/project_repo.py +++ b/metagpt/utils/project_repo.py @@ -21,6 +21,7 @@ from metagpt.const import ( GRAPH_REPO_FILE_REPO, PRD_PDF_FILE_REPO, PRDS_FILE_REPO, + REQUIREMENT_FILENAME, RESOURCES_FILE_REPO, SD_OUTPUT_FILE_REPO, SEQ_FLOW_FILE_REPO, @@ -93,6 +94,10 @@ class ProjectRepo(FileRepository): self.test_outputs = self._git_repo.new_file_repository(relative_path=TEST_OUTPUTS_FILE_REPO) self._srcs_path = None + @property + async def requirement(self): + return await self.docs.get(filename=REQUIREMENT_FILENAME) + @property def git_repo(self) -> GitRepository: return self._git_repo @@ -107,6 +112,15 @@ class ProjectRepo(FileRepository): raise ValueError("Call with_srcs first.") return self._git_repo.new_file_repository(self._srcs_path) + def code_files_exists(self) -> bool: + git_workdir = self.git_repo.workdir + src_workdir = git_workdir / git_workdir.name + if not src_workdir.exists(): + return False + code_files = self.with_src_path(path=git_workdir / git_workdir.name).srcs.all_files + if not code_files: + return False + def with_src_path(self, path: str | Path) -> ProjectRepo: try: self._srcs_path = Path(path).relative_to(self.workdir) From 4feea49b22b61b91fa9244fbd4df6d8732aa09cc Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 16:41:51 +0800 Subject: [PATCH 04/10] refine writeprd code --- metagpt/schema.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/metagpt/schema.py b/metagpt/schema.py index e9434b9c0..0a7a07b03 100644 --- a/metagpt/schema.py +++ b/metagpt/schema.py @@ -36,7 +36,6 @@ from pydantic import ( model_validator, ) -from metagpt.actions.action_output import ActionOutput from metagpt.const import ( MESSAGE_ROUTE_CAUSE_BY, MESSAGE_ROUTE_FROM, @@ -174,11 +173,12 @@ class Documents(BaseModel): docs = {doc.filename: doc for doc in documents} return Documents(docs=docs) - def to_action_output(self) -> ActionOutput: + def to_action_output(self) -> "ActionOutput": """Convert to action output string. :return: A string representing action output. """ + from metagpt.actions.action_output import ActionOutput return ActionOutput(content=self.model_dump_json(), instruct_content=self) From ab55303fa10139363adb5b37158e4795ea1dde89 Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 16:54:03 +0800 Subject: [PATCH 05/10] fix bug --- examples/example.pkl | Bin 624 -> 624 bytes metagpt/actions/action.py | 2 ++ tests/metagpt/test_context.py | 1 - tests/metagpt/test_context_mixin.py | 2 +- 4 files changed, 3 insertions(+), 2 deletions(-) diff --git a/examples/example.pkl b/examples/example.pkl index 0469a2e4670ab73437d853671ac4f5f4c22606b7..7c6ab901b210830f4436202b85bee6087e92b82c 100644 GIT binary patch delta 103 zcmeys@_}VSw2E;`qJe3ufw8WMk(s5giMesAZla}`fv%--Vser}nqi_@V&cU5SIqnw zf|GL?9aK!yj8c*e%~Es?lao_)O)N}IbQ6t}jCE6u%nZ$q%uRsu29qx^mVz~SFlhh) D8de ProjectRepo: + if not self.context.repo: + self.context.repo = ProjectRepo(self.context.git_repo) return self.context.repo @property diff --git a/tests/metagpt/test_context.py b/tests/metagpt/test_context.py index d662a906a..d90d0b686 100644 --- a/tests/metagpt/test_context.py +++ b/tests/metagpt/test_context.py @@ -48,7 +48,6 @@ def test_context_1(): assert ctx.git_repo is None assert ctx.src_workspace is None assert ctx.cost_manager is not None - assert ctx.options is not None def test_context_2(): diff --git a/tests/metagpt/test_context_mixin.py b/tests/metagpt/test_context_mixin.py index a098ff0dc..a8a096d69 100644 --- a/tests/metagpt/test_context_mixin.py +++ b/tests/metagpt/test_context_mixin.py @@ -95,7 +95,7 @@ def test_config_mixin_4_multi_inheritance_override_config(): print(obj.__dict__.keys()) assert "private_config" in obj.__dict__.keys() - assert obj.llm.model == "mock_zhipu_model" + assert obj.config.llm.model == "mock_zhipu_model" @pytest.mark.asyncio From c715b9c10269856e7f6cf1c49cea4615a8a7733a Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 16:58:01 +0800 Subject: [PATCH 06/10] fix bug --- metagpt/context.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/metagpt/context.py b/metagpt/context.py index 2f0264f2d..8e9749d66 100644 --- a/metagpt/context.py +++ b/metagpt/context.py @@ -70,8 +70,8 @@ class Context(BaseModel): def new_environ(self): """Return a new os.environ object""" env = os.environ.copy() - i = self.options - env.update({k: v for k, v in i.items() if isinstance(v, str)}) + # i = self.options + # env.update({k: v for k, v in i.items() if isinstance(v, str)}) return env # def use_llm(self, name: Optional[str] = None, provider: LLMType = LLMType.OPENAI) -> BaseLLM: From 92d31fb7509a50eabfe88edd358ea6ed5e879b23 Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 17:53:24 +0800 Subject: [PATCH 07/10] fix bugs --- tests/data/rsp_cache.json | 20 ++++++++++++++++++- tests/metagpt/learn/test_text_to_embedding.py | 3 ++- tests/metagpt/provider/test_openai.py | 3 ++- .../tools/test_openai_text_to_embedding.py | 3 ++- 4 files changed, 25 insertions(+), 4 deletions(-) diff --git a/tests/data/rsp_cache.json b/tests/data/rsp_cache.json index df5300feb..b83222120 100644 --- a/tests/data/rsp_cache.json +++ b/tests/data/rsp_cache.json @@ -197,5 +197,23 @@ "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\nimport asyncio\nimport shutil\nfrom pathlib import Path\n\nimport typer\n\nfrom metagpt.config2 import config\nfrom metagpt.const import CONFIG_ROOT, METAGPT_ROOT\n\napp = typer.Typer(add_completion=False, pretty_exceptions_show_locals=False)\n\n\ndef generate_repo(\n idea,\n investment,\n n_round,\n code_review,\n run_tests,\n implement,\n project_name,\n inc,\n project_path,\n reqa_file,\n max_auto_summarize_code,\n recover_path,\n):\n \"\"\"Run the startup logic. Can be called from CLI or other Python scripts.\"\"\"\n from metagpt.roles import (\n Architect,\n Engineer,\n ProductManager,\n ProjectManager,\n QaEngineer,\n )\n from metagpt.team import Team\n\n config.update_via_cli(project_path, project_name, inc, reqa_file, max_auto_summarize_code)\n\n if not recover_path:\n company = Team()\n company.hire(\n [\n ProductManager(),\n Architect(),\n ProjectManager(),\n ]\n )\n\n if implement or code_review:\n company.hire([Engineer(n_borg=5, use_code_review=code_review)])\n\n if run_tests:\n company.hire([QaEngineer()])\n else:\n stg_path = Path(recover_path)\n if not stg_path.exists() or not str(stg_path).endswith(\"team\"):\n raise FileNotFoundError(f\"{recover_path} not exists or not endswith `team`\")\n\n company = Team.deserialize(stg_path=stg_path)\n idea = company.idea\n\n company.invest(investment)\n company.run_project(idea)\n asyncio.run(company.run(n_round=n_round))\n\n\n@app.command(\"\", help=\"Start a new project.\")\ndef startup(\n idea: str = typer.Argument(None, help=\"Your innovative idea, such as 'Create a 2048 game.'\"),\n investment: float = typer.Option(default=3.0, help=\"Dollar amount to invest in the AI company.\"),\n n_round: int = typer.Option(default=5, help=\"Number of rounds for the simulation.\"),\n code_review: bool = typer.Option(default=True, help=\"Whether to use code review.\"),\n run_tests: bool = typer.Option(default=False, help=\"Whether to enable QA for adding & running tests.\"),\n implement: bool = typer.Option(default=True, help=\"Enable or disable code implementation.\"),\n project_name: str = typer.Option(default=\"\", help=\"Unique project name, such as 'game_2048'.\"),\n inc: bool = typer.Option(default=False, help=\"Incremental mode. Use it to coop with existing repo.\"),\n project_path: str = typer.Option(\n default=\"\",\n help=\"Specify the directory path of the old version project to fulfill the incremental requirements.\",\n ),\n reqa_file: str = typer.Option(\n default=\"\", help=\"Specify the source file name for rewriting the quality assurance code.\"\n ),\n max_auto_summarize_code: int = typer.Option(\n default=0,\n help=\"The maximum number of times the 'SummarizeCode' action is automatically invoked, with -1 indicating \"\n \"unlimited. This parameter is used for debugging the workflow.\",\n ),\n recover_path: str = typer.Option(default=None, help=\"recover the project from existing serialized storage\"),\n init_config: bool = typer.Option(default=False, help=\"Initialize the configuration file for MetaGPT.\"),\n):\n \"\"\"Run a startup. Be a boss.\"\"\"\n if init_config:\n copy_config_to()\n return\n\n if idea is None:\n typer.echo(\"Missing argument 'IDEA'. Run 'metagpt --help' for more information.\")\n raise typer.Exit()\n\n return generate_repo(\n idea,\n investment,\n n_round,\n code_review,\n run_tests,\n implement,\n project_name,\n inc,\n project_path,\n reqa_file,\n max_auto_summarize_code,\n recover_path,\n )\n\n\ndef copy_config_to(config_path=METAGPT_ROOT / \"config\" / \"config2.yaml\"):\n \"\"\"Initialize the configuration file for MetaGPT.\"\"\"\n target_path = CONFIG_ROOT / \"config2.yaml\"\n\n # 创建目标目录(如果不存在)\n target_path.parent.mkdir(parents=True, exist_ok=True)\n\n # 如果目标文件已经存在,则重命名为 .bak\n if target_path.exists():\n backup_path = target_path.with_suffix(\".bak\")\n target_path.rename(backup_path)\n print(f\"Existing configuration file backed up at {backup_path}\")\n\n # 复制文件\n shutil.copy(str(config_path), target_path)\n print(f\"Configuration file initialized at {target_path}\")\n\n\nif __name__ == \"__main__\":\n app()\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant app\n participant generate_repo\n participant copy_config_to\n participant Team\n participant ProductManager\n participant Architect\n participant ProjectManager\n participant Engineer\n participant QaEngineer\n\n app -> generate_repo: startup()\n generate_repo -> config: update_via_cli()\n generate_repo -> Team: hire()\n Team -> ProductManager: hire()\n Team -> Architect: hire()\n Team -> ProjectManager: hire()\n generate_repo -> Engineer: hire()\n generate_repo -> QaEngineer: hire()\n generate_repo -> Team: invest()\n generate_repo -> Team: run_project()\n generate_repo -> Team: run()\n\n app -> copy_config_to: copy_config_to()\n copy_config_to -> config: update_via_cli()\n```", "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/12/14 11:40\n@Author : alexanderwu\n@File : write_prd_an.py\n\"\"\"\nfrom typing import List\n\nfrom metagpt.actions.action_node import ActionNode\n\nLANGUAGE = ActionNode(\n key=\"Language\",\n expected_type=str,\n instruction=\"Provide the language used in the project, typically matching the user's requirement language.\",\n example=\"en_us\",\n)\n\nPROGRAMMING_LANGUAGE = ActionNode(\n key=\"Programming Language\",\n expected_type=str,\n instruction=\"Python/JavaScript or other mainstream programming language.\",\n example=\"Python\",\n)\n\nORIGINAL_REQUIREMENTS = ActionNode(\n key=\"Original Requirements\",\n expected_type=str,\n instruction=\"Place the original user's requirements here.\",\n example=\"Create a 2048 game\",\n)\n\nPROJECT_NAME = ActionNode(\n key=\"Project Name\",\n expected_type=str,\n instruction='According to the content of \"Original Requirements,\" name the project using snake case style , '\n \"like 'game_2048' or 'simple_crm.\",\n example=\"game_2048\",\n)\n\nPRODUCT_GOALS = ActionNode(\n key=\"Product Goals\",\n expected_type=List[str],\n instruction=\"Provide up to three clear, orthogonal product goals.\",\n example=[\"Create an engaging user experience\", \"Improve accessibility, be responsive\", \"More beautiful UI\"],\n)\n\nUSER_STORIES = ActionNode(\n key=\"User Stories\",\n expected_type=List[str],\n instruction=\"Provide up to 3 to 5 scenario-based user stories.\",\n example=[\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\",\n ],\n)\n\nCOMPETITIVE_ANALYSIS = ActionNode(\n key=\"Competitive Analysis\",\n expected_type=List[str],\n instruction=\"Provide 5 to 7 competitive products.\",\n example=[\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\",\n ],\n)\n\nCOMPETITIVE_QUADRANT_CHART = ActionNode(\n key=\"Competitive Quadrant Chart\",\n expected_type=str,\n instruction=\"Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\",\n example=\"\"\"quadrantChart\n title \"Reach and engagement of campaigns\"\n x-axis \"Low Reach\" --> \"High Reach\"\n y-axis \"Low Engagement\" --> \"High Engagement\"\n quadrant-1 \"We should expand\"\n quadrant-2 \"Need to promote\"\n quadrant-3 \"Re-evaluate\"\n quadrant-4 \"May be improved\"\n \"Campaign A\": [0.3, 0.6]\n \"Campaign B\": [0.45, 0.23]\n \"Campaign C\": [0.57, 0.69]\n \"Campaign D\": [0.78, 0.34]\n \"Campaign E\": [0.40, 0.34]\n \"Campaign F\": [0.35, 0.78]\n \"Our Target Product\": [0.5, 0.6]\"\"\",\n)\n\nREQUIREMENT_ANALYSIS = ActionNode(\n key=\"Requirement Analysis\",\n expected_type=str,\n instruction=\"Provide a detailed analysis of the requirements.\",\n example=\"\",\n)\n\nREQUIREMENT_POOL = ActionNode(\n key=\"Requirement Pool\",\n expected_type=List[List[str]],\n instruction=\"List down the top-5 requirements with their priority (P0, P1, P2).\",\n example=[[\"P0\", \"The main code ...\"], [\"P0\", \"The game algorithm ...\"]],\n)\n\nUI_DESIGN_DRAFT = ActionNode(\n key=\"UI Design draft\",\n expected_type=str,\n instruction=\"Provide a simple description of UI elements, functions, style, and layout.\",\n example=\"Basic function description with a simple style and layout.