From 6f89e2525c200dec6e61c49d46b120559d0cf0f4 Mon Sep 17 00:00:00 2001 From: betterwang Date: Fri, 8 Mar 2024 01:08:10 +0800 Subject: [PATCH] rm langchain in mincraft_env --- .../environment/mincraft_env/mincraft_env.py | 17 +++++++---------- tests/data/rsp_cache.json | 11 ++++++++++- 2 files changed, 17 insertions(+), 11 deletions(-) diff --git a/metagpt/environment/mincraft_env/mincraft_env.py b/metagpt/environment/mincraft_env/mincraft_env.py index 6327aa3f4..6aaa34187 100644 --- a/metagpt/environment/mincraft_env/mincraft_env.py +++ b/metagpt/environment/mincraft_env/mincraft_env.py @@ -8,8 +8,6 @@ import re import time from typing import Any, Iterable -from langchain.embeddings.openai import OpenAIEmbeddings -from langchain.vectorstores import Chroma from pydantic import ConfigDict, Field from metagpt.config2 import config as CONFIG @@ -17,6 +15,7 @@ from metagpt.environment.base_env import Environment from metagpt.environment.mincraft_env.const import MC_CKPT_DIR from metagpt.environment.mincraft_env.mincraft_ext_env import MincraftExtEnv from metagpt.logs import logger +from metagpt.rag.vector_stores.chroma import ChromaVectorStore from metagpt.utils.common import load_mc_skills_code, read_json_file, write_json_file @@ -48,9 +47,9 @@ class MincraftEnv(Environment, MincraftExtEnv): runtime_status: bool = False # equal to action execution status: success or failed - vectordb: Chroma = Field(default_factory=Chroma) + vectordb: ChromaVectorStore = Field(default_factory=ChromaVectorStore) - qa_cache_questions_vectordb: Chroma = Field(default_factory=Chroma) + qa_cache_questions_vectordb: ChromaVectorStore = Field(default_factory=ChromaVectorStore) @property def progress(self): @@ -73,16 +72,14 @@ class MincraftEnv(Environment, MincraftExtEnv): self.set_mc_resume() def set_mc_resume(self): - self.qa_cache_questions_vectordb = Chroma( + self.qa_cache_questions_vectordb = ChromaVectorStore( collection_name="qa_cache_questions_vectordb", - embedding_function=OpenAIEmbeddings(), - persist_directory=f"{MC_CKPT_DIR}/curriculum/vectordb", + persist_dir=f"{MC_CKPT_DIR}/curriculum/vectordb", ) - self.vectordb = Chroma( + self.vectordb = ChromaVectorStore( collection_name="skill_vectordb", - embedding_function=OpenAIEmbeddings(), - persist_directory=f"{MC_CKPT_DIR}/skill/vectordb", + persist_dir=f"{MC_CKPT_DIR}/skill/vectordb", ) if CONFIG.resume: diff --git a/tests/data/rsp_cache.json b/tests/data/rsp_cache.json index ba144ae39..3395c5f7c 100644 --- a/tests/data/rsp_cache.json +++ b/tests/data/rsp_cache.json @@ -401,5 +401,14 @@ "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## User New Requirements\nNone\n\n## Code Plan And Change\n\n def add(a, b):\n- return a + \n+ return a + b\n \n\n## System Design\n编写一个从a加b的函数,返回a+b\n\n## Task\n\n\n## Code Files\n\n\n\n## Code to be Reviewed: \n```Code\ndef add(a, b):\n return a + b\n\n```\n\n\n\n# Format example 1\n## Code Review: \n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: \n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: \n1. 是的,代码按照要求实现了从a加b的功能。\n2. 是的,代码逻辑完全正确。\n3. 是的,现有代码遵循了“数据结构和接口”原则。\n4. 是的,所有功能都已实现。\n5. 是的,此代码片段不需要额外的依赖导入,因为它使用的是Python的内置操作。\n6. 是的,此代码片段没有从其他文件重用方法,因此不适用。\n\n## Actions\npass\n\n## Code Review Result\nLGTM", "\n## context\nPlease fix the bug in the code.\n\n-----\n\n## format example\n[CONTENT]\n{\n \"issue_type\": \"BUG\",\n \"reason\": \"...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- issue_type: # Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\n- reason: # Explain the reasoning process from question to answer\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"issue_type\": \"BUG\",\n \"reason\": \"The user has requested to fix a bug in the code, but has not provided the code or described the bug. Without this information, it is not possible to identify or fix the bug.