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remove environment const into individual const.py
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parent
3a4acb8f22
commit
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3 changed files with 50 additions and 42 deletions
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@ -129,45 +129,3 @@ IGNORED_MESSAGE_ID = "0"
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GENERALIZATION = "Generalize"
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COMPOSITION = "Composite"
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AGGREGATION = "Aggregate"
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# For Android Assistant Agent
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ADB_EXEC_FAIL = "FAILED"
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# For Mincraft Game Agent
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MC_CKPT_DIR = METAGPT_ROOT / "data/mincraft/ckpt"
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MC_LOG_DIR = METAGPT_ROOT / "logs"
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MC_DEFAULT_WARMUP = {
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"context": 15,
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"biome": 10,
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"time": 15,
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"nearby_blocks": 0,
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"other_blocks": 10,
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"nearby_entities": 5,
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"health": 15,
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"hunger": 15,
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"position": 0,
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"equipment": 0,
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"inventory": 0,
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"optional_inventory_items": 7,
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"chests": 0,
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"completed_tasks": 0,
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"failed_tasks": 0,
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}
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MC_CURRICULUM_OB = [
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"context",
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"biome",
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"time",
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"nearby_blocks",
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"other_blocks",
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"nearby_entities",
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"health",
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"hunger",
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"position",
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"equipment",
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"inventory",
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"chests",
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"completed_tasks",
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"failed_tasks",
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]
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MC_CORE_INVENTORY_ITEMS = r".*_log|.*_planks|stick|crafting_table|furnace"
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r"|cobblestone|dirt|coal|.*_pickaxe|.*_sword|.*_axe", # curriculum_agent: only show these items in inventory before optional_inventory_items reached in warm up
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6
metagpt/environment/android_env/const.py
Normal file
6
metagpt/environment/android_env/const.py
Normal file
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@ -0,0 +1,6 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# @Desc :
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# For Android Assistant Agent
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ADB_EXEC_FAIL = "FAILED"
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44
metagpt/environment/mincraft_env/const.py
Normal file
44
metagpt/environment/mincraft_env/const.py
Normal file
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@ -0,0 +1,44 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# @Desc :
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from metagpt.const import METAGPT_ROOT
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# For Mincraft Game Agent
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MC_CKPT_DIR = METAGPT_ROOT / "data/mincraft/ckpt"
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MC_LOG_DIR = METAGPT_ROOT / "logs"
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MC_DEFAULT_WARMUP = {
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"context": 15,
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"biome": 10,
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"time": 15,
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"nearby_blocks": 0,
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"other_blocks": 10,
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"nearby_entities": 5,
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"health": 15,
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"hunger": 15,
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"position": 0,
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"equipment": 0,
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"inventory": 0,
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"optional_inventory_items": 7,
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"chests": 0,
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"completed_tasks": 0,
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"failed_tasks": 0,
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}
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MC_CURRICULUM_OB = [
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"context",
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"biome",
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"time",
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"nearby_blocks",
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"other_blocks",
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"nearby_entities",
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"health",
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"hunger",
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"position",
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"equipment",
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"inventory",
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"chests",
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"completed_tasks",
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"failed_tasks",
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]
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MC_CORE_INVENTORY_ITEMS = r".*_log|.*_planks|stick|crafting_table|furnace"
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r"|cobblestone|dirt|coal|.*_pickaxe|.*_sword|.*_axe", # curriculum_agent: only show these items in inventory before optional_inventory_items reached in warm up
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