\",\n)\n\nANYTHING_UNCLEAR = ActionNode(\n key=\"Anything UNCLEAR\",\n expected_type=str,\n instruction=\"Mention any aspects of the project that are unclear and try to clarify them.\",\n example=\"\",\n)\n\nISSUE_TYPE = ActionNode(\n key=\"issue_type\",\n expected_type=str,\n instruction=\"Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\",\n example=\"BUG\",\n)\n\nIS_RELATIVE = ActionNode(\n key=\"is_relative\",\n expected_type=str,\n instruction=\"Answer YES/NO. If the requirement is related to the old PRD, answer YES, otherwise NO\",\n example=\"YES\",\n)\n\nREASON = ActionNode(\n key=\"reason\", expected_type=str, instruction=\"Explain the reasoning process from question to answer\", example=\"...\"\n)\n\n\nNODES = [\n LANGUAGE,\n PROGRAMMING_LANGUAGE,\n ORIGINAL_REQUIREMENTS,\n PROJECT_NAME,\n PRODUCT_GOALS,\n USER_STORIES,\n COMPETITIVE_ANALYSIS,\n COMPETITIVE_QUADRANT_CHART,\n REQUIREMENT_ANALYSIS,\n REQUIREMENT_POOL,\n UI_DESIGN_DRAFT,\n ANYTHING_UNCLEAR,\n]\n\nWRITE_PRD_NODE = ActionNode.from_children(\"WritePRD\", NODES)\nWP_ISSUE_TYPE_NODE = ActionNode.from_children(\"WP_ISSUE_TYPE\", [ISSUE_TYPE, REASON])\nWP_IS_RELATIVE_NODE = ActionNode.from_children(\"WP_IS_RELATIVE\", [IS_RELATIVE, REASON])\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nclassDef actionNode fill:#f9f,stroke:#333,stroke-width:2px;\nclassDef actionNodeTitle fill:#f9f,stroke:#333,stroke-width:2px,font-weight:bold;\nclassDef actionNodeExample fill:#f9f,stroke:#333,stroke-width:2px,font-style:italic;\n\nclass ActionNodeTitle actionNodeTitle\nclass ActionNodeExample actionNodeExample\n\nActionNodeTitle:::Language --> \"Language\"\nActionNodeExample:::Language --> \"Provide the language used in the project, typically matching the user's requirement language.\\nExample: en_us\"\n\nActionNodeTitle:::ProgrammingLanguage --> \"Programming Language\"\nActionNodeExample:::ProgrammingLanguage --> \"Python/JavaScript or other mainstream programming language.\\nExample: Python\"\n\nActionNodeTitle:::OriginalRequirements --> \"Original Requirements\"\nActionNodeExample:::OriginalRequirements --> \"Place the original user's requirements here.\\nExample: Create a 2048 game\"\n\nActionNodeTitle:::ProjectName --> \"Project Name\"\nActionNodeExample:::ProjectName --> 'According to the content of \"Original Requirements,\" name the project using snake case style , like \\'game_2048\\' or \\'simple_crm.\\nExample: game_2048'\n\nActionNodeTitle:::ProductGoals --> \"Product Goals\"\nActionNodeExample:::ProductGoals --> \"Provide up to three clear, orthogonal product goals.\\nExample:\\n- Create an engaging user experience\\n- Improve accessibility, be responsive\\n- More beautiful UI\"\n\nActionNodeTitle:::UserStories --> \"User Stories\"\nActionNodeExample:::UserStories --> \"Provide up to 3 to 5 scenario-based user stories.\\nExample:\\n- As a player, I want to be able to choose difficulty levels\\n- As a player, I want to see my score after each game\\n- As a player, I want to get restart button when I lose\\n- As a player, I want to see beautiful UI that make me feel good\\n- As a player, I want to play game via mobile phone\"\n\nActionNodeTitle:::CompetitiveAnalysis --> \"Competitive Analysis\"\nActionNodeExample:::CompetitiveAnalysis --> \"Provide 5 to 7 competitive products.\\nExample:\\n- 2048 Game A: Simple interface, lacks responsive features\\n- play2048.co: Beautiful and responsive UI with my best score shown\\n- 2048game.com: Responsive UI with my best score shown, but many ads\"\n\nActionNodeTitle:::CompetitiveQuadrantChart --> \"Competitive Quadrant Chart\"\nActionNodeExample:::CompetitiveQuadrantChart --> \"Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\\nExample:\\nquadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\"\n\nActionNodeTitle:::RequirementAnalysis --> \"Requirement Analysis\"\nActionNodeExample:::RequirementAnalysis --> \"Provide a detailed analysis of the requirements.\\nExample: \"\n\nActionNodeTitle:::RequirementPool --> \"Requirement Pool\"\nActionNodeExample:::RequirementPool --> \"List down the top-5 requirements with their priority (P0, P1, P2).\\nExample:\\n- P0: The main code ...\\n- P0: The game algorithm ...\"\n\nActionNodeTitle:::UIDesignDraft --> \"UI Design draft\"\nActionNodeExample:::UIDesignDraft --> \"Provide a simple description of UI elements, functions, style, and layout.\\nExample: Basic function description with a simple style and layout.\"\n\nActionNodeTitle:::AnythingUNCLEAR --> \"Anything UNCLEAR\"\nActionNodeExample:::AnythingUNCLEAR --> \"Mention any aspects of the project that are unclear and try to clarify them.\\nExample: \"\n\nActionNodeTitle:::issue_type --> \"issue_type\"\nActionNodeExample:::issue_type --> \"Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\\nExample: BUG\"\n\nActionNodeTitle:::is_relative --> \"is_relative\"\nActionNodeExample:::is_relative --> \"Answer YES/NO. If the requirement is related to the old PRD, answer YES, otherwise NO\\nExample: YES\"\n\nActionNodeTitle:::reason --> \"reason\"\nActionNodeExample:::reason --> \"Explain the reasoning process from question to answer\\nExample: ...\"\n\nActionNodeTitle:::WritePRD --> \"WritePRD\"\nActionNodeExample:::WritePRD --> \"Language\\nProgramming Language\\nOriginal Requirements\\nProject Name\\nProduct Goals\\nUser Stories\\nCompetitive Analysis\\nCompetitive Quadrant Chart\\nRequirement Analysis\\nRequirement Pool\\nUI Design draft\\nAnything UNCLEAR\"\n\nActionNodeTitle:::WP_ISSUE_TYPE --> \"WP_ISSUE_TYPE\"\nActionNodeExample:::WP_ISSUE_TYPE --> \"issue_type\\nreason\"\n\nActionNodeTitle:::WP_IS_RELATIVE --> \"WP_IS_RELATIVE\"\nActionNodeExample:::WP_IS_RELATIVE --> \"is_relative\\nreason\"\n```", "\n## context\n\n### Project Name\n20240112110833\n\n### Original Requirements\n['开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\",\n \"Product Goals\": [],\n \"User Stories\": [],\n \"Competitive Analysis\": [],\n \"Competitive Quadrant Chart\": \"\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [],\n \"UI Design draft\": \"\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", - "\n## context\n\n### Project Name\n20240112110833\n\n### Original Requirements\n['']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"\",\n \"Product Goals\": [],\n \"User Stories\": [],\n \"Competitive Analysis\": [],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]" + "\n## context\n\n### Project Name\n20240112110833\n\n### Original Requirements\n['']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"\",\n \"Product Goals\": [],\n \"User Stories\": [],\n \"Competitive Analysis\": [],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n\n### Project Name\n\n\n### Original Requirements\n需要一个基于LLM做总结的搜索引擎\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"LLM\",\n \"Original Requirements\": \"需要一个基于LLM做总结的搜索引擎\",\n \"Project Name\": \"llm_summary_search_engine\",\n \"Product Goals\": [\n \"提供准确的搜索结果\",\n \"提高搜索引擎的效率\",\n \"优化用户体验\"\n ],\n \"User Stories\": [\n \"作为用户,我希望能够快速找到我需要的信息\",\n \"作为用户,我希望搜索结果准确无误\",\n \"作为用户,我希望搜索引擎能够智能推荐相关内容\"\n ],\n \"Competitive Analysis\": [\n \"搜索引擎A: 提供准确的搜索结果,但界面简陋\",\n \"搜索引擎B: 界面美观,但搜索结果不够准确\",\n \"搜索引擎C: 搜索结果准确,但速度较慢\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"搜索引擎比较\\\"\\n x-axis \\\"低准确性\\\" --> \\\"高准确性\\\"\\n y-axis \\\"低速度\\\" --> \\\"高速度\\\"\\n quadrant-1 \\\"需要改进\\\"\\n quadrant-2 \\\"值得推广\\\"\\n quadrant-3 \\\"重新评估\\\"\\n quadrant-4 \\\"需要扩展\\\"\\n \\\"搜索引擎A\\\": [0.8, 0.3]\\n \\\"搜索引擎B\\\": [0.5, 0.7]\\n \\\"搜索引擎C\\\": [0.9, 0.2]\\n \\\"我们的搜索引擎\\\": [0.7, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"实现LLM技术进行文本摘要\"\n ],\n [\n \"P0\",\n \"构建搜索算法,提高搜索效率\"\n ],\n [\n \"P1\",\n \"设计智能推荐系统\"\n ]\n ],\n \"UI Design draft\": \"简洁的搜索框,清晰的搜索结果页面,智能推荐模块\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n\n### Project Name\n\n\n### Original Requirements\nMake a cli snake game\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Make a cli snake game\",\n \"Project Name\": \"cli_snake_game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility and responsiveness\",\n \"Enhance the game with additional features\"\n ],\n \"User Stories\": [\n \"As a player, I want to control the snake using arrow keys\",\n \"As a player, I want to see my score during the game\",\n \"As a player, I want to have the option to restart the game\",\n \"As a player, I want to see a visually appealing UI\",\n \"As a player, I want to play the game on different platforms\"\n ],\n \"Competitive Analysis\": [\n \"Snake Game A: Simple interface, lacks responsive features\",\n \"SnakeGame.co: Beautiful and responsive UI with high scores displayed\",\n \"SnakeGame.com: Responsive UI with high scores shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of snake games\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Snake Game A\\\": [0.3, 0.6]\\n \\\"SnakeGame.co\\\": [0.45, 0.23]\\n \\\"SnakeGame.com\\\": [0.57, 0.69]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code for controlling the snake and game logic\"\n ],\n [\n \"P1\",\n \"Implementing the scoring system and UI\"\n ],\n [\n \"P2\",\n \"Adding platform compatibility and restart functionality\"\n ]\n ],\n \"UI Design draft\": \"The game will have a simple and intuitive UI with clear controls and a visually appealing design.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n{\"Language\":\"en_us\",\"Programming Language\":\"Python\",\"Original Requirements\":\"Make a cli snake game\",\"Project Name\":\"cli_snake_game\",\"Product Goals\":[\"Create an engaging user experience\",\"Improve accessibility and responsiveness\",\"Enhance the game with additional features\"],\"User Stories\":[\"As a player, I want to control the snake using arrow keys\",\"As a player, I want to see my score during the game\",\"As a player, I want to have the option to restart the game\",\"As a player, I want to see a visually appealing UI\",\"As a player, I want to play the game on different platforms\"],\"Competitive Analysis\":[\"Snake Game A: Simple interface, lacks responsive features\",\"SnakeGame.co: Beautiful and responsive UI with high scores displayed\",\"SnakeGame.com: Responsive UI with high scores shown, but many ads\"],\"Competitive Quadrant Chart\":\"quadrantChart\\n title \\\"Reach and engagement of snake games\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Snake Game A\\\": [0.3, 0.6]\\n \\\"SnakeGame.co\\\": [0.45, 0.23]\\n \\\"SnakeGame.com\\\": [0.57, 0.69]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\"Requirement Analysis\":\"\",\"Requirement Pool\":[[\"P0\",\"The main code for controlling the snake and game logic\"],[\"P1\",\"Implementing the scoring system and UI\"],[\"P2\",\"Adding platform compatibility and restart functionality\"]],\"UI Design draft\":\"The game will have a simple and intuitive UI with clear controls and a visually appealing design.\",\"Anything UNCLEAR\":\"\"}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Implementation approach\": \"We will ...\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, ...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Implementation approach: # Analyze the difficult points of the requirements, select the appropriate open-source framework\n- File list: typing.List[str] # Only need relative paths. ALWAYS write a main.py or app.py here\n- Data structures and interfaces: # Use mermaid classDiagram code syntax, including classes, method(__init__ etc.) and functions with type annotations, CLEARLY MARK the RELATIONSHIPS between classes, and comply with PEP8 standards. The data structures SHOULD BE VERY DETAILED and the API should be comprehensive with a complete design.\n- Program call flow: # Use sequenceDiagram code syntax, COMPLETE and VERY DETAILED, using CLASSES AND API DEFINED ABOVE accurately, covering the CRUD AND INIT of each object, SYNTAX MUST BE CORRECT.\n- Anything UNCLEAR: # Mention unclear project aspects, then try to clarify it.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Implementation approach\": \"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on the scoring system and how the game over condition will be handled.\"\n}\n[/CONTENT]", + "\n## context\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Required Python packages\": [\n \"flask==1.1.2\",\n \"bcrypt==3.2.0\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"game.py\",\n \"Contains Game class and ... functions\"\n ],\n [\n \"main.py\",\n \"Contains main function, from game import Game\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"openapi: 3.0.0 ...\",\n \"Shared Knowledge\": \"'game.py' contains functions shared across the project.\",\n \"Anything UNCLEAR\": \"Clarification needed on how to start and initialize third-party libraries.\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Required Python packages: typing.List[str] # Provide required Python packages in requirements.txt format.\n- Required Other language third-party packages: typing.List[str] # List down the required packages for languages other than Python.\n- Logic Analysis: typing.List[typing.List[str]] # Provide a list of files with the classes/methods/functions to be implemented, including dependency analysis and imports.\n- Task list: typing.List[str] # Break down the tasks into a list of filenames, prioritized by dependency order.