\"\n}\n[/CONTENT]", "\n## context\n\n### Legacy Content\n\n## Language\n\nen_us\n\n## Programming Language\n\nPython\n\n## Original Requirements\n\nMake a simple number guessing game\n\n## Product Goals\n\n- Ensure a user-friendly interface for the game\n- Provide a challenging yet enjoyable game experience\n- Design the game to be easily extendable for future features\n\n## User Stories\n\n- As a player, I want to guess numbers and receive feedback on whether my guess is too high or too low\n- As a player, I want to be able to set the difficulty level by choosing the range of possible numbers\n- As a player, I want to see my previous guesses to strategize my next guess\n- As a player, I want to know how many attempts it took me to guess the number once I get it right\n\n## Competitive Analysis\n\n- Guess The Number Game A: Basic text interface, no difficulty levels\n- Number Master B: Has difficulty levels, but cluttered interface\n- Quick Guess C: Sleek design, but lacks performance tracking\n- NumGuess D: Good performance tracking, but not mobile-friendly\n- GuessIt E: Mobile-friendly, but too many ads\n- Perfect Guess F: Offers hints, but the hints are not very helpful\n- SmartGuesser G: Has a learning mode, but lacks a competitive edge\n\n## Competitive Quadrant Chart\n\nquadrantChart\n title \"User Engagement and Game Complexity\"\n x-axis \"Low Complexity\" --> \"High Complexity\"\n y-axis \"Low Engagement\" --> \"High Engagement\"\n quadrant-1 \"Too Simple\"\n quadrant-2 \"Niche Appeal\"\n quadrant-3 \"Complex & Unengaging\"\n quadrant-4 \"Sweet Spot\"\n \"Guess The Number Game A\": [0.2, 0.4]\n \"Number Master B\": [0.5, 0.3]\n \"Quick Guess C\": [0.6, 0.7]\n \"NumGuess D\": [0.4, 0.6]\n \"GuessIt E\": [0.7, 0.5]\n \"Perfect Guess F\": [0.6, 0.4]\n \"SmartGuesser G\": [0.8, 0.6]\n \"Our Target Product\": [0.5, 0.8]\n\n## Requirement Analysis\n\nThe game should be simple yet engaging, allowing players of different skill levels to enjoy it. It should provide immediate feedback and track the player's performance. The game should also be designed with a clean and intuitive interface, and it should be easy to add new features in the future.\n\n## Requirement Pool\n\n- ['P0', 'Implement the core game logic to randomly select a number and allow the user to guess it']\n- ['P0', 'Design a user interface that displays the game status and results clearly']\n- ['P1', 'Add difficulty levels by varying the range of possible numbers']\n- ['P1', 'Keep track of and display the number of attempts for each game session']\n- ['P2', \"Store and show the history of the player's guesses during a game session\"]\n\n## UI Design draft\n\nThe UI will feature a clean and minimalist design with a number input field, submit button, and messages area to provide feedback. There will be options to select the difficulty level and a display showing the number of attempts and history of past guesses.\n\n## Anything UNCLEAR\n\n### New Requirements\n\nAdding graphical interface functionality to enhance the user experience in the number-guessing game. The existing number-guessing game currently relies on command-line input for numbers. The goal is to introduce a graphical interface to improve the game's usability and visual appeal\n\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"is_relative\": \"YES\",\n \"reason\": \"...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- is_relative: # Answer YES/NO. If the requirement is related to the old PRD, answer YES, otherwise NO\n- reason: # Explain the reasoning process from question to answer\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"is_relative\": \"YES\",\n \"reason\": \"The new requirement to add a graphical interface functionality is related to the original PRD's goal of ensuring a user-friendly interface for the game. The addition of a graphical interface aligns with the original product goals of providing a challenging yet enjoyable game experience and designing the game to be easily extendable for future features. It specifically addresses the competitive analysis findings by enhancing usability and visual appeal, which were identified as shortcomings in some of the competitive products.