feat: Add auto-scaling rows, pixel mode flag, and command loop

This commit is contained in:
YusufB5 2026-06-05 23:08:45 +03:00
parent 265d1b2e57
commit 8b31a7450a
2 changed files with 303 additions and 64 deletions

96
app.js
View file

@ -23,6 +23,7 @@ const BUFFER_SIZE = 4;
let targetFps = 24;
let frameInterval = 1000 / targetFps;
let renderMode = 1;
let pixelMode = false;
let readyToRender = false;
// Grid & Dimensions
@ -30,6 +31,9 @@ let gridCols = 0, gridRows = 0;
let charWidth = 0, charHeight = 0;
let xPos = null, yPos = null;
// Pixel Mode (--pixel) — ImageData pixel buffer
let dotImageData = null;
// Selection Layer optimization
const textDecoder = new TextDecoder();
let selectionBuffer = null;
@ -48,16 +52,6 @@ for (let i = 0; i < 128; i++) CHAR_LUT[i] = String.fromCharCode(i);
function buildCanvas(cols, rows) {
gridCols = cols;
gridRows = rows;
ctx.font = 'bold 8px Courier New';
charWidth = Math.ceil(ctx.measureText('M').width);
charHeight = 8;
canvas.width = cols * charWidth;
canvas.height = rows * charHeight;
canvas.style.display = 'block';
// Selection Layer Buffer
selectionBuffer = new Uint8Array((cols + 1) * rows);
for (let r = 0; r < rows; r++) selectionBuffer[r * (cols + 1) + cols] = 10; // Newline (\n)
// Sizing and positioning for both layers
const syncSize = (el) => {
@ -69,15 +63,64 @@ function buildCanvas(cols, rows) {
el.style.left = '0';
};
syncSize(canvas);
syncSize(player);
if (pixelMode) {
// ── DOT MODE: 1 canvas pixel = 1 grid cell ──
canvas.width = cols;
canvas.height = rows;
canvas.style.display = 'block';
canvas.style.imageRendering = 'pixelated';
dotImageData = ctx.createImageData(cols, rows);
// Pre-fill alpha channel to 255 (fully opaque)
const d = dotImageData.data;
for (let i = 3; i < d.length; i += 4) d[i] = 255;
syncSize(canvas);
// Hide selection layer — no text to select in dot mode
player.style.display = 'none';
} else {
// ── STANDARD ASCII MODES (1-5) ──
canvas.style.imageRendering = '';
dotImageData = null;
ctx.font = 'bold 8px Courier New';
charWidth = ctx.measureText('M').width;
charHeight = 8;
canvas.width = cols * charWidth;
canvas.height = rows * charHeight;
canvas.style.display = 'block';
ctx.font = 'bold 8px Courier New';
ctx.textBaseline = 'top';
xPos = new Float32Array(cols);
yPos = new Float32Array(rows);
for (let c = 0; c < cols; c++) xPos[c] = c * charWidth;
for (let r = 0; r < rows; r++) yPos[r] = r * charHeight;
// Selection Layer Buffer
selectionBuffer = new Uint8Array((cols + 1) * rows);
for (let r = 0; r < rows; r++) selectionBuffer[r * (cols + 1) + cols] = 10;
syncSize(canvas);
// Selection layer: match canvas object-fit:contain position exactly
const containerW = container.clientWidth;
const containerH = container.clientHeight;
const fitScaleX = containerW / canvas.width;
const fitScaleY = containerH / canvas.height;
const fitScale = Math.min(fitScaleX, fitScaleY);
const renderedW = canvas.width * fitScale;
const renderedH = canvas.height * fitScale;
const offsetX = (containerW - renderedW) / 2;
const offsetY = (containerH - renderedH) / 2;
player.style.width = canvas.width + 'px';
player.style.height = canvas.height + 'px';
player.style.position = 'absolute';
player.style.top = '0';
player.style.left = '0';
player.style.transformOrigin = 'top left';
player.style.transform = `translate(${offsetX}px, ${offsetY}px) scale(${fitScale})`;
player.style.fontSize = '8px';
player.style.lineHeight = '8px';
ctx.font = 'bold 8px Courier New';
ctx.textBaseline = 'top';
xPos = new Float32Array(cols);
yPos = new Float32Array(rows);
for (let c = 0; c < cols; c++) xPos[c] = c * charWidth;
for (let r = 0; r < rows; r++) yPos[r] = r * charHeight;
}
}
// ═══════════════════════════════════════
@ -120,6 +163,7 @@ function connectWebSocket() {
targetFps = parseFloat(p[1]);
frameInterval = 1000 / targetFps;
renderMode = parseInt(p[2]);
pixelMode = (p.length > 5 && parseInt(p[5]) === 1);
buildCanvas(parseInt(p[3]), parseInt(p[4]));
// Reload audio on every INIT so each video's audio plays correctly.
@ -183,7 +227,8 @@ function renderFrame(now) {
frameCount = 0;
lastFpsUpdate = now;
const modes = { 2: '512 Color', 3: '32K Color', 4: '262K Color', 5: '16M Ultra' };
statusEl.textContent = `FPS: ${currentFps}/${Math.round(targetFps)} | Buf: ${frameBuffer.length} | ${modes[renderMode] || 'B&W'}`;
const label = (modes[renderMode] || 'B&W') + (pixelMode ? ' PIXEL' : '');
statusEl.textContent = `FPS: ${currentFps}/${Math.round(targetFps)} | Buf: ${frameBuffer.length} | ${label}`;
}
if (frameBuffer.length === 0) return;
@ -194,7 +239,20 @@ function renderFrame(now) {
player.style.display = 'block';
player.style.color = '#fff';
player.textContent = frame;
} else if (pixelMode) {
// ── DOT MODE: ImageData pixel blast (1 draw call) ──
const view = new Uint8Array(frame);
const data = dotImageData.data;
// view: [char,R,G,B, char,R,G,B, ...] → data: [R,G,B,A, R,G,B,A, ...]
for (let src = 0, dst = 0; src < view.length; src += 4, dst += 4) {
data[dst] = view[src + 1]; // R
data[dst + 1] = view[src + 2]; // G
data[dst + 2] = view[src + 3]; // B
// Alpha already set to 255 in buildCanvas
}
ctx.putImageData(dotImageData, 0, 0);
} else {
// ── STANDARD COLOR MODES (2-5): fillText per character ──
const view = new Uint8Array(frame);
// 1. Draw Canvas (Background)