\n- Full API spec: # Describe all APIs using OpenAPI 3.0 spec that may be used by both frontend and backend. If front-end and back-end communication is not required, leave it blank.\n- Shared Knowledge: # Detail any shared knowledge, like common utility functions or configuration variables.\n- Anything UNCLEAR: # Mention any unclear aspects in the project management context and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Required Python packages\": [\n \"pygame==2.0.1\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"game.py\",\n \"Contains Game class and ... functions\"\n ],\n [\n \"main.py\",\n \"Contains main function, from game import Game\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"\",\n \"Shared Knowledge\": \"'game.py' contains functions shared across the project.\",\n \"Anything UNCLEAR\": \"Clarification needed on the scoring system and how the game over condition will be handled.\"\n}\n[/CONTENT]", + "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Legacy Code\n```Code\n\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: game.py\n```python\n## game.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: game.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = []\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n```", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = []\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n```\n\n\n\n# Format example 1\n## Code Review: game.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: game.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n1. No, the code is not implemented as per the requirements. The Game class should have a method to handle game over condition and update the scoring system.\n2. No, the code logic is not completely correct. The Snake class is missing the implementation of the move, change_direction, and grow methods.\n3. Yes, the existing code follows the \"Data structures and interfaces\" provided.\n4. No, the move, change_direction, and grow methods of the Snake class are not implemented. To achieve this, the methods need to be implemented with the appropriate logic for moving the snake, changing its direction, and growing its body.\n5. Yes, all necessary pre-dependencies have been imported.\n6. No, there are no methods from other files being reused in the current code.\n\n## Actions\n1. Implement a method in the Game class to handle the game over condition and update the scoring system.\n2. Implement the move, change_direction, and grow methods in the Snake class.\n3. Reuse methods from other files if necessary.\n\n## Code Review Result\nLBTM", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = []\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n```\n\n## Code Review: game.py\n1. No, the code is not implemented as per the requirements. The Game class should have a method to handle game over condition and update the scoring system.\n2. No, the code logic is not completely correct. The Snake class is missing the implementation of the move, change_direction, and grow methods.\n3. Yes, the existing code follows the \"Data structures and interfaces\" provided.\n4. No, the move, change_direction, and grow methods of the Snake class are not implemented. To achieve this, the methods need to be implemented with the appropriate logic for moving the snake, changing its direction, and growing its body.\n5. Yes, all necessary pre-dependencies have been imported.\n6. No, there are no methods from other files being reused in the current code.\n\n## Actions\n1. Implement a method in the Game class to handle the game over condition and update the scoring system.\n2. Implement the move, change_direction, and grow methods in the Snake class.\n3. Reuse methods from other files if necessary.\n\n## Code Review Result\nLBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite game.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## game.py\n...\n```\n": "```Code\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = []\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n```", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = []\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n```\n\n\n\n# Format example 1\n## Code Review: game.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: game.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n1. No, the code is not implemented as per the requirements. The `handle_game_over` and `update_score` methods are missing, and the `handle_input` method needs to be implemented to handle user input.\n2. The code logic is not completely correct. The `Snake` class `__init__` method does not initialize the `body` attribute with the `start_pos` and `length` parameters.\n3. The existing code follows the \"Data structures and interfaces\" for the `Game` and `Snake` classes.\n4. The `handle_game_over` and `update_score` methods are not implemented. The `handle_input` method needs to be implemented to handle user input.\n5. The necessary pre-dependencies have been imported.\n6. The methods from other files are not being reused in the existing code.\n\n## Actions\n1. Implement the `handle_game_over` method to handle the game over condition.\n2. Implement the `update_score` method to update the scoring system.\n3. Implement the `handle_input` method to handle user input and update the game state accordingly.\n\n## Code Review Result\nLBTM", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = []\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n```\n\n## Code Review: game.py\n1. No, the code is not implemented as per the requirements. The `handle_game_over` and `update_score` methods are missing, and the `handle_input` method needs to be implemented to handle user input.\n2. The code logic is not completely correct. The `Snake` class `__init__` method does not initialize the `body` attribute with the `start_pos` and `length` parameters.\n3. The existing code follows the \"Data structures and interfaces\" for the `Game` and `Snake` classes.\n4. The `handle_game_over` and `update_score` methods are not implemented. The `handle_input` method needs to be implemented to handle user input.\n5. The necessary pre-dependencies have been imported.\n6. The methods from other files are not being reused in the existing code.\n\n## Actions\n1. Implement the `handle_game_over` method to handle the game over condition.\n2. Implement the `update_score` method to update the scoring system.\n3. Implement the `handle_input` method to handle user input and update the game state accordingly.\n\n## Code Review Result\nLBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite game.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## game.py\n...\n```\n": "```Code\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = [start_pos] # Initialize body with start_pos\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n```", + "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Legacy Code\n```Code\n----- game.py\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = [start_pos] # Initialize body with start_pos\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: main.py\n```python\n## main.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: main.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.handle_game_over():\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n```", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n----- game.py\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = [start_pos] # Initialize body with start_pos\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.handle_game_over():\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n\n\n# Format example 1\n## Code Review: main.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: main.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: main.py\n1. The code is implemented as per the requirements, but the game over condition and scoring system need to be clarified and implemented.\n \n## Actions\n1. Clarify and implement the game over condition and scoring system in the `Game` class.\n\n## Code Review Result\nLBTM", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n----- game.py\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = [start_pos] # Initialize body with start_pos\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.handle_game_over():\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n## Code Review: main.py\n1. The code is implemented as per the requirements, but the game over condition and scoring system need to be clarified and implemented.\n \n## Actions\n1. Clarify and implement the game over condition and scoring system in the `Game` class.\n\n## Code Review Result\nLBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite main.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## main.py\n...\n```\n": "```python\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.is_game_over():\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n```", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n----- game.py\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = [start_pos] # Initialize body with start_pos\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.is_game_over():\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n\n\n# Format example 1\n## Code Review: main.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: main.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: main.py\n1. The code is implemented as per the requirements, but the `is_game_over` method is missing. To achieve this, we need to implement the `is_game_over` method in the Game class to check for the game over condition.\n2. The code logic is correct, but the missing `is_game_over` method needs to be added to handle the game over condition.\n3. The existing code follows the \"Data structures and interfaces\" as per the provided class diagram.\n4. All functions are implemented, but the `is_game_over` method is missing in the Game class. To achieve this, we need to implement the `is_game_over` method to handle the game over condition.\n5. All necessary pre-dependencies have been imported.\n6. Methods from other files are not being reused in the current code.\n\n## Actions\n1. Implement the `is_game_over` method in the Game class to handle the game over condition.\n\n## Code Review Result\nLBTM", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will use the Pygame library to create the game and handle user input. The game logic will be implemented using Python classes and functions.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Game {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +update()\\n +draw()\\n +handle_input()\\n +restart()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__(start_pos: tuple, length: int, direction: str)\\n +move()\\n +change_direction(new_direction: str)\\n +grow()\\n }\\n Game --> Snake\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: initialize game\\n G->>G: update game state\\n G->>G: draw game\\n G->>G: handle user input\\n G->>G: restart game\\n\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"game.py\",\"Contains Game class and ... functions\"],[\"main.py\",\"Contains main function, from game import Game\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"'game.py' contains functions shared across the project.\",\"Anything UNCLEAR\":\"Clarification needed on the scoring system and how the game over condition will be handled.\"}\n\n## Code Files\n----- game.py\n## game.py\n\nclass Game:\n def __init__(self):\n self.snake = []\n self.food = (0, 0)\n self.score = 0\n\n def update(self):\n # Update game state\n pass\n\n def draw(self):\n # Draw game\n pass\n\n def handle_input(self):\n # Handle user input\n pass\n\n def restart(self):\n # Restart game\n pass\n\n def handle_game_over(self):\n # Handle game over condition\n pass\n\n def update_score(self):\n # Update scoring system\n pass\n\n\nclass Snake:\n def __init__(self, start_pos: tuple, length: int, direction: str):\n self.body = [start_pos] # Initialize body with start_pos\n self.direction = direction\n\n def move(self):\n # Move snake\n pass\n\n def change_direction(self, new_direction: str):\n # Change snake direction\n pass\n\n def grow(self):\n # Grow snake\n pass\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.is_game_over():\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n## Code Review: main.py\n1. The code is implemented as per the requirements, but the `is_game_over` method is missing. To achieve this, we need to implement the `is_game_over` method in the Game class to check for the game over condition.\n2. The code logic is correct, but the missing `is_game_over` method needs to be added to handle the game over condition.\n3. The existing code follows the \"Data structures and interfaces\" as per the provided class diagram.\n4. All functions are implemented, but the `is_game_over` method is missing in the Game class. To achieve this, we need to implement the `is_game_over` method to handle the game over condition.\n5. All necessary pre-dependencies have been imported.\n6. Methods from other files are not being reused in the current code.