\"\n}\n[/CONTENT]", - "\n## context\n\n### Legacy Content\n\n## Language\n\nen_us\n\n## Programming Language\n\nPython\n\n## Original Requirements\n\nMake a simple number guessing game\n\n## Product Goals\n\n- Ensure a user-friendly interface for the game\n- Provide a challenging yet enjoyable game experience\n- Design the game to be easily extendable for future features\n\n## User Stories\n\n- As a player, I want to guess numbers and receive feedback on whether my guess is too high or too low\n- As a player, I want to be able to set the difficulty level by choosing the range of possible numbers\n- As a player, I want to see my previous guesses to strategize my next guess\n- As a player, I want to know how many attempts it took me to guess the number once I get it right\n\n## Competitive Analysis\n\n- Guess The Number Game A: Basic text interface, no difficulty levels\n- Number Master B: Has difficulty levels, but cluttered interface\n- Quick Guess C: Sleek design, but lacks performance tracking\n- NumGuess D: Good performance tracking, but not mobile-friendly\n- GuessIt E: Mobile-friendly, but too many ads\n- Perfect Guess F: Offers hints, but the hints are not very helpful\n- SmartGuesser G: Has a learning mode, but lacks a competitive edge\n\n## Competitive Quadrant Chart\n\nquadrantChart\n title \"User Engagement and Game Complexity\"\n x-axis \"Low Complexity\" --> \"High Complexity\"\n y-axis \"Low Engagement\" --> \"High Engagement\"\n quadrant-1 \"Too Simple\"\n quadrant-2 \"Niche Appeal\"\n quadrant-3 \"Complex & Unengaging\"\n quadrant-4 \"Sweet Spot\"\n \"Guess The Number Game A\": [0.2, 0.4]\n \"Number Master B\": [0.5, 0.3]\n \"Quick Guess C\": [0.6, 0.7]\n \"NumGuess D\": [0.4, 0.6]\n \"GuessIt E\": [0.7, 0.5]\n \"Perfect Guess F\": [0.6, 0.4]\n \"SmartGuesser G\": [0.8, 0.6]\n \"Our Target Product\": [0.5, 0.8]\n\n## Requirement Analysis\n\nThe game should be simple yet engaging, allowing players of different skill levels to enjoy it. It should provide immediate feedback and track the player's performance. The game should also be designed with a clean and intuitive interface, and it should be easy to add new features in the future.\n\n## Requirement Pool\n\n- ['P0', 'Implement the core game logic to randomly select a number and allow the user to guess it']\n- ['P0', 'Design a user interface that displays the game status and results clearly']\n- ['P1', 'Add difficulty levels by varying the range of possible numbers']\n- ['P1', 'Keep track of and display the number of attempts for each game session']\n- ['P2', \"Store and show the history of the player's guesses during a game session\"]\n\n## UI Design draft\n\nThe UI will feature a clean and minimalist design with a number input field, submit button, and messages area to provide feedback. There will be options to select the difficulty level and a display showing the number of attempts and history of past guesses.\n\n## Anything UNCLEAR\n\n### New Requirements\n\nAdding graphical interface functionality to enhance the user experience in the number-guessing game. The existing number-guessing game currently relies on command-line input for numbers. The goal is to introduce a graphical interface to improve the game's usability and visual appeal\n\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Refined Requirements\": \"Create a 2048 game with a new feature that ...\",\n \"Project Name\": \"game_2048\",\n \"Refined Product Goals\": [\n \"Enhance user engagement through new features\",\n \"Optimize performance for scalability\",\n \"Integrate innovative UI enhancements\"\n ],\n \"Refined User Stories\": [\n \"As a player, I want to choose difficulty levels to challenge my skills\",\n \"As a player, I want a visually appealing score display after each game for a better gaming experience\",\n \"As a player, I want a convenient restart button displayed when I lose to quickly start a new game\",\n \"As a player, I want an enhanced and aesthetically pleasing UI to elevate the overall gaming experience\",\n \"As a player, I want the ability to play the game seamlessly on my mobile phone for on-the-go entertainment\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Refined Requirement Analysis\": [\n \"Require add/update/modify ...