fix: parallelization effort, progressbar w/ bit-identitical file write compared to sequential path

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Apunkt 2026-05-21 09:14:20 +02:00
parent 35e49044f1
commit 8ca5371a98
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9 changed files with 407 additions and 387 deletions

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@ -18,16 +18,16 @@
# You should have received a copy of the GNU General Public License
# along with libray. If not, see <https://www.gnu.org/licenses/>.
# This is a script to find the redump names and game serial id's using rpcs3's compatibility list.
# It puts the name, serial id, and some other info into an sqlite3 database.
# That database can then be used to harcode serial id to keys into keys.db.
# This script is not included in the release of libray.
import pkgutil
import importlib
__all__ = []
for loader, module_name, is_pkg in pkgutil.walk_packages(__path__):
# Skip the entry-point script (libray/libray.py) which would pollute
# the package namespace with a 'libray' submodule that shadows the
# package itself when imported via 'importlib.import_module'.
if module_name == 'libray':
continue
__all__.append(module_name)
_module = importlib.import_module(f'.{module_name}', __name__)
globals()[module_name] = _module