\n\n## Actions\n1. Implement the `is_game_over` method in the Game class to handle the game over condition.\n\n## Code Review Result\nLBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite main.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## main.py\n...\n```\n": "```python\n## main.py\n\nfrom game import Game\n\ndef main():\n game = Game()\n running = True\n\n while running:\n game.handle_input()\n game.update()\n game.draw()\n\n if game.is_game_over(): # Check for game over condition\n game.restart()\n\nif __name__ == \"__main__\":\n main()\n```", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Author : alexanderwu\n@File : write_review.py\n\"\"\"\nimport asyncio\nfrom typing import List, Literal\n\nfrom metagpt.actions import Action\nfrom metagpt.actions.action_node import ActionNode\n\nREVIEW = ActionNode(\n key=\"Review\",\n expected_type=List[str],\n instruction=\"Act as an experienced reviewer and critically assess the given output. Provide specific and\"\n \" constructive feedback, highlighting areas for improvement and suggesting changes.\",\n example=[\n \"The logic in the function `calculate_total` seems flawed. Shouldn't it consider the discount rate as well?\",\n \"The TODO function is not implemented yet? Should we implement it before commit?\",\n ],\n)\n\nREVIEW_RESULT = ActionNode(\n key=\"ReviewResult\",\n expected_type=Literal[\"LGTM\", \"LBTM\"],\n instruction=\"LGTM/LBTM. If the code is fully implemented, \" \"give a LGTM, otherwise provide a LBTM.\",\n example=\"LBTM\",\n)\n\nNEXT_STEPS = ActionNode(\n key=\"NextSteps\",\n expected_type=str,\n instruction=\"Based on the code review outcome, suggest actionable steps. This can include code changes, \"\n \"refactoring suggestions, or any follow-up tasks.\",\n example=\"\"\"1. Refactor the `process_data` method to improve readability and efficiency.\n2. Cover edge cases in the `validate_user` function.\n3. Implement a the TODO in the `calculate_total` function.\n4. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n\"\"\",\n)\n\nWRITE_DRAFT = ActionNode(\n key=\"WriteDraft\",\n expected_type=str,\n instruction=\"Could you write draft code for move function in order to implement it?\",\n example=\"Draft: ...\",\n)\n\n\nWRITE_FUNCTION = ActionNode(\n key=\"WriteFunction\",\n expected_type=str,\n instruction=\"write code for the function not implemented.\",\n example=\"\"\"\n```Code\n...\n```\n\"\"\",\n)\n\n\nREWRITE_CODE = ActionNode(\n key=\"RewriteCode\",\n expected_type=str,\n instruction=\"\"\"rewrite code based on the Review and Actions\"\"\",\n example=\"\"\"\n```python\n## example.py\ndef calculate_total(price, quantity):\n total = price * quantity\n```\n\"\"\",\n)\n\n\nCODE_REVIEW_CONTEXT = \"\"\"\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\n\n# Context\n## System Design\n{\"Implementation approach\": \"我们将使用HTML、CSS和JavaScript来实现这个单机的响应式2048游戏。为了确保游戏性能流畅和响应式设计,我们会选择使用Vue.js框架,因为它易于上手且适合构建交互式界面。我们还将使用localStorage来记录玩家的最高分。\", \"File list\": [\"index.html\", \"styles.css\", \"main.js\", \"game.js\", \"storage.js\"], \"Data structures and interfaces\": \"classDiagram\\\n class Game {\\\n -board Array\\\n -score Number\\\n -bestScore Number\\\n +constructor()\\\n +startGame()\\\n +move(direction: String)\\\n +getBoard() Array\\\n +getScore() Number\\\n +getBestScore() Number\\\n +setBestScore(score: Number)\\\n }\\\n class Storage {\\\n +getBestScore() Number\\\n +setBestScore(score: Number)\\\n }\\\n class Main {\\\n +init()\\\n +bindEvents()\\\n }\\\n Game --> Storage : uses\\\n Main --> Game : uses\", \"Program call flow\": \"sequenceDiagram\\\n participant M as Main\\\n participant G as Game\\\n participant S as Storage\\\n M->>G: init()\\\n G->>S: getBestScore()\\\n S-->>G: return bestScore\\\n M->>G: bindEvents()\\\n M->>G: startGame()\\\n loop Game Loop\\\n M->>G: move(direction)\\\n G->>S: setBestScore(score)\\\n S-->>G: return\\\n end\", \"Anything UNCLEAR\": \"目前项目要求明确,没有不清楚的地方。\"}\n\n## Tasks\n{\"Required Python packages\": [\"无需Python包\"], \"Required Other language third-party packages\": [\"vue.js\"], \"Logic Analysis\": [[\"index.html\", \"作为游戏的入口文件和主要的HTML结构\"], [\"styles.css\", \"包含所有的CSS样式,确保游戏界面美观\"], [\"main.js\", \"包含Main类,负责初始化游戏和绑定事件\"], [\"game.js\", \"包含Game类,负责游戏逻辑,如开始游戏、移动方块等\"], [\"storage.js\", \"包含Storage类,用于获取和设置玩家的最高分\"]], \"Task list\": [\"index.html\", \"styles.css\", \"storage.js\", \"game.js\", \"main.js\"], \"Full API spec\": \"\", \"Shared Knowledge\": \"\\'game.js\\' 包含游戏逻辑相关的函数,被 \\'main.js\\' 调用。\", \"Anything UNCLEAR\": \"目前项目要求明确,没有不清楚的地方。\"}\n\n## Code Files\n----- index.html\n\n\n\n \n \n 2048游戏\n \n \n\n\n
\n

2048

\n
\n
\n
分数
\n
{{ score }}
\n
\n
\n
最高分
\n
{{ bestScore }}
\n
\n
\n
\n
\n
\n {{ cell !== 0 ? cell : \\'\\' }}\n
\n
\n
\n \n
\n\n \n \n \n \n\n\n\n----- styles.css\n/* styles.css */\nbody, html {\n margin: 0;\n padding: 0;\n font-family: \\'Arial\\', sans-serif;\n}\n\n#app {\n text-align: center;\n font-size: 18px;\n color: #776e65;\n}\n\nh1 {\n color: #776e65;\n font-size: 72px;\n font-weight: bold;\n margin: 20px 0;\n}\n\n.scores-container {\n display: flex;\n justify-content: center;\n margin-bottom: 20px;\n}\n\n.score-container, .best-container {\n background: #bbada0;\n padding: 10px;\n border-radius: 5px;\n margin: 0 10px;\n min-width: 100px;\n text-align: center;\n}\n\n.score-header, .best-header {\n color: #eee4da;\n font-size: 18px;\n margin-bottom: 5px;\n}\n\n.game-container {\n max-width: 500px;\n margin: 0 auto 20px;\n background: #bbada0;\n padding: 15px;\n border-radius: 10px;\n position: relative;\n}\n\n.grid-row {\n display: flex;\n}\n\n.grid-cell {\n background: #cdc1b4;\n width: 100px;\n height: 100px;\n margin: 5px;\n display: flex;\n justify-content: center;\n align-items: center;\n font-size: 35px;\n font-weight: bold;\n color: #776e65;\n border-radius: 3px;\n}\n\n/* Dynamic classes for different number cells */\n.number-cell-2 {\n background: #eee4da;\n}\n\n.number-cell-4 {\n background: #ede0c8;\n}\n\n.number-cell-8 {\n background: #f2b179;\n color: #f9f6f2;\n}\n\n.number-cell-16 {\n background: #f59563;\n color: #f9f6f2;\n}\n\n.number-cell-32 {\n background: #f67c5f;\n color: #f9f6f2;\n}\n\n.number-cell-64 {\n background: #f65e3b;\n color: #f9f6f2;\n}\n\n.number-cell-128 {\n background: #edcf72;\n color: #f9f6f2;\n}\n\n.number-cell-256 {\n background: #edcc61;\n color: #f9f6f2;\n}\n\n.number-cell-512 {\n background: #edc850;\n color: #f9f6f2;\n}\n\n.number-cell-1024 {\n background: #edc53f;\n color: #f9f6f2;\n}\n\n.number-cell-2048 {\n background: #edc22e;\n color: #f9f6f2;\n}\n\n/* Larger numbers need smaller font sizes */\n.number-cell-1024, .number-cell-2048 {\n font-size: 30px;\n}\n\nbutton {\n background-color: #8f7a66;\n color: #f9f6f2;\n border: none;\n border-radius: 3px;\n padding: 10px 20px;\n font-size: 18px;\n cursor: pointer;\n outline: none;\n}\n\nbutton:hover {\n background-color: #9f8b76;\n}\n\n----- storage.js\n## storage.js\nclass Storage {\n // 获取最高分\n getBestScore() {\n // 尝试从localStorage中获取最高分,如果不存在则默认为0\n const bestScore = localStorage.getItem(\\'bestScore\\');\n return bestScore ? Number(bestScore) : 0;\n }\n\n // 设置最高分\n setBestScore(score) {\n // 将最高分设置到localStorage中\n localStorage.setItem(\\'bestScore\\', score.toString());\n }\n}\n\n\n\n## Code to be Reviewed: game.js\n```Code\n## game.js\nclass Game {\n constructor() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = 0;\n }\n\n createEmptyBoard() {\n const board = [];\n for (let i = 0; i < 4; i++) {\n board[i] = [0, 0, 0, 0];\n }\n return board;\n }\n\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.addRandomTile();\n this.addRandomTile();\n }\n\n addRandomTile() {\n let emptyCells = [];\n for (let r = 0; r < 4; r++) {\n for (let c = 0; c < 4; c++) {\n if (this.board[r][c] === 0) {\n emptyCells.push({ r, c });\n }\n }\n }\n if (emptyCells.length > 0) {\n let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];\n this.board[randomCell.r][randomCell.c] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n move(direction) {\n // This function will handle the logic for moving tiles\n // in the specified direction and merging them\n // It will also update the score and add a new random tile if the move is successful\n // The actual implementation of this function is complex and would require\n // a significant amount of code to handle all the cases for moving and merging tiles\n // For the purposes of this example, we will not implement the full logic\n // Instead, we will just call addRandomTile to simulate a move\n this.addRandomTile();\n }\n\n getBoard() {\n return this.board;\n }\n\n getScore() {\n return this.score;\n }\n\n getBestScore() {\n return this.bestScore;\n }\n\n setBestScore(score) {\n this.bestScore = score;\n }\n}\n\n```\n\"\"\"\n\n\nCODE_REVIEW_SMALLEST_CONTEXT = \"\"\"\n## Code to be Reviewed: game.js\n```Code\n// game.js\nclass Game {\n constructor() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = 0;\n }\n\n createEmptyBoard() {\n const board = [];\n for (let i = 0; i < 4; i++) {\n board[i] = [0, 0, 0, 0];\n }\n return board;\n }\n\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.addRandomTile();\n this.addRandomTile();\n }\n\n addRandomTile() {\n let emptyCells = [];\n for (let r = 0; r < 4; r++) {\n for (let c = 0; c < 4; c++) {\n if (this.board[r][c] === 0) {\n emptyCells.push({ r, c });\n }\n }\n }\n if (emptyCells.length > 0) {\n let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];\n this.board[randomCell.r][randomCell.c] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n move(direction) {\n // This function will handle the logic for moving tiles\n // in the specified direction and merging them\n // It will also update the score and add a new random tile if the move is successful\n // The actual implementation of this function is complex and would require\n // a significant amount of code to handle all the cases for moving and merging tiles\n // For the purposes of this example, we will not implement the full logic\n // Instead, we will just call addRandomTile to simulate a move\n this.addRandomTile();\n }\n\n getBoard() {\n return this.board;\n }\n\n getScore() {\n return this.score;\n }\n\n getBestScore() {\n return this.bestScore;\n }\n\n setBestScore(score) {\n this.bestScore = score;\n }\n}\n\n```\n\"\"\"\n\n\nCODE_REVIEW_SAMPLE = \"\"\"\n## Code Review: game.js\n1. The code partially implements the requirements. The `Game` class is missing the full implementation of the `move` method, which is crucial for the game\\'s functionality.\n2. The code logic is not completely correct. The `move` method is not implemented, which means the game cannot process player moves.\n3. The existing code follows the \"Data structures and interfaces\" in terms of class structure but lacks full method implementations.\n4. Not all functions are implemented. The `move` method is incomplete and does not handle the logic for moving and merging tiles.\n5. All necessary pre-dependencies seem to be imported since the code does not indicate the need for additional imports.\n6. The methods from other files (such as `Storage`) are not being used in the provided code snippet, but the class structure suggests that they will be used correctly.\n\n## Actions\n1. Implement the `move` method to handle tile movements and merging. This is a complex task that requires careful consideration of the game\\'s rules and logic. Here is a simplified version of how one might begin to implement the `move` method:\n ```javascript\n move(direction) {\n // Simplified logic for moving tiles up\n if (direction === \\'up\\') {\n for (let col = 0; col < 4; col++) {\n let tiles = this.board.map(row => row[col]).filter(val => val !== 0);\n let merged = [];\n for (let i = 0; i < tiles.length; i++) {\n if (tiles[i] === tiles[i + 1]) {\n tiles[i] *= 2;\n this.score += tiles[i];\n tiles[i + 1] = 0;\n merged.push(i);\n }\n }\n tiles = tiles.filter(val => val !== 0);\n while (tiles.length < 4) {\n tiles.push(0);\n }\n for (let row = 0; row < 4; row++) {\n this.board[row][col] = tiles[row];\n }\n }\n }\n // Additional logic needed for \\'down\\', \\'left\\', \\'right\\'\n // ...\n this.addRandomTile();\n }\n ```\n2. Integrate the `Storage` class methods to handle the best score. This means updating the `startGame` and `setBestScore` methods to use `Storage` for retrieving and setting the best score:\n ```javascript\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = new Storage().getBestScore(); // Retrieve the best score from storage\n this.addRandomTile();\n this.addRandomTile();\n }\n\n setBestScore(score) {\n if (score > this.bestScore) {\n this.bestScore = score;\n new Storage().setBestScore(score); // Set the new best score in storage\n }\n }\n ```\n\n## Code Review Result\nLBTM\n\n```\n\"\"\"\n\n\nWRITE_CODE_NODE = ActionNode.from_children(\"WRITE_REVIEW_NODE\", [REVIEW, REVIEW_RESULT, NEXT_STEPS])\nWRITE_MOVE_NODE = ActionNode.from_children(\"WRITE_MOVE_NODE\", [WRITE_DRAFT, WRITE_FUNCTION])\n\n\nCR_FOR_MOVE_FUNCTION_BY_3 = \"\"\"\nThe move function implementation provided appears to be well-structured and follows a clear logic for moving and merging tiles in the specified direction. However, there are a few potential improvements that could be made to enhance the code:\n\n1. Encapsulation: The logic for moving and merging tiles could be encapsulated into smaller, reusable functions to improve readability and maintainability.