\"\n ],\n \"Refined Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Refined Requirements: # Place the New user's original requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Refined Product Goals: typing.List[str] # Update and expand the original product goals to reflect the evolving needs due to incremental development. Ensure that the refined goals align with the current project direction and contribute to its success.\n- Refined User Stories: typing.List[str] # Update and expand the original scenario-based user stories to reflect the evolving needs due to incremental development. Ensure that the refined user stories capture incremental features and improvements. \n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Refined Requirement Analysis: typing.List[str] # Review and refine the existing requirement analysis to align with the evolving needs of the project due to incremental development. Ensure the analysis comprehensively covers the new features and enhancements required for the refined project scope.\n- Refined Requirement Pool: typing.List[typing.List[str]] # List down the top 5 to 7 requirements with their priority (P0, P1, P2). Cover both legacy content and incremental content. Retain content unrelated to incremental development\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Refined Requirements\": \"Adding graphical interface functionality to enhance the user experience in the number-guessing game. The existing number-guessing game currently relies on command-line input for numbers. The goal is to introduce a graphical interface to improve the game's usability and visual appeal.\",\n \"Project Name\": \"graphical_number_guesser\",\n \"Refined Product Goals\": [\n \"Introduce a graphical user interface to make the game more accessible and visually appealing\",\n \"Maintain a user-friendly experience while transitioning from a command-line interface to a graphical interface\",\n \"Ensure the game remains challenging and enjoyable with the addition of the new interface\",\n \"Design the graphical interface to be easily extendable for future enhancements\"\n ],\n \"Refined User Stories\": [\n \"As a player, I want to interact with a graphical interface to input my guesses and receive feedback\",\n \"As a player, I want to easily select difficulty levels through the graphical interface\",\n \"As a player, I want to see a visual representation of my previous guesses and the number of attempts\",\n \"As a player, I want to enjoy a visually engaging experience that enhances the overall gameplay\"\n ],\n \"Competitive Analysis\": [\n \"Guess The Number Game A: Basic text interface, no difficulty levels\",\n \"Number Master B: Has difficulty levels, but cluttered interface\",\n \"Quick Guess C: Sleek design, but lacks performance tracking\",\n \"NumGuess D: Good performance tracking, but not mobile-friendly\",\n \"GuessIt E: Mobile-friendly, but too many ads\",\n \"Perfect Guess F: Offers hints, but the hints are not very helpful\",\n \"SmartGuesser G: Has a learning mode, but lacks a competitive edge\",\n \"Graphical Number Guesser: Our new game with a graphical interface and user-friendly design\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"User Engagement and Game Complexity\\\"\\n x-axis \\\"Low Complexity\\\" --> \\\"High Complexity\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"Too Simple\\\"\\n quadrant-2 \\\"Niche Appeal\\\"\\n quadrant-3 \\\"Complex & Unengaging\\\"\\n quadrant-4 \\\"Sweet Spot\\\"\\n \\\"Guess The Number Game A\\\": [0.2, 0.4]\\n \\\"Number Master B\\\": [0.5, 0.3]\\n \\\"Quick Guess C\\\": [0.6, 0.7]\\n \\\"NumGuess D\\\": [0.4, 0.6]\\n \\\"GuessIt E\\\": [0.7, 0.5]\\n \\\"Perfect Guess F\\\": [0.6, 0.4]\\n \\\"SmartGuesser G\\\": [0.8, 0.6]\\n \\\"Graphical Number Guesser\\\": [0.5, 0.8]\",\n \"Refined Requirement Analysis\": [\n \"The game must provide an intuitive graphical interface for user interaction\",\n \"The difficulty level selection should be seamlessly integrated into the graphical interface\",\n \"Performance tracking must be visually represented within the game interface\",\n \"The game should be designed to allow for easy updates and feature additions\"\n ],\n \"Refined Requirement Pool\": [\n [\"P0\", \"Implement a graphical user interface for the game\"],\n [\"P0\", \"Ensure the graphical interface provides feedback on guesses\"],\n [\"P1\", \"Incorporate difficulty level selection into the graphical interface\"],\n [\"P1\", \"Display a visual representation of guess history and attempt count\"],\n [\"P2\", \"Design the interface to be extensible for future game features\"]\n ],\n \"UI Design draft\": \"The graphical interface will feature a main game window with an input field for number guesses, buttons for submitting guesses and selecting difficulty, and panels for displaying guess history, attempt count, and feedback messages.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]" + "\n## context\n\n### Legacy Content\n\n## Language\n\nen_us\n\n## Programming Language\n\nPython\n\n## Original Requirements\n\nMake a simple number guessing game\n\n## Product Goals\n\n- Ensure a user-friendly interface for the game\n- Provide a challenging yet enjoyable game experience\n- Design the game to be easily extendable for future features\n\n## User Stories\n\n- As a player, I want to guess numbers and receive feedback on whether my guess is too high or too low\n- As a player, I want to be able to set the difficulty level by choosing the range of possible numbers\n- As a player, I want to see my previous guesses to strategize my next guess\n- As a player, I want to know how many attempts it took me to guess the number once I get it right\n\n## Competitive Analysis\n\n- Guess The Number Game A: Basic text interface, no difficulty levels\n- Number Master B: Has difficulty levels, but cluttered interface\n- Quick Guess C: Sleek design, but lacks performance tracking\n- NumGuess D: Good performance tracking, but not mobile-friendly\n- GuessIt E: Mobile-friendly, but too many ads\n- Perfect Guess F: Offers hints, but the hints are not very helpful\n- SmartGuesser G: Has a learning mode, but lacks a competitive edge\n\n## Competitive Quadrant Chart\n\nquadrantChart\n title \"User Engagement and Game Complexity\"\n x-axis \"Low Complexity\" --> \"High Complexity\"\n y-axis \"Low Engagement\" --> \"High Engagement\"\n quadrant-1 \"Too Simple\"\n quadrant-2 \"Niche Appeal\"\n quadrant-3 \"Complex & Unengaging\"\n quadrant-4 \"Sweet Spot\"\n \"Guess The Number Game A\": [0.2, 0.4]\n \"Number Master B\": [0.5, 0.3]\n \"Quick Guess C\": [0.6, 0.7]\n \"NumGuess D\": [0.4, 0.6]\n \"GuessIt E\": [0.7, 0.5]\n \"Perfect Guess F\": [0.6, 0.4]\n \"SmartGuesser G\": [0.8, 0.6]\n \"Our Target Product\": [0.5, 0.8]\n\n## Requirement Analysis\n\nThe game should be simple yet engaging, allowing players of different skill levels to enjoy it. It should provide immediate feedback and track the player's performance. The game should also be designed with a clean and intuitive interface, and it should be easy to add new features in the future.\n\n## Requirement Pool\n\n- ['P0', 'Implement the core game logic to randomly select a number and allow the user to guess it']\n- ['P0', 'Design a user interface that displays the game status and results clearly']\n- ['P1', 'Add difficulty levels by varying the range of possible numbers']\n- ['P1', 'Keep track of and display the number of attempts for each game session']\n- ['P2', \"Store and show the history of the player's guesses during a game session\"]\n\n## UI Design draft\n\nThe UI will feature a clean and minimalist design with a number input field, submit button, and messages area to provide feedback. There will be options to select the difficulty level and a display showing the number of attempts and history of past guesses.\n\n## Anything UNCLEAR\n\n### New Requirements\n\nAdding graphical interface functionality to enhance the user experience in the number-guessing game. The existing number-guessing game currently relies on command-line input for numbers. The goal is to introduce a graphical interface to improve the game's usability and visual appeal\n\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Refined Requirements\": \"Create a 2048 game with a new feature that ...