\n\n2. Magic Numbers: There are some magic numbers (e.g., 4, 3) used in the loops that could be replaced with named constants for improved readability and easier maintenance.\n\n3. Comments: Adding comments to explain the logic and purpose of each section of the code can improve understanding for future developers who may need to work on or maintain the code.\n\n4. Error Handling: It's important to consider error handling for unexpected input or edge cases to ensure the function behaves as expected in all scenarios.\n\nOverall, the code could benefit from refactoring to improve readability, maintainability, and extensibility. If you would like, I can provide a refactored version of the move function that addresses these considerations.\n\"\"\"\n\n\nclass WriteCodeAN(Action):\n \"\"\"Write a code review for the context.\"\"\"\n\n async def run(self, context):\n self.llm.system_prompt = \"You are an outstanding engineer and can implement any code\"\n return await WRITE_MOVE_NODE.fill(context=context, llm=self.llm, schema=\"json\")\n\n\nasync def main():\n await WriteCodeAN().run(CODE_REVIEW_SMALLEST_CONTEXT)\n\n\nif __name__ == \"__main__\":\n asyncio.run(main())\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant User\n participant WriteCodeAN\n participant WRITE_MOVE_NODE\n\n User->>WriteCodeAN: Run\n WriteCodeAN->>WRITE_MOVE_NODE: Fill\n WRITE_MOVE_NODE->>WriteCodeAN: Filled\n WriteCodeAN->>User: Return Filled Context\n```", + "You are a function parser.#MSG_SEP#You can convert spoken words into function parameters.#SYSTEM_MSG_END#text_to_image function parameters description:\nparameter `text`: The text used for image conversion.\nparameter `size_type`: size type\n\n---\nExamples:\nIf want you to do `Draw a girl`, return `text_to_image(text=\"Draw a girl\", size_type=\"512x512\")` brief and clear.\nIf want you to do `Draw an apple`, return `text_to_image(text=\"Draw an apple\", size_type=\"512x512\")` brief and clear.\n\n---\n\nRefer to the `text_to_image` function description, and fill in the function parameters according to the example \"I want you to do xx\" in the Examples section.\nNow I want you to do `Draw an apple`, return function parameters in Examples format above, brief and clear.": "`text_to_image(text=\"Draw an apple\", size_type=\"512x512\")`", + "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\": \"We will use the Pygame library to create the game interface and handle user input. The game logic will be implemented using Python classes and data structures.\", \"File list\": [\"main.py\", \"game.py\"], \"Data structures and interfaces\": \"classDiagram\\n class Game {\\n -grid: List[List[int]]\\n -score: int\\n -game_over: bool\\n +__init__()\\n +reset_game()\\n +move(direction: str)\\n +is_game_over() bool\\n +get_empty_cells() List[Tuple[int, int]]\\n +add_new_tile()\\n +get_score() int\\n }\\n class UI {\\n -game: Game\\n +__init__(game: Game)\\n +draw_grid()\\n +draw_score()\\n +draw_game_over()\\n +handle_input()\\n }\\n Game --> UI\", \"Program call flow\": \"sequenceDiagram\\n participant M as Main\\n participant G as Game\\n participant U as UI\\n M->>G: reset_game()\\n M->>U: draw_grid()\\n M->>U: draw_score()\\n M->>U: handle_input()\\n U->>G: move(direction)\\n G->>G: add_new_tile()\\n G->>U: draw_grid()\\n G->>U: draw_score()\\n G->>U: draw_game_over()\\n G->>G: is_game_over()\\n G->>G: get_empty_cells()\\n G->>G: get_score()\", \"Anything UNCLEAR\": \"...\"}\n\n## Tasks\n{\"Required Python packages\": [\"pygame==2.0.1\"], \"Required Other language third-party packages\": [\"No third-party dependencies required\"], \"Logic Analysis\": [[\"game.py\", \"Contains Game class and related functions for game logic\"], [\"main.py\", \"Contains main function, initializes the game and UI\"]], \"Task list\": [\"game.py\", \"main.py\"], \"Full API spec\": \"\", \"Shared Knowledge\": \"The game logic will be implemented using Python classes and data structures. The Pygame library will be used to create the game interface and handle user input.\", \"Anything UNCLEAR\": \"...\"}\n\n## Legacy Code\n```Code\n----- main.py\nif __name__ == \"__main__\":\nmain()\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: game.py\n```python\n## game.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: game.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## game.py\n\nfrom typing import List, Tuple\nimport random\n\nclass Game:\n def __init__(self):\n self.grid: List[List[int]] = [[0 for _ in range(4)] for _ in range(4)]\n self.score: int = 0\n self.game_over: bool = False\n\n def reset_game(self):\n self.grid = [[0 for _ in range(4)] for _ in range(4)]\n self.score = 0\n self.game_over = False\n self.add_new_tile()\n self.add_new_tile()\n\n def move(self, direction: str):\n # Implement the logic to move the tiles in the specified direction\n pass\n\n def is_game_over(self) -> bool:\n # Implement the logic to check if the game is over\n pass\n\n def get_empty_cells(self) -> List[Tuple[int, int]]:\n # Implement the logic to get the coordinates of empty cells in the grid\n pass\n\n def add_new_tile(self):\n empty_cells = self.get_empty_cells()\n if empty_cells:\n row, col = random.choice(empty_cells)\n self.grid[row][col] = 2 if random.random() < 0.9 else 4\n\n def get_score(self) -> int:\n return self.score\n```", + "\n## context\n\n### Project Name\n\n\n### Original Requirements\n开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\",\n \"Project Name\": \"language_model_search\",\n \"Product Goals\": [\n \"提供基于大语言模型的高效搜索功能\",\n \"整合私有知识库,实现个性化搜索结果\",\n \"实现搜索结果的自动总结功能\"\n ],\n \"User Stories\": [\n \"作为用户,我希望能够快速找到我需要的信息\",\n \"作为用户,我希望搜索结果能够根据我的偏好进行个性化排序\",\n \"作为用户,我希望搜索结果能够自动总结,方便我快速了解内容\"\n ],\n \"Competitive Analysis\": [\n \"搜索引擎A: 提供基于大语言模型的搜索功能,但个性化程度较低\",\n \"知识库B: 整合私有知识库,但搜索速度较慢\",\n \"语言模型搜索C: 提供搜索结果自动总结功能,但搜索准确度有待提高\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"搜索引擎竞争分析\\\"\\n x-axis \\\"低搜索准确度\\\" --> \\\"高搜索准确度\\\"\\n y-axis \\\"低个性化程度\\\" --> \\\"高个性化程度\\\"\\n quadrant-1 \\\"需改进\\\"\\n quadrant-2 \\\"需提升\\\"\\n quadrant-3 \\\"重新评估\\\"\\n quadrant-4 \\\"扩展发展\\\"\\n \\\"搜索引擎A\\\": [0.6, 0.3]\\n \\\"知识库B\\\": [0.4, 0.2]\\n \\\"语言模型搜索C\\\": [0.7, 0.5]\\n \\\"我们的目标产品\\\": [0.8, 0.7]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"基于大语言模型的高效搜索功能\"\n ],\n [\n \"P1\",\n \"整合私有知识库,实现个性化搜索结果\"\n ],\n [\n \"P2\",\n \"实现搜索结果的自动总结功能\"\n ]\n ],\n \"UI Design draft\": \"搜索页面简洁明了,搜索结果清晰展示,提供个性化排序和自动总结功能。\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]" } \ No newline at end of file diff --git a/tests/metagpt/learn/test_text_to_embedding.py b/tests/metagpt/learn/test_text_to_embedding.py index 8891960c1..280951ffa 100644 --- a/tests/metagpt/learn/test_text_to_embedding.py +++ b/tests/metagpt/learn/test_text_to_embedding.py @@ -11,7 +11,7 @@ from pathlib import Path import pytest -from metagpt.config2 import config +from metagpt.config2 import Config from metagpt.learn.text_to_embedding import text_to_embedding from metagpt.utils.common import aread @@ -19,6 +19,7 @@ from metagpt.utils.common import aread @pytest.mark.asyncio async def test_text_to_embedding(mocker): # mock + config = Config.default() mock_post = mocker.patch("aiohttp.ClientSession.post") mock_response = mocker.AsyncMock() mock_response.status = 200 diff --git a/tests/metagpt/provider/test_openai.py b/tests/metagpt/provider/test_openai.py index bf19a77b8..2d52ad10e 100644 --- a/tests/metagpt/provider/test_openai.py +++ b/tests/metagpt/provider/test_openai.py @@ -57,7 +57,8 @@ class TestOpenAI: def test_make_client_kwargs_without_proxy(self): instance = OpenAILLM(mock_llm_config) kwargs = instance._make_client_kwargs() - assert kwargs == {"api_key": "mock_api_key", "base_url": "mock_base_url"} + assert kwargs["api_key"] == "mock_api_key" + assert kwargs["base_url"] == "mock_base_url" assert "http_client" not in kwargs def test_make_client_kwargs_with_proxy(self): diff --git a/tests/metagpt/tools/test_openai_text_to_embedding.py b/tests/metagpt/tools/test_openai_text_to_embedding.py index 047206d48..81b3895c3 100644 --- a/tests/metagpt/tools/test_openai_text_to_embedding.py +++ b/tests/metagpt/tools/test_openai_text_to_embedding.py @@ -10,7 +10,7 @@ from pathlib import Path import pytest -from metagpt.config2 import config +from metagpt.config2 import Config from metagpt.tools.openai_text_to_embedding import oas3_openai_text_to_embedding from metagpt.utils.common import aread @@ -18,6 +18,7 @@ from metagpt.utils.common import aread @pytest.mark.asyncio async def test_embedding(mocker): # mock + config = Config.default() mock_post = mocker.patch("aiohttp.ClientSession.post") mock_response = mocker.AsyncMock() mock_response.status = 200 From f1cfeb234e93aabad43c2af4377284f45438c323 Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 18:02:57 +0800 Subject: [PATCH 08/10] fix bugs --- examples/example.pkl | Bin 624 -> 624 bytes tests/metagpt/learn/test_text_to_embedding.py | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/example.pkl b/examples/example.pkl index 7c6ab901b210830f4436202b85bee6087e92b82c..eecd3ec982ad1828ddc0465d3c7417eb57ed6f1b 100644 GIT binary patch delta 88 zcmV~$Q4NGZ3DJOQEu6Y_*uVk_2C#q=q#yy_^}W+O9cyGang=l?YlRdZ nu&RX0)*Eff)a>37;=E;VNgb(ohb$s6Zj6yNm0aY1I-hWTYC0Jj diff --git a/tests/metagpt/learn/test_text_to_embedding.py b/tests/metagpt/learn/test_text_to_embedding.py index 280951ffa..f50f6a7aa 100644 --- a/tests/metagpt/learn/test_text_to_embedding.py +++ b/tests/metagpt/learn/test_text_to_embedding.py @@ -26,7 +26,7 @@ async def test_text_to_embedding(mocker): data = await aread(Path(__file__).parent / "../../data/openai/embedding.json") mock_response.json.return_value = json.loads(data) mock_post.return_value.__aenter__.return_value = mock_response - type(config.get_openai_llm()).proxy = mocker.PropertyMock(return_value="http://mock.proxy") + config.get_openai_llm().proxy = mocker.PropertyMock(return_value="http://mock.proxy") # Prerequisites assert config.get_openai_llm().api_key From 67021f24a08418aa5e6f022c729b6feb3cba7802 Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 18:46:54 +0800 Subject: [PATCH 09/10] fix bugs --- examples/example.pkl | Bin 624 -> 624 bytes tests/data/rsp_cache.json | 12 +++++++++++- 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/examples/example.pkl b/examples/example.pkl index eecd3ec982ad1828ddc0465d3c7417eb57ed6f1b..f1912a97357ecce5f530b4f18fd7664d9b1a9450 100644 GIT binary patch delta 88 zcmWN{%ME}a3;@uOFbdZurF;srcxth%;R+@$;0kWyD2^cK_dfsma|=E0Lop$6lLA?) nfg~p2juFdht$SP=^U1``dx?XqxT-X^s delta 88 zcmV~$Q4NGZ3 Storage : uses\\\n Main --> Game : uses\", \"Program call flow\": \"sequenceDiagram\\\n participant M as Main\\\n participant G as Game\\\n participant S as Storage\\\n M->>G: init()\\\n G->>S: getBestScore()\\\n S-->>G: return bestScore\\\n M->>G: bindEvents()\\\n M->>G: startGame()\\\n loop Game Loop\\\n M->>G: move(direction)\\\n G->>S: setBestScore(score)\\\n S-->>G: return\\\n end\", \"Anything UNCLEAR\": \"目前项目要求明确,没有不清楚的地方。\"}\n\n## Tasks\n{\"Required Python packages\": [\"无需Python包\"], \"Required Other language third-party packages\": [\"vue.js\"], \"Logic Analysis\": [[\"index.html\", \"作为游戏的入口文件和主要的HTML结构\"], [\"styles.css\", \"包含所有的CSS样式,确保游戏界面美观\"], [\"main.js\", \"包含Main类,负责初始化游戏和绑定事件\"], [\"game.js\", \"包含Game类,负责游戏逻辑,如开始游戏、移动方块等\"], [\"storage.js\", \"包含Storage类,用于获取和设置玩家的最高分\"]], \"Task list\": [\"index.html\", \"styles.css\", \"storage.js\", \"game.js\", \"main.js\"], \"Full API spec\": \"\", \"Shared Knowledge\": \"\\'game.js\\' 包含游戏逻辑相关的函数,被 \\'main.js\\' 调用。\", \"Anything UNCLEAR\": \"目前项目要求明确,没有不清楚的地方。\"}\n\n## Code Files\n----- index.html\n\n\n\n \n \n 2048游戏\n \n \n\n\n
\n

2048

\n
\n
\n
分数
\n
{{ score }}
\n
\n
\n
最高分
\n
{{ bestScore }}
\n
\n
\n
\n
\n
\n {{ cell !== 0 ? cell : \\'\\' }}\n
\n
\n
\n \n