\",\n \"Project Name\": \"game_2048\",\n \"Refined Product Goals\": [\n \"Enhance user engagement through new features\",\n \"Optimize performance for scalability\",\n \"Integrate innovative UI enhancements\"\n ],\n \"Refined User Stories\": [\n \"As a player, I want to choose difficulty levels to challenge my skills\",\n \"As a player, I want a visually appealing score display after each game for a better gaming experience\",\n \"As a player, I want a convenient restart button displayed when I lose to quickly start a new game\",\n \"As a player, I want an enhanced and aesthetically pleasing UI to elevate the overall gaming experience\",\n \"As a player, I want the ability to play the game seamlessly on my mobile phone for on-the-go entertainment\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Refined Requirement Analysis\": [\n \"Require add/update/modify ...\"\n ],\n \"Refined Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Refined Requirements: # Place the New user's original requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Refined Product Goals: typing.List[str] # Update and expand the original product goals to reflect the evolving needs due to incremental development. Ensure that the refined goals align with the current project direction and contribute to its success.\n- Refined User Stories: typing.List[str] # Update and expand the original scenario-based user stories to reflect the evolving needs due to incremental development. Ensure that the refined user stories capture incremental features and improvements. \n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Refined Requirement Analysis: typing.List[str] # Review and refine the existing requirement analysis to align with the evolving needs of the project due to incremental development. Ensure the analysis comprehensively covers the new features and enhancements required for the refined project scope.\n- Refined Requirement Pool: typing.List[typing.List[str]] # List down the top 5 to 7 requirements with their priority (P0, P1, P2). Cover both legacy content and incremental content. Retain content unrelated to incremental development\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Refined Requirements\": \"Adding graphical interface functionality to enhance the user experience in the number-guessing game. The existing number-guessing game currently relies on command-line input for numbers. The goal is to introduce a graphical interface to improve the game's usability and visual appeal.\",\n \"Project Name\": \"graphical_number_guesser\",\n \"Refined Product Goals\": [\n \"Introduce a graphical user interface to make the game more accessible and visually appealing\",\n \"Maintain a user-friendly experience while transitioning from a command-line interface to a graphical interface\",\n \"Ensure the game remains challenging and enjoyable with the addition of the new interface\",\n \"Design the graphical interface to be easily extendable for future enhancements\"\n ],\n \"Refined User Stories\": [\n \"As a player, I want to interact with a graphical interface to input my guesses and receive feedback\",\n \"As a player, I want to easily select difficulty levels through the graphical interface\",\n \"As a player, I want to see a visual representation of my previous guesses and the number of attempts\",\n \"As a player, I want to enjoy a visually engaging experience that enhances the overall gameplay\"\n ],\n \"Competitive Analysis\": [\n \"Guess The Number Game A: Basic text interface, no difficulty levels\",\n \"Number Master B: Has difficulty levels, but cluttered interface\",\n \"Quick Guess C: Sleek design, but lacks performance tracking\",\n \"NumGuess D: Good performance tracking, but not mobile-friendly\",\n \"GuessIt E: Mobile-friendly, but too many ads\",\n \"Perfect Guess F: Offers hints, but the hints are not very helpful\",\n \"SmartGuesser G: Has a learning mode, but lacks a competitive edge\",\n \"Graphical Number Guesser: Our new game with a graphical interface