\n\n \n \n \n \n\n\n\n----- styles.css\n/* styles.css */\nbody, html {\n margin: 0;\n padding: 0;\n font-family: \\'Arial\\', sans-serif;\n}\n\n#app {\n text-align: center;\n font-size: 18px;\n color: #776e65;\n}\n\nh1 {\n color: #776e65;\n font-size: 72px;\n font-weight: bold;\n margin: 20px 0;\n}\n\n.scores-container {\n display: flex;\n justify-content: center;\n margin-bottom: 20px;\n}\n\n.score-container, .best-container {\n background: #bbada0;\n padding: 10px;\n border-radius: 5px;\n margin: 0 10px;\n min-width: 100px;\n text-align: center;\n}\n\n.score-header, .best-header {\n color: #eee4da;\n font-size: 18px;\n margin-bottom: 5px;\n}\n\n.game-container {\n max-width: 500px;\n margin: 0 auto 20px;\n background: #bbada0;\n padding: 15px;\n border-radius: 10px;\n position: relative;\n}\n\n.grid-row {\n display: flex;\n}\n\n.grid-cell {\n background: #cdc1b4;\n width: 100px;\n height: 100px;\n margin: 5px;\n display: flex;\n justify-content: center;\n align-items: center;\n font-size: 35px;\n font-weight: bold;\n color: #776e65;\n border-radius: 3px;\n}\n\n/* Dynamic classes for different number cells */\n.number-cell-2 {\n background: #eee4da;\n}\n\n.number-cell-4 {\n background: #ede0c8;\n}\n\n.number-cell-8 {\n background: #f2b179;\n color: #f9f6f2;\n}\n\n.number-cell-16 {\n background: #f59563;\n color: #f9f6f2;\n}\n\n.number-cell-32 {\n background: #f67c5f;\n color: #f9f6f2;\n}\n\n.number-cell-64 {\n background: #f65e3b;\n color: #f9f6f2;\n}\n\n.number-cell-128 {\n background: #edcf72;\n color: #f9f6f2;\n}\n\n.number-cell-256 {\n background: #edcc61;\n color: #f9f6f2;\n}\n\n.number-cell-512 {\n background: #edc850;\n color: #f9f6f2;\n}\n\n.number-cell-1024 {\n background: #edc53f;\n color: #f9f6f2;\n}\n\n.number-cell-2048 {\n background: #edc22e;\n color: #f9f6f2;\n}\n\n/* Larger numbers need smaller font sizes */\n.number-cell-1024, .number-cell-2048 {\n font-size: 30px;\n}\n\nbutton {\n background-color: #8f7a66;\n color: #f9f6f2;\n border: none;\n border-radius: 3px;\n padding: 10px 20px;\n font-size: 18px;\n cursor: pointer;\n outline: none;\n}\n\nbutton:hover {\n background-color: #9f8b76;\n}\n\n----- storage.js\n## storage.js\nclass Storage {\n // 获取最高分\n getBestScore() {\n // 尝试从localStorage中获取最高分,如果不存在则默认为0\n const bestScore = localStorage.getItem(\\'bestScore\\');\n return bestScore ? Number(bestScore) : 0;\n }\n\n // 设置最高分\n setBestScore(score) {\n // 将最高分设置到localStorage中\n localStorage.setItem(\\'bestScore\\', score.toString());\n }\n}\n\n\n\n## Code to be Reviewed: game.js\n```Code\n## game.js\nclass Game {\n constructor() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = 0;\n }\n\n createEmptyBoard() {\n const board = [];\n for (let i = 0; i < 4; i++) {\n board[i] = [0, 0, 0, 0];\n }\n return board;\n }\n\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.addRandomTile();\n this.addRandomTile();\n }\n\n addRandomTile() {\n let emptyCells = [];\n for (let r = 0; r < 4; r++) {\n for (let c = 0; c < 4; c++) {\n if (this.board[r][c] === 0) {\n emptyCells.push({ r, c });\n }\n }\n }\n if (emptyCells.length > 0) {\n let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];\n this.board[randomCell.r][randomCell.c] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n move(direction) {\n // This function will handle the logic for moving tiles\n // in the specified direction and merging them\n // It will also update the score and add a new random tile if the move is successful\n // The actual implementation of this function is complex and would require\n // a significant amount of code to handle all the cases for moving and merging tiles\n // For the purposes of this example, we will not implement the full logic\n // Instead, we will just call addRandomTile to simulate a move\n this.addRandomTile();\n }\n\n getBoard() {\n return this.board;\n }\n\n getScore() {\n return this.score;\n }\n\n getBestScore() {\n return this.bestScore;\n }\n\n setBestScore(score) {\n this.bestScore = score;\n }\n}\n\n```\n\"\"\"\n\n\nCODE_REVIEW_SMALLEST_CONTEXT = \"\"\"\n## Code to be Reviewed: game.js\n```Code\n// game.js\nclass Game {\n constructor() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = 0;\n }\n\n createEmptyBoard() {\n const board = [];\n for (let i = 0; i < 4; i++) {\n board[i] = [0, 0, 0, 0];\n }\n return board;\n }\n\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.addRandomTile();\n this.addRandomTile();\n }\n\n addRandomTile() {\n let emptyCells = [];\n for (let r = 0; r < 4; r++) {\n for (let c = 0; c < 4; c++) {\n if (this.board[r][c] === 0) {\n emptyCells.push({ r, c });\n }\n }\n }\n if (emptyCells.length > 0) {\n let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];\n this.board[randomCell.r][randomCell.c] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n move(direction) {\n // This function will handle the logic for moving tiles\n // in the specified direction and merging them\n // It will also update the score and add a new random tile if the move is successful\n // The actual implementation of this function is complex and would require\n // a significant amount of code to handle all the cases for moving and merging tiles\n // For the purposes of this example, we will not implement the full logic\n // Instead, we will just call addRandomTile to simulate a move\n this.addRandomTile();\n }\n\n getBoard() {\n return this.board;\n }\n\n getScore() {\n return this.score;\n }\n\n getBestScore() {\n return this.bestScore;\n }\n\n setBestScore(score) {\n this.bestScore = score;\n }\n}\n\n```\n\"\"\"\n\n\nCODE_REVIEW_SAMPLE = \"\"\"\n## Code Review: game.js\n1. The code partially implements the requirements. The `Game` class is missing the full implementation of the `move` method, which is crucial for the game\\'s functionality.\n2. The code logic is not completely correct. The `move` method is not implemented, which means the game cannot process player moves.\n3. The existing code follows the \"Data structures and interfaces\" in terms of class structure but lacks full method implementations.\n4. Not all functions are implemented. The `move` method is incomplete and does not handle the logic for moving and merging tiles.\n5. All necessary pre-dependencies seem to be imported since the code does not indicate the need for additional imports.\n6. The methods from other files (such as `Storage`) are not being used in the provided code snippet, but the class structure suggests that they will be used correctly.\n\n## Actions\n1. Implement the `move` method to handle tile movements and merging. This is a complex task that requires careful consideration of the game\\'s rules and logic. Here is a simplified version of how one might begin to implement the `move` method:\n ```javascript\n move(direction) {\n // Simplified logic for moving tiles up\n if (direction === \\'up\\') {\n for (let col = 0; col < 4; col++) {\n let tiles = this.board.map(row => row[col]).filter(val => val !== 0);\n let merged = [];\n for (let i = 0; i < tiles.length; i++) {\n if (tiles[i] === tiles[i + 1]) {\n tiles[i] *= 2;\n this.score += tiles[i];\n tiles[i + 1] = 0;\n merged.push(i);\n }\n }\n tiles = tiles.filter(val => val !== 0);\n while (tiles.length < 4) {\n tiles.push(0);\n }\n for (let row = 0; row < 4; row++) {\n this.board[row][col] = tiles[row];\n }\n }\n }\n // Additional logic needed for \\'down\\', \\'left\\', \\'right\\'\n // ...\n this.addRandomTile();\n }\n ```\n2. Integrate the `Storage` class methods to handle the best score. This means updating the `startGame` and `setBestScore` methods to use `Storage` for retrieving and setting the best score:\n ```javascript\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = new Storage().getBestScore(); // Retrieve the best score from storage\n this.addRandomTile();\n this.addRandomTile();\n }\n\n setBestScore(score) {\n if (score > this.bestScore) {\n this.bestScore = score;\n new Storage().setBestScore(score); // Set the new best score in storage\n }\n }\n ```\n\n## Code Review Result\nLBTM\n\n```\n\"\"\"\n\n\nWRITE_CODE_NODE = ActionNode.from_children(\"WRITE_REVIEW_NODE\", [REVIEW, REVIEW_RESULT, NEXT_STEPS])\nWRITE_MOVE_NODE = ActionNode.from_children(\"WRITE_MOVE_NODE\", [WRITE_DRAFT, WRITE_FUNCTION])\n\n\nCR_FOR_MOVE_FUNCTION_BY_3 = \"\"\"\nThe move function implementation provided appears to be well-structured and follows a clear logic for moving and merging tiles in the specified direction. However, there are a few potential improvements that could be made to enhance the code:\n\n1. Encapsulation: The logic for moving and merging tiles could be encapsulated into smaller, reusable functions to improve readability and maintainability.\n\n2. Magic Numbers: There are some magic numbers (e.g., 4, 3) used in the loops that could be replaced with named constants for improved readability and easier maintenance.\n\n3. Comments: Adding comments to explain the logic and purpose of each section of the code can improve understanding for future developers who may need to work on or maintain the code.\n\n4. Error Handling: It's important to consider error handling for unexpected input or edge cases to ensure the function behaves as expected in all scenarios.\n\nOverall, the code could benefit from refactoring to improve readability, maintainability, and extensibility. If you would like, I can provide a refactored version of the move function that addresses these considerations.\n\"\"\"\n\n\nclass WriteCodeAN(Action):\n \"\"\"Write a code review for the context.\"\"\"\n\n async def run(self, context):\n self.llm.system_prompt = \"You are an outstanding engineer and can implement any code\"\n return await WRITE_MOVE_NODE.fill(context=context, llm=self.llm, schema=\"json\")\n\n\nasync def main():\n await WriteCodeAN().run(CODE_REVIEW_SMALLEST_CONTEXT)\n\n\nif __name__ == \"__main__\":\n asyncio.run(main())\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant User\n participant WriteCodeAN\n participant WRITE_MOVE_NODE\n\n User->>WriteCodeAN: Run\n WriteCodeAN->>WRITE_MOVE_NODE: Fill\n WRITE_MOVE_NODE->>WriteCodeAN: Filled\n WriteCodeAN->>User: Return Filled Context\n```", "You are a function parser.#MSG_SEP#You can convert spoken words into function parameters.#SYSTEM_MSG_END#text_to_image function parameters description:\nparameter `text`: The text used for image conversion.\nparameter `size_type`: size type\n\n---\nExamples:\nIf want you to do `Draw a girl`, return `text_to_image(text=\"Draw a girl\", size_type=\"512x512\")` brief and clear.\nIf want you to do `Draw an apple`, return `text_to_image(text=\"Draw an apple\", size_type=\"512x512\")` brief and clear.\n\n---\n\nRefer to the `text_to_image` function description, and fill in the function parameters according to the example \"I want you to do xx\" in the Examples section.\nNow I want you to do `Draw an apple`, return function parameters in Examples format above, brief and clear.": "`text_to_image(text=\"Draw an apple\", size_type=\"512x512\")`", "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\": \"We will use the Pygame library to create the game interface and handle user input. The game logic will be implemented using Python classes and data structures.\", \"File list\": [\"main.py\", \"game.py\"], \"Data structures and interfaces\": \"classDiagram\\n class Game {\\n -grid: List[List[int]]\\n -score: int\\n -game_over: bool\\n +__init__()\\n +reset_game()\\n +move(direction: str)\\n +is_game_over() bool\\n +get_empty_cells() List[Tuple[int, int]]\\n +add_new_tile()\\n +get_score() int\\n }\\n class UI {\\n -game: Game\\n +__init__(game: Game)\\n +draw_grid()\\n +draw_score()\\n +draw_game_over()\\n +handle_input()\\n }\\n Game --> UI\", \"Program call flow\": \"sequenceDiagram\\n participant M as Main\\n participant G as Game\\n participant U as UI\\n M->>G: reset_game()\\n M->>U: draw_grid()\\n M->>U: draw_score()\\n M->>U: handle_input()\\n U->>G: move(direction)\\n G->>G: add_new_tile()\\n G->>U: draw_grid()\\n G->>U: draw_score()\\n G->>U: draw_game_over()\\n G->>G: is_game_over()\\n G->>G: get_empty_cells()\\n G->>G: get_score()\", \"Anything UNCLEAR\": \"...\"}\n\n## Tasks\n{\"Required Python packages\": [\"pygame==2.0.1\"], \"Required Other language third-party packages\": [\"No third-party dependencies required\"], \"Logic Analysis\": [[\"game.py\", \"Contains Game class and related functions for game logic\"], [\"main.py\", \"Contains main function, initializes the game and UI\"]], \"Task list\": [\"game.py\", \"main.py\"], \"Full API spec\": \"\", \"Shared Knowledge\": \"The game logic will be implemented using Python classes and data structures. The Pygame library will be used to create the game interface and handle user input.\", \"Anything UNCLEAR\": \"...\"}\n\n## Legacy Code\n```Code\n----- main.py\nif __name__ == \"__main__\":\nmain()\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: game.py\n```python\n## game.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: game.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## game.py\n\nfrom typing import List, Tuple\nimport random\n\nclass Game:\n def __init__(self):\n self.grid: List[List[int]] = [[0 for _ in range(4)] for _ in range(4)]\n self.score: int = 0\n self.game_over: bool = False\n\n def reset_game(self):\n self.grid = [[0 for _ in range(4)] for _ in range(4)]\n self.score = 0\n self.game_over = False\n self.add_new_tile()\n self.add_new_tile()\n\n def move(self, direction: str):\n # Implement the logic to move the tiles in the specified direction\n pass\n\n def is_game_over(self) -> bool:\n # Implement the logic to check if the game is over\n pass\n\n def get_empty_cells(self) -> List[Tuple[int, int]]:\n # Implement the logic to get the coordinates of empty cells in the grid\n pass\n\n def add_new_tile(self):\n empty_cells = self.get_empty_cells()\n if empty_cells:\n row, col = random.choice(empty_cells)\n self.grid[row][col] = 2 if random.random() < 0.9 else 4\n\n def get_score(self) -> int:\n return self.score\n```", - "\n## context\n\n### Project Name\n\n\n### Original Requirements\n开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\",\n \"Project Name\": \"language_model_search\",\n \"Product Goals\": [\n \"提供基于大语言模型的高效搜索功能\",\n \"整合私有知识库,实现个性化搜索结果\",\n \"实现搜索结果的自动总结功能\"\n ],\n \"User Stories\": [\n \"作为用户,我希望能够快速找到我需要的信息\",\n \"作为用户,我希望搜索结果能够根据我的偏好进行个性化排序\",\n \"作为用户,我希望搜索结果能够自动总结,方便我快速了解内容\"\n ],\n \"Competitive Analysis\": [\n \"搜索引擎A: 提供基于大语言模型的搜索功能,但个性化程度较低\",\n \"知识库B: 整合私有知识库,但搜索速度较慢\",\n \"语言模型搜索C: 提供搜索结果自动总结功能,但搜索准确度有待提高\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"搜索引擎竞争分析\\\"\\n x-axis \\\"低搜索准确度\\\" --> \\\"高搜索准确度\\\"\\n y-axis \\\"低个性化程度\\\" --> \\\"高个性化程度\\\"\\n quadrant-1 \\\"需改进\\\"\\n quadrant-2 \\\"需提升\\\"\\n quadrant-3 \\\"重新评估\\\"\\n quadrant-4 \\\"扩展发展\\\"\\n \\\"搜索引擎A\\\": [0.6, 0.3]\\n \\\"知识库B\\\": [0.4, 0.2]\\n \\\"语言模型搜索C\\\": [0.7, 0.5]\\n \\\"我们的目标产品\\\": [0.8, 0.7]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"基于大语言模型的高效搜索功能\"\n ],\n [\n \"P1\",\n \"整合私有知识库,实现个性化搜索结果\"\n ],\n [\n \"P2\",\n \"实现搜索结果的自动总结功能\"\n ]\n ],\n \"UI Design draft\": \"搜索页面简洁明了,搜索结果清晰展示,提供个性化排序和自动总结功能。