and user-friendly design\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"User Engagement and Game Complexity\\\"\\n x-axis \\\"Low Complexity\\\" --> \\\"High Complexity\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"Too Simple\\\"\\n quadrant-2 \\\"Niche Appeal\\\"\\n quadrant-3 \\\"Complex & Unengaging\\\"\\n quadrant-4 \\\"Sweet Spot\\\"\\n \\\"Guess The Number Game A\\\": [0.2, 0.4]\\n \\\"Number Master B\\\": [0.5, 0.3]\\n \\\"Quick Guess C\\\": [0.6, 0.7]\\n \\\"NumGuess D\\\": [0.4, 0.6]\\n \\\"GuessIt E\\\": [0.7, 0.5]\\n \\\"Perfect Guess F\\\": [0.6, 0.4]\\n \\\"SmartGuesser G\\\": [0.8, 0.6]\\n \\\"Graphical Number Guesser\\\": [0.5, 0.8]\",\n \"Refined Requirement Analysis\": [\n \"The game must provide an intuitive graphical interface for user interaction\",\n \"The difficulty level selection should be seamlessly integrated into the graphical interface\",\n \"Performance tracking must be visually represented within the game interface\",\n \"The game should be designed to allow for easy updates and feature additions\"\n ],\n \"Refined Requirement Pool\": [\n [\"P0\", \"Implement a graphical user interface for the game\"],\n [\"P0\", \"Ensure the graphical interface provides feedback on guesses\"],\n [\"P1\", \"Incorporate difficulty level selection into the graphical interface\"],\n [\"P1\", \"Display a visual representation of guess history and attempt count\"],\n [\"P2\", \"Design the interface to be extensible for future game features\"]\n ],\n \"UI Design draft\": \"The graphical interface will feature a main game window with an input field for number guesses, buttons for submitting guesses and selecting difficulty, and panels for displaying guess history, attempt count, and feedback messages.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "You are a tool capable of determining whether two paragraphs are semantically related.Return \"TRUE\" if \"Paragraph 1\" is semantically relevant to \"Paragraph 2\", otherwise return \"FALSE\".#SYSTEM_MSG_END### Paragraph 1\nmoon\n---\n## Paragraph 2\napple\n": "FALSE", + "You are a tool augmenting the \"Sentence\" with information from the \"Context\".#MSG_SEP#Do not supplement the context with information that is not present, especially regarding the subject and object.#MSG_SEP#Return the augmented sentence.#SYSTEM_MSG_END### Context\n\n---\n## Sentence\napple Lily eating\n": "Lily is eating an apple.", + "You are a tool for summarizing and abstracting text.#MSG_SEP#Return the summarized text to less than 34 words.#SYSTEM_MSG_END#\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\n": "Lily is a girl.", + "You are a tool for summarizing and abstracting text.#MSG_SEP#Return the summarized text to less than 34 words.#SYSTEM_MSG_END#.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.": "Lily is a girl.", + "You are a tool for summarizing and abstracting text.#MSG_SEP#Return the summarized text to less than 34 words.#SYSTEM_MSG_END#rl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a gir": "The text appears to be a repetition of the statement \"Lily is a girl.\"", + "You are a tool for summarizing and abstracting text.#MSG_SEP#Return the summarized text to less than 34 words.#SYSTEM_MSG_END#girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a g": "Lily is a girl.", + "You are a tool for summarizing and abstracting text.#MSG_SEP#Return the summarized text to less than 34 words.#SYSTEM_MSG_END#a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a": "Lily is a girl.", + "You are a tool for summarizing and abstracting text.#MSG_SEP#Return the summarized text to less than 34 words.#SYSTEM_MSG_END#s a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n\nLily is a girl.\n": "The text is about a person named Lily who is a girl.", + "Lily is a girl.\nLily is a girl.\nThe text appears to be a repetition of the statement \"Lily is a girl.\"\nLily is a girl.\nLily is a girl.\nThe text is about a person named Lily who is a girl.\nTranslate the above summary into a English title of less than 5 words.": "\"Repetition: Lily is a Girl\"" } \ No newline at end of file