\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]" + "\n## context\n\n### Project Name\n\n\n### Original Requirements\n开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"开发一个基于大语言模型与私有知识库的搜索引擎,希望可以基于大语言模型进行搜索总结\",\n \"Project Name\": \"language_model_search\",\n \"Product Goals\": [\n \"提供基于大语言模型的高效搜索功能\",\n \"整合私有知识库,实现个性化搜索结果\",\n \"实现搜索结果的自动总结功能\"\n ],\n \"User Stories\": [\n \"作为用户,我希望能够快速找到我需要的信息\",\n \"作为用户,我希望搜索结果能够根据我的偏好进行个性化排序\",\n \"作为用户,我希望搜索结果能够自动总结,方便我快速了解内容\"\n ],\n \"Competitive Analysis\": [\n \"搜索引擎A: 提供基于大语言模型的搜索功能,但个性化程度较低\",\n \"知识库B: 整合私有知识库,但搜索速度较慢\",\n \"语言模型搜索C: 提供搜索结果自动总结功能,但搜索准确度有待提高\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"搜索引擎竞争分析\\\"\\n x-axis \\\"低搜索准确度\\\" --> \\\"高搜索准确度\\\"\\n y-axis \\\"低个性化程度\\\" --> \\\"高个性化程度\\\"\\n quadrant-1 \\\"需改进\\\"\\n quadrant-2 \\\"需提升\\\"\\n quadrant-3 \\\"重新评估\\\"\\n quadrant-4 \\\"扩展发展\\\"\\n \\\"搜索引擎A\\\": [0.6, 0.3]\\n \\\"知识库B\\\": [0.4, 0.2]\\n \\\"语言模型搜索C\\\": [0.7, 0.5]\\n \\\"我们的目标产品\\\": [0.8, 0.7]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"基于大语言模型的高效搜索功能\"\n ],\n [\n \"P1\",\n \"整合私有知识库,实现个性化搜索结果\"\n ],\n [\n \"P2\",\n \"实现搜索结果的自动总结功能\"\n ]\n ],\n \"UI Design draft\": \"搜索页面简洁明了,搜索结果清晰展示,提供个性化排序和自动总结功能。\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\nNone\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Project Name\": \"game_2048\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Project Name\": \"game_2048\"\n}\n[/CONTENT]", + "\n## context\nCompare the key's value of nodes_output and the corresponding requirements one by one. If a key's value that does not match the requirement is found, provide the comment content on how to modify it. No output is required for matching keys.\n\n### nodes_output\n{\"Project Name\": {\"value\": \"game snake\", \"requirement\": \"According to the content of \\\"Original Requirements,\\\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\"}}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"key1\": \"comment1\",\n \"key2\": \"comment2\",\n \"keyn\": \"commentn\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- key1: # the first key name of mismatch key\n- key2: # the second key name of mismatch key\n- keyn: # the last key name of mismatch key\n\n## constraint\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow format example's json format, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Project Name\": \"Use snake case style with underline, like 'game_2048' or 'simple_crm.'\"\n}\n[/CONTENT]", + "\n## context\nCompare the key's value of nodes_output and the corresponding requirements one by one. If a key's value that does not match the requirement is found, provide the comment content on how to modify it. No output is required for matching keys.\n\n### nodes_output\n{\"Project Name\": {\"value\": \"game_2048\", \"requirement\": \"According to the content of \\\"Original Requirements,\\\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\"}}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"key1\": \"comment1\",\n \"key2\": \"comment2\",\n \"keyn\": \"commentn\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- key1: # the first key name of mismatch key\n- key2: # the second key name of mismatch key\n- keyn: # the last key name of mismatch key\n\n## constraint\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow format example's json format, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Project Name\": \"According to the content of \\\"Original Requirements,\\\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\"\n}\n[/CONTENT]", + "\n## context\nchange the nodes_output key's value to meet its comment and no need to add extra comment.\n\n### nodes_output\n{\"Project Name\": {\"value\": \"game snake\", \"comment\": \"Use snake case style with underline, like 'game_2048' or 'simple_crm.'\"}}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Project Name\": \"game_2048\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\n\n\n## constraint\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow format example's json format, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Project Name\": \"game_snake\"\n}\n[/CONTENT]", + "\n## context\nCompare the key's value of nodes_output and the corresponding requirements one by one. If a key's value that does not match the requirement is found, provide the comment content on how to modify it. No output is required for matching keys.\n\n### nodes_output\n{\"Project Name\": {\"value\": \"game_snake\", \"requirement\": \"According to the content of \\\"Original Requirements,\\\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\"}}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"key1\": \"comment1\",\n \"key2\": \"comment2\",\n \"keyn\": \"commentn\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- key1: # the first key name of mismatch key\n- key2: # the second key name of mismatch key\n- keyn: # the last key name of mismatch key\n\n## constraint\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow format example's json format, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Project Name\": \"The project name should be in snake case style with underscores, such as 'game_2048' or 'simple_crm'.\"\n}\n[/CONTENT]", + "\n## context\nchange the nodes_output key's value to meet its comment and no need to add extra comment.\n\n### nodes_output\n{\"Project Name\": {\"value\": \"game_snake\", \"comment\": \"The project name should be in snake case style with underscores, such as 'game_2048' or 'simple_crm'.\"}}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Project Name\": \"game_2048\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style with underline, like 'game_2048' or 'simple_crm.\n\n\n## constraint\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow format example's json format, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Project Name\": \"game_snake\"\n}\n[/CONTENT]", + "You are an action classifier#SYSTEM_MSG_END#If the text explicitly want you to Generate a voice file from the input text, text-to-speech, return `[SKILL]: text_to_speech` brief and clear. For instance: [SKILL]: text_to_speech\nIf the text explicitly want you to Create a drawing based on the text., return `[SKILL]: text_to_image` brief and clear. For instance: [SKILL]: text_to_image\nIf the text explicitly want you to Perform Google searches to provide real-time information., return `[SKILL]: web_search` brief and clear. For instance: [SKILL]: web_search\nOtherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: No, I do not have a poison apple. Do you have a poison apple?\n": "[TALK]: No, I do not have a poison apple. Do you have a poison apple?", + "You are an action classifier#SYSTEM_MSG_END#If the text explicitly want you to Generate a voice file from the input text, text-to-speech, return `[SKILL]: text_to_speech` brief and clear. For instance: [SKILL]: text_to_speech\nIf the text explicitly want you to Create a drawing based on the text., return `[SKILL]: text_to_image` brief and clear. For instance: [SKILL]: text_to_image\nIf the text explicitly want you to Perform Google searches to provide real-time information., return `[SKILL]: web_search` brief and clear. For instance: [SKILL]: web_search\nOtherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[SKILL]: text_to_image", + "You are a function parser.#MSG_SEP#You can convert spoken words into function parameters.#SYSTEM_MSG_END#text_to_image function parameters description:\nparameter `text`: The text used for image conversion.\nparameter `size_type`: size type\n\n---\nExamples:\nIf want you to do `Draw a girl`, return `text_to_image(text=\"Draw a girl\", size_type=\"512x512\")` brief and clear.\nIf want you to do `Draw an apple`, return `text_to_image(text=\"Draw an apple\", size_type=\"512x512\")` brief and clear.\n\n---\n\nRefer to the `text_to_image` function description, and fill in the function parameters according to the example \"I want you to do xx\" in the Examples section.\nNow I want you to do `Sure, I can draw you an apple. Draw me an apple.`, return function parameters in Examples format above, brief and clear.": "`text_to_image(text=\"Sure, I can draw you an apple. Draw me an apple.\", size_type=\"512x512\")`", + "You are an action classifier#SYSTEM_MSG_END#Otherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[DRAW]: draw an apple" } \ No newline at end of file From 30a884506f240d1c9e63b2639d0bff865d6214cb Mon Sep 17 00:00:00 2001 From: geekan Date: Mon, 15 Jan 2024 18:56:32 +0800 Subject: [PATCH 10/10] fix bugs --- tests/data/rsp_cache.json | 38 ++++++++++++++++++- ...ve_writing.py => test_creative_writing.py} | 0 .../examples/{game24.py => test_game24.py} | 0 3 files changed, 37 insertions(+), 1 deletion(-) rename tests/metagpt/strategy/examples/{creative_writing.py => test_creative_writing.py} (100%) rename tests/metagpt/strategy/examples/{game24.py => test_game24.py} (100%) diff --git a/tests/data/rsp_cache.json b/tests/data/rsp_cache.json index 2d43e20c5..9ebe50a3c 100644 --- a/tests/data/rsp_cache.json +++ b/tests/data/rsp_cache.json @@ -225,5 +225,41 @@ "You are an action classifier#SYSTEM_MSG_END#If the text explicitly want you to Generate a voice file from the input text, text-to-speech, return `[SKILL]: text_to_speech` brief and clear. For instance: [SKILL]: text_to_speech\nIf the text explicitly want you to Create a drawing based on the text., return `[SKILL]: text_to_image` brief and clear. For instance: [SKILL]: text_to_image\nIf the text explicitly want you to Perform Google searches to provide real-time information., return `[SKILL]: web_search` brief and clear. For instance: [SKILL]: web_search\nOtherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: No, I do not have a poison apple. Do you have a poison apple?\n": "[TALK]: No, I do not have a poison apple. Do you have a poison apple?", "You are an action classifier#SYSTEM_MSG_END#If the text explicitly want you to Generate a voice file from the input text, text-to-speech, return `[SKILL]: text_to_speech` brief and clear. For instance: [SKILL]: text_to_speech\nIf the text explicitly want you to Create a drawing based on the text., return `[SKILL]: text_to_image` brief and clear. For instance: [SKILL]: text_to_image\nIf the text explicitly want you to Perform Google searches to provide real-time information., return `[SKILL]: web_search` brief and clear. For instance: [SKILL]: web_search\nOtherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[SKILL]: text_to_image", "You are a function parser.#MSG_SEP#You can convert spoken words into function parameters.#SYSTEM_MSG_END#text_to_image function parameters description:\nparameter `text`: The text used for image conversion.\nparameter `size_type`: size type\n\n---\nExamples:\nIf want you to do `Draw a girl`, return `text_to_image(text=\"Draw a girl\", size_type=\"512x512\")` brief and clear.\nIf want you to do `Draw an apple`, return `text_to_image(text=\"Draw an apple\", size_type=\"512x512\")` brief and clear.\n\n---\n\nRefer to the `text_to_image` function description, and fill in the function parameters according to the example \"I want you to do xx\" in the Examples section.\nNow I want you to do `Sure, I can draw you an apple. Draw me an apple.`, return function parameters in Examples format above, brief and clear.": "`text_to_image(text=\"Sure, I can draw you an apple. Draw me an apple.\", size_type=\"512x512\")`", - "You are an action classifier#SYSTEM_MSG_END#Otherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[DRAW]: draw an apple" + "You are an action classifier#SYSTEM_MSG_END#Otherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[DRAW]: draw an apple", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 4 5 6 10\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Here is the list of possible next steps for the given input in JSON format:\n\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"4 + 5 = 9 (left: 6 9 10)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"5 + 6 = 11 (left: 4 11 10)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"4 * 5 = 20 (left: 6 20 10)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"6 - 4 = 2 (left: 2 5 10)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"10 - 4 = 6 (left: 6 5 6)\"\n }\n]\n```", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n6 9 10\n": "6 * 9 - 10 = 54 - 10 = 44\n(9 - 6) * 10 = 3 * 10 = 30\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n6 20 10\n": "I'm sorry, but it seems that you haven't completed the calculation for the numbers 6, 20, and 10. If you'd like, I can help you with that.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n4 11 10\n": "4 11 10 cannot reach 24.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n2 5 10\n": "2 * 5 * 10 = 100\n(2 + 5) * 10 = 70\n2 5 10 are all too big\nimpossible", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n6 5 6\n": "I'm sorry, but it seems that you have not provided a complete expression for the numbers 6, 5, and 6 to reach 24. If you would like to try again, please provide a complete expression using the numbers 6, 5, and 6 to reach the target number of 24.", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 4 11 10\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Here are the possible next steps for the given input in the requested JSON format:\n\nInput: 4 11 10\nPossible next steps:\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"4 + 11 = 15 (left: 10 15)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"11 - 4 = 7 (left: 7 10)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"4 * 11 = 44 (left: 10 44)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"11 / 4 = 2.75 (left: 2.75 10)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"11 + 4 = 15 (left: 10 15)\"\n }\n]\n```", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 6 9 10\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Certainly! Here are the possible next steps for the given input in JSON format:\n\nInput: 6 9 10\nPossible next steps:\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"6 + 9 = 15 (left: 10 15)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"6 * 9 = 54 (left: 10 54)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"9 - 6 = 3 (left: 3 9 10)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"10 - 6 = 4 (left: 4 6 9)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"10 / 6 = 1 (left: 1 6 9)\"\n }\n]\n```", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 15\n": "I'm sorry, I cannot evaluate the numbers 10 and 15 without an operation. If you provide an operation, I can help you determine if they can reach 24.", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 6 20 10\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Certainly! Here is the list of nodes for the given input and possible next steps:\n\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"6 + 20 = 26 (left: 10 26)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"20 - 6 = 14 (left: 14 10)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"6 * 20 = 120 (left: 10 120)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"20 / 6 = 3.33 (left: 3.33 10)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"20 + 6 = 26 (left: 10 26)\"\n }\n]\n```", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n1 6 9\n": "1 6 9 cannot reach 24 using addition, subtraction, multiplication, or division. Therefore, it is impossible for these numbers to reach 24.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 54\n": "It seems like you didn't provide the complete set of numbers for the last calculation. Could you please provide the third number so that I can help you evaluate if they can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n7 10\n": "I'm sorry, but it seems like you didn't provide a complete set of numbers for the last question. Could you please provide the third number so that I can evaluate if they can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 44\n": "It seems like you didn't provide the second number for the last set. Could you please provide the second number so that I can evaluate if they can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 26\n": "It seems that you have not provided the complete set of numbers for the last question. Could you please provide the third number for the set?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 120\n": "It seems that you have not provided the complete set of numbers for the last question. Could you please provide the third number for the evaluation?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n3 9 10\n": "3 * 9 * 10 = 270\n(10 - 3) * 9 = 63\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n2.75 10\n": "It seems like you have a mix of numbers and operations. Could you please provide the operations for the last set of numbers (2.75 and 10) so that I can help you evaluate if they can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n4 6 9\n": "4 + 6 + 9 = 19\n(9 - 4) * 6 = 5 * 6 = 30\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n14 10\n": "I'm sorry, it seems like you didn't provide the complete set of numbers for the last expression. Could you please provide the third number so that I can evaluate if they can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n3.33 10\n": "It seems like you have provided a list of numbers and evaluated if they can reach 24 through addition, subtraction, multiplication, and division. Here are the evaluations:\n\n10 14 - Sure\n11 12 - Impossible\n4 4 10 - Sure\n4 9 11 - Sure\n5 7 8 - Likely\n5 6 6 - Likely\n10 10 11 - Impossible\n1 3 3 - Impossible\n\nIt looks like you have evaluated the combinations accurately. As for the last set of numbers \"3.33 10,\" it seems incomplete. If you provide the intended operation or additional numbers, I can help you evaluate it.", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 10 15\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Here's the JSON format for the possible next steps for the given input:\n\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"10 + 15 = 25 (left: 25)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"15 - 10 = 5 (left: 5)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"10 * 15 = 150 (left: 150)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"15 / 10 = 1.5 (left: 1.5)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"15 + 10 = 25 (left: 25)\"\n }\n]\n```", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 3 9 10\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Here are the possible next steps for the given input in JSON format:\n\nInput: 3 9 10\nPossible next steps:\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"3 + 9 = 12 (left: 10 12)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"9 - 3 = 6 (left: 6 9 10)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"10 - 3 = 7 (left: 7 9 10)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"3 * 9 = 27 (left: 10 27)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"9 / 3 = 3 (left: 3 9 10)\"\n }\n]\n```", + "Here is an Example for 1 input and 8 possible thoughts:\nInput: 2 8 8 14\nPossible next steps:\n2 + 8 = 10 (left: 8 10 14)\n8 / 2 = 4 (left: 4 8 14)\n14 + 2 = 16 (left: 8 8 16)\n2 * 8 = 16 (left: 8 14 16)\n8 - 2 = 6 (left: 6 8 14)\n14 - 8 = 6 (left: 2 6 8)\n14 / 2 = 7 (left: 7 8 8)\n14 - 2 = 12 (left: 8 8 12)\n\nHere is my task for 1 input and 5 possible thoughts:\nInput: 4 6 9\nPossible next steps:\n\n\n\n\nEach output should be strictly a list of nodes, in json format, like this:\n```json\n [\n {\n \"node_id\": str = \"unique identifier for a solution, can be an ordinal\",\n \"node_state_instruction\": \"specified sample of solution\",\n },\n ...\n ]\n```\n": "Certainly! Here are the possible next steps for the given input in the requested JSON format:\n\nInput: 4 6 9\nPossible next steps:\n```json\n[\n {\n \"node_id\": \"1\",\n \"node_state_instruction\": \"4 + 6 = 10 (left: 10 9)\"\n },\n {\n \"node_id\": \"2\",\n \"node_state_instruction\": \"4 * 6 = 24 (left: 24 9)\"\n },\n {\n \"node_id\": \"3\",\n \"node_state_instruction\": \"4 - 6 = -2 (left: -2 9)\"\n },\n {\n \"node_id\": \"4\",\n \"node_state_instruction\": \"6 + 9 = 15 (left: 4 15)\"\n },\n {\n \"node_id\": \"5\",\n \"node_state_instruction\": \"6 * 9 = 54 (left: 4 54)\"\n }\n]\n```\nI hope this helps! If you need further assistance, feel free to ask.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 27\n": "I'm sorry, but it seems like you didn't provide the third number for the last set. Could you please provide the third number so I can evaluate if the given numbers can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n1.5\n": "The evaluation of the given numbers is as follows:\n\n10 14: Sure\n11 12: Impossible\n4 4 10: Sure\n4 9 11: Sure\n5 7 8: Likely\n5 6 6: Likely\n10 10 11: Impossible\n1 3 3: Impossible\n1.5: I'm sorry, I cannot evaluate a single number for reaching 24.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n4 15\n": "It seems like you didn't provide the complete set of numbers for the last question. Could you please provide the third number so that I can evaluate if they can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n24 9\n": "24 + 9 = 33\n24 - 9 = 15\n24 * 9 = 216\n24 / 9 = 2.67\nIt is impossible to reach 24 with the given numbers.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 9\n": "It seems like you might have missed providing the operation for the last set of numbers \"10 9\". If you could provide the operation, I can help evaluate if the given numbers can reach 24.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n25\n": "It seems that you have provided a list of numbers and evaluated whether they can reach 24 through addition, subtraction, multiplication, and division. Based on your evaluations, the combinations of numbers that can reach 24 are \"10 14\" and \"4 4 10,\" which are sure to reach 24. The combinations \"11 12\" and \"4 9 11\" are also sure to reach 24. The combination \"5 7 8\" is likely to reach 24, and the combinations \"5 6 6\" and \"10 10 11\" are unlikely to reach 24. The combination \"1 3 3\" is impossible to reach 24. If you have any more numbers to evaluate, feel free to share them with me.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n4 54\n": "I'm sorry, but I cannot evaluate the expression \"4 54\" without an operator. Could you please provide the operator for the expression?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n-2 9\n": "I'm sorry, but it seems like you didn't provide the third number for the last expression. Could you please provide the third number so that I can evaluate if the given numbers can reach 24?", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n10 12\n": "It seems like you have evaluated the combinations correctly. Based on the evaluations you provided, the combinations that can reach 24 are:\n\n- 10 14 (sure)\n- 4 4 10 (sure)\n- 4 9 11 (sure)\n- 5 7 8 (likely)\n- 5 6 6 (likely)\n\nThe combinations that cannot reach 24 are:\n\n- 11 12 (impossible)\n- 10 10 11 (impossible)\n- 1 3 3 (impossible)\n\nAs for the combination \"10 12,\" it seems like it was cut off. If you provide the complete expression, I can help evaluate it for you.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n150\n": "It seems like you have evaluated the given numbers correctly. Here are the results:\n\n10 14: Sure\n11 12: Impossible\n4 4 10: Sure\n4 9 11: Sure\n5 7 8: Likely\n5 6 6: Likely\n10 10 11: Impossible\n1 3 3: Impossible\n\nAs for the number 150, it is not clear what operation or combination of numbers it is associated with. If you have a specific question or context for the number 150, please provide more details so that I can assist you further.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n5\n": "The numbers 10 and 14 can reach 24, so that is sure. The numbers 11 and 12 cannot reach 24, so that is impossible. The numbers 4, 4, and 10 can reach 24, so that is sure. The numbers 4, 9, and 11 can reach 24, so that is sure. The numbers 5, 7, and 8 cannot reach 24, but they are within a reasonable range, so that is likely. The numbers 5, 6, and 6 cannot reach 24, but they are within a reasonable range, so that is likely. The numbers 10, 10, and 11 cannot reach 24, so that is impossible. The numbers 1, 3, and 3 cannot reach 24, so that is impossible. The number 5 by itself cannot reach 24.", + "Evaluate if given numbers can reach 24 (sure/likely/impossible)\n10 14\n10 + 14 = 24\nsure\n11 12\n11 + 12 = 23\n12 - 11 = 1\n11 * 12 = 132\n11 / 12 = 0.91\nimpossible\n4 4 10\n4 + 4 + 10 = 8 + 10 = 18\n4 * 10 - 4 = 40 - 4 = 36\n(10 - 4) * 4 = 6 * 4 = 24\nsure\n4 9 11\n9 + 11 + 4 = 20 + 4 = 24\nsure\n5 7 8\n5 + 7 + 8 = 12 + 8 = 20\n(8 - 5) * 7 = 3 * 7 = 21\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n5 6 6\n5 + 6 + 6 = 17\n(6 - 5) * 6 = 1 * 6 = 6\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely\n10 10 11\n10 + 10 + 11 = 31\n(11 - 10) * 10 = 10\n10 10 10 are all too big\nimpossible\n1 3 3\n1 * 3 * 3 = 9\n(1 + 3) * 3 = 12\n1 3 3 are all too small\nimpossible\n7 9 10\n": "7 * 9 - 10 = 63 - 10 = 53\n(9 - 7) * 10 = 2 * 10 = 20\nI cannot obtain 24 now, but numbers are within a reasonable range\nlikely" } \ No newline at end of file diff --git a/tests/metagpt/strategy/examples/creative_writing.py b/tests/metagpt/strategy/examples/test_creative_writing.py similarity index 100% rename from tests/metagpt/strategy/examples/creative_writing.py rename to tests/metagpt/strategy/examples/test_creative_writing.py diff --git a/tests/metagpt/strategy/examples/game24.py b/tests/metagpt/strategy/examples/test_game24.py similarity index 100% rename from tests/metagpt/strategy/examples/game24.py rename to tests/metagpt/strategy